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r/BaldursGate3

Baldurs Gate 3 Paladin Build

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Need a Paladin build please? so many options can't decide
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Favorite paladin build?
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Best paladin build?
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Baldur's Gate 3 Paladin Build Guide

TL;DR

  • Popular builds include multiclass options like Sorcadin (Paladin/Sorcerer), Lockadin (Paladin/Warlock), and Bardadin (Paladin/Bard).
  • Focus on maximizing smite damage, utilizing spell slots efficiently, and choosing feats that enhance your combat capabilities.

Multiclass Options

Many players recommend multiclassing to maximize the versatility and power of a paladin. The Sorcadin build (6 Paladin / 6 Sorcerer) is favored for its ability to provide numerous spell slots for smites and powerful spells like Haste [1:1][2:5]. The Lockadin build (5 Oathbreaker Paladin / 5 Pact of Blade Warlock) offers strong melee capabilities and additional smite options [5:1]. Bardadin builds (2 Paladin / 10 Swords Bard) are praised for their spellcasting utility and extra attacks [3:1].

Feats and Stats

Key feats for paladins include Great Weapon Master (GWM) for increased damage output and Savage Attacker for consistent critical hits [1:3][5:2]. Players often use elixirs to boost Strength, allowing them to focus on other stats such as Dexterity and Charisma [3:5]. A typical stat distribution might prioritize Strength or Dexterity, Constitution, and Charisma depending on whether the build is STR-based or DEX-based [4:2].

Gear Recommendations

Some recommended gear includes the Balduran Helm, Cloak of Protection, and Armor of Persistence for defensive boosts [1:3]. Offensive gear like the Balduran Giant Slayer and Hellrider's Longbow can enhance attack capabilities [1:3]. Utilizing items like the Diadem of Arcane Synergy can further amplify spellcasting potential [1:9].

Racial Choices

Different races offer unique benefits for paladins. Zariel Tieflings provide extra smite abilities, making them a strong choice for smite-focused builds [4:4]. Half-Elves are considered a standard option due to their balanced stat bonuses [4:2]. Strongheart Halflings offer luck bonuses which can be advantageous in combat [4:3].

Considerations Beyond Discussions

While these discussions provide a variety of build options, it's important to tailor your paladin build to your playstyle and party composition. Consider how your paladin will complement other party members, and adjust your build to fill gaps in your team's capabilities. Additionally, experimenting with different builds can help you discover new strategies and enjoy the game in diverse ways.

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POST SUMMARY • [1]

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Need a Paladin build please? so many options can't decide

Posted by noneed233 · in r/BG3Builds · 5 months ago
7 upvotes on reddit
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ORIGINAL POST

Hello,

I am looking for a good paladin build, searched it up here but too many builds. This is my 3rd playthrough now and I still don't know much about the game (items/gears etc,,) so can someone please recommend me a good paladin build for 'Tactician' difficulty please? Need starting stats and gears I can get early with spells please. Thank you very much !

12 replies
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mrcoffeeforever · 5 months ago

Baradin- 10 Sword Bard / 2 Paladin

Abuse strength elixirs so you can have near max con and dex. Dump int.

Start 2 Pali then add bard in. Respec full Pali at lvl 5 for extra attack then respec to 2 Pali / 5 bard at lvl 7.

You can either treat this as a great weapon smiter or use it to abuse the helm of arcane acuity / bane or the mystic scoundrel combo.

Abusing elixirs means you can avoid ASIs to pick up alert and either savage attacks or great weapon master.

Either way, you’ll have heavy armor, 2 magical secrets, lvl 6 spells and tons of smites.

2 upvotes on reddit
noneed233 · OP · 5 months ago

Thank you very much for the suggestion but in my opinion, this is not paladin. Sounds more like bard.

6 upvotes on reddit
crazed3raser · 5 months ago

as someone who is running the 2 paladin / bard thing in my current honor mode run, I can say that in practice it very much feels like a paladin still. You get your smites, and 90% of the time you want to be smiting, but you still have the utility of bard spells

I personally went with a dex based paladin just to make it less multi-attribute dependent, and I hate having to manage elixirs every day so I didn't want to just dump str and use elixirs for it.

One trick if you do decide to do this though, go into your reactions tab in your spellbook and set divine smite to a reaction, this allows you to automatically add a smite to a weapon attack, and with the slashing flourish that swords bards get, you can smite 2 people with one attack. Pretty damn awesome. And no matter what type of paladin you build I would still recommend turning smites on as a reaction. I would also suggest turning on "ask for confirmation" so you aren't forced to always burn your spell slots for every weapon attack you make. More control in your hands the better

This character has also been incredible for stacking radiating orbs and reverberation on enemies. Luminous armor + gloves of belligerent skies + boots of stormy clamour shuts down enemies so fast.

2 upvotes on reddit
OfficialGeter · 5 months ago

Full Vengeance paladin is good:

  • Great weapon master, ASI Str, Alert/Savage Attacker

or

Lockadin, 8 Bladelock/ 4 Vengeance:

  • GWM, ASI Cha, Savage Attacker/Alert

Gearwise:

  • Balduran Helm
  • Cloak of Protection
  • Armor of Persistence
  • Legacy of the Masters
  • Disintegrating Night walkers
  • Amulet of Greater Health
  • Callous Glow Ring
  • Strange Conduit Ring
  • Balduran Giant Slayer
  • Hellrider's Longbow

Also get:

  • Hag's hair, but not mandatory
  • Araj's Strenght potion, if going full paladin
  • Mirror of loss, str or cha, if going the multiclass route, get the +1 cha too.

Starting stats should be like, for full paladin:

  • 16 str
  • 10 dex
  • 16 con
  • 8 int
  • 10 wis
  • 14 cha

Now for multiclass with warlock:

  • 8 str
  • 16 dex
  • 14 con
  • 8 int
  • 10 wis
  • 17 cha
3 upvotes on reddit
Shandyxr · 4 months ago

Do you start as a warlock or paladin?

Also do you know or have info on full leveling/gearing for it?

1 upvotes on reddit
OfficialGeter · 4 months ago

You can go the first 6 lvls as pure warlock, specially now in patch 8 with hexblade, also good if you want the Hag's hair and don't want to break the oath, then, when you get to 7th lvl you respec starting you paladin, then go 5 lvls into warlock and take the second level into paladin for the smites, and with the 5 lvls into warlock you'll be smiting with 3rd lvl spell slots for some time. After that you can choose if you want to go paladin all the way to 4th lvl or get the stronger smites asap with warlock and later go paladin.

For gear, i recommend getting the Everburn blade in the nauteloid, using Command drop with Shadowheart, if you fail twice you can reload, even in honour mode using task manager.

The game is pretty easy if you know what you're doing, i recommend going divination with Gale, for the manipulation of dice rolls, it really can save you in a pintch.

In the underdark get the Jorgoral Greatsword and Adamantine Splint Armor, also, don't forget the Disintegrating Nightwalkers, from Nere.

--------------- In act 2 get the dragonglaive for free elemental weapon, without needing to concentrate, also the staples like Cloak of Protection and the rings.

In act 3, get all the good stuff we all know.

2 upvotes on reddit
Separate-Canary559 · 5 months ago

Balduran helm? Blasphemy

Diadem of arcane synergy 1000%

1 upvotes on reddit
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einsteinjunior91 · 5 months ago

For tactition i would say 5 warlock, 7 paladin is better for the 3 attacks per round even if you need to sacrifice savage attacker feat for it.

