TL;DR
Sorcadin (Paladin/Sorcerer) Build
The Sorcadin build is highly recommended for its ability to combine the strengths of both classes. By taking levels in both Paladin and Sorcerer, you gain access to a large pool of spell slots which can be used for powerful smites. A common setup is 6 levels in Paladin (Oath of Vengeance or Oathbreaker) and 6 levels in Sorcerer (Dragonblood Sorcerer). This combination allows for high damage output through smiting and offers utility spells like Misty Step and Haste [1:3]
[2:1]
[3:5].
Lockadin (Paladin/Warlock) Build
The Lockadin build focuses on combining Paladin with Warlock, often using the Pact of the Blade feature. This build benefits from Warlock's spell slots that recharge on short rests, allowing for frequent use of Divine Smite. A typical configuration is 7 levels in Paladin and 5 in Warlock, providing multiple attacks and maximizing Charisma-based abilities. This build is especially effective in Tactician difficulty due to its balance of offense and defense [2:3]
[5:5].
Bardadin (Paladin/Bard) Build
For those interested in a more supportive role, the Bardadin build combines Paladin with Bard. This build leverages Bard's spellcasting and utility while maintaining Paladin's combat prowess. A common approach is 2 levels in Paladin and 10 in Swords Bard, offering full spell progression and access to unique bardic features like Flourishes. This build excels in party support and control, making it a versatile choice for various playstyles [2:2]
[4:1]
[5:1].
Feats and Equipment
Key feats for optimizing a Paladin build include Great Weapon Master (GWM) for increased damage, Savage Attacker for consistent critical hits, and Ability Score Improvements (ASI) to enhance Strength or Charisma. Gear choices such as the Balduran Helm, Armor of Persistence, and weapons like the Balduran Giant Slayer are recommended to complement these builds [2:3]
[5:6].
Conclusion
Choosing the best Paladin build in Baldur's Gate 3 depends on your preferred playstyle and party composition. Whether you aim for high damage output, party support, or a balanced approach, the Sorcadin, Lockadin, and Bardadin builds offer diverse options to explore. Consider your desired role in the party and experiment with different multiclass combinations to find the perfect fit for your adventure.
Hello! I'm loving BG3, but I have no experience with DnD or games similar to this one! I made a Paladin and have been looking around for guides to make it a strong melee dps, but most of the ones I've tried so far have felt a bit more on the tanky side while my companions seem to do more damage than I am! Could anyone point me in the direction of a resource/guide/anything that might help me make my Paladin a bit more damage-oriented and optimal? Thank you so much!
I last went for a 5/5/2 Paladin/Warlock/Fighter. >!This works best with a Githyanki using the Silver Sword of the Astral Plane because I dump strength.!< With pact of the blade, I binded my weapon to scale with charisma, and give me a 2nd extra attack (it stacks with normal pally extra attack). I then used the hag's scalp, 1 ability improvement, and the birthright hat to raise my char from 17 ---> 22. With your 2nd feat, you should probably get GWM.
If you want to feel strong and keep things pretty straightforward... Sorcadin.
Paladin- Oath of Vengeance 6 (Any is fine. I went Oathbreaker) then Dragonblood Sorcerer 6. People like white dragon, for Armor of Agathys, which is usually Warlock only. But again, pick whatever you like.
Since spell slots stack (not a thing in PnP) You get A comparatively large amount of spell slots to go nova and SMITE! fools.
You can also run nifty utility/buff spells like Misty step and haste.
16 str 10 dex 14 con 10 int 10 wis 16 cha
Since you're new, I'm not going to do any respec shenanigans here. Just straight normal attributes.
You should be able to get about these stats by playing with your +1 and +2. I'm not at my computer, so you -may- have to drop your int or wis. I reccomend dropping int, if so. you could also pump dex to 12, so you'll act a little earlier in combat. But otherwise you'll end up wearing heavy armor, so it won't help your AC.
Get Great Weapon master at level 4, find the nastiest 2 handed thing you can find and wreck people.
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You can Google guides - there are several decent ones. Most Paladins are about being fairly tanky and doing big damage with divine smites. By end game, you can easily do around 150 damage per turn using smites. In terms of stats for a straight Paladin, you'd mainly invest in strength, constitution, and charisma. Wear heavy armor, maybe run a two-handed weapon, and just spam divine smite. Paladins have a lot of nice support spells and passives as a bonus.
In my opinion the best Paladin set up is Oath of Vengeance Paladin with 5 levels in Pact of the Blade Warlock, which gets you an additional (third) attack per turn and 2 more level 3 spells (for smites). You can even take a level in War Cleric to get an additional attack per turn, 3 times per long rest. The cool thing about this set up is that you can once you've got 3 warlock levels you can set strength to 8 and all of your melee and spell damage will be based on Charisma.
Hello,
I am looking for a good paladin build, searched it up here but too many builds. This is my 3rd playthrough now and I still don't know much about the game (items/gears etc,,) so can someone please recommend me a good paladin build for 'Tactician' difficulty please? Need starting stats and gears I can get early with spells please. Thank you very much !
Baradin- 10 Sword Bard / 2 Paladin
Abuse strength elixirs so you can have near max con and dex. Dump int.
Start 2 Pali then add bard in. Respec full Pali at lvl 5 for extra attack then respec to 2 Pali / 5 bard at lvl 7.
You can either treat this as a great weapon smiter or use it to abuse the helm of arcane acuity / bane or the mystic scoundrel combo.
Abusing elixirs means you can avoid ASIs to pick up alert and either savage attacks or great weapon master.
Either way, you’ll have heavy armor, 2 magical secrets, lvl 6 spells and tons of smites.
Full Vengeance paladin is good:
or
Lockadin, 8 Bladelock/ 4 Vengeance:
Gearwise:
Also get:
Starting stats should be like, for full paladin:
Now for multiclass with warlock:
For tactition i would say 5 warlock, 7 paladin is better for the 3 attacks per round even if you need to sacrifice savage attacker feat for it.
Do you start as a warlock or paladin?
Also do you know or have info on full leveling/gearing for it?
You can go the first 6 lvls as pure warlock, specially now in patch 8 with hexblade, also good if you want the Hag's hair and don't want to break the oath, then, when you get to 7th lvl you respec starting you paladin, then go 5 lvls into warlock and take the second level into paladin for the smites, and with the 5 lvls into warlock you'll be smiting with 3rd lvl spell slots for some time. After that you can choose if you want to go paladin all the way to 4th lvl or get the stronger smites asap with warlock and later go paladin.
