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Best Armor Mods in Destiny 2: The Final Shape

GigaBrain scanned 183 comments to find you 62 relevant comments from 10 relevant discussions.
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Most important Armor Mod in the game?
r/DestinyTheGame • 1
4 star mods: What should I be looking for?
r/Market76 • 2
Best legendary mods for SS armor?
r/fo76 • 3
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Best Armor Mods in Destiny 2: The Final Shape

TL;DR

  • Font of Might: +25% weapon damage when matching energy types, stacks with everything [1:1].
  • Thermoshock Plating: Offers protection against both solar and arc damage [1:2].

Elemental Ordnance and Font of Might

Elemental Ordnance is considered a critical mod to have for its synergy with elemental builds. However, Font of Might stands out as one of the most effective mods due to its ability to increase weapon damage by 25% when using weapons that match your subclass energy type. This bonus stacks with other damage buffs, making it extremely versatile across different builds [1:1].

Protection and Survivability

Thermoshock Plating is another important mod, providing protection against both solar and arc damage. This can be particularly useful in activities where enemies frequently use these types of attacks [1:2]. For players focusing on survivability, mods like Protective Light used to be popular before its nerf, but alternatives such as Elemental Charge combined with Well of Tenacity can now offer similar benefits.

Build-Specific Recommendations

For Void PvE Hunter builds, Gyrfalcons Hauberk paired with aspects that trigger devour can significantly enhance survivability and damage output [4:4]. Solar PvE Titans benefit from Lorely Splendor or Precious Scars, especially since restoration durations have been nerfed [4:2]. Arc PvE Warlocks can exploit Prismatic Transfers with Getaway Artist to create powerful combinations of arc souls and bleak watcher turrets [4:2].

General Advice for Armor Mod Selection

When selecting armor mods, consider your playstyle and the specific activities you engage in. Mods that enhance damage output, provide elemental resistance, or improve ability uptime are generally favored. Additionally, keeping an eye on seasonal artifact mods can provide temporary boosts that align well with current meta strategies. Always aim to balance offensive capabilities with defensive resilience to maximize effectiveness in various game modes.

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POST SUMMARY • [1]

Summarize

Most important Armor Mod in the game?

Posted by JeSuisBigBilly · in r/DestinyTheGame · 3 years ago
2 upvotes on reddit
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ORIGINAL POST

I'm bringing this up because Elemental Ordnance is on sale today, which is Holy Crap Critical to have. I would say it used to be Protective Light before the nerf. What is the most effective, ubiquitous mod now?

2 replies
WafflesToGo · 3 years ago

thermoshock plating

12 upvotes on reddit
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Fargabarga · 3 years ago

probably Font of might, which is also on sale today. It's in the artifact this season, but you should still have it.

+25% weapon damage when you match energy types, and it stacks with everything.

2 upvotes on reddit
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r/Market76 • [2]

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4 star mods: What should I be looking for?

Posted by sasuke1980 · in r/Market76 · 1 month ago

Despite being 3200 hrs player, I've never done the Raid (lmk if I can join you-PS5) so I've not gotten to use the 4 stars.

So what's the best ones for weapons and armor?

2 upvotes on reddit
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FistoBot76 · 1 month ago
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1 upvotes on reddit
ActiveOpening23 · 1 month ago

for weapons it varies so much,but my personal preference is a combo of the 2* crippling and 4* fractures,for non-PA i prefer sawbones for the passive health regeneration,for PA i use aegis when I’m helping teammates,reflective for my carryweight armor,pyros is also good for any weapon that sets enemies on fire

1 upvotes on reddit
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r/fo76 • [3]

Summarize

Best legendary mods for SS armor?

Posted by starcloud1 · in r/fo76 · 5 months ago

Hello all!

I know the meta may have changed and all that but I finally got all of the SS armor pieces and transitioned to a bloodied build. I have unyielding on all pieces but I’m at a loss on the best 2 and 3 stars for the armor. Any recommendations?

I don’t carry a ton of weapons but I do have a ton of chems and food/drinks so I can see the appeal of Thru Hikers (though I know it’s very hard to get). Thank you!