5 upvotes on reddit
Acute- · 5 months ago

life cleric 6 oath of ancient paladin 6 with heavy armor master, healing gear and triple warding bond for an absolute tank that makes your team healthy, blessed and resistant towards anything while smiting any who stands in your way.

1 upvotes on reddit
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einsteinjunior91 · 5 months ago

As you have seen, there are a lot great multiclass builds, just because divine smite is so good, that it pairs very well with every other caster class. Most people use 10 Level sword bard and only to of paladin to get the smites, the other common reccomendation is sorcerer because of its great spells (haste, counterspell) and the most possible spellslots to smite with from convertet sorcery points.

If you are new to the game, builds with less multiclass are usually more enjoyable, since they have a natural development of the build and are a little simpler to put together.

If you play as a dark urge, it is very likely, that you at one point or another will break your oath, so maybe plan to play an oathbreaker all along. In my opinion, vengance is a little better since it gets better spells (misty step, haste) and a great channel oath (vow of enmyty, wich grants you 10 rounds of advantage if you cast it on yourself) so maybe start with vengance and try to keep the oath as long as you can, or restore it as often as possible, but i will refere oathbreaker further on.

Pure Oathbreaker is a strong build on its own, the problem is, that a pure oathbreaker paladin wants to have high str or dex for attacking, high charisma since it gives a tremendous boost to his defense (aura of protection) and its damage (aura of hate) and also some constitution to be able to take some hits.

So you could eigther distribute your points to have a half decent stat in all of them, or use stat altering elixirs (elixir of hill giant strength) or gear (gloves of dexterity, club of hillgiant strength are available quite early in the game) or you can find ways to let your attacks scale with charisma so that you dont really need str or dex at all. This can be achieved through at least 3 levels in pact of the blade warlock, one level of hexblade (after Patch 8 drops), using weapons that scale with your spellcasting modifier (sylvan scimitar, infernal rapier, both obtainable in late act 2) or through the shillelagh cantrip (wich despite its description will scale with your current spellcasting modifier, not only with wisdom, wich will be charisma in a paladin).

I will post builds from easy to difficult to assamble as a response to that comment, pick wich one you like most:

2 upvotes on reddit
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einsteinjunior91 · 5 months ago

Easy (Party facing paladin)

Start with one level of nature cleric. Stats should be 8 str, 14 dex, 16 con, 17 cha 8 int, 10 wis. Race is up to you, i would reccomend strongheart halfling (halfling luck is very strong) or (half-) wood elf (if you dont like small races) for their improved movement speed. Chose the guidance, resistance and shillelagh as your cantrips, sanctuary or healing word as your spell. In the tutorial use the best crossbow or finess weapon you can find.

From there on put all levels in vengance/oathbreaker paladin. Chose the great weapon fighting Style. Pick comand spell, hold person, healing spells and the smite spells you like most (not so important, you can switch them anytime outsite of battles). For your feats use ASI cha first, then great weappon master second. Unequip your shield when you both have switched away from your torch and got this feat. Try to get the hag hair for cha +1 or the unique +1 cha from the mirror of loss, to even out your stat.

Equip the heavy armor with the highest AC you can buy, any shield in your off hand and a torch in your main hand wich you should switch to a moon lantern when you get it. This will be your best weappon until you leave act 2 or lift the shaddow curse. After that equip mourning frost and eventually replace it later with staff of the cheerished necromancy (with create wounds spell), staff of the ram or markoheshkir wich ever you like the most. Put the dark fire short bow (last light) on your backbar.

Switch your armor to adamantine splint, ketherics armor, and armor of persistance when you get them. The rest of the gear is not that important. One possible setup is luminous gloves from last light, boots of speed from the underdark, holy lance helmet from the rosymorn monastery, callus glow ring, caustic band (underdark), crushers ring (goblin camp), periapt of woundclosure amulet (rosymorn monastery) and the cloak of protection (last light). If you find better gear, switch to it, but the listed items are found quite early in the game and can be worn till the credits roll.

###Intermediate (dexbased spellcaster multiclass) Most important: if you break your oath, dont restore it before level 6!

Class stays the same as above. Stats should be 8 str, 17 dex, 16 con, 15 cha, 8 wis, 8 int. Start as a paladin like you would at the build above. First feat should be ASI +1 dex +1 cha. Get phalar aluve as early as possible, until then use a regular rapier. Other gear reccomendation is almost the same as above. Just pick the luminous armor early on and the adamantine shield when you get it. The key item of this build are the gloves of dexterity from creshe y'llek.

When you get them and reach level 6 (wich should be around the same time), restore your oath if nessessary (1000g, have it at hand at that time) and do a respec: Start as a level 1 storm sorcerer this time and change your stats to 10 str (for jumping and shoving), 8 dex (18 from your gloves), 16 con, 17 cha, 14 wis (for saving throws) and 8 int. As cantrips pick light (for the shaddow curse), booming blade, bone chill (very usefull in some fights) and firebolt. For spells pick shield and eigther a ritual spell that isnt already covered by your group or thunderwave for AoE damage and utility. After that take 5 levels of paladin, like you did before. This time your first feat should be great weappon master. Unequip the shield and replace phalar aluve with larethians wrath and later dancing breeze, when you get them.

After that, the next 4 levels should be sorcerer until you reach paladin 5, sorcerer 5. For spells pick misty step, and what ever you like, probably the ritual spells. Important: At level five chose haste, and chose to replace one of the ritual spells for counterspell. For metamagic option chose twinned (for haste), extended spell (occasionaly for comand) and quickend (if needed, nice for booming blade), but most of the time just convert the sorcery points to spellslots to smite with. For the second feat chose ASI cha. Again use hag hair or mirror of loss to even out your cha to 20.

After that put the last levels in paladin for aura of protection and aura of hate. For your gear you want to put on better alternatives as you get them: callus glow and coruscation ring (remeber to cast light cantrip in you after every long rest), hat of arcane acuity (probably replaced later by the birthright hat), Cloak of displacement and the dark justiciar half plate (for better AC and advantage on con save proficiency) replaced later by the armor of agility when you get the amulet of greater health.

###Advanced (warlock multiclass) This has the highest damage potential, but the oddest leveling progression and the split between regular and warlock spellslots is quite chalanging.

Race stays the same. Start 1 level in paladin. Stats are 8 str, 14 dex, 16 con, 17 cha, 10 wis, 8 int. After that pick 5 levels of archfey/hexblade (if available) warlock until you get extra attack. Chose eldritch blast and bone chill/booming blade (if available) as your cantrips. Spells should be hex, hellish rebuke, armor of agathys, misty step, counterspell and fear (replacement for hellish rebuke). Eldritch invocations should be agonising and repelling blast and mire the mind at level 5. Feat should be ASI cha. Pick pact of the blade at level 4, until then use finess weappons (phalar aluve). After that bind your weapon of choice. Aim for the unseen manace from the cresh as early as possible, its a great weappon wich you can use until the endgame.

After that, go paladin all the way till level 7. The progress will be the same as the builds above. Second feat should be great weappon master. Since you are playing tactition, the extra attacks from warlock and paladin will stack, to grant you 3 attacks per round from level 10 on. Use your warlock spells to smite (best to only use that on crits, wich will be more often from the unseen manace buff) or cast hex and armor of agathys or keep them just for counterspelling the enemys.

For gear you wanna aim for the reccomendations from the intermediate build but change the coruscation ring to the band of the mystic scoundrel, to be able to cast hold person or fear with a bonus action for guaranteed devastating crits with divine smite, and equip the bhaalist armor for most damage. Haste yourselfe with the darkfire shortbow for crazy nova rounds of potentially 7 attacks a turn.

Bonus build (Patch 8 radiant orb madness)

This is quit similar to the easy build but a clear improvememt, available after patch 8 drops.

Stars druid 3 (shillelagh, occasional flame blade for cha scaling weappons) with constellation of the dragon (great boost to concentration saves, and an bonus action AoE radiant damage spell every round without recources) followed by 9 paladin oath of the crown (gets spirit guardians at level 9) so watch your oath and restore it if nessessary ^^

Stats again are 8 str, 14 dex, 16 con, 17 cha, 10 wis, 8 int. Weappons and feats as in the easy build. Gear is luminous armor for the whole game, boots of stormy clamour, gloves of the beligerent skys, rest like in the easy build.

Try to group up enemys and hit as much as possible with an AoE radiant attack (dazaling breath, spirit guardians) to max out radiant orb stacks almost imediatly.

1 upvotes on reddit
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Nimanjneb · 5 months ago

I think my favourite paladin build is 6 vengeance paladin / 6 sorcerer (storm or wild magic both work well).

It gives you high level spell slots to use for smiting and some other options. You can use arcane acuity if you want. Hold person will be fantastic for you.

When I built them I went with the following:

Species: Wood Half-Elf

Fighting style: GWF or protection. Str: 17 (+1 hags hair) Dex: 8 (can set to 18 with gloves of dex) Con: 14 Int: 8 Wis: 10 Cha: 16

Feats: GWM, ASI: str +2 (or alert or savage attacker if you got the +2 str potion, or you are using elixirs)

Go paladin to 5 for extra attack and then I think I went to 6 because the aura is awesome, then level up Sorceror to give you access to high level spell slots. Meta magic: quickened spell is a must for the bonus action hold person cast.

Gear will depend on which act you are in but you should definitely get the Unseen Menace from the Githyanki Crèche, the quartermaster has it and whilst you are there grab the gloves of dexterity to Bump your dex up to 18 (as long as no one else needs them).

Other gear will largely be what others suggest.

3 upvotes on reddit
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r/BG3Builds • [2]

Summarize

Favorite paladin build?

Posted by Emceelilspaghetti · in r/BG3Builds · 2 months ago

I want to like paladin, I see people rave about it here all the time, but I am struggling to enjoy it. There are so many builds to choose from, I'm having trouble picking one.

I already have a Gloomstalker assassin, a devil's tongue lorelock, a rogue-berserker, and an abjuration wizard-sorcerer.

I'd like a paladin to swap out the Gloomstalker or berserker sometimes. Tav is the devil's tongue and the wizard is my romance so they're in the party most of the time.

Minthara will be the paladin, so she's got all the drow perks.

So, what's your favorite paladin build? Or what paladin build do you think could complement the rest of the team?

Thanks in advance.

23 upvotes on reddit
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BoshyBoshington · 2 months ago

The paladin I've ran most is lockadin some varient I usually always run oathbreaker I like the dialogue

7 pal 5 warlock works under hm 11 pal 1 hexblade in hm 8 OB 3 Thief 1 Hexblade also good in HM

Sorcadins I like 7 OB pal 5 white drag sorc 6/6 is superior in a lot of cases using either crown veng or devo

Bardadins Never ran one hot take because theyre crazy good but I dont really like playing bard though I have played a few mixes on party members but seen a few builds One I saw was a lore bard paladin with high defences and control spells

The other is a 10/2 swordsbard paladin but that just plays as a martial bard for the most part

Wizadin 10 bladesinger 2 crown paladin is really good

15 upvotes on reddit
Emceelilspaghetti · OP · 2 months ago

I'm planning a swordsbard for a future run, but these are some really good suggestions.

3 upvotes on reddit
BoshyBoshington · 2 months ago

Nice I hear it's really good I just dont like playing bard any more than a 5 dip it's a preference thing hopefully you find the paladin you want

3 upvotes on reddit
borddo- · 2 months ago

Would you ever do 6 pal 1 hex 5 sorc HM? Going all in on CHA weapons seems juicy

-1 upvotes on reddit
deathadder99 · 2 months ago

You lose a 5th level spell slot which means you can’t upcast shadow blade and lose way too much damage

3 upvotes on reddit
CapybaraHematoma · 2 months ago

With the 8/3/1 Hexadin, what are you doing with the thief bonus actions?

2 upvotes on reddit
BoshyBoshington · 2 months ago

https://www.reddit.com/r/BG3Builds/comments/1kd14pw/dual_wielder_oathbreaker_a_guide/

2 upvotes on reddit
ChaloMB · 2 months ago

6/6 sorcadin with shadowblade is the strongest, as someone else mentioned c4b wrote a really good guide on sorcadins, though I’m not 100% sure if it’s updated for patch 8 (although really the changes boil down to shadow blade now being BiS and booming blade opening up easy arcane synergy with the ring)

Personally I’m a fan of just full 12 OB with racial booming blade to keep things simple. Room for GWM ASI CHA and SA feels pretty great. Since you plan to use Minthara though I’d run 11/1 with hexblade to still get booming blade and you get the shield spell on top, which is decent enough.

Crown paladin is also fun. I don’t think anyone on your team is using reverb or rad orb gear (lorelock maybe?), so crown can take that and fill the revorb role with spirit guardians. More offensively focused spirit guardians beyblade. There are a few decent variations but full 12 or 11/1 with hexblade same as OB are probably the most common ones.

6 upvotes on reddit
abarishyper · 2 months ago

I like the bardadin either 10 swords bard 2 pali or 6 lore bard 6 pali. Combining command and cutting words is glorious :)

10 upvotes on reddit
Emceelilspaghetti · OP · 2 months ago

Tav is a lore bard already so it's a little much for this run but I like this a lot for a future run without another bard.

4 upvotes on reddit
hmzarza · 2 months ago

Try 6 paladin 6 sorcerer. You'll have spell slots for days and you'll smite constantly

12 upvotes on reddit
Bluemajere · 2 months ago

Sorcadin is an incredibly versatile addition to any party for me. Look up c4b's guide on it on this subreddit

23 upvotes on reddit
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r/BG3Builds • [3]

Summarize

Best paladin build?

Posted by Snoo-76854 · in r/BG3Builds · 1 year ago

Im about to start a play through with some friends on honor mode and I want to play paladin but I don't know to much about the game so I'm curious what the best paladin build is?

29 upvotes on reddit
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Marcuse0 · 1 year ago

Probably the best paladin build is a 2 paladin/10 swords bard because this gets full spell slots, extra attack, flourishes, and the only access to banishing smite. If you combine the helmet of arcane acuity with the band of the mystic scoundrel you can also benefit from extra strong control spells as a bonus action.

41 upvotes on reddit
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Balthierlives · 1 year ago

I personally don’t consider this a paladin build though.

2 upvotes on reddit
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Marcuse0 · 1 year ago

I get where you're coming from. I still think it operates as a better resourced paladin, and on honor mode I would prefer an effective build over a thematic one.

3 upvotes on reddit
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TrueComplaint8847 · 1 year ago

Yup this is it, for honor mode that is. The warlock paladin could maybe do more damage with its 3 attacks + aura of hate charisma scaling, but I am not sure

1 upvotes on reddit
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Marcuse0 · 1 year ago

I've played both, and honestly I prefer the bard multi because it has much more party utility with the spellcasting. The only problem is it's extremely spell slot hungry and runs out of juice within like 3/4 rounds. One shotting a spectator with a banishing smite is unparalleled however.

15 upvotes on reddit
M
Marcuse0 · 1 year ago

It is and it isn't. It hits the main features of a paladin while having all the features of a bard too. While strictly its a bard with a paladin dip I feel like it operates as a much better resourced paladin. In honor mode I would prefer an effective build rather than a thematic one.

2 upvotes on reddit
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Training-Fact-3887 · 1 year ago

Its really simple!

You want 6 paladin asap for the aura.

You want to stockpile strength elixirs if possible, always use them and raise your other stats instead.

Pick defense fighting style, so you can use whatever weapons you come across.

If you want damage, Great Weapon Master with Devotion or Vengeance and a 2 hander is the way.

If you want to be supportive, Devotion or Ancients while maxing cha.

Cha increase, savage attacker and GWM are your best feats.

Orcs are the best for critical hit smites, and have a passive that keeps them at 1 hp instead of dying once per day.

Gnomes (deep gnome is best) have advantage on all mental saves

Wood elf runs fast

Halfling is probably the strongest for rerolling 1s, especially if you go devotion and/or focus on saves.

Those are probably the best races in general, altho gith and duergar I suppose belong on that list too.

People are throwing out meta damage builds that rely on knowing the game well, specific gear, etc. You're playing honor with friends, and you're playing blind.

Worry about lategame builds later, you can always respec. You want your oath at 3, feat at 4, extra attack at 5 and aura at 6.

If you're not sure how to optimally play a hard fight early, throwing up bless on your party, using lay on hands healing, and/or smiting the big bad thing are all going to really help your squad.

As far as lategame builds go, 6-8 paladin is ideal. My personal favorite is 6 paladin, 4 thief 2 barbarian because you can clear fights without smiting. That setup ends up with like 50-60 damage per hit using 0 resources, it cant fail saves and it never misses.

Higher level smites only add 4.5 damage per spell level 3 thief levels gives you an extra bonus action for a smite spell, which adds 7 damage.

Anyways thats nice, but any good paladin damage setup is going to slay bosses. A blind honor mode run is more likely to end because you got in a tough spot while out of resources.

7 upvotes on reddit
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Kosack-Nr_22 · 1 year ago

I always liked paladin warlock pact of the blade multiclass. 7/5 or 6/6 even without getting the third attack in honor mode it’s really strong. You can leave strength that way and fully go on charisma and dex.

5 lvl in warlock first for 2 attacks then paladin all the way. Is how I would do it

31 upvotes on reddit
DarthVayne50 · 3 months ago

I didn't see extra attack show up at Lvl 5 Warlock? I did Hexblade and Pact of the Blade.

1 upvotes on reddit
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helm · 1 year ago

12 straight paladin is also strong and less stressful as you can’t really screw up if you raise strength OR dex, con and charisma, and make sure to take Savage attacker at some point.

3 upvotes on reddit
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Besso91 · 1 year ago

For Honor mode if you want to min max there's really two builds you should consider:

  1. Go straight paladin until level 7, then at level 8 respec into 2 paladin / 6 swords bard (since bard doesn't get extra attack until level 6, you just go straight paladin until 8), and keep going bard until you're 2/10. Use the band of mystic scoundrel in act 2 to cast vicious mockery (or any other enchant/illusion spell) between melee swings.
  2. 10 paladin 2 fighter (action surge and a 2nd fighting style is, imo, better than improved divine smite and a 3rd feat since there are some enemies that reflect radiant damage back on you). This build lets you get all 3 paladin auras, so you'll have bonus to saving throws equal to your CHR modifier, immunity to being frightened, and the oath specific aura / relentless avenger if you pick oath of vengeance. EDIT: You can use band of mystic scoundrel with this build too, but you'll have to take magic initiative: bard as your level 8 feat and get vicious mockery as the cantrip.

Make note that some people in this thread are suggesting paladin/warlock, but on honor mode the extra attacks from pact of the blade and level 5 paladin DO NOT STACK.

4 upvotes on reddit
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lucusvonlucus · 1 year ago

SSB is definitely the strongest. And luckily someone already made a guide so that it can be new player friendly as well! As a new player I suggest taking ASI STR +2 rather than GWM for your first feat. It’s easy to forget to toggle GWM as a new player and can make you feel like you just can’t hit anything.

https://www.reddit.com/r/BG3Builds/s/R0CbzmwuzN

Check out that guide for an easy to follow path to victory!

2 upvotes on reddit
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r/BaldursGate3 • [4]

Summarize

Paladin Build Suggestions?

Posted by HahnDragoner523 · in r/BaldursGate3 · 2 years ago

Looking for suggestions on Paladin Builds. Preferably Oath of Devotion.

Also wondering how STR-based Zariel Tiefling or Half-Elf Paladins compare to DEX-based Drow Paladins, if anybody got the chance to try those out together.

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Muted-Building · 2 years ago

16 str, 16 Charisma, 14 Con, 12 Dex, 8 int. Half-elf is probably the most standard and boring paladin.

But it is good.

Also oath of the ancients is better in 90% of the fights.

It currently has an aoe heal for 15 each. As a bonus action. Which automatically triggers at the start of the turn once again.

It can heal up to 120 hit points as a bonus action. Its broken.

2 upvotes on reddit
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ThatOneTypicalYasuo · 2 years ago

Not only that but because it's a channe divinity feature, it recharges on a SHORTREST

1 upvotes on reddit
Crazy-Leek-9743 · 2 years ago

I’ve enjoyed making a dexterity based Paladin.

I go Strongheart Halfling to get +2 Char. And +1 Con. Then I give them the equipment to make the build work.

-Speedy Feet - Every dash action creates lightning charges

-Momentum Helmet - You start every combat with 3 momentum

-Medium Armor - Found in the selunite stronghold in the Underdark. This armor lets you expend Momentum to “dash” for free.

-Speedy Reply - Finesse Scimitar found on the body near the Gnolls. Every time you hit an enemy, it increases your momentum by 3

Gameplay - Essentially, when combat starts, you cast Sanctuary on yourself. Then you use your action to dash (+3 charges) and then your free action to consume momentum and “sprint” (+3 charges). Combine this with the “Real Sparky Wall” the +3 shield, you can activate lightning aura on turn two.

You also want to be on the lookout for the gloves that give you +1 saving throws with lightning charges.

I essentially play this character as a swift hard hitter, use the first few turns to build up lightning charges and move yourself into a good position and then when ready, quickly down squishies. Your damage will really come from the lightning charges and smites you have access to. The Speedy reply scimitar is there so that you can continually gain momentum so that even when you want to use your action to attack instead of dash, you can still “sprint” for free.

Overall a very fun build. You could also run Oath of the Ancients for the insane heal abilities. Sort of a mobile infirmary. Run in, cast your mass heal, then escape. The heal also activates on the next turn as well so no need to stick around.

