TL;DR Focus on Intelligence, Dexterity, and Constitution. Consider the Evocation subclass for high damage output or Divination for control. Magic Missile is a strong spell choice.
Attributes and Stats
For a wizard build, prioritize Intelligence as your primary attribute since it governs spellcasting ability. Dexterity is useful for improving Armor Class (AC) and initiative, while Constitution helps maintain concentration and increases hit points [1:2]
[1:4]. A balanced starting stat allocation could be something like 8 Strength, 16 Dexterity, 16 Constitution, 16 Intelligence, with Wisdom and Charisma being less critical
[1:4].
Cantrips and Spells
Choosing cantrips carefully is crucial, as they cannot be changed later. Firebolt, Ray of Frost, and Acid Splash are popular choices for their versatility and damage potential [1:3]. For spells, Magic Missile is highly recommended due to its reliability and synergy with the Evocation subclass at higher levels
[4:7]. Other good early-game spells include Sleep, Grease, and Chromatic Orb
[1:6].
Subclass Choices
The Evocation subclass is favored for its ability to deal significant AoE damage without harming allies, making it straightforward and effective [5:4]. At level 10, Evocation wizards can add their Intelligence modifier to each Magic Missile, greatly increasing damage output
[4:7]. Alternatively, Divination wizards can manipulate dice rolls with Portent, providing powerful control over encounters
[2:1]
[4:6].
Multiclassing Options
While pure wizard builds are viable, multiclassing can enhance versatility. A common approach is a Wizard 1/Sorcerer 11 build, leveraging Metamagic for increased spellcasting flexibility [2:2]. Another option is combining Wizard with Tempest Cleric for additional spell synergies
[2:8].
Gear Recommendations
Look for gear that enhances spellcasting capabilities or provides defensive bonuses. Items like Mage Armor can boost AC, while unique scrolls from Sorcerous Sundries can expand your spell repertoire [4:8]. Gear that complements your subclass abilities, such as those boosting Magic Missile for Evocation wizards, can significantly impact performance
[4:8].
I am making my wizard now and plan to take Karlach, Shadowheart and not sure about last spot. I don't know where I should put my points other than intelligence. Also could use help with cantrips and spells if any1 knows what to pick that's good for a newb. I have sadly spent like 3 hours in the character creator lol.
I'd say int first, dex second and the rest is up to you. I dont go 17 int as odd numbers are useless, and if I can get some way to even it out, I just respecc to adapt.
I started as 8 str, 16 dex, 12 Sta, 16 int, 12 (or 14) wis and 10 cha.
You wont wear armors, because of mage armor. Also every dex point even number adds adds to you initiative and armor class. 16 dex means +3, so you'll start the game with 16 Armor Class (13 base due to mage armor and 3 extra from dex). Very quickly you'll find a bracelet that also gives +2 armor for unammored people, so you'll push that to 18.
Heavy armor in act 1 only gives you 17 AC.
The extra dex is also good because you can shoot with crossbows and bows (depends on your race). Those does more dmg than cantrip and at druid camp you can get a spell thief bow that allows you to recover one magic spot per rest. Also dex determines initiative, allowing you to reposition.
Wis and cha are just for main char purpose and saving throws. I walk around with my main and wont swap to have others as party face, so I dont want negative rolls. Also wis affects my perception and god I hate it when I miss it. You could dump cha and wis to Max out con for more HP though. I wouldnt.
On Starting spells, I like rituals as they are free outside combat so I keep my cat or a spider summoned and everyone with extra movement speed. For damage I have magic missiles. The rest is more flavour, CC is important though.
I believe mage armor counts as armor for the bracelet that gives a to unarmored people (silly I know)
I cast it on Karlach (barbarian) and it stack with the ring (last patch allowed you to cast mage armor on others)
Oh really? I hope that gets fixed for sure.
Cantrips pick carefully, you cant change them. I take firebolt, ray of frost, acid splash, the rest your choice.
Spells, I wouldnt worry too much, you can spend gold (easily earned) to learn them from scrolls (relatively common to find, and vendors have them)
Plus you learn 2 spells per level, but you wont have enough prepared spells to use them all, so youll very quickly have a ton of spell options you can freely prepare whenever you want
You can find scrolls for cantrips as well? Pretty sure I learned shocking grasp that way.
Yeah but will cost a spell slot to cast, wouldn’t you rather do it for frizzle? (Free)
I take firebolt, ray of frost, acid splash, the rest your choice.
Wow that's terrible advice.