For gear, i recommend getting the Everburn blade in the nauteloid, using Command drop with Shadowheart, if you fail twice you can reload, even in honour mode using task manager.
The game is pretty easy if you know what you're doing, i recommend going divination with Gale, for the manipulation of dice rolls, it really can save you in a pintch.
In the underdark get the Jorgoral Greatsword and Adamantine Splint Armor, also, don't forget the Disintegrating Nightwalkers, from Nere.
--------------- In act 2 get the dragonglaive for free elemental weapon, without needing to concentrate, also the staples like Cloak of Protection and the rings.
In act 3, get all the good stuff we all know.
Balduran helm? Blasphemy
Diadem of arcane synergy 1000%
life cleric 6 oath of ancient paladin 6 with heavy armor master, healing gear and triple warding bond for an absolute tank that makes your team healthy, blessed and resistant towards anything while smiting any who stands in your way.
As you have seen, there are a lot great multiclass builds, just because divine smite is so good, that it pairs very well with every other caster class. Most people use 10 Level sword bard and only to of paladin to get the smites, the other common reccomendation is sorcerer because of its great spells (haste, counterspell) and the most possible spellslots to smite with from convertet sorcery points.
If you are new to the game, builds with less multiclass are usually more enjoyable, since they have a natural development of the build and are a little simpler to put together.
If you play as a dark urge, it is very likely, that you at one point or another will break your oath, so maybe plan to play an oathbreaker all along. In my opinion, vengance is a little better since it gets better spells (misty step, haste) and a great channel oath (vow of enmyty, wich grants you 10 rounds of advantage if you cast it on yourself) so maybe start with vengance and try to keep the oath as long as you can, or restore it as often as possible, but i will refere oathbreaker further on.
Pure Oathbreaker is a strong build on its own, the problem is, that a pure oathbreaker paladin wants to have high str or dex for attacking, high charisma since it gives a tremendous boost to his defense (aura of protection) and its damage (aura of hate) and also some constitution to be able to take some hits.
So you could eigther distribute your points to have a half decent stat in all of them, or use stat altering elixirs (elixir of hill giant strength) or gear (gloves of dexterity, club of hillgiant strength are available quite early in the game) or you can find ways to let your attacks scale with charisma so that you dont really need str or dex at all. This can be achieved through at least 3 levels in pact of the blade warlock, one level of hexblade (after Patch 8 drops), using weapons that scale with your spellcasting modifier (sylvan scimitar, infernal rapier, both obtainable in late act 2) or through the shillelagh cantrip (wich despite its description will scale with your current spellcasting modifier, not only with wisdom, wich will be charisma in a paladin).
I will post builds from easy to difficult to assamble as a response to that comment, pick wich one you like most:
Start with one level of nature cleric. Stats should be 8 str, 14 dex, 16 con, 17 cha 8 int, 10 wis. Race is up to you, i would reccomend strongheart halfling (halfling luck is very strong) or (half-) wood elf (if you dont like small races) for their improved movement speed. Chose the guidance, resistance and shillelagh as your cantrips, sanctuary or healing word as your spell. In the tutorial use the best crossbow or finess weapon you can find.
From there on put all levels in vengance/oathbreaker paladin. Chose the great weapon fighting Style. Pick comand spell, hold person, healing spells and the smite spells you like most (not so important, you can switch them anytime outsite of battles). For your feats use ASI cha first, then great weappon master second. Unequip your shield when you both have switched away from your torch and got this feat. Try to get the hag hair for cha +1 or the unique +1 cha from the mirror of loss, to even out your stat.
Equip the heavy armor with the highest AC you can buy, any shield in your off hand and a torch in your main hand wich you should switch to a moon lantern when you get it. This will be your best weappon until you leave act 2 or lift the shaddow curse. After that equip mourning frost and eventually replace it later with staff of the cheerished necromancy (with create wounds spell), staff of the ram or markoheshkir wich ever you like the most. Put the dark fire short bow (last light) on your backbar.
Switch your armor to adamantine splint, ketherics armor, and armor of persistance when you get them. The rest of the gear is not that important. One possible setup is luminous gloves from last light, boots of speed from the underdark, holy lance helmet from the rosymorn monastery, callus glow ring, caustic band (underdark), crushers ring (goblin camp), periapt of woundclosure amulet (rosymorn monastery) and the cloak of protection (last light). If you find better gear, switch to it, but the listed items are found quite early in the game and can be worn till the credits roll.
###Intermediate (dexbased spellcaster multiclass) Most important: if you break your oath, dont restore it before level 6!
Class stays the same as above. Stats should be 8 str, 17 dex, 16 con, 15 cha, 8 wis, 8 int. Start as a paladin like you would at the build above. First feat should be ASI +1 dex +1 cha. Get phalar aluve as early as possible, until then use a regular rapier. Other gear reccomendation is almost the same as above. Just pick the luminous armor early on and the adamantine shield when you get it. The key item of this build are the gloves of dexterity from creshe y'llek.
When you get them and reach level 6 (wich should be around the same time), restore your oath if nessessary (1000g, have it at hand at that time) and do a respec: Start as a level 1 storm sorcerer this time and change your stats to 10 str (for jumping and shoving), 8 dex (18 from your gloves), 16 con, 17 cha, 14 wis (for saving throws) and 8 int. As cantrips pick light (for the shaddow curse), booming blade, bone chill (very usefull in some fights) and firebolt. For spells pick shield and eigther a ritual spell that isnt already covered by your group or thunderwave for AoE damage and utility. After that take 5 levels of paladin, like you did before. This time your first feat should be great weappon master. Unequip the shield and replace phalar aluve with larethians wrath and later dancing breeze, when you get them.
After that, the next 4 levels should be sorcerer until you reach paladin 5, sorcerer 5. For spells pick misty step, and what ever you like, probably the ritual spells. Important: At level five chose haste, and chose to replace one of the ritual spells for counterspell. For metamagic option chose twinned (for haste), extended spell (occasionaly for comand) and quickend (if needed, nice for booming blade), but most of the time just convert the sorcery points to spellslots to smite with. For the second feat chose ASI cha. Again use hag hair or mirror of loss to even out your cha to 20.