4 upvotes on reddit
[deleted] · 2 years ago

Can't speak for Drow however I really like Zariel Tiefling for Paladin since they give you extra smite abilities with their racial bonuses at at least level 3 and 5 opening stuff up for your chosen spells. Don't get that with half-elves

2 upvotes on reddit
Particular_Dare8927 · 2 years ago

Oath of Devotion I've had most success with just taking a big stick and smiting stuff. Sacred Weapon pairs so well with GWM and it's quite fun.

​

Oath of Ancients, I went Dex and its solid so far. Grab a Rapier/Shield + Longbow, Entangling Strike is usually what I throw my slots into. Very tanky frontliner with an actual range option to fall back on(typically a problem for STR). Definitely a more supportive paladin and quite a ton of healing thanks to the healing radiance oath power

2 upvotes on reddit
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r/BaldursGate3 • [5]

Summarize

What’s a good build for paladins?

Posted by DiabloNukem · in r/BaldursGate3 · 1 year ago

I’m at the endgame and I know for a fact I could do more, I’m a level 8 Paladin and level 4 fighter, how can I dish out more damage?

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Ghoul-154 · 1 year ago

You can do a 6 paladin vengeance/6 draco sor. Make sure to use vow of enimty (vengeance Paladin ability) on yourself to get advantage on everyone. 6 levels in sorcerer gives you alot of spell slots for smites. Best part you can twin haste probably the best buff in the game. For feats I say GWM and Savage attacker for maximum dmg output. You can completely drop str to 10 and use Elixir of hill giant strength so you have enough points to spare for decent dex.

You can check the full build here

1 upvotes on reddit
Draknalor · 1 year ago

Imo Barbarian (12) & Monk (9 monk, 3 thief) has been the most damage for me.

Ofc one could just go barb + fighter 2 for action surge.

But Monk is certainly the most versatile and damage i've played.

But i have also not tried any ultra OP build like those crossbow rogues that do 700+ dmg per turn.

I played paladin in my first playthrough, but i liked my second playthrough more where i was barb.

1 upvotes on reddit
DiabloNukem · OP · 1 year ago

Wait, crossbows can do that much damage?

2 upvotes on reddit
Draknalor · 1 year ago

Depends how you build it.

The video is not in my in my history for some reason, so can't link it.

But the guy had a lot of actions and just nuked raphael fast.

Not something i'll play unless going solo like that guy in the video was.

2 upvotes on reddit
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SnooDrawings5722 · 1 year ago

I would actually go all 12 levels in Paladin. Action Surge is nice, but you don't really get anything extra out of these 4 levels of Fighter, and lvl 3 spell slots + Improved Divine Strike totally overshadow it.

2 upvotes on reddit
DiabloNukem · OP · 1 year ago

Definitely something to consider.

1 upvotes on reddit
[deleted] · 1 year ago

My current build, is a Lockadin

Level 5 Oathbreaker Paladin

Level 5 Pact of Blade Warlock

Build Guide

1 upvotes on reddit
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r/BG3Builds • [6]

Summarize

Best Paladin Builds After Patch 8?

Posted by secret_fyre · in r/BG3Builds · 2 months ago

I recently started playing Baldur's Gate again after about a year away, and I'm running a party with a paladin main character.

I know that a lot of changes came with patch 8, including fixes to Polearm Master, etc.

I'm thinking about re-spec'ing my paladin with new feats, or maybe even some multi classing.

What are your favorite paladin builds now (in 2025, after patch 8, etc)? What feats, options have worked best for you?

52 upvotes on reddit
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ChaloMB · 2 months ago

6/6 sorcadin is the best paladin build overall, and patch 8 does improve it a fair bit. You get max level shadowblade which is the strongest melee weapon in the game, booming blade allows you to easily get arcane synergy from the ring while still keeping the acuity hat for control, you get the most important aura and with angelic potions can basically create infinite spell slots to smite to your heart’s content. If you’re draconic sorc and have your melee weapon enchanted with the matching element from drakethroat, you get + CHA damage on booming blade (weapon damage, not elemental damage, so it gets doubled by resonance stone if you’re using shadow blade), yes this is probably a consequence of spaghetti code but it’s neat. Vengeance is probably the best oath here. ASI CHA and savage attacker are your feats (assuming shadowblade)

The new crown subclass is along with oathbreaker the best paladin subclass to take more than 6 levels in. Crown gets spirit guardians at level 9 so you can run pretty standard cleric revorb beyblade things while actually being competent with your weapons and having smites.

Hexblade being a thing means 11/1 paladins are also very common to go for CHA weapon attacks + booming blade but this is genuinely not even that much of an improvement if any over 12 paladin with STR gloves as long as you’re playing high (half) elf to get booming blade, unless you’re down for some bug abuse with craterflesh, or maybe martial exertion. But yeah it basically frees up your glove slot. You can’t use shadow blade so GWM + one of ASI CHA and savage attacker (or both if you just go full paladin) are probably the overall best choices.

There also exists some multis with bladesinger and swords bard but those just take two paladin levels for the smites so I wouldn’t exactly call them paladins.

40 upvotes on reddit
evan9922 · 2 months ago

For me it's 7 Ancients Paladin 5 Hexblade. You can go Shadowblade and a shield or I prefer going 2H weapons with Great Weapon Master and Fighting style. In act 1 use use everburn blade/doom hammer/Blooded Great axe. In act 2 use Halberd of Vigilance. Continue to use it until you get Baldurans Giantslayer. Once you get Giantslayer you'll want the Gauntlets of Hill Giant strength so you can continue to use Bloodlust elixrs.

Other good weapons are: Soulbreaker Great sword, Silver sword of astral plane (if you're a Gith or disguise self), Sword of Chaos, Sussar Greatsword.

9 upvotes on reddit
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Overlord1317 · 2 months ago

> For me it's 7 Ancients Paladin 5 Hexblade.

It's very rare that I see build recommendations that "double up' martial classes to the point where both get extra attack, and this is particularly true for Paladins given that smite damage increases to level four.

2 upvotes on reddit
Gersinhous · 2 months ago

What's the smite damage increase paladin get? Is it a feature or do you guys mean spell slots?

I found "improved divine smite" but it is a bonus damage to weapon attacks in general.

1 upvotes on reddit
evan9922 · 2 months ago

Tbh I forgot about that since Honor mode doesn't keep that. The way I build this Multiclass was to get everything I wanted from both classes. Like the Lvl 7 Aura from Ancients Paladin and I wanted the warlock spell slots to be as high as possible. Obviously other reasons too, but yeah I noticed a lot of people want Lvl 11 Paladin for the smite damage increase or only go a couple levels into Paladin etc.. but yeah I'm currently doing a playthrough with this one and it's insanely strong. You could also swap Hexblade for Great Old one which I used in a past playthrough before patch 8 and was also super strong.

2 upvotes on reddit
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Icarusqt · 2 months ago

Taking Warlock to 5 gives you rechargeable level 3 spell slots though. Not a great comparison to Pal/Sorc or Pal/Bard. But in comparison to a pure or 11/1 Paladin, with a Bard, having 8 level 3 smites a day is pretty solid.

1 upvotes on reddit
Lonely_War_5105 · 2 months ago

I too love and adore Paladins. It’s a hard choice for every time I sit down to play to not pick one. I’ve found that even after patch 8, the Sorcadin is amazing. Play Paladin for 6 levels. Sorcerer for 6 levels. All awesome.

