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r/BG3Builds
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detail the most broken build in bg3

GigaBrain scanned 857 comments to find you 108 relevant comments from 10 relevant discussions.
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What is the strongest build in the game?
r/BG3Builds • 1
What are the most broken builds in the game?
r/BG3Builds • 2
What are the most broken/min-max builds?
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Most Broken Build in Baldur's Gate 3

TL;DR

  • Sorlock (Sorcerer/Warlock) with Fire Acuity is considered one of the most broken builds due to its high damage output and crowd control capabilities [1:6], [3:1].
  • Tavern Brawler Monk and Swords Bard are also top contenders for broken builds [2:1], [3:4].

Sorlock Build

The Sorlock build, particularly when combined with Fire Acuity, is frequently mentioned as one of the most powerful setups. This build excels in both damage output and crowd control, leveraging spells like Scorching Ray and Hold Monster to dominate encounters [1:9], [3:5]. The Hat of Fire Acuity significantly boosts this build's effectiveness, allowing players to stack Arcane Acuity and maintain control over enemies [1:2].

Tavern Brawler Monk

The Tavern Brawler Monk is another highly praised build for its ability to trivialize combat. With the Tavern Brawler feat, Monks can deal substantial damage through unarmed strikes while maintaining high mobility and survivability [2:1], [3:11]. This build often combines with Thief Rogue levels to maximize action economy and ensure consistent damage output.

Swords Bard

The Swords Bard build, especially when paired with Arcane Acuity gear, is known for its versatility and control capabilities. It can effectively manage multiple enemies and provide support to the party through spells and flourishes [1:5], [2:3]. The combination of extra attacks and spellcasting makes it a formidable choice in any encounter.

Other Notable Builds

Several other builds were highlighted for their broken potential, including:

  • Light Cleric with Radiant Orb/Reverb gear for strong support and offensive capabilities [2:1], [3:4].
  • Ice Abjuration Wizard for its defensive prowess and ability to survive even in Honor Mode [3:2].
  • Throw Berserker, which utilizes thrown weapons for high damage output and battlefield control [3:4].

These builds demonstrate the diverse ways players can exploit game mechanics to create overwhelmingly powerful characters in Baldur's Gate 3.

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Source Threads

POST SUMMARY • [1]

Summarize

What is the strongest build in the game?

Posted by Bear4891 · in r/BG3Builds · 3 months ago
219 upvotes on reddit
12 replies
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ORIGINAL POST

I don’t mean builds that are strong, I mean builds that are absolutely broken. Full using exploits and hacks, but still available in the vanilla game. What can absolutely break the game?

12 replies
MrAamog · 3 months ago

It is, at level 12. I believe that focusing on full itemization and level 12 doesn’t accurately measure powerlevel. To me, builds that come online sooner like TB OH monk, TB Throwzerk, Stealth Archer or RadOrb Cleric are stronger.

127 upvotes on reddit
L
lucusvonlucus · 3 months ago

As soon as you get the Hat of Fire Acuity it’s the strongest in the game and that’s right at the beginning of Act 2. So other builds are stronger for maybe 1/3 of the game.

3 upvotes on reddit
W
wingerism · 3 months ago

>TB OH monk, TB Throwzerk, Stealth Archer or RadOrb Cleric

Most of these start being excellent as early as level 4. I think Rivington rat is competitive along the way as consumables allow them to come online pretty early too. Fire Sorc doesn't really need much past the hat early in act 2, still plenty of game left at that point.

Also there is some out of combat utility to Swordbard and FirwSorc as party faces etc.

6 upvotes on reddit
fl4tsc4n · 3 months ago

I always respec someone to radorb magic missile and spirit guardians shenanigans to literally just walk through act 2

5 upvotes on reddit
M
Metaphoricalsimile · 3 months ago

My hot take is that the 1 level of wizard is largely unnecessary. There are only a few fights where a globe of invulnerability is actually necessary, and if you're going max nova damage you're using your level 5 and 6 slots for firebolt (oops) scorching ray anyways.

edit for typo

-42 upvotes on reddit
hamsystem · 3 months ago

Not the strongest from a damage output sense but swords bard with arcane acuity hat and mystic scoundrel ring straight up trivializes a ton of fights

278 upvotes on reddit
E
echolog · 3 months ago

Yeah the 'Strongest' build is probably whatever can spam the most Hold Monsters for your other characters to just annihilate everything.

If you want to avoid (or compliment) that and just go pure damage, I'd say either a Sorlock, Throwzerker, or OH Monk.

My personal favorite is the Gloomstalker/Assassin/Fighter that just crits the hell out of everything on turn 1 though.

6 upvotes on reddit
Geeky_Technician · 3 months ago

Better than 6 college of swords bard, 4 thief, 2 fighter? (I haven't tried sorlock, so genuine question).

1 upvotes on reddit
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bulltin · 3 months ago

yes, although swords bard definitely requires less effort. Sorlock is basically the build with the highest ceiling in the game, it’s a bit better at controlling than swords bard due to it getting up to 3 spells per turn, and there are some disgusting things you can do with scorching ray if you put the work in. And by disgusting I means thousands of damage in a round.

2 upvotes on reddit
Smart_Ball_7360 · 3 months ago

Warlock level for access to command, which combined with arcane acuity stacking via scorching ray and metamagic means you can permanently CC basically all the enemies of most encounters forever.

22 upvotes on reddit
J
Jagermeister4 · 3 months ago

Im on my first playthrough using bard as my main character and I just seems silly how strong it is. Im a full caster, Im a great party face, I get extra attack and flourishes, what's the downside lol? Jack of all trades is supposed to be good but not great at everything. But it seems it actually great at everything lol.

5 upvotes on reddit
Swooshing · 3 months ago

Gloomstalker assassin with Titanstring can easily solo most honor mode fights by repeatedly attacking in stealth from outside combat. That’s probably the most ‘broken’ build. In terms of overpowered builds that still function within normal combat, probably any of the various Arcane Acuity builds since they have access to so many unresistable crowd controls. This trivializes every fight.

105 upvotes on reddit
See 12 replies
r/BG3Builds • [2]

Summarize

What are the most broken builds in the game?

Posted by P4pir0 · in r/BG3Builds · 1 year ago

I Wanted to know some broken builds, just to do in another playthrough, some broken builds that do high damage and dont gets hit so often and those things, broken builds no metter the circunstance like. ( Sorry if i writed something wrong my inglish ir really bad :9 )

85 upvotes on reddit
12 replies
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_sixonefive · 1 year ago

After i tried a 10 Life Cleric / 2 Spore Druid, i could never go back to any other Haste option. Haste for the whole party with no concentration issues, recovered via short rests. True that it´s only available in Act 3 but having just finished my honour run, i´d be lying if i said haste is a must have in a party with a swords mystic scoundrel bard, an EK thrower and an OH monk along with that cleric.

24 upvotes on reddit
The_Supporter · 1 year ago

Do you have a build / gear setup for the 10 Life Cleric / 2 Spore Druid? This class sounds perfect for my Honor party.

1 upvotes on reddit
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_sixonefive · 1 year ago

Basically i went Life Cleric until 10 and then 2 Druid picking Circle of the Spores. The gear i used was all in on DC, meaning:

- Hood of the Weave

- Cloak of the Weave

- Armour of the Sporekeeper

- The Reviving Hands

- Click Heels (Dammon died, otherwise might have been Boots of Persistence)

- Amulet of the Devout

- Coruscation Ring for some radiant orb utility (Astarion dealt more damage to illuminated creatures)

- The Whispering Promise ring for that sweet Bless and Blade Ward double punch

​

For feats i took +2 Wisdom and War Caster. Use Giant Strength elixir until Act 3 where i switched to Battlemage's Power for more DC.

​

The end result is a pretty strong healing cleric hasting the whole party while having pretty high (thing 100%) probability of hitting one of several control spells such as Command or Hold Person. I didn't even bother swapping the promise ring since it´s functionally the same as the gloves.

​

I´m sure the build can be improved, just that i wanted to get the achievement and didn't bother with legendary gear. That´s why no Viconia's Fortress.

SH was the one that got the hag´s hair so her wisdom ended at 20, with con at 16 and dex at 15 just to help with initiative tie breakers.

3 upvotes on reddit
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Ne0guri · 1 year ago

Tavern Brawler Monk

Swords Bard

You can solo the game with these two builds easily

55 upvotes on reddit
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golfbjs · 1 year ago

TB Monk is stupid https://www.reddit.com/r/BG3Builds/s/5eRowNnm4G

Light cleric with radiant orb/reverb gear is great support. I personally like a 1 storm sorc/ 2 wiz (div or evo)/9 light cleric build

58 upvotes on reddit
SumieNyx · 1 year ago

Seconded on the 1 Storm Sorc / 2 Wiz (Divine) / 9 Cleric, although I went with Tempest on mine. I prefer the early spell kit from Tempest, and by end-game, with Destructive Wave + max Chain Lightnings from Markoheshkir or Wizard sub, it has more offensive power than Light and still leans on Reverb gear. Plus the benefit of heavy armor. Light is probably slightly better in the mid game when you get Luminous Armor since it's only medium anyway, and Warding Flare synergizes well with the radiant orb build. But Tempest can mostly do the same mid game and you get Shield from Sorc anyway.

This can be built really early on. I respecced at level 3 to 1 Sorc / 1 Wiz / 1 Cleric just so I can start scribing scrolls early -- it does not suffer from lag like other caster builds because you always have access to the highest tier of Wizard spells and get the 17 Int helm very early on. Basically you're more of a wizard from level 1 to 6, but with Bless concentration and Cleric support, and insane survivability with heavy armor + Sorc CON saving throws + Shield and bonus action flight. By Lvl 7 - 11, with Spirit Guardian, you then play it more as the traditional cleric tank, but still with Wizard nukes to add in. By lvl 12, you have access to the full repertoire with Destructive Wave + Upcast Myrmidon or Chain Lightnings.

Honestly overall the most complete caster build as you get Cleric survivability and Wiz flexibility throughout the game. Portent Dice from Divination and Sorc flight are just the cherries on top for the build.

2 upvotes on reddit
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golfbjs · 1 year ago

The INT headband is kinda where I was leaning for the leveling path too. I had not experimented with the leveling path yet as I just made the changes at 12.

I was thinking rushing spirit guardians straight at level 5 but the sorc dip is pretty tempting too and going 1/1/1 makes sense too. When do you take your second wizard dip?

At the same time, I kinda don’t want to push destructive wave off too much just because I love that spell buuuut you get a lot from those dips. I was really thinking going EVO wiz would be great until you got destructive wave, for fireball and firewall. But, maybe the potent dice are too good at those levels too.

I could see a lot of respecing back and forth along the way.

Does destructive wrath prevent saving throws, such as if you cast chain lightning from your wizard spell? I don’t know whether this character would be my ultimate recipient of marko, and I don’t really want to lean on casting from scrolls much at all.

I think I’d probably just use luminous armor the whole time even with heavy armor.

1 upvotes on reddit
bob112b · 1 year ago

What does the 2 Wiz get you that makes it better than just 11 cleric??

2 upvotes on reddit
G
golfbjs · 1 year ago

TLDR; I don’t find 11 cleric levels very compelling (unless you go all the way to 12 for the third feat), at least not on tactician, and I assume honour mode, so 9 cleric levels is really all you need.

Obviously, the 1 level dip into wizard gets you the wizard spells. Conjure elemental, upcasted to myrmidon usually water, seems way better than planar ally, but if you like the Deva from planar ally, you can summon him as a level 5 wizard spell. So you can have both. (Note that you cannot have a Deva and a Djinni even if you summon the Deva as a wizard spell.)

So as far as getting cleric to 11, I think the compelling arguments are planar ally (specifically for Djinni because you can get deva with the wizard dip) and heroes feast. I don’t find the Djinni all that great. Enemies save against his abilities often or they just step out of the fairly small vortex, his aoe abilities hurt your allies, and his melee stinks. I’m open to the possibility that I am not using him effectively, but I don’t see it. (He is a kinda cool character for whatever that’s worth to you.)

Conversely, the one level dip into wizard gives globe of invulnerability, Otto’s, artistry of war (actually really useful on a radiant/reverb cleric that generally lacks great single target options), and the above mentioned myrmidon and deva. There are of course many other wizard spells you might consider more preferential.

As to heroes feast, it’s pretty good but is it better than a 1 level dip in wizard? I don’t think so. It’s 12 hit points and some immunities to conditions that don’t seem to give my party much problem anyway, again, on tactician. (Not to mention that if you’re open to using hirelings, you could just have a hireling cast it.)

So if you’re willing to go down to 10 cleric, you might as well go 9. You gain pretty much nothing with the 10th cleric level. (If you want the Divine Intervention mace, you can always temporarily spec to 10 cleric, get the mace, and change spec again.)

2 wizard (evo) makes your party immune to your aoe damage. Granted, this would actually be a lot better earlier in the build because by light (or tempest) cleric level 9, you have destructive wave which is just awesome for damage, spreading orbs and reverb, knocking enemies prone, and does not hit your allies.

Side note: I haven’t fully thought out the best leveling path for this build. I actually went 12 light cleric (which is perfectly competent) before respecing. I think a min/max leveling path would be dependent on how much/often you want to respec (and maybe whether anyone is using the headband of intellect).

2 wizard (div) gets you two potent dice, which sound very powerful, particular on honour mode, but I haven’t actually played with it yet.

The second wizard level also gets you an additional wizard spell prep.

So, basically a lot of my reasoning is that cleric level 9 is about all you need.

You could make an argument for 2 sorc instead for twin magic, but you would have at least one fewer wizard spells, you wouldn’t have much for sorc points unless you had been planning to use angelic potions all along, and I don’t know how much benefit twin magic will get you out of this character for what it’s generally designed to do.

I am also kicking around a 3 sorc/9 tempest cleric build with this character still being largely about radiant orb/reverb, but I rather like light cleric, and now that radiant orbs don’t stack as much and go away quicker, you actually have to reapply from time to time, giving you more to do. And, I think this alternative would be more party dependent.

2 upvotes on reddit
T
thehospitalbombers · 1 year ago

tb open hand monk 9/thief 3 trivialized the game for me

29 upvotes on reddit
T
trunglefever · 1 year ago

I haven't even gotten to multiclass yet and Monk is so powerful. Tavern Brawler is definitely a game changer and it's really easy to get started with Monk so long as you grab the Gloves of Dexter when you can. Can't wait to get it completely up and rolling.

2 upvotes on reddit
3
3pic_ · 1 year ago

please remove this build from the game 🙏

0 upvotes on reddit
See 12 replies
r/BG3Builds • [3]

Summarize

What are the most broken/min-max builds?

Posted by Kaier_96 · in r/BG3Builds · 1 year ago

I’ve done 2 play throughs with for fun/what I want to play. Now I want to go the other end of the spectrum, also first play through in honour mode.

What’s the most broken builds/party?

225 upvotes on reddit
12 replies
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[deleted] · 1 year ago

It’s an Abjuration Ice Wizard with 2 in Warlock and 1 in Cleric. It is so busted because you cannot die, not even in honor mode. It’s fun to play with but also literally broken.

35 upvotes on reddit
foxtail-lavender · 1 year ago

Sorcerer dip is the more broken build because you get full spellcaster levels, con saving throw proficiency, optional metamagic, AND the ability to recharge your ward without casting spells.

1 upvotes on reddit
Z
zanuffas · 1 year ago

its great build, but if you are not interested in abusing Mage Armor exploit, you could take 1 Sorcerer, and get one more level in Wizard.

Another caveat, it becomes tedious to run this build. Every turn you have to provoke enemies to attack you. You also have to maintain "perfect" AC, so that enemies would hit you and not your allies.

However, this build is perfect for solo run, when enemies have no choice :D

6 upvotes on reddit
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toado3 · 1 year ago

Agreed. I played all the above builds and found 10/1/1 bard was the most ridiculous.

Fire acuity/scorching ray is great if you LR after every fight, but if not you don't have the sorcery points to twin haste and quicken spell and extend command for more than 1 fight. Not to mention spell slots from scorching ray every round. I hate resting all the time so while this build was good for me, it wasn't great since without the quicken cast you can't build acuity and control in round 1.

10/1/1 will get off 4 sharpshooter bow shots, followed by irresistible control spell all in round 1. It relies much less on haste. And it can do this at least twice per SHORT rest, so 6x+ per long rest, or basically every fight.

2 upvotes on reddit
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jjsurtan · 1 year ago

Imo the truly broken ones are:

Any sorcerer, but particularly fire acuity sorcerer

TB OH Monk

Smiting Swords bard (10/2 bard palladin). 10/1/1 control swords bard is also top tier.

Full Light cleric w/radiating orbs+reverb build

TB Throw berserker

Ice abjuration wizard

These builds will absolutely yawn and walk their way through honor mode. Incredibly powerful build individually, and make a party out of any 4 of them and youre pretty much set.

Other excellent honor mode picks:

EK thrower

2/8/2 eldritch blaster sorlock

6/6 sorcadin

11/1 lore bard/wizard

8/4 tiger barb/BM fighter bleed/reverb controller

6/4/2 dual crossbows swords bard/rogue/fighter

5/4/3 ranger/rogue/fighter archer build

Full life cleric

Moon Druid control tank

6/6 pally/spore druid minion master tank

6/6 swords bard/BM fighter duelist

14 upvotes on reddit
iam4qu4m4n · 1 year ago

Your post seems to best summarize the variety of top builds I've seen mentioned.

I'm running my first honor mode playthrough with it also being my first play of tactician difficulty or above too. While I want to dunk things first round, I tend to favor defensive/safe builds to mitigate my oofs. Do you have a recommended four or five that syngerize well together?

I'm lvl 4 pushing 5 now with a bard as tav. Was thinking at 6 rolling with bard (swords or lore), abjuration wizard, and life or light cleric (light seems like a good pairing with abjuration), and then something else. Probably a TB OH monk or BM fighter or TB thrower or maybe gloomstalker assassin. Of course swap as necessary for some fights. My general thought is high dmg capability with lots of cc and damage mitigation as contigency.

2 upvotes on reddit
firetaco964444 · 1 year ago

My general thought is high dmg capability with lots of cc and damage mitigation as contigency.

You're thinking right.

Honestly, your primary objective should be to abuse initiative in order to go first, that way you kill/cc as many enemies as possible turn one, it legit trivializes the game with the exception of some BS bosses like Mrykul and Grym (these two are arguably the most challenging parts of the run, luckily you can ignore Grym but Mrykul can end your run if you're not careful).

Once you get to Act 3 you'll essentially be an unkillable god with a properly built OH TB Monk/Swords Bard.

1 upvotes on reddit
SYK_PvP · 1 year ago

https://docs.google.com/spreadsheets/u/0/d/1HhiUZcQ1gXjvsaJSpvccG_0Jm0fn7lgYaOYdQxuWSQs/htmlview

This document covers some team compositions that are arguably too powerful for honor mode, since they are built to be used in a modded version of the game where late game enemies deal enormous damage, and have hundreds or thousands of health. If you want some more specific build guides, look through u/Prestigious_Juice341 's profile.

171 upvotes on reddit
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Phantomsplit · 1 year ago

Champion fighter in my opinion gets an unnecessarily bad rep, and I actually kinda like it. But gloomstalker assassin with stealthy playstyles already has a 100% crit chance. So if only going 4 levels in fighter then Champion's increased crit chance does not really help you.

EK is cool if you maybe want the friends cantrip and the shield spell. But people interested in this playstyle are ambushing from stealth and not really relying on high AC. No other first level wizard spells are really worth this dip, so all you are getting are some cantrips for out of combat utility with EK on this archer build.

That leaves Battlemaster. What maneuver doesn't really matter. Just pick maneuvers that deal extra damage. Thanks to gloomstalker and assassin giving you 100% crit chance, the extra damage will get doubled. If you start initiative, have an ally in Bhaalist armor in Act 3 then sneak up next to your enemies but stay out of initiative, then they can give nearby enemies vulnerability to piercing damage. The Battlemaster maneuver damage uses the same type of damage as your weapon so this would get doubled again for an overall 4x bonus damage from your maneuvers.

The maneuver damage is just a very nice tassel. Most of your damage is coming from 3 attacks with your first action, 2 attacks from action surge, another attack (or 2 attacks on difficulties below honour) from haste or a potion of speed from an ally, another attack (or 2 attacks on difficulties below honour mode) from a bloodlust elixir if you so choose, for somewhere between 6 and 9 attacks in your opening round which all crit. There are other ways to increase this attack number too. Plus you'll probably go first on round 2 due to high Dex and both gloomstalker and assassin giving you initiative boosts for another 3 to 6 attacks which will not guaranteed crit.

3 upvotes on reddit
[deleted] · 1 year ago

Here ya go. See YouTube link at bottom for specifics.

6 upvotes on reddit
P
Phantomsplit · 1 year ago

Anything that decides it no longer needs to roll the dice, because everything it does is guaranteed to work.

  • Tavern Brawler Monk 8 or 9/rest in Thief Rogue

  • Some TB throw builds (usually Eldritch Knight fighter, or berserker barbarian/thief rogue, or a combination of these two ideas. People argue round and round about which is best. They all ignore dice rolls to hit so I don't really care)

  • 10/1/1 swords bard. Ranged build that abused ranged slashing flourish and arcane acuity

  • 11 fire draconic sorc/1 fiend warlock using hat of fire acuity, scorching ray, and quicken casting an upcasted version of command.

Search the sub for any of the above and you will find tons of discussion. Support to go with these builds include a life or light cleric using the whispering promise ring and Hellrider's Pride gloves. And an abjuration wizard.

Or you could do a gloomstalker 5/assassin 4/Battlemaster fighter 3 build that abuses the stealth system to solo the game

83 upvotes on reddit
I
Imsoschur · 1 year ago

The Fire Acuity Sorlock build was so cracked I had to redo the Hag fight twice to avoid killing her and missing the chance to get the hair. Obviously not Honor Mode, but seriously busted

2 upvotes on reddit
See 12 replies
r/BaldursGate3 • [4]

Summarize

Most busted build

Posted by TnkTsinik · in r/BaldursGate3 · 2 years ago

Wouldnt the most busted build be warlock until devil's sight and darkness and then all rogue? In every battle just cast darkness on yourself and then no one will be able to see you and you just keep throwing sneak attacks from the darkness. Right?

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Unlucky_Lifeguard_81 · 2 years ago

If you think sneak attack every round is the peak of what a min-maxer can come up with then you haven't seen the post about the people theorycrafting 7 fireballs in a single turn.

16 upvotes on reddit
TnkTsinik · OP · 2 years ago

Ahahaha no i don't think its the peak, but the most simple busted build you could do

1 upvotes on reddit
D
Dealric · 2 years ago

Simple? Full fighter with haste is more busted than this ;) also 7 fireball guy is litrrally just using full sorc and burning class resource. Those are simpler than multiclassing

2 upvotes on reddit
Efficient_Curve1826 · 2 years ago

FYI, the way the darkness spell and devil’s sight invocation works in the most recent patch of Early Access, you only get advantage on attacks if both you AND your target are inside the area of darkness. Thus it really only supports melee sneak attack builds and dramatically limits the number of potential targets. We’ll see if this changes at launch…

2 upvotes on reddit
TnkTsinik · OP · 2 years ago

Wtf that makes no sense :( But anw man you'll be taking the hide bonus action freely in there thus getting the sneak

1 upvotes on reddit
Efficient_Curve1826 · 2 years ago

The problem is that the darkness actually winds up obscuring your vision against targets who are outside the darkness while you're in it (even if you have devil's sight). This video by Casual Veteran Gamer demonstrates the issues:

(27) Does Devil's Sight Work With Darkness in Patch 9? Baldur's Gate 3 Early Access - YouTube

2 upvotes on reddit
Livid_Language_5506 · 2 years ago

Sure but it also fucks over your companions, and not really busted.

7 upvotes on reddit
TnkTsinik · OP · 2 years ago

Not if you are the only one in the darkness. No one can see you and you don't bother your pals outside of darkenss

0 upvotes on reddit
Livid_Language_5506 · 2 years ago

If the darkness blocks LOS to the guys behind you, it does.

If the enemies decide fuck it im going inside of the darkness it does.

If the enemies just run out of the darkness it doesn't but congrats your combo did nothing.

2 upvotes on reddit
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SirJackers · 2 years ago

Half orc Devotion paladin 6/ lore bard 6 with polearm mastery

Devotion paladin to add your charisma to saves and attacks.

Polearm mastery for reaction and bonus action attacks for more smite opportunities.

Lore bard for more smite slots, expertise on face skills, jack of all trades for everything else, and additional magical secrets to pick up spirit guardians and counterspell.

Sure you only know up to level 3 spells but you can only smites only scale up to level 4 anyways. And with those bard levels you have a single level 5 spell slot (which should be saved for spirit guardians when you're outnumbered)

2 upvotes on reddit
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Elicious80 · 2 years ago

I cast magic missile at the darkness!

6 upvotes on reddit
Self-hatredIsTheCure · 2 years ago

Nope. Has to be a target you can see.

1 upvotes on reddit
See 12 replies
r/BG3Builds • [5]

Summarize

The weakest build??

Posted by Extension-Move4487 · in r/BG3Builds · 1 year ago

So I see a lot of posts about the most OP builds( I'm looking at you SSB) But the real question is - what would be the worst build? I mean still functional but just not great, something that would represent a real challenge to play? I don't mean take one level of everything to nerf your game, just which classes don't see enough usage or mesh well together? What race would not be suboptimal for that class. Just really random builds that can still work but would make the game harder?

47 upvotes on reddit
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Morlock43 · 1 year ago

Pure pact of tome archfey warlock with no supporting classes and all the greatest stats layout and gear you can find.

You'll make it through the game no problems, but you'll have one action per turn, comparitivly mediocre damage and only two spell slots to use per short rest.

Your team will carry the bulk of the effort but will still call you the "you are death itself" which is hilarious coming from a character that just annihilated most of the fights preceding the statement.

Warlock seems to have been designed as a mixer class.

27 upvotes on reddit
kikodiva · 1 year ago

Can't see this being true when compared to arcane trickster, but OK. Eldritch Blast and Hunger of Hadar always wins my fights everytime, it doesn't matter which subclass tbh😂

4 upvotes on reddit
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bingammj · 1 year ago

Tome pact also gets 3x / long rest spell casts in addition to the pact slots, but they have to be one use of haste, animate dead, and call lightning. Those are all good spells though and worth casting at some point in an adventuring day. That brings you up to 9 total casts per long rest and all max level (or 11 if you have a bard in the party); which at level 11 becomes 12 (or 15).

Unfortunately the invocation book of ancient secrets (available at level 7) is a trap. It gives 1x/long rest casts of chromatic orb and ray of sickness which would be good value if they scaled with your pact slots, but they're always cast at 1st level so will never be better than just using EB.

Considering every spell you cast is max level, that's actually pretty solid. Your spell list is good too. And eldritch blast is better than anyone else's cantrip (unless you have a dragonic sorc expending sorcery points to twin and utilizing cold vulnerability from wet, or being fire with fire acuity - but expending sorc points makes it functionally a 1st level spell and not a cantrip anymore).

Agree it's a solid class that can get you through the game feeling good about it but you're not auto-deleting every fight like the SSB or fire sorc can.

3 upvotes on reddit
Arithon_sFfalenn · 1 year ago

I think arcane trickster is much maligned and probably among the weakest of pure classes.

But it can probably do ok as a skill monkey and using the various scrolls you find. So it can be forced to use whatever scrolls you happen to have on hand either for control or offense. It could actually be quite fun to force you to use different stuff than usual.

Still the fact you get expertise, skills, sneak attack, shield spell and a few decent ish spells can make it still work ok.

30 upvotes on reddit
BarsikWasTaken · 1 year ago

I am playing arcane trickster, and the easiest strong combo you can have, is the ring which makes you immune to blindness, and use fog cloud, you have advantage on all enemies, while they have disadvantage on you. Secondly I can also use hold person, for easy crit with sneak attack. Also the other ring should even allow me to cast hold person as a bonus action. But the trickster with the fog almost solo killed myrkul, where both laezel and karlach couldn't stand there for long enough.

7 upvotes on reddit
Elegant-North3262 · 1 year ago

This. Arcane Trickster is so good with Eversight Ring and Risky Ring. You just hide in Fog Cloud or Darkness, always have Sneak Attack, and can clear whole groups without ever dropping combat.

Plus, Mage Hand Legerdemain is a sure way to get Sneak Attack every turn prior to Risky Ring.

5 upvotes on reddit
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starkiller22265 · 1 year ago

Arcane Trickster is the best late-game scroll user due to the level 9 feature. But yeah, aside from that it’s pretty bad as a pure class.

1 upvotes on reddit
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Morlock43 · 1 year ago

Ah, yes, you're right. 3 spell slots. Really powerful ones at that.

You can of course also pile on the scrolls which are free spell slots and you can use spell slot refund and clear abilities to get one or two more uses out of your slots, but I would argue those are better used by your cleric for heavy all day buffs and support minions.

But out of all the classes, warlock is the least amazing as pure high level class having most of the fun stuff granted early and never improved on.

10 upvotes on reddit
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oshaCaller · 1 year ago

You get 3 eldritch blasts too. I'm running one and with supporting gear and a hex does ok.

2 upvotes on reddit
Schrippenlord · 1 year ago

There is an archievement to win the game by going into every class once without respeccing. That one is easy if you support three meta builds with it but more challenging with weak builds. Its probably a good situating to try and pick that up.

57 upvotes on reddit
DropC2095 · 1 year ago

Jack of all trades isn’t even a bad build, you just need to take them in the right order for what you want to accomplish and choose the right subclasses.

It’s functionally a half caster with eldritch blast that can attack with their bonus action via monk and war priest charges. If you take the five full casters as your first five classes you won’t be behind in act 1 because Wizard’s ability to learn spells from scrolls.

I built mine around around charisma, basically played as a wizard until act 2 with the intelligence headband, then switched to eldritch blast when I got the potent robe. The gloves of dexterity + two weapon fighting style from fighter + Ne’er Misser = force damage with your bonus action.

Combined with the tadpole powers and cull the weak my Jack was quite deadly.

Edit: I wanted to add that Monk makes all non two handed weapons able to use your dex if it’s higher, so I used Nyrulna with +4 from the dex gloves. You can focus on building a caster as your Jack and still get reliable melee output.

14 upvotes on reddit
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Just_A_Nobody25 · 1 year ago

Just play a fighter with all your stats at the same number. No elixirs allowed. Very barebones. Otherwise just play a non-itemised pure build, that’s functional without being overpowered from mechanics and items.

80 upvotes on reddit
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r/BaldursGate3 • [6]

Summarize

What’s the most broken build in the game?

Posted by Ok_Education1551 · in r/BaldursGate3 · 1 year ago

Reflavored Wyll after he broke his pact with Mizora to be a level 6 Sorcerer/Fighter and he went from being the weakest party member to the most versatile.

17 upvotes on reddit
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GloopTamer · 1 year ago

Monk’s up there. Stun punch, ki resonance, choice of necrotic/psychic/radiant damage, lots of good gear, flurry of blows…

40 upvotes on reddit
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stillnotking · 1 year ago

Open Hand Monk 6/Thief Rogue 3/Fighter 2, then it's a tossup whether you want a Rogue level for the ASI or a Fighter level for the subclass.

That definitely gets my vote as the most broken build, assuming we're just talking combat performance. Stunning strike and flurry of blows are incredibly busted.

16 upvotes on reddit
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Kill-bray · 1 year ago

Tavern Brawler and Elixirs of Giant Strength are what makes this build particularly broken.

12 upvotes on reddit
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Mister_GarbageDick · 1 year ago

I found that this build does have some downsides compared to pure open hand all the way up though. Sure you get all the extra actions but that has the side effect of running you out of ki charges more quickly, which can become a pain in some of the lengthier later fights. When I went in after Gortash after destroying his clockwork soldiers all of his little ankle biter guards ran my 6/3/2 monk out of charges in like 5 turns and I spent the rest having to slum it with just punch and bonus punch. It’s a great build for 85% of the game though where fights don’t last that long. When you’re fighting 20 guys and only have 6 or 8 ki charges whatever you top out with at 12 you get into the slog pretty quick.

2 upvotes on reddit
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OlayErrryDay · 1 year ago

Monk has always been broken, the trade off is you don't use any cool weapons or shields, so I feel like they make it extra strong as you don't really get to enjoy one of the most fun parts of DND, using a new weapon.

1 upvotes on reddit
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dinin70 · 1 year ago

I’m not going to be very original, but dual hand crossbow Gloomstalker/Assassin is some very powerful shit.

You can even add 2 lvls fighter for action surge

20 upvotes on reddit
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gosu_link0 · 1 year ago

The more straightforward OP version of this is just 5 lvls of either fighter (champion) or ranger (hunter) then the rest into rogue (thief). That totals 4 attacks with hand crossbows per turn, or 6 with action surge, plus sneak attack, archery, and colossus slayer bonuses. Add risky ring and knife of the mountain king to stack crit chance.

Kills almost any boss on the first turn.

3 upvotes on reddit
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Morfalath · 1 year ago

You forgot something, initiate combat with 2 attacks (main+offhand cause dual wield), due to assassin you reset action economy at fight start. Your enemies are surprised so now thanks to assassin all your following attacks crit.

And you dont just get the 2 + another 4 (3+1gloom) ... you actually get the 2 + 5 since that first attack before the fight gives you a stack of extra attack, that doesnt get consumed on the action economy reset at fight start.

Thats 220-300 dmg with some gear and sharpshooter

4 upvotes on reddit
RadicalEnigma · 1 year ago

Okay, I know this is super late, but I wanted to bring up another alternative to this build.

Based on your play style, if you prefer, you can also use Phalar Aluve if you don't want to use the Corscuation Ring. The Boots of Stormy Clamour WILL proc on PA's Shriek. Pair this with the Ring of Spiteful Thunder and you get two immediate broken effects:

  • Dazed, which makes enemy spellcasters have disadvantage on you (due to wisdom debuff) and enemy melee units lose their dex bonus to their AC.
  • If an enemy is prone when you walk into them, it will RECAST Reverberation.

Also, I haven't confirmed this, but I believe if a Light Cleric casts Guardian of Faith, it will retain similar effects to your gear (so it should cast Radiant Orb within proximity to you).

2 upvotes on reddit
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kippschalter2 · 1 year ago

To me its paladin 5 / warlock 5 / fighter 2. Oath of devotion. 2x CHA on attack with level 3 smites that reset on short rest and some very good 2 handed weapons in the game. 3 attacks per action, full buffed you can get 4 actions turn 1 for like 400ish avarage damage. While your hit rate is insane due to holy weapon.

22 upvotes on reddit
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Sleepy_Alligator67 · 1 year ago

It's the TB monk.

BUT Swords Bard 6/Thief 3 with hand xbows is 95% of the monk's DPS plus full spellcasting, expertise from two classes, high charisma, and it can play the lute.

5 upvotes on reddit
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kippschalter2 · 1 year ago

Pact of the blade warlock lets you add CHA instead of STR on attack and damage. Sacred weapon from the oath of devotion paladin lets you add CHA on attack.

Gotta say though the build got HEAVILY nerfed as warlock and pala extra attacks dont stack anymore

1 upvotes on reddit
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r/BG3Builds • [7]

Summarize

What are the most game-breaking builds in BG3?

Posted by DankyMcBuds · in r/BG3Builds · 4 months ago

I haven’t played in several patches and want to come back and play patch 8. Bring out your best builds comparable to invincible abjuration wizards, tavern brawler throwers, swords bard variants, etc!

350 upvotes on reddit
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BladeSoul69 · 4 months ago

Stolen from the BG3 Builds channel on the Discord server.

Edit: I did not make the list, get answers from the BG3Builds channel on the Discord. I posted the invite in one of the comments.

A brief explanation of the tier list, giving you some idea of what it does Abbreviations and extra notes can be found below this message. Yes, it is updated to match patch 8!

S+ tier

  • Archery Fighters Bow fighter. 3 Attacks. Highest DPR (special arrow), weaponize bonus action with war magic (Eldritch Knight). Can be a hybrid controller with eldritch strike/ acuity + Mystic scoundrel ring and scroll.
  • 11/1 Fire Sorlock Stacking acuity with quickened spell using BA, Making its control spell hard to resist. extend command spell from fiend warlock. Fire spell dmg boost.
  • Swords bard archers Mystic Scroundel Ring+baseline control spell. Archers & full caster control at once. & magical secret
  • Agathys Abjuration Wizard (don't, tedious) The "immortal wizard", Deals cold damage with Armor of Agathys while stays undamaged with the abjuration wizard's arcane ward

S tier

  • Grit Gloom Thief Multis Dual Hand crossbow archer, Has 3 BA from rogue thief + helmet of grit, Weaponizing all that BA
  • Draconic Sorcs Elemental damage boost, Built-in mage armor, & Fly at high level
  • Hunter 11 multis AoE Ranger archer with Volley, area bow dmg
  • Melee fighter 11 multis 3 atks melee. with 1 dip in vengdin, hexblade, or war clerics.
  • Sorcadin Multis Allrounder melee, Have AoP. Along with sorcerer utilities (spell, metamagic, subclass feature). 7/5 aura of hate.
  • Storm Sorcerers Lightning-oriented spellcasters, great AoE. have create water, high mobility
  • Gloom Sin Archer Multis 'Sneaky archers'. High initiative, One free attack, And guarantee critical on surprise round
  • SSB (Smite Swords Bard) Full caster martial, flourishes. AoE for multi-target smite, & Magical secret
  • Smite Bladesinger Full casters martials & utilities
  • OH Monk Thief Lots, lots of punch, extra dmg on unarmed atk
  • Revorb Lore bard multis Versatile CHA Revorb debuffer
  • 10 Giant/2 fighters thrower Elemental cleave thrower -- currently here cause DRS
  • Throwzerker Multis Berserker and rogue thief thrower, BA throw
  • EK TB Thrower 3 throw/ turn + war magic

A tier

  • Revorb Tempest Cleric Revorb debuffer, also lightning casters
  • Revorb Light Cleric Support & utilities, Revorb debuffer
  • Draconic Sorlocks 2-10 sorc blaster with warlock invocation
  • Pure Paladin (or with 1 hexblade dip) Melee paladin, Auras, IDS.
  • GWM Hunter 12 Melee Melee AoE ranger
  • Devo/Veng Loredin Melee paladin. having AoP and Magical secrets
  • Starvocation DMG spellcaster, harmless evo spells, star druids BA & CON
  • Bladelock 12 Melee, Lifedrinker & warlock Invocations, shadowblades

B tier

  • Revorb Tiger Barb AoE melee revorb debuffer + maim
  • Land Druid Blaster Spellcasting druid. stack multiple difficult terrains, Can have repelling blast with 2 lock
  • Divwiz Multis Divination Wizard can reroll dice, used for CC.
  • Beastmaster Ranger w/ useful summons. Can be either melee or ranged.
  • Moon Druid (Casting+WS) Wildshape + spellcast (spike growth)
  • GWM Blade Lockadin 7-5 Melee paladins, Pact of Blade
  • Grit-fish Champion Melee Helmet of grit + gear that reduce critical threshold (?)

C tier

  • GWM Shadow Monk 12
  • Spore Druid
  • Grit Melee Gloom 12
  • Wolf+Ancients GWM
  • Grit+TWF BarbThief Multis
  • Moon Druid (WS Only)
  • Ranged Lockadin Support Multis
  • RHands+Clamor Life Clerics

D tier

  • Wild Magic Barb
  • Berserker Barb

E tier

  • Eagle Stallion Barbarian 12
  • TB W4E/ Drunkenmaster Monk Thief

F tier

  • Bear Barbarian 12
  • Glamour Bard
  • Pure Rogues

W (Wild)

  • Wild Magic Sorcerer

There's message limit, so i can just do it till B.

197 upvotes on reddit
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Adventurous_Topic202 · 4 months ago

Bear barbarian is F tier? That’s crazy to me. It’s like my favorite way to build barbarian because they’re so insanely tanky and can take such a beating. In fact they kinda want to take a beating with some of the items available to them.

Also I got bored of throw barb.

11 upvotes on reddit
BladeSoul69 · 4 months ago

I didn't make the list, but I'd imagine the logic is that doing high damage and eliminating enemies would be better to reduce damage than all the resistances.

16 upvotes on reddit
The_Apex_Alpha33 · 4 months ago

Would highly recommend looking into the 6/6 moon Druid swarm keeper combo. Think it’s a SOLID B+ to A tier. Didn’t see it listed so thought I’d give it a shoutout. I originally saw it from Italian Spartacus’ video but I’m unsure who originally theory crafted it

7 upvotes on reddit
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ManBearScientist · 4 months ago

The problem with this list is that it suffers heavily from a particular form of theorycrafting that focuses primarily on full builds.

But you only have those builds for a few fights. Not only is the vast majority of the game well before get to full build, the actual difficulty of the game tends to be in very earliest stages.

Hunter 11 is a particularly egregious example of this. Hunter gets very little to its name until the very end of the game. It would be one of the worst archery characters to play through the game with, but this list would have you think it is one of the best for a feature that will not help for the vast majority of fights in the game.

Part of what makes tavern brawl builds so strong is that they turn on early, have good itemization throughout the game, and minimize variance. These are all much better traits for top end builds than simply having a higher damage cap at the far end of the game.

Arcane acuity and mystic scoundrel ring certainly trivialize the vast majority of fights in the game, but what makes them truly good is that they turn on at the start of act 2 with the acuity items.

I don't think list by itself would be the best resource if the goal was just to try and optimize for someone's first honor mode run. That's much more reliant on the builds that come together from 4-6 than on going over the top late game.

9 upvotes on reddit
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Balthierlives · 4 months ago

The majority of the challenge in this game is act 1, so I find all these late game builds kind of useless. You can slaughter the end game with anything really. Act 1 builds are much more interesting to me.

4 upvotes on reddit
Missing_Links · 4 months ago

I think that arcane archer is worth a special callout in S+ tier. It's a fighter archer, but fighter archer isn't super remarkable until later in the game.

EK has to hit at least level 7 to start pulling away from other martial archers, battlemaster archers are outstanding but not too fundamentally broken until you get that third attack. Swords bard archers have more upside early on.

Arcane archer gets to just start banishing things from level 3, and lots of them. The big thing that makes most of the S+ tier builds so strong is their control, and arcane archer gets it almost right at the start of the game. It's not the best solo build, but it's ahead of even throwzerker and TBOH for "completely breaks the game inside of half an hour of starting." The things that make it cracked don't depend on amy kind of gear or abusive interaction, they just exist as a tool in its kit from the moment you choose the subclass.

20 upvotes on reddit
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Skrimyt · 4 months ago

My Patch 8 playthrough with Astarion as an Arcane Archer has really opened my eyes to how weak the CHA Saves on so many bosses and other important enemies are in this game. Banish the world.

14 upvotes on reddit
deathadder99 · 4 months ago

11/1 arcane archer / war cleric is exceptionally good. It’s definitely at least S.

It’s not as good as EK lategame but I agree til like level 7 or 8 it is the best archer by far.

Consumable arrows, war magic plus disadvantage on saves for scrolls puts EK above it.

The real question is it better than a Gloomstalker, and you’re right that it has damage AND control… however, it doesn’t get any kind of AoE CC, unlike all of the S+ tier builds. You can use scrolls, but EK just does that better.

So I would either put it at the top of S or bottom of S+.

2 upvotes on reddit
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ProduceIcy4816 · 2 months ago

The only reason a team would be lacking anything with a moon Druid on the team is literally because there is a moon Druid on the team. Drop the Druid for a bard or cleric and you now automatically have a more well rounded party comp. I love the flavor of druids, and back in EA they were arguably my favorite class, but they fall way short of other support classes now, especially after patch 8. You literally have to do twice the work with a Druid to get half the combat or support efficiency of a cleric or bard, and the biggest culprits are way too many concentration spells, a mediocre spell list, no form of extra attack, and being locked out of casting while you are wild shaped.

1 upvotes on reddit
rosesmellikepoopoo · 4 months ago

11/1 sorlock is still broken.

12ek is my personal favourite though. Don’t have to constantly long rest to get spell slots back like Sorlock and does insane DPR while having just as much control capability as sword bard or Sorlock.

Plus I just enjoy Titanstring bow. Get it at the start of Act 1 and just started killing everything

28 upvotes on reddit
stiffnipples · 4 months ago

12EK is my fave too, can happily solo the game with it and great for playing as Lae'zel as you don't need the tadpole powers.

If you want to really break things respec Gale to a life cleric and have him as a camp caster give you aids and put warding bond on you. Bam, now you can just run around enhanced leaping into battles and face tank pretty much anything. You can pretty much be endgame in act 1 as well.

Take Feat "Heavy Armour Master" and level 4 and throw on the Adamantine Splint and you're good.
Heavy Weapon Master at 6.

Shapeshifters boon ring
Bless ring from Volo
Titan String
Fancy Gith sword from the wolf lady in the creche
Gloves of Growling Underdog
Neres boots
Ogre headband

In Act 2 get the snowburst ring and cast frozen weapon on your sword with the drakethroat glaive and now everyone falls prone around you.

5 upvotes on reddit
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r/BG3Builds • [8]

Summarize

Why is EK archer considered better than Gloomstalker assassin?

Posted by LennyTheOG · in r/BG3Builds · 6 months ago

I‘m not really a great player but I like to keep up with the meta and my understanding is that one of the best/the best build currently is the EK archer that uses a ton of consumables (https://www.reddit.com/r/BG3Builds/s/ecFqNbJfmE) I get the fact that consumable arrows are OP and that EK knight is special because of 3 attacks. This is where my question comes in. To be clear my alternative build I‘m talking about is a 5/4/3 Gloomstalker/Assasin/fighter build. I get that the main disadvantages of this build would be the fact that it gets 2 instead of 4 feats, doesn’t get warmagic, only has 3 attacks in the first round, doesn’t have intelligence as spellcasting modifier -> scroll casting becomes a bit more complicated. However if you look past that it also gets a lot of stuff, that EK just doesn’t get. It still gets 3 attacks at the first round of combat (which is by far the most important round) it might not be able to weaponize it‘s bonus action that well as EK with warmagic, but either using hunters mark or casting spells with BOTMS would also work pretty well. Aside from that it gets all the great other advantages of Gloomstalker, assassine and your fighter subclass. (probably champion/battlemaster) -> you’ll hit a ton of crits and are probably able ro build around damage riders with hunters mark and other stuff on other builds. On top of that, I would argue that this build becomes OP way earlier than EK. Like I‘m not saying it is a better build, EK archer is obviously incredible and it‘s probably better at level 12 with all the feats and stuff. I‘m just confused, why this build never gets mentioned as one of the best out there.

102 upvotes on reddit
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TheWither129 · 6 months ago

For one, gloomstalker assassin relies on surprise rounds. It cant hold up as well in forced fights or against alert enemies. Pure fighter is one of the most sustainable classes in the game. Three attacks, every round, the entire fight, every fight, all day. Furthermore, eldritch knights get a fun little ability called eldritch strike, which is applied on every successful weapon hit and means any spell save that fighter forces on the affected enemies is at disadvantage.

This lets you do two main things.

First, it builds any effect that procs on applying statuses, and is guaranteed as long as you hit, meaning easy procs for those items.

Second, it works with the arrow many targets, as its a weapon attack. Fling three of those suckers and the entire horde is stricken with eldritch inertia and if youve got the helm, you have maxed acuity.

With max acuity and everyone getting disadvantage, you get to whip out stupid shit like a scroll of hypnotic pattern for example, immediately stunning the entire enemy lineup.

You also get to do funny single target stuff, like preventing orin from getting a single turn cus you bolted her down with inertia and a hold monster, and your acuity makes the save so high that with the inertia’s disadvantage, any boss that cant just, legendary resistance out of it, becomes a joke.

Plus you get shit like shield and if youre feeling particularly funny, thunderwave or gust of wind, and four whole feats

12 upvotes on reddit
Divine_Cynic · 6 months ago

I think when it comes to the 3 big archery builds (swords bard, gloomstalker, & EK), it comes down to preference. All of three of them are over-powered and often use similar gear combos. Just depends on what playstyle you want to follow. All can crush honor mode pretty easily. It's like Fire Draconic Sorcerer vs Storm Sorcerer, both are really powerful and it just depends on what you want.

74 upvotes on reddit
TheMeerkatLobbyist · 6 months ago

And even though the builds you pointed out are objectively the most efficient ones, Battlemasters also make amazing ranged attackers.

2 upvotes on reddit
MajesticFerret36 · 6 months ago

Facts.

Gloomstalker/Assassin is best if you want to abuse surprise to do explosive crit dmg. I think it technically has the highest turn 1 dmg output provided Surgeons Subjugation + Luck of the Far Realms isn't abused.

EK Archer is the strongest if you abuse consumable arrows as it has the most atks with consumable arrows and can also abuse Band of Mystic Scoundrel/Arcane Acuity with casting to an extent, or you can go the War Domain Cleric route and just go with more attacking.

Swords Bard is the strongest if you don't like using consumable or set up and is better at using Band of Mystic Scoundrel/Arcane Acuity than pretty much anything.

Pretty much all of them can end encounters before the enemy can do anything, so it's kinda up for interpretation which mechanics you want to abuse to autowin.

31 upvotes on reddit
Enward-Hardar · 6 months ago

EK Archer is the best if you're willing to make liberal use of consumables (I know some people can be weird about consumables).

Gloomstalker Assassin is the best if you're consistently getting surprise rounds (getting these rounds might border on metagaming at times).

Swords Bard is the best "honest" archer build.

27 upvotes on reddit
ICKitsune · 6 months ago

5/4/3 wants you to use Surprise so that you get 1st turn kills. Realistically, what this means is you have meta knowledge to know where each encounter is so you can just shoot and surprise the enemies- usually skipping dialogue.

What you typically want to team this with is more Dex-focused teammates so that the enemies basically never get to go. If you don't have teammates who mesh with this well, you don't really gain all the benefits of 5/4/3's initiation as much as you'd want to.

Not to say it isn't strong, it just has a specific niche, which is "Alpha Strike" as it's called.

But EK is just consistent. As you said, it has 3 attacks every turn instead of 5/4/3's first turn, so if you can't end the battle in one round your DPR doesn't just plummet. You have a slew of scrolls you can use to influence the battlefield outside of just raw damage.

IMO it's kinda like Skyrim. No one denies stealth archer's existence, it's just kinda one dimensional, even if it's strong. You're skipping the battle interactions to just blast through things as quickly as possible.

25 upvotes on reddit
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thisisjustascreename · 6 months ago

>Realistically, what this means is you have meta knowledge to know where each encounter is so you can just shoot and surprise the enemies- usually skipping dialogue.

I feel like at least through Act 1 and 2 it's more "meta" to engage in conversation with most of the encounters rather than simply attack them on sight or run away. Especially if you're playing the Dark Urge, Laezel or Shadowheart, your in-character motivations would say kill these useless eaters, or else they would want to kill you, Sharran Barbie.

2 upvotes on reddit
rosesmellikepoopoo · 6 months ago

They’re both great builds. The gloomstalker multiclass has much less control and special arrow abuse than the Ek. I’d prefer the gloomstalker for a solo run though as the high stealth interaction with greater invis is busted. And it comes online much quicker

103 upvotes on reddit
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iKrivetko · 6 months ago

> much less special arrow abuse than the Ek

Quite the opposite, deleting 4 enemies with one arrow of many targets or popping ~300 damage with one arrow of slaying is the pinnacle of special arrow abuse.

20 upvotes on reddit
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voodoogroves · 6 months ago

Arguably the biggest advantage. Everyone prone and debuffed. Then sword bard stacks acuity and controls. Gloomstalker puts extra damage on the heavy.

2 upvotes on reddit
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keener91 · 6 months ago

You also overlooked Eldritch Strike. By level 11 you'd be in Act 3 with multiple gears and items that fully utilize this debuff making EK a support class WITHOUT sacrificing damage.

13 upvotes on reddit
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Drak_is_Right · 6 months ago

It might cost you 1k+ in consumables, but you can have every target on the battlefield prone in one round.

1 upvotes on reddit
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r/BaldursGate3 • [9]

Summarize

What's your favourite broken build you've found so far?

Posted by Smol_Cyclist · in r/BaldursGate3 · 2 years ago

Exactly as the title says: What's your favourite broken build you've found so far?

1 upvotes on reddit
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NotaSkaven5 · 2 years ago

fighters with 19 attacks,

not just because it's strong but because it's straight up silly, it's just pure fighter

1 upvotes on reddit
Senpai_Ice · 2 years ago

Level 2 warlock for EB + AB. Level 2 fighter for action surge. Level 8 sorc for quickened spell. So you blast blast blast then you blast blast blast then you blast blast blast and if you hasted yourself you can also blast blast blast.

2 upvotes on reddit
Wulf2k · 2 years ago

Give Astarion the cloak that releases a smoke bomb on disengage.

Walk up to somebody, switch to turn based, bonus action disengage, sneak attack.

Since you're both blind, the DC to remain hidden is usually only 2 or 3, so you don't even enter combat.

Kill anybody without them fighting back.

3 upvotes on reddit
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r/3d6 • [10]

Summarize

Most broken build you can come up with?

Posted by Generic_Username60 · in r/3d6 · 4 years ago

Title. Just wonder what insane combos you people can come up with to do the most damage

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lordrevan1984 · 4 years ago

For melee clockwork soul Gish based on armor of agathys. For ranged eldritch knight archer with fey touched for hex spell. For spell caster a divining wizard. And twilight and peace clerics get most of the rest.

3 upvotes on reddit
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DrCha0ss · 4 years ago

Pure class? Sounds pretty vanilla and nothing “insane” in terms of damage. There are more broken multiclass combos that can dish out huge damage like sorcadin, hexadin, tempest scribe, barb champ, gloom assassin, etc.

1 upvotes on reddit
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lordrevan1984 · 4 years ago

If we are talking nova damage or when the build comes online, I think you could make a very good case for many of what you have said. However, if we are talking about levels 1 or 2 all the way up level 20 I would argue that the options I suggested are more consistent across those 20 levels.

For example, legendary resistance arguably exists because of portent from diviner wizard. A clock work soul from level 1 or 2 is already the leading Gish and will stay that way for a long time. The Ranged EK might not have the smiting off a Paladin but when he runs out he’s nowhere as good but the EK is still an archer with a lot of accurate attacks ; so it’s a matter of how many rounds of combat. And as for the clerics you literally don’t need another thing to make em the most broken mono class in the game.

Finally, in terms of raw survivability from saves, AC, and hit points; all those I mentioned are high tier. And everything but the EK is boosting his team in addition to themselves.

1 upvotes on reddit
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Rhythm2392 · 4 years ago

Totally depends on the level. You level 2? Straight up Moon Druid. Level 11+? Artificer 1 / Chronurgust 10+ is pretty busted.

3 upvotes on reddit
C
CoolioDurulio · 4 years ago

Takes a while to really come online but paladin 2/ Swords bard X seems like a ton of fun. Heavy armor plus defensive flourish give you some pretty good AC, plus dual wielding and smites can get you some significant damage.

1 upvotes on reddit
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NODOGAN · 4 years ago

Sharp Shooter, Crossbow Expert Fighter Samurai with a Heavy Crossbow:

Bonus Action advantage on all attacks->Advantage offsets the -5 penalty for +10 damage on all hits you can win with Sharpshooter->Crossbow Expert lets you ignore the loading quality so you can attack with Heavy Crossbow in all your extra attacks->Action Surge for good measure= Medieval Minigun Build.

BTW i'm still new to DnD, first idea that came to me without multi-classing.

1 upvotes on reddit
Generic_Username60 · OP · 4 years ago

Good points, maybe I’ll do a dip of rogue too for the sneak attack

1 upvotes on reddit
N
NODOGAN · 4 years ago

Dude 3 levels in Rogue Assassin 17 levels in Fighter Samurai be really cool! (i realize it can be done in reverse and still work, likely boils down to wether you want to attack alot or have the sneak attack do most of the damage.)

1 upvotes on reddit
Drbonzo306306 · 4 years ago

Moon Druid 10 bear totem barbarian 8 fighter 2

0 upvotes on reddit
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AI Answer

🤖

detail the most broken build in bg3

Key Considerations for a Broken Build in Baldur's Gate 3 (BG3)

  1. Class Selection:

    • Sorcerer (Draconic Bloodline): High damage output with spells and access to powerful metamagic options.
    • Rogue (Assassin): Can deal massive damage with sneak attacks, especially when combined with spells.
  2. Race Choice:

    • Tiefling: Offers bonuses to Charisma and has innate spellcasting abilities.
    • Half-Elf: Provides versatility with ability score increases and extra skills.
  3. Ability Scores:

    • Focus on Charisma for spellcasting and damage if playing a Sorcerer.
    • For Rogues, prioritize Dexterity for attack rolls and damage, and Constitution for survivability.
  4. Feats:

    • Sharpshooter: Greatly increases ranged damage potential.
    • Lucky: Provides rerolls on critical moments, enhancing survivability and success rates.
  5. Skills and Proficiencies:

    • Invest in skills like Stealth and Persuasion for versatility in and out of combat.
    • Choose weapons that synergize with your build, such as ranged weapons for a Sorcerer or finesse weapons for a Rogue.
  6. Tactics:

    • Use spells like Fireball or Lightning Bolt for area damage.
    • Combine sneak attacks with spells for devastating single-target damage.

Recommendation: A Sorcerer/Rogue multiclass can be incredibly powerful. Start as a Sorcerer for spellcasting and then take levels in Rogue for sneak attack damage. This combination allows you to deal massive damage while maintaining versatility in combat and exploration.

Example Build:

  • Level 1-5: Sorcerer (focus on spells like Firebolt, Shield, and Fireball)
  • Level 6-8: Rogue (take the Assassin subclass for increased damage on surprised enemies)
  • Feats: Sharpshooter and Lucky

This build maximizes damage output while providing utility and survivability, making it one of the most broken combinations in BG3.

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