After that put the last levels in paladin for aura of protection and aura of hate. For your gear you want to put on better alternatives as you get them: callus glow and coruscation ring (remeber to cast light cantrip in you after every long rest), hat of arcane acuity (probably replaced later by the birthright hat), Cloak of displacement and the dark justiciar half plate (for better AC and advantage on con save proficiency) replaced later by the armor of agility when you get the amulet of greater health.
###Advanced (warlock multiclass) This has the highest damage potential, but the oddest leveling progression and the split between regular and warlock spellslots is quite chalanging.
Race stays the same. Start 1 level in paladin. Stats are 8 str, 14 dex, 16 con, 17 cha, 10 wis, 8 int. After that pick 5 levels of archfey/hexblade (if available) warlock until you get extra attack. Chose eldritch blast and bone chill/booming blade (if available) as your cantrips. Spells should be hex, hellish rebuke, armor of agathys, misty step, counterspell and fear (replacement for hellish rebuke). Eldritch invocations should be agonising and repelling blast and mire the mind at level 5. Feat should be ASI cha. Pick pact of the blade at level 4, until then use finess weappons (phalar aluve). After that bind your weapon of choice. Aim for the unseen manace from the cresh as early as possible, its a great weappon wich you can use until the endgame.
After that, go paladin all the way till level 7. The progress will be the same as the builds above. Second feat should be great weappon master. Since you are playing tactition, the extra attacks from warlock and paladin will stack, to grant you 3 attacks per round from level 10 on. Use your warlock spells to smite (best to only use that on crits, wich will be more often from the unseen manace buff) or cast hex and armor of agathys or keep them just for counterspelling the enemys.
For gear you wanna aim for the reccomendations from the intermediate build but change the coruscation ring to the band of the mystic scoundrel, to be able to cast hold person or fear with a bonus action for guaranteed devastating crits with divine smite, and equip the bhaalist armor for most damage. Haste yourselfe with the darkfire shortbow for crazy nova rounds of potentially 7 attacks a turn.
This is quit similar to the easy build but a clear improvememt, available after patch 8 drops.
Stars druid 3 (shillelagh, occasional flame blade for cha scaling weappons) with constellation of the dragon (great boost to concentration saves, and an bonus action AoE radiant damage spell every round without recources) followed by 9 paladin oath of the crown (gets spirit guardians at level 9) so watch your oath and restore it if nessessary ^^
Stats again are 8 str, 14 dex, 16 con, 17 cha, 10 wis, 8 int. Weappons and feats as in the easy build. Gear is luminous armor for the whole game, boots of stormy clamour, gloves of the beligerent skys, rest like in the easy build.
Try to group up enemys and hit as much as possible with an AoE radiant attack (dazaling breath, spirit guardians) to max out radiant orb stacks almost imediatly.
as someone who is running the 2 paladin / bard thing in my current honor mode run, I can say that in practice it very much feels like a paladin still. You get your smites, and 90% of the time you want to be smiting, but you still have the utility of bard spells
I personally went with a dex based paladin just to make it less multi-attribute dependent, and I hate having to manage elixirs every day so I didn't want to just dump str and use elixirs for it.
One trick if you do decide to do this though, go into your reactions tab in your spellbook and set divine smite to a reaction, this allows you to automatically add a smite to a weapon attack, and with the slashing flourish that swords bards get, you can smite 2 people with one attack. Pretty damn awesome. And no matter what type of paladin you build I would still recommend turning smites on as a reaction. I would also suggest turning on "ask for confirmation" so you aren't forced to always burn your spell slots for every weapon attack you make. More control in your hands the better
This character has also been incredible for stacking radiating orbs and reverberation on enemies. Luminous armor + gloves of belligerent skies + boots of stormy clamour shuts down enemies so fast.
It’s effectively a paladin due to the play style
You Command : Approach enemies towards you and then smack them with smites
If you’re playing tactician, 7 paladin 5 warlock is considered the best true paladin multiclass, but the 10/2 smite swords bard is a stronger build
I think my favourite paladin build is 6 vengeance paladin / 6 sorcerer (storm or wild magic both work well).
It gives you high level spell slots to use for smiting and some other options. You can use arcane acuity if you want. Hold person will be fantastic for you.
When I built them I went with the following:
Species: Wood Half-Elf
Fighting style: GWF or protection. Str: 17 (+1 hags hair) Dex: 8 (can set to 18 with gloves of dex) Con: 14 Int: 8 Wis: 10 Cha: 16
Feats: GWM, ASI: str +2 (or alert or savage attacker if you got the +2 str potion, or you are using elixirs)
Go paladin to 5 for extra attack and then I think I went to 6 because the aura is awesome, then level up Sorceror to give you access to high level spell slots. Meta magic: quickened spell is a must for the bonus action hold person cast.
Gear will depend on which act you are in but you should definitely get the Unseen Menace from the Githyanki Crèche, the quartermaster has it and whilst you are there grab the gloves of dexterity to Bump your dex up to 18 (as long as no one else needs them).
Other gear will largely be what others suggest.
I want to like paladin, I see people rave about it here all the time, but I am struggling to enjoy it. There are so many builds to choose from, I'm having trouble picking one.
I already have a Gloomstalker assassin, a devil's tongue lorelock, a rogue-berserker, and an abjuration wizard-sorcerer.
I'd like a paladin to swap out the Gloomstalker or berserker sometimes. Tav is the devil's tongue and the wizard is my romance so they're in the party most of the time.
Minthara will be the paladin, so she's got all the drow perks.
So, what's your favorite paladin build? Or what paladin build do you think could complement the rest of the team?
Thanks in advance.
The paladin I've ran most is lockadin some varient I usually always run oathbreaker I like the dialogue
7 pal 5 warlock works under hm 11 pal 1 hexblade in hm 8 OB 3 Thief 1 Hexblade also good in HM
Sorcadins I like 7 OB pal 5 white drag sorc 6/6 is superior in a lot of cases using either crown veng or devo
Bardadins Never ran one hot take because theyre crazy good but I dont really like playing bard though I have played a few mixes on party members but seen a few builds One I saw was a lore bard paladin with high defences and control spells
The other is a 10/2 swordsbard paladin but that just plays as a martial bard for the most part
Wizadin 10 bladesinger 2 crown paladin is really good
I'm planning a swordsbard for a future run, but these are some really good suggestions.