No it's not? You have the highest damage dealing close and far range cantrips plus one that slows them down. It's not the most optimal but in no way is this terrible advice and they can play whatever they feel like. There's no wrong answer in bg3.
Constitution is good for wizards. Not only does it give you hit points but it helps with maintaining concentration. Dex is also good for AC, but my preference is pump con first, dex second. Start with int 16. I can't remember the exact numbers but maybe you can get 8, 16, 16, 8, 16, 8 that'd be pretty min max.
Spells can be learned from scrolls, but cantrips you have to pick. I'd take mage hand and be sure to take a damage dealer. Also Light if you don't have dark vision
Intelligence, dex, con.
Magic missile, sleep, Grease, chromatic orb or all good beginning spells.
INT first, CON second place or tied. The other's don't really matter but CHA and WIS are always good for any character.
never played wizard before, is there a powerful wizard build out there in your opinion? whether it's pure or with multiclassing, Im all up for hearing about it
In BG3, Wizards as a class are underpowered relative to multiclasses that dip Wizard due to the ability to scribe scrolls of any level into your spell book — as opposed to just the levels your levels in Wizard gives you access to.
This makes the Wiz 1/Sorc 11 etc. builds super strong as you effectively just give up the Wizard school abilities for Metamagic, which is much more powerful.
In these builds, you often still want to be an Int caster as you’ll be casting your offensive spells via your Wizard slots.
If you’re ignoring this ‘feature’ the big 3 Wizard subclasses are Divination, Abjuration, and Evocation.
Evocation is especially good for a Magic Missile build due to its level 10 ability. Its early ability, Sculpt Spells, is also nice to let you freely throw AoEs around.
so there is literally no point in ever going wizard then?
what does divination and abjuration give?
Divination can cheat in rolls and Abjuration turns you into an immortal ball of death
Divination gives you Portent which lets you replace any dice roll with one of a few dice that get auto rolled after every long rest. At level 6 you get one back per short race. This lets you make one of your ally’s rolls succeed if you have a high die, or an enemy fail a save etc. with a low one. It’s super powerful.
Abjuration gets Arcane Ward which lets you resist a bunch of damage. At level 6 you can project it to an ally, turning you into a pseudo support.
And it’s not that there’s no point going Wizard, pure Wizard is plenty powerful enough to trivialize the late game in a variety of ways. It’s more that if you were minmaxing a particular playstyle / loop it probably involves a lot fewer Wizard levels than you might think. The fundamental enabling feature is Wizard 1 for the spellbook and spell scribing after all.
Is it right that u would be casting learned spells with INT? I thought it took attribute from the last class in a multi class build?
Metamagic is strong, but I find myself judging wizard stronger everytime I look deep into it.
In honour mode, I'm not above chaining potions of speed. Quickcast is a lot less interesting in that case, since you have an use for the bonus action.
Twinned spell doesn't allow you to target the same creature twice. Twin chain lightning works well only if you have 8 targets (which does occur but not always).
Sorcerer is stronger than Wizard at mid levels, at low levels and high levels I'm not so sure it is the case.
It works fine if you pile up buffs and debuff, but it's a bit annoying to play.
Necromancy is…okay. You get a lot of undead minions and you can buff them, but having to babysit them is a lot of busy work and not worth it for some, myself included.
Don’t bring any of your minions into town and hope you don’t need them while you’re there.
Evocation wizard is nice in lower levels, due to sculpt spells. Around lvl 6, abjuration wizard gets good, but sorcerer might be better at that level due metamagic. At lvl 10, evocation wizard gets a big boost to magic missile. You want to multiclass as tempest cleric after lvl 11.
At Act 3, getting Markoheshkir is honestly more important than any build.
Cleric 2 (tempest) wizard 10, magic missile synergies for single target and lightning spells for aoe
Lv 1 wizard, 11 sorc
(But if you are asking for subclass, I love divinition most for messing with dice rolls)
I think if you are going to go mostly wizard divination is the best, but being able to use whatever evocation spells whenever you want is fun too.
Howdy, I just completed my HM run first try with a bunch of charisma and martial classes. I wanted to try a tactician DURGE run but with other classes than I typically run.
Trying to do bunch of wizard and druid stuff cause I never use them.
But so far my experience (I'm level 7 beginning act 2 rn) has been that wizard just seems to be a weaker version of sorcerer with some utility attached (which can be made obselete by camp casters).
Does any one have any good DPS wizard builds?