2 upvotes on reddit
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Rare_Ad3956 · 5 months ago

I rock 2* luck and 3* thru hikers, 4* rangers.

On the 1* I do 3 overeaters and 2 unyielding

Hella tanky.

2 upvotes on reddit
starcloud1 · OP · 5 months ago

Ah the 2* luck would help with criticals. What’s the magic number now? 33?

1 upvotes on reddit
Rare_Ad3956 · 5 months ago

33 without limit breakers.

2 upvotes on reddit
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dwbraswell · 5 months ago

I use Endurance for the changed Endurance Perks plus its the stat not buffed by unyielding.

3rd star is really dependent on play style. Thru-hikers will get you points back in STR and END, Weapon Weight Reduction was king I think, but now you get less weapons as drops plus 2 perk points in STR reduces all weapon weghts. Pack Rat is also good now because trash mobs drop so much junk.

3 upvotes on reddit
Natking98 · 5 months ago

I run a full Uny set, two star End on all my pieces, and acrobats on the legs and cavaliers on my torso and arms. I’m currently working to get the four stars but currently I have tankys on my torso. I plan to get one limit breaking or just doing all saw bones on appendages. So far I’m pretty tanky though.

2 upvotes on reddit
caydjj · 5 months ago

I personally have 4 full sets of UNY SS armor for different situations. They all use a mix of different weight reduction perks for the third star, it’s really just personally preference on that. I personally use 2 arms keepers, 2 thru hikers, and 1 pack rats. For early in the season, I use INT for the second star for extra XP gain. For a melee/lazy build, I use STR as the second star for more melee damage and more carry weight. For higher survivability, I use END for the second star. For a commando build, I use a mix of END, and AP regen

2 upvotes on reddit
jayutd__ · 5 months ago

I’ve moved from a bloodied to a ghoul so some of mine will be different for you but my 2nd star is a mix of powered & luck, my 3rd is thru-hikers & my 4th is limit breaking to get a crit every other shot & rangers for the rest.

1 upvotes on reddit
See 7 replies
r/DestinyTheGame • [4]

Summarize

PVE Builds - Final Shape

Posted by VengefulKisses · in r/DestinyTheGame · 1 year ago

Been out of the game since ShadowKeep... (I know I know) ANYWAYS...

What is the best VOID PvE Hunter build? (exotics and such)

What is the best SOLAR PvE TITAN build? (more exotics and such)

What is the best ARC PvE Warlock build? (you get it by now)

THANKS!

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Samurai_Stewie · 1 year ago

All based on my opinion:

Void PVE Hunter is either Gyrfalcons or Orpheus Rig depending on the density of enemies. Both work well with prismatic.

Solar PVE Titan is Lorely Splendor or Precious Scars since restoration duration has been severely nerfed, both are a lifesavers. Both work with Prismatic but Lorely only works if you have a solar super.

Arc PVE Warlock has been completely overshadowed by Prismatic which is completely broken with Getaway Artists. Simply consume your arc grenade and you can produce an arc soul AND a bleak watcher turret; this also amplifies you which gives you galvanic armor via the artifact. Also, all ability kills give you devour. Two champ stuns are covered simply by the bleak watcher, and prismatic has nearly 100% uptime on radiant so barrier is covered as well.

1 upvotes on reddit
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bigdruid · 1 year ago

As a void hunter main, Gyrfalcons plus the aspect that triggers devour when you pick up a void rift did serious work during the legendary campaign. Plus there is a seasonal perk that gives you a void rift on kinetic kills. I barely used prismatic because dodge invis and devour are so good for survivability.

3 upvotes on reddit
VengefulKisses · OP · 1 year ago

How would I get Gyrfalcons if I didn't play Witch Queen? Just wait for Xur? I have Orpheus Rigs on already tho.

1 upvotes on reddit
VengefulKisses · OP · 1 year ago

How would I get Gyrfalcons if I didn't play Witch Queen? Just wait for Xur?

1 upvotes on reddit
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Samurai_Stewie · 1 year ago

Take Exotic engrams to master Rahool and focus on chest pieces

1 upvotes on reddit
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Birkiedoc · 1 year ago

Pyrogale Titan would like a word......

