Spirit Island
Spirit Island is frequently mentioned as a top cooperative board game due to its complex strategy and thematic depth. Players work together as spirits to repel colonizers from their island, offering a satisfying puzzle-solving experience [1]. Despite its steep learning curve, it provides a rewarding challenge for those who enjoy strategic gameplay
[5:1].
Pandemic Series
The Pandemic series is a classic in cooperative gaming, where players collaborate to stop global outbreaks of diseases. It's praised for its accessibility and engaging mechanics, making it suitable for both newcomers and seasoned players [1:9],
[5:1]. Variants like Pandemic: Iberia and Rising Tide offer unique twists on the original formula
[1:12].
Gloomhaven & Jaws of the Lion
Gloomhaven is known for its epic campaign and tactical depth, while Jaws of the Lion offers a more streamlined version with easier setup and teardown [1:2],
[2]. Both games are ideal for players looking for a long-term cooperative experience with rich storytelling and character progression.
Arkham Horror LCG
Arkham Horror: The Card Game combines narrative-driven gameplay with deck-building mechanics, providing a rich RPG-like experience without overwhelming complexity [2:1]. Its Lovecraftian theme and cooperative nature make it a favorite among fans of horror and mystery.
The Crew
The Crew is a cooperative trick-taking game that challenges players to complete missions with limited communication. It's praised for its simplicity, portability, and strategic depth, making it a great choice for quick sessions or travel [1:7],
[3:3].
Other Notable Mentions
These games provide a wide range of cooperative experiences, from strategic puzzles to narrative adventures, catering to different tastes and preferences.
Mine are:
Spirit Island Great theme, tons of variety and very satisfying to solve a big, messy puzzle together.
Arkham Horror 2 +3 / Eldritch Horror Strong atmosphere, goofy roleplaying, getting screwed constantly... yeah great time
Legend of Drizzt Board game Simple but very robust dungeon crawler, it's nothing special honestly but always great fun
I'm interested in your picks and always on the look out for some new stuff to play with my group :)
As a recovering sore loser I would play nothing but cooperative games if my husband let me. In fact, I don't really understand why some people don't like coops. I would rather work with my husband as a team against a common foe rather than face off against him most of the time. Plus cooperative games are becoming so diverse. You can fry your brain puzzling out ways to defeat the colonists through area control and smart card play in Spirit Island or try to influence ambassadors to save endangered animals through dice management in Endangered. I just recently put together a geeklist of my top 20 cooperative games. The Top 5 were
Pandemic - the game that got me into the hobby will always be my favorite. I include all the Pandemic games here and we own them all except for Hot Zone and the new World of Warcraft one. These games showed me what gaming could be through the legacy games and I love almost everything about them. The original has scientists as the heroes and a woman front and center on the cover. Simply awesome.
Gloomhaven - the first BIG game that my husband and I bought and played. It is the truly amazing hand management puzzle that I love. We played through the main storyline and my husband was ready to move on so sadly I don't get to play it anymore, but hopefully Frosthaven will be here soon and if we get as many hours out of that as we did from Gloomhaven I'll be happy.
Black Orchestra - I don't know what it is that makes me love this game so much. I think it is a combination of the mechanisms, such as hand management, pick up and deliver and push your luck, with the historical/good vs. evil theme.
Nemesis - I do think semi-coop is the best way to play this game because there is always a delicious little undercurrent of paranoia running through all the interactions, but I also like the straight coop game with my husband. There's nothing else like the feeling you get when that first alien hits the board and is towering over your character's mini and you're thinking, "It's on!!"
Cthulhu: Death May Die - I will always remember when I was playing Rasputin and I dragged 10 cultists and monsters with me into the room with Cthulhu for the final face off. With my life draining from my body and the dead bodies of my friends around me I rolled that last handful of dice and managed to hit him for 6 to win the game. This game is just fun. Who doesn't like rolling huge handfuls of dice and fighting monsters?
You already got my partner and I into Cthulhu: Death May Die and Nemesis. The last stop will be Black Orchestra someday. It sounds really neat!
Pandemic is the game that got us into the hobby and we've loved every iteration of it that we've played.
Gloomhaven is that grail game that we already own, but it sits ominously on our top shelf, waiting for us to get up the courage to start it's epic campaign :) What's more, Jaws of the Lion sits next to it and it will probably be the one we start with someday.
Are there any cooperative games at the top of your wishlist when they get released in the future? Vagrantsong is the one we're most excited for. Familiar Tales is starting to catch my attention from all it's PAXU coverage.
I'm sure when you finally start Jaws of the Lion you'll wonder why you waited so long. It seems like they did a lot in that game to alleviate some of the issues with set-up and upkeep from Gloomhaven. My one recommendation for Gloomhaven when you do decide to tackle it is to invest in an insert. The insert made all the difference in set-up and tear down times for us.
We've just been watching the Dice Tower Top 10 lists for the year and the cooperative games we're most interested in are Vagrantsong and Sleeping Gods. Both look like games we'll enjoy and play. I'm a little concerned about adding big campaign games as we have quite a few wsiting to be played already, but Sleeping Gods looks like something we'd enjoy. I haven't heard of Familiar Tales. What is it about that game that has caught your attention?
I feel you. Don't get me wrong, I also like competitive games but I just enjoy the process of working together, discussing strategies and ultimately win or lose as a team.
Nemesis and Cthulhu: Death may die look sooo good. Right up my alley. They are just super expensive :(
You ever played Spirit Island? If so, what did you think?
I like Spirit Island and I find the puzzle really interesting, but I find it to be more of a solo experience. We might need to play it more (only 11 plays so far) and we might be bad at it (I'm pretty sure that I'm not good at this game), but we spend a lot of time focused on our own sections of the island and not as much time playing collaboratively.
Cthulhu: DMD is really underrated. Great, great game.
Also Nemesis, Horrified, Codenames: Duet, Zombicide, Mansions of Madness, Sherlock Homes: Consulting Detective, and of course the Pandemic series (Iberia is the best, imho, but rising tide is really underrated).
Pandemic: Iberia is the best in my opinion, too. I've only played Rising Tide tqice and would like to get some more plays in as I did enjoy it. We've never tried Zombicide but we like many CMON games so we've always wondered if we should try it. Would you recommend it?
Easily my favorite cooperative game
This one. It's my favourite solo game too, but 3 players is my favourite player count.
I tried The Crew in the PAX South "first view" section and loved it. I have very little experience with trick taking game beforehand (pretty much the old Hearts on Windows 😅) and The Crew delivered well on what these games are about while providing a fantastic cooperative experience. Plus, it's tiny (you can stick it in a backpack), inexpensive, easy to explain, and offers a nice chunk of strategy.
it has been the highlight of my gaming year. I read all the rules and was familiar with how everything worked. so when I taught it to my group (my wife and our good friend / couple)
they walked into the room and saw nothing but the box cover art,
the closed map book
and the boat marker sitting on top.
I launched right into the story and dove right in and it was like getting carried away to Narnia.
such a great game.
The company gifted this to my board game club and my students LOVE it!
I’ve made a deep dive into board games over the past year, and my girlfriend and I have become huge fans of co-op games.
My three favorites are:
Honorable mentions: Aeon’s End, Eldritch Horror, Forbidden Island.
What are your top 3 co-op games?
Mechs Vs. minions might be the most amazing game no other groups I know have played.
Jaws of lion
Gloomhaven
I don't really like cooperative games but I greatly enjoyed Mechs Vs. minions.
Technically Mechs vs Minions was my first modern boardgame!
I literally got it because i was obsessed with League of Legends and I love the hell out of the yordles.
I really need to play more of it, but i remember when i did the setup and teardown was extremely long compared to every other game I own haha.
I have to think hard about which of my games are co-op.
MvM was the first corporative one I got and it's great. Beside that I think I only have Spirit Island, Tiny Epic Dungeons and Dice Throne Adventures.
But I do have 2 outstanding Kickstarter projects I'm waiting for. Valor and Villainy and Tidal Blades 2.
Since I already tried TB2 + V&V on tabletop simulator i think I can already rank them.
So:
We've played so much Burgle Bros over the years. So great. I made the print and play twice (they put out two versions) before I got my kickstarter copy and I don't regret the effort. I still have a deckbox downstairs with the second version in it, sleeved, with dice from Munchkin Quest, roads (for walls) from Catan, and meeples from somewhere else.
Forbidden Island dethrones pandemic here too, but that game is not balanced at higher player counts. We usually remove 1 sun card when playing with 5 (or 4 if it's relatively new players)
Man I love Forbidden Desert, as well! I can play it with just abot anybody.
Honourable mention: Sentinels of the Multiverse, Marvel Champions, Pandemic, Flash Point, and The Crew.
The original Legacy of Aeon's end is very easy. For me it was perfect as it was my very first "real" board game, but I wouldn't recommend starting there if you have more experience with co-op deck builders.
Legacy of Gravehold (second legacy box) is a lot harder. So maybe one of the boxes that offer campaign options but that aren't legacy boxes.
You play as a member of an academy whose given a mech, your teacher sends you out on missions to go use the mech to fight little minions.
The most amazing mechanic to the game is you have programming cards that you use to program your mech to “move forward” “attack” “turn” “jump” that kinda thing… but how those little shitty minions damage you is by messing up your program… so as the game goes on and you take damage you might be running into walls, or turning the wrong way and attacking your friend, or whatever. So that becomes kind of hilarious.
The minions all have low health but high spawn rates, so you usually get the feel like you can clear out 5-6 enemies at once, but those pesky break down or corruptions of your mech make it insanely frustrating when “I just needed to turn left and I woulda killed 10 guys Ahhh now my mech is running into a lava pit.”
The text and language for each mission is hilarious and sets a tone for a teacher who keeps getting their students into insanely dangerous lessons/missions
But the best part… the game doesn’t use cardboard for any of the characters or minions, it’s all little figures and it’s insanely well designed and produced. When you plow into a row of minions you can use your mech to take out real little figures. It’s great.
Only cavet- you gotta play with people who are okay with a plan going to complete shit. Each missions is like oh this will be easy just March forward and murder all these little guys and somehow the design of the game and your breakdowns just can make you wanna pull your hair out. But I’m almost bald now it doesn’t matter.
Eldritch Horror, Arkham Horror LCG, Too Many Bones
Honourable Mention: LOTR LCG
So I have a group of people that I play board games with a lot. The routine we seem to have fallen into is my girlfriend and I seek out and buy most of the board games and then we just tell people, "Hey come over Saturday, were playing games!". So we like some of the bread and butter games like;
Then we got stuff like
Now we have a friend that is avidly against games where he has to "Attack" another player. Hes ok with competitiveness but only though putting himself ahead and not by putting others down. So he wont play some of those games with us and it limits what games we invite him to come play.
But I know that if we were to play co op games he would probably much more interested in playing those. However my only experience with a co-op board game was contra which I wasn't the most fond of.
I think my turn off is that in a co-op board game feels like a team effort on every turn. Like if I planned on doing X on my turn but everyone else said "No you should do Y cause it would be better" then it feels like its not individual players playing, its a group collectively deciding what a character should do on their turn. Does that make sense?
Sorry I feel like I rambled on but the point is I don't see why co-op would be fun, can someone convince me co-op board games would be fun?
Second The Crew. Such a great co-op game.
Also worth mentioning The Lord of the Rings, the Fellowship of the Ring: Trick-Taking Game (TLotRtFotR:TTG), though it has a lower player count than The Crew.
I was going to say "The Crew" as well. Others along the lines of no talking allowed coops are "Bomb Busters" and if your group plays any poker "The Gang".
The concern you have is “play by committee” games. These games also lend themselves to “the quarterbacking problem”, where one person, often the “smartest” (read: loudest) player plays the game, and everyone else is just set dressing.
There are three ways to solve this problem (that I’ve seen, anyway): limited communication, limited time, and sufficient complexity.
Limited communication games have strict rules on what can be said at any time. Good options in this category are Hanabi, The Crew, and possibly The Gang.
Limited time games don’t let you discuss ad nauseum. You simply do not have the time. Games like Space Alert and Magic Maze (also limited communication) do this very well.
Finally, games that have sufficient complexity simply have too much going on for each player to be able to focus on other players’ stuff. Spirit Island, Mage Knight: the board game, and Gloomhaven (also limited communication) are good examples here.
To tag onto the last point, there are games that I’ve found rarely focus on grabbing something to screw over a player, but more focus on your own success. Azul is my absolute favorite for an over competitive crowd. It’s individual, but most of the time you’re picking the best move for you, not actively trying to screw over others. Similarly I’ve found this with worker placements, like Viticulture, Parks, and Everdell (which you already have)
Dixit is a party game and isn’t cooperative.
Maybe try a co-op game with limited communication/hidden information, the crew, sky team, hanabi, tranquility, all are games where you can't talk to people about what the plan is so everyone has to think through their own turn independently
SKY TEAM!! How did I not think of that one? A co-op game where you talk about your objective each round, but once you start you don't know what the other player is actually able to do, and the only way to communicate is in the choice of what dice you place where.
I got into coop because my wife doesn't like losing (she doesn't read reddit, I think I am safe). So Pandemic et al are great because we either all win or all lose.
Eventually, we got on to other games because there is no 'attacking' in them. Classics like Orleans, Agricola and more recently Ark Nova. Team games also work great, like Codenames that you mentioned, but for us it's Decrypto.
Sounds like you'd enjoy Castles of Burgundy as long as she doesn't mind you taking the tiles she wants too much, ha.
Terminology varies, but for some circles, if there's a hidden traitor, then you're no longer playing a coop game. Others may make the distinction between "semi-coop game" to show there's a hidden traitor, but you're still working in teams, need to rely on your own teammates to pool progress, and also win and lose together (Bang the Dice Game, vs. I guess vs. "co-petitive" like Dead of Winter). That as opposed to "fully co-operative" like Pandemic The Cure, Forbidden Island, etc.
Mysterium is great for families too! When the kids won't stop bickering at game time, we'll play and split them up by making one the ghost heheh
I'd say the crew would be a great filler and it's really a great game to have in the collection and can very well work as a "let's play this so this guy's happy and then we can move to something else".
But while i do like it it is in the end a simple card game that doesn't quite scratch the "boardgame" itch because of the poor table/tactile feel
Hello, everyone! I hope I'm not too off topic here, but I've recently been struggling to find a video game where I can truly cooperate with my friends, and not just play together.
We often play Coop board games (Zombicide, Spirit Island, Mage Knight, Slay the Spire, etc etc for those wondering), but we are not really finding games that have "that" type of cooperation. Things like planning a lot, a good ammount of conversation and actual cooperation between players with a lot at stake. But without a turn structure, so no Xcom or Tactical Breah Wizards.
Thanks for the help already :)
Aiegis defenders
Deep Rock Galactic and Remnant: From The Ashes
if you're fine with a hardcore shooter, GTFO
• 10 miles to safety
• The Wild Eight
• Trine
• Lovers in a dangerous spacetime
This is a niche oldie that might not fit the bill, but maybe Artemis spaceship bridge simulator? I only played it once a decade ago, but some people got pretty into it.
Preferably something that doesn’t have a step learning curve. Is fun and good for multiple different experiences when playing through. Pictures will help too. Thank you I’m advance everyone
Best cooperative game in my opinion: Werewolf, also know as Mafia! If you don't know it, you're missing out a bunch. It's a social-deductive game. A little plug if I may, I developed an app that helps out tremendously the narrator of the game and you don't even need to have the cards to play it: https://apps.apple.com/us/app/werewolf-mafia-offline-game/id6738326023?platform=iphone
Even if you're not using the app, try-out the game it's my favorite social game!
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Lords of Waterdeep
Strip poker
Sky Team is great! Also splendour duel. Both are pretty easy to pick up. I think Sky Team meets your brief better though
The forbidden series and pandemic are pretty good at 2 as well, but after a number of years I’ve gotten a bit bored of the player1 takes 4 actions, board takes x actions, player2 takes 4 actions, board takes x actions thing. My partner and I played them a lot when we first got together though :)
My favourite coop at 2 player is Spirit Island but it has a very steep learning curve and my partner didn’t enjoy it at first because he took a while to learn how to play effectively.
What's your favorite co-op game, and why? I'll go first.
Granted I've only played a handful, but my favorite experiences boil down between Pandemic and The Mind. Pandemic because I like the puzzle aspect of it and how the games can differ somewhat depending on both the role you are assigned as well as the roles used in the game. The Mind because it's such an easy game to teach people (even though half the time we don't actually follow the score-keeping rules) and it scales to a fairly high player count with ease.
As every one else, Spirit Island is fantastic, but I'll try to give some other co-ops some love
Arkham Horror The card game is fantastic. It is almost endlessly expendable and gets better the more content you get, it is crunchy, brutally difficult, has engaging stories and an almost rpg lite character progression feel. It's my favorite game for a reason.
Robinson Crusoe captures the spirit and feeling of surviving on a desolate island so well, and it's event mechanism can generate very dynamic stories, is a genius aspect of the design. Plus, it is the only game I've played that kinda feels like survival video games.
Gloomhaven is big and bold, but at its core has such a tight action selection mechanism which drive every turn, it truly makes the game in my opinion.
Spirit Island. Nothing comes close.
Cool theme.
Unique cards and powers.
Hard to quarterback, but encourages collaboration.
Easy to adjust difficulty.
Scales well from 1 to 6 players.
Spirit Island is also at the top of my list, but I disagree with your third and fifth points. I have had at least one person dislike their experience with Spirit Island because they felt I was playing for them, so I've had to deliberately dial back the quarterbacking - the game difficulty itself isn't enough when one player is very experienced (I can play 2 spirits solo with no problems). Also, the few 6 player games I've played have been fun but took far too long; I think it scales well from 1-4 players, but any more than that requires a dedicated session where everyone knows in advance to plan for a very long game.
#4 is my absolute favorite thing about Spirit Island. There was a smooth difficulty progression all the way from first learning the game to difficulty 10+, and Jagged Earth introduced ways to push the difficulty beyond 10. I can play difficulty 12-13 with an extra board when I play solo, and difficulty 4-6 (Prussia 2-3) when there is a new player at the table, and the game will be enjoyable for everyone involved in either case.
Interesting, I agree with their points 😅
The quarterbacking difficulty is one of my favorite things about it, but I do think you need to have a group of relatively equal experience and have the difficulty at an appropriate level. If you have an imbalance of a very experienced player and one who isn't / doesn't click with the game's puzzle, you'll have that regardless of game imo. Usually when I teach new people I just sit out and focus on helping them. Then when they're confident they understand how it works (after a few lighter games), they'll play with our normal group who enjoy the higher difficulties.
We've had several 6 player games that were all great too, taking less than 2 hours. Our 3/4 player games usually only take 1-1.5 hours. Definitely depends on the types of players you have I'd think.
Co-ops are my favorite. Spirit Island is in a category of its own and I won't reiterate all the praise below. Others I really enjoy:
Heavier: Ghost Stories. This game is brutal and has one of the best themes of any board game. The highs from banding together to vanquish ghosts are fabulous. Not for the faint of heart or for those who hate any implementation of luck.
Medium weight: Atlantis Rising 2E. Super tense luck mitigation, great asymmetry in player powers and in objectives every game. Also the best produced game I own, it's gorgeous.
Lighter weight: Horrified Really accessible/teachable, thematically rich. Only gripe is the end game can be a bit flat in some scenarios.
Agree with Horrified! I think most co-ops suffer from a flat end game; if you can get over the mid-game "hump", you usually sail to victory. If you can't, you usually lose.
On rare occasions it's a nail-biter, but usually not.
Even my favorite co-op LCG, Marvel Champions, suffers from this. The most tense part is usually about 5 turns in, and if you can stabilize from there you'll usually win.
Endangered and the expansion Endangered: New Species. This game has a decent BGG rating of 7.7, but I hardly every hear it talked about it.
There are a lot of great things, from the production quality and art to the fantastic variety the expansion provides. It has some elements that are familiar in cooperative games- after every turn, bad stuff happens. Usually you are putting something out that hurts the species like oil spills or destroyed land. Or something that targets certain animals based on their location or proximity to each other. All that is fine.
One unique aspect is the win condition. You need to get enough votes to protect the species by influencing certain countries, but each one is different. Once you take an action to add influence you flip over a card and reveal which delegate it is, and sometimes what they want may be in competition with others. I can’t remember the specifics, but like one may have a threshold of ten influence to vote to save the species. You get the number by adding the influence cubes you put on them, plus the total of 2 6-sided dice rolls, but subtract how many animals are left. So they are more likely to vote yes when the animals are almost gone. Others will be cubes plus the amount of money players have, meaning you basically are bribing them. Others care about the environment, etc. you only have to get 5 yes votes out of 8 delegates, so you have to balance which one do we spend resources to put cubes on, which do we focus on raising their votes by board conditions, and which do we accept as no votes.
But THE best and most interesting part to me is how you take actions with worker/dice placement. At the beginning of the year (round) you roll two dice. Each action spot has either 1/2/3 slots. You put a dice on one and take that action, then a second one. The next player then does the same. But to put dice on a spot, it has to be greater than the other dice there. And the dice don’t reset- they only come off when it is your turn again. So if I put a 6, no one else can use that action until I take my next turn.