In terms of raw power, Sorcerers come out on top because metamagic is busted in BG3. Wizards get spell scribing, but unlike the tabletop you can scribe any spell you have slots for, so a 1 level wizard dip is often enough. The strength of wizards mostly comes from the subclass features. Evocation is handy, being able to cast AoE's without hitting allies, but its real strength is as a magic missile build, since at level 10 you can add your int modifier to each missile. But yeah, it's weaker than sorcerer until then. Abjuration wizard does something that sorcerer can't though. You can build it to be functionally immortal, which is cool.
magic missle build coming online when you're already almost done with the game seems kinda late ngl. Is there any build for wizard that comes online in terms of DPS sooner?
Divination wizard is also really useful, partcularly as a 2 level dip. On HM, anything that elminated RNG is good by me.
This is my go to for Wizard. It’s feels like a no spell slot counterspell for anything
With spellsparkler, phalar aluve, the psychic spark and the gloves of belligerant skies it actually is far more powerful than eldritch blast builds before you even throw in evocation level 10. A level 1 mm kitted out like that is 40 guaranteed damage AND guaranteed prone. That is pretty powerful for a level 1 wizard spell slot and it isn't really something eldritch blast can ever do.
When you throw in evocation and upcast people can do hundreds of unmissable damage.
Wizards are supposed to be more versatile than Sorcerers, so you can prepare better against certain encounters.
So if you're fighting against Demons that are immune or resistant to fire you can just change your dmg spells to other elements, like Ice or Lighting, something that sorcerers can't do because they can only change 1 spell and only when they lvl up.
But because of Scrolls and because Metamagic is busted Sorcerers don't have to worry about not having a certain spell. It's irrelevant that sorcerers don't have Planar Binding since you can have 10 scroll on your inventory at any time.
Divination is annoying but it’s the most powerful wizard archetype as you can guarantee CC on enemies, which essentially makes them useless. Predictability is excellent in honor mode.
Arcane ward. Every time you cast an abjuration spell you get charges of it, which you can use to reduce damage. The Armor of Agathys Abjuration Wizard build is basically unkillable.
It’s similar, has more individual targets, so it triggers damage riders at a higher rate, but it also uses spell slots instead of sorcery point. I think it ends up being slightly better than EB builds when optimized properly.
I don't have access to patch 8, crying inside. But that sounds pretty intersting, cause I did 2pali 10 bard on my last run. 2pali 10 wizard sounds like a lot of fun.
Hey y’all,
I’m wondering what is your take on wizardry in bg3, I see the usual take light cleric or sorcerer instead but, if you were to play, or have played, as a wizard, how would you build it?
What spells would you use and why and what gear would you use and where to get it from?
I’m on my third run and been using Gale as different schools of wizardry and I’m still undecided as to which I prefer. Some Come live a little late game (necromancy comes to mind) while others are just meh (maybe I’m just bad at them).
What’s your take ?
Thanks for sharing :)
Edit 1: Thanks y’all for your answers, so far I’m playing an evoker, wood elf, that is riled I to specializing into ice and storm type spells + magic missile / chrom orb. Trying to build it to disable enemy through staking debuffs. Necro has been on my to do list but below lvl 6 they really suck imo (lest I’m missing something).
I didn't make this build myself, you can find a couple variants on YouTube. I won't get into the nitty gritty of the gear and stuff bc I'm not on the game, but the BEST build I've ever used was a 10 abjuration wizard, 1 white cold draconic bloodline sorcerer and 1 tempest cleric for the create water spell. Build is based around armor of agathys from sorc. Charge abjuration arcade ward stacks with glyph of warding, stoneflesh and upcasted armor of agathys. You also use fire shield cold in combat. Works best if you have another cleric cast warding bond on you. Damage then gets cut in half twice before it applies to your arcane ward shield. Not even counting the resistance from warding bond. Cleric never takes damage from warding bond bc you don't take damage. Armor of agathys temporary health never goes away bc you never take enough damage to drop your shields.
Wake up and cast stoneflesh and armor of agathys. In combat, you cast blade ward, create water, and fire shield cold. Wet enemies touching you will take 90 damage. All this without bonuses from gear. I've seen the ray of frost CANTRIP hit for 50
You got a link to the video?
https://youtu.be/Jb1RH8K_7cU?si=HCam2hGsutWeu2ln
This is the closest version. You could also use warlock for armor of agathys, but sorc is better for the spell slots. This build is not good early game. Not until you unlock level 4 spells for stoneflesh
I've used Wizards a lot. Nerfed compared to tabletop but I still think they're one of the stronger classes. It's a hot take around here to say wizards are a top class, but I've had no problem soloing act 3 bosses like Raphael with my Evoker Gale. And these solos are usually without relying on consumables like elixirs or potions of speed.