Nice I hear it's really good I just dont like playing bard any more than a 5 dip it's a preference thing hopefully you find the paladin you want
Would you ever do 6 pal 1 hex 5 sorc HM? Going all in on CHA weapons seems juicy
You lose a 5th level spell slot which means you can’t upcast shadow blade and lose way too much damage
With the 8/3/1 Hexadin, what are you doing with the thief bonus actions?
6/6 sorcadin with shadowblade is the strongest, as someone else mentioned c4b wrote a really good guide on sorcadins, though I’m not 100% sure if it’s updated for patch 8 (although really the changes boil down to shadow blade now being BiS and booming blade opening up easy arcane synergy with the ring)
Personally I’m a fan of just full 12 OB with racial booming blade to keep things simple. Room for GWM ASI CHA and SA feels pretty great. Since you plan to use Minthara though I’d run 11/1 with hexblade to still get booming blade and you get the shield spell on top, which is decent enough.
Crown paladin is also fun. I don’t think anyone on your team is using reverb or rad orb gear (lorelock maybe?), so crown can take that and fill the revorb role with spirit guardians. More offensively focused spirit guardians beyblade. There are a few decent variations but full 12 or 11/1 with hexblade same as OB are probably the most common ones.
I like the bardadin either 10 swords bard 2 pali or 6 lore bard 6 pali. Combining command and cutting words is glorious :)
Tav is a lore bard already so it's a little much for this run but I like this a lot for a future run without another bard.
Try 6 paladin 6 sorcerer. You'll have spell slots for days and you'll smite constantly
Sorcadin is an incredibly versatile addition to any party for me. Look up c4b's guide on it on this subreddit
So recently, i bought BG3 on xbox and decided to play a drow vov Paladin for my first run. What's a build you guys would suggest?
There is several good paladin build in my opinion (2pal/10bard , 6pal/6sorc ,7pal,5sorc) I advice 6/6 for vengeance paladin you got first aura and extra smites and utilites from from sorc (quick and double spells) for 6/6 you get 6 level droconic buff to one of the selected element resist + that type of damage buff to your spells(as you charisma modifier ) 7/5 for if you want really want to protect your team I advice ancient paladin it's aura give your team spell resist 2/10 it's strong build with full spell progression it's like bard with smites
I don't advice warlock 5 + pal 5 triple attack builds it's little cheesy they don't work on honour mode + you don't use str as attack roles personaly for RP wise iwant my paladin to have high str
For feats are little locked on paladins if you gonna use two handed weapons: Gwm + savage attacker
Depends how you want to go about it, 12 paladin works just fine but if you’re looking to multiclass I suggest giving this beauty a once over, generally anything is viable in this game though
Nerf it
I'm doing vengeance paladin myself. Figure I'd go 6 levels of paladin, then start either warlock or sorceror.
Sorceror gives you more spell slots to smite with and gives you metamagic for things like twinned haste, and also allows you to consume metamagic points to fill your spell slots back up, so you can smite more between long rests.
Warlock gives you smite slots that restore on short rest and that are always max casted, and it gives you a Ranged option in edlritch blast that scales on PLAYER level instead of class level. Going pact of the blade also is the only other way besides fighter 11 to get extra extra attack, and this will be on top of it scaling off of your charisma instead of strength, making you less multi ability score dependant.
You could also rock swords bard and gain flourishes, which would be fun to use.
Paladin 12 is also fine. Ancients paladins get the amazing magic resist aura at 7, vengeance paladins get access to haste and misty step, and I think at paladin 12 you get an extra 1d8 smite damage or something. Paladin is VERY good regardless.
Ancient paladins get misty step as well. They also get 1-8 flat damage bonus to all attacks on 11 instead of what you mentioned, which is insanely nice. Deal flat out more damage using no resources.
They also get 1-8 flat damage bonus to all attacks on 11
I thought you got the 1-8 damage bonus to all attacks regardless of oath? Thats what it says on the bg3wiki
grab a 2h weapon, kill. occasionally smite.
Or plan a whole party around your tight paladin deathstar
Occasionally? I immediately started considering all of my spell slots “smite slots”.
this is the way
My favorite two Paladin builds are the support defender Paladin and the smash it and make it dead Radiant Orbs/reverberation Paladin, and third is the Darkness Fearadin.
Support Paladin: 7 Oath of the Ancients/4 Life Cleric/1 White Dragon Sorcerer
Gotta Smite ‘Em All Bardadin 2 Oath of Vengeance/10 Swords Bard with Radiant Orbs and Reverberation gear
Dark Fearadin 7 Oathbreaker Paladin/5 GOO Blade Lock
Im about to start a play through with some friends on honor mode and I want to play paladin but I don't know to much about the game so I'm curious what the best paladin build is?
Probably the best paladin build is a 2 paladin/10 swords bard because this gets full spell slots, extra attack, flourishes, and the only access to banishing smite. If you combine the helmet of arcane acuity with the band of the mystic scoundrel you can also benefit from extra strong control spells as a bonus action.
Yup this is it, for honor mode that is. The warlock paladin could maybe do more damage with its 3 attacks + aura of hate charisma scaling, but I am not sure
I've played both, and honestly I prefer the bard multi because it has much more party utility with the spellcasting. The only problem is it's extremely spell slot hungry and runs out of juice within like 3/4 rounds. One shotting a spectator with a banishing smite is unparalleled however.
I personally don’t consider this a paladin build though.
I get where you're coming from. I still think it operates as a better resourced paladin, and on honor mode I would prefer an effective build over a thematic one.
12 straight paladin is also strong and less stressful as you can’t really screw up if you raise strength OR dex, con and charisma, and make sure to take Savage attacker at some point.
I always liked paladin warlock pact of the blade multiclass. 7/5 or 6/6 even without getting the third attack in honor mode it’s really strong. You can leave strength that way and fully go on charisma and dex.
5 lvl in warlock first for 2 attacks then paladin all the way. Is how I would do it
I didn't see extra attack show up at Lvl 5 Warlock? I did Hexblade and Pact of the Blade.
Its really simple!
You want 6 paladin asap for the aura.
You want to stockpile strength elixirs if possible, always use them and raise your other stats instead.
