TL;DR Settlers of Catan is a strategic board game that combines resource management, trading, and settlement building. Success involves both skillful planning and adapting to the luck of dice rolls.
Game Overview
Settlers of Catan is a popular board game where players aim to build settlements, cities, and roads using resources like wood, brick, wheat, ore, and sheep. The game board is modular, ensuring each game is different [2:1]. Players earn points by expanding their territories and achieving specific goals, with the first player to reach 10 points declared the winner
[3].
Strategic Elements
While luck plays a role due to dice rolls determining resource production, strategic placement of initial settlements can significantly impact your success [1:2]. Choosing locations with high-probability numbers for resource generation is crucial
[5:1]. Trading with other players is another key aspect, allowing you to acquire needed resources while negotiating deals that benefit your position
[1:1].
Luck vs. Skill
Catan is often debated for its balance between luck and skill. While dice rolls introduce randomness, experienced players can mitigate this by making informed decisions about settlement placement and trade [5:3]. Many players agree that skill plays a significant role, especially in expansions like Cities & Knights, which add complexity and reduce reliance on luck
[5:3].
Learning Resources
For new players, there are numerous online resources available to learn the game. YouTube offers tutorials and strategy guides that can help you understand the rules and develop effective strategies [2:4]
[3:3]. Watching experienced players can also provide insights into advanced tactics
[5:6].
Expansions and Variations
Once comfortable with the base game, exploring expansions like Explorers & Pirates or Cities & Knights can enhance gameplay by introducing new mechanics and strategic options [3:4]. These expansions offer more depth and can shift the balance towards skill over luck
[5:8].
Recommendations Beyond Catan
If you enjoy Catan but seek games with more control and less reliance on luck, consider titles like Scythe or Root, which offer strategic depth and unique gameplay experiences [4:2]
[4:1]. These games focus more on player decisions and interactions, providing a different kind of challenge.
Hey fellow board gamers,
I got Catan (base game) and the Explorers & Pirates expansion for my birthday, and I was pretty excited! I’d read that it’s considered a competitive game with a decent strategic scene behind it, so I was expecting something with a fair amount of depth.
But after playing a few times, I feel like most of the game comes down to luck—mainly from dice rolls—and just trying to build villages and cities as quickly as possible. I don’t really feel like I’m making meaningful strategic decisions during the game.
Am I missing something? Could I be playing it wrong, or is Catan really just this dependent on chance over strategy?
Catan has a significant luck factor, it's part of the reason why it's a popular gateway into boardgames: it allows new players to have a fighting chance against veterans.
That said: A lot can be mitigated by picking a good spot for your starting settlements. Don't blindly pick what resource you're most interested in, but keep in mind which numbers have the biggest odds of being rolled and go for those.
Compared to most "classic" popular mass-market board games like Monopoly, Catan gives players a ton of agency to affect the outcome with knowledge of the odds and strategic planning.
Compared to most popular modern "hobby" board games that get discussed here, though, Catan is indeed extremely dependent on random chance in a way that detracts from the experience instead of enriching it.
it's a shame, because I like the general idea of the game, but it feels like 90% of the time the game is won during that one setup round, and the flawed trade system means that players can just decide to never give you certain things and entirely lock you out from the game.
Really wish there was a game like Terra Mystica but lighter.
I mean, Terra Nova exists.
Not as light as Catan but pretty explicitly “Terra Mystica Light”
Ditto. I really enjoyed the resource getting and building part of it, but the trading and negotiations were what I'd come to hate about it.
I'm bummed that the digital implementation with the full campaign consisting of Settlers, Seafarers, and Cites & Knights, plus promos/add-ons (e.g. Harbor Master) has long been unavailable since 2015 or so :\
Hello fellow Catan-hater. Catan fuckin' sucks and I'm sick of pretending it doesn't.
The game does have strategic elements (where to expand? Should you buy cards? Etc).
Another element is table politics. You need to trade resources with other players. They won't accept if they believe that you are in the lead so this acts as an equalizer for luck on resource rolls.