Every wizard can (should) have its primary role in a party be support and CC. I personally don't bother with instantaneous, one-off damage spells besides either magic missile or chromatic orb before getting fireball at level 5. I can elaborate if you'd like, but this comment is already getting long.
Here are some subclasses I like:
What is artistry of war? I hear a lot of peops mentioning it but I’m unsure what it refers to
theres some unique scrolls in sorcerous sundries vault that a wizard can transcribe. Astistry of War is one of them.
The spell is basically 6 upgraded magic missiles that each do 2d6+6 force damage. Its an evocation spell so as an evocation wizard 10, each will also get your INT modifier. Phalar aluve shriek also works great in all its bugged glory. Just stack riders and its golden.
inferior to lore bards or sorcs with heightened metamagic. also inferior to druids just casting a bunch of extra control spells through their summons or warlocks/lore bards having access to the best control spell in the game. the list above is about listing a wizard where it's competitively #1-2 in something. control is not their forte. abjurers are arguably the best tanks. necros are competitive with druids (#2 overall) in summoning. evokers are the best MM casters which is a top 3-4 blast spell and are the best AOE blast casters.
This right here. Divination is incredible. Three portents in a short rest is so powerful. Controlling the battlefield and choosing who hits and who fails saves that often is huge.
If wizard, probably a magic missile evocation build. At level 10, you can add your int to each missile. Pretty broken single target
And you're an evocation wizard so can also fireball and what not.
there are 3 good wizards. the others are meh. the abjurer, evoker and necro. here's how i build my wizard:
https://www.reddit.com/r/BG3Builds/comments/1652bj7/abjurer\_of\_agathys\_build/
what necro build and evoker do you recommend
Nice list, thanks 🙏
Hi all. I have just recently got my hands on the game and I went with a Wizard for my first playthrough. During leveling I am not very sure what spell is good or which will I use or not. What is a good simple build for a Wizard, subclass doesn’t matter to me.
There’s different types of Wizards and each have their own niches so it’s a matter of “What do I prefer.”
Also if your thinking about it, there’s no “I want the absolute best wizard class.” Because there is no answer to that, it’s too subjective.
Each Wizard sub-class is a brief description of what each specialize with their magic.
Evocation - Big damage wizard, can’t hurt friends
Conjuration - Teleportation
Enchantment - Mind control enemies
Transmutation - Create potions and turn things in other things. Like yourself into a bird.
Necromancer - Raise an army of undead
Abjuration - Big defense, comparable to heavily armored warriors.
Illusion - Deceive enemies and see invisible enemies.
I see, thank you. The illusion one sound very cool. Is it any good?
It’s a bit situational, as the abilities work best when sneaking or fighting invisible enemies.
It gets better at the higher levels so it’s not the most beginner friendly.
I like Abjuration wizards for the Arcane Ward.
I like Longstrider, Enhance Leap, and Feather Fall because they make it much easier to move around early in the game. I also pick Disguise Self because being able to make myself smaller comes in very handy (Disguise Self: Gnome).
I prefer to pick up utility and evasion spells like Misty Step, Invisibility, Knock, and Detect Thoughts.
I like Find Familiar for luring groups to a location (seems to be easier to control than Minor Illusion).
I always snag Fog Cloud because it's useful for crime.
If you're looking for simple, you can't go wrong with any spell that happens to be an Evocation and going with the School of Evocation as your subclass. Evocations are, for the most part, very simple, as they focus on dealing damage to enemies, don't have to worry about managing your Concentration slot, and with the School of Evocation you'll be able to fire them into a crowd of your allies and not hurt them at all. Simple and straight forward.
You should also consider Mage Armor, it'll give you a bit of a defensive boost for a First level spell slot, and Longstrider, a First level ritual that's free to cast outside of combat and just makes everyone move a little bit further in a fight. It's really handy.
For cantrips, you'd want Firebolt or Ray of Frost and Shocking Grasp from the start, the former two being very acceptable ranged damage with some useful effects (lighting things on fire or slowing enemies and putting out fires,) while the latter is more of a "just in case" for when things get in your face. Follow this up with Light if you lack Darkvision (good to throw on Lae'zel) or Friends if you've some talky skills and aren't playing on Tactician or Honor mode.
Thank you for the detailed answer.
Mid-Low strength high intelligence is usually a good simple stat start. Also don’t worry about spells as you can learn them from scrolls but it gets kind of expensive
You can learn every spell as a wizard and swap out of combat, depends on your group comp or if you want to go fully damage
What's the best build for wizard? im talking about what gems should i have on my equipment and what to focus? Thanks
Tbh it really depends on your play style, so you should experiment on your own and find your sweet spot but for me I think the vampirism enchantment found in ruby is the most useful one.
Agate's furious onslaught is also pretty neat(first strike ALWAYS deals 50% more damage to enemies) considering potential to deal combo of 150% (base DMG + critical hit)
I don't really bother with enchantments like extra mana or HP. but important thing to note, I pretty much maxed out my stats, so if you're new to the game it might be helpful
Wizard has a huge advantage over hordes of enemies especially with lightning attack which might kill multiple opponents in one hit. That's why I prioritize damage overall in enchanting, to push that one blow kill chance.
ain't fan of the books items even tho you can enchant them. Nevertheless, concentrated staff which is the best for this class imo is significantly faster dual-handed so personally I rarely play with them equipped
Yo tysm man i will try your tips, i have maxed skills and lvl 35 on characteristics, im just farming obsidian tower with +80% at the moment
it always seems to require multiclassing. whats the strongest pure wizard yall got?
or minor multi classing
I’m in act 3 with my solo tactician abjuration wizard. I took a first level dip into sorc for the con saving throws and armor of agathys, then I took a level in tempest cleric for the heavy armor proficiency. The rest into abjuration wizard.
Early levels were tough, be sure to rely on sanctuary from cleric as needed to heal up mid fight and bring along scrolls to attack when you run out of spell slots. Also, as opposed to what many online might say, don’t let the enemy hit you if you can help it! Use abjuration + armor of agathys as protection that does damage, but especially for tougher enemies you’ll want to attack them at range to get them down on health asap.
Arm yourself with dual hand crossbows for ranged bonus attacks, and even primary attacks in the beginning if you’re low on spell slots.
Once you’re solidly in act 2 and around level 7 this build comes online in a huge way. You’ll feel invincible. I laughed at the gith monks at the end of act 2, they couldn’t hurt me. It really becomes godlike in act 3 with the staff of cherished necromancy, throwing around blights and circle of death to kill everything around you while all enemies (including steel watchers) are afraid to hit you cause it’ll hurt them much more!
They did ask for no multi class builds, but I do love Abjuration/Sorc. Though I prefer half-elf/human for shields over another class. You can easily get to 18-20 AC with dragon scales and decent dex or just itemization. Though Med/Heavy Armor does open up some new itemization option.
In my experience you do want to get hit, but control when yourself as much as possible. Walking through enemies for opportunity attacks is hilariously powerful when you do 100+ damage just walking and your shield takes 0. Then cast like Glyph of Warding and get your stacks back.
Warding Bond is really the biggest ad to the build in my mind, and that just comes from a cleric. I went full ice mage with the ring that creates surfaces and encrusted with ice buffs and just controlled the flow of battle with twinned Ray of Frost and Ice storms. No one gets to stay standing!
2 Variation on that build :
1 - Going 2 Warlock / X Abjuration wizard better gives you access to Armor of shadow and Eldritch blast, which gives you a good cantrip damage option as well as the ability to always replenish your arcana ward between fights by spamming Mage Armour.
You can use Phalar Aluve + Daredevil glove + Potent Robe and blast people with eldritch blast as a viable damage option as well.
A bit less tanky overall but way less resources hungry since Eldritch Blast is a cantrip and you can replenish arcana ward with wasting spell slot.
2 - Going Sorc 2 / Cleric 1 / X Abju wizard so you can get access to metamagic: extended spells and have Blade ward last longer so you don't have to recast it every turn or so.
Wizards in BG3 get 2 things from taking more Wizard levels that are unique to Wizards:
The nice thing about the BG3 Wizard is that they can learn high-level spells from scrolls (if they have the slots) and they have the best spell list (meaning, you get the best high-level spells with very few Wizard levels.
Wizards also get spell slot progression, which can be advanced via multiclassing. They also get the standard feats at 4, 8, and 12, and lose Int as their spellcasting stat for items if they multiclass out.
Basically, the only reason to continue to take Wizard levels after L2 is for those level 6 and 10 features (or to progress Abjurer's ward on a specialized build). Necromancy and Divination have a good L6 feature and Evocation and Enchantment have a good L10 feature. That said, Evocation is overshadowed by Dragon Sorc (except for the Magic Missile build) and Enchantment is overshadowed by Swords Bard.