2 upvotes on reddit
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Samurai_Stewie · 1 year ago

I don’t like it now that restoration is so difficult keep active, and it’s not good with prismatic as it only helps the concentration and not the super.

1 upvotes on reddit
Antique_Mycologist41 · 1 year ago

https://mobalytics.gg/destiny-2/builds

https://www.blueberries.gg/armor/best-destiny-2-builds/

https://builders.gg/destiny/dim-builds/popular

https://www.light.gg/loadouts/db/

4 upvotes on reddit
VengefulKisses · OP · 1 year ago

Ok so I went on there... are those updated? Because it shows exotics from Witch Queen...

-3 upvotes on reddit
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machinehead933 · 1 year ago

Some great builds use Y1 exotics like heart of inmost light or synthoceps. The latest isn't always the greatest.

5 upvotes on reddit
Ok_Eggplant5099 · 1 year ago

Consecration for Titan is my go to rn. It's so much fun.

2 upvotes on reddit
VengefulKisses · OP · 1 year ago

Teach me your ways!

0 upvotes on reddit
See 12 replies
r/DestinyFashion • [5]

Summarize

Which Armor Looks the Best?

Posted by nightshade0218 · in r/DestinyFashion · 2 years ago
post image

I can’t decide which loadout to go with

reddit.com
3 upvotes on reddit
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AutoModerator · 2 years ago

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2 upvotes on reddit
Outxz · 2 years ago

I appreciate you matching your speeders with your sets, I can’t drip out without them matching either.

Also, I love 1, the gate lord set is pretty lit.

2 upvotes on reddit
Cmonti_was_taken · 2 years ago

3 hands down, most unique looking

8 upvotes on reddit
KryptisCOD · 2 years ago

Agreed, just not sure ‘bout the legs

1 upvotes on reddit
nightshade0218 · OP · 2 years ago

Yeah I’m still working on finding better legs 😅

2 upvotes on reddit
brecord82 · 2 years ago

This is the way

1 upvotes on reddit
AdventurousPirate357 · 2 years ago

I like 1

1 upvotes on reddit
Adam_Edward · 2 years ago

If this is in-game universe and not scripted, Neomunan would freak the hell out when you appear with the vex theme armor.

The Vex can't die!!! Why won't it diiieee??!!!

3 upvotes on reddit
See 8 replies
r/darksouls • [6]

Summarize

What is the most visually appealing armor in the game?

Posted by Shramay58 · in r/darksouls · 5 months ago

I have a really ugly-looking armor set. I wanted to get a good-looking one, but the only ones I found were either too heavy or just as ugly.

15 upvotes on reddit
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Dannno85 · 5 months ago

I’m a sucker for the Elite Knight set, it’s a classic.

63 upvotes on reddit
Shramay58 · OP · 5 months ago

Oh, I love the look of that armor, especially the blue accents, but it’s too heavy—at least that’s what I noticed when I wore it.

15 upvotes on reddit
VanillaCautious2182 · 5 months ago

Havell armor 🗿

6 upvotes on reddit
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SokkieJr · 5 months ago

Sounds like a early-game build issue.

Use ring of favor and protection and havels ring, level endurance.

Elite Knight set is a 'Medium' armour set, so it's not a very heavy set. But for amrour, you need to build.

5 upvotes on reddit
HowFlowersGrow · 5 months ago

More points for the light and flowy Dingy Robe haha

14 upvotes on reddit
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Sardalone · 5 months ago

Wanderer looks sick as hell on female characters.

20 upvotes on reddit
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MistaCharisma · 5 months ago

I like the Wanderer chest and hood, and the Knight pants and gloves (that's the Knight not the Elite Knight). It still looks like the full Wanderer's set at first glance, but gives +13 Poise, which is just enough (with the Wolf Ring) to hit a Poise breakpoint for PvP.

6 upvotes on reddit
SpindriftPrime · 5 months ago

I dunno, which one do you think looks best?

10 upvotes on reddit
Shramay58 · OP · 5 months ago

I will go for the silver knight one that looks the coolest

7 upvotes on reddit
SpindriftPrime · 5 months ago

An excellent choice.

It is fairly heavy, so you'll want to anticipate that if you're thinking about your build.