Pick defense fighting style, so you can use whatever weapons you come across.
If you want damage, Great Weapon Master with Devotion or Vengeance and a 2 hander is the way.
If you want to be supportive, Devotion or Ancients while maxing cha.
Cha increase, savage attacker and GWM are your best feats.
Orcs are the best for critical hit smites, and have a passive that keeps them at 1 hp instead of dying once per day.
Gnomes (deep gnome is best) have advantage on all mental saves
Wood elf runs fast
Halfling is probably the strongest for rerolling 1s, especially if you go devotion and/or focus on saves.
Those are probably the best races in general, altho gith and duergar I suppose belong on that list too.
People are throwing out meta damage builds that rely on knowing the game well, specific gear, etc. You're playing honor with friends, and you're playing blind.
Worry about lategame builds later, you can always respec. You want your oath at 3, feat at 4, extra attack at 5 and aura at 6.
If you're not sure how to optimally play a hard fight early, throwing up bless on your party, using lay on hands healing, and/or smiting the big bad thing are all going to really help your squad.
As far as lategame builds go, 6-8 paladin is ideal. My personal favorite is 6 paladin, 4 thief 2 barbarian because you can clear fights without smiting. That setup ends up with like 50-60 damage per hit using 0 resources, it cant fail saves and it never misses.
Higher level smites only add 4.5 damage per spell level 3 thief levels gives you an extra bonus action for a smite spell, which adds 7 damage.
Anyways thats nice, but any good paladin damage setup is going to slay bosses. A blind honor mode run is more likely to end because you got in a tough spot while out of resources.
It is and it isn't. It hits the main features of a paladin while having all the features of a bard too. While strictly its a bard with a paladin dip I feel like it operates as a much better resourced paladin. In honor mode I would prefer an effective build rather than a thematic one.
For Honor mode if you want to min max there's really two builds you should consider:
Make note that some people in this thread are suggesting paladin/warlock, but on honor mode the extra attacks from pact of the blade and level 5 paladin DO NOT STACK.
SSB is definitely the strongest. And luckily someone already made a guide so that it can be new player friendly as well! As a new player I suggest taking ASI STR +2 rather than GWM for your first feat. It’s easy to forget to toggle GWM as a new player and can make you feel like you just can’t hit anything.
https://www.reddit.com/r/BG3Builds/s/R0CbzmwuzN
Check out that guide for an easy to follow path to victory!
Hi, I reach level 4 and I have to choose a talent for my paladin. I think it would be useful to choose to increase of 1 point str and dex or choose competence in heavy armor.
What do you think?
Which would be the most useful talents for the companions? For now I have Astarion, Shadowheart, Gale, Wyll, Lae'Zael and Karlach.
Thanks
I personally use 2h weapons on my Pallies and select GWM - though I toggle off the passive at low levels, so something else may be better.
What say you, smarter than me, folks?
I'd rather have Savage Attacker myself. I think in Tabletop DnD I'd go for Great Weapon Master on a Pally as most of my GMs used the Flanking rules which helped offset the penalty to hit. Plus here Savage Attacker is way more powerful than in real DnD because it rolls all the damage twice and uses the best result.
Ah good csll. I did pick that first for Bae'zel this run.
Savage attacker is the best talent for most paladin builds.
To elaborate on this you roll all the damage dice twice and use the highest result. This includes the damage from your divine smite. It sounds like a mundane bonus but yields significantly higher average damage for a Paladin in the long run. (It's a LOT more damage)
I’m new to this game and I’m going to play it all night tonight.
Based on what I’ve seen I like the Paladin build the most. I like being able to take and do damage and use some spells.
Can anyone recommend me a good build for a paladin and that also might be new player friendly? I’ve seen some people use the 2 handed weapons and I like that choice. But I’m open to anything that is recommended for paladin
Any tips would be helpful. I’m looking forward to grinding tonight. If you can provide help of what to pick from the start of character creation that would be awesome! Super interested in learning this game.
Keep in mind, this is just my own opinion, but this is what I'd recommend for a new player build. No multiclassing, just a solid Level 1-5 Paladin that allows you to accomplish these key things based on your post:
For Levels 6-12, let me know if you'd like me to go into more detail and I'd be happy to! Just didn't want to overwhelm on the first post haha. I could go on for ages, I have played a paladin both in BG3 and D&D 5th edition.
Race: Not super important in BG3 I've found, so if you've got something you want aesthetically, it's probably fine. Paladins already get proficiency in all armor and martial weapons, so any races that give you those proficiencies won't be adding anything new. With that in mind, you'll want races that add new spells, new defenses against mental effects, or features that make you more resilient and quicker. For that reason, I'd recommend the following options:
Background: Pick your favorite. If you want to add a touch of sneakiness to your build, Urchin is a great option since you don't have high DEX. If you want to be a better liar, Charlatan is great (and you'll already have good Charisma to work with Deception proficiency). Overall, I'd try to pick a background that aligns with how you're going to approach the world and conversations, because there will be moments where the game grants you a thing called "Inspiration" for doing something in-line with your background.
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Can we please get a write like this entire thing but for oath breaker. Thank you. Sincerely, all of us.
Bahaha. I did play an Oathbreaker for a hot minute in this game when I uh... accidentally broke my oath... It's quite potent as well.
Honestly, a lot of my choices would probably be the same, although I'm not sure if Great Weapon Master would align as well with their Channel Divinity options. Part of what makes that feat so great on the Vengeance Paladin is the Vow of Enmity feature, which just auto-grants advantage. So I might opt for something different there, not totally sure, although GWM is still really great.
Part of me thinks I would just focus on bumping Charisma as an Oathbreaker because of that frankly amazing Level 7 feature. Boi-o, it's huge.
Wow you are AWESOME! This got me pumped for tonight. Thank you so much. Exactly what I needed! I will revisit this post when get to higher levels! Thanks for taking the time!
No problem! I might have edited a few things in the last 5 minutes haha. Feel free to DM if you've got any questions. Character builds are so exciting, have fun!
I did a oath of ancients paladin and I just beat the game with him.
He was a decent all arounder. The great thing about paladin isn’t just their melee skills, which they are a B+ at, but they are also a great party leader since they have high charisma. They can persuade relatively easy In conversations. Most martial classes aren’t like this. It’s a benefit you might overlook when you play long enough as a paladin.
