Add to Chrome

Log In

Sign Up

Try Gigabrain PRO

Supercharge your access to the collective wisdom of reddit, youtube, and more.
Learn More
Refine result by
Most Relevant
Most Recent
Most Upvotes
Filter by subreddit
r/BG3Builds
r/oblivion
r/EldenRingBuilds
r/baldursgate
r/DragonAgeVeilguard
r/BaldursGate3

Best Baldurs Gate 3 Elf Builds

GigaBrain scanned 226 comments to find you 69 relevant comments from 10 relevant discussions.
Sort
Filter

Sources

Noldorin Elf Lord Build
r/BG3Builds • 1
how do i build a dark elf
r/oblivion • 2
I'm playing as a half-elf in Honor Mode. Any suggestions?
r/BG3Builds • 3
View All
7 more

TLDR

Summary

New

Chat with GigaBrain

What Redditors are Saying

Best Elf Builds in Baldur's Gate 3

TL;DR

  • Elves excel as archers and bards.
  • Half-elves offer unique multiclass options like cleric/ranger.
  • Consider thematic builds like Paladin-Sorcerer or Eldritch-themed setups.

Paladin Multiclass Options

For those interested in a Noldorin Elf Lord-inspired build, the Paladin class offers strong thematic elements. A popular choice is to multiclass Paladin with Sorcerer or Warlock for enhanced spellcasting abilities [1:1]. The Paladin-Sorcerer combination provides access to powerful spells while maintaining melee prowess, whereas Paladin-Warlock can be effective for ranged attacks using Eldritch Blast, though it may not fit the Noldor theme as well.

Dark Elf and Half-Elf Builds

Dark elves can explore battlemage or monk builds for a mix of melee and magic [2:1]. For half-elves, Ranger builds are recommended due to their versatility and synergy with animal companions [3:1]. The Ranger/Cleric multiclass is particularly noted for its power, offering access to both druid and cleric spells [5:4].

Eldritch-Themed Builds

For players interested in eldritch themes, incorporating arcane elements into melee-focused builds can create a compelling character. Combining strength and arcane abilities allows for powerful attacks and spellcasting [4:2]. This setup benefits from the eerie aesthetic and can include items like the Great Sword of Damnation for thematic consistency [4:1].

Elf Archer and Bard Builds

Elves are highly effective as archers, benefiting from racial bonuses that enhance dexterity and accuracy [5:7]. Additionally, elves make excellent bards, leveraging their charisma and agility to support allies and control the battlefield [5:5]. These roles capitalize on the elf's natural affinity for ranged combat and musical enchantments.

Considerations for Choosing Race and Class

While racial bonuses can influence gameplay, they won't drastically alter your experience. It's important to choose a class that aligns with your desired playstyle and then select a race that complements it [5:6]. Whether you opt for pure elf or half-elf, focus on the synergy between class abilities and racial traits to maximize effectiveness.

See less

Helpful

Not helpful

You have reached the maximum number of searches allowed today.

Get Reddit opinions on Amazon.

Don't trust Amazon reviews? We've got you. Get Reddit's take on any Amazon item in just one click—simply add our extension to your browser.

Add to Chrome

Products

Baldur's Gate 3 - For Playstation 5 (Japan Import) (Multi Language)

3.5(22)

See more

Source Threads

POST SUMMARY • [1]

Summarize

Noldorin Elf Lord Build

Posted by docforlife · in r/BG3Builds · 7 months ago
1 upvotes on reddit
1 replies
Helpful
Not helpful
View Source
ORIGINAL POST

This is my second play through. I initially played as a battle master Fighter which was a pretty simple build. I'm now looking to play as a Noldorin Elf Lord House of Fingolfin inspired Paladin. So far I'm level 3 with Oath of the Ancients. So far Ive put most of my points into strength and Charisma. Should I multi-class? I was seeing good combo for Paladin-Socercer or Paladin-Warlock (though don't think that would work well with my Noldor inspiration. Any specific spells, feats, I should definitely go for? Thanks!

1 replies
averyrealspapple · 7 months ago

The multiclasses go like this:

7Warlock/5paladin -> usually combo'd for more melee attacks and ranged capacity with EB. It will work well with the great old one warlock. With pact of the blade you can abandon strength entirely and focus on charisma only.

10 Swords Bard/2 paladin -> gives you great spellcasting, access to spells like hold monster, haste and counter spell. Very good at range as well, you will have a lot of smite spellslots. You can do it all.

10 Lore bard/2 paladin -> great spellcasting, cutting words is a great supporting tool. You get additional magical secrets for more spells.

7 Sorcerer/5 paladin -> good spellcasting, good support, plenty of smites. Try using storm sorcerer.

IMO: swords bard/warlock are the best. Lore is slightly weaker but still great, sorcerer is good.

1 upvotes on reddit
See 1 replies
r/oblivion • [2]

Summarize

how do i build a dark elf

Posted by okamkidies · in r/oblivion · 4 months ago

coming from skyrim i only ever do melee and use magic to heal but i wanna try to do something different what should i be going for

1 upvotes on reddit
1 replies
Helpful
Not helpful
View Source
1 replies
S
SteelButterflye · 4 months ago

Try a battlemage, OR hand to hand build, like a monk.

1 upvotes on reddit
See 1 replies
r/BG3Builds • [3]

Summarize

I'm playing as a half-elf in Honor Mode. Any suggestions?

Posted by ImpressionRare6497 · in r/BG3Builds · 3 months ago

I'm playing a half-elf barbarian, but I'm getting bored with this class. Could any of you share some good builds with detailed explanations for half-elves? Thanks in advance!

4 upvotes on reddit
10 replies
Helpful
Not helpful
View Source
10 replies
D
Drak_is_Right · 3 months ago

Which half elf? Different ones have slightly different synergies with classes. Also what is the rest of the party like?

3 upvotes on reddit
Nosafune · 3 months ago

With the only info you've given being half elf, most ppl gonna tell you to get Booming Blade as a cantrip and then it works very well with alot of different martial classes.

23 upvotes on reddit
suhfaulic · 3 months ago

Is booming blade really that strong? I see it everywhere but figured it was just the new toy everyone wanted to play with and the hype would die down.

2 upvotes on reddit
-dus · 3 months ago

It's just a straight up better attack action. Free damage on your melee strike with even more free damage if they move after. And because it still uses your standard hit stats for your weapon it doesn't matter that half elf cantrips use int, contrasting with every other damaging cantrip option.

25 upvotes on reddit
Nosafune · 3 months ago

Got alot of synergy with alot of gear and playstyles

Having the Mobile feat on a Bladesinger, applying booming blade and running away is wonderful.

I have it also on a hexblade/oathbreaker and it works alongside divine smite. Colorful numbers go vwooooosh

0 upvotes on reddit
E
Exciting_Bandicoot16 · 3 months ago

Except Barbarian, where it only works well if you don't intend to rage.

1 upvotes on reddit
Nosafune · 3 months ago

Yeah hell yeah

Unless in multi-player, my parties have never consisted of a Barbarian so I sort of forgot

1 upvotes on reddit
ThrasheryBinx · 3 months ago

I'd recommend swashbuckler and drunken master monk in particular for this. Both get a free disengage and really benefit from the spell.

0 upvotes on reddit
G
gapplebees911 · 3 months ago

Any race can be any class. What do you want the character to do?

10 upvotes on reddit
Expensive_Key_4340 · 3 months ago

I enjoyed my Beast Master Ranger, maybe a dip in fighter or rogue or both, depending on play style. This was for a half-wood elf of course. RP was fun, and I feel like a lot of people overlook the Ranger dialogue options. As for build and combat:

Take Ranger Knight if you want heavy armor or else Bounty Hunter and Ensnare everything. Beast tamer to get the raven that blinds people. Archery fighting style. Beast master to summon the big bear. If you monoclass or at least get to 11 Ranger, your animal friend gets two attacks per turn and have crazy high AC and HP. Add in your own two attacks, you can have six attacks per turn bc the feature works for ALL beast master companions. And the Bear just tanks all damage, and can goad everyone into attacking it and ignoring your squishy spell caster companions.

Gear: depends on play style. I preferred to summon the beasts and then stay back and make ranged attacks, so I used armor of agility and crit-boosting gear and weapons-the helmet, the knife, the bow, etc. arrows of many targets for crowds, slaying arrows for bosses. Alternatively, could use Titan bow plus cloud giant pots to get consistently high damage, or mix and match.

By staying back from the fight, you almost never get hit, and even if an enemy gets close enough, you generally have awesome AC. It actually got a bit too easy (on tactician) so I starting messing around with soloing fights and then other Ranger builds in act 3.

Sorry if this is not as detailed as you want! Part of the fun for me is figuring stuff out, so I didn’t want to take that away from you too much. Enjoy!

1 upvotes on reddit
See 10 replies
r/EldenRingBuilds • [4]

Summarize

Eldritch build ideas?

Posted by cekuu · in r/EldenRingBuilds · 1 year ago

Been really into eldritch themes lately, and as a result, I’ve been wanting to make an eldritch-themed build, but… I suck at making builds. So, I was wondering if anyone here had any ideas for one. Ideally a melee-focused build that can spellcast if needed

1 upvotes on reddit
3 replies
Helpful
Not helpful
View Source
3 replies
NokronNightMaiden · 1 year ago

imo incorporating arcane into the build would be a no-brainer for eldritch vibes, so perhaps some sort of arc/str setup? you could use that big bloodfiend arm for big bloody bonks

1 upvotes on reddit
A
AutoModerator · 1 year ago

Thank you for your post on the r/EldenRingBuilds subreddit!

If you’re interested in feedback on your build, participating in contests, as well as trading and multiplayer we also have a Discord server.

Hope to see you there!

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

1 upvotes on reddit
PPYR0 · 1 year ago

the new finger stuff in the dlc is pretty eldritch horror. combine it with maybe the octopus head or a faith build with GS of damnation

2 upvotes on reddit
See 3 replies
r/baldursgate • [5]

Summarize

half elf builds

Posted by Dapper-Doubt-6898 · in r/baldursgate · 6 months ago

I am a noob and want the best half-elves classes. are elves better and should I go with a thief or fighter mage. help me

3 upvotes on reddit
12 replies
Helpful
Not helpful
View Source
12 replies
Sidbright · 6 months ago

You can do either of those things. I think half elves can also go ranger/cleric, which opens up some interesting options with ranger access to druid spells.

Fighter/cleric is great, pure Fighter (berserker kit) is fantastic as well.

Any and all are good, do what speaks to you and have fun with it, there really aren't any wrong answers.

11 upvotes on reddit
A
Acolyte_of_Swole · 6 months ago

Ranger/Cleric is a great way to bring a flailbot online at level 1.

2 upvotes on reddit
Sidbright · 6 months ago

Especially good for BG2, get the foa and doe, then go to town.

2 upvotes on reddit
Beeksvameth · 6 months ago

A quick breakdown can be found here

The racial bonuses they get are not as good as elves. But, they do have access to some multi-classes that other races do not.

And Viconia will share a bed roll with you.

4 upvotes on reddit
Witless_Peasant · 6 months ago

Elves are better. Mechanically, the only reasons to go half-elf instead is so you can either select a class pure elves aren't allowed, romance Viconia, or you feel 18 CON is absolutely essential.

16 upvotes on reddit
KevworthBongwater · 6 months ago

I think half elves are the only class that can be cleric/ranger which is arguably the most powerful class in the game

5 upvotes on reddit
G
gangler52 · 6 months ago

Cleric/Ranger and Fighter/Druid.

Apparently in pen and paper, one of their advantages was the ability to take any valid multiclass, and substitute fighter for ranger, or cleric for druid. But that would've been a lot to implement, so we only have the two fighter/cleric substitutions in game.

In theory you could've been things like ranger/thief or druid/mage though, which would've been neat if the budget and deadline had allowed it.

4 upvotes on reddit
piebaldish · 6 months ago

Not in EE though.

1 upvotes on reddit
Unlikely-Injury2034 · 6 months ago

The only valid answer here is Viconia. Anything else is secondary.

12 upvotes on reddit
Faradize- · 6 months ago

they are also the best bard race.

6 upvotes on reddit
BarekM · 6 months ago

None of racial bonuses will make or break game. Pick the class you wanna play and then think about race.

7 upvotes on reddit
borddo- · 6 months ago

Elf Archer is ridiculously good

6 upvotes on reddit
See 12 replies
r/BG3Builds • [6]

Summarize

Build Recommendations for a returning player?

Posted by Battlecookie15 · in r/BG3Builds · 1 month ago

Hey everyone. I am coming back to the game after a few patches of not playing and I want to try out the new subclasses, or at least one of them at minimum.

Are there any cool build with them? (Mono or multiclass, is both possible) I wouldn't mind mixing with the "old" classes as long as at least one new Subclass is in there. I assume the Hexblade is gonna be pretty busted with Bard or Paladin. Anything else? We're going to play an evil playthrough on honour mode and the only gameplay-relevant mod we'll have is 5e Spells. :)

Any and all recommendations are welcome, the more detailed the better. Bonus points for a tank OR support build. (I am playing with someone who has never beaten honour mode and want to support them to make them feel invincible.)

6 upvotes on reddit
5 replies
Helpful
Not helpful
View Source
5 replies
Abayon3 · 1 month ago

Another radiant build recommendation, but the stars druid dragon form is the perfect companion for radiant orb builds. Everyone will tell you to go 2 stars 10 light cleric. But I've done enough cleric builds and not enough druid builds so I'm doing 1 cleric for utility like sanctuary and bless (death cleric makes your cantrips 2x more effective, not that you'll use them after level 6 much) then the rest into stars druid with the radiant orb + reverb gear. The reason I think people sleep on full stars druid is they focus more on radiant orbs with spirit guardians (which admittedly is very likely better, but closer in power than you might think) and less on battlefield control + burst damage.

Conjure woodland beings is at will spike growth and 2 respectable melee fighters with lots of ways to restrain targets that fall prone from reverb thus skipping their whole turn. Your dragon breath can break bottles of water letting you follow it up with max rank call lightning. Water elemental combos more with the water side of the build with pools of water and chill effects. Sunbeam is your capstone, probably not as strong as call lightning with wet but it pairs great with your build if you want something more fun than your typical vulnerability exploiting lightning caster.

This gives you a tanky frontliner with sorcerer levels of damage, amazing battlefield control with great "oh shit" options like sanctuary, all while being strong in act 1, and almost totally online with best in slot gear in act 2 (only missing displacement cloak and markoheshkir if you're the only spellcaster) oh and the total build is very cheap too letting the money go elsewhere.

Playing it in a honor mode with 2 people who've never beaten honor mode and we're crushing everything with just 3 characters.

1 upvotes on reddit
K
krmilan · 1 month ago

Good old fashioned 1 hexblade/11 crown paladin with arcane acuity gear to taunt people successfully

This of it as a Royal protector with a bit of a loose tongue

1 upvotes on reddit
LotsaKwestions · 1 month ago

Crown paladin with spirit guardians and radiating orbs can be pretty darn good as a tank support I think.

5 upvotes on reddit
EntityBlack1 · 1 month ago

I do play now paladin 8, hexblade 1, 3 swashbuckler

  • Would start as 6 levels of paladin and at level 7 respec into charisma and get 1 in hexblade. Then continue 3 levels in swashbuckler.
  • Once you get to mirror of loss you can get CHR to 24, with oathbreaker, Ring of Arcane Synergy and booming blade charisma will apply 3x to your attacks.
  • the swashbuckler allowed me to have shield and still do bonus action attack, do sneak attack and add 2 to my initiative. Seemed better than 11 into paladin, since the amount of spellslots you get from it is limited
  • I dont ramp my AC, so Im trying to be target of the attacks. Yet heavy armor with resistance to BPS is nice.

Another nice class is death cleric (which I also play). Just get 12 in cleric and cast high level of aid. Play spirit guardians and dual cantrip. Might be a bit boring if you play only 1 character tho.

And then you have ofc giant barbarian thrower with tarvern brawler.

1 upvotes on reddit
ilikejamescharles · 1 month ago

Best use for Hexblade imo is as a 1 level dip to make a melee martial CHA dependent. Two builds that massively benefit from this would be a standard 11 Fighter & 11 Paladin. 2 Hexblade is also an option on a Lore Bard build. 10 Lore Bard/2 Hexblade Warlock which could play as a Radorb debuffer similar to the standard Radorb Light Cleric builds.

A good patch 8 specific build that you could run is 10 Bladesinger Wizard/2 Paladin. If you're familiar with the control Gish archetype (like Sorcadin, Smite Swords Bard), the Bladesinger can perform that role pretty well. Slap the Helmet of Arcane Acuity and Band of the Mystic Scoundrel rings and control the battlefield. They make use of the new Shadow Blade spell as well to deal considerable amounts of damage. Here's a guide for it if you want to read more.

2 upvotes on reddit
See 5 replies
r/BG3Builds • [7]

Summarize

The Best BG3 Builds

Posted by OCD124 · in r/BG3Builds · 1 year ago

I've been in this subreddit for a while, and here's all the S Tier builds I've been able to gather. Am I missing any?

  • Build #1: Tavern Brawler Thrower
    • Classes: Berserker Barbarian 5 / Thief Rogue 3 / Fighter 4 or Eldritch Knight 11 / War Domain Cleric 1
    • Strategy: Use TB and Enraged Throw to add twice your Str mod to thrown weapon's attack rolls and thrice your Str mod to their damage. (Yes, "thrice" is a word.)
    • Important Gear: You can get the Returning Pike, Marksmanship Hat, Ring of Flinging, and Gloves of Uninhibited Kushigo pretty early on. In Act III, you can start using the Bonespike Garb and Dwarven Thrower/Nyrulna.
    • Stats: 20 Str, 16 Dex and Con, 8 Cha Int and Wis if you get hag's hair. If you don't, only get 14 Dex and make you Int, Wis, or Cha 10
    • Result: 106 (4d10 + 8d4 + 64) average damage per round, +16 to hit, 16 AC without any clothes or armor
  • Build #2: One (Hundred) Punch(es) Man
    • Classes: Thief Rogue 4 / Open Hand Monk 8
    • Strategy: With Tavern Brawler, you add your twice your Str and your Wis to unarmed attack damage (or Str, Dex and Wis if that's higher). This is really good, as you get 4 attacks from extra attack and fast hands, plus another 1-2 if you use flurry of blows, plus another 1 if you have the Vest of Soul Rejuvenation.
    • Important Gear: A bunch of Str elixirs, Gloves of Soul Catching, Vest of Soul Rejuvenation, Boots of Uninhibited Kushigo and Amulet of Greater Health.
    • Stats: 23 Con (from your Amulet of Greater Health), 20 Wis, 16 Str and Dex, 8 Cha and Int
    • Result: +14 to hit and 157.5 (5d10 + 5d6 + 5d4 + 100) average damage per round with an Elixir of Hill Giant Strength, or +20 to hit and 187.5 (5d10 + 5d6 + 5d4 + 130) with an Elixir of Cloud Giant Strength. Either way, you also get 21 AC and either 10 hit points or advantage on most of your attacks/saves each round. (Note: the average damage per round is without using Ki Points for Flurry of Blows.)
  • Build #3: EB Sorlock (Here's a post I made about it)
    • Classes: Assassin, Thief, or Champion 4 / Sorcerer 6 / Warlock 2, or Sorcerer 10 / Warlock 2 (Warlock subclass should be Great Old One if you wan to abuse crits. Grab Agonizing Blast, Devil's Sight (for Darkness), Twinned Spell (for Haste), and Quickened Spell)
    • Strategy: Spam Eldritch Blast and abuse stuff that adds damage to each bolt. Make sure to cast Hex or Twinspelled Haste first, though!
    • Important Gear: Potent Robes, The Spellsparkler/Markoheshkir/Rhapsody (We can't have all three, but we can have 2 thanks to the Dual Wielder feat!), Luminous Gloves, Coruscation Ring (Make sure to cast Light on yourself after each long rest if you use this!), Callous Glow Ring, Birthright, Spineshudder Amulet, Boots of Arcane Bolstering, and The Dead Shot. If you want to abuse crits, instead use Knife of the Undermountain King, Bloodthirst, and/or Rhapsody; the Risky Ring, Craterflesh Gloves, and the Shade-Slayer Cloak. You can also be a Githyanki to use Luminous Armour. (If you want to abuse crits as a Githyanki, also use Sarevok's Horned Helmet. If you chose to take 4 levels in Rogue as a Githyanki, also use The Speedy Lightfeet.
    • Stats: 20 Cha, 16 Dex and Con, 8 Int Wis and Str
    • Result: You get +10-14 to hit and 18 AC. Damage depends on how many lightning charges you have, if you're hastened, if you use hex, etc., but it's going to be a lot.
  • Build #4: Swords Bard (This one's probably the best all-around build)
    • Classes: Swords Bard 6 / Whatever you want 6. (The most popular builds are Paladin 2 / Swords Bards 10 and Fighter 1 / Wizard 1 / Swords Bard 10, but I've been thinking about going Eldritch Knight 6 / Swords Bard 5 / Wizard 1 and making it a TB thrower. Does anyone know why this hasn't been done before?)
    • Strategy: Between Extra Attack and Flourish, you can attack 4 times for 1 action, get up to +8 to your Spell Save DC from the Helmet of Arcane Acuity, then casts a crowd control spell like Fear, Confusion, Hypnotic Pattern, or Command with the Band of the Mystic Scoundrel.
    • Important Gear: Helmet of Arcane Acuity and Band of the Mystic Scoundrel.
    • Stats: 18 Cha, 16 Dex and Con, 8 everything else after an ASI. (You can get another 4 Cha from the Mirror of Loss and Hag's Hair.)
    • Result: One of the best classes for control, DPS, and dialogue.
  • Build #5: Fire Actuity Sorcerer (Here's a post I made about it)
    • Classes: Fire Sorcerer 6 / Whatever the ghaik you want 6 (The most popular build is Fire Sorcerer 11 / Fiend Warlock 1)
    • Strategy: Just cast Scorching Ray, and each ray that hits will give you more and more arcane acuity from the Hat of Fire Acuity.
    • Important Gear: The Hat of Fire Acuity, Luminous Armour, and all the other gear from the EB Sorlock.
    • Stats: 18 Cha, 16 Dex and Con, 8 everything else
    • Result: Incinerating HM
  • Build #6: Abjuration Wizard
    • Classes: White Sorcerer 1 / War Cleric 1 / Abjuration Wizard 10 (in that order)
    • Strategy: Armor of Agathys and Arcane Ward will let you tank just about anything, but why stop there? Heavy Armour Master, Fire Shield, damage resistance, and the BiS gear below will make sure that whenever we're hit, the only person getting damaged is the attacker. With Hag's Hair, you can grab Tough after you get Heavy Armour Master and still get 18 Int. (Or 20 Int, if you use the Mirror of Loss from Act III.) And after all this, we can still concentrate on Haste (apparently the AI will target you more if you do) and cast whatever spells we want with our action(s).
    • Important Gear: Helldusk Armour, Mourning Frost (Make sure to choose Chill for Fire Shield if you use this!), Helm of Balduran, Cloak of Displacement, Boots of Elemental Momentum, Amulet of Greater Health, Luminous Gloves, Coruscation Ring (Make sure to cast Light on yourself after each long rest if you use this!), Callous Glow Ring, and Viconia's Walking Fortress
    • Stats: 18 Int, 16 Con, whatever you want for the other stats.
    • Result: Anyone who hits us will have to roll dozens of damage in order to get past our wall of buffs, and if it's a melee attack, they'll probably take double damage from Armor of Agathys and Fire Shield and get 6 turns of Radiating Orb. Oh, and even if we can't buff ourselves before battle NPCs will still have to hit 25 AC with disadvantage (36 with Haste and Mirror Image).
  • Build #7: The same sneak & shoot character you've played in every other RPG.
    • Classes: Gloomstalker 5 / Assassin 3 / Battle Master 4.
    • Strategy: The same sneak & shoot strategy you've played in every other RPG.
    • Important Gear: The Deathstalker Mantle, something to dual wield, Bhaalist Armour (if you're going melee), Caustic Band, The Speedy Lightfeet, Legacy of the Masters
    • Stats: 18 Dex, 16 Con, 16 Wis after an ASI (get Sharpshooter for your other feat).
    • Result: Joining the Murder Tribunal on a full-ride scholarship.
  • Build #8: Here comes the Sun
    • Classes: Light Cleric 12
    • Strategy: Cast Spirit Guardians and (ab)use any and all equipment that cares about radiant damage.
    • Important Gear: Luminous Armour, Luminous Gloves, Coruscation Ring, Callous Glow Ring and Holy Lance Helm.
    • Stats: 20 Wis, 16 Dex and Con, 8 everything else
    • Result: A build that really lights up the battlefield. (I'm going to Hell for that pun.)
  • Honorable Mention: Skill Monkey (Here's a post I made about it)
    • Classes: Take your first level in Rogue, then put everything else in Knowledge Domain Cleric, then respec to Assassin Rogue 11 / Knowledge Cleric or Bard 1 when you hit max level
    • Strategy: With proficiency in all 5 Wis skill from being a Githyanki, we can start the game with 11 skills. At levels 5+, we have proficiency all 18 skills. When we respec at level 12, we can use the Skilled feat and Illithid Expertise to get proficiency in every skill and expertise in half of them, meaning that Reliable Talent never lets us roll less than 14 + our ability mod on any skill check (or 18 + our mod if it's one of our nine expertises). Throw in a party member with Guidance and one with Thaumaturgy, and we'll never fail a skill check again.
    • Important Gear: Whatever you want; there's not really any good gear for skill monkeys :(
    • Stats: Depends on how much you want to lean into skill checks vs being a Cleric/Rogue
    • Result: Rolling 20-some on every other skill check
642 upvotes on reddit
12 replies
Helpful
Not helpful
View Source
12 replies
OCD124 · OP · 1 year ago