Feel like someone just asked this.
I’ll always go for magic missle builds. They’re easy and can be really powerful. Likely more powerful than other magic builds. It’s all about using equipment to stack damage.
And lv 10 wizard gets to add int modifier to each magic missle. Late game damage is insane. That said, even early and mid game damage is really good.
For pure wizard I think the conventional wisdom is either abjuration wizard to be invulnerable, or evocation wizard to spam magic missiles.
For minor multiclassing, I’ve heard a warlock dip for the frost armor pairs really well with abjuration.
For me if I was going to multiclass I would love to figure out a way to get twin spell for twin haste, which imho is the strongest combo in the game. I don’t think there is a good way to do that though 3 lvls in sorc sounds terrible…
1 level of draconic sorcerer is typically preferred over 1 level of warlock, it gives you armor of agathys through a specific bloodline + con save proficiency if you take it at level one.
If you’re looking for another way to do multiple haste effects you could always go spore Druid with the spore keeper armor. AoE haste for your whole team, summons included without the lethargy negative effect. There’s ways to abuse it as well with equipping and unequipping the armor. I’m not too sure but I think you only need 2 levels in Druid for this to work. I might be wrong about that part though.
I personally like divination wizard as well, potentially forcing a save to fail can be nice. But it is a lot less flashy compared to the other options.
Or any other roll in combat for that matter
Lore Bard, Light Cleric, Divination Wizard in a really powerful denial party
Eh, to each their own I guess. It’s hard for me to think of a skill that’s more powerful than:
Any arcane caster I build will incorporate haste as a major staple of the build.
Enchanter wizards can "twin" enchantment spells (hold person/hold monster). Works well with a crit optimized martial build (half orc+ savage attacker).
So I have been having a problem deciding on a full caster build for a while now. I keep thinking I’m going to follow though with a sorcerer build but always bores me half way into act two. There’s not as much special dialogue and overall meta magic is ok but it just doesn’t have that pizazz I’m looking for. Bard is my favorite at the moment, the spells and support are really nice and the dialogue is just perfect. Wizard is better then sorcerer in my opinion simply for the use of learning scrolls.
Now comes my problem, I have 3 levels in bard and 3 levels in swarmkeeper ranger and a single in wizard to learn spells. But I’d like to actually add in more damage in fights and I feel pretty weak compared to my companion characters rn. Love bard and wizard is also a strong favorite. I’ve done palidin before and know about charisma builds (somewhat) and hexblade warlock looks kinda neat on the surface. I just need some ideas to make my bard wood elf kill people more. I keep dying while lazel and karlach steal the glory!
You like bard. You want to play a caster. Bard is a full caster.
Just play bard?
Thank you for this great meme. I am now a lore bard 😂
Np. I meant to reply sooner but if you are struggling to do damage as a lore bard, consider taking fireball and haste at level 6 for your Magical Secrets (or whatever it's called). Counterspell is usually recommended at level 6 (instead of haste) but if you want to blast, fireball and haste can't be beat.
Just haste yourself and proceed to throw 2 fireballs per turn. That takes care of like 99% of the game.
Scorching Ray is another good option if you want single target damage (and also works great with the Hat of Fire Acuity). Scorching Ray is fantastic for upcasting.
A level 7 character with 3 levels in one class, three in another and a single wizard level is always going to feel weak. You have no feats, so your stats are (barring gear buffs) exactly the same as when you started the game and you have only second level spells in bard, and first level in ranger with probably 2 wizard spells available. All three classes cast on a different stat meaning it's likely impossible to get good stats for each one, and aside from the warped headband of intellect it's not easy to get artificial buffs to mental stats in the early game.
My suggestion is if you like bard, pick that lane and stick with it. Run a bard, or if you like a bardzard (6/6 split with wizard). I've found a bardzard works really nicely if you use the gloves of DEX to evade the need to buff dexterity, so you can have good stats in both CHA and INT, and if you go lore bard and divination wiz then you can become a really nasty roadblocking character with portent, cuttting words, and counterspell.
I always have my tav as a sorcerer and just fully respec my companions into whatever build is actually interesting me at the moment. Maybe make gale a barbarian idk whatever seems funny in the moment tbh.
But sorcerer is the single best build enabler in the gane with twin haste or cc spells.
It's also nice to make tav the face for obvious reasons.
