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How to Reduce App Size

GigaBrain scanned 173 comments to find you 80 relevant comments from 10 relevant discussions.
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How to Reduce Android App Size? (Currently 115 MB)
r/androiddev • 1
Flutter app too large.
r/flutterhelp • 2
How to reduce ios app's size
r/iOSProgramming • 3
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How to Reduce App Size

Reducing app size is a common challenge faced by developers across different platforms. Here are some strategies and best practices gathered from various discussions that can help you minimize your app's footprint.

Analyze and Optimize Resources

One of the first steps in reducing app size is to analyze what's taking up space. Tools like Android Studio's APK Analyzer can help identify large resources or unnecessary files [1:1]. For images, consider using formats like WebP instead of PNGs, which offer better compression without losing quality [1:2]. Additionally, removing duplicate or unused resources can significantly reduce size, as seen when one developer reduced their app from 115 MB to 22 MB by cleaning up asset folders [1:3].

Code Shrinking and Optimization

Enabling code shrinking tools like R8 or ProGuard is essential for removing unused code and optimizing the remaining code [1:5], [2:6]. These tools help strip out unnecessary parts of libraries and dependencies, which can contribute significantly to app size. In iOS development, similar principles apply, such as enabling symbol stripping and removing redundant architectures [3:3].

Use App Bundles

Switching from APKs to App Bundles (AAB) can reduce download sizes by delivering only the necessary components for a user's device configuration [1:9], [4:4]. This approach ensures that users download only the code and resources they need, rather than a one-size-fits-all package.

Manage Third-Party Libraries

Third-party libraries can bloat app size, especially if they include features you don't use. Consider building custom solutions for specific functionalities or choosing lighter alternatives [3:1], [3:4]. If certain libraries are indispensable, ensure they're optimized and stripped of unnecessary components [3:5].

Deferred Components and On-Demand Resources

For apps with large assets, consider loading them on demand rather than bundling them with the app. This strategy is particularly useful for media files like images, videos, or audio [3:2]. Flutter offers deferred components, which allow parts of the app to be downloaded as needed [2:8].

Platform-Specific Considerations

Each platform has unique considerations. For instance, React Native apps can see significant size reductions by targeting specific architectures and using app bundles [4:2], [4:5]. Similarly, ensuring proper configurations for Android and iOS can prevent unnecessary bloat [5:1].

By following these strategies, developers can effectively manage and reduce their app sizes, resulting in faster downloads, improved performance, and a better user experience.

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Source Threads

POST SUMMARY • [1]

Summarize

How to Reduce Android App Size? (Currently 115 MB)

Posted by One-Blackberry5461 · in r/androiddev · 3 months ago
6 upvotes on reddit
12 replies
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ORIGINAL POST

Hi I'm currently developing an Android app, and the APK/AAB size has reached around 115 MB, which is way more than I expected.

I'm looking for effective ways to reduce the app size. Can anyone suggest some best practices to reduce the final app size?

12 replies
G
GiacaLustra · 3 months ago

Nowadays raw APK size isn't an interesting metric. You want to look at the download and install size from Google Play.

Anyway, here are a couple low handing fruits:

  • Use Apk analyzer to look at what you have inside the apk. Likely there are a bunch of resources that you can optimize: convert images from png to web is a easy and effective change
  • Make sure you use R8 to shrink your code
11 upvotes on reddit
One-Blackberry5461 · OP · 3 months ago

Thanks for the information. I noticed the real problem is that there are multiple replica folders inside the assets folder and a bunch of unwanted or unused resources increase the APK size .

The app size is now 22 MBs once again thanks for everyone ✌️

7 upvotes on reddit
One-Blackberry5461 · OP · 3 months ago

Thanks I will definitely check with the APK Analyzer to see what’s taking up space and R8 is properly enabled to shrink the code

1 upvotes on reddit
CyberSjoeter · 3 months ago

Also use app bundle to publish so it can reduce download size based upon the users device and local context.

3 upvotes on reddit
One-Blackberry5461 · OP · 3 months ago

I'm currently using an APK, but I will switch to App Bundle for publishing. Thanks

1 upvotes on reddit
One-Blackberry5461 · OP · 3 months ago

I noticed the real problem is that there are multiple replica folders inside the assets folder. I have deleted them now the app size is reduced to 22mb.

The release version is 22mb. Thanks everyone

3 upvotes on reddit
qaywsxedcjdmjfmdn · 3 months ago

debug version is always a lot larger then the release one, just so you know for the future ones

4 upvotes on reddit
One-Program6244 · 3 months ago

First place I would look would be the resources. Any videos or large graphics files there?