I'll have to add this once Reddit lets me edit the post. (Swords Bard, too.)

9 upvotes on reddit
klimuk777 · 1 year ago

Please make sure to mention inherent synergy with The Deathstalker Mantle.

You effectively break the 90% of encounters with Deep Gnome/Lightfoot Halfling, Assassin Gloomstalker with this piece of equipment long before getting to Greater Invisibility. Not a single full turn will fully resolve with you going in and out of encounter and reseting turns. Each turn is effectively first turn of combat, which gives you insane burst through combination of Dread Ambush and Assassinate, while enemies won't have time to act. This build changes the game into something that doesn't even look like D&D.

The only places were dip-in, dip-out doesn't work are specifically Myrkul, Final Boss and most likely Raphael (haven't tested this one personally) due to being forced into arena with no retreat paths and either soft or hard timer, but Myrkul can be slain with good old Greater Invisibility cheese and so can Raphael.

2 upvotes on reddit
Greg701 · 1 year ago

Assassin Gloomstalker

2Pal 10Bard SSB

1Fighter 1Wiz 10Bard

RadOrb/Reverb Light Cleric

Free-BladeWard Life Cleric

11Sorc 1Lock Fire Acuity

86 upvotes on reddit
P
PanTran420 · 1 year ago

RadOrb/Reverb Light Cleric

I just put this build on Shart in my current play through as a SmiteBard with Phalar Aluve. The Phalar Procs + Spirit Guardian + RadOrb/Reverb damage is insane.

6 upvotes on reddit
MCMC_to_Serfdom · 1 year ago

Stealing the inevitable citing u/Prestigious_Juice341's posts/guide

39 upvotes on reddit
Ellisthion · 1 year ago

Prestigious Juice is the definitive source for some key builds, particularly Fire Acuity.

I don’t really like that OP only linked to his own guides that are worse than PJ’s. It feels academically dishonest. None of these ideas were developed in a vacuum, we build on each other’s ideas, and the right thing to do is acknowledge that.

27 upvotes on reddit
A
addage- · 1 year ago

The mods really should sticky a master post with PJs builds at the top of this sub.

They are the end game boss of all builds BG3.

12 upvotes on reddit
paulxiep · 1 year ago

Dude, this is no academia. We aren't obligated to know what everyone has come up with. I certainly don't know who 1st came up with Fire Acuity and when, because I came up with it myself too, long before I joined this sub. Everyone can use bg3.wiki and fextralife and look up game mechanics from there and come up with their own ideas. It's not hard to know of Arcane Acuity once you've played the game and tried it, then it's not hard to look up the wiki or fextralife for sources of Acuity.

I haven't once clicked to view a guide on this sub. I don't care if they exist. I like coming up with my own builds and no one's telling me I can't enjoy what I like to enjoy. No one's telling me how I play my game. No one's gonna say I haven't done what I have done and voting down me isn't going to change that. I came up with Fire Acuity build, not claiming the 1st nor the best, but I'm sure everyone can, and many others have. Maybe the OP have too, it's not rocket science.

8 upvotes on reddit
ahypeman · 1 year ago

Yeah replace the fire acuity self-plug in the OP with the original definitive guide. Also cross out the 'skill monkey' build and replace it with Swords Bard and this list of top builds is ok.

3 upvotes on reddit
OCD124 · OP · 1 year ago

I was gonna do that (and add Light Cleric & Assassin Gloomstalker), but Reddit isn't letting me edit the post.

1 upvotes on reddit
Fardass7274 · 1 year ago

Skill monkey on their but not either sword bard setup? ???

this list absolutely needs 10/1/1 and 10/2 ssb, those are probably the 2 most mentioned S tier builds on the sub in general.

236 upvotes on reddit
H
Hungover52 · 1 year ago

Yeah, I virtually stumbled into the pure swords bard, dual hand-xbow build, and it was S tier. And I know there are variants, like 11 sb/ 1 wizard, etc.

6 upvotes on reddit
See 12 replies
r/BG3Builds • [8]

Summarize

Hit me with some fun Builds

Posted by Nooneofsignificance2 · in r/BG3Builds · 8 months ago

So I just completed my Honor Mode so I am over min/maxing and looting everything in site. I want to charge head on into fights and have some fun!

I think id like to try monk and sorlock Eldritch blast galor. Could anyone suggest some fun builds to go with those?

3 upvotes on reddit
12 replies
Helpful
Not helpful
View Source
12 replies
meph6148795 · 8 months ago

Land Druid can be a lot of fun if you enjoy messing with terrain. You could also take a beastmaster ranger, they get to spam darkness once you hit level 11.

If taking a land druid, I would consider taking something that has hunger of hadar as well (Bard or Warlock). Stacking hunger on top of plantgrowth is a good time. You can do similar things with insect plague and cloudkill too.

Even better, your land druid is unaffected by the plant growth, and your party can stand in their own cloudkill if you use heroes' feast. Keep in mind tho, the land druid may compete with your sorlock a little for gear depending on how you build them.

2 upvotes on reddit
G
Griffyn-Maddocks · 8 months ago

I like the Hunger of Hadar + Sleet Storm combo. Not only are the mobs slowed but they also fall prone. Then use Eldritch Blast + Repelling Blast to blast anyone back inside if they manage to get out.

2 upvotes on reddit
Rinf_ · 8 months ago

I always wonder what i am missing there. HoH alone doesnt really do a lot of dmg, right? Even if targets are wet. Maybe I have to optimize with multiple Icestorms on top of that... or am I missing something else?

1 upvotes on reddit
N
Nooneofsignificance2 · OP · 8 months ago

That sounds cool! I think I might definitely try the land Druid! Hunger of Hadar is a cool spell I haven’t used a lot too.

1 upvotes on reddit
Nuclearsunburn · 8 months ago

How about a Spores or Land Druid for Spike Growth, make the monk open hand for pushing flurry of blows, blaster lock can control a whole crowd with repelling blast, I think a Lore Bard would round out that party well, or a Tome Lock who can also push back into the terrain and use Hunger of Hadar on top of it.

So my party would be

Spores Druid - Guidance, Spike Growth, some minions

Open Hand Monk - build however you want

Eldritch Blast blaster (Sor 6 / GOO Warlock 2 / Champion Fighter 4) - Blaster, twin spell Haste for big fights

Lore Bard - Spike Growth, Counterspell, Hunger of Hadar, Haste, Fireball, Spirit Guardians are all contenders for Magical Secrets

2 upvotes on reddit
kahlizzle · 8 months ago

I just thought this up and idk how viable it would be, but just full on fire sorcadin.

5 levels Paladin, 7 Sorcerer

Red Dragonborn with Red Draconic Ancestry for flavor.

Everburn Blade and Hat of Fire Acuity.

2 upvotes on reddit
grousedrum · 8 months ago

Yup, this one’s great, especially Oathbreaker to get Hellish Rebuke into your combat loop.  6/6 has the same spell slots as 5/7, trades 1-2 4th level spells for much better saving throws.

1 upvotes on reddit
G
GimlionTheHunter · 8 months ago

The nature paladin archer. 5 ancient paladin, 4 spore Druid, 3 gloomstalker ranger.

You get access to 1 of only 2 ranged smites: branding smite, at pal 5. Spore Druid is for the extra necrotic damage rider and spell progression, ranger helps even our half caster levels, archery fighting style, get initiative, and a free attack at the start of each combat.

3 upvotes on reddit
W
wolpak · 8 months ago

You also get ensnaring strike, which can be like a mini smite and casts at level 1.

I'd go 6/4/2 to get the Paladin Aura. You actually get the same spell slots. You lose 2nd level druid spells.

2 upvotes on reddit
G
GimlionTheHunter · 8 months ago

You get one less level 4 slot.

6 pal, 4 ranger is 5th level caster + 2 Druid = 7

5 pal + 3 ranger is 4th caster + 4 Druid = 8

The difference between 7th and 8th level casters is 1 vs 2 level 4 slots.

So going into 6 pal for the aura is definitely a fair trade-off

1 upvotes on reddit
Practical-Bell7581 · 8 months ago

The MADman

Multi attribute dependent 5/2/5 monk/warlock/abjurer who uses the offhand giant strength club, gloves of dex, and the intellect circlet and goes 15 con, 17 Wis, 16 cha.

Punch people to death in the dark and retaliate with armor of agathys if they manage to hit you.

Tavern brawler and an ASI to even out your con and Wis.

ETA: armor of shadows and devils sight are the invocations in case that isn’t clear.

2 upvotes on reddit
Equivalent-Steak-164 · 8 months ago

Sounds great

1 upvotes on reddit
See 12 replies
r/DragonAgeVeilguard • [9]

Summarize

Elf question

Posted by DarthDraven8525 · in r/DragonAgeVeilguard · 6 months ago

I have a question about the elves. Do they make a good warrior class or they better suit form and rogue?

2 upvotes on reddit
5 replies
Helpful
Not helpful
View Source
5 replies
Rinktacular · 6 months ago

Purely cosmetic! I always go elf, the main difference is certain dialog options that allow you to use your elven background. Same with any other race, which would give you different options if you chose them instead. 

1 upvotes on reddit
Fresh_Confusion_4805 · 6 months ago

There are no functional differences between races in this game.

4 upvotes on reddit
B
Bearloom · 6 months ago

Except dwarves can't be mages.

4 upvotes on reddit
A
Anfie22 · 6 months ago

Mage feels most natural per lore imo, but that's my opinion

1 upvotes on reddit
Pirate-King-11 · 6 months ago

For an elf, you can play as any class. Both warrior and rogue works well and neither is better than the other just depends on your playstyle and what you prefer if you are looking at the two of them. Like for me, I like playing as a rogue so that’s what I usually end up doing (which is not depended on my playing an elf)

the only time class because a thing you can’t do is when playing as a dwarf who can’t be mages bc they can’t do magic but any other race can be any class and aren’t better suited for any one class.

2 upvotes on reddit
See 5 replies
r/BaldursGate3 • [10]

Summarize

Best builds?

Posted by uzabi · in r/BaldursGate3 · 2 years ago

I have been playing around with most of the classes, testing their builds and came with few I think are among the best ones. If you have your own favorite builds or think other builds might be better let me know :D. I have not tested Monk or Berserker yet, so I do not know about them. My best builds list:

  • 5 Paladin / 5 Warlock / 2 Fighter - 3 attacks per action + large smite damage (30 from aa, 10-30+ from smite +- 10 from other sources per attack). If you crit you instakill almost anything. Smites reset on a short rest (Warlock spell slots).
  • 5-6 Fighter / 6-7 Cleric / 0-1 Wizard - Deals a bit less dmg then previous but has way more support stuff
  • 3-4 Rogue Thief / 2 Fighter / 6 Bard / 0-1 Wizard - 6-12 attacks per turn, 20-30+dmg per attack, starts fight first due to high initiative. Can go 5 Ranger instead of 6 Bard, but bard have bit more damage and nice support spells. We can skip 1 feat to get 1 level in Wizard for extra support spells if needed~
  • 11 Druid / 1 Wizard - Druids are so good, amazing. Just a great overall package, superb tank, enemies focus animal form the most due to low AC, but thats very good for us. Has superb buffs, can summon superb minions (elemental guardians, driad, (angel or a demon too I think), even skeletons if you feel like it). Cast Haste on yourself and jump in the middle of enemies with owlbear or raptor. You will almost never fail concentration checks for haste (unless you hit 1 or 2 on both dices). Wizards level for extra support spells.
  • Warlock 5 / Sorcerer 5 / Fighter 2 - Can cast Eldrith Blast even 3x per turn. Can boost damage from a single element. Can cast Haste on 2 characters at the same time. 2x Counterspell per fight is usefull. Refreshes spell slots on short rest. Overall good damage, good support. Start of the fight, cast Haste on self and 1 other character, then cast 3 Eldrith Blasts, all this resets on short rest. Pretty strong first turn.

