TL;DR
Endgame Materia Combinations
In the later stages of the game, some powerful materia combinations become available. The combination of "Final Attack" and "Phoenix" is a classic, allowing a character to automatically summon Phoenix upon death, reviving them and dealing damage [1:1],
[4:2]. Another potent combo is "Counter" paired with "Mime," which can lead to repeated use of powerful abilities like Omnislash
[3:5].
Status Effect Manipulation
Using "Added Effect" with materia like "Hades" or "Contain" can be incredibly effective. When placed in a weapon, it allows you to inflict multiple status ailments on enemies, while placing it in armor provides protection from those same effects [1:2],
[4:3],
[4:6]. This versatility makes it a valuable combination for both offense and defense.
Elemental and Support Combos
Combining elemental magic with support materia like "Magnify" can significantly enhance your combat capabilities. For example, equipping Aerith with "First Strike" and maxed elemental materia (Fire/Ice/Lightning/Wind) along with "Magnify" allows her to cast spells on all enemies twice when using "Arcane Ward," making her extremely effective against groups of enemies [2]. Additionally, pairing "MP Absorb" with any spell ensures that you regain MP with each cast, maintaining your magical resources
[2:1].
Healing and Defense Strategies
For healing strategies, combining "Magnify" with "Time" materia can ensure that haste is applied to all party members at the start of battles, enhancing their speed and efficiency [3:1]. Using "Chakra" and "Prayer" with Barret can turn him into an efficient healer, supporting the team during tough encounters
[2:4].
Exploration of Unique Combinations
The game offers a vast array of potential materia combinations, and players are encouraged to experiment. Some lesser-known but effective combinations include "Enemy Skill" with "HP Absorb" for health regeneration during battles, and "Slash-All" linked to status-inflicting materia like "Hades" for widespread enemy debilitation [5:10]. Exploring these options can lead to discovering new strategies and enhancing gameplay enjoyment.
I would like to test some good combinations, can you recommend me videos to see some builds? Thanks.
Been a while but I think added effect + hades is a cool one as it either protects you against most status effects or even better applys a bunch of status effects on each attack depending on if you set it to your armour or weapon.
And added effect plus destruct is pretty powerful too.
added effect + chocobo mog
Added effect + Odin
Final attack + Phoenix
Steal as well + comet
This guys videos in general are great https://youtu.be/tvBCjyJZWwY
This channel is amazing!! Great content, this will help u/Acceptable_Bath8300
There aren't really good combination you can make through the game. Only endgame gives you some interesting support materias to combine. eg. finale attack from the goldsaucer + phenix would summon phenix when the characters dies. Also with the master materias you can combine Elemental materia or effect materia + green or red master materia on defensive to get full immunity to elemental attacks or side effects like poison. There is also counter and magic counter materia from the north crate you can combine with whatever materia you want. That's almost everything you can use as a combination
Equipping Aerith with First Strike and Max Fire/Ice/Lightning/Wind + Magnify and her ability Arcane Ward is literally groundbreaking against mobs.
Make Aerith the Battle Leader on the options.
First Strike allows you to start at almost full ATB. Aerith casts Arcane Ward Immediately on herself than Firaga or one of the elements on the enemies. With Arcane Ward it casts the magic twice and magnify would cast on all enemies. Essentially casting on all enemies twice and one shotting almost all normal enemies.
MP Absorb + Any Spell, and Magnify + Same Spell.
Enjoy your infinite MP. Just gotta swap materia around to suit a generalist approach if there's multiple weaknesses at play.
Another one I like it Enemy Skill + HP Absorb. Siphon is pretty strong, and Algid Aura is a neat little DPS boost with decent HP regen in group-fights. Bad Breath is really good too, especially if you fight several tough enemies and they are vulnerable to either sleep, poison or silence. Rude and Reno come to mind. I have yet to find a practical use for Self-Destruct.
I would really like to know what determines Siphon's damage though. It doesn't seem to be Magic or Attack.
Nice combos. I would say Self Destruct is useful if you find yourself getting mobbed and you have very low HP left. But then again if you are a good player you won't be in that state.
Self Destruct with reprieve, maybe? I've never tried, but sound useful in dire situations
Somebody else’s idea but when the summoning character dies that ends the summon and triggers their ultimate ability. So you can use self destruct to time it - say a boss is staggered and on low hp you can use that as a finisher (as long as another character survives).
Yep, already saw it, and I love it. Kind of ingenious.
Another thread mentions self-destruct triggering a summons final ability.
Yeah I saw that thread, I love that somebody had the big-brain idea to try it.
I've been told Chakra and Prayer make Barret a kickass healer.
For the linked slots in your gear, what are your favorite combos to use in battle and why?
I digging the dual magic + elemental as well as auto cast + heal. I also like using the item master and item economizer on the same character.
Enemy Skills + HP Absorb
Magnify + Time Materia
Magnify+barrier, usually on barret as it is not dependent on magic stats.
Elemental+the materia the enemy are weak to in weapon in overworld switching to elemental+materia enemy attack with in armour in boss fights. I loved using elemental+fire+armour to heal vs sephiroth in R1 by standing in the fire wall.
In the OG one my best combo was counter + mime, that means you can omnislash like 10 times with Cloud to every poor mob of the game.
MP Absorption + dual magic lets Aerith spam -aga spells without worrying about MP. Magic Focus + any magic lets her do obscene damage. I also usually have Magnify + Time to get haste on everyone at the start of boss fights.
That's the discussion.
Final Attack+Phoenix
Yeah, by the time you’ve got final attack, you’re basically already unstoppable. But there’s something satisfying about knowing that, if you were to die, a mythical fire bird will emerge from your corpse and bring you right back.
and do damage lol
Hades + added effect
I also really enjoy Contain + Added Effect, I tend to run with that combo until I get Hades.
I think I actually prefer contain. All four of it's options are super debilitating or outright death. Battle square easymode.
Anybody that does not say "Restore-All" is a liar.
But you dont need it after you get manip. materia because you can use white wind e-skill for the rest of the game.
I give it to every member of my party. Healing is by far the most important ability. Every member can attack by default and honestly, a basic attack is in most scenarios sufficient to win the fight - even against many of the tougher enemies. Don't get me wrong, I do use magic-based attacks regularly. But the ability to heal the entire party once per turn, whilst still retaining two attacks, is absolutely essential.
That way, if you're low on MP, you're covered - just use it for healing only. If you're separated from the rest of the party (rare, sure), you're covered. If an enemy hits you with a surprisingly heavy attack and nearly wipes everyone out, you're covered. If everyone is at low health and one cure doesn't get their health back to full, you're covered. Three cures per turn is more than enough but necessary on occasion.
Restore-All is my absolute priority in terms of attaining materia and levelling it up for the first few hours. Once that's done, I can focus on other stuff.
Completely full up on mastered Counter Attacks. So fun to just wreck shop that way.
Slip in a cover materia as well
Put it in your armor, and it will protect you from Sleep, Poison, Confusion, Silence, Frog, Small, Slow, and Paralyzed
Put it in your weapon, and you have a chance to inflict those status ailments on your enemies
On a crit, casts mini, frog, sleep, silence, confuse, and poison
Does anyone have a list of literally every single possible materia combination there is in the OG FF7??
How many combinations are there in total??
I'm not going to bother figuring out how many of these are useful, but there are 83 distinct materia types. That means there are (83 * 82) / 2 + 83 = 3,486 possible pairs (order-independent). However, the vast majority of those will be unnecessary or useless (e.g., it includes pairing two Lightning materia, or an All and an HP Absorb).
If we make a simplifying assumption that each of the thirteen support materia can usefully be paired with every magic/command/summon materia, that's 13 * (22 + 14 + 17) = 689 possible pairs. That's still an overestimate (since e.g. Quadra Magic-KOTR doesn't work, Enemy Skill-All doesn't work, etc.), but I don't really care enough to go deeper than that.
This also ignores materia like Mega-All, which can alter other materia's effects without necessarily being linked to them.
That vastly oversimplified things. You're just talking about pairs of materia, not combos. A materia combo could have as many 8 pieces working together. Who cares how many possible pairs there are?
I was just killing time at work and thought it seemed like a fun bit of math to do? Like, it's a freaking video game, and a 28-year-old one at that--not to minimize the OP's question, but otherwise who really cares how many possible configurations there are?
Ultimately, the question is ambiguous, and "combination" can be interpreted by different people to have different scopes. (If you wanted, you could extend it to encompass more than a single character, even! 😱) So instead of being vaguely prick-ish, you could have added actual value to the conversation and done the math yourself. Ignoring Mega-All; that you're limited to four Enemy Skill materia; and that some materia e.g. Elemental or Added Effect behave differently on weapons vs armour (and probably some other edge cases), all pairs are independent from each other--they are entirely additive or idempotent, and there are no emergent properties I can think of that arise from having certain pairs on the same character. So if we're looking at eight pairs, you can get a reasonable estimate for a single character by multiplying the numbers in my original post by eight: 3,486 * 8 = 27,888.
And yes, I'm treating it like a Fermi problem, so that's an intentional simplification.
Don't take ChatGPTs word for fact. Yea, there are LOADS of materia combos, but most of them are not viable. Like slotting ice and fire together does nothing, but you can slot them together. There are tons of combos between Green and Blue materia. I think that's where you'll find what you're looking for.
Stuff like Bolt+ HP absorb give you HP back when you damage an enemy with Bolt. Bolt + HP absorb & Bolt + MP absorb gives you HP and MP back when you use 1 Bolt spell.
An absolute favorite of mine is Hades + Added effect on your weapon. This will make it so when you basic attack, you have a chance to inflict like 7 different status effects at once. You can also put Hades + added effect onto your armor to give you defense against those same status effects, kind of like ribbon.
whoa whoa what? you can apply summon materia effects with added effect???? holy shit that is fucking cool, i have been playing this game since release day and did not know that.
To add to this, when you use the hades + added effect combo, you can also use slash all to apply the status effects to all enemies at once. And you can link slash all with...I think it's called pre-emptive? The one that makes the character use the linked materia as soon as the battle starts. When you do that, the character will automatically make the first move to attack all enemies at the start of battle, applying all of the hades status effects.
I want to test out every single possible materia combination there is.
Just search "support materia". It's the only materia type that "combines" with other materia. Pairing the others have no effect.
AbsoluteSteve's guide over on GameFaqs details each support materia that can be linked to each other materia.
Surely you mean useful combinations, right? Like no "all=all" junctions?
Yeah, just useful combinations.
Okay so it's not just a straight math thing.
So setting the parameters, let's assume the largest possible armour and weapon, so 4 linked pairs each row, for a total of 8 linked pairs.
Four of those will have to be the same materia, which we will assume is possible because of mastering and birthing, plus 1-4 operable pairs. I think they would need to green, yellow, or red.
The easiest way to look at this would be side A (GYR) and side B (support). Side A and Side B would have the same number (1 to 4). Some duplicates would work (counter-mime) but others wouldn't.
The trick will be making a list of valid every green/yellow/red (combination with blue or purple, noting which can repeat or not.
You'd end up with a list of combinations for 1, 2, 3, and 4 pairs. I honestly don't know the formula you'd use. Combination calculations was never my strong suit.
A basic, early-midgame one I like is Deathblow + Added Cut. If you miss your free crit, you still at least get in a normal attack
Added Effect is an underrated support materia. Link it with any spell or summon that has a status effect, and you can inflict it or protect against it
oh yea that, dont the speedrunners always use that if i remember correctly?
Honestly, I'm not sure, but it wouldn't surprise me
The Deathblow/Added Cut combo is particularly potent on Vincent, since some of his guns have a 100% accuracy rate, so his Deathblows can't miss; ergo, you're getting a free guaranteed crit plus another attack which might be a crit itself
Added Effect/Destruct is probably very handy in speedruns too. A chance to instantly kill any enemy susceptible to it with each attack. I'm not sure if that's calculated multiple times or just once if you also have Double Cut, but that materia is honestly fairly overpowered even on its own
Speedrunners use that in conjunction with Tifa's powersoul yeah
Copies of KotR paired with multiple Sneak Attacks, multiple Magic Counters, MP Absorb, HP Absorb, and MP Turbo. It'll take a lot of grinding to get, but you can be killing virtually any enemy before anyone even gets a turn.
(Edit: Only three enemies come to mind that are immune. Magic Pots, those statue gargoyles, and Ruby Weapon before he sticks his tentacles maybe).
Throw in a Phoenix-Final Attack just in case.
You could add a Master Summon and a W-Summon if you like.
For the Battle Square, Hades-Added Effect on armour provides essential insurance against accessory break, and you probably want more diversity in general.
Oh and don't forget your * Plus materia if you need them.
oh yea that is actually a great one to have hades added effect on battle square. since the ribbon wont help if you get accessory break :)
Added Effect + Hades is a good one
I like Counter + Deathblow too
Final Attack + Phoenix is a classic
I recall someone beating Emerald Weapon with a ton of Counter Attack materia.
Lets just start with something basic Final attack + Phoenix
>lets just start with something basic Final attack + Phoenix
a classic, but there are a few awesome combos to look out for.
It turns out that lots of magic is not that great based on enemy weaknesses, with only Thunder or Wind being consistently valuable on offense. Ice/Earth/Water/Gravity/Holy are basically useless, while most enemies use Fire and Poison attacks. Only consistently useful status effect is slow/stop, but its not worth casting.
Restore +All, Time/Odin/Hades +Added Effect, Mug/2x cut + Added Cut, Comet +MP Turbo, Contain +Quadra Magic.
Cloud gets Long Range and Elemental + Chocobo Wind early on
Tifa gets Powersoul, Cursed Ring, Added Effect + Destruct in Armor to negate Doom timer. Later upgrade to Master Fist, works better with Sadness status from Tranquilizers and Silence from bought Seal Materia.
Vincent Sniper + Deathblow basically as soon as you get him
those are some strong combinations, cannot argue with that!
I posted this in another subreddit, but I didn't get any answer and I hope I get it here : Okay, I haven’t finished FF7 Remake, so I don’t have a good understanding of the Materia system. I'm really enjoying ff7 rebirth but my problem is that in each chapter I find or purchase new materia, and it becomes overwhelming because I don’t know if a materia is really useful or not. Every time I try a combination myself, my HP drops fast. Until now, I’ve been relying on the internet for the best build, but there are many materia that seem interesting like Gravity, Luck Up, etc. I know it’s dump to screenshot all the materia, but I’d love to hear your opinions on each one, any advice you have, and especially suggestions for the best build for each character. By the way, I'm at Mt. Corel entrance.
Give your main character enemy skills, darkside, and chakra, hp up, mp up. One of your side should have synergy with quake and prayer. The rest of the slots depend on what you need, healing, raise, fire, ice, thunder, magnify some of them, elemental some of them, add some support materia to finish it off.
You absolutely do not need to be worrying about optimizing builds on a first run on 'Normal' difficulty. Especially this early. You can practically button mash through most of the main storyline content. Even if you needed a build, it'll be specific to that fight, and won't be optimal beyond that fight.
There were maybe 2 or 3 bosses and a few simulator/battle square encounters where I swapped around some equipment and materia- mostly to slot 'Elemental' in armor to counter enemy magic or 'Safety Bit/Karmic Cowl' to counter an instant death attack or 'Ribbon'/'Warding Materia' to counter an enemy that liberally uses status effect magic. Elsewise, exploring and learning the other combat mechanics is going to be a lot more fun and rewarding than playing spreadsheet simulator with materia + equipment.
Builds are mostly a necessity for post-game content. For now, I'd say go ahead and experiment with all materia. Find your favourites, and focus more on rotating out 'MAX' level materia for lower level materia to get a nice stack of levelled materia for that post game content.
Oh my god. I totally forgot that putting Elemental Materia in the armor slot would give you resistance to the paired materia, NOT a buff. I’ve been playing that wrong this whole time thinking I simply didn’t notice the difference in attack strength
Short answer, in normal or easy it doesn't matter
In hard, you will need to tailor it to specific pieces of content, there is no one size fits all setup
100% this. To say it another way: An absolute broken powerhouse build against enemy X may be useless against enemy Y in Hard Mode. