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Best Cyberpunk 2077 Phantom Liberty Builds

GigaBrain scanned 571 comments to find you 194 relevant comments from 30 relevant discussions.
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Phantom Liberty Build Suggestions?
r/LowSodiumCyberpunk • 1
What build is everyone rocking for Phantom Liberty?
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Just bought Phantom Liberty, which build should I respec into?
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Best Builds for Cyberpunk 2077: Phantom Liberty

TL;DR: Players are experimenting with various builds in Cyberpunk 2077's Phantom Liberty expansion, focusing on styles like stealth netrunning, melee combat with katanas, and hybrid approaches. Key attributes to consider include Body, Reflexes, Tech, and Cool, with many players recommending a mix that maximizes survivability and damage output.

Build Types and Recommendations

1. Stealth Netrunner

Many players are opting for a stealthy approach, combining netrunning with pistols or throwing knives. This build focuses on high Intelligence for quickhacks and stealth perks, allowing players to disable enemies without direct confrontation. A common setup includes:

  • Attributes: High Intelligence (for quickhacks), moderate Cool (for stealth), and some points in Reflexes for mobility.
  • Cyberware: Arasaka cyberdeck for enhanced hacking capabilities, along with stealth-enhancing implants 3:1.

2. Melee Katana Build

The katana build is popular for its fast-paced, aggressive gameplay. Players recommend maxing out Reflexes and Body to enhance melee damage and survivability. Key features include:

  • Attributes: 20 Reflexes, 20 Body, and 18 Cool for critical hits.
  • Perks: Focus on the Blade Runner perks for finishing moves and Lead and Steel for projectile deflection 3 (0:11).
  • Cyberware: Reinforced tendons for double jumps and mobility enhancements.

3. Tech Blades Hybrid

This build combines tech abilities with melee combat, allowing for a versatile playstyle. Players can utilize both blunt weapons and katanas effectively. Recommended setup:

  • Attributes: 20 Tech for cyberware upgrades, 20 Body for health, and 9 Reflexes for dashing.
  • Perks: Invest in the Wrecking Ball and Quake abilities for blunt weapon effectiveness, alongside adrenaline-boosting perks from the Body tree 4:1.

4. Body/Tech Assault Build

For those who prefer a more straightforward combat approach, a Body/Tech build allows for heavy weapon usage while maximizing armor and health. This build is effective on higher difficulties:

  • Attributes: 20 Body for tankiness, 20 Tech for cyberware capacity, and some points in Cool for handguns.
  • Perks: Focus on shotgun and LMG perks, utilizing the new overclock mechanic for increased damage output 5:1.

5. Quickhacks and Smart Weapons

A build centered around quickhacks and smart weapons offers a unique tactical advantage. Players can disable enemies from afar while remaining mobile:

  • Attributes: High Intelligence for quickhacks, moderate Reflexes for smart weapon handling.
  • Perks: Utilize perks that enhance quickhack effectiveness and reduce cooldowns, making it easier to control the battlefield 6:1.

Cyberware and Equipment

Regardless of the chosen build, certain cyberware options are universally beneficial:

  • Reinforced Tendons: Essential for mobility and evasion.
  • Biomonitors: Automatically heal when health drops below a certain threshold.
  • Sandevistan: For slowing time during combat, enhancing both offensive and defensive capabilities 4 (0:11).

Conclusion

Phantom Liberty opens up exciting possibilities for character builds in Cyberpunk 2077. Whether you prefer stealthy netrunning, aggressive melee combat, or a balanced approach, there are plenty of options to explore. Experimenting with different combinations of attributes, perks, and cyberware will allow players to tailor their experience to their preferred playstyle.

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Cyberpunk 2077 - 5 BEST BUILDS in 2.0 and Phantom Liberty

Big Dan Gaming · 513k views · 1 year ago
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Mention at 02:18 / 13:20
"melee Focus Katana build with an emphasis on reflexes and body utilizing speed and courage in battle the fire Samurai darts across the arena lighting enemies on fire with the signature thermal Katana our most important perks"
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The Best Netrunner Build in 2025 Cyberpunk 2077 Update 2.3 Phantom Liberty Cyberware, Specs, & More!

MSensei HD · 9k views · 1 month ago
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The Most BROKEN Build in Cyberpunk 2077 (Best Build After Update 2.2)