Consider downloading or streaming them on demand if required.

Format of graphics? Are SVGs suitable instead of png files?

16 upvotes on reddit
One-Blackberry5461 · OP · 3 months ago

Thanks for the suggestion. The app doesn't have any fancy images or videos, but it includes a large JSON file that's inside the app

7 upvotes on reddit
E
exiledAagito · 3 months ago

Large as in? 50 mb?

6 upvotes on reddit
Hellgod1224 · 3 months ago

use proguard

2 upvotes on reddit
techaheadcompany · 3 months ago

Hey! a huge app size is the WORST. I feel your pain! Here's the stuff that's actually helped me shrink my apps:

  1. Seriously, use Android Studio's "Analyze APK" (it's under "Build"). It's like figuring out what's taking up all the space in your closet. You might be surprised what you find!
  2. Try saving your photos as WebP. They look great and are usually smaller. Use a website like TinyPNG to make your photos even smaller.
  3. Find the "build.gradle" file (it's like a settings file). Make sure minifyEnabled true is turned on. It'll automatically get rid of unused code and stuff.
  4. Your app probably uses "add-ons" to do things. But some of them are HUGE! Do you really need them all?
  5. When you put your app on the Google Play Store, use "App Bundles." It helps Google Play make a smaller version of your app for each phone.

That's the gist of it! Don't stress too much about the details. Just focus on those main things, and you should see a difference. Good luck! You got this!

2 upvotes on reddit
See 12 replies
r/flutterhelp • [2]

Summarize

Flutter app too large.

Posted by Aggressive-Hawk-6489 · in r/flutterhelp · 1 month ago

How to reduce flutter app size.

I just made release apk of my app. Its 220mb😭. The assets are only 2 mb i have done shrink resources and minify enabled in the gradle file. I have used a lots of packages but all are important. What can I do to minimize the app size.?

6 upvotes on reddit
8 replies
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8 replies
Hubi522 · 1 month ago

Did you actually build the app or did you just measure the size of the debug build?

3 upvotes on reddit
Aggressive-Hawk-6489 · OP · 1 month ago

I used flutter build apk --release

1 upvotes on reddit
Aggressive-Hawk-6489 · OP · 1 month ago

I used flutter build apk --release

1 upvotes on reddit
sloroc2 · 1 month ago

WTF? I have been working on an app for quite some time now, I am running it as debug on my phone, and it is working quite well. Arey you guys telling me I won't be able to release it because it may be too large in file size?

1 upvotes on reddit
OkImprovement3930 · 1 month ago

-Go with app bundle it's version used with google play But in my opinion it's not logical the release be like 100 mp it's a game with a huge assets folder

2 upvotes on reddit
LeeroyYO · 1 month ago

I assume you've just built a debugger version.

If we are talking about Android sizes:

- A small app built in debug mode is about 176 MB and can be laggy on an older Android device.

- If you use split APKs for different abis, the app size is reduced to about 9–10 MB (https://docs.flutter.dev/deployment/android#build-an-apk).

- In production mode, the app uploaded to the Google Play Console is even smaller at 7.4 MB, but you need to build and upload an app bundle that's around 40-50 MB.

- After installation on a phone, the production version is about 18 MB, while your own build is about 22–24 MB.

* The "small app" has seven screens, a local database, and uses some native plugins and UI libraries. assets <500kb

5 upvotes on reddit
Aggressive-Hawk-6489 · OP · 1 month ago

Thanks for the information. The app has more than 7 i guess around 30+ and it still has more to go. Iam using third party sdks for messaging, audio calls, video calls. Image croppers and then hive data and many kore

2 upvotes on reddit
aliyark145 · 1 month ago

check this docs https://docs.flutter.dev/perf/deferred-components

1 upvotes on reddit
See 8 replies
r/iOSProgramming • [3]

Summarize

How to reduce ios app's size

Posted by LLIo6oH · in r/iOSProgramming · 5 years ago

Have an app (130mb in appstore)

the biggest part is a POD folder (100mb).

the most "heavier" pods are "Crashlitics", "DevToDev" and other important pods (around 40-50 Mb each)

&#x200B;

What can I do to reduce the size?

5 upvotes on reddit
9 replies
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9 replies
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lordzsolt · 5 years ago

Maybe start by measuring the binary size? Because the source code folder on your Mac does not correspond to what the user downloads.