6 upvotes on reddit
PromotionNo6937 · 5 months ago

Naked with a sack over your head. Mildred drip = best drip. Bonus points if using a disproportionately large weapon.

11 upvotes on reddit
HansTheScurvyBoi · 5 months ago

Paladin set ofc. Second place goes to Brass set

16 upvotes on reddit
See 12 replies
r/destiny2 • [7]

Summarize

My Final shape wishlist.

Posted by NatureLost · in r/destiny2 · 1 year ago

•Armor finder ghost mod (I really like getting cool armor sets and it would be nice to have a more guaranteed chance of armor. Especially for the rotating exotic missions since I find it rare that I get a single piece of armor.

•good content outside of the dlc because I'm not buying it yet because money is tight.

•An Eliksni side character in the dlc that talks to us with the personality of Fynch (long shot)

•exotic armor catalysts. (I want my hunter dodge bomb pants to spawn multiple small grenades not just one.)

•Cool battle pass armor

•The new hunter super to not be locked behind the dlc.

•Cayde 6 (I never got to play Forsaken so I never got to experience his story)

•Forsaken to return. (I find it stupid how they got rid of a whole campaign entirely.)

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EldritchGuardian93 · 1 year ago

•good content outside of the dlc because I'm not buying it yet because money is tight.

So you're going to judge a DLC based on how much free content it gives you? The DLC should be judged for its own content, not how much f2p content releases along with it.

•exotic armor catalysts. (I want my hunter dodge bomb pants to spawn multiple small grenades not just one.)

If this was coming, they would have talked about it.

•Cool battle pass armor

I mean, what makes armor cool is subjective. So what may be not cool to you is cool to others.

•The new hunter super to not be locked behind the dlc.

It's always been advertised as a part of TFS. And I haven't seen anything since where that's not the case.

•Cayde 6 (I never got to play Forsaken so I never got to experience his story)

He'll be apart of the TFS DLC content.

•Forsaken to return. (I find it stupid how they got rid of a whole campaign entirely.)

Not going to happen.

3 upvotes on reddit
NatureLost · OP · 1 year ago

It's called a wish list babes not a prediction list. It's just what I want not what I'm saying I hope is going to be in there.

-3 upvotes on reddit
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r/Market76 • [8]

Summarize

What is a good 4th star mod for a bloody fixer and unyielding armor?

Posted by Lazy_Wish_4453 · in r/Market76 · 1 month ago
2 upvotes on reddit
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cemeteryyy · 1 month ago

Ranger’s, pinpointer’s

3 upvotes on reddit
Lazy_Wish_4453 · OP · 1 month ago

Bet. Thank you

1 upvotes on reddit
FistoBot76 · 1 month ago
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1 upvotes on reddit
See 3 replies
r/destiny2builds • [9]

Summarize

Builds for each of the Final Shape Exotic Armors

Posted by engineeeeer7 · in r/destiny2builds · 1 year ago

Intro

New exotics mean new builds! I know not everyone is psyched but I think there's some neat stuff here. A lot of this information was determined from FalloutPlay's exotic video which I highly recommend. It's hard to say how strong these are till we play with them but I thought I'd make the effort to help people try them out.

Hunter

  • Gifted Conviction - Arc - Jolt Everything
    • Super: Storm's Edge
    • Aspects: Ascension and Tempest Strike
    • Grenade: Flexible but I like Storm Grenade for no flat gain penalty.
    • Melee: Combination Blow
    • Class Ability: Gambler's Dodge. Might make sense to go Marksman if Ascension doesn't return melee
    • Fragments: Resistance, Shock, Ions, Amplitude
    • Gameplay: This exotic drops jolting arc bombs when you use Tempest Strike or Ascension. **BUT it also gives you damage resistance when near jolted enemies.** This Stacks with Spark of Resistance for massive damage reduction. Add in any healing and you should be a tanky jolting machine.
    • DIM Link: https://dim.gg/7gnyutq/Arc-Gifted-Conviction
  • Balance of Power - Improved Shadow Clone
    • Super: Silkstrike
    • Aspects: Threaded Specter and Whirling Maelstrom
    • Grenade: Shackle Grenade or Grapple Grenade
    • Melee: Threaded Spike
    • Class Ability: Gambler's Dodge
    • Fragments: Rebirth, Evolution, Warding, Generation
    • Gameplay: This will play very similar to existing Threaded Specter builds but with a little more offensive strength in extra threadlings.
    • DIM Link: https://dim.gg/f26fdgi/Strand-Clone-Balance-of-Power

Titan

  • Hazardous Propulsion - Arc - I'm the Rocket Now
    • Super: Thundercrash
    • Aspects: Touch of Thunder, Knockout,
    • Grenade: Pulse Grenade
    • Melee: Ballistic Slam (for the theme but you can pick anything)
    • Class Ability: Thruster for fast cooldown
    • Fragments: Resistance, Shock, Discharge, Magnitude
    • Gameplay: oh man this looks fun. Precision hits or kills stack up charges and then you use your class ability to launch them at enemies for decent damage and 10 seconds of boosted damage to Rocket Launchers AND Rocket Sidearms. Note: the bonus damage is 35% and is suspected to be an empowering buff that does not stack with Radiant.
    • DIM Link: https://dim.gg/k4fvuzy/Arc-I'm-the-Rocket-Now
  • Wishful Ignorance - Strand - War Storming
    • Super: Bladefury
    • Aspects: Banner of War and Flechette Storm
    • Grenade: your choice
    • Melee: Frenzied Blade
    • Class Ability: Rally Barricade
    • Fragments: Fury, Continuity, Warding, Generation
    • Gameplay: For this exotic I'd like to lean into Flechette Storm because it's ranged melee and the exotic buffs it stronger than anything else we have. Any Strand melee build will work.
    • DIM Link: https://dim.gg/q4j2zzy/Strand-War-Storm

Warlock

  • Mataidoxia - Strand - Suspend everything
    • Super: Needle
    • Aspects: Mindspun Invocation, The Wanderer
    • Grenade: Shackle Grenade
    • Melee: Arcane Needle
    • Class Ability: Your choice
    • Fragments: Warding, Wisdom, Generation, Continuity
    • Gameplay: Eat your grenade to have suspending bursts. Throw your melee to have suspending bursts. Shoot Tangle to have suspending bursts. Everything gets suspended.
    • DIM Link: https://dim.gg/ntjzjzq/Strand-Suspender
  • Speaker's Sight
    • Super: Well of Radiance
    • Aspects: Touch of Flame and Heat Rises
    • Grenade: Healing Grenade
    • Melee: your choice
    • Class Ability: Healing Rift or Phoenix Dive
    • Fragments: Benevolence, Empyrean, Torches Solace
    • Gameplay: Support Main! You throw melees to make radiant. You throw Healing Grenades to make healing turrets. Whenever you heal or provide Radiant to allies you get 400% ability regen for more turrets.
    • DIM Link: https://dim.gg/odlbhyq/Fire-Healing-Turrets-for-everyone

For more in progress descriptions of what these exotics do check out the Destiny Data Compendium which is always being updated with specific descriptions and numbers.

That's all I got for today. Is it the last build guide? Who knows!?

6 upvotes on reddit
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Efficient_Divide_449 · 1 year ago

Imo mataidoxia is made for prismatic not strand. Just an access point for suspend into prismatic warlock. I would pair this with bleak watcher and hellion aspect to get a great mix of crowd control and damage fragments haven’t really seen or thought about but I’m gonna start using bad juju for super energy and because pulse buff segwaying that into song of flame

7 upvotes on reddit
Wabusabi · 10 months ago

I can read and play. I love how you turn condescending as if I’m incompetent to understand build crafting.

I’m an exit the chat. I see you’re only interested in confirming your opinion and not being objective to see others.

So cringe a la cringe.

Maybe read the skill discripion for Inmost Light, actually use that perk. Then see how much better constant regen is over a spurt every now and again.

Muted btw.

Edit: you dont even have inmost light tested AT ALL. So no, I will continue using and weaving my 3 abilities to keep Energy regen up. I’m going to laugh now, because you clearly haven’t used that skill at all. You tested what you thought was good and left it at that. Have a great day.

Shift + Enter

20 second constant grenade regen seems like the smartest choice.

https://www.reddit.com/r/DestinyTheGame/s/DUBIjkxNgK

Literally just got an Inmost - Star-eater Solipsism, so I’ve been experimenting a little bit. Little on the late side, but just in case.

 

The parameters were as follows for the tests. No Devour, no killing, stacks of light, no orbs. At 100% discipline, 30 strength, and 40 restoration. Done inside the Conflux Lost Sector. Using Phoenix Dive, Arcane Needle and Needlestorm. Facets beings Blessing, Protection, Dawn, Hope and Purpose. None of these things changed throughout any of the tests.

The rotation of abilities, if available, is to throw my nade, toss 3 needles, dive, super. The abilities were spread out by 4 seconds.

 

From another post regarding Inmost Light being actually tested

• ⁠First test, holding no mods or exotics, I got my grenade back in the listed 1:16 as is promised by the 100% discipline. • ⁠Second test, holding no mods with just the Solipsism exotic, I got my grenade back in 0:58. • ⁠Third test, holding 2 impact deduction, 1 bolstering detonation and 3 bomber mods, without exotics, got me my grenade in 1 minute. The melee’s hit the Lost Sector boss, but didn’t kill. The super was tossed to the other side of the room to not hit anything and the grenade was thrown in front of me as to not hit the boss. • ⁠Fourth test, holding 2 impact deduction, 1 bolstering detonation and 3 bomber mods, with the Slipsism exotic, got me my grenade in 20 seconds. The melee’s hit the Lost Sector boss, but didn’t kill. The super was tossed to the other side of the room to not hit anything and the grenade was thrown in front of me as to not hit the boss.

Edit: I figured u/engineeeeer7 wouldn’t read this because he only has interested in his own beliefs and experiences. He is unable to be objective without being condescending. Then blocks and ignores when corrected.

1 upvotes on reddit
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r/CrucibleGuidebook • [10]

Summarize

New armor mod for AE coming in The Final Shape.

Posted by TDenn7 · in r/CrucibleGuidebook · 1 year ago

From Mercules during tonights Firing Range Podcast. He confirmed that with TFS they'll be introducing a new stackable mod for Helmets that will provide a quite substantial buff on AE and I believe if I understood correctly its a buff across all weapons equipped. Exact numbers were:

- 1 Stack = +15 AE

- 2 Stacks = +25 AE

- 3 Stacks = +30 AE

Personally, I really dont think the current AE system is bad at all(Minority opinion for sure). I think the issue for quite a while now has been that we simply dont have enough ways to truly build into a high end AE build without sacrificing greatly in other areas. I've played a little this season with AE builds into the 60-75 range and it genuinely feels pretty good in the air. Consistently hitting shots where maybe crit shots are the only area lacking slightly.

I think the addition of this mod is going to have a fairly significant impact though. With 1 stack of this mod + Icarus Grip you're getting +30 AE right away. On a Hand Canon with 20+ AE base stats, you're now into the 50s for AE without making any sort of subclass aspect/fragment commitments or exotic weapon commitment.

I know a lot of people think the current AE system is terrible but I think this change is going to help a lot and folks that think this system is terrible should seriously try building into a 80-100 AE build and even try shooting in private matches just to see how much better it actually feels compared to your base 20-30 AE.

IMO the one downside to this is with it being in the helmet slot, it's going to be competing with targeting mods, this was probably intentional to make people have to choose but personally I think running the mod elsewhere(Boots would be my choice) would be better. But I think running 1 stack at least is a pretty easy option to take.

46 upvotes on reddit
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d_rek · 1 year ago

Competes with targeting mods lmao. Thanks bungo.

56 upvotes on reddit
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Neat_On_The_Rocks · 1 year ago

I'd rather it in the helmet slot than arms or chest, thats for sure. You really only need one targetting mod for your primary.

1 upvotes on reddit
gaywaddledee · 1 year ago

Extra targeting mods right now beyond the first one give +3 and +2 aim assist only, not worth it*. One targeting mod for each slot is enough right now so you get the scalars & 5 AA (really not that much anyways though tbh), then you have one more slot for an AE.