Astrosive · 78k views · 8 months ago
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Mention at 00:00 / 18:25
"if you want to become an actual God in cyberpunk 2077 this Katana build just might be the best   build in the game this build freaking slaps like literally slaps Max TX cheeks off even if you're   like me and play on the hardest difficulty like a true gamer am I right fellas no but I've been   testing this build on very hard difficulty as well like most of these clips that I'm showing   you can run through anyone including Max tack it's pretty insane for attributes we have 20 reflexes   20 body 20 Technical and 18 cool for intelligence we have nothing just as dumb as a box of rocks if   you do not have Phantom Liberty I'd probably just subtract the extra 10 points that the DLC gives   you from cool since those perks are really just a bonus since we really just invest them into the   throwing knife for some extra fun if you want to switch it up our main thing here is Katana   so reflexes is obviously much needed reflexes is probably the first tree you should invest into the   middle path is for dashes and movement and after I started using these perks I will not play through   this game again without them I can't imagine not having these because it's a complete Game Changer   being able to hop around midair like cp0 it's up to you which route you want to go first but   I would usually grab the first perk down to the bottom since I mean you have to grab it anyways   plus it's really good since it keeps enemies from shooting you even more while you're moving around   and dashing and sprinting which is what we really want then head over to the blade side on the right   to reduce the stamina cost with lead and steel then I come back over to the dash perk to lower   the stamina of Dashing by 20% and then the second level actually unlocks the dash kind of weird but   by default the dash key is set to left control I highly recommend rebinding that if you want   movement anything like this if you're like me and don't have hands built like a tarantula but you   do eventually get sort of use to it I sometimes also just use a controller especially since aiming   isn't as necessary with this build which is a huge upside to it like you don't have to be good to aim   or anything with this build anyone can really use this then we're going to grab all the perks around   Dash which are super good to have can't touch this makes you invincible while dashing steady   grip which says you can shoot guns while dashing but it should really just say weapons because that   includes swords if you eliminate someone while dashing you get 40% of your stamina I'd say that   one is one of the last perks I would grab but it's still helpful and then Mad Dash which doubles your   dash range but more importantly allows us to grab the Flash and Thunderclap like demon slair Easter   egg perk so when you hold a heavy attack it dashes towards the enemy and slices them down   even in midair this is one of the best perks for katas and really helpful for this build then I   would come over back to blades to grab the three Blade Runner finisher perks so that we can now   perform finishers with our Katana this is really good for a few reasons one because the obvious   thing of finishers dealing a lot of damage two you are completely Invincible while you're performing   finishers and three we're using a sandevistan during these animations you're recharging your   sandevistan at the regular rate so it gives you like a little buffer to recharge some of   your sandevistan if you need it but it also gives you a boost for each kill that you get which also   improves your attack speed for all of those kills too if you grab the Flash and Steel perk if you   grab slaughterhouse the top perk in the blades tree you get more stamina for dism numbering   enemies but also applies boting damage with every attack this allows for easier finishers but you   can improve that even more with the opportunist perk right below it all of these things that we're   grabbing Stacks up to just be insane now you can finish grabbing the dash perks and everything that   I have here if you're going to drop any of these perks from this build the parkour perk is nice but   not really needed whatsoever stunt jock is fun but not necessary and you don't really need any   bullet deflect or bullet time cuz those are really just a waste of time with this build I'm slicing   Dyson not holding block waiting for bullets to hit me plus just not grabbing these two perks still   allows you to deflect bullets they just won't be as accurate those are at least the perks that I   would wait to grab and first invest those points over in either technical or body first maybe a   point or two into to body early on will help a little bit too you want to grab everything   I have here by the time you're max level both for health regeneration and adrenaline mode I   like vehicle combat so sometimes I grab Fury Road down at the bottom but really not necessary at all   it's at least one of the last perks I would grab before going too hard on body I would put some   points towards technical the middle Branch here is all cyberware and it's hard to not say this   is something important for dang near every single build out there since we already have most of the   things for it I would grab the Doom launcher perk if you have an extra skill point lying around to   make this build even better especially if you have Phantom Liberty Relic skill tree basically this   whole section here is for grenades and explosives not all of these work for the projectile launcher   only some of them do which we'll go over in a second if you're going to get these perks   which I highly recommend getting especially since the ones that it leads to are even better you're   just basically spamming out grenades mid combo or using the projectile launcher in between mostly   from Pyromania and then ticking time bomb at the very top which I think is a really underrated perk   it basically just bursts out a huge EMP Wave 3 seconds after using your sandevistan for cool   like I said this is all throwing knife stuff just to change up the pace if you get bored of the   katana because I think throwing knives and axes are insanely fun with the sandevistan plus they   still deal some good damage like they deal a lot of damage honestly these perks basically unlock   throwing weapon finishers and allow you to deal more damage with head shot plus instantly cool   down your throwable weapons after a head shot if you want to subtract perks from here I would   just not use the road warrior sandevistan one where you can use the sandevistan while driving   it's not super necessary and then maybe the gag order and quick getaway perks down at the bottom   at least save those for last since they're not as important like I would rather just have those perk   points somewhere else at first the tool tree is the last one I'd invest in for this build   anyway here is our cyberware pretty important in a build I guess if you see any iconic cyberware   those variants can pretty much be purchased from any Ripper dog in Phantom Liberty you do not need   those iconic variants they do help but it comes out a big cyberware capacity cost you can boost   your cyberware capacity by leveling up level 60 is the max in Phantom Liberty 50 if you don't   have any DLC and then getting the engineer skill to level 30 gives it a boost as well if you have   all that and you don't have a whole lot of cyber Capac capacity like I don't yet have on this build   it's because you're just missing some cyberware capacity shards they are super easy to miss in   the base game but if you have Phantom Liberty or maybe it was just in the 2.0 update they become   much more frequent if you just check for Loot on bodies and the air drops in Phantom Liberty   the operating system that we're going with is the iconic apogee sandevistan probably obvious   to a lot of people who have been playing since 2.0 since after that this became the number one   sandevistan in the game I have a whole other sandevistan video if you're playing before   the 2.0 update or if you're playing on last gen consoles but the apogee is the sandevistan that   David uses in Edgerunners it's at least the same looking and same color sandevistan that he uses   granted David's seems to be like a higher-end experimental version that is obviously better   and seem to have like a limitless use but we can make it pretty close to being Limitless this is   at the very least the closest that you can get to feeling like David from Edge Runners because of   its quick cool down which is 25 seconds we're also boosting that with the other cyberware to make it   faster the 8-second duration isn't the absolute highest out there but it's close and the faster   cool down is more important we also get two extra seconds from having 20 points in reflexes and the   extra crit chance in damage that go up even higher from upgrading the apogee to tier 5++ which makes   it even better a close second arguably just as good would be the Falcon iconic sandevistan this   basically just opposes the ape for a longer duration but also longer cool down I think   the cool down on the ape outweighs the cup extra seconds that you get from the Falcon sandevistan   once it's upgraded to 5++ but maybe that's just me both the Falcon and the apogee sandevistan allow   you to use them before they are actually fully charged which really helps so that you can disable   the sandevistan during downtime and fights like if your next enemy is further away or you just don't   think you'll need it for a minute and can handle these guys without it and then you can quickly   reenable it once you need it again for example like I said during a finisher you are invincible   it might help to turn off the sandevistan during that or right before the finisher can't since you   can't really do it during it then do your finisher and during that finisher it is still recharging   that sandevistan at the same rate so finishers sort of give you like a little recharge window   plus each time you use that sandevistan you're also using the ticking Time Bomb perk if you   want an earlier level one your best bet is to level up to level 10 which is easy to do with   the ncpd scanner missions then go to a ripperdoc and check what they have since pretty much all   of them carry the same inventory these days and they refresh their inventory with higher end gear   every 10 levels so once you hit Level 20 you'll have another new stock of gear most of the rest   of this cyberware isn't as important since a lot of our Buffs come from Perks weapons and the Sevan   but they all do buff specific things in our build to make them even stronger a lot of these you're   just going to have to wait until a tad bit later in the game especially if you do not have Phantom   Liberty but for earlier game cyberware just keep an eye out at Ripper dos for anything that helps   cyberware cooldown melee damage critical chances or damage in general you know the obvious stuff   that helps this build out of the rest that we have here the axolotl possibly is the most important   since it reduces cyberware cooldown by 7.5% for each kill this is a giant buff to the sandevistan   cool down you can purchase the iconic axolotl from Ripper dooc and Phantom Liberty or in the   base game you can get it for free very early on by completing all of Regina's gigs these are all   of the gigs marked with green icons in the map in Watson basically the area that you start at   when you wake up in act one or after act one and you can do these pretty dang early in the game   with the sandevistan and axolotl Plus the perks that we went over you're already super Invincible   dude like you should have no problem just not dying in this game the other cybor Weare in the   frontal cortex are really like our only options for this build the mechatronic core gives you   40% more damage to robots and all the turrets and that sort of stuff and then the self ice   just negates an enemy quick hack that one is just there as a placeholder so we have a cyberware in   each slot and because every other cyberware in the frontal cortex goes with a netrunners cyber deck   so that one's just sort of there by default if you complete song birds ending in Phantom   Liberty you will get a bonus mission where you earn the quantum tuner which you can put in that   slot which is a really great piece of cyberware but it's basically endgame and you can really   live without it if you're fairly early on in the game and don't have a lot of cyberware capacity   I wouldn't even worry too much about the frontal cortex other than the axolotl and then come down   to the skeleton where I have all of this bonus armor these are pretty much Essential and now   the nervous system where we have the synaptic accelerator and reflex tuner basically two mini   sandevistan and the stabber for an extra 20% crit chance with blades and throwing knives if   you have Phantom Liberty and did put 18 points into cool I would drop the synaptic accelerator   and grab the iconic Deep Field visual interface for a ripper do down in Phantom Liberty's dog   town so that you can get an extra 18% crit damage and an extra percent of crit chance for how far   away you are from the enemy but that part's only going to come into effect for us if you're using   throwing knives the crit damage that you get from it is the important part this cyberware is really   really nice to have but it's not like a make or break for this build since we're already dealing   so much damage get it if you have Phantom Liberty and the cyberware capacity for it if not it's all   right for the integumentary system subdermal armor is just armor that also gives bonus armor for each   point that you have in technical but it only adds up to like 10 extra armor shock and a gives you a   ton of Armor Plus has a 10% chance to let out a huge shock effect that does massive damage that   is a really good piece of cyberware to have but my favorite if you grabbed all of the perks that   I mentioned including the built different perk in the technical tree you will have the cellular   adapter available when you visit a ripper do and this thing is really really worth it it   only takes up eight cyberware capacity which is like nothing but gives you a whopping 162 Armor   Plus these bonus resistances and recharge speeds depending on your technical skill you get that   one just for having the perk for hands the handle wrap gives us extra throwing knife crit chance and   head shot and we shot damage the tattoo is just here to fill out the cyberware slot since there   is really nothing else in hands to benefit us you really shouldn't need it too much but I like the   second heart in our circulatory system for a backup life just in case cuz when I die it's   usually from like fall damage or something and then adrenaline booster is obviously good since   we're burning through stamina well I guess we're not really with all of our stamina Buffs and then   the micro rotors give us a huge 25% boost to our Katana attack speed finally the fun stuff is our   legs and that's why we go with the reinforced tendons just like I can't live without the dash   perks I can no longer live without the double jump combining those together makes me not even   want to travel by vehicle it makes me skip fast traveling half the time I can run around like   this forever oh yeah I almost forgot about our arms the only real two options I use is either   the monowire or the projectile launcher for this build the monowire prior to the 2.0 update was a   must have for any blades build but since it no longer scales with blades it's not really   as good with this build but still really strong on groups of enemies if you want to change it up   the projectile launcher scales with the Pyromania perk up in technical including the burn the city   perk and the Doom launcher which I would totally grab that perk since you're already most of the   way there it gives you basically like a limitless projectile launcher assuming you also have Phantom   Liberty and can grab the Relic skill called launch capacity override to give you a third charge this   is not totally necessary and that's not nearly as good as our Katana but probably the best arm   cyberware to go with this build I typically use it to blow up Vehicles since your Katana can't really   shoot them in the vehicle or if there there's like an annoying enemy up somewhere where I can't   easily get to him if you do not use the projectile launcher you should still be using grenades since   we have all of those Pyromania perks and grenade Buffs but yeah projectile launcher is probably   the way to go this build primarily relies on katanas obviously and there are a few that   you can use one of them being the absolute best a normal Katana that you can get super early in the   game can surprisingly be very very powerful if you equip it with Cyclone mods these Cyclone Mods make   it so that if after sprinting swinging your sword will grant you a 4-second buff where you no longer   need to pause in between swings during a combo which by itself obviously makes you swing much   faster but with each successful hit the legendary variant gives you an additional 5% attack speed   for 2 seconds which Stacks up to seven times so basically go from a Sprint into attack and then   just keep swinging to hit them faster and faster until the buff is over you can get the Cyclone mod   up to tier three the blue variant from melee vendors like Fred in Little China or Spectre   Chang in Japan Town well I think these come from like any Ripper do now I don't know if it really   matters the legendary Cyclone mod I believe it's like a random drop you either get purple the tier   4 or legendary plus the legendary Katana at the same time from the Cyber psycho over here in the   city center if you go there you should eventually find a cyber psycho with a red helmet he will drop   the legendary Katana which also includes those two Cyclone mods ARA is a great Katana just not   as good as some of the others that I'm going to go over but pretty dang close close enough to   where the cool fact of this kind of outweighs the damage difference I sort of switch in between this   and some of the others it is probably the coolest looking weapon in the game and was added in the   2.0 update and surprisingly enough is found very early on during the disaster piece Mission or if   you missed it you can just always come back to the electric corp building head inside in   the back corner where you can find a staircase and head down and follow my path there cuz it   can be a little confusing once you get in here basically just follow the direction the markings   on the wall are pointing to that a sector and if a door says no entry that is probably a yes entry   once you find the katana in the blast furnace you have to be really quick like wait a few feet away   and then rush it and grab it otherwise you'll be burnt alive by the way if you're not playing on   a NextGen console or PC or haven't updated your game the Satori Katana that you get from the roof   of the arasaka building from the helipad during the heist in act one is no doubt the best pre   2.0 update Katana it's still a good Katana even after at the very least one of the best early   game katas still in 2.2 but prior to 2.0 it was a lot stronger also if you're playing before update   2.0 or 2.2 the monowire used to be counted as a bladed weapon and was crazy strong with the   katana or bladed weapon build you can check out my cyber demon build if you're interested in that   I also go over how to get the Satori in there if you missed it during the heist if you want   the nehan iconic throwing knife possibly the best throwing weapon in the game at least my favorite   you also get that during the heist by searching saburo's body you can also get the claw x mod 2   the iconic like throwing axe from the very top of the pyramid in dog town this is the place that Mr   hands is located in if you have the double jump you can literally just like climb to the top of   the pyramid but the absolute best Katana in 2.2 that has remained the best since update 2.0 is the   BYO this thing shreds more than a Ninja Turtles Arch Enemy that mod that we went over for the   normal Katana where you can rapidly swing without needing to pause Bako has that effect naturally   after killing an enemy so after taking out an enemy you get a buff that removes your need to   pause in between tacks during a combo so that you can just swing around like a madman this effect   is marked with that hatchet icon beside your health that's like where you can see the timer   for it when it expires if you upgrade it to tier 5++ it makes a really big noticeable difference   in damage and the great thing about the byakko katana is that you can get it pretty dang early   on in the game immediately after finishing Act One the prologue where you will now be able to   complete all eight of wakako's gigs doing all of them rewards you with by if you don't know which   gigs those are they're basically any green icon marked in Japan Town with the little gig icon you   just first need to talk to her after completing act one she should give you a call or you can just   head on over to wakako she's also located in Japan Town at first you should see two icons cuz they go   in like tiers once you complete those two gigs for her she'll give you three more that are also all   in Japan Town you just keep going like that until you do all eight basically any iconic weapon that   you can think of including katas can be purchased from the black market vendor in the arena area   of phantom Liberty which you can access at the start of the DLC after the intro that includes   Errata Satori Byakko all of them this is like an overpowered Trader you just have to have the money   to get them but yeah that's pretty much it leave a like And subscribe for more cyberpunk 2077 builds"
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Here Are the Best Cyberware for Any Build in Cyberpunk 2077 Phantom Liberty! #Cyberpunk2077

TK Trickster · 391k views · 1 year ago
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Mention at 00:08 / 00:57
"about Chrome here is the best cyberware in cyberpunk Phantom Liberty that are essential to any build Flesh and Bones are like taxes who the needs them bionic joints Universal boosters and spooky scary skeletons alone offer hundreds of armor points especially with the license to Chrome perk double jumping is extremely convenient so reinforced tendons are a must arm cyberware is perfect for when you have to hand over your weapons cellular adapters and Nano plating are cheap but effective for boosting your armor unlike the expensive pain editor which is totally worth the money if it could only keep me from feeling my emotional pain who's going to say notice cyberware that automatically heals for you biom monitors heal you for when your health gets low and heal on kill does exactly what the name implies did I miss any essential cyberware let me know in the"
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The Most OVERPOWERED Netrunner Build in Cyberpunk 2077 (Best Build After Update 2.2)

Astrosive · 21k views · 3 months ago
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POST SUMMARY • [1]

Summarize

Phantom Liberty Build Suggestions?

Posted by RadioDaze9 · in r/LowSodiumCyberpunk · 1 year ago
2 upvotes on reddit
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ORIGINAL POST

Haven’t downloaded the expansion yet but planning to do so in the near future, I think this will be my 6th playthrough since release. Here’s what I’ve played as so far:

1st- Fem V street kid using primarily pistols and netrunning (Rogue was her childhood hero). Did the Rogue ending with V becoming an Afterlife legend

2nd- Masc V Corpo killing machine, Jack of all trades with heavy guns and mantis blades. Opted for Nomad ending with Panam

3rd- Fem V techie Nomad, Apache helicopter using hover cyberware, smart/tech weapons and ultimate quickhacks. Temperance ending after storming Saka tower solo

4th- Fem V corpo, assassin with Sandy relying on cool and silenced pistols+headshots. Devil Ending :(

5th- Fem V Streetkid, a non-lethal Batman/Catwoman hybrid using netrunning and a monowire. Stormed Saka Tower solo, V stayed in her body and became an NC legend

I have a really cool looking male V that I’m going to use as a streetkid, but I’m not really sure what playstyle to roll with, especially with all the perk trees being redone as part of 2.0. I like being stealthy and using quickhacks, but think I’d like to rely on support/crowd control quickhacks rather than damage dealers. I’ve also noticed that full auto weapons are kinda underwhelming in my experience, so maybe go more into blades/melee? Clearing out a place poppin shots with pistols is super satisfying though.

I’d appreciate any suggestions. Also I’m going for the challenge of playing on max difficulty. Thanks in advance, chooms!

4 replies
winterwolf24 · 1 year ago

You need to do a Body-focused run and try out the new blunt weapons tree. Makes sense as a streetkid as well starting out beating people with a baseball bat, getting gorilla arms later, and turning into the hulk later on.