This would be frustrating except you get to pick turn order every year. So maybe we need one person to take a turn to get their dice off a space or roll a lower number, but we need another personal to take their turn early to use a special ability so more animals don’t die. This mechanic is what makes me love this game. There are always more actions I need to take but can’t, I want to do all of them, but I also don’t want to take a spot because no matter what I am blocking off possibilities. And sometimes it escalates where I need to do something but I only have a 5. The next person rolls a 6 and CAN do it, but if they do it’s really locked until we can both get our dice off. Plus you can add worker placement spaces that anyone can use, and wow the theme comes through so much.
Anyways, Endangered is amazing and I wish it got more love so even more species will Be released in the future.
Ah! I'm so happy to see this write up. I love this game, too. And I'm super excited that they're going to keep making content for it, especially now that it seems they're moving away from crowdfunding (at least for the time being).
Since it's my #1 game of all time, this is easy: Spirit Island. It's crunchy and delightful. The variety in spirits, events, adversaries, etc. make for so many wonderful puzzles to solve.
The most asymmetric player powers I've ever seen in gaming, absolutely a superb game!
The game earns its weight rating through variety. So many unique cards, the spirits are all different, etc. The flow of the game isn't hard - prep stage, fast powers, invaders stage, slow powers, and the game on easiest difficulty is really easy to beat. But even at low difficulty you have information overload for your first play.
I'm not going to try and down play its weight. I'll just say that it's such a wonderful game that I'm really happy I put in the effort to learn it.
I could see that, not sure my gaming groups will ever get to that point. If so I have White Moon to throw in and change the game a bit. Appreciate your comment!
It's that time of year again! Once again I have created my list of top Two Player Cooperative Board Games. I play the vast majority of my games 2P with my wife, and our preferred games are co-ops, so we've tried a whole bunch of them. Here is the geeklist:
My Big ol 2P Co-op Ranking List
And here is the top 10:
Tidal blades is really that good, I truly think it’s the best dungeon crawler I’ve from crawler out there. The story actually matters and each scenario is super fun
We recently finished it, and it was brilliant from start to finish. Great scenario design and really fun card play.
Thanks for the list of suggestions, I was just thinking of looking into these types of games to play with my wife.
You're welcome! Feel free to ask any questions. It's a wonderful way to spend time together and enjoy the hobby.
Great list and a few games I’d like to try on there. A few suggestions for you to play:
I played StS once, but at 3P. Really liked it and it's on my Wants list.
I've looked at Voidfall, but the setup and 4.63 BGG weight have scared me away. But it sounds very cool.
The thumbnail made me think aeons end made the list. I assume you've played. What did you dislike about it?
It was the first entry on the list! I loved Aeon's End, but ultimately 1. I got too much stuff for it so it became unwieldy, and 2. Astro Knights showed up.
I'm sure I played it over 100 times, and it was once my favorite game of all time.
Any thoughts on Daybreak or any of the Pandemics?
I've only played Daybreak on BGA, but my thoughts are that it's really good, but probably too easy. I'm happy to have sold my copy NIS.
I've played lots of pandemic games, and some quick thoughts:
Thanks, hadn’t heard of Fall of Rome.
My partner and I are looking for some new cooperative board games to play together. We've enjoyed [mention a game you liked, e.g., Pandemic, Forbidden Island] and are looking for more games where we work together against the game itself. Ideally something with good replayability that works well specifically with just two players. Any difficulty level is fine. What are your favorite co-op games for couples or pairs? Thanks for the suggestions!
You might want to look into Smells Like Teen Spirit Island. You and your wife can play as either Courtney Love or Kurt Cobain and you have to navigate 90s fame while defending yourselves against evil record execs, paparazzi, and drugs/alcohol. If you can destroy hair metal before it destroys itself, you win.
I played that once, but I played as the hair metal side and destroyed the island with tons of hairspray
Only 1 option. The Campaign for North Africa: The Dessert war
Your partner and boy-/girlfriend will have hours of fun
>The Campaign for North Africa: The Dessert war
Is that the game where you go to war over some ice cream or the last piece of cake?
It's more like whipped cream over some delicious buns or some full ripe melons.