Oaths of ancients is nice for talk to animals, which I did quite a lot of in the game. It’s not technically necessary, but it’s so much more fun if you do.
I found I rarely used the healing hands ability, but I did use the healing aoe for two turns move.
I also had him cast bless before battle a lot especially since he got extra damage with a piece of equipment if he’s concentrating on a spell.
Probably the worst thing about paladin is getting back spell charges for smites can only come back after a long rest. They only get two attacks in their base form as well.
Paladins are quite powerful though, and like any strength based character they can jump incredibly far which is super useful in battle.
The other irritating thing about paladins is you have to very careful to not break their oath or else they will become an oath breaker paladin. I didn’t want that and had to reset several times across my journey because I didn’t realize the consequences of a decision would make me lintels my oath.
I like Oath of Ancients a lot for their Level 1 Channel Divinity feature, which is a bonus action heal in a radius. That type of heal is quite rare in this game, so if you're looking to lean in to support, it's really strong!
One thing I will say on Speak With Animals - it's nice, but if you're exploring quite a bit, you'll find several potions that allow you to speak with animals for the entire day, so not super important to have the spell imo.
Thank you for this. I plan to play this game with 1 other friend. This is helpful. Other than fun, is there any other benefits to talking with animals? lol
I mean you don't need a multiclass build to make Paladin work. You can just stay as a Paladin the whole way, no real build needed.
As a new player, there's no reason you can't just do 12 levels of Paladin to keep it simple.
Yeah I wrote down builds for a friend of mine who was overwhelmed. All of them except for Astarian were all 12 in the same class builds.
There are a lot of new people still coming in having seen wild 3 class builds and it makes their head swim.
Also nothing but your origin is locked in and easily respeced so no need to stress
People have covered it really well so I won’t get to into the builds besides saying that every paladin subclass is really powerful and you can’t go wrong just going all the way to 12 with it. I recommend either two handed weapons or the classic one handed and shield. For most paladins you want 14 con and 16 in each of strength and charisma asap. You CAN make a dexterity paladin if you want to dual wield or use a rapier and shield, but I prefer strength regardless.
For ancients and vengeance 16 charisma is fine, you will want to push strength to 20 asap. Devotion can choose to emphasize charisma because of sacred weapon. This slows down your damage by requiring an action to set up, but makes you way more likely to hit, while also improving your spells and aura of protection (one of the strongest abilities in the game).
For picking subclasses: vengeance is the strongest offensively. If you really want to take a two handed weapon and smite everyone very hard, play this. Ancients is incredible defensively. Very good healing and group resistance to spells. Devotion is a nice middle ground, where you get a good reason to use charisma more and some good support abilities. All three of them can use any weapon combination that you want.
For feats, consider great weapon master or polearm master. Paladin needs a lot of stat points but one or even both can be nice if you want to take them.
I recently started playing Baldur's Gate again after about a year away, and I'm running a party with a paladin main character.
I know that a lot of changes came with patch 8, including fixes to Polearm Master, etc.
I'm thinking about re-spec'ing my paladin with new feats, or maybe even some multi classing.
What are your favorite paladin builds now (in 2025, after patch 8, etc)? What feats, options have worked best for you?
I too love and adore Paladins. It’s a hard choice for every time I sit down to play to not pick one. I’ve found that even after patch 8, the Sorcadin is amazing. Play Paladin for 6 levels. Sorcerer for 6 levels. All awesome.
Asking advice as tried to play a paladin recently and just finishing an honour with minthara as a 6/6 paladin/warlock. Why? Lazel and karlach are so much stronger. I think i must be play them wrong. Only 2 attacks and its limited at that. I tried an OoTA paladin and i get its a healer but still i felt very weak.
Honestly, a lot of it is being the face of the party. You wear the heaviest armor, carry the biggest weapon, and use Persuasion like you’re Emma Frost. And for damage, for sheer godly butt kicking power, when that divine Smite hits for mid-70’s damage, you can’t help but cheer. It’s a contest of ideas and I really like being the superhero.
What kind of Paladin would you recommend for Durge/Evil playthrough? I was thinking of doing a Lockadin but also like the simplicity/RP of a full Oathbreaker. Also, what would be a good supporting party for this (Tactician Difficulty), I liked the idea of doing a full dark/shadow theme party like; Shadow Sorc, Shadow Monk, Death Cleric, maybe Spore Druid? Or is that too wonky?
For me it's 7 Ancients Paladin 5 Hexblade. You can go Shadowblade and a shield or I prefer going 2H weapons with Great Weapon Master and Fighting style. In act 1 use use everburn blade/doom hammer/Blooded Great axe. In act 2 use Halberd of Vigilance. Continue to use it until you get Baldurans Giantslayer. Once you get Giantslayer you'll want the Gauntlets of Hill Giant strength so you can continue to use Bloodlust elixrs.
Other good weapons are: Soulbreaker Great sword, Silver sword of astral plane (if you're a Gith or disguise self), Sword of Chaos, Sussar Greatsword.
> For me it's 7 Ancients Paladin 5 Hexblade.
It's very rare that I see build recommendations that "double up' martial classes to the point where both get extra attack, and this is particularly true for Paladins given that smite damage increases to level four.
Tbh I forgot about that since Honor mode doesn't keep that. The way I build this Multiclass was to get everything I wanted from both classes. Like the Lvl 7 Aura from Ancients Paladin and I wanted the warlock spell slots to be as high as possible. Obviously other reasons too, but yeah I noticed a lot of people want Lvl 11 Paladin for the smite damage increase or only go a couple levels into Paladin etc.. but yeah I'm currently doing a playthrough with this one and it's insanely strong. You could also swap Hexblade for Great Old one which I used in a past playthrough before patch 8 and was also super strong.
What's the smite damage increase paladin get? Is it a feature or do you guys mean spell slots?
I found "improved divine smite" but it is a bonus damage to weapon attacks in general.
Taking Warlock to 5 gives you rechargeable level 3 spell slots though. Not a great comparison to Pal/Sorc or Pal/Bard. But in comparison to a pure or 11/1 Paladin, with a Bard, having 8 level 3 smites a day is pretty solid.
I'm a simple man: Oath of Ancients, 1 or 2 levels of Hexblade (to be SAD), grab Ethel's hair (charisma), retake my oath, ASI Charisma, try really hard not to break my oath again. Maybe throw in some sorcerer at later levels as a little treat (more smite slots). I keep "stealth archering" into a Radiant orb/reverberation build (gloves of belligerent skies, Boots of Stormy Clamour, Luminous Armor, Blood of Lathander, Coruscation ring, Callous glow ring, thunderskin cloak, and Grymskull helm) and god does it feel pretty good.
I ducked the hex blade dip on my last run by chugging potions but you can get shield prof off Paladin if it’s your starting class.
6/6 sorcadin is the best paladin build overall, and patch 8 does improve it a fair bit. You get max level shadowblade which is the strongest melee weapon in the game, booming blade allows you to easily get arcane synergy from the ring while still keeping the acuity hat for control, you get the most important aura and with angelic potions can basically create infinite spell slots to smite to your heart’s content. If you’re draconic sorc and have your melee weapon enchanted with the matching element from drakethroat, you get + CHA damage on booming blade (weapon damage, not elemental damage, so it gets doubled by resonance stone if you’re using shadow blade), yes this is probably a consequence of spaghetti code but it’s neat. Vengeance is probably the best oath here. ASI CHA and savage attacker are your feats (assuming shadowblade)
The new crown subclass is along with oathbreaker the best paladin subclass to take more than 6 levels in. Crown gets spirit guardians at level 9 so you can run pretty standard cleric revorb beyblade things while actually being competent with your weapons and having smites.
Hexblade being a thing means 11/1 paladins are also very common to go for CHA weapon attacks + booming blade but this is genuinely not even that much of an improvement if any over 12 paladin with STR gloves as long as you’re playing high (half) elf to get booming blade, unless you’re down for some bug abuse with craterflesh, or maybe martial exertion. But yeah it basically frees up your glove slot. You can’t use shadow blade so GWM + one of ASI CHA and savage attacker (or both if you just go full paladin) are probably the overall best choices.
There also exists some multis with bladesinger and swords bard but those just take two paladin levels for the smites so I wouldn’t exactly call them paladins.
Hey everyone! New to baldurs gate 3 and I’m really liking it so far! Unfortunately I’ve found my self already have made 3 characters get them to the end of getting off the ship and then make a new one! All of them are paladins and I can’t seem to get myself to pick a build and stick with it! My goal is to be a do gooder paladin always helping everyone and making the right and just decision every time I can! So I’m stuck trying to decide if I want to a pure lvl 12 path of devotion or a oath of vengeance/warlock Lockadin!
Pure oath of devotion paladin seems to align best with my goal for the play through I’m just worried it won’t be powerful enough to get me through all the content on a higher difficulty then easy! But the oath of vengeance/warlock multiclass seems like it would be such a fun combat build I’m so torn!!!!
Really looking for suggestions on paladin builds to play or justification for choosing one over the other
Paladin 6/Sorc 5/Wiz 1
Is my favorite build. So many spell slots to smite with. Strong spells to cast when targets are too far. Can learn a ton of spell scrolls even with just 1 wiz lvl.
I'm a forest gnome, oath of ancients, tempest sorc Wizz that can smite damn hard or cast strong spells followed by flying to my enemy when I can't reach them. Or I can quicken powers and cast strong spells as a bonus action AND smite them in melee twice all in the same turn. Then learn almost all wizard spells for utility on top of all that.
Not to mention I get to wear heavy armor and shields, have aura of protection and concentration shield of faith so I'm virtually unhittable. Pick war caster feat. Gnome cunning also makes me Hella good at saving throws.
Then I can choose even more defence with a shield or go hard on great weapons.
Let a companion cast haste on you as well, and you are an unstoppable god.
Edit: forgot to mention sorcery points, which is also a great boon for spell slots
You can respec later for 100 gold if you decide to. I have no idea what will be most fun for you, and don’t leave it up to anyone else. I’d suggest playing forward and decide when the time comes.
Respec as I’m changing my oath?
Full rebuild. I suggest farming giant strength elixirs and bottoming out your strength. Every long rest take a elixir and you have like 7-9 points on the skill buy. Remember every long rest vendor's restock so you can always buy more
Change your class, oath, stats, spells. Whatever you want. Anything but race and appearance.
Respect as in just class you want
Oath of devotion dark urge playthrough, don’t renew your oath until you deciding you RPwise did a worthy enough deed to be able to
Paladin is pretty strong in this game. Between heavy armor/shield builds with Auras and Divine Smite your paladin will be a pretty heavy contender in most fights. Survivability is greatly increased with Ancients because of your extra healing and Spell Resistance.
That being said, good luck keeping your oath. This game has some non-sensical fail conditions for paladins.
Yeh killing people in act 2 tower breaks mine, like I'm killing cultists here
Yeah. The game itself is amazing. Some of the lore-handling and storytelling is lackluster, unfortunately.
Starting a new game and I would like to rock some heavy armour while I cast some spells!
5 warlock pact of blade and 7 oath breaker paladin. This gives you 3 attacks per action and up to 3 action (haste and blood elixir) so 9 attacks per turn. Each of your attacks have double charisma modifier (aura of hate and pact weapon). I dual wield the harmonic rapier in off hand for another charisma modifier on attacks and use a +3 weapon on main hand. This build is super busted.
CAN'T agree more. 100% this. Not necessarily the items, but the build. Most fun and busted ass pally build I've tried. Plus you get tons of utility from the warlock.
Take darkness and devil's sight, you just make massive attacks while you never get hit in darkness cast on yourself. Plus hunger of hadar too for cc
Is the stacking of extra attack and pact of blade now intended or a bug? As I understand it is not supposed to work.
Mixing 7 Paladin and 5 warlock with pact of the blade gives three attacks per action and warlock spell slots that recharge on short rest. You also don’t need to worry about strength as pact of the blade will use your charisma for weapon attacks.
Going 7 Paladin 5 sorcerer gives you a lot of spell slots and access to a bunch of useful spells.
Mixing even just 2 levels of Paladin with 10 swords Bard gives you a ton of spell slots, let’s you be good at all the skills so you can pick the locks and persuasion the npcs. Their flourishes can let you smite two people at once, or get 4 extra AC.
This this this!
Can't agree more. 100% this. Most fun and busted ass pally build I've tried. Plus you get tons of utility from the warlock.
Take darkness and devil's sight too, you just make massive attacks while you never get hit in darkness cast on yourself. Plus hunger of hadar too for cc and other spells
Paladin 7/Warlock 5 is obviously the correct answer because of the bug that erroneously allows Thirsting Blade to stack with Extra Attack from other classes. This becomes all the more insane when you add Haste and Elixir of Bloodlust.
If you just want to be OP, OP, that's your answer.
I keep wondering if sorcadin is better than padlock if I refuse to abuse the three attacks bug pact of blade currently gives. Just being a paladin gish is my current goal regardless of how I do it, but Warlock just seems so... smooth, there's nothing to really think about. You get an insane cantrip and a bevy of good passives - plus a bard in the party gives another set of warlock slots and offsets the burden of Haste. As long as I don't oathbreak I can always try both I suppose
I think if you're refusing to use 3 attacks, sorcadin would be better.
Pact weapon making your attack scale off charisma can kind of be a downside in this game, since it's super easy to boost your strength using hill giant/cloud giant elixirs which will fix your accuracy issues with GWM (you can fix your accuracy with the Vow of Enmity bug, but I assume you're against that as well).
The bigger spell slots you get from sorcerer will also help with damage, warlock slots lose some of their power since long resting is basically free in this game.
That said, I'm currently doing a sorcadin playthrough after my padlock playthrough, and I already miss pushing people off cliffs with eldritch blast.
Depends on what you consider strong and what you want out of your paladin.
If going with a damage focus then I suggest level 1 make sure to get a 17 str (if want a stronger early game, but slightly weaker later game otherwise take 16 str and put the other points elsewhere) and rest up to you (will probablty want a good con and cha score, but not required) Race doesn't matter too much, but if maximizing damage then go drow or half orc. For subclass devotion or vengeance work fine, but would recommend vengeance as voe of enmity is better then radiant weapon. Now to maximize damage take 2 short swords and from leve1 to 3 cast bless or divine favor round 1 and then use action and bonus action to attack adding a d4 to each (divine favor) or hitting either imporved accuracy. At level 2 take 2 weapon fighting style if want to maximize damage at every stage otherwise take 2 handed weapon fighting style.
At level 4 take great weapons master, and use the -5 to hit for +10 damage and switch to a heavy weapon as well as using bless as go to spell. Vow of enmity will be a big boon here giving you advantage to hit your target, so will make up for the -5 to hit giving big damage increase. Also focus on weapons and magic items that give you bonuses to hit because want to offset that minus 5 to hit as much as possible. (If want the extra damage now then if left str at 17 use the hag could make it 18, and if didn't then take a +1 to charisma and either way going oathbreaker now isn't a worry since we wanted to become one eventually). Also at level 4 if took 2 weapon fighting style respec to 2 handed weapon fighting style or defense fighting style.
Level 5 increases damage a lot but will be the same as level 4 tactics wise.
Level 6 great defensive bonus, but wont do much for damage.
Level 7 if oathbreaker will get charisma added to damage, so maybe respect for better charisma score if have a lot low, but keep str at 18. If not an oathbreaker can go fighter, bard, sorcerer, or warlock. The last 3 give good ranged cantrips, so now low/lower dex paladin has good ranged option for when can't get into melee. Fighter gives second wind and later action surge. Sorcerer and bard do give more smite spell slots as well as useful spells, and warlock we will be eventually switching to.
Level 8 if stayed paladin either take str to 20 if have a very nice 2 handed magic weapon, or if have good magic polearm then take polearm master to get bonus action attack as well per turn and more chances to get oppurtunity attacks. If you want could respec here to 5 paladin 3 warlock raising charisma as high as you can and taking great weapons master, but will mean you lose aura of protection which is an amazing buff.
Level 9 no matter what want to respec here unless did last level. Take charisma as high as possible and paladin to level 6 then warlock to level 3 taking pact of the blade, and making whatever 2 handed weapon you have your pact weapon.
Level 10 take warlock to 4 getting either cha to 20, or pole arm master based on what equipment you have.
Level 11 take warlock 5 for extra extra attack.
Level 12 take paladin 7 for aura of hate and will need to be oathbreaker.
If you don't go oathbreaker damage will be lower, but will still hit really hard, and can change other aspects for concept and what not. If decided to go tome warlock (or sorcerer for 5 levels can get haste and through in game things a 24 str), so are benefits to other paths as well as it feeling more organic or being more fun for you to play.
Paladins can also make good tanks, support characters, or could get a strong control character that's a paladin multiclass, so by most OP what do you want them optimized for? Paladins in general are one of the strongest classes and can bend to a lot of different areas.
Forgot to say the reason for Drow is Farie Fire a great alternative spell to bless, especially if someone else on the party can cast bless. The reason for half orc would be making the crits hit just a little harder majority of damage will come from straight bonuses to the damage roll unless are smiting then can really add up the values fast.
Hope this helps.
Half-Orc is arguably best for paladins due to how crit dice work. The tiefling with smite is handy too. But wood elf or half wood-elf are nice for that bit more movement since paladin has no good ranged options exclusive to them. Halflings are always nice with their lucky.
But even with half orc in the lead, the differences aren't that big, so pick what you like.
Just go vanilla paladin until you find reason to change. Focus on str because it gives you higher attack (more chances to smite).
I really like Zariel tiefling for MC vanilla paladin. Mostly because you get thaumaturgy for performance/intimidation checks. You also get some extra smites that don’t cost a spell slot. And thematically it works well for paladin.
Half orc is also a strong choice, you get intimidation for free and their savage attacks is probably mathematically best for smiting.
Any other race for theme also works. You already have every armor/weapon prof so you don’t NEED anything. Elves get Perception. High elves can get Friends. Just avoid subraces that mostly give armor/weapons (shield dwarves).
best baldurs gate 3 paladin build
Key Considerations for a Paladin Build in Baldur's Gate 3:
Race Selection:
Ability Scores:
Subclass Choice:
Skills and Proficiencies:
Equipment:
Spell Selection:
Recommendation: For a balanced and effective Paladin build, consider a Half-Elf with a focus on Strength and Charisma. Choose the Oath of Devotion subclass for a strong foundation in both offense and defense. Equip heavy armor and a versatile weapon, and prioritize spells that enhance your combat capabilities. This build will allow you to excel in both melee combat and support roles within your party.
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