3 upvotes on reddit
RadioDaze9 · OP · 1 year ago

Sounds fun, never played a style like that

So probably invest 3 in body, then the rest of the initial attribute points into cool and reflexes I imagine? Or maybe one into tech? Just give me a guideline there and I’ll be able to decide on the perks for myself.

1 upvotes on reddit
D
dmonzel · 1 year ago

You'll always want to get Tech to 20 because of the perk that lets you install more cyberware. I personally would say your final leveling should be 20 Body/Reflex/Tech, everything else into Cool.

1 upvotes on reddit
IllicitBiscuits · 1 year ago

I would say if you want to stay true to Streetkid then I guess a Body/Cool/Reflexes build makes the most sense, though I have struggled with Melee weapons and Body add ons like Mantis/Wire etc. I realised late I undervalued Cool and Reflexes having focusses on Int/Tech/Bod so now trying to spend my final 15 or so points getting above 9 on those!

Difficulty setting was interesting for me, I started on Normal (I'm a bit of a newb, played through once, then got 20 hrs in before starting a new on 2.0) but I have found I have had to increase to Hard and now Very Hard else it was just too easy.

I tend to go nuts on side gigs so end up having high attributes/lvl/SC quite early compared to the story line, I read that the NPC difficulty is supposed to scale with the player but I found it just got too easy. Sorry for going a bit off your topc here I just wandered if you find the same!

1 upvotes on reddit
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r/LowSodiumCyberpunk • [2]

Summarize

What build is everyone rocking for Phantom Liberty?

Posted by ThunderStrike888 · in r/LowSodiumCyberpunk · 2 years ago

Assuming starting from scratch, what build / general playstyle is everyone gonna try out?

I've done:

Unmodded Corpo Male Handguns & Cold Blood complete,

Modded < ;) > Fem Streetkid Quickhacks & Breach 2/3 done,

and intend to maybe do nomad blades fem v for PL. ~ but still not sure 😅

15 upvotes on reddit
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semper-noctem · 2 years ago

Female netrunning/pistol/stealth corpo. Im thinking it's a spy thriller, so this build fits.

12 upvotes on reddit
O
Orion-The-King · 2 years ago

I made a build that but I also put some points into blades because I am shit at stealth but I still wanted something ninja-like

3 upvotes on reddit
H
Honest_Transition_93 · 2 years ago

oh yeah choom you know the way

2 upvotes on reddit
C
Cs1981Bel · 2 years ago

Stealth Assassin (silenced pistol/ trowing knife →Corpo

Assault Focussed→ Streetkid

For Nomad I don't know yet

5 upvotes on reddit
AfricanJack6151 · 2 years ago

Tech Snipe

1 upvotes on reddit
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Zestyclose-Fee6719 · 2 years ago

It’s somewhat pointless to ask this before we know what the overhauls of patch 1.7 exactly bring.

In terms of character, I’m gonna be a Fem V nomad for the first time with a hero complex. She’s gonna be the dark avenger of Night City whose heart breaks because she can’t save everyone; the hero Night City needs but doesn’t deserve.

9 upvotes on reddit
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Ezekiel2121 · 2 years ago

Good ol’ fashioned Sandy with handguns route.

3 upvotes on reddit
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moozlepop · 2 years ago

Fishmonger with double specialisation in underwater welding

5 upvotes on reddit
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r/cyberpunkgame • [3]

Summarize

Just bought Phantom Liberty, which build should I respec into?

Posted by Nikkibraga · in r/cyberpunkgame · 1 year ago

I finally got my hands on PL and completed the prologue, but realized that my "Crank Sandevistan and slice everyone" build isn't that fun to play, actually is kinda boring. Due to the spy theme of the missions, I would love to respec into a build that leads to a more tactical gameplay with a bit of stealth and a slower paced gunfight.

Tell me your favorite builds of this theme!

1 upvotes on reddit
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StayAppropriate2433 · 1 year ago

Thread 542 with the same title.

2 upvotes on reddit
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Nikkibraga · OP · 1 year ago

I'm so sorry, I barely enter this sub

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Kurupt_Introvert · 1 year ago

Stealth netrunner with pistol/throwing knives build. You even get snipers in this if you want.

Reflex for dashing, tech for cyberware, then maybe projectile launcher for moments you need it since you can use relic points to upgrade it in PL.

2 upvotes on reddit
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r/LowSodiumCyberpunk • [4]

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Build question: Cool 18/Tech 20 or Cool 20/Tech 18?

Posted by VMK_1991 · in r/LowSodiumCyberpunk · 3 months ago

I was playing around with the character planner for the time I'd play for the second time. With Phantom Liberty and 60 levels worth of attribute points, one can make a character that has 20 in three stats, 18 in 4th and 3 in 5th.

I am pretty much set on Body and Intelligence being at 20 and Reflex staying at 3 (not a fan of spray and pray guns and katanas), but cannot decide on the rest. Cool is good because I like handguns, but Tech is good for Armor and cyberware perks.

Which one do you think is better to prioritize?

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DenizenKay · 3 months ago

Tech because the tech checks in-game are far more frequent than the cool checks.

Cool doesn't need to be maxed out to be super stealthy, but tech does simply because it gives you access to doors that allow you to be stealthy more effectively.

8 upvotes on reddit
NCC_1701E · 3 months ago

If you prefer stealth then cool, if you prefer to go guns in then tech.

2 upvotes on reddit
DeepEtcher · 3 months ago

Staying at 3 of reflex is deciding to be crippled, I can't imagine not being able to dash in this game

3 upvotes on reddit
Haunting_Smell_183 · 3 months ago

Body, tech, reflex all the way

1 upvotes on reddit
MasterNawak · 3 months ago

Most (or maybe all) of the best builds have Technical Capacity at 20 for the 50 points of max cybercapacity given by the Edgerunner advantage

2 upvotes on reddit
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r/LowSodiumCyberpunk • [5]

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What build are you going to play for Phantom Liberty on Very Hard?!

Posted by Smallfoe · in r/LowSodiumCyberpunk · 2 years ago

I used to run a Crit Revolver build on very hard, being able to pop heads all over the place and even put alot of hurt on strong enemies on very hard while also being able to take a hit or two if needed without dropping dead instantly.

"Unfortunate" i havent even finished the game yet, im close to the last mission but with the new patch 2.0 my build got kinda busted, no more popping heads, no more tank & spank.

So it got me wondering what ya all are going to run, maybe i can snack a idea since i probably start over .. and im no sneaky hacking person, im more like the in your face kinda guy xD

Would be nice to get some ideas :)

​

-foe

8 upvotes on reddit
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NoTop4997 · 2 years ago

I went with a classic Netrunner build. High intelligence with some bitchin tech. I ain't got time for that stealthy bullshit, so I am getting my reflex up to 9 and getting some sweet rifle and blade skills.

Reboot Optics gives you a higher head shot damage, and cripple movement increases melee damage. So even though Netrunning is my bread and butter it is not the way that I flatline chooms. I am just rounding out to level 20 so I am starting to get some cool cyberware to maximize my 15 tech ability. I plan on using tech to fill in the gaps of the build like increasing my melee damage or gun perks.

If a Netrunner is a wizard build, I am building a War Wizard.

2 upvotes on reddit
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Lonely_Brother3689 · 2 years ago

I changed my original character into net gunner since they got the synergy with smart weapons built in. PLUS, I the launcher is viable now so when things get dicy, just blow 'em up! Putting some points into reflex though because I still want to leap off a bike, launch a blast, then hack whoever's left...😂

2 upvotes on reddit
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Hutchinson76 · 2 years ago

Going for a Body/Tech build. Big gun and explosions. Gonna try Very Hard.

6 upvotes on reddit
RutabagaEfficient · 2 years ago

Yea I was thinking about this also seems fun!!

1 upvotes on reddit
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XIX9508 · 2 years ago

Sandy + optical camo slicing everything with a katana. I play aggressive stealth.

5 upvotes on reddit
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DS3-for-life · 2 years ago

Aggressive stealth is the best stealth. No survivors.

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GrandmasterTaka · 2 years ago

Full Body and Tech. Beefy enough to survive very hard especially swapping between blunt and an LMG

2 upvotes on reddit
Smallfoe · OP · 2 years ago

thats sounds interessting,

1 upvotes on reddit
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r/cyberpunkgame • [6]

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Builds for Cyberpunk 2.0 and Phantom Liberty

Posted by Creative-Ad-7195 · in r/cyberpunkgame · 2 years ago

I'm gonna be replaying cyberpunk once Phantom Liberty drops, and I'm looking for build suggestions.

Previously I did a sandy katana build and had a lot of fun with it, and it looks like they've changed a lot of the mechanics around melee combat and the sandevistans, but I'm also interested in netrunning as I've heard good things from it.

What are y'alls favorite builds and gimme a sales pitch on why I should try em out : )

4 upvotes on reddit
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Striking_Bar_1622 · 1 year ago

Fairly early on in the game (got other stuff taking my time), but I'm loving... let's call the build "Surprise Borg Pyromaniac."

Max tech with a bit in body and cool. Get tech as high as reasonably possible as early as possible. You really want as much armor as you can get and several skeleton pieces give extra armor from high Tech (mine was over 500 before i got Johnny's Chip). Put points in cool and body depending on weapon focus, although you probably want some of both.

Combat loop goes as follows: the ganggoons are walking along, patrolling the area, and they come across a body. Gasp! There must be a ninja around! They start searching and what do they find? A borged out solo with more armor then god, wielding a shotgun/pistol, while hearing the tink of a grenade at their feet. After that, things start to get messy.

This build allows the sneaky that people love from stealth builds, along with the action of high explosives going on every few second. If you get cool high enough to make pistols good, use Comrades Hammer and blow stuff up while you wait for grenades to come off cooldown. If you prefer focusing on body, grab a tech shotgun, max your health and Regen, and laugh maniacally while standing in a hail of bullets while you throw explosives with abandon. The Pyromaniac perk seems BUILT for this play style, where you blow up everyone, including yourself, while being too heavily armored to CARE.

1 upvotes on reddit
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12AngryMensAsses · 2 years ago

Blunt/gorilla arms is dope now. Basically its 20 Body, 20 Tech Ability, 9 Reflex (for Dash) If youre playing on console and can only respec once, make sure to save reflex/dash for last, i respeced cause i wasnt using it, but i can see it being useful at later levels. Prioritize getting body to 20 then boosting medkits with the left tree of the tech ability stat second. Protip: the character creation screen doesnt let you make a stat more than 6, but you can just make body 6 at character creation, leave the rest unspent, then immediately put them into body when the game starts. They dont make this clear, but you have to get the blood pump cyberware that gives you a special type of medkit, the entire middle tree of Body is kinda based around it. The game is very generous with money now so right after the end of act 1 I just did a couple NCPD blue blips and had enough to immediately get gorilla arms, double jump legs, blood pump, beserk instead of quickhacking, and some armor.

Beserk makes you invincible, then when thats over, normal mode fught until you need to heal, then when you heal with your blood pump you go into adrenaline mode, with 100% mitigation and higher crits, and the guys you kill during this mode make your blood pump recharge faster. During this youre crashing into people, jumping on the ground making shockwaves, and throwing bodies to kill them as well as the people youre throwing them at. Im only like level 13 and I already have all this ability. Its a lot of fun.

7 upvotes on reddit
Lower-Magician6105 · 2 years ago

You don't need to get the blood pump cyberware. It's an option, but the Max doc is a stronger one time heal. All of the healing item related skills also apply to the normal healing items, and the Bio monitor makes them apply automatically, essentially turning them into a heath bar extension.

1 upvotes on reddit
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bETObOLT · 2 years ago

Im using the katana and sandy build, but you can add some more flavor to it now.

My build lets me use the kereznikov when jumping from my motorcycle, I can deflect bullets, dash and air dash, the finishing moves restore health... Had some points left to invest in the Dead Eye skill (best one for silenced pistols), and the Body skill tree, giving me the ability to grab someone and throw them across the room.