*see comments about scalars actually stacking! not as useless as i thought. though 15 AE is definitely a good argument over some accuracy and ADS scalars, depending on your play.

24 upvotes on reddit
entropy02 · 1 year ago

Trageting mods are much more potent than just the extra aim assist stat. It's also a scalar for the accuracy cone size and ADS duration and both scale pretty well at 2 or 3 stacks.

0.9x|0.85x|0.8x Accuracy Cone Size • 0.85x|0.75x|0.7x ADS Animation Duration Multiplier

10 upvotes on reddit
Low_Obligation156 · 1 year ago

Damm just wish it was a leg mod or cloak.

7 upvotes on reddit
R
RogerThatKid · 1 year ago

Thank you for saying this. I just assumed they were 5 a piece. Welp, time to go revise my pvp build.

1 upvotes on reddit
Nastyerror · 1 year ago

Except usually you’ll want one targeting mod for your kinetic and one for your energy weapon, leaving no room for this AE mod

3 upvotes on reddit
Salted_cod · 1 year ago

good lol, people stacking extra AA onto iggy and snipers sucks ass

1 upvotes on reddit
TDenn7 · OP · 1 year ago

It does quite a bit.

+15 AE for one more or +25 AE for 2 is a pretty substantial bump. Without sacrificing anything in your build, you'll get to +50 AE or more on just about every primary weapon.

4 upvotes on reddit
TillsammansEnsammans · 1 year ago

Why not put it in boots? Surges, in most cases, don't do that much and there is no other mods disregarding holster.

22 upvotes on reddit
mace9156 · 1 year ago

and the community, "great Bungie!!!" when things were much better before without these "incredible" updates. I think the ae is the most senseless thing ever put on D2 in the last few years (along with checkmate and the slide nerf)

3 upvotes on reddit
iChosenone · 1 year ago

I feel like it should be on legs it makes most sense now the helmet mods are going to be crowded with siphons, targeting mods, AE mods, Dynamo, bonus super energy on grenade kill mods, and bonus super energy on melee kill mods.

Legs you literally only have Orb mods and holster mods that's it nobody is using weapon surge mods.

12 upvotes on reddit
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Related

Best weapon mods in Destiny 2: The Final Shape

Best strategies for Destiny 2: The Final Shape

Best raid gear in Destiny 2: The Final Shape

AI Answer

🤖

Best armor mods in Destiny 2: The Final Shape

Key Considerations for Armor Mods in Destiny 2: The Final Shape

  1. Build Synergy: Choose mods that complement your subclass and playstyle. For example, if you're using a Solar build, look for mods that enhance Solar abilities or provide healing.

  2. Activity Type: Consider the activities you'll be participating in (PvE, PvP, Raids, etc.) and select mods that provide advantages in those scenarios. Some mods are better suited for crowd control, while others excel in one-on-one combat.

  3. Energy Type: Pay attention to the energy type of your armor (Arc, Solar, Void) and select mods that match or enhance that energy type for maximum effectiveness.

  4. Stat Focus: Prioritize mods that enhance your character's stats (like resilience, recovery, or mobility) based on your role in the fireteam.

  5. Seasonal Mods: Keep an eye on seasonal mods that may provide unique benefits or synergies with new content or mechanics introduced in The Final Shape.

Recommended Armor Mods:

  • Font of Might: Grants a temporary damage boost to weapons matching your subclass element when picking up an elemental well. Great for increasing damage output in PvE.

  • Bountiful Wells: Creates additional elemental wells when you use your abilities, enhancing your build's overall effectiveness and synergy.

  • Charged with Light Mods: Mods like Taking Charge and High-Energy Fire can provide significant boosts when you manage your Charged with Light stacks effectively.

  • Elemental Charge: This mod allows you to become Charged with Light by picking up elemental orbs, which can synergize well with builds focused on generating orbs.

  • Well of Restoration: Provides health regeneration when you pick up an elemental well, making it invaluable for survivability in tougher encounters.

Conclusion: Tailor your armor mods to your playstyle and the specific challenges you face in Destiny 2: The Final Shape. Experiment with different combinations to find what works best for your team and personal preferences.

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