38 upvotes on reddit
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chokingonpancakes · 2 months ago

What kind of Paladin would you recommend for Durge/Evil playthrough? I was thinking of doing a Lockadin but also like the simplicity/RP of a full Oathbreaker. Also, what would be a good supporting party for this (Tactician Difficulty), I liked the idea of doing a full dark/shadow theme party like; Shadow Sorc, Shadow Monk, Death Cleric, maybe Spore Druid? Or is that too wonky?

1 upvotes on reddit
No_Environment7821 · 2 months ago

Asking advice as tried to play a paladin recently and just finishing an honour with minthara as a 6/6 paladin/warlock. Why? Lazel and karlach are so much stronger. I think i must be play them wrong. Only 2 attacks and its limited at that. I tried an OoTA paladin and i get its a healer but still i felt very weak.

2 upvotes on reddit
Lonely_War_5105 · 2 months ago

Honestly, a lot of it is being the face of the party. You wear the heaviest armor, carry the biggest weapon, and use Persuasion like you’re Emma Frost. And for damage, for sheer godly butt kicking power, when that divine Smite hits for mid-70’s damage, you can’t help but cheer. It’s a contest of ideas and I really like being the superhero.

3 upvotes on reddit
melon_wizard · 2 months ago

I'm a simple man: Oath of Ancients, 1 or 2 levels of Hexblade (to be SAD), grab Ethel's hair (charisma), retake my oath, ASI Charisma, try really hard not to break my oath again. Maybe throw in some sorcerer at later levels as a little treat (more smite slots). I keep "stealth archering" into a Radiant orb/reverberation build (gloves of belligerent skies, Boots of Stormy Clamour, Luminous Armor, Blood of Lathander, Coruscation ring, Callous glow ring, thunderskin cloak, and Grymskull helm) and god does it feel pretty good.

8 upvotes on reddit
EmperorPartyStar · 2 months ago

I ducked the hex blade dip on my last run by chugging potions but you can get shield prof off Paladin if it’s your starting class.

-2 upvotes on reddit
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r/BaldursGate3 • [7]

Summarize

Best/most fun paladin build?

Posted by ImSteezy25 · in r/BaldursGate3 · 2 years ago

Hey everyone! New to baldurs gate 3 and I’m really liking it so far! Unfortunately I’ve found my self already have made 3 characters get them to the end of getting off the ship and then make a new one! All of them are paladins and I can’t seem to get myself to pick a build and stick with it! My goal is to be a do gooder paladin always helping everyone and making the right and just decision every time I can! So I’m stuck trying to decide if I want to a pure lvl 12 path of devotion or a oath of vengeance/warlock Lockadin!

Pure oath of devotion paladin seems to align best with my goal for the play through I’m just worried it won’t be powerful enough to get me through all the content on a higher difficulty then easy! But the oath of vengeance/warlock multiclass seems like it would be such a fun combat build I’m so torn!!!!

Really looking for suggestions on paladin builds to play or justification for choosing one over the other

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MadDocRen · 2 years ago

Paladin 6/Sorc 5/Wiz 1

Is my favorite build. So many spell slots to smite with. Strong spells to cast when targets are too far. Can learn a ton of spell scrolls even with just 1 wiz lvl.

I'm a forest gnome, oath of ancients, tempest sorc Wizz that can smite damn hard or cast strong spells followed by flying to my enemy when I can't reach them. Or I can quicken powers and cast strong spells as a bonus action AND smite them in melee twice all in the same turn. Then learn almost all wizard spells for utility on top of all that.

Not to mention I get to wear heavy armor and shields, have aura of protection and concentration shield of faith so I'm virtually unhittable. Pick war caster feat. Gnome cunning also makes me Hella good at saving throws.

Then I can choose even more defence with a shield or go hard on great weapons.

Let a companion cast haste on you as well, and you are an unstoppable god.

Edit: forgot to mention sorcery points, which is also a great boon for spell slots

0 upvotes on reddit
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sp_00n · 2 years ago

stats, background, skills, etc :) please

1 upvotes on reddit
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sp_00n · 2 years ago

and also - why not oathbreaker?

1 upvotes on reddit
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maj0rdisappointment · 2 years ago

You can respec later for 100 gold if you decide to. I have no idea what will be most fun for you, and don’t leave it up to anyone else. I’d suggest playing forward and decide when the time comes.

1 upvotes on reddit
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ImSteezy25 · OP · 2 years ago

Respec as I’m changing my oath?

1 upvotes on reddit
fixitman84 · 1 year ago

Full rebuild. I suggest farming giant strength elixirs and bottoming out your strength. Every long rest take a elixir and you have like 7-9 points on the skill buy. Remember every long rest vendor's restock so you can always buy more

1 upvotes on reddit
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maj0rdisappointment · 2 years ago

Change your class, oath, stats, spells. Whatever you want. Anything but race and appearance.

1 upvotes on reddit
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R1talynn · 2 years ago

Respect as in just class you want

1 upvotes on reddit
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thatjolydude · 2 years ago

Oath of devotion dark urge playthrough, don’t renew your oath until you deciding you RPwise did a worthy enough deed to be able to

1 upvotes on reddit
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fatsalaad · 2 years ago

Paladin is pretty strong in this game. Between heavy armor/shield builds with Auras and Divine Smite your paladin will be a pretty heavy contender in most fights. Survivability is greatly increased with Ancients because of your extra healing and Spell Resistance.

That being said, good luck keeping your oath. This game has some non-sensical fail conditions for paladins.

4 upvotes on reddit
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Stinky_Fly · 2 years ago

Yeh killing people in act 2 tower breaks mine, like I'm killing cultists here

1 upvotes on reddit
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fatsalaad · 2 years ago

Yeah. The game itself is amazing. Some of the lore-handling and storytelling is lackluster, unfortunately.

2 upvotes on reddit
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r/BG3Builds • [8]

Summarize

Paladin build that's good but also fun.

Posted by Mllfhunter42 · in r/BG3Builds · 3 months ago

Looking for a paladin build that's fun to play with but also decently good.

Give me all kinds. Sub-classes, multiclasses, or just vanilla paladins.

Please and thank you.

43 upvotes on reddit
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HuziUzi · 3 months ago

11/1 Crown Paladin/Hexblade - just does everything well, SAD, and a Paladin with Guardian Spirits feels great.

63 upvotes on reddit
Cazed_Donfused · 3 months ago

I want to do a Paladin run but how do you stat spread with them requiring so many stats?

1 upvotes on reddit
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helm · 3 months ago

SAD paladins can't jump. But yeah, it's definitely a strong build.

26 upvotes on reddit
DoctorFunktopus · 3 months ago

Crown Paladin seems really cool. I just know I wouldn’t be able to keep that oath for more than like five minutes lol.

14 upvotes on reddit
abarishyper · 3 months ago

I really like 6 lore bard 6 pali, smites, extra attack, cutting words, and magical secrets. I also like 2 pali 10 swords bard.

12 upvotes on reddit
LotsaKwestions · 3 months ago

I feel like that seems like a fun build but would take a while to come online well is the problem. You'd want to get to 5 paladin as soon as possible for the extra attack, but then leveling lore bard would take a while. And until you get to 5 lore bard, where the cutting words refreshes on short rest, you're quite limited in using them.

One workaround is to come up with some RP where the character either just starts as a lore bard or a paladin and then as you get towards the end of act 1/act 2, they shift towards the other class, so it's just a kind of progression like that. But the full build would take a while to come online and really be an act 3 build.