Lastly, added the projectile launcher for crowd control.

2 upvotes on reddit
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Chapter_129 · 2 years ago

For me, it's what makes practical sense in-universe.

I'm V, a merc by profession who does odd jobs here and there to make money but still has to get around town. Sure in-game mechanically I have Hammerspace and can carry a melee weapon, an assault rifle, shotgun, a sidearm, infinite ammo, throwing knives and grenades. But what would make sense in the real world for the variety of scenarios I could run into and find myself in?

Needing to be inconspicuous as I walk into areas to take out a target, have meetings with people, ride around on my sweet Akira motorcycle, walk around Night City, and just shoot the shit with my choom Jackie at the bar. I need to be reasonably armed in the dangerous Night City but not draw attention to myself by open-carrying any longarms. So a pistol/revolver it is. Better to be armed even if I'm disarmed so some sort of cyberware weapon. What has utility to me outside being a weapon though? Gorilla arms. I can open doors, carry more, etc. and my unarmed brawling is still lethal if I find myself in a pinch or having to give up my pistol to meet with a fixer or contact.

Basically, the David Martinez/Spike Spiegel build. Gorilla arms & pistols all day. If I know I'm walking into a situation needing serious heat, I'll take my car and bring along a primary firearm or melee weapon stashed in the trunk or back seat depending on the situation. But for my day-to-day it's what I can practically carry and conceal on my person.

13 upvotes on reddit
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Atmay85 · 2 years ago

K this is how you rpg an rpg

9 upvotes on reddit
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Chapter_129 · 2 years ago

I like to go into a gig or side job carrying just my Unity & Gorilla Arms and as I clear out the enemies start using whatever guns they drop if need be!

5 upvotes on reddit
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WerewolfChrist · 2 years ago

Do you have your build posted somewhere? This sounds like so much fun

3 upvotes on reddit
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Chapter_129 · 2 years ago

Body to 20, taking the middle tree all the way up and at least the bottom of the right tree, Technical Ability the same for the Edgerunner and cyberware perks, Cool to 15 or 20 (left tree for pistols). After that it's up to you! Reflexes for Dashing shenanigans, left tree of Tech for grenade spam, shotgun tree in body for big fights, etc.

Pop some shots with the pistol and rush to punch them in the face! It's a blast. Sandevistan all day.

4 upvotes on reddit
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r/LowSodiumCyberpunk • [7]

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Just got Phantom Liberty what are some fun builds.

Posted by HeadphoneMC · in r/LowSodiumCyberpunk · 1 year ago

So need some build recommendation to many on youtube and the internet as a whole.

Wanted it narrowed down so im asking seeing what specific other players enjoy and going from there so hit me with your favorite builds be it video or your own if you can give a build planner for it and gear breakdown would help.

3 upvotes on reddit
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Slartibart71 · 1 year ago

Knife throwing with katana for backup, combined with all the mobility / stealth perks available. Makes fights frantic and fun - and sometimes quite hard even at higher levels (looking at you, Ribakov ;).

2 upvotes on reddit
Psilomint · 1 year ago

All of them, honestly! Right now I'm running a throwable blade aggressive stealth build. Once you get the movement down everything works like a dream.

1 upvotes on reddit
thatonemoze · 1 year ago

an overclock/smart weapon build with synapse burnout as your main weapon and yinglong to speed up the upload time with the Militech Paraline is super fun

the 100% quickhack crit chance cyberware from phantom liberty makes it so even one synapse burnout can kill an armoured minotaur solider in one shot

another build i loved was with the chainsword xmod 2 and the chimera core melee weapon mod (both phantom liberty) with the apogee sandevistan, that obliterates Maxtac

2 upvotes on reddit
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r/cyberpunkgame • [8]

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Build recommendations please?

Posted by CosplayBurned · in r/cyberpunkgame · 2 months ago

I really want to replay the game and explore more, I bought phantom liberty but haven't played it yet.

My past playthroughs were sword+pistol, and maxxing into annihilation lmg+shotguns. This was before the big perk system rework I haven't played in a long time.

I plan on playing on the hardest difficulty but I don't want to fall back into my old run and gun playstyles. Should I go stealth, netrunner, sniper, what's something fun to try for a long time?

2 upvotes on reddit
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Sanford-And-Anfield · 2 months ago

Netrunner and smart weapons, especially smart smg’s

3 upvotes on reddit
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Zuokula · 2 months ago

Shadowrunner with Arasaka cyberdeck + with smart weapons for when shit hits the fan. Or semi stealthy throwing knives with cyberdeck.

1 upvotes on reddit
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r/cyberpunkgame • [9]

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Phantom Liberty builds

Posted by Due_Consideration830 · in r/cyberpunkgame · 2 years ago

I'm curious what kind of builds are everyone gonna do once phantom liberty drops cause the build I wanna do is the wesley snipes blade build a katana and two pistols

1 upvotes on reddit
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LizardsLayLying · 2 years ago

Quick hacks, and Blades with a preference to Throwing Knives with Monowire implant. Ninjitsu for staying out of sight.

1 upvotes on reddit
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firewyvern4 · 2 years ago

i’m just gonna keep using the malorian idk what my build is lol i just picked up whatever looks the most badass

3 upvotes on reddit
ConsiderationEast773 · 2 years ago

Motoko Kusanagi build: quickhack based (focused on blinding, deafening and paralizing quickhacks), optical camo, smart submachinegun .... and katana for flair. Katana is actually not a Kusanagi thing, I just simply like using it for finishing off enemies after paralizing them.

1 upvotes on reddit
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r/cyberpunkgame • [10]

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Getting back into cyberpunk after getting phantom liberty and want tips on making builds in 2.0

Posted by EmeraldSplash78 · in r/cyberpunkgame · 1 year ago

So back before being updated I'd usually do on of two sort of builds, Shotguns and Sandevistan or net running and pistols. So far I've been doing a fusion of that in 2.0 and phantom liberty by using a sandy and pistols specing in reflexes and cool. Using focus/deadeye sandy and kerenzikov to have a lot of time slowing effects at once.

But I since I'm still not entirely familiar with 2.0 I'd rather get some help from the community to get good idea of what to do.

How would you make a tanky Sandevistan and shotguns build, (got the idea from a Maine from edgerunners build on youtube)

And a net runner with pistols and mantis blades? (Don't care for monowires despite the synergy with quickhacks.)

Finally how would you make the ultimate time lord? What're all the perks that help with being faster than everyone else and having everything nice and slow for you.

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Father_Prist · 1 year ago

Putting points into Body will help with both of those builds. All the shotgun perks are in there for the sandy build and since they added overclock, extra health from the level 15 Body perks will give you more ram for the netrunner build

1 upvotes on reddit
EmeraldSplash78 · OP · 1 year ago

Ah didn't realize that. Don't netrunners also want to use smart weapons too?

1 upvotes on reddit
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Father_Prist · 1 year ago

Yeah all the smart weapon perks are in the Intelligence section so theyre easy to get if youre netrunning and some of them synergize with overclock

1 upvotes on reddit
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r/cyberpunkgame • [11]

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What's best for my build (I don't have phantom liberty)

Posted by kabrifaluk · in r/cyberpunkgame · 1 year ago

So I just got back into cyberpunk after it's 2.0 update and a lot has changed. I decided to do a different playstyle for my run with my starting attributes being 5 reflex, 6 tech, 5 cool, 3 intelligence (int) and 3 body

I'm trying to be sneaky without net running as my first run was and my second was brute force (pre 2.0)

I'm looking for help on how to maximize my use for stealth, mobility, handguns, and snipers. I'm not using smart weapons but tech and power weapons are on the table still.

P.S. Any feedback is welcome and thank you for the time anyone takes to help me out.

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Lew1989 · 1 year ago

About to do the same what build did you go for? Struggling to find one I can make without being level 60.

1 upvotes on reddit
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kabrifaluk · OP · 1 year ago

Sorry for the late response, I hope your run is going well or went well.

What I ended up doing was focusing tech for stealth based cyberware and cool to utilize it. Mostly using suppressed pistols or snipers to maximize my stealth capabilities.

I also focused reflex to make myself mobile so if thing went loud or forced me to be aggressive I had a good katana and sandevstain to dice enemies.

I put the rest of my points into body so I could open doors, hijack cars, and give myself more health and regen.

At first I used mantis blades, but once I got byakko they were basically useless so I got gorilla arms to "max" my body.

1 upvotes on reddit
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r/cyberpunkgame • [12]

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Phantom Liberty Build

Posted by EXTzevix · in r/cyberpunkgame · 1 year ago
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Sharing some photos of my Phantom Liberty build. This game is stunning and I'm so glad to see it getting the respect it has rightfully earned.

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VeryNiceCoat · 1 year ago

Could you share what mods you're using for the jacket/pants in the first pic?

1 upvotes on reddit
EXTzevix · OP · 1 year ago

Jacket: https://www.nexusmods.com/cyberpunk2077/mods/7701

Pants: https://www.nexusmods.com/cyberpunk2077/mods/5119?tab=files

The cyberdeck on the left leg is from this mod here: https://www.nexusmods.com/cyberpunk2077/mods/9345

2 upvotes on reddit
VeryNiceCoat · 1 year ago

Thanks

1 upvotes on reddit
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taiga27 · 1 year ago

Amazing! These clothes are all mods right? It pisses me off so badly that apparently there isn’t a full-chest body vest like this in game. Can’t even work a tacticool outfit properly lol

7 upvotes on reddit
EXTzevix · OP · 1 year ago

Yeah they're all mods unfortunately. The base game is great but I've played through it enough to warrant a change.

1 upvotes on reddit
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Lykan_ · 1 year ago

Hey look more great V outfits.......... and it's mods.

For fucks sake.

11 upvotes on reddit
Altruistic_Bad339 · 1 year ago

Cool pics but not a build....

1 upvotes on reddit
Argosard · 1 year ago

Well ackchually

gif

1 upvotes on reddit
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VermilionX88 · 1 year ago

what's up gurl?

what time you start your shift at Jig JIg?

2 upvotes on reddit
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r/cyberpunkgame • [13]

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Favorite Builds from earlier, and builds you are looking to play?

Posted by zonghundred · in r/cyberpunkgame · 2 years ago

Wondering what everybody was enjoying the most or is maybe looking forward to play for Phantom Liberty/1.7?

On my first two playthroughs i did some variation of Shotgun Hacker… the second one was probably the funnest. Only debuffs in the cyberdeck, lots of tech and some body, Satara and grenades.

On my third, i tried a Sandy build because of Edgerunners, mostly Katana, Sniping whenever possible, and Burya (i love this gone so much, and Comrades Hammer is kind of too strong).

For my next one, its probably gonna be Int/Reflex/ very low body, with a lot of hacking and stealthy takedowns.

Any more stuff i should try out? Never tried berserk, it sounds a bit less fun in theory.

1 upvotes on reddit
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THEbiMAKER · 2 years ago

I tried berserk once but honestly I just didn’t vibe with it. The game in its current iteration really doesn’t allow for tank builds. I’m optomistic that will change though. Looking at some of the footage from Phantom Liberty I couldn’t help but notice that the numbers seem to have gone down drastically and that the player was getting hit frequently without sustaining significant damage with their cool/reflexes build.

1 upvotes on reddit
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zonghundred · OP · 2 years ago

Yes, i‘ve seen that too! Theres that scene of the player eating like 2-3 SMG mags while hopping around a staircase. Had a yellow health bar though, might be armor.

1 upvotes on reddit
THEbiMAKER · 2 years ago

Honestly I really like the idea of regenerating armor as an alternative to a high body stat. In my ideal cyberpunk every build should have an answer to overcoming the same problems.

1 upvotes on reddit
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r/cyberpunkgame • [14]

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Best Cyberpunk 2077 Phantom Liberty build!! Samurai/ Pistol/ Sniper

Posted by -Knight_In_Black · in r/cyberpunkgame · 2 years ago
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12 upvotes on reddit
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Rna6 · 2 years ago

Don't you lack damage on headshots with sniper rifle ?

