TL;DR Uno is a card game where players aim to be the first to play all their cards by matching colors or numbers, with various action cards adding twists. House rules often vary.
Basic Rules of Uno
Uno is played with a deck consisting of four colored suits (red, green, blue, yellow), each numbered from 0 to 9, along with special action cards: Skip, Reverse, Draw Two, Wild, and Wild Draw Four [5]. Players take turns matching a card from their hand to the top card of the discard pile by color or number. If unable to match, they must draw a card from the deck. The goal is to be the first to play all your cards, shouting "Uno" when you have one card left
[2:1].
Special Action Cards
Action cards add strategic elements to the game. The Skip card skips the next player's turn, Reverse changes the direction of play, Draw Two forces the next player to draw two cards, Wild allows the player to choose the next color, and Wild Draw Four lets the player choose the color while forcing the next player to draw four cards [5]. Some versions include additional cards like Wild Draw Six or Wild Draw Ten, adding complexity
[5:1].
House Rules and Variations
Uno is known for its flexibility with house rules. Many players stack Draw cards, allowing them to pass the accumulated penalty to the next player [3:3]
[3:5]. While official rules typically do not allow stacking, many enjoy this variation for its chaotic fun
[3:8]. Scoring can also vary; some players keep score based on the cards left in opponents' hands, though this is less common
[2:4]
[2:12].
Strategies
Strategic play involves holding onto powerful cards like +2 or +4 until needed, or using them as a final card to win [2:9]. Players may also try to remember which high-value cards have been played to anticipate opponents' moves
[2:10]. Flipping between phases in games like Uno Flip adds another layer of strategy
[5:1].
Resources for Learning
For those new to Uno or looking to clarify rules, instruction manuals and video tutorials are available online [1:2]
[1:3]. These resources can help understand both official rules and popular variations. Additionally, digital versions of Uno offer interactive ways to learn and play the game
[3:1].
I see this is a bit different from the usual uno
I strongly believe this is the instruction manual for this game.
This video explains things quite well about the game.
I remember watching a tutorial on YT and then filling in the blancks with the instruction booklet.
Not an Uno BTW. This might be shocking to some, but yes, Mattel also made non-Uno games.
I dunno what lying liar made this up, but it's all wrong. No one in the history of Uno has ever kept score or counted points after a hand. Never.
Yeah, I have never played Uno using points. My little family plays all of the time. The only counting that we do is maybe when someone knows that all of the Wild +4 in the deck have been played, and that's more from curiousity.
It may be true that no one plays with that mechanic, but it has definitely been an official rule in the past. May still be. I clearly recall in 1980’s UNO that there was an advantage to dumping “action” cards (eg. Wild, Reverse) and then higher numeric value cards (eg: 8, 9) before low numeric value cards, so that if you fail to win that round, you’ve minimized your accumulated points as much as possible, positioning you better to win over the course of a multiple-round series.
In the aughts, there was also a rule added where a player would be penalized with a “draw 2 cards” pull from the deck if the told an opponent what/how to play their cards. Most people didn’t know about that one either, but it was in the card pack instruction booklet. That rule has been discontinued.
This rules summary is, however, missing another real, current rule that no one plays with: the restrictions on playing a “Draw 4 Wild” card, and the “challenge” option for players who suspect an opponent has illegally played a Draw 4 Wild card. I think this rule is a relatively newer one - I don’t recall it from my UNO initiation 40+ years ago.
My family do that. I know there's a complicated way of doing it, but we just keep a simple score by counting the card numbers.
Yeah we do that. It’s ads a lot of depth since even if you aren’t worried about winning you will try to unload cards so as to not benefit the winner too much.
I've played a lot of games with keeping a count score. It's good if you know you'll be playing a bunch of games and want to have a way to see who won the night.
It also mixes up some strategies other than "win this current game", like you want to get the +4 wild out even if it costs you the game, because in the long run it'll help your score.
Yeah, I don’t think you know how to play Uno.
No, the next player draws 2 or 4 but doesn’t play a card. The following player can then play a draw 2 on a draw 2 since they match.
Enjoying a far more fair and balanced game. I get that its funny to say "Haha, Greg is at the end of our +2 chain, now Greg has to draw 18 cards!" but now Greg is upset, has a massive hand he will never be able to play out unless everyone else gets hit again (statistically unlikely unless you have to reshuffle the discard). The other players now have weaker hands and cant respond to threats like other players about to go out, so you end up with a late game consisting of piddly little tit for tat actions. Also, it will most likely extend the game if the variance is off (like now greg has all the greens except for like 3, and everyone is trying to dump their other colors, but cant cause they keep getting stuck on green), or you will do this +2 chain again, have to shuffle the discard into the draw, then you are back at one unless someone is able to finally go out on a luck hand that lets them avoid this nonsense.
I dont want long games with big swings, or worse, games that drag on between three people cause they cant get each other out. I want a lot of little games where I have choices and options, where I don't get bombed into the stone age by players who think that they are "playing smart" by holding multiple draw cards and waiting for a possible chain instead of pinging their neighbors who have a better state.
Ultimately I hate how insufferable the people who play with draw chains are when you point out its not in the rules. That this is the ONLY WAY to play and HOW DARE I point out the official rules, not even insist on them, just point out that its not the intended way to play. Players who think they are so much better because random chance gave them a hand that allowed them to dodge the chain that just took their neighbor out of the game, a neighbor who now knows their chance of winning is a long shot, but cant quit because that's not allowed.
If you enjoy playing the way the rules are, great! if you enjoy playing with house rules, also great! Just have the conversation before you start so everyone knows and maybe try it a different way every now and then to see how your group likes it.
Nothing quite like everyone conspiring silently to drop +12 on the player with one card left.
Which is why pro strat is to keep +2 cards or a +4 wild as your final card. Barring that, a wild card.
This summary is missing some rules that restrict the play of the Draw 4 Wild card, and the “challenge” rule for calling out suspected violation of those restrictions.
I aint no Uno expert, so correct me if I’m wrong, but I’m pretty sure you can stack a +4 on a +4.
It depends on the rules set that you are following. My guess is that the “official” rules don’t allow that.
Well there are some sort of official rules where you can do it because you can do it on the steam version of uno
I mean you totally can, but that doesn't pass +8 onto the next person.
Player A puts down a +4, Player B draws 4 and their turn is skipped, player C puts down another +4, Player A's draws 4 and their turn is skipped, player B starts their turn.
Yeah but what sort of daft prick do you have to be to follow the offocial rules
Loved it when it went +2, the next went +2, then +2 +4 +4 +4 +4 and the person without the +4 had to draw 22 cards. We've played various house rules but stacking the draw cards was always in play. Wtf is this shit about stacking a +2 on top of a wild +4??
I'm pretty sure I've been playing uno longer than uno's social media guy has been alive so that guy don't know shit
And apparently you don't now how to read because the rules have not changed since 1971.
Not my fault the guy that wrote the rules didn't know how to play the game right.
Pretty sure house rules means you can play any card game however the fuck you want in your own house.
Lol
Doesn't the UNO video game (Xbox, at least) let you stack +4's?
What rules of Uno do they abide by?
Set Up Standard Uno deck: Take 0 to 9 of each colour 2 Skip of each colour 1 Reverse of each colour 2 Draw 2 of each colour 4 Wild 4 Wild Draw 4 Blank Cards for custom.
Every Card from the Uno Flip deck (to make sure every flip card exists in both the phases/sides)
No Mercy Deck: 0 to 9 of each colour 1 Skip Everyone of each colour 1 Reverse of each colour 1 Draw 4 of each colour 4 Colour Roulette 4 Wild Draw 6 4 Wild Draw 10 4 Wild Reverse Draw 4
Place the standard Uno cards and the Light Side of Flip cards face down, and Uno No Mercy cards face up on the Draw pile and shuffle.
This way, when the Light phase begins, you can only play the standard Uno cards and the Light Side of Flip cards. You can not play No Mercy cards during this phase.
Deal [your choice] amount of cards to each player.
Play The Light begins, and you can play the Light Side of Flip or standard Uno cards.
When you play a Flip card, just like in Uno Flip, flip the Draw pile, Discard pile, and your hand. Now the Dark phase begins.
In this phase, you can only play the No Mercy and the Dark Side of Flip cards. Plus, the Uno Spectrum rules apply now. You can no longer play the Standard Uno cards until the game is flipped back to the light phase using another Flip card.
If you only have No Mercy cards during the light phase, or Standard Uno cards during the dark phase, you must draw a card.
Win Condition Ranking System:- Losing Cards: Order of losing all of their cards is the order of ranking. i.e, the first one to lose their cards is deemed as first, and so on.
Mercy: If A player has/gets 25 cards or more, they are eliminated from the game. Mercy is active during both of the phases. The order of elimination is the order of the ranking from the bottom. i.e, the first one to get eliminated comes last, and the next one is the penultimate.
Rules: Game goes on until one of the two final players lose all of their cards or gets eliminated.
0's Pass and 7's Swap only apply during the Dark phase, and only to No Mercy cards.
Discard Colour can also discard its adjacent colour on the Spectrum, but ONLY one colour at a time. e.g: Discard Yellow can Discard Orange or Green as well. So technically Green, Yellow, Orange and Teal have 4 Discard colour card.
House Rules: Stacking
You are free to add or remove cards according to your choice, and are free to add any house rules as well.
If you guys have any more ideas, please let me know so that I can enjoy them as well :)
tldr: Combining the mechanics of Uno Flip, No Mercy and Full Spectrum.
Yess this is almost what Uno Infinity is!
I don't think Infinity has a Flip mechanic.
Oh, I will go check that out!
Also, the eliminated players' hand must only be reshuffled once the Draw deck has been emptied, with the Discard pile.
Basic game strategies that came to mind:-
Aim for Flip cards, as you can play those cards in both the phases.
Skip Everyone: Save them, and use them when you are rid of all your Standard cards and play it.
Ultimate Kill: Stack Draw cards to forcefully eliminate 1 player so that the game ends quicker.
If you got any more ideas, feel free to share.
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not an antimeme lmao
Those are custom wild cards, not uno dare cards, so while this is possible it's highly unlikely, it'd probably be something related to uno itsself
This is how it feels everytime
This is how it feels on a competitive level
This is another one of my personal cards, I call it "Surprise".
What it does is that, after playing this card, each player, starting from the user, must take out a "Surprise Token" from the "Bag of Surprises". Each player then take turns performing the action indicated on the token they have drawn before discarding them back into the bag.
The actions on the tokens are as follows:
• -2: Discard any two cards from your hand • +4: Draw four cards • Discard Red: Discard all of your red cards • Discard Yellow: Discard all of your yellow cards • Discard Green: Discard all of your green cards • Discard Blue: Discard all of your blue cards • Draw Red: Draw until you get a red card • Draw Yellow: Draw until you get a yellow card • Draw Green: Draw until you get a green card • Draw Blue: Draw until you get a blue card • Number Tornado: Discard all of your number cards • Trick: Gains the Trick Effect • Reveal: Reveal all of your cards • UNO!: Discard all your cards and leave only one on your hand
For the full details on Trick, i'll leave a link here for reference: https://www.reddit.com/r/unocardgame/s/GERhF7OXzs
Even if you're the user of the card, you can still draw up a bad token, while others can be so lucky, so it's more of a "use at your own risk" type of card, but if you don't mind the surprises, then this can be a very fun card to use.
My setup for Surprise is kinda too much, but I love being extra haha. If you want to recreate this in a cheaper and easier alternative, you can try using paper strips, write down the actions on each strip, roll them up, and put them all in a small box or basket or any container you have.