The compiler strips a lot of fluff out already.

1 upvotes on reddit
LLIo6oH · OP · 5 years ago

>Maybe start by measuring the binary size? Because the source code folder on your Mac does not correspond to what the user downloads.The compiler strips a lot of fluff out already.

What steps can I do?

1 upvotes on reddit
amaroq137 · 5 years ago

I would --

  1. Archive a release .ipa
  2. Open it using grand perspective: http://grandperspectiv.sourceforge.net/
  3. Find the largest chunks and see if there's any way you can trim them down

Things to look out for are --

  1. Any media such as music/sound, or video, or image files that could be further compressed or offloaded to a CDN and downloaded at runtime
  2. 3rd party libraries that you can build out the functionality for on your own
2 upvotes on reddit
sond813 · 4 years ago

Those pods probably don't take up that much space on users devices because of app thinning and bitcode. You can strip out extra architectures, assets and bitcode to get a more accurate attribution per pod. There are likely many faster ways to reduce your app size like optimizing images, enabling symbol stripping and deleting duplicate files. I made a tool to show you what contributes to app size and automates finding some of these quick savings: https://www.emergetools.com

1 upvotes on reddit
C
covertchicken · 5 years ago

If you’re trying to reduce app size, don’t use third party libraries. They’re full of 90% fluff you probably don’t even use. Take the ideas and build your own utilities. Compress images, look into On-Demand Resources, or load data from the network at runtime.

Maybe keep Crashlytics, but the default crash reporting is decent, and much less privacy invasive. Especially since in the fall you’ll be required to fill out a privacy disclosure for any new app release/update, which details exactly what info your app (or any of its included frameworks) gathers from your users device. So anything google/Facebook-owned will probably add a lot of disclosures, most of which are probably unrelated to your core app’s features.

22 upvotes on reddit
LLIo6oH · OP · 5 years ago

What about analytics frameworks? I can't remove it from the app

1 upvotes on reddit
C
covertchicken · 5 years ago

Well if you can’t remove it, you really can’t reduce the size of those, just gonna have to leave it in

1 upvotes on reddit
LLIo6oH · OP · 5 years ago

First of all, Thanks everyone

But problem is still exist

The biggest piece of my app is a "Frameworks" folder

And as I told before most "heavier" pods are "Crashlitics", "DevToDev" and other important pods (around 40-50 Mb each)

I can't remove it or change with another one, cause need to see crashes in app and etc.

But how other apps use this frameworks and has just 30-40 Mb?

1 upvotes on reddit
[deleted] · 5 years ago

Ditch most of the libraries. I'm sure you can build the same app under 30Mb with the same functionality. Unless you have a lot of artwork.

1 upvotes on reddit
See 9 replies
r/expo • [4]

Summarize

The app is too large!

Posted by Sad-Marketing1944 · in r/expo · 8 days ago

I created one app with React native expo. It has just 6-7 screens. And the design is also simple not many assets. just api calls and displaying data. Now, after the release build application size is 82MB. Really, 82MB for a few screens!! Any solution for that?

20 upvotes on reddit
7 replies
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7 replies
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----Val---- · 8 days ago

Large apk size is due to building RN for all architectures (x86, x64, arm7, arm8)

You can reduce apk size by setting which target architectures you want in your eas.json

5 upvotes on reddit
These_Sand48 · 8 days ago

Don’t worry about that. When you’re deploying to the stores generate an aab or if you are using eas, expo will do that for you. After it’s published your app download size in the stores will be around 6 - 9mb

2 upvotes on reddit
These_Sand48 · 8 days ago

If you’re using a development build, you can enable proguard, it will shrink your bundle size too

1 upvotes on reddit
isavecats · 8 days ago

It's an apk, it will be big. An aab will be way smaller in size like maybe 10-20 MB or more based on app complexity and size.

1 upvotes on reddit
SilenceYous · 7 days ago

its important an app is efficient, but small or large i dont see the problem. Who really looks at the size of an app to decide whether to download it or not? no one., and in fact there is a case to make about not wanting people who look at the size, they are either cheap or techy, not great customers.