1 upvotes on reddit
-Knight_In_Black · OP · 2 years ago

i came up with a better one with one different cyberwear

1 upvotes on reddit
Worried_Example · 1 year ago

I want to do this. What cyberware have you installed?

1 upvotes on reddit
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Lykan_ · 2 years ago

This is real Cool, but I cant look at a build without a generic intro song and an ad for Manscaped. Can you put a couple of extra slides at the beginning?

5 upvotes on reddit
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ehjhey · 2 years ago

Yup. this is pretty pretty similar to my build, but I went full in on projectile launcher skills instead of grenades

2 upvotes on reddit
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r/cyberpunkgame • [15]

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Coming back to the game for the fiirst time since 1.0, help me out with a build?

Posted by JustcallmeKai · in r/cyberpunkgame · 2 months ago

I took a look through every build in this tierlist, but none of them particularly appealed to me, either through not being the gameplay style I wanted, or not taking perks that I absolutely do want.

I want a build that has high Cool, Tech, and Int, and I'm less worried about body or reflexes, but it seems every build out there prioritizes either body or reflexes and drops either tech or int. I'm playing a corpo and want do do a stealthy sniper build, and I'm not concerned whether its tech snipers or smart snipers (though i probably wouldn't take talents for both). Also, I'm playing on normal difficulty.

I own phantom liberty, so I know max level is 60 now, I'm just wondering if I'm overthinking this and if I should just go with the flow, or if I'm gimping myself a lot by not upping my body and/or reflexes enough to compensate for the weakpoints of the skillset I have in mind.

2 upvotes on reddit
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beetboxbento · 2 months ago

Plenty of ways to do a stealthy netrunner/sniper type build. Are you actually wanting to do a lot of hacking z or just use the deck for utility?

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JustcallmeKai · OP · 2 months ago

Open to either! My priorities are stealth and sniping. My 1.0 build was a pistol / reflexes build with lots of cold blooded procs and a sandevistan, so i'm looking for something a bit different.

1 upvotes on reddit
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beetboxbento · 2 months ago

If you're just using your hacking to shut off cameras, distract enemies and take control of elevators you can get by with minimal investment into intelligence, so you can just invest heavily into cool tech and body and put enough points into reflex for air dash. Start by maxing out cool, and you can pretty much stealth run through most of the game

1 upvotes on reddit
StreetSamuraiChoom · 2 months ago

This is just my opinion, but I think INT naturally pairs with BODY, because of Overclock. Overclock borrows Health points to use as RAM for hacks. So, I want to have lots of health and quick health regen if I’m dependent on Quickhacks. Also, you need some survivability, and body helps with that. I’d consider this a tanky netrunner build with INT = 20, BODY = 20, and other points divided among TECH, COOL, and REFL depending on whether you want to maximize armor or critical chances and damage. Pair this with Monowire arms and Smart weapon perks if you want to just barge into fights to hack and spray smart gun fire at enemies,

You can use a Cyberdeck with a stealth build, but for most stealth play you don’t need higher INT or Overclock, because you have plenty of time to regen RAM while you maintain stealth. I’d prefer to max COOL and Reflexes for a stealth build, because (1) reflexes help you move fast and air dash to maintain stealth, get to vantage points and cover, (2) COOL and REFL boost your critical damage and critical chances, respectively, so they pair naturally. BODY and TECH both help you get into inaccessible areas by opening doors and gates, but I’d lean towards TECH to fire tech weapons from behind cover, so maybe COOL = 20, REFL = 20, TECH = 20, INT = 18, and BODY = 3? Or INT = 15 and BODY = 6? I’d probably go with Gorilla arms for the stat check boost to force open some doors, or projectile launch system for when you break cover. Then perk up for tech weapons over smart weapons, because neither smart nor tech weapons can be silenced, but I find it easier to use tech weapons behind cover. You can use smart weapons to bend bullets around cover, but only after you expose yourself to get target lock.

1 upvotes on reddit
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JustcallmeKai · OP · 2 months ago

That 2nd build sounds pretty cool! The first build isn't exactly what I'm going for since I ideally want to maintain stealth as much as possible, especially with optical camo.

Do you think there's room in that 2nd build for throwing knives? I ideally wanted to use monowire since it fits the aesthetic. Also, I didn't realize tech and smart weapons couldn't be silences, that really throws a wrench in my plans. I'm totally okay using a power sniper, but that explains a bit why the stealth builds i see don't usually invest in those perks.

1 upvotes on reddit
StreetSamuraiChoom · 2 months ago

The first build is mostly explaining why you would pair INT with BODY.

Yes, the second build would pair nicely with knives, or even katanas. One trick to the builds in Cyberpunk (at least after 2.0) is that you can re-distribute your perks anytime you want (except when you are in open combat), but you can only re-distribute your Attribute points once (and I almost never do). So, if you pick a certain style of Attribute points, you can re-distribute your perks to optimize for different styles of play.

For example, it’s smart to add some car perks before any car races Claire, or any car thefts for El Capitan, but you probably want to shift those car perks to combat skills for more difficult missions that don’t use the car.

Likewise, re-distribute your perks, cyberware and clothes for the boxing side missions to maximize melee combat. I also typically use a Sandevistan for the two shooting range missions, just to get a little advantage over the competition.

Or there is a certain mini boss who is only vulnerable to melee attacks (swords or blunt weapons), so I would re-spec my perks to Katanas if I had high REFL or blunt attacks if I had high BODY. And once you’ve memorized the game, you can perk for a stealth build for most of that mission, then re-perk for melee combat right before this mini boss.

If you have REFL = 20 and COOL = 20, you will have the perks to maximize at least 2 weapons:

* Perking both knives and pistols / sniper rifles is great for stealth, but maybe not so great for open combat.

* Perking assault rifles/SMGs and Katanas is great for open combat, but not good for stealth

* Perking some combo of pistols or knives with assault rifles or katanas gives you a little of both worlds. Take people out quietly, but have something ready for when you break stealth.

1 upvotes on reddit
Vepyr646 · 2 months ago

Not trying to be a dick, but if you're playing on Normal your build does not matter at all. Pick whatever you want, you'll cake walk through. The game is far too easy on anything other than VH for a build to matter. In fact it's the only time your build must be well put together to succeed.

You can get through 100% of the content with a silenced pistol and no skills whatsoever in pistol or stealth on a Normal playthrough.

0 upvotes on reddit
Teknonecromancer · 2 months ago

You’re overthinking it. Go with the flow. When it gets too easy, up the difficulty.

1 upvotes on reddit
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r/cyberpunkgame • [16]

Summarize

Played 50 hours with Katana build, looking for other fun, strong and different build

Posted by 24Binge · in r/cyberpunkgame · 3 months ago

What do you suggest remaining play through (phantom liberty content and act 3) should I Re spec to?

I’m too bored and tired of killing everyone and getting blames by fixers lol

5 upvotes on reddit
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cassavacakes · 3 months ago

handcannon/revolver build. sandy + kereznikov headshot machine

1 upvotes on reddit
Psychotic_Squirrell · 3 months ago

It's fun for just a little bit to spec into stealth pistols and time-warp cyberware (Sandevistan, Kerinzikov, and Kerinzikov boost system) and just headshot your way through an entire gang before they even realize you're there. It also gets boring really fast because it's pretty OP. Put gorilla arms on and you can RP as David from the anime.

2 upvotes on reddit
TheyCallMeBullet · 3 months ago

Why don’t more people use gorilla or mantis blades in the game, as in any other npc? It’s crazy how much damage you can do for just 12 cyberware capacity

1 upvotes on reddit
Psychotic_Squirrell · 3 months ago

FR. The way I like to play is to move at speed. Stealth take-down one to two up front, silencer the next few or until discovered (remember, moving fast), and then mow through with SMG until my ammo runs out. Then it's fists until next Friday. It works well for low level, take cover to reload and heal if need be, whip out a shotty to blast through if I'm feeling desperate.

1 upvotes on reddit
DrKingOfOkay · 3 months ago

I did a knives only build. It was fun. But after about 45 hours or so now I just play like a wild man. Sometimes axe, sometimes knives, sometimes explosive pistol, and sometimes suicide.

Gotta keep it fresh

2 upvotes on reddit
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RandomRobot · 3 months ago

I played a lot with maphack (ping) and tech snipers for easy game. The "fun" factor might be debatable

2 upvotes on reddit
Teknonecromancer · 3 months ago

The stealth version of that is Ping with Buzzsaw and a silencer. The fun factor is definitely debatable, lol.

2 upvotes on reddit
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vector_o · 3 months ago

Literally anything, they're all strong

1 upvotes on reddit
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r/LowSodiumCyberpunk • [17]

Summarize

Highest DPS fastest Build? Phantom Liberty Ready Build.

Posted by nukehealplay · in r/LowSodiumCyberpunk · 2 years ago
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2 upvotes on reddit
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Sp4c3w0nd3r · 2 years ago

What's better, high dps but low dmg or low dps but higher dmg?

1 upvotes on reddit
atjones111 · 2 years ago

High dps means high damage

2 upvotes on reddit
nukehealplay · OP · 2 years ago

This is probably highest constant damage you can do without being dependent on sandevistan or staying at distance picking enemies using sniper from stealth but doing 100k damage. All are good game allows you to play how you like.

2 upvotes on reddit
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mkipp95 · 2 years ago

I love strength builds. I start engagements with the shotgun for the bonus speed but usually do most of the work with my fists. Even on very hard beserk + speed bonus means most enemies go down with a single punch.

2 upvotes on reddit
nukehealplay · OP · 2 years ago

Yes have berserk installed but didn’t find need of using it yet maybe in PL there will be some mighty enemy with million health.

1 upvotes on reddit
atjones111 · 2 years ago

Still weaker than my 300% crit chance with 1000% crit damage I kill everything in one swing including smasher

1 upvotes on reddit
nukehealplay · OP · 2 years ago

Best damage I’ve found was sniper rifles around 80-150k crit depending on enemy level and difficulty.

1 upvotes on reddit
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Ok_Establishment4346 · 2 years ago

I think lower dps = more fun. Fighting gets boring at high levels, so if you deal less damage it becomes slightly more challenging.

29 upvotes on reddit
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michaelvanmars · 2 years ago

Literally why I kept a few low level katanas on me, ima a sandy katana user and one shotting everything is boring…

3 upvotes on reddit
SevereBike9868 · 2 years ago

Yeah I agree low health plus sandy and a katana is fun as fuck really makes you feel like a bad ass who can die with even the slightest mistake

1 upvotes on reddit
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TBWanderer · 2 years ago

Is the color modded? Haven't seen a red and black version.

7 upvotes on reddit
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Soft-Pixel · 2 years ago

Nah it’s in the base game, (ending spoilers) >!after you beat Adam Smasher he’ll have an access token that you’ll keep after being returned to before the point of no return. You can go to the Ebunike afterwards and unlock a room with this token that has a crate with the crafting specs for this gun inside.!<

22 upvotes on reddit
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r/cyberpunkgame • [18]

Summarize

Maybe I’m weird but I don’t go for builds, I prefer to be a balanced merc

Posted by PuzzleheadedTiger183 · in r/cyberpunkgame · 1 year ago
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My reasoning is that different missions requiere different approaches, I don’t think a stealth build will help that much against Adam Smasher or Cybepsychos or a pure strength build will no much when a gif requires not alerting enemies, that’s just my opinion

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779 upvotes on reddit
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em_paris · 1 year ago

I always go for balance and the only question is which attributes get to 9 and 15 first. After that, sure, one or two of those get to 20, I can't even remember. Those level 20 perks are really specific and generally not that useful when I play

38 upvotes on reddit
PuzzleheadedTiger183 · OP · 1 year ago

I focused on increasing my cyberwere capacity first and the one that unlocks more hands cyberwere

11 upvotes on reddit
em_paris · 1 year ago

Yeah I typically go for increasing cyberware capacity and usually end up focusing my cyberware on reload and quickhack upload speed first, with other stats coming second (in general)

6 upvotes on reddit
CanGuilty380 · 1 year ago

Respectfully; You’re playing the game wrong. The majority of the level 20 perks are all amazing.