I didn't understand how the "Trick" token works
Well, it is kind of a complicated one, but I'll try to make it simpler.
When a player gets the TRICK Token from Surprise, that player then gains the TRICK EFFECT. Basically what this effect does is that when that player has managed to discard all of their cards, the effect then triggers, making that player draw back 4 new cards (tho I nerfed it down to 3 in our plays recently since it's kinda OP). Think of it as an anti-win effect that passively triggers. After the effect has been triggered, the effect will then be removed from that player.
If you want, you can make up your own mechanic for it, this is just for my setups.
Got it! Thanks for clarifying my doubt!
Do basically uno Spin...got it.
Not quite. Everyone "spins" after this is played, and can't land on the same result someone else already landed on during this pass.
I love this
How do you make the cards and the chips?
Thanks!
As for the cards, I printed the designs on some sticker paper and stuck them to some actual uno cards. For the tokens, I also printed the designs on some sticker paper, then stuck them to some black tokens. I used to use an illustration board for my Draw Tokens before, but now that I was able to buy these black plastic tokens, making the components is much easier now.
I wanna print it
The design for the card should be in this drive
https://drive.google.com/drive/folders/1EzuTiJDVfcogH2juFM0ddCBHwBg-U4NM
Thanks
UNO and monopoly are probably the two games where people most often play with house rules without knowing how the actual game even works.
Uno should have made the cards clearer if they wanted to hide sneaky rules
Cause they're not fun to play with the actual rules. Did you know official rules state that a 7 card can act as a swap hands card, and a 0 card can make all hands rotate around the table? That sounds like utter suck.
Even the fucking Online Uno game follows the stack +4 rule so shut up
I guess I must be one of the few people that didn't play with the stacking rule growing up, my family always played the way UNO is talking about. I'm baffled
The only rules of Uno are whatever you can convince the other players the rules are.
One time in high school we had like 7 players at the table and literally everyone started cheating and trading cards around like it was the black market just to fuck over the player that went after you. That was the most fun uno game I’ve ever played.
once i got caught putting 3 cards in place of one, and said i thought that was allowed. it became a new rule; if you can sneak more than 1 card in without being noticed, then that’s that, but if you get caught, you draw as many as you placed + 1
I played with a Chinese guy, a Canadian and a German. we all had different rules and it was terrible lol the German and Chinese said you need to say UNO each time if you have less then 5 cards. they don't even know what uno means
UNO should just embrace that their game is like 70% house rules at this point. Just release a new edition where the rulebook is just “Here’s the objective of the game. Here’s your cards. Do whatever the hell you want.”
UNO did something along these lines, there is that one edition with the "Custom Cards" and you write down a punishment on it, kind of like the "call your EX or draw 25" meme
The real rules are so much better for Monopoly.
It's a decently quick game with the real rules. But people are morons and add random junk like Free Parking Money that drag the game out hours.
Did you place a trap card face down
No, i forgot that you can put card of the same color on top of each other, i only remember the numbers (hope this makes sense)
I feel you…. I forget the meaning of words mid sentence after writing something, and spend a very long time in a panicked confusion until I remember that I am, in fact, very familiar with that word. It can be a word as simple at “that”! It scares me so much that it happens to me, in addition to the fear that I feel during the occurrence of that. I am also a bit dyslexic, so that definitely plays a factor as well.
Poor you! I forget words too, especially now when I'm translating stuff at the job.
I would've won actually if i didn't forget the rules, I'm great at uno
How to play Uno
Here’s a quick guide on how to play Uno:
Be the first player to score 500 points by getting rid of all your cards in each round.
When you have only one card left, you must shout "Uno!" If another player catches you not saying it, you must draw two cards as a penalty.
The round ends when a player has no cards left. Points are scored based on the cards remaining in opponents' hands:
Continue playing rounds until a player reaches 500 points.
Enjoy your game of Uno!
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