However it is true that luck can be a decisive factor. Some people dislike the game for this reason. I like it for the trading & politics part.
People absolutely trade with the game leader. Most players do whatever makes their points rise the quickest, regardless of whether this is a losing choice. You can describe the behaviour of most players as trying to achieve at least 2nd.
So unfortunately that ‘balance’ mechanic just does not work
Sounds like a problem with your table. My groups very much know who is in the lead and will counter them.
Sure, if the trade secures them a new town that they are in competition for they'll still make the deal with the lead. But the trade value is going to have to be way higher.
If you want a much more strategic game at a similar weight I recommend Through The Desert.
Some people use a deck of cards instead of dice to mitigate the luck factor
The friendly robber rule helps to avoid the first player to get a third village staying ahead.
Never played this or any board game for like 20 years, whats this game all about? Any good videos to learn the game and is it actually good? I would like to try it.
Catan is super fun and can be set up in many ways or the standard way so that you can have endless variations to alter the way the game pans out. Find 3 (or more with expansion packs) friends to play with and carve out an afternoon to just talk and play. My buddies and I always have a blast and we haven't even touched the expansions outside of the 6 player extension.
I got it for my birthday and we already have 4 people that knows nothing about the game but all of us want to learn it, if we like it, gonna buy expansion.
Fun (family and friends) game with the base game. Fantastic once you have understood base game and added cities and knights expansion (and seafarers). Whole the base game has a stronger luck element, the strategy options of the game are expanded a lot by the expansions. Like its a different game
Thanks, i will learn the basics and invite friends, if we like it gonna buy expansions:).
Use YouTube and search for catan strategy. There will be many videos
I love Catan because the board changes every time. Everyone ends up working out their own strategy and style of play. The rules can be a little daunting at first, but there’s lots of content out there that make it easy to learn. You’ll have to let us know how it goes after you play it!
It was awesome ! It took some time to understand the rules and going back and forth but the game was fun, took over 1 h and i lost by one point.
I’m so glad you enjoyed it! The more you play, the faster it will go 😊
Sure, gonna give my feedback after we play it today :).
I think its really really good... I also admit I might have gone a little overboard with my passion for Catan.
The game feels so much more detailed than other board games I've played. I've got a standing invite from the people I played with to come and play again, and they've even said they'll get me a copy of the game for my birthday, which is quite exciting.
Being that it was my first game and the people I played with have a lot of experience, I struggled quite a bit. We played with only three of us and the game quickly progressed to a position where I was lagging behind with 5 points and the others had 8 and 9, but both required very little to get the win as they were both either close to or were winning the races for longest road/strongest army. However, I managed to agree separately with both players to trades which would 'help them win,' but I used the resources I gained to win longest road and thus I was first for a bit. Unfortunately, the next two dice rolls gave the other players a lot of resources and gave me none, and thus I lost, though I did manage to come second.
Are there any specific resources I can find, such as strategies or tips or anything else that might be interesting?
Welcome to the club!! Say goodbye to the rest of your life! It’s all Catan now!
Ok, seriously, there’s some good YouTube vids of strategy, information, tips, etc.
Godspeed, friend.
Could you link some vids for him and for me possibly? I have not seen any of these types of vids.
Cheers mate, this is definitely a club I’m happy to join!
Play a few more games of base Catan then go look into Explorers and Pirates or Cities and Knights.
​
The expansions are where it's at.
Wheat is a pretty sneaky resource. You need brick and wood early to expand but wheat is needed for everything. If you can put yourself in a situation where you can get a city early in the game that will help.
Sneaky?
How do you score any points without wheat?
You don't. Since OP has very clearly only played one game I threw out a simple strategy they might not have heard of yet; hoard wheat and no one else can score points without trading with you.
Welcome to your gateway drug. Once you try cities and knights that’s the crack cocaine version.
Realistically, Catan is a nice way to ease you in to the world of advanced board games. Although, once you start playing those, Catan gets very simple (aside from the advanced expansions)
Scythe has area control, resource management, and is a step up in complexity from Catan.
If you're looking for a fun but very different take on war games, Cyclades is a good one; with the new version out, 1st edition is fairly cheap, though I do recommend getting either the Hades or Titans expansion to go with it (mind you, the two expansions are not intended to mix with each other). Alternatively, the "Legendary Edition" was released recently which reworks the game with a mixture of ideas from the expansions plus some new features.
Cyclades is excellent!
If you’ve got a whole day to burn, and a case of megalomania, you might want to look into Twilight Imperium.
That looks amazing!
It's really an experience that's not to be missed though I mean it when I say it'll take all day. Games I've played have gone six hours plus. Devote a weekend to it.
It's also best when you have a full table fully engaged players, which is sometimes difficult to coordinate. However, it's great when everyone is on board and invested in the full arc of the game. There's a little something for everyone, and (I think) it's best when people are willing to RP their individual factions at least a little.
Here is a link to a wiki for the game.
Risk
Root. Different factions with unique play styles and abilities battle for territorial control. There's cooperation, backstabbing, and cute wooden meeples. Plenty of expansions available, and a new one that was recently funded on Kickstarter.
I felt Catan is too luck based while it is to be a strategy game.
I mean probably 50/50.
Obviously original placement and where you choose to build is skill.
Opponents can cut you off you’re placing at the turning point so that is a bit out of your hands.
Dice rolls are obviously luck and the development cards are also luck.
But… a seasoned player vs 3 newbies will likely win 50+% of the time. So clearly skills is required.
I played a shitload of Catan during covid. Like 60+ games over about 18 months and we kept stats through all of it.
It was with the same group and we were all pretty well versed in the game even before we started playing weekly.
The difference in win % between the best and worst player was relatively small. We were all good at the game. We could all recognize where there was a potential to get screwed over, who had the best positioning, and blatant mistakes were very uncommon.
All this to say, once we all reached a certain point of skill, it sort of plateaus and becomes more about luck. There is only so good you can be at a game like this. And that was evident in the statistics.
I believe that like most games and skills, as you get better you start getting diminishing returns on the time spent playing or practising. While 3 games a month over 18 months is a lot for irl play, it's still at best 120 hours of Catan, and it's needed a lot more to start noticing stuff that you didn't before and, well, getting even better. Maybe with 100 more games one notices that not closing a 5 ore with your initial placement (allowing 3 people to go there instead of 2) can be good on high OWS map because your 5 almost won't be blocked by knights (as 3/4 people have a settle there). And that piece of information can maybe help you win 5 out of the next 100 games that you would have lost otherwise.
The point is: the skill ceiling is high but one needs a ton of games to get close to it
Top players that have thousands of hours into the game have at best 33% winrate against other top players, but against your usual good house player or local tournament player it's probably closer to 50% (just an estimation as there's no data on that).
Source: been ranked top 20 (of ~40.000) in Colonist and I average 3 games a day in the last 3 months, and I would still get crushed 40% of the time vs players with 2000 hours more than me in the game.
A strong player playing with complete newbies would win almost every time.
Ian D, the 2019 Catan US National Champion, used to be a coworker -- so I would either play with him or watch some of his games. He was very regularly winning, much more than not, even with people who knew what they were doing.
Like > 85% of the time he'd win. These were people who knew the rules, knew about synergistic placements, traded smartly ...
This is true. When I would teach newbs I would always give them a reason why their settlement and road placement was dumb and give them an opportunity to change their minds. I would still win the majority of the games.
For base Catan I would say it’s about 60% skill, 40% luck & for Cities & Knights it’s about 75% skill, 25% luck.
With the base game, you rely heavily on the dice rolls and your initial setup.
With C&K, there’s more complexity, which reduces the amount of reliance on “pure luck”.
In my experience, C&K is won 50% of the time with the play of the Merchant card. I'm not sure the extra complexity in C&K makes it less reliant on luck. With the amount of Progress cards flying back and forth it is also more frenetic than the base game.
If you rolled a single 12-sided die, then Catan would be mostly luck. Since you roll two 6-sided dice, it becomes a game of probability management, which is a skill. That’s to say nothing of the social aspects such as trade and negotiation that don’t play out as well online but work great in person.
Highest elo on boardgamearena is around 500. That’s quite a separation from some noob with 100-150 elo. It’s less separation than some high weight euro like Terra Mystica or Castles of Burgundy, where the top players are >700 elo, so the ceiling is lower for sure. It’s even a fair bit lower than the top players of Ticket to Ride, also around 700, but that’s apples to oranges with many of the “top” players playing a ton of 2-player games which is 1) lame (who actually wants to play 2-player TTR on the US map?) and 2) much less likely for a worse player to win than if playing with 3-4 players like Catan. Also, even if you convince me that TTR has a higher skill ceiling than Catan, you can’t convince me it’s a better game.
So anyways, there is definitely skilled play to Catan, and better players will win much more often than worse players, but it’s the sort of game you can master by being smart and playing a fair bit without having to actively “study” the game, whereas some games I feel like I’d have to actively study to become awesome at.
I get that you compare those stats on bga and I personally love bga. But most somewhat serious Catan players are playing it elsewhere. Especially since ranked is 3 players.
Oh, for sure, but if I used the Catan-specific websites, then I wouldn’t know how to compare it to other games.
I think it depends. Whenever I win it’s obviously 100% skill. But whenever anyone else wins it’s obviously 100% luck and I actually played the superior game.
My girlfriend is very into Catan and I've never played before. So far, I've played maybe 6 games and each one goes the same. Every single roll I do just gives her materials and I get nothing, and all of her rolls do the same (always rolls that land on her tiles and not mine). The last game we played, I actually put tally marks on a paper for how many turns I did in a row without getting a single resource or being able to make a play (basically, I roll the dice then immediately end my turn) and that happened 12 turns in a row. Is this just the nature of the game? I just feel like I'm too unlucky for a game that is 90% RNG. Even she admitted that getting 12 turns in a row of nothing is really bad luck, but I feel like this happens every game and idk if I'm missing something. She always helps me pick good tiles to start on but idk, the dice don't land on my numbers.
KenPlaysCatan on YT has some good starter strategy to get you going. Dylighted Catan has videos where he plays and talks through his reasons.
Nice, ty 🙏
A lot of people have pointed out strategy tips that might be contributing, but I would also like to point out that playing with just two players using the traditional rules means that a few rolls going or not going your way (basically luck) can be very make or break for games in my experience. Something that has been very helpful for me and my husband when playing with just the two of us is adjusting the rules a bit. I believe there was a an official two player rules released for one of the expansions that we based changes off of. But we play to 15 points. Each player gets 2 rolls per turn and cannot trade or build until both rolls are complete. If a 7 is rolled and you do not have at least 5 victory points then they cannot put the robber on your hex or steal a resource from you. If you do have at least 5 victory points and a 7 is rolled, any player that has more than 9 resources in their hand must put back half of their choosing prior to the robber stealing. These changes usually help even things out quite a bit more.
Is she helping you by putting on 12-2-3 spot? The dots under the numbers are how probable they are with 2 6 sided dice. More dots the better, with 6 and 8s being the highest probability.
Yeah, for example this last game we played one of my starting spots was on an 8 and over the course of an ~hour long game an 8 was rolled a single time. She had a 6 which was rolled probably every other turn for the entirety of the game.
Try sharing tiles or numbers with her then. If she places on an 8, either place on the other 8 or on the other side of the 8 she's on. That way if she's getting cards, you are too.
Also make your primary focus getting a new expansion to new numbers.
These aren't necessarily "the best" strategies, but if you want to avoid being out produced due to luck of the dice you can do this
Yeah nothing you can do about that, but you’re playing the odds. A good spread of numbers and resources with your initial placements is all you can do there, and then timely trades of what you do get in your hand.
Yeah nothing you can do about that, but you’re playing the odds. A good spread of numbers and resources with your initial placements is all you can do there, and then timely trades of what you do get in your hand.
Sounds like it’s a combo of perception bias and bad luck. Keep playing.
Make sure you're placing your initial settlements on numbers that have a high probability of rolling. Number tokens that are closer to 7 have a higher probability of rolling than those that don't (so a 6-9-4 spot is statistically better than a 10-11-3 spot with the same resources, since 11 and 3 aren't as likely to roll as 6 and 9). Sometimes it's possible to have initial placements on only three or four different numbers (i.e. two 8-5-10 spots or 8-5-10 and 9-5-10) - really nice if your numbers hit, sucky if they don't. Try to diversify your numbers if possible.
Other than that, yeah, sometimes this game comes down to luck. I had one game recently that after 20 rolls, 10 of them were sixes, and I wasn't on either one.
Settlers of Catan has been a very popular game lately.
I keep losing and I hate it.
We are playing the original version. No ships. No pirates etc.
Are there any basic strategies that are good to know? I am so horrible at this game.
EDIT: I won one!!! (Red pieces)
How much time are you intending to commit to improving your game? There's a decent amount of strategic depth to base Catan. Look up Dylighted and Neonate on YouTube. They have many great strategic analysis videos.
As a teaser, here's Neonate's (work-in-progress) list of (<)100 top tips, version 2019-06-24:
Placements
Rule #1 Ore Wins
Rule #2 Production, Production, Production
Rule #3 No Wheat = Defeat
Rule #4 Get All Five Resources
Rule #5 But, Ore/Wheat/Sheep Still Very Strong
Rule #6 Good Ratio of Wood:Brick is 1:1
Rule #7 Good Ratio of Ore:Wheat:Sheep is 5:3:2
Rule #8 Plan Third Settlement / Port
Rule #9 Point Roads to Coasts or Desert
Rule #10 Don’t Be Greedy (7-8pt Spots Will Be Contested)
Rule #11 Free Road? Yes, Please
Rule #12 Same Numbers = Feast or Famine
Rule #16 When First, Check Edges
Rule #17 When Third, Take Rare Resources
Rule #18 When Third, Predict Fourth
Rule #19 When Fourth, Take Best Production
Rule #20 When Second, Predict Last
Gameplay
Rule #21 Know Thyself: Army or Road?
Rule #22 Know Others: Army or Road?
Rule #23 Track Army & Road Progress
Rule #24 Largest Army Better Than Longest Road
Rule #25 Build Sooner / Take Bird in the Hand
Rule #26 Spread Out Production
Rule #27 Avoid Confrontations
Rule #28 Get a Port
Rule #29 Don’t Make Yourself a Target
Rule #30 When Ahead, Buy Dev. Cards
Rule #31 When Behind, Build Cities
Rule #32 Avoid Taking Army Too Early
Rule #33 Never Take Army Too Late
Rule #34 Build a City Before Maxing Out Settlements
Rule #35 Take Longest Road as Late as Possible
Rule #36 Know Your Win Condition(s)
Rule #37 Know Opponents’ Win Conditions
Development Cards
Rule #41 Play Knights Before Rolling (Except If Holding 7 Cards)
Rule #42 Save Monopoly for the End
Rule #43 Beware of Monopoly
Rule #44 Road Building? Plan Ahead
Rule #45 Save Invention for Rare Resources
Rule #46 Victory Points? Just Build
Rule #47 Track Dev. Cards Remaining
Trading (General)
Rule #51 Trade to Build Now or Soon
Rule #52 Trade for Rare Resources
Rule #53 Trade with Trailing Players
Rule #54 Trade Tightly with the Leader
Trading (On Your Turn)
Rule #61 Trade Before Building
Rule #62 Almost a Coin Flip (48%), 7s Won’t Roll (4P)
Trading (On Opponents’ Turn)
Rule #66 Trade Tightly When Opp. Needs Trade to Build
Rule #67 Trade Tightly When Opp. Holds Many Cards
Rule #68 Avoid Trades When Opp. Has 6+ Points
Rule #69 Demand Multiple Cards When You Hold 7+ Cards
Robber
Rule #71 Block/Rob the (Real) Leader
Rule #72 Block Resources You Produce
Rule #73 Unfair Robber? Play Tit for Tat
Rule #74 Racing? Rob & Block What He Needs to Win Race
Table Management
Rule #81 Table Talk Works
Rule #82 Don’t Be a Jerk
Rule #83 Don’t Show-Off
Situational
Rule #91 Low Ore, Ports are King
Rule #100 Break Rules as Needed
Followed just the first set of rules and FINALLY beat a level on Catan for switch! I literally can’t Thank you enough. I was getting sooooo frustrated!
Nice work! Some rules are a bit cryptic for the sake of brevity, but often it's enough to nudge you in the right direction. Placement is absolutely the most important decision in the game, so good plan to work on that first.
I wanna parrot the op and recommend checking out some of that dudes videos. I think the most important thing to learn is important settlement placement and knowing your route to victory (whether it’s with longest road or largest army).
Also, I think table talk is very important in this game. If you can start to recognize when someone is pulling ahead, you may be able to get the table to turn on them. Example : someone has 5 points, 2 revealed army cards and 3 hidden development cards. Realistically, at least one is an army, giving them 2 more points, and the unrevealed cards are probably worth at least one point meaning this player effectively has 8 points (or more). And when someone is that close to winning, no one should trade with them unless the trade lets them win immediately after the trade.
Well, first thing to know is that numbers closest to 7 on the board are most ideal. There won't be a 7, ofc, since that is the robber's number. But statistically speaking, for two dice the most likely numbers to come up are 5, 6, 7, 8, and 9. So try to make sure to put settlements on 5, 6, 8, or 9.
The fortunate thing is that Catan puts dots on each number representing how many times that number should statistically be rolled every 36 rolls. So the best spots to put a settlement will be on spots with three numbers that have more dots than any other combination of three hexes on the board. Edit: Having three hexes, for example, that have a total of 13 dots between them is insanely good. Aim for at least 10 dots or more.
Now, secondly, I would put importance on wheat in particular. It's used for building more settlements, advancing cities, and getting development cards. Imo, it's the most important resource for that reason since it's the only resource that appears on three out of four* things that have a potential or guarantee to get you victory points. Plus settlements and cities also help you collect more resources.
So if there is a wheat hex with 5, 6, 8, or 9, that should be your highest priority to put a starting settlement on.
Thirdly, development cards shouldn't be underestimated. In addition to having a chance for victory points, they can also get you more resources. I think a lot of people underestimate them. Granted, they're not as good as getting another settlement or city though, as those are guaranteed victory points plus giving you a stronger economic position. But often you may find yourself without the resources to build them, as they are kinda pricey.
Finally, dont underestimate the strategy of specializing in a resource and having a 2:1 port for that resource... This is actually very powerful often times as it means you probably no longer need to rely on trades with other players anymore and it means you'll more easily get resources you need at the right time. Too often in Catan do people not get the resources they need at the right time lol. So having that trade advantage is very helpful to kinda guarantee you get what you need in your own time table.
Edit: Corrected auto-correct errors and other spelling/grammar mistakes.
Edit 2 *I initially forgot about having longest road(I had wrote wheat was involved in all victory point gathering). There's no wheat in road building ofc.
What do you mean by
> The fortunate thing is that Catan puts dots on each number representing how many times that number should statistically be rolled every 36 rolls.
Our copy of Catan does not have it, is that something from newer versions?
I haven't played in a long time but I think the discussion on Catan by the Game Brain Podcast could really help. It's episode "Round 2: Extra Turn".