He'll sometimes I'll have two boring haste sorcerers in the party for extra haste spell slots if I don't want to rest.
Save the interesting builds for the companions
I re-specc’ed Shart as a Monk Barb because well, her rage scream!
Dang it. Now I have to go back
Eh , the thing with Sorcerer is that outside of being a big damage nuke class like most casters, the one thing that stands the most about it, are the metamagics , which you can most notably use to support your party with things like Twinned Haste.
It's kind of valuable to have one in the party , similarly to Cleric , for the support.
Speaking of which I seen a build on this very sub where , they did something like 6 Cleric, 2 bard, 2 Wizard, 2 Sorcerer.
Which I know sounds horrible at first glance, but it was actually Genius, because that Person's goal was to just stack all the best utility stuff onto 1 character, rituals and Song of rest from Bard, Globe of Invulnerability and Haste from Scribed Wizard spells, Metamagics from Sorcerer (Twinned Haste) and healing from Cleric ( Mass healing word, Ring of whispering promise, Reviving hands etc)
Basically a God tier support character.
This right here. Just finishing up my first sorcerer run, the fights go like this.
Twinned haste, tav and laezel (pure fighter), shrieking sword, MM bonus action lvl 6 scorching ray, laezel uses 6 actions to clean up.
Then my girlfriend gets mad because the fight is over and she never got a turn
If you want to play a bard focused on casting, taking 2 levels in warlock for Eldritch Blast can be an absolute game changer. I ran 10 lore bard/2 GOO lock and felt it was quite strong. Not as much damage as a sorcerer or fighter, but the fear debuff and crowd control make up for it.
Another full caster build that did amazing in my last honor mode run is 9 storm sorc/2 tempest cleric/1 wizard. You start with storm sorc but a wizard stat spread, then take 1 level in cleric and then 1 in wizard. The leveling order is important. Then you take the 2nd cleric level and afterwards go full into storm sorc. The idea is learning your damaging spells via scrolls and only taking utility spells on sorcerer so you basically end up with a wizard able to utilize meta magic points. Tempest cleric is for heavy armor proficiency and channel divinity to maximize damage. Cephalopocalypse has a detailed guide for the build on YouTube, too.
I’m just curious what my fellow wizards do build wise to maybe give me some ideas if I ever decide to switch things up myself
KNW/AGI/VIG
Spell Cast/Move Speed
True Magic/Magic Damage Bonus
Spell Overload/Quick Chant/Sage/Ice Mastery or Mana Surge
10 Spell into your usual suspects, clear npcs with rondel, switch to book when its time to smash
Or...
KNW/Will
Spell Cast
Magic Damage Bonus%/Additional Magic Damage/True Magic Damage/Magical Power
Spell Overload/Quick Chant/Sage/Mana Surge
10 Spell Again
Bring a bard for movement speed and etc of course but this is obviously the harder hitting team build as opposed to the former which is more of a soloist flex build
Since the change to meditate I’ve been having a lot of fun and success running overload, knowledge, arcane mastery, ice mastery
With haste, mm, zap, fireball, icebolt.
It’s got a shit ton of damage and meditate regenerates 100% of your spells in one sitting so you spend a lot less time on the ground even compared to campfire spam. It’s been an actual wizard like experience
this is what im running too, but with invis instead of haste
How do you start with that with base gear <25 ? Is it possible, because it seems its bringing the spell memory count too high.
You can’t really overload very well with base kit but when I do it, I’ll run haste, ignite, zap, fireball and magic missile. Iirc that’s 13 mem cap so I’ll either run a green mem cap item or run without haste until I find something.
This is basically my build, but I run MM, Zap, Ice Bolt, Lightning Strike, and the light orb with overload, knowledge, staff mastery, and the one shield one that activates when you’re hit I forget the name
I’ve actually never tried the bonk wizard, what do you take to be a bonk wizard?
Mana shield, ice shield, staff mastery and arcane master for perks.
Skills are arcane shield and spell memory
Spells are ignite, haste and invis. Fireball and magic missiles.
(Geared stats) 15 str, 30vig, 20 dex, 30will and 25 kno. I like hit 150hp and stay above 300ms
Give it a go in under 25 lobbies.
Get at least 10 str from squire gear.
Ignite, Invis, Haste + 2 Spells of Choice.
Arcane Shield + Casting.
Staff Mastery + 3 others.
I’ll just say why some guy here told me, min 20 str, focus on building some vigor and hp, grimsmiles with dmg, haste invise ignite fireball zap
I mained wizard since playtests. All the way up until the 1st season with ranks.
