Introduction to House Rules
Uno is a game that can be easily modified with house rules to add variety and excitement. Many players find the standard rules too simple and enjoy creating their own variations to enhance the gameplay experience [1:2]. House rules can range from minor tweaks to completely new mechanics, making the game more fun or challenging depending on the group's preferences
[1:3].
Popular House Rule Variations
Several popular house rule variations have been mentioned across discussions. One common rule is the stacking of draw cards, which allows players to stack +2 or +4 cards to increase the penalty for the next player [3:2]. Another variation involves swapping hands when a 7 is played or rotating hands when a 0 is played
[3:3]. Some groups allow players to discard all cards of the same number when playing a number card, regardless of color
[3:2].
Unique and Unusual House Rules
Some house rules are quite unique and may not appeal to everyone. For example, one group has a rule where if a 4 is played, no one is allowed to talk until another 4 is played, with penalties for speaking out of turn [3:1]. These types of rules can add an extra layer of challenge but may not be enjoyable for all players
[3:4].
Resources for House Rules
For those interested in exploring different house rules, resources like the Uno House Rules Cheat Sheet by Lipsum provide a list of various house rules that players can try [4:1]. Additionally, some editions of Uno come with special house rules included in the instructions, offering official variations to the standard game
[5:1].
Creating Your Own House Rules
Players are encouraged to create their own house rules to suit their group's preferences. This can involve modifying existing rules or inventing entirely new ones. The key is to ensure that everyone agrees on the rules before starting the game to avoid confusion and ensure a fun experience for all participants [1:4].
I bought it thinking it was something different, now im not so sure how i feel about the actual rules.
As far as I'm concerned, I find the rules of UNO Classic really too simple and there isn't enough variety in Action and Wild cards, so UNO Home Rules is a very interesting option to modify or create rules... (more fun, harder, but also easier to play with children... or like a friend of mine does with a person with mental disabilities, she creates really simple rules for that person, allowing them to have fun...)
Haha the actual rules are just very simple. House rules make it more fun
I like the regular rules. If you want to play with house rules, go for it
There's an Uno edition named Uno House Rules. Pretty sure that's what OP is referrring to.
Here me out Uno: Show 'em no mercy and Uno: House rules If you are not aware, Uno: Show 'em no mercy is uno with plus 10s, pulls 6s, plus 4s are also reverses, and colored plus 4s Uno: House rules is uno with a wild that when played, allows the user to create a rule everyone has to follow (that's as far as I remember) This needs to be a real uno variant
I’m still waiting my uno no mercy flip
I found some templates, so it will probably be rather soon.
I was trying to play Uno with some people, but they had some bizzare - rules that made me drop - it after my 3rd Game.
To be fair, I'm a bit of a sore loser, and I even consider stacking +2's as a bit too much of a savage rule.
But These rules were bizzare bro-
Firstly, if someone plays a 4, no one is allowed to talk until another 4 is played. If anyone talks, they need to draw 2 cards. (Apparently, If a new person is playing who doesn't get the rule, and they start questioning it. After the four is played, the new player gets a pass, but other people can only talk. If it's to explain the rule, and anything then, they have to touch the discard pile to speak at all 🙄)
Secondly, if a 7 is played, everyone (including you) needs to slap the table with their hand, and the last person to do it has to draw 2 cards.
I felt the second one, especially kind of adds a bit too much stress to the whole game. It really means that you have to be on your guard at all times, which kind of sucks, because I've always considered Uno somewhat of a relaxing game that you can kind of zone out of until it's your turn. I guess that's just how I see it though.
Their third bizzare Rule was the main reason I had to stop playing though.
It was that you can straight up give your cards to other players, but it's not quite that simple.
You're technically only allowed to hand someone a card if it actually looks like they don't have anything to play and they're about to draw one. But, you don't actually have to give them a card that would actually help them. You can simply offer one of your card space band, but once they take it and see what it is, they can't give it back.
I get that for other people, Uno I guess has always been a bit of a savage Game. (I guess Uno: No Mercy exists for a reason), But I felt this rules kind of took things a little bit too far. It didn't help that there was someone in the game who handed me a card and it turned out to not be something I needed, but it seemed like every time that they offered a card to someone else from that point onward, it Was what they needed. Kind of hard for me to not take it personally.
I dunno. I just left these rules were kind of whack, but I'm wondering if anyone here is familiar with them. Maybe they're used more commonly than I thought, and I've just never heard of them before
I've heard of the first two house rules. There were also some that made it into custom action cards. I personally find them wacky but eh, just not my cup of tea I guess. But with the third one, that's my first time hearing about it.