Or you could just use one of the characters you pick up in act 2-3 and spec them this way, I suppose, and then avoid much of the leveling process altogether for the most part.

2 upvotes on reddit
Kman1986 · 3 months ago

My favorite is still 6/6 Sorcadin. Go Vengeance to not break your oath for sneezing on someone, level 6 gives you def aura. Sorc go Dragon Lineage and pick an Ice color for free Armor of Agathys. Spell slots for whatever you need, all Cha-based so not MAD. Loads of options for tanky load outs or utility spells casting. It's a Swiss Army Knife that you kit out based on what you want to do.

38 upvotes on reddit
whycantigetwhatiwant · 3 months ago

I’m using this one currently except oath of crown and with gear and going strength heavy and cha of 16 I have become a very tanky and mobile paladin by having expeditious retreat and misty step

2 upvotes on reddit
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HuziUzi · 3 months ago

Have been interested in trying this out, feels like a more reliable Bladesinger with the variety of armour available. I imagine you go Shadow Blade so that you can dump STR and focus on pumping CHA?

3 upvotes on reddit
SweetKenny · 3 months ago

12 Vengeance Paladin. No frills, just beat the shit outta dudes.

14 upvotes on reddit
Urbasebelong2meh · 2 months ago

My one issue with Paladin is that it’s fun and novel but only until you get a bit tired of the BOOMs of divine smite. It’s neat at first but for all the class’s abilities you realize much of it feels like just smite and do some other stuff that also facilitates smiting.

1 upvotes on reddit
AnotherBookWyrm · 3 months ago

There are a whole lot of good Paladin builds out there.

What would you like to be doing with this build specifically?

Do you have any theming/character concept or particular tricks in mind?

What does fun mean for you in this context?

10 upvotes on reddit
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r/BG3Builds • [9]

Summarize

What’s the best and most OP Pally build?

Posted by lemi69 · in r/BG3Builds · 1 year ago

Starting a new game and I would like to rock some heavy armour while I cast some spells!

183 upvotes on reddit
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DrFeltcher · 1 year ago

This this this!

Can't agree more. 100% this. Most fun and busted ass pally build I've tried. Plus you get tons of utility from the warlock.

Take darkness and devil's sight too, you just make massive attacks while you never get hit in darkness cast on yourself. Plus hunger of hadar too for cc and other spells

4 upvotes on reddit
pepe_acct · 1 year ago

5 warlock pact of blade and 7 oath breaker paladin. This gives you 3 attacks per action and up to 3 action (haste and blood elixir) so 9 attacks per turn. Each of your attacks have double charisma modifier (aura of hate and pact weapon). I dual wield the harmonic rapier in off hand for another charisma modifier on attacks and use a +3 weapon on main hand. This build is super busted.

132 upvotes on reddit
DrFeltcher · 1 year ago

CAN'T agree more. 100% this. Not necessarily the items, but the build. Most fun and busted ass pally build I've tried. Plus you get tons of utility from the warlock.

Take darkness and devil's sight, you just make massive attacks while you never get hit in darkness cast on yourself. Plus hunger of hadar too for cc

28 upvotes on reddit
Jaysus04 · 1 year ago

Is the stacking of extra attack and pact of blade now intended or a bug? As I understand it is not supposed to work.

1 upvotes on reddit
Maladii7 · 1 year ago

You get another charisma modifier from the diadem of arcane synergy at the end of act 1 if you want. It’s super easy to maintain, seems like everything counts as a condition

53 upvotes on reddit
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Lanthed · 1 year ago

Depends on what you consider strong and what you want out of your paladin.

If going with a damage focus then I suggest level 1 make sure to get a 17 str (if want a stronger early game, but slightly weaker later game otherwise take 16 str and put the other points elsewhere) and rest up to you (will probablty want a good con and cha score, but not required) Race doesn't matter too much, but if maximizing damage then go drow or half orc. For subclass devotion or vengeance work fine, but would recommend vengeance as voe of enmity is better then radiant weapon. Now to maximize damage take 2 short swords and from leve1 to 3 cast bless or divine favor round 1 and then use action and bonus action to attack adding a d4 to each (divine favor) or hitting either imporved accuracy. At level 2 take 2 weapon fighting style if want to maximize damage at every stage otherwise take 2 handed weapon fighting style.

At level 4 take great weapons master, and use the -5 to hit for +10 damage and switch to a heavy weapon as well as using bless as go to spell. Vow of enmity will be a big boon here giving you advantage to hit your target, so will make up for the -5 to hit giving big damage increase. Also focus on weapons and magic items that give you bonuses to hit because want to offset that minus 5 to hit as much as possible. (If want the extra damage now then if left str at 17 use the hag could make it 18, and if didn't then take a +1 to charisma and either way going oathbreaker now isn't a worry since we wanted to become one eventually). Also at level 4 if took 2 weapon fighting style respec to 2 handed weapon fighting style or defense fighting style.

Level 5 increases damage a lot but will be the same as level 4 tactics wise.

Level 6 great defensive bonus, but wont do much for damage.

Level 7 if oathbreaker will get charisma added to damage, so maybe respect for better charisma score if have a lot low, but keep str at 18. If not an oathbreaker can go fighter, bard, sorcerer, or warlock. The last 3 give good ranged cantrips, so now low/lower dex paladin has good ranged option for when can't get into melee. Fighter gives second wind and later action surge. Sorcerer and bard do give more smite spell slots as well as useful spells, and warlock we will be eventually switching to.

Level 8 if stayed paladin either take str to 20 if have a very nice 2 handed magic weapon, or if have good magic polearm then take polearm master to get bonus action attack as well per turn and more chances to get oppurtunity attacks. If you want could respec here to 5 paladin 3 warlock raising charisma as high as you can and taking great weapons master, but will mean you lose aura of protection which is an amazing buff.

Level 9 no matter what want to respec here unless did last level. Take charisma as high as possible and paladin to level 6 then warlock to level 3 taking pact of the blade, and making whatever 2 handed weapon you have your pact weapon.

Level 10 take warlock to 4 getting either cha to 20, or pole arm master based on what equipment you have.

Level 11 take warlock 5 for extra extra attack.

Level 12 take paladin 7 for aura of hate and will need to be oathbreaker.

If you don't go oathbreaker damage will be lower, but will still hit really hard, and can change other aspects for concept and what not. If decided to go tome warlock (or sorcerer for 5 levels can get haste and through in game things a 24 str), so are benefits to other paths as well as it feeling more organic or being more fun for you to play.

Paladins can also make good tanks, support characters, or could get a strong control character that's a paladin multiclass, so by most OP what do you want them optimized for? Paladins in general are one of the strongest classes and can bend to a lot of different areas.

Forgot to say the reason for Drow is Farie Fire a great alternative spell to bless, especially if someone else on the party can cast bless. The reason for half orc would be making the crits hit just a little harder majority of damage will come from straight bonuses to the damage roll unless are smiting then can really add up the values fast.

Hope this helps.

12 upvotes on reddit
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realitythreek · 1 year ago

Just go vanilla paladin until you find reason to change. Focus on str because it gives you higher attack (more chances to smite).