That is when I decided to drop solo wiz. It's definitely doable, but fk me I don't wanna do a bunch of headaching calculations just because there might be a rogue around every corner I wander in, new space I enter, or behind a door I open.
The most fun is with a team, but I haven't had any of my buddies play for some time now. So wizard isn't worth playing anymore sadly.
Am excited to try out sorcerer though. I wonder how it'll play.
The one where if I'm not playing with other people I don't bother playing wizard, because solo sucks balls.
it always seems to require multiclassing. whats the strongest pure wizard yall got?
or minor multi classing
Pure Wizard will never compete in raw strength. You make up for it in versatility. They are Batman vs. Superman. Unfortunately, in BG3, this advantage is offset by the ability to learn all scrolls with just one level in wizard, something that shouldn't be possible, and makes full wizard less appealing.
This has been patched. Your ability to learn higher level scrolls is pegged to your wizard level, not you int score anymore.
When did this get patched? I played a couple days ago and I was able to learn any spell as long as your total level is high enough. I have an 8 druid 2 wizard and the only thing I couldn't learn was level 6 spells
Githyanki necromancer 12
The mobility and medium armor of the gith, plus the summons will get you through most fights. After the summons, you're still a full wizard so the damage is there. The reaper passive will help your healing as well, especially in act 2/3.
You got no damage soak so just be prepared to kite.
Not sure how you measure “strongest.” If it means being able to take direct hits and keep going, then Abjuration has a lot going for it.
RollForBooty on TikTok did a good video on how to make an Abjuration build work for passive damage only!
It's too bad too. The stereotypical dnd wizard is OP and the rest are meh. I was so excited to make a conjurer but all he can to is water the lawn once per long rest (or was it short rest?). Was hoping for 2e style monster summoning, sadly disappointed that the necromancer is the summoning main. Conjurer was the classic summoner build.
Well, divination is always good, its just not as broken as evo missle spam with lightning procs. It can be better with 2+ levels of tempest cleric, but its not pure wizard(forcing hits and 20s on wet channel divinity 5th lvl ele chromatic orb is pretty busted).
Can take that up a notch with a 6 Lore Bard multiclass - you can also lower enemy saves 20 times per long rest (and also can now set the dice 11 times).
Fighter 1 / Wizard X is a go to build of mine in game and in the tabletop. Heavy armor, defense fighting style, Con Save proficiency, second wind, and nearly full caster progression. If you fancy it, you can take a second level in fighter for action surge and double on spells in an opening salvo to better manage the battle field.
The alternative build is Cleric 1 / Wizard X. The advantage is cleric (with a domain that gives heavy armor) gets full spell casting progression and some low level cleric spells but gives up Con saves and defense fighting style.
Either way, you’ll likely want to take alert as a feat at some point because, as a caster, winning initiative is half the battle.
Abjuration is basically mandatory then. Get sorc white Draconic
I’m in act 3 with my solo tactician abjuration wizard. I took a first level dip into sorc for the con saving throws and armor of agathys, then I took a level in tempest cleric for the heavy armor proficiency and the damaging reaction. The rest into abjuration wizard.
Early levels were tough, be sure to rely on sanctuary from cleric as needed to heal up mid fight and bring along scrolls to attack when you run out of spell slots. Also, as opposed to what many online might say, don’t let the enemy hit you if you can help it! Use abjuration + armor of agathys as protection that does damage, but especially for tougher enemies you’ll want to attack them at range to get them down on health asap.
Arm yourself with dual hand crossbows for ranged bonus attacks, and even primary attacks in the beginning if you’re low on spell slots.
Once you’re solidly in act 2 and around level 7 this build comes online in a huge way. You’ll feel invincible. I laughed at the gith monks at the end of act 2, they couldn’t hurt me. It really becomes godlike in act 3 with the staff of cherished necromancy, throwing around blight and circle of death to kill everything around you while all enemies (including steel watchers) are afraid to hit you cause it’ll hurt them much more!
best baldurs gate 3 wizard build
Key Considerations for a Wizard Build in Baldur's Gate 3:
Race Selection:
Subclass Choice:
Ability Scores:
Spell Selection:
Equipment:
Recommendation: For a balanced and powerful wizard build, consider a High Elf with the School of Evocation subclass. Focus on maximizing Intelligence and Constitution, and select spells that offer both damage and utility. This build allows you to deal significant damage while maintaining some survivability, making you a valuable asset to your party.
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