​

Overall all the classes are extremely well balanced providing tons of different combinations :D. Tho there are some subclasses that felt weak for me. I think Wisdom / Spellcasting Cleric is a bit lackluster, the buffs are nice, but you have concentration issues, damage is not great and you do not need too many healing spells anyway. Ranger with Pet is also a bit weak compared to other classes I feel, its super fun for RP, other its subclasses are ok but fighting is kinda off for the pet one :D. Have not tried monks or barbs yet, but all else feels really good still. I think Fighter (2 lvls) and Wizard (1 lvl) are the best small additions for the most of the builds.

Any ideas on other good builds? Which are yours favorite builds?

3 upvotes on reddit
8 replies
Helpful
Not helpful
View Source
8 replies
Namkcoc13 · 2 years ago

9 open hand monk/ 3 thief. Tavern brawler. Max strength instead of dex.2 attacks and 2 bonus actions for flurry of blows. Extra damage added in. So many items buff unarmed attacks. Control with stagger, push, stun. Thrown weapon dmg if you somehow arent in range to melee. My minsc was broken with this build.

0 upvotes on reddit
U
uzabi · OP · 2 years ago

I am trying this on my second playthrough :D. I saw so many 'unarmed' items throughout the game, but had no time to check monks yet

1 upvotes on reddit
Namkcoc13 · 2 years ago

Its so good. Add in the spear that returns on a throw...my god he cleared out 3 or more enemies a turn sometimes

1 upvotes on reddit
ShootsYourLadder · 2 years ago

How are you mixing the classes like this? From what I'm understanding you're char playing sometimes 3 dif accesses and still having all of the skills?

2 upvotes on reddit
eleano · 1 year ago

I believe you must be on Tactician difficulty in order to multi class though. If you have Withers at your camp you can reset your levels and build from level 1 again.

1 upvotes on reddit
blarghed · 1 year ago

When your character levels you have the option to continue upgrading that class or choose to adopt another class in addition (options shown on the bottom screen). Multiplayer may have exceptions on multiclassing.

1 upvotes on reddit
ShootsYourLadder · 1 year ago

Ty ty!

1 upvotes on reddit
D
Distinct_Quality3387 · 1 year ago

What's the set up/gear for Cleric/Figther/wiz1?

1 upvotes on reddit
See 8 replies

Top People to Talk to

These are some of the top contributors related to
BG3Builds
oblivion
EldenRingBuilds
2+ others
A

averyrealspapple

No bio available
19440
Karma
74
Posts
4337
Comments
View Profile
Chat w/ Profile AI
S

SteelButterflye

No bio available
46153
Karma
49
Posts
3689
Comments
View Profile
Chat w/ Profile AI
-

-dus

No bio available
1493
Karma
14
Posts
1283
Comments
View Profile
Chat w/ Profile AI
N

Nosafune

No bio available
10942
Karma
62
Posts
1844
Comments
View Profile
Chat w/ Profile AI
P

PPYR0

No bio available
11674
Karma
50
Posts
561
Comments
View Profile
Chat w/ Profile AI
W

Witless_Peasant

No bio available
3660
Karma
37
Posts
792
Comments
View Profile
Chat w/ Profile AI
L

LotsaKwestions

No bio available
8861
Karma
78
Posts
6006
Comments
View Profile
Chat w/ Profile AI
S

Sidbright

No bio available
2473
Karma
0
Posts
1245
Comments
View Profile
Chat w/ Profile AI

Related

best baldurs gate 3 barbarian build

AI Answer

🤖

baldurs gate 3 elf builds

Key Considerations for Elf Builds in Baldur's Gate 3

  1. Race Benefits: Elves receive bonuses to Dexterity and have proficiency in Perception. This makes them excellent for classes that rely on agility and keen senses, such as Rogues and Rangers.

  2. Subrace Choices:

    • High Elf: Gains an extra cantrip and a bonus to Intelligence, making them great for spellcasting classes like Wizard.
    • Wood Elf: Offers increased movement speed and proficiency in Stealth, ideal for Rogues or Rangers focusing on ranged combat.
  3. Class Synergy:

    • Rogue: Utilize the Dexterity bonus for stealth and ranged attacks. The Elf's natural agility complements the Rogue's skills well.
    • Ranger: Wood Elves excel here with their stealth and mobility, making them effective in both melee and ranged combat.
    • Wizard: High Elves can leverage their Intelligence boost for spellcasting, making them versatile in magical combat.
  4. Ability Scores: Focus on Dexterity for physical classes and Intelligence for spellcasters. Consider Constitution for survivability.

  5. Skills and Feats: Choose skills that enhance your character's strengths. For example, Stealth and Acrobatics for Rogues, or Nature and Survival for Rangers. Feats like Sharpshooter or Alert can also enhance your effectiveness in combat.

Recommendation: For a balanced Elf build, consider a Wood Elf Ranger focusing on ranged combat. This build benefits from high mobility, stealth, and the ability to deal significant damage from a distance. Alternatively, a High Elf Wizard can provide powerful spellcasting capabilities while still being agile in combat. Tailor your build based on your preferred playstyle and party composition!

Still looking for a better answer?

Get more comprehensive results summarized by our most cutting edge AI model. Plus deep Youtube search.

Try Gigabrain Pro for Free
gigaGigaBrain Logo
Support

Who are we?

Get API access

Leave us feedback

Contact us

Legal

Terms of Use

Privacy Policy

Shopping Tools

Product Comparisons

2023 GigaBrain Corporation
As an Amazon Associate, GigaBrain may earn a commission from qualifying purchases.