In our case, aside from draw stacking, a house rule that became the "new normal" in our group is that when a player plays a number card, they get to discard along all of their cards that also have the same number on it, regardless of color. It makes a single session decently easier to finish, especially in our case where we add custom cards and make things chaotic, but fun.
I guess if people agreed to the house rules before actually playing, there would be no problem with that, but in your case, it really seems like the house rules were only brought up when it is actually in play and you're at a disadvantage because you're not aware of them. The last one really took me out. It seems like everyone was against you, taking advantage of your unawareness(?) of their custom house rules. I can see why you would take this personally, I'd get annoyed too haha. It would be a bit okay if they were being fair about the third house rule, especially with you being new to it.
Those are some wild rules. They don’t even sound fun. My group plays where if you play a 7, you have to swap hands with someone else you choose. And if anyone plays a 0, everyone passes their hand to the next player in a circle.
Glad to hear someone agrees with me! Yeah, those sound like Much better rules
You can find more information about these rules here...
Zero-Pass Rule: https://matteluno.fandom.com/wiki/Zero_Pass_Modifier
Seven-Swap Rule: https://matteluno.fandom.com/wiki/Seven_Swap_Modifier
My work colleague, when she plays with children, uses rules similar to those you mention in your question. Here are some examples of rules with which she plays with the children...
Example: when a red card is played, everyone must be silent until another red card is played.
Example: If after drawing you still cannot play, you must go around the table on one foot.
Example: When a player plays a 3, the next player must spin around three times. If they forget to do it, they must draw 3 cards...
She has many personal rules like these to play with the children...
The second rule you mention reminds me of UNO Spin, where when the wheel lands on Spin, the first player to say Spin gets to discard a card... https://matteluno.fandom.com/wiki/Uno_Spin
The third rule you mention reminds me of Jump in, where a player can play a card on the discard pile without waiting for their turn if it is perfectly identical... Https://matteluno.fandom.com/wiki/Jump-In, but in your case, it seems that this can only happen if a player cannot play and is about to draw a card...
All these rules clearly demonstrate how house rules can be very fun for some and much less so for others. This is why it is always important to agree beforehand before starting a game, especially with players we are not used to playing with...
And for most people, the rules are always more fun when it's others who lose... hahahah! I believe we are all the same on this subject.
Those rules don't sound like fun to me. I like some semi-crazy stuff, but "no talking", slapping cards, changing seats, and stuff that's not focused on the cards themselves aren't my cup of tea.
What even is the point of the 3rd rule? There's literally no situation where accepting a card from an opponent would be an advantage over drawing.
The Uno House Rules Cheat Sheet was released by Lipsum on Cheatography. Here's how they described it:
A list of some house rules in Uno because why not Also a few official rules (italicized) that I often see people overlook Print one out and check the rules your group agrees on.
This particular set, copyright 2007. With the tags "$3 off other Uno games coupon inside", and "Includes special house rules", on the box.
Does anyone have this particular set? If so, I really want to know what its instructions manual looks like, and what are the "Special house rules" that are mentioned on the box.
Looking up the instructions by the product number on the box gives this:
https://service.mattel.com/us/productDetail.aspx?prodno=41940&siteid=27
Instructions:
https://service.mattel.com/instruction_sheets/41940-Wild.pdf
Yeah, I've seen that. But just in case, it'd be nice if somebody had that exact box, to see what its own instructions are really like...
i mean you rarely see that in other games but in uno everyone has their own rules
some have rules on throwing+4 and +2 some have rules on skipping turns etc
My friends and I play by +2 cannot go on a +4 but a +4 can go on top of a +2, play a 7 and you switch your hand with someone else, play a 0 everyone’s hand is moved to whichever way the game is going, also we have the one where you can play multiple cards if they are the same number not not same colour as long as it starts on that colour and finally you can ‘pickup and play’ as in, if you pick up when you can’t play a card from your hand and it can be played, you can play it.
Pretty sure my boyfriend's family invented their own version of Uno entirely. They have this bizarre rule where if you play a 7, you have to swap hands with someone AND sing the national anthem. Still trying to figure out how that one started.
We dont to the national anthem but switch hands. Zero - you have so slap the stack of cards.
And the best rule - you are not allowed to ask questions. If you ask -which colour are we playing now? You get 2 “penalty cards” If you are too slow too. If you ask “what was that for?!” - you get 2 penalty cards. You either really love or really hate this version :D
Same reason they play monopoly with their own rules too, and candyland, and other games. Sometimes official rules can make a game feel slow or unbalanced so people change it up a little bit to modify the fun factor. Also it's worth noting that the majority of players never actually read the official rule book for most games and inherit whatever rules modifications they learned from family or friends.
Monopoly is another game with loads of house rules.
Which is one of the many reasons I hate monopoly. It's already a long drawn out game anyway, and when people make up house rules to make it more "fair" it just makes it take way longer.
It's not supposed to be a fair game: it's supposed to emulate monopolies in a capitalist system. So whoever is lucky enough at the beginning to get an edge is able to use their edge to greatly expand their wealth at the expense of all others.
Play more games, house rules are normal for everything from Cards Against Humanity to Poker.
Why do we do it? Variety.
Playing the same game the same way repeatedly can get dull fast. Rather than stick the game in a closet and forget about it, we make up house rules.
Board games see it less simply because their complexity means they are played less frequently and don't lose their novelty value as fast.
Hi all,
Sharing a version of Uno we play in our family: BispUNO!
We started the "normal" Uno version with our daughter when she was very young, but as she grew older, the game lost it's appeal, because it started to look very simple. We started mixing other versions and seeing what works and what we don't usually like.
In our current version (3rd) we have a 150 cards deck, which includes cards from 13 different versions, addons and custom cards/rules.
The cards are described in the IMGUR link and the special set of rules is:
- All cards must have sleeves in order to hide the name of the expansion/version;
- Black cards can be played whenever you like and have a different sleeve, so other players know when you have one;
- When a player plays his/her last card, the points are calculated like usually, but you keep those cards in front of you during next round. You then play normally, but you can draw from those cards when needed, instead of drawing from the draw pile. You still can win a game by playing all the cards in your hand, but you add the points left on the table;
- When a +2/ +4/ +6/ +10 card is played, the player can respond with another +2/ +4/ +6/ +10 or special "prevent draw" cards and the play continues until a player can't play a card and picks up all the added amount;
- If you have an identical card with the last card played, you can play it even if it isn't your turn. This doesn't apply if you played that card and the action of the second card played is not activated;
- You must finish the game with a 0-9 colored card. If you last card isn't one, you must draw another and continue play.
This is the first time I've shared these set of rules and we've enjoyed this version of this game for over 5 years now (so something may be missing).
Let me know if this works for you and have fun.
I really like your customization of the rules. We do something similar as well.
One question tho, won't it be hard to finish a game if number cards are the only ones that can be played last? Usually wild cards are saved for last to guarantee a win most of the time.
We added this rule, because this adds a cool minigame within the game, where the other players have to avoid playing the colour that the player yelling “UNO” wants. If he/she plays a Wild card changing the colour to yellow, then you know someone has to change it. Or maybe he/she is bluffing, and wanted green all along. :) The game doesn’t last much longer but it takes longer than usual, yes. We play until someone hits 250 points rather than 500, so that helps.
Ohhh I see, it does add some challenge to the game and makes it more fun.
I dunno what lying liar made this up, but it's all wrong. No one in the history of Uno has ever kept score or counted points after a hand. Never.
It may be true that no one plays with that mechanic, but it has definitely been an official rule in the past. May still be. I clearly recall in 1980’s UNO that there was an advantage to dumping “action” cards (eg. Wild, Reverse) and then higher numeric value cards (eg: 8, 9) before low numeric value cards, so that if you fail to win that round, you’ve minimized your accumulated points as much as possible, positioning you better to win over the course of a multiple-round series.
In the aughts, there was also a rule added where a player would be penalized with a “draw 2 cards” pull from the deck if the told an opponent what/how to play their cards. Most people didn’t know about that one either, but it was in the card pack instruction booklet. That rule has been discontinued.
This rules summary is, however, missing another real, current rule that no one plays with: the restrictions on playing a “Draw 4 Wild” card, and the “challenge” option for players who suspect an opponent has illegally played a Draw 4 Wild card. I think this rule is a relatively newer one - I don’t recall it from my UNO initiation 40+ years ago.
Yeah, I have never played Uno using points. My little family plays all of the time. The only counting that we do is maybe when someone knows that all of the Wild +4 in the deck have been played, and that's more from curiousity.
I've played a lot of games with keeping a count score. It's good if you know you'll be playing a bunch of games and want to have a way to see who won the night.
It also mixes up some strategies other than "win this current game", like you want to get the +4 wild out even if it costs you the game, because in the long run it'll help your score.
Yeah we do that. It’s ads a lot of depth since even if you aren’t worried about winning you will try to unload cards so as to not benefit the winner too much.
My family do that. I know there's a complicated way of doing it, but we just keep a simple score by counting the card numbers.
Enjoying a far more fair and balanced game. I get that its funny to say "Haha, Greg is at the end of our +2 chain, now Greg has to draw 18 cards!" but now Greg is upset, has a massive hand he will never be able to play out unless everyone else gets hit again (statistically unlikely unless you have to reshuffle the discard). The other players now have weaker hands and cant respond to threats like other players about to go out, so you end up with a late game consisting of piddly little tit for tat actions. Also, it will most likely extend the game if the variance is off (like now greg has all the greens except for like 3, and everyone is trying to dump their other colors, but cant cause they keep getting stuck on green), or you will do this +2 chain again, have to shuffle the discard into the draw, then you are back at one unless someone is able to finally go out on a luck hand that lets them avoid this nonsense.
I dont want long games with big swings, or worse, games that drag on between three people cause they cant get each other out. I want a lot of little games where I have choices and options, where I don't get bombed into the stone age by players who think that they are "playing smart" by holding multiple draw cards and waiting for a possible chain instead of pinging their neighbors who have a better state.
Ultimately I hate how insufferable the people who play with draw chains are when you point out its not in the rules. That this is the ONLY WAY to play and HOW DARE I point out the official rules, not even insist on them, just point out that its not the intended way to play. Players who think they are so much better because random chance gave them a hand that allowed them to dodge the chain that just took their neighbor out of the game, a neighbor who now knows their chance of winning is a long shot, but cant quit because that's not allowed.
If you enjoy playing the way the rules are, great! if you enjoy playing with house rules, also great! Just have the conversation before you start so everyone knows and maybe try it a different way every now and then to see how your group likes it.
No, the next player draws 2 or 4 but doesn’t play a card. The following player can then play a draw 2 on a draw 2 since they match.
Nothing quite like everyone conspiring silently to drop +12 on the player with one card left.
“My family’s rules are the only true way!!!!!”
Nah, there’s dozens of ways to play and that’s ok.
Yeah, I don’t think you know how to play Uno.
This summary is missing some rules that restrict the play of the Draw 4 Wild card, and the “challenge” rule for calling out suspected violation of those restrictions.
I am looking for more Uno House Rules for a tournament I am putting together.
So far my list of house rules included, Jump In, Binary, Dos, 7/0, Stacking (Extended Stacking), and Draw to Play.
I would really like to have at least 8, but I'll take any and all you give me.
​
Also, would it be better to have pairs for playing or trios.
Is stacking the same as Progressive Uno? "Progressive Uno: If a draw card is played then the "victim" can play the same type of card thus passing the result on to the next player. (This was the third place winner submitted by Douglas Temple.)" https://boardgamegeek.com/boardgame/24779/uno-house-rules
Yes, I've airways just known it as stacking
Also, check out rolling a six-sided die on a Draw 4 to determine how many cards to take! https://www.reddit.com/r/cardgames/comments/mjzhrl/small\_uno\_house\_rule/
Have you checked out the UNO Randomizer?
excluding the play 1 rule, i’ve seen 7-0 used real often. fun game rules!
We played a game of this and it took 3 and a half hours to end. We once got to a point where there were no more cards in the draw pile to draw from.
Uno house rules variations
Key Considerations for Uno House Rules Variations
Draw Two Stacking: If a player plays a Draw Two card, the next player can stack another Draw Two card, passing the penalty to the next player. This can lead to larger penalties but may also speed up the game.
Jump-In Rule: If you have an exact match of the card currently in play (same color and number), you can play it out of turn. This adds excitement and quickens the pace of the game.
Seven-O Rule: When a player plays a 7, they can swap hands with another player. When a player plays a 0, everyone passes their hand in the direction of play. This adds a strategic element to the game.
Wild Card Rules: Allow players to change the color with a Wild card and also add a rule where they can choose a player to draw cards (e.g., 2 cards) when they play a Wild card.
Uno Flip: Incorporate the Uno Flip deck, which introduces a double-sided deck with different rules and cards, adding a new layer of strategy and fun.
Takeaways:
Recommendation: Try starting with a few simple variations, like Draw Two stacking and Jump-In, to see how they change the dynamics of the game. You can always add more complex rules later as everyone becomes more comfortable with the game.
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