-3 upvotes on reddit
em_paris · 1 year ago

They are amazing for their specific cases. Some of them I've found to be extremely useful for my playstyle, too. But I don't believe in playing a game "wrong", especially when we're not talking about anything insane here 😂

11 upvotes on reddit
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hosky2111 · 1 year ago

Which ones would you say meaningfully alter your playstyle, rather than just making a very specific combo overpowered?

I think there's an argument for edgerunner, but that's also going to necessitate putting at least 15 points into body, and probably wanting higher mitigation too - so you've dedicated a lot of attribute points to boost your cyberware capacity.

Ticking Time Bomb can be cool, but has the downside of being AoE so causing collateral damage (and getting the NCPD on you).

Really beyond that, all of the top tier perks are tied to a specific weapon type or playstyle, which are very powerful - but I don't think they mean "you're playing the game wrong" because for the most part you play the game exactly the same, but just do more damage.

In comparison, the level 15 perks in every tree are absolutely vital to let you use a broad number of playstyles - overclock is unquestionably more important and fun to use than any of the level 20 Intelligence perks. With PL, you can get all perks to level 15 and one to 20, but if you want two or more attributes at level 20, you have to sacrifice the arguably more useful level 15 perks in another tree.

7 upvotes on reddit
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Kurupt_Introvert · 1 year ago

Even if you go balanced you are sacrificing some perks. Not enough to spread around. Mostly the center trees and maybe better in an area or two. Builds let you have multiple saves and you can load up stealth killer or Rambo

58 upvotes on reddit
Double0Dixie · 1 year ago

Would be nice if PL added max level cap so you could build a super merc 

5 upvotes on reddit
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ReplyNotficationsOff · 1 year ago

Min/Max-ing can take the fun out of things, i say play how you want to...but dont waste perks in stuff you don't need. Usually every build has some sort of gun stat included though.

345 upvotes on reddit
Hamrock999 · 1 year ago

I sneak kill cyberpsychos

66 upvotes on reddit
Hamrock999 · 1 year ago

Correction, sneak debilitate until I talk to the fixer then go back and head shot.

69 upvotes on reddit
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Ok-Seaworthiness7207 · 1 year ago

One of the builds of all time, easily.

10 upvotes on reddit
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r/cyberpunkgame • [19]

Summarize

Most interesting build for Phantom Liberty?

Posted by KozaSWD · in r/cyberpunkgame · 9 months ago

I'm not asking for the most OP build. I want to know which one will best utilize everything PL has to offer including new weapons, mechanics (if any), etc. I finished cyberpunk before 2.0 and I'm going back to play this DLC. My previous build was based on mantis blades + sandevistan.

2 upvotes on reddit
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Jeremy_Melton · 9 months ago

My recent build is based on a Chaotic Arson V with a fire based arsenal (Errata, Thermal Projectile Launcher, Psalm 11:6, Fenrir, pyromaniac perk maxed, etc). I might get a Berserk Sandy to add to the chaos but I’ll wait until after I rescue Saul because it’s easier to stealth rescuing Saul with quickhacks.

1 upvotes on reddit
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Alexis2256 · 9 months ago

Isn’t fenrir electric damage? It used to be fire damage. Anyways what’s your cyberware? What stat bonuses did you focus on getting for that build?

1 upvotes on reddit
DeathbedCompanionFia · 9 months ago

right at the top of my head i would go either with a techtronica build, trying to use most of those weapons.

or maybe a tech run, given that we get very cool tech weapons in the DLC, raiju, rasetsu, reeds weapon, etc.

1 upvotes on reddit
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r/cyberpunkgame • [20]

Summarize

What are the best builds so far?

Posted by Bennyrahma · in r/cyberpunkgame · 1 year ago

IMHO I think strength shotgunnin gorilla armin quaking is OP AF with full out tech you are unstoppable. Next is Netrunner with monowire hide and let your hacks spread and blow people up (I use detonate grenade and contagion/overheat combo trust me try it results are explosive lolol). Stealth and blades feel very underwhelming to me Im getting wrecked with my sandy dagger throwing ninja maybe I just need more chrome idk but it feels like crap. What are yalls fav builds so far? ****BTW I play on very hard on all my saves and ive got 3 saves so far number one in my opinion is a strength tech build dummy OP. Number 2 My main save a netrunner who used to use hack and SMGs to blast people away IYKYK. 3rd Blades/stealth and dagger throwing feels so squishy again maybe im not playing it write.

15 upvotes on reddit
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hashym01 · 1 year ago

For blades, I found Berserk to be more effective and just don’t sneak. Slap a cyclone mod on a Katana and grab the Cyberware that reduces cooldowns on kills. There’s another blade mod that’s really good but I don’t know how to spoiler tag. It’s a really fun build.

5 upvotes on reddit
Bennyrahma · OP · 1 year ago

Hmm very interesting I love how you can actually mix cyberware now. I honestly believe cyberware is what makes or breaks builds now instead of perks

1 upvotes on reddit
shaid_pill · 1 year ago

Apogee sandy with sword and axolotl is pretty busted. Pair in the frontal lobe thing that refills a cyberware charge and you almost never have any down time. Heal on kill with biomonitor and adrenaline makes you nigh invincible.

15 upvotes on reddit
Bennyrahma · OP · 1 year ago

See this is what I've been saying to people cyberware builds are the new perks. YOU NEED CYBERWARE and you need to READ!

6 upvotes on reddit
shaid_pill · 1 year ago

Oh yeah, the skill trees are just gravy on top. The chrome's the real build. Just go tech, reflex and body on this and you're a human tornado.

7 upvotes on reddit
0Galahad · 1 year ago

Hey im using your build but i dont really wanna go with katanas because my first playthrough was with them and they are kinda lame for the roleplay... i want to use pistols but i specifically wish for a pistol that melts through max-tac like byakko does cuz im a bit of tryhard... do you have any idea if there is something at least close to that in the game aside from PL guns?

0 upvotes on reddit
zombiepants7 · 1 year ago

A bit late but comrades hammer is a tech revolver you can craft. It doesn't go through walls but you can charge it and do more damage. It has one shot and it's explosive. Paired with the hand cyberware that makes reloading makes your next shot have an emp blast it's insane. Then add the tech weapon perk for bolt shots and your a god. I upgraded it all the way and basically I one shot everything in the game. If people are too close sometimes I take out 2-3 dude in one shot. Reloading speed is the only thing I focused on for that build since you only get one shot. I used it on my netrunner tbh so I always had tools if nothing else but I think with a sandy or beserk it would be better.

1 upvotes on reddit
Theakizukiwhokilledu · 1 year ago

I dunno my builds pretty much the same since before 2.0. Actually feels abit weaker since instead of skills buffing overall damage we just get alot of skills increasing weapon effectiveness. I've just gone with all the skills that better my healing, cyberware capacity and increasing smart gun effectiveness.

I run around with the arasaka smart submachingun that uses explosive rounds. Activate my sandy and shoot everyone and watch them explode into little pieces. I don't play on the hardest difficulties but I don't really like that side of games. Someone being a bullet sponge doesn't entertain me. If there's no reasonable explanation for them being extremely tanky then they shouldn't take 4 mages to die.

Basically what I'm saying is on normal difficulty my build makes me feel very powerful whilst also not making the enemies obsurdly hard to kill. People explode Infront of me. I'm zipping around crowds of enemies with ease. I can run super fast and It takes a very strong enemy to take me down eventually.

But from my previous experience before 2.0 when I did a netrunning build. Because you can do it all from stealth most of the time it seems the best way to go. You don't need loads of armour or health and you don't need to heal much because noone knows you're there and they die pretty easy to quickhacks

5 upvotes on reddit
Bennyrahma · OP · 1 year ago

It's funny because I feel like they really balanced out the harder difficulty imo the enemies aren't harder to kill I'm just easier to kill. My original build as a tech netrunner I was only in tech to craft/upgrade felt very forced I wasn't stealthy at all I ran in dropped a contagion and used problem solver to unload legendary short circuit on bitches I loved it but now I love using my monowire and hacks still running in like an absolute cyberpyscho lmao

2 upvotes on reddit
Theakizukiwhokilledu · 1 year ago

Yeah tbf I do feel abit unkillable at times. It's a weird feeling for me in higher difficulties I notice that enemies take alot more to kill and I'm easier to kill. Normal makes me feel like a can shrug off the usual street thugs but get abit overwhelmed against the higher tier bad guys.

Normal feels like a good difficulty and even on very easy maxtac out me straight into the ground. It's just weird from a lore perspective because how tanky can cyberware really make you????

1 upvotes on reddit
0Galahad · 1 year ago

Hey im using your build but i dont really wanna go with katanas because my first playthrough was with them and they are kinda lame for the roleplay... i want to use handgun but i specifically wish for a handgun that melts through max-tac like byakko does cuz im a bit of tryhard... do you have any idea if there is something at least close to that in the game aside from PL guns?

0 upvotes on reddit
DeadicateBDO · 1 year ago

To be honest aside from Pride and it's not something you can really have a playthrough with. I don't see which other pistol could get through maxtac. I don't play often with pistols though so I could be missing something. You always have the option to stun lock them with sandy + emp then grabbing them but straight up shooting them with a pistol may be quite rough

1 upvotes on reddit
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r/cyberpunkgame • [21]

Summarize

Phantom Liberty builds

Posted by pochisval · in r/cyberpunkgame · 9 months ago

Hey, everyone! Finally bought the expansion today and planning to do a 2nd playthrough.

In my first playthrough, I made a gunner street kid (pistol, smg, AR) just getting skills like focus, reducing recoil, and faster reload speed.

What build do you guys recommend and fun to use, specially in expansion?

2 upvotes on reddit
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Careful-Major3059 · 9 months ago

headhunter + hansen’s knife and gun, combine with maxed out cool and middle tree reflex and sandy and optical camo for basically a ninja that kills everything in a blink of an eye before being detected, but can also melt bosses

1 upvotes on reddit
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Ooogaleee · 9 months ago

First run, I did a katana and smg run.. Enjoyed it, but this time through, I'm doing no-guns on purpose; nothing but quickhacks and monowire. Having a blast.

1 upvotes on reddit
etron_0000 · 9 months ago

Nehan + satori, use chrome compressor and kerenzikov or you can also make a netrunner blackwall build (endgame stuff though)

1 upvotes on reddit
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r/cyberpunkgame • [22]

Summarize

Highest DPS fastest Build? Phantom Liberty Ready Build.

Posted by nukehealplay · in r/cyberpunkgame · 2 years ago
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1 upvotes on reddit
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TelemichusRhade · 2 years ago

I just wish you were able to get that smart shotgun earlier on in the game.

3 upvotes on reddit
nukehealplay · OP · 2 years ago

You can use auto shotgun as well it kicks a punch just requires little more accurate aiming.

1 upvotes on reddit
nukehealplay · OP · 2 years ago

Build. Looking for feedback and improvements. Tanks!

https://www.youtube.com/watch?v=cFXfJh84YB0

3 upvotes on reddit
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Slothungus · 2 years ago

That's awesome, Doom is good.

2 upvotes on reddit
KonenKnight · 2 years ago

But, what about monowires!

3 upvotes on reddit
BanaHull · 2 years ago

Ba xing faster

2 upvotes on reddit
KonenKnight · 2 years ago

Bah humbug!

2 upvotes on reddit
nelentari_x · 2 years ago

You'd do far more damage just dropping berserk and abusing short circuit on crit.

1 upvotes on reddit
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r/LowSodiumCyberpunk • [23]

Summarize

Finally going to try a non netrunner build. Tips and recommendations welcome!

Posted by rhionaeschna · in r/LowSodiumCyberpunk · 8 days ago
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I just got the game updated with PL for PC after playing on ps5 for years. My old PC/monitor combo caused migraines when I'd game. The graphics and lighting (finally can use ray tracing) still blow me away. And the cosmetic mods have been so much fun too. I'm mostly using hair and clothing mods right now. I usually play mage/netrunner builds and control the battlefield before getting close to enemies, and I finally am going to do a run with melee weapons/bats/hammers/shotgun and a sandevistan. I usually hack through cameras and hack the gas canisters to explode, bait or use sniper/silenced pistols. Any recommendations for builds/weapons combinations and cyberware for my streetkid brawler V?

31 upvotes on reddit
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theplushpairing · 8 days ago

There’s a perk that lets you add random modifiers to your cyberware (it’s in the cyberware tree and looks like a mad scientist). Best taken early as every upgrade lets you reroll the modifiers.

You can get close to 90% reduction in reload speeds, increase stealth damage modifiers and greatly reduce how quickly enemies spot you.

3 upvotes on reddit
TK-CL1PPY · 8 days ago

Yup, two perks, in sequence. Driver Update, which gives you two different stat modifier options on upgrades, and then Chipware Connoisseur, which increases it to three choices for cyberware tier 3 and higher. I sprint to 9 tech so I can have those.

I don't know if this holds true for everyone, but any tier 1 cyberware I had prior to getting those perks doesn't receive their benefit. I have to buy replacement 'ware, and then it works fine.

1 upvotes on reddit
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Ensoface · 8 days ago

That might be because Tier 1 kit doesn‘t have two stat modifiers, let alone three.

2 upvotes on reddit
SithLordScoobyDooku_ · 8 days ago

As I said in another post my favorite build is the sandy kitana with double throwing knives for more range.

It takes some getting used to but dashing in between enemies and either deflecting bullets with your kitana or popping sandy and cleaning out an entire room is very satisfying.

5 upvotes on reddit
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themolestedsliver · 8 days ago

Yeah i might try this but i gotta ask.

Do knives get blade bonuses when you use them as melee weapons? Like not throwing em.

2 upvotes on reddit
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uchuskies08 · 8 days ago

It might not seem it at first, but a Sandevistan build is still very good for stealth if you want to/need to for a gig. A Sandevistan really enhances optical camo because, obviously, it stretches out the time that it's active, plus since time is slow, NPCs don't react to you as fast, so you can scoot past someone with camo + sandy active that would have normally detected you with just optical camo. The big thing is cameras which you can no longer just shut down by being in line of sight. However, if you get your repair up, you can manually shut them off when you run up to them. You can do it without sandy active if you're quick enough, or with sandy active if you want to make it easy.

16 upvotes on reddit
rhionaeschna · OP · 8 days ago

I figured I'd want optical camo and I may just try removing cameras with a silenced pistol. I had no clue they could even be manually shut off!

3 upvotes on reddit
kindafunnymostlysad · 8 days ago

Yup, at 15 Tech you just have to get close enough to interact with them and it's a single button press to turn them off.

4 upvotes on reddit
TheLxvers · 8 days ago

a Recon Grenade does wonders especially at T5 as the radius is tremendous, Honestly don't care much about the other nades when I can just run up and shotgun everything to bits

3 upvotes on reddit
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Ensoface · 8 days ago

Try throwing a frag at someone’s chest then shooting it. Great for Elites.

1 upvotes on reddit
Snowtwo · 8 days ago

Become V! The master of steath and ambush fisting! Sneak up behind your opponents and fist them to death! Ram your gorilla arms deep into their bodies before sneaking away before they figure out what happened to them!

9 upvotes on reddit
rhionaeschna · OP · 8 days ago

I think I will definitely be doing this to some Scavs

1 upvotes on reddit
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r/LowSodiumCyberpunk • [24]

Summarize

Just starting 2.0/Phantom Liberty. Any must-have/most-fun perks and cyberware?

Posted by KodaiSusumu · in r/LowSodiumCyberpunk · 1 year ago

The new skill tree overhaul and rebalance is exciting but pretty overwhelming. What are the perks and chrome that are too good to pass up? I have a Nomad that was focused on pistols and blades, and a Corpo focused on netrunning and stealth, both at or close to max level pre-update.

Also, it seems like the Malorian 3516 can no longer pierce walls?? That was the one redeeming thing about the gun. Is there a Tech perk that restores this functionality? Or maybe a way to mod it via save editor or something?

10 upvotes on reddit
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psyEDk · 1 year ago

Dash, from reflex, is so much fun. I just love the hyper mobility. I utilise dash and kereznikov never feel I need a sandy. Oh, And don't forget the fast vehicle exit perk.

Tech way into edgerunner is basically a must have. And since you're now deep in tech, highly recommended throwing a few points to the health usage perks on the left. And tech weapons while you're at it, the 'dont auto fire when charged' perk is outstanding.

P s pretty sure I've seen a mod on the nexus to restore Malorians bullet penetrating. Take a look!

12 upvotes on reddit
KodaiSusumu · OP · 1 year ago

Ooh, I'll check those out. I also saw perks for deflecting bullets and blitzing towards the target with blades, so I am looking forward to being an anime protagonist.

Found the Malorian mod too, thanks!

1 upvotes on reddit
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Ok-Reporter1986 · 1 year ago

Bloodpump.

4 upvotes on reddit
KodaiSusumu · OP · 1 year ago

I used to use the Biomonitor for emergency heals, but it looks like the Bloodpump is a better option and has a lot of cool perks associated with it. I'll definitely try it out.

2 upvotes on reddit
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Ok-Reporter1986 · 1 year ago

To be clear it replaces your health item and gets the same buffs as health items do from perks. It's a combination of bounce back and max doc.

1 upvotes on reddit
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Stevegios · 1 year ago

Dash/Air Dash perks. And Reinforced Tendons.

4 upvotes on reddit
[deleted] · 1 year ago

20 points in reflex is a must have for every build for the super fun air dashes. Reinforced tendons is also a must have. Get it asap. Best cyber ware in the game next to sandevistan.

If you’re playing on pc, I highly recommend the cyberware-ex mod on nexus website that allows you to install a cyberdeck and sandevistan at the same time.

2 upvotes on reddit
Then-War-7354 · 1 year ago

i loved this mod on 1.63. im glad they updated it. planning to play through once in 2.0 before i mod it up again, but ill definitely be getting that one back

1 upvotes on reddit
Yautja834 · 1 year ago

Blunt weapons got some love and I've always found them to be very fun to use. You can get a 'finisher' where you pick an enemy up over your head and throw them at other people for massive damage and a very satisfying splat sound.

3 upvotes on reddit
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r/cyberpunkgame • [25]

Summarize

So i reseted my build, in what should i invest?

Posted by Random-Eymen38 · in r/cyberpunkgame · 17 days ago
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So i heard many people say intelligence is the worst, i see that differently, because i like those quickhacks you can do and recover alot of ram. Also i wont touch cool at all because i just dont find anything interessting in that. Now i am swinging between technical and body cuz they seem to have the best perks in my eyes.

I know everyone has other builds so this is more like a subjective question, but what is in your eyes the best build? I would like to go with something strong and fast while maintaning the ram coverage with intelligence, and also this time i wanna do a much better build due to me still being in my 1st playtrough and i aint level 50 (or 60? Idk, i havent downloaded phantom liberty yet). So what would be the best investment for the description and my wish be?

i.redd.it
3 upvotes on reddit
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TokoBlaster · 17 days ago

The best build is the one I have the most fun with, which varies. I like to mix up different things so it doesn't get stale.

Smartguns using contagen and the shingen is ridiculously fun. 

Sometimes I like to go stealthy, because knives are cool (see what I did there?) 

Other times (like now) I bonking things with blunt weapons. Not a fan of berserk, but sandevestan or chrome compressor is fun. 

There is no shortage of builds, so I tend to pick up a theme or skill or weapon I want to build it around, see what others have done, then modify as I see fit. 

If you want a versatile build, I'd leave int at 3, then 15 in reflex (and maybe cool), put as much as you want in the others. You don't get overdrive, but you can play around with high body, tech, reflex, and maybe cool builds.

3 upvotes on reddit
Chromelord666 · 17 days ago

Int is an all or nothing thing. Either go 20, or stay at 3. Middle grounding a Cyberdeck is pretty bad. Go all in or not at all. Dedicated netrunning builds are probably the strongest in the game, but can get boring if you want gameplay variance. It's a Skyrim Stealth Archer build.

Max out one stat for its bonuses to your weapon of choice. Tech 20 and 15 Reflex should be in every build purely for quality of life. The Cyberware Capacity from Tech matters so much more than perks, and the mobility Reflex provides starts to feel essential after playing with it for a while. Mainstat 20/Reflex 15/Tech 15 would be a good template for where you are right now. Body and Cool at 4 so you can get tier 1 perks.

Eventually get 15 Body for Adreniline on every build too, but that only really matters for the endgame gauntlet, so I'd look to achieve it by like level 60-65.

8 upvotes on reddit
kucherenkoZZZ · 16 days ago

This.

1 upvotes on reddit
Jay107Hells · 13 days ago

I’ll die on this hill 20 on int and tech and 15 on everything else and you can get access to most things and change your approach whenever you want by reassigning perks

1 upvotes on reddit
yeowoon7 · 16 days ago

For me reflexes is the most important. Even if youre netrunner, melee, or gunner it's just nice to be able to get in and out of combat quickly.

1 upvotes on reddit
Doppelganger414 · 15 days ago

I did a combo of Intelligence (20), Technical Ability (20), Cool (15), Body (15), and Reflexes (10) for my last run, as a super stealth agent worthy of the NUSA. (Jackie’s Nue works as a placeholder with a suppressor until I get Her Majesty)

I used the Arasaka cyberdeck and Her Majesty with optical camo, and the quick hack order of tier 4 memory wipe, iconic reboot optics, and iconic sonic shock to get undetectable but non lethal takedowns mixed with one shotting in optical camo. If I need to kill anyone completely I just add one bullet to the head as they writhe in pain on the ground 🤣

10 in Reflexes is good enough for base dash so I can get the benefits of the relic tree branch that helps you stay out of combat. I use gorilla arms for the +6 to Body checks on doors with the 15 Body, allowing me to use all force open door options as needed. Cool gets me some improvements for the pistol and I like the vulnerability side of the relic tree to target the weak spots.

Bosses can seem more difficult at first but if you add a synapse burnout into the middle of the above quick hack list you can bring them down in over clock with the full queue after two or three queues. It’s a fun mixed style build with utility and varied options to approach gigs and missions to help prevent boredom.

1 upvotes on reddit
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r/cyberpunkgame • [26]

Summarize

Can someone recommend the most fun builds?

Posted by brown_boognish_pants · in r/cyberpunkgame · 1 year ago

I'm sort of a stealthy netrunner? And while it's okay I want the game to be more than okay. And TBH I don't want to spend time experimenting finding out what builds I really want to go with. I find the netrunning and hacking kind of cool like but I don't think I'm loving it. I keep stopping the game and not playing the next quest thinking I'll research and change my build but not really getting around to it. Can peeps recommend a more fun approach to the game?

I do like stealth. MGS5 is an all time fave. I've seen some YT videos where people are zipping all over the place katanaing the shit out of people. I got the leg tendons and really loved the jumping aspect opening up the game. I played all week without really chasing stats or perks cuz nothing is exciting me in the trees. What builds/weapon combos do you guys just love to death and why?

sorry if it's cheap but I don't really have a ton of time after work to invest and I want to get the most out of the game I can. Thanks all!