(I should have known this subreddit will burn me over accidentally adding an extra s. ESL so yeah. go watch your wife play Patchwork with her boyfriends step daughter or something...)
Star wars rebellion os a good two player
What is this “working together”? You do not loudly proclaim the optimal strategy while your partner basks in the light of your magnificence?
Will her boyfriend be in the corner watching?
My girlfriend and I play cooperative boardgames, like Pandemic, and we are looking for something to play together online together when one of us is traveling. She doesn't usually play video games, so preferably something turn-based and not full of menus.
I'm not sure if it has online play, but the Trine series is very good co-op, if she can handle an "action" game. It's not overly demanding of reaction times, with simple, infrequent combat and infinitely repeatable platforming. Plus unlimited respawns. It's mostly a game of physics-based traversal puzzles that require players to work in tandem, set in a pretty charming world.
But also, you know about Tabletop Simulator, right? You can play just about any board/card came you like through that. Unless you're looking to branch out into videogames specifically.
In which case, I would highly recommend Snipperclips. It's a puzzle game where each player controls a little paper shape guy, and they trim each other into various shapes to solve unique problems like carrying objects or matching silhouettes.
At least Trine II has online play, I recommend it!
Portal 2 has also a co-operative online mode.
For The King!
If you like rpg elements like what Dungeons and Dragons has then you'll absolutely love it. I've played the shit out of it at parties, with friends, with my family, with my girlfriend, I have yet to find anyone that couldn't get into it.
I'd also like to add that pandemic is available on Xbox and has online multiplayer (from what I recall)
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So here's the situation. My friends say they don't like playing board games. They just want to go hang out with my girlfriend in her bedroom. So I buy lots of board games and demand that they come over and play on Saturdays. Like hey! Come out of her bedroom and play a game with me!
I've bought some classics like
Monopoly Sorry Trouble
But my friends say they don't like to play any game where they might compete with each other. They love sharing and always say they are going to share when they go to my girlfriends room. They asked me stay downstairs and look for different games where we all work together and collaborate instead of competing. But I don't know if I want to play games like that! My problem with coop games is that I might plan my turn around what's best for me, and I don't want to change it when my teammates tell me it won't help the team.
So could you guys give me suggestions for team based games where I can still secretly try to win and not work with the rest of the team? Please help because until I find this perfect game they will all be hanging out upstairs without me!
There is only one game that will fit your requirements: "The Campaign for North Africa: The Desert War 1940-43"
But you could have thought of that yourself as well. No wonder your friends prefer playing with your girlfriend.
Eh, I tried that one. It was alright but just a bit short.
Ikr, I hate when it's suddenly over after just a couple of summers spent in the basement, I'm like "I've just figured out the water supply chain, can't we keep playing until 1945 or something?"
2/10 low effort, even for this sub.
best cooperative board games
Key Considerations for Cooperative Board Games
Player Count: Ensure the game accommodates your group size. Some games are best with 2-4 players, while others can handle larger groups.
Complexity Level: Consider the experience level of your group. Some games are beginner-friendly, while others may require more strategic thinking and time commitment.
Theme and Mechanics: Look for a theme that interests your group, whether it's fantasy, sci-fi, or mystery. Different mechanics (e.g., resource management, puzzle-solving) can also enhance the experience.
Replayability: Choose games with variable setups or scenarios to keep the gameplay fresh and engaging over multiple sessions.
Game Length: Be mindful of the average playtime. Some games can take 30 minutes, while others may last several hours.
Top Recommendations:
Pandemic: A classic cooperative game where players work together to stop global outbreaks of diseases. It’s easy to learn and offers great replayability with different expansions.
Gloomhaven: A deep, tactical RPG-style game that combines dungeon crawling with a rich story. Best for dedicated groups due to its complexity and lengthy playtime.
Spirit Island: A unique game where players take on the role of spirits defending their island from colonizers. It features strategic depth and varied play styles.
Forbidden Island/Forbidden Desert: Great for families or casual gamers, these games are quick to learn and play, focusing on teamwork to achieve objectives.
Mysterium: A cooperative deduction game where players work together to solve a murder mystery, combining elements of Clue and Dixit.
Recommendation: If you're new to cooperative games, start with Pandemic for its accessibility and engaging gameplay. If your group enjoys more complex strategies, Gloomhaven is a fantastic investment for long-term play.
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