22 upvotes on reddit
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CleverGroom · 1 year ago

Paladin 7/Warlock 5 is obviously the correct answer because of the bug that erroneously allows Thirsting Blade to stack with Extra Attack from other classes. This becomes all the more insane when you add Haste and Elixir of Bloodlust.

If you just want to be OP, OP, that's your answer.

27 upvotes on reddit
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OG_Shadowknight · 1 year ago

Half-Orc is arguably best for paladins due to how crit dice work. The tiefling with smite is handy too. But wood elf or half wood-elf are nice for that bit more movement since paladin has no good ranged options exclusive to them. Halflings are always nice with their lucky.

But even with half orc in the lead, the differences aren't that big, so pick what you like.

24 upvotes on reddit
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John2k12 · 1 year ago

I keep wondering if sorcadin is better than padlock if I refuse to abuse the three attacks bug pact of blade currently gives. Just being a paladin gish is my current goal regardless of how I do it, but Warlock just seems so... smooth, there's nothing to really think about. You get an insane cantrip and a bevy of good passives - plus a bard in the party gives another set of warlock slots and offsets the burden of Haste. As long as I don't oathbreak I can always try both I suppose

3 upvotes on reddit
18210 · 1 year ago

I think if you're refusing to use 3 attacks, sorcadin would be better.

Pact weapon making your attack scale off charisma can kind of be a downside in this game, since it's super easy to boost your strength using hill giant/cloud giant elixirs which will fix your accuracy issues with GWM (you can fix your accuracy with the Vow of Enmity bug, but I assume you're against that as well).

The bigger spell slots you get from sorcerer will also help with damage, warlock slots lose some of their power since long resting is basically free in this game.

That said, I'm currently doing a sorcadin playthrough after my padlock playthrough, and I already miss pushing people off cliffs with eldritch blast.

5 upvotes on reddit
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realitythreek · 1 year ago

I really like Zariel tiefling for MC vanilla paladin. Mostly because you get thaumaturgy for performance/intimidation checks. You also get some extra smites that don’t cost a spell slot. And thematically it works well for paladin.

Half orc is also a strong choice, you get intimidation for free and their savage attacks is probably mathematically best for smiting.

Any other race for theme also works. You already have every armor/weapon prof so you don’t NEED anything. Elves get Perception. High elves can get Friends. Just avoid subraces that mostly give armor/weapons (shield dwarves).

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r/BaldursGate3 • [10]

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Best Paladin Build?

Posted by Benxsu · in r/BaldursGate3 · 2 years ago

As the title says what’s the best paladin build. I think I’d like to go Oath of Vengeance but I’m open to other oaths too. Also what background would be the best for a paladin?

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Indie_Souls · 2 years ago

Oath of Ancients feels a lot stronger than Oath of Vengeance. I started Ven then respecced. That AOE 2 round heal aura is nuts, and it's nice to have speak with animals for free without relying on items. I really wanted to try oathbreaker but might have to save it for an evil run, because I can't seem to break it for the life of me.

3 upvotes on reddit
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Entire_Machine_6176 · 2 years ago

Ah, I made O of A and had a run in with a cave and decided screw it, go evil. Broke that oath then and there and haven't looked back since

1 upvotes on reddit
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Vanguard050505 · 2 years ago

Yuuup, played Oath of ancients in EA, and it's just as busted now. Vengeance feels unnecessary with all the ways to get advantage on targets. That group heal is clutch, and the spell list absolutely rocks.

1 upvotes on reddit
brainstic · 2 years ago

I'm a total beginner in this type of game. I'm thinking about either making a battle master fighter due to it being pretty simple or an oathbreaker paladin for roleplay even though it's more complex. Which would you guys recommend?

2 upvotes on reddit
Throwaway155474995 · 1 year ago

Let me try to sell you on the Paladin

  1. Paladins have pretty straight forward tactics and are beginner friendly. Hit bad guys and smite.

  2. If you get bored of this, they’re half casters, so they’re a great way to learn casting. I always recommend them to my players who are curious about casting but are intimidated by the rules in 5e.

  3. Your Tav will probably be doing most of the talking, which means charisma is a really useful stat. It also gives your Tav, “main character energy”.

  4. Your Tav will always be in your party. In “good” play-throughs, you don’t get another Paladin in your party. Paladins synergies with just about every party due to they’re buffs and single target dps.

1 upvotes on reddit
Benxsu · OP · 2 years ago

I haven’t played the oathbreaker paladin yet because I’m still upholding my oath, but paladin has been a blast so far. Although Lae’zel is a battle master in my play through and she also does well but I guess she’s not as interesting to me.

1 upvotes on reddit
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Bladescorpion · 2 years ago

What level did you oathbreak on for that build?

1 upvotes on reddit
Benxsu · OP · 2 years ago

Yeah ancients is good but I use shadow heart as a cleric and she pretty much heals my group, also I stack a lot of health pots, I went with the oath of vengeance, it also has some heal spells so imo that’s the best one but it depends on your group and play style.

2 upvotes on reddit
EricChin69420 · 2 years ago

I started out playing an oath of vengeance with the soldier background, really helped with intimidation checks as a way to avoid combat. Ended up breaking my oath in my last session however

2 upvotes on reddit
Benxsu · OP · 2 years ago

Yeah I was thinking between soldier, charlatan or folk hero. Haha I have played paladin before but didn’t get too far so never managed to break my oath. Is it bad to break oath? I read somewhere that you can pay to have your oath again, is that true?

1 upvotes on reddit
EricChin69420 · 2 years ago

I haven’t tried retake it in this play through but I did retake it in early access so I would assume you can still retake it, I wouldn’t necessarily say it’s a bad thing to break your oath, it changes the paladins tenets and replaces some of your abilities with others, I often play oathbreaker in actual dnd so I’m completely fine with it so it’s really down to personal preference.

1 upvotes on reddit
Benxsu · OP · 2 years ago

Sounds cool asf, is dark urge the base oathbreaker or is that some sort of subclass for oathbreaker?

1 upvotes on reddit
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AI Answer

🤖

baldurs gate 3 paladin build

Key Considerations for a Paladin Build in Baldur's Gate 3

  1. Subclass Choice:

    • Oath of Devotion: Focuses on defense and healing, great for tanking and support.
    • Oath of the Ancients: Offers more versatility with spells and crowd control.
    • Oath of Vengeance: Ideal for a damage-focused build, emphasizing single-target damage and mobility.
  2. Ability Scores:

    • Strength: Primary for melee attacks and damage.
    • Charisma: Important for spellcasting and class features like Lay on Hands and Divine Smite.
    • Constitution: Boosts your hit points, making you more durable in combat.
  3. Skills:

    • Choose skills that complement your role, such as Athletics for grappling and Persuasion for social interactions.
  4. Equipment:

    • Armor: Aim for heavy armor (like Plate) for maximum AC.
    • Weapons: A versatile weapon like a longsword or a greatsword is ideal. Consider a shield for added defense.
    • Magic Items: Look for items that enhance your Charisma or provide additional healing or defensive capabilities.
  5. Feats:

    • Consider taking Great Weapon Master for increased damage if using two-handed weapons.
    • Shield Master is excellent if you prefer a shield, providing better defense and utility.

Recommendation: For a balanced Paladin build, consider the Oath of Devotion subclass. Focus on Strength and Charisma, and equip heavy armor with a longsword and shield. This setup allows you to tank effectively while providing healing and support to your party. Don't forget to utilize your spells wisely, especially for buffs and healing during combat.

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