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doc-ketamine · 1 year ago

If you go on YouTube, and search for a “cyberpunk, 2077 builds” you will find hours and hours of content that will happily help you.

1 upvotes on reddit
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brown_boognish_pants · OP · 1 year ago

They don't really. Like you said there's hours and hours. I want people's bias opinions and why.

0 upvotes on reddit
Reepah2018 · 1 year ago

Cyberdeck, pistol and a knife.

Keeps it challenging for a long time in game. Eventually you'll be just about unkillable but the fights are a blast

1 upvotes on reddit
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the_mellojoe · 1 year ago

triple throwing knives.

2 upvotes on reddit
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KayleeSinn · 1 year ago

Yea tried this and its pretty fun and good. Works perfectly along with stealth and netrunning too.

2 upvotes on reddit
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BeardedNerd95 · 1 year ago

Two words my friend; Gorilla Arms.

2 upvotes on reddit
Admirable_Deal6863 · 1 year ago

I play fairly balanced, with high Cool and Body (right now 15 each) and then fairly good everything else (all others currently 10 but I prioritise Reflex).

I call it a 'Solo build' because to my mind it's the closest to what a Morgan Blackhand or equivalent would use. Geared towards diplomacy, conventional stealth and suppressed weapons but also very capable of fucking things up with maximum, inelegant violence if necessary.

1 upvotes on reddit
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r/cyberpunkgame • [27]

Summarize

Whats your favorite build?

Posted by Lightning_EX · in r/cyberpunkgame · 3 months ago

Before I got Phantom Liberty a couple days ago, I used a build centered around the Sandevistan and Mantis Blades. I stopped when I got Phantom Liberty because it felt like it was extremely weakened. Now, I just use guns, mainly Erebus.

What I mean by weakened is the Mantis Blades used to (before Phantom Liberty) not take a lot of stamina, attacked quickly, launched far, and was perfect for taking down cyberpsychos early game. With the Mantis Blades, you could just stun-lock bosses or cyberpsychos without any crazy abilities. All it took was time.

I could be very wrong about the Mantis Blades being weakened, I'm not completely sure but I know something is different.

8 upvotes on reddit
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Bananasincustard · 3 months ago

I'm doing mostly stealth using the death & taxes and hawk guns (non stop one shot head shots) with a bit of net running thrown in. Super satisfying

3 upvotes on reddit
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RocketDocRyan · 3 months ago

Similar style, but I use the Kyubi-XMOD2 +Cetus and Yinglong. Overclock + system collapse + AR when I want to be stealthy, SMG/Shotgun when I want to be done quickly.

1 upvotes on reddit
Chunky-overlord · 3 months ago

https://preview.redd.it/0xlgzot3ve6f1.png?width=501&format=png&auto=webp&s=01ba83c36b581f51c43c7b910679f0d08087b087

SHOTGUN

16 upvotes on reddit
trtful · 3 months ago

will try this in my corpo play through, what shotguns do you recommend choom?

1 upvotes on reddit
boyboywestcoastfan · 3 months ago

Guts is good for most of the game, then the dezert/dezerter (don't remember the name). 1 shots most non-bosses in the game. Pair this with the Apogee Sandevistan and the room just turns into a red mist.

2 upvotes on reddit
Fission-Chips · 3 months ago

UNBRIDLED GONK POWER

3 upvotes on reddit
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HeathenAmericana · 3 months ago

Katana + Netrunner, for Very Hard.

5 upvotes on reddit
cranberry-owlbear · 3 months ago

Katana bullet deflection is so satisfying.

1 upvotes on reddit
Fuzzy_Cauliflower894 · 3 months ago

Probably just Netrunner, but I spec into overclock and keep myself just away from flatlining. If it’d have a name, it‘d probably be Edgerunner

3 upvotes on reddit
moseskincade · 3 months ago

My new favorite build is a netrunning pistol-wielder. I’ve got the option to Contagion entire armies of dudes or walk in with silenced, fully leveled pistols for quick headshots. Or both at the same time!

4 upvotes on reddit
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r/Cyberpunk2077Builds • [28]

Summarize

Favorite / most fun build you've tried? I'm new here

Posted by EvolvedToad · in r/Cyberpunk2077Builds · 1 month ago

I refunded at release, now I'm back to try it (with Phantom Liberty).

I love fast-paced gameplay with a lot of movement and speed.

Some weapons that seem cool are throwing weapons, smart weapons, katanas ... Net runner hacking and Sandevistan usage seems pretty cool too.

Please help me choose! I would like it to be fun (and powerful).

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SyberSicko · 1 month ago

My favourite bulid was a stealth netrunner that allowed me to basically take out everybody from 10 kms away, but it is no longer possible unfortunately. But stealth netrunners are still awesome.

Although from what you said, it seems to me like you’d prefer my second favourite bulid, an i infinite speed katana bulid. It works by equipping a katana and using a sandevistan, which by itself is a powerful combo, but if you use a specific katana, and some cyberware, you can basically achieve infinite sandevistan time with increasingly faster attacks culminating in a ridiculous situation where you can just hold left colicky and solo an entire max tac squad

1 upvotes on reddit
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Rom2814 · 1 month ago

Throwing knives is by far my favorite build.

Once you get the build online it’s great for combat and for stealth - getting into a fight with a bunch of dudes (like the supply drops in phantom liberty or doing the NCPD side missions) it is a blast to one shot the bad guys with thrown head shots.

Sword builds come close.

Net runner is incredibly powerful but I felt disconnected from the game play due to spending so much time menus; probably the strongest build though.

1 upvotes on reddit
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r/LowSodiumCyberpunk • [29]

Summarize

What builds have been your favorite after 2.0 and Phantom Liberty?

Posted by LeastMark · in r/LowSodiumCyberpunk · 1 year ago

Just got back into a new playthrough after waiting for all the DLC and updates to come out. What are some of y’all’s favorite builds now that the game seems more customizable? My very first playthrough at launch was knives and swords and thinking about going back to that this go.

20 upvotes on reddit
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mecon320 · 1 year ago

I'm going with stealth netrunner this time and quietly taking out enemies one by one by queuing sonic shock and synapse burnout is ridiculously fun.

11 upvotes on reddit
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mickecd1989 · 1 year ago

Recommend down the line putting points into smart weapons too. For those times where stealth isn’t an option smart weapons has perks that apply to the overcloked mode. Definitely makes a difference and makes you feel less helpless when things go loud and you hacking just isn’t enough.

4 upvotes on reddit
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blitherblather425 · 1 year ago

That’s what I’ve been doing. I’m a netrunner who uses smart guns. Makes the game pretty simple.

5 upvotes on reddit
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Rude_Peak8750 · 1 year ago

Fist only 😂 so let me recap since the 2.0 update I’ve tried 4 different builds, netrunner/revolver, shotgun/granade, netrunner,smg and they got boring after 30-40 hrs, now I’m doing fist only well until I made it to level 10 just got the gorilla arms so it’s much easier playing on normal but fist only was a bit hard until gorilla arms

8 upvotes on reddit
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Puffwad · 1 year ago

I can’t wait to try pure fists it looks so fun

4 upvotes on reddit
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Rude_Peak8750 · 1 year ago

Yes very fun I’m using the electrifying gorilla arms 😂 it’s a bit hard until you have access to them but I guess you can carry a side arm for those that are a bit harder to punch

2 upvotes on reddit
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Madrock777 · 1 year ago

Last night I was just not having fun with my build so I removed all my chrome and respeced everything.

I was at 20int, 20Reflex, 20 tech, 12 body, 9 cool. I kept the int, relfex, and tech but dumped the cool. I went entirely to body for the last few points.

I put a ton of perk points into Int, for Netrunning, a little into Body for health regen, Reflex for mobility, and Tech for Tech weapons and Cyberware. I now run around with my Monowire on very hard and can clear out most groups fairly easily. I'm running a militech paraline to help with even more Monowire damage. Currently the Monowire is equipped with Cyberware malfunction, but I'm thinking I might switch that out. Maybe reboot optics or something.

I went really high into body so that I could use Adrenaline and other great in-combat healing options to further boost my Cyberdeck's overclocking. I get to both Netrun and run into the middle of combat.

To start a combat I might run, jump scan the area for the largest group and hit them with Contagion, overheat. I then run up to them and finish people off with Monowire.

9 upvotes on reddit
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Practical_Hat8489 · 1 year ago

Cripple Movement for monowire makes the most sense, just take the tier-5 version and read it line by line.

2 upvotes on reddit
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Madrock777 · 1 year ago

lol just read it. I think it was made for Monowire.

3 upvotes on reddit
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jtfjtf · 1 year ago

Punching people, picking them up, then throwing them at other people. Some people look at the number of grenades left. I look at the number of bodies on the ground.

14 upvotes on reddit
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JackCrafty · 1 year ago

I'm with this guy, nothing like treating a corpse as an explosive bowling ball. Great addition to 2.0

2 upvotes on reddit
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SaviorOfNirn · 1 year ago

knives

23 upvotes on reddit
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r/cyberpunkgame • [30]

Summarize

My build dk what to do with it to make it any better

Posted by clouwg12 · in r/cyberpunkgame · 6 months ago
post image

Did use a sandevistan for most of my play through but switched to the chrome compressor because if iconic cyberware as you can see

Lmk anything i could change

reddit.com
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mf_jamie · 6 months ago

You must really like pistols lol

3 upvotes on reddit
ANS__2009 · 6 months ago

Get rid of titanium bones, adreno trigger, revulsor and the iconic in the hands slot as their gains aren't that good on pistol and put in some better cyberware, also can you tell me what the middle piece is in the circulatory system?

1 upvotes on reddit
clouwg12 · OP · 6 months ago

Threatvac i think it slows down time when health drops dk

1 upvotes on reddit
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AI Answer

🤖

best cyberpunk 2077 phantom liberty builds

Key Considerations for Cyberpunk 2077: Phantom Liberty Builds

  1. Playstyle Preference: Determine whether you prefer a stealthy approach, brute force combat, or a mix of both. This will influence your attribute and skill choices.

  2. Attributes: Focus on key attributes based on your build:

    • Body: For melee and tank builds.
    • Reflexes: For fast-paced combat and ranged builds.
    • Technical Ability: For crafting and tech-related skills.
    • Intelligence: For hacking and stealth builds.
    • Cool: For stealth and critical damage builds.
  3. Skills and Perks: Choose skills that complement your playstyle:

    • Stealth: Invest in skills like "Silent Movement" and "Crouching Tiger" for stealth builds.
    • Combat: Focus on "Blades" or "Gunslinger" for melee or ranged combat respectively.
    • Hacking: Skills like "Quickhacking" and "Breach Protocol" are essential for a hacker build.
  4. Cyberware: Select cyberware that enhances your build:

    • Mantis Blades for melee builds.
    • Kerenzikov for slowing down time while aiming.
    • Sandevistan for enhanced reflexes in combat.
  5. Weapons: Choose weapons that fit your build:

    • Melee Weapons: Knives, swords, or blunt weapons for close combat.
    • Firearms: Choose between rifles, pistols, or shotguns based on your combat style.

Recommended Builds:

  • Stealth Hacker Build:

    • Attributes: Intelligence and Cool
    • Skills: Quickhacking, Stealth
    • Cyberware: Sandevistan, Optical Camo
    • Weapons: Silenced pistols or knives
  • Melee Tank Build:

    • Attributes: Body and Reflexes
    • Skills: Blades, Athletics
    • Cyberware: Mantis Blades, Reinforced Tendons
    • Weapons: Heavy melee weapons
  • Ranged Combat Build:

    • Attributes: Reflexes and Technical Ability
    • Skills: Gunslinger, Engineering
    • Cyberware: Kerenzikov, Target Analysis
    • Weapons: Sniper rifles or assault rifles

Takeaway: Tailor your build to your preferred playstyle, and don't

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