I don't think this is a very good strategy. If you're using ports you aren't being very efficient with your cards. If you're relying on only sheep and the sheep port to trade for the others you are going to need twice as many cards as your opponents to beat them. Every city you build costs 10 cards while it only costs your opponents 5 cards.
Sure, you can get lucky with rolls and win. But it won't happen very often.
In addition to the above, take a look at your current game play. Some people tend to approach the game the same way every time, thinking: “this is the best strategy.”
Mix it up. Play a few games where you focus on cards. Play another set where you focus on getting the largest army or longest road.
Personally, I pick spots such that I try to spread the numbers out so that I get a resource every time the dice is rolled. . .
Oh hey, you were the guest speaker with Jesse. I really enjoyed hearing you guys talk about Catan strategy. I had completely written off Catan until I heard you two talk about it more and then I immediately wanted to try it again to try and implement some of your strategies.
Ore and brick only have 3 tiles.
It is really hard to gain control of those two.
If I can get those in the beginning with wheat do you think I’d have a good setup?
I'm going to add a couple of things the first poster didn't.
It is important to be sure that with your first settlement locations you will have expansion opportunities. Tiles closer to the center will be more likely to be cut off than tiles further out. The more players there are, the more likely you are to get penned in by other players. If there is a great tile with great numbers, by all means grab it, but be sure that at least one of your two settlements is relatively safe from being cut off.
Trade. Trade. Trade. And trade. Every time 2 players trade, they both are improving their situation. That means whenever you aren't involved in a trade, two people have just gained ground while you're sitting still. If a trade makes any sense, try to be involved in it. And take every opportunity on your turn to improve your hand by trading.
Cities have a numbers advantage over new settlements. Think about it. Would you rather double the output of your best settlement, or add another settlement that's the 9th or 10th best location on the board? Settlements do have benefits of opening up the chance for new goods or adding ports, but the benefits are much more situational. And obviously sometimes you just have settlement goods and not city goods available to you.
There are 3(ish) main strategies.
It''s important to let the board tell you which is best and not go in with a predetermined idea of what to do. I believe that your very first settlement should generally be the best available spot on the board (most pips) or within 1 pip of that number. I would only vary from the best pip totals if they were too limiting (the best numbers on the same good type, great numbers but too many sheep). Once you've picked the best spot, your second spot should help determine your strategy and shore up any weaknesses with your first (if there are any). Think about the 3 ways to go about winning, the goods you have on the first settlement, and pick your second to align best to one of the strategies and cover your weak spots. It should give you expansion opportunities if your first spot is surrounded. It should give you decent access to goods you don't already have but will need for your strat. It can give you proximity to a port that aligns to your goods.
Just comment your username below and I will try to set up a game sometime :)
Also try out colonist.io. I've found that one better
We play a lot of games on this discord like cards against humanities and scribble io
Anyone can join
Wait there’s one online?? I’d love to play
Yo I'm in
“No, you can’t have a settlement between your roads for longest- hold, let’s ask Reddit 😡”
Who put the robber on his hex????
Criminal I tell you.
Why is no one talking about the cat?
That's a hilarious picture taken.
I love this transfer to 3D. Very subtle and homogenous with the same map. HEALTHY ENVY!
Did Slippers re-roll the die again?
Yo where can i find people to play this game and does anyone wanna play, none of my friends own tts and none of my friends knows what that game is and im like bruh
TTS is currently on sale if you're good at putting in a sales pitch towards them ;).
Also, if you're looking for people to play, feel free to shoot me a DM!
You might want to give this a go. It's a free browser based version of catan that seems to work alright (better than Catan Universe, apparently).
Edit: found this on the catan subreddit. It's a discord dedicated to catan on TTS. On pressing the link it seems it's not working, but maybe there's a solution to it on the catan subreddit
How to play Settlers of Catan
Here’s a quick guide on how to play Settlers of Catan:
Board Layout:
Initial Placement:
Turn Sequence:
Robber:
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