1 upvotes on reddit
Sad-Marketing1944 · OP · 7 days ago

Point to be noted

1 upvotes on reddit
J
jameside · 8 days ago

The doc titled Understanding app size explains:

> Why is my app so big? > >It probably isn't, actually! When examining the resulting artifact of a release build for an app, it's common for developers who are unfamiliar with native Android and iOS development to be surprised by the file size — it's usually much larger than they would expect for an app if they were to download it from an app store. This is not the actual size of your app, which will be distributed on app stores! > > ... > > Typically, what app developers care about the "download size" on the Play Store (what the users see in the store listing when they go to download the app). This will be the size of the APK that Google Play generates from your AAB, which is tailored to the user's device. > > The only truly accurate way to see what your final app size will be shipped to users is to upload your app to the stores and download it on a physical device. Google Play also provides a reliable estimate for the expected download size on your developer dashboard.

Also, Google changed the default for a setting called extractNativeLibs which increases APK/AAB sizes to improve runtime performance.

> React Native 0.73 bumped the Android minSdkVersion to 23. This had the side effect of changing the default value of extractNativeLibs to false. > > If set to false, your native libraries are stored uncompressed in the APK. Although your APK might be larger, your application loads faster because the libraries load directly from the APK at runtime.

9 upvotes on reddit
See 7 replies
r/KotlinMultiplatform • [5]

Summarize

Android release app so Big

Posted by Last-Ad-1035 · in r/KotlinMultiplatform · 1 month ago

My app on playstore has 67 mb, how can i reduce it or shrink it

4 upvotes on reddit
3 replies
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3 replies
a_lost_cake · 1 month ago

You can enable app optimization https://developer.android.com/topic/performance/app-optimization/enable-app-optimization

2 upvotes on reddit
lankybuck · 1 month ago

If min sdk is set to 30 or more I believe, you should enable legacy packaging.

1 upvotes on reddit
C
coffeemongrul · 1 month ago

I would first look at using apk analyzer to get a sense of what to go after. Don't include resources if they can be downloaded asynchronously, prefer vectors over images, enable app optimization to remove unnecessary code.

2 upvotes on reddit
See 3 replies
r/dotnet • [6]

Summarize

Microsoft.Windows.SDK.NET.dll doubling the size of our WPF app

Posted by emmafilet · in r/dotnet · 25 days ago

Hello,

Another dev and I built a WPF app for our organization and were told that, ideally, it should not be more than 20mb due to how updates work for all the other users. After some researching, we realized the main culprit is the .NET SDK assembly bloating the app size. We removed it from the published file and re-ran it, and everything seemed to be fine. However, when a user poked around it a little bit more, it ended up crashing on them.. and the Event Viewer blamed the SDK file being missing.

This one dll file doubles our app size, bringing it to 44mb. It's still very small in general terms, but for our company and the amount of internal programs we have, it needs to be as small as possible. Is there any workaround, or is this just how .NET 8+ works?

15 upvotes on reddit
11 replies
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11 replies
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pHpositivo · 25 days ago

That .dll contains the C# projections for the WinRT APIs from the Windows SDK. It's pulled in automatically when you target -windows10.0.XXXXX.0 in your TFM.

You have three options:

  • Remove the -windows10.0.XXXXX.0 TPM if you don't need it
  • Enable trimming to reduce binary size (most will be trimmed)
  • Stick with it

If you're on WPF, you might be out of luck.

17 upvotes on reddit
S
skizatch · 24 days ago

Trimming is definitely the answer. You can call out to illink directly in a post-build event and only trim the SDK DLL.

1 upvotes on reddit
the_inoffensive_man · 25 days ago

Yeah isn't that the thing that let's you implement progress bars on statusbar buttons, and auto-reload-on-reboot and other stuff like that? If they can give up on those features they can likely remove it.

3 upvotes on reddit
Key-Celebration-1481 · 25 days ago

> auto-reload-on-reboot

Can't speak to the other thing, but this part is easy to do with plain winapi

1 upvotes on reddit
A
allenasm · 25 days ago

Remove multi-language support. Seriously, try it and come back.

3 upvotes on reddit
emmafilet · OP · 24 days ago

do you mean removing all of the folders labeled es, fr, de, etc? i actually did remove those in an attempt to shrink it down as much as possible but it didn’t work. must be something else in there 😬 but good to know it’s not just a flaw of .NET 8

2 upvotes on reddit
A
allenasm · 24 days ago

Yes. It’s a little more complex than that as you have to set time build stuff. It took a DLL I was creating down from like 250mb to 15mb. Huge difference.

2 upvotes on reddit
xil987 · 23 days ago

Non manually you can specify in csproj

1 upvotes on reddit
No-Wheel2763 · 25 days ago

I guess if your machines already have the runtime installed you could use that. However keep in mind that you’ll have to ensure it is the correct version according to your application.

Maybe wasm could reduce it or DLL trimming?

3 upvotes on reddit
P
polaarbear · 25 days ago

If you don't bundle the runtime with the app, then you have to install and update it individually on every PC where the app runs.

24 upvotes on reddit
SessionIndependent17 · 24 days ago

Is there no deployment management tool used within the organization through which the SDK could be kept up to date as necessary on the workstations to meet your needs for your individual client users?

2 upvotes on reddit
See 11 replies
r/medicalschoolanki • [7]

Summarize

Settings to keep mobile app size down?

Posted by RDjss · in r/medicalschoolanki · 5 months ago

Anyone have tips for mobile app settings to keep the app from getting huge? Deleted 12GB Anki app (after clearing backups) to update my iOS. Reinstalled it’s now less than a gig. I guess I could just periodically delete and reinstall but figured you guys might have some insight. Thanks!

3 upvotes on reddit
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BrainRavens · 5 months ago

My initial impression is that, upon reinstalling, it's less than a gig because the media hasn't yet (fully) synced. If you have a large collection it's going to take up a large amount of space. That's probably not ultimately avoidable

1 upvotes on reddit
RDjss · OP · 5 months ago

Turns out this is it, exactly. Thanks!

1 upvotes on reddit
S
singaporesainz · 5 months ago

Maybe you could reduce backup frequency in Anki preferences > backup. Other than that it should all be media and things right? Have you synced after reinstalling and it’s still that small?

1 upvotes on reddit
RDjss · OP · 5 months ago

It’s not small anymore. It’s the media!

1 upvotes on reddit
See 4 replies
r/androiddev • [8]

Summarize

How to keep app and its .db separate, I have large .db file (110MB)

Posted by dinesh-suthar2022 · in r/androiddev · 4 months ago

Hi devs,

Kotlin developer here.
I have an app which has .db file embedded into app itself, but the .db file is too large 110MB and because of that my app size has increased significantly and it take too much time to download from play store.

To tackle this my idea is to keep app and .db file separate, host .db on cdn server and when app is installed, it downloads the db from cdn link

I even tried to compare the compression as follows:

app.db => 110MB (uncompressed)
app.db.gz => 32MB
app.7z => 13MB

I am wondering if I should use .7z compression or not

or you can suggest me the optimized way the currently industry players are using.

30 upvotes on reddit
12 replies
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Rush_B_Blyat · 4 months ago

Your suggested implementation is fine. It'd also help if you ever need to update your DB and refetch it from your app.

Android doesn't have native support for 7z compression. You'd need to bundle binaries in your app for support, which may defeat the purpose of saving bandwidth, depending on how large those binaries are.

I'd suggest just sticking with a zip file.

23 upvotes on reddit
SYtor · 4 months ago

Does it make sense to compress it? Since the apk itself is a zip already there might be not a lot of benefit of compressing it again

1 upvotes on reddit
C
carstenhag · 4 months ago

You can also use zip with 0 compression. I don't know what compression level android uses though.

1 upvotes on reddit
dinesh-suthar2022 · OP · 4 months ago

.zip or .gz ?

1 upvotes on reddit
M
mobimaks · 4 months ago

Bundle binaries in a feature delivery module and unload it once it is not longer needed. But you need to calculate how much space do you save during the initial download from Google Play https://developer.android.com/guide/playcore/feature-delivery/install-time#make-removable

2 upvotes on reddit
ptdn · 4 months ago

Previously, you would use obb for that, but now we uses play assets delivery. https://developer.android.com/guide/playcore/asset-delivery

14 upvotes on reddit
F
FunkyMuse · 4 months ago
  1. Create rest API so that the backend can serve portions of the DB?

  2. Use Google Play Asset Delivery

  3. Use your own CDN and upon install ask for step of the user to download the DB in background

12 upvotes on reddit
B
blue_cadet_3 · 4 months ago

Can I ask what is stored in the database, without giving away sensitive information, that you need 110MB of space on every user's device?

8 upvotes on reddit
dinesh-suthar2022 · OP · 4 months ago

That information I can't it give it here but the db is required to run the app offline with limited features.

1 upvotes on reddit
dinesh-suthar2022 · OP · 4 months ago

That information I can't it give it here but the db is required to run the app offline with limited features.

1 upvotes on reddit
B
blue_cadet_3 · 4 months ago

No worries, thanks for the info though. Another question, is this an internal app for an organization or a public app?

1 upvotes on reddit
H
Hulk5a · 4 months ago

Must you embed the db file? Can't you download it on first run?

1 upvotes on reddit
See 12 replies
r/programming • [9]

Summarize

Transition to using 16 KB page sizes for Android apps and games

Posted by ketralnis · in r/programming · 2 months ago
android-developers.googleblog.com
53 upvotes on reddit
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5 replies
Familiar-Level-261 · 2 months ago

...so are they basically killing compatibility for old apps ?

6 upvotes on reddit
xelrach · 2 months ago

"Starting November 1st 2025, all new apps and app updates that use native C/C++ code targeting Android 15+ devices submitted to Google Play must support 16 KB page sizes."

Nothing about breaking old releases, at least not yet.

34 upvotes on reddit
Familiar-Level-261 · 2 months ago

*points at pic showing 4KB page size apps won't work on 16KB page devices"

-25 upvotes on reddit
S
SkoomaDentist · 2 months ago

Why would an app even need to care beyond setting a bit in the app manifest (or whatever mechanism Android uses)?

0 upvotes on reddit
teo-tsirpanis · 2 months ago

I have already seen very old apps being blocked from installing in Google Play.

1 upvotes on reddit
See 5 replies
r/ArcBrowser • [10]

Summarize

Anyone know how to reduce the size of the app on iOS?

Posted by NoahDavidATL · in r/ArcBrowser · 1 year ago
post image

I cleared all the browsing data in the settings. I have nothing downloaded. Is the only solution to delete the app and reinstall?

i.redd.it
44 upvotes on reddit
9 replies
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A
aachen_ · 1 year ago

what do you have the “Archive Inactive Tabs” option set to?

12 gb is excessive. I only use arc on my phone, and my document and data is just over 1 GB.

22 upvotes on reddit
NoahDavidATL · OP · 1 year ago

One (1) Day.

7 upvotes on reddit
A
aykay55 · 1 year ago

How many downloads do you have under Files > On My iPhone > Arc Search > Downloads? I’d encourage you to double check to make sure there’s nothing located there

10 upvotes on reddit
NoahDavidATL · OP · 1 year ago

It’s empty.

2 upvotes on reddit
L
Lilgayeasye · 1 year ago

Holy smokes

6 upvotes on reddit
NoahDavidATL · OP · 1 year ago

I mean, I think I'm just going to uninstall and re-install. But this is only after maybe a month?

3 upvotes on reddit
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Lilgayeasye · 1 year ago

https://preview.redd.it/9cymehc5g67d1.jpeg?width=1290&format=pjpg&auto=webp&s=1a9ed4df34f95e044e0c0aadcfb871000cdf9608

2 upvotes on reddit
1nfin1tus · 1 year ago

https://preview.redd.it/8xdobaty277d1.jpeg?width=1170&format=pjpg&auto=webp&s=4f62ff5ed2453ea86ddaa1e9c5918f09dfb141ed

I’ve been using Arc Search since day one. Never reinstalled it. There’s clearly something wrong on your end 😅

3 upvotes on reddit
_Krille42 · 1 year ago

Mine was at 1.5GB.
Cleared browsing data, removed downloads and archive. Now .2GB

3 upvotes on reddit
See 9 replies

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AI Answer

🤖

how to reduce app size

Key Considerations for Reducing App Size

  1. Optimize Images and Assets:

    • Use image formats like WebP or SVG for better compression.
    • Compress images without losing quality using tools like TinyPNG or ImageOptim.
  2. Remove Unused Resources:

    • Audit your app to identify and remove any unused images, code, or libraries.
    • Use tools like ProGuard (for Android) or Xcode's built-in tools (for iOS) to strip out unused code.
  3. Use Code Minification:

    • Minify your code to reduce its size. This can be done using tools like UglifyJS for JavaScript or ProGuard for Android.
  4. Implement Dynamic Features:

    • For larger apps, consider using dynamic delivery features (like Android App Bundles) to allow users to download only the features they need.
  5. Optimize Dependencies:

    • Review third-party libraries and frameworks. Only include the necessary parts of libraries or consider lighter alternatives.
  6. Use Lazy Loading:

    • Implement lazy loading for resources that are not immediately needed at startup, which can help reduce the initial app size.
  7. Review Build Configurations:

    • Ensure that your build configurations are optimized for release builds, which can help strip out debug information and reduce size.

Recommendation: Start with image optimization and code minification, as these often yield the most significant size reductions with minimal effort. Regularly audit your app as you develop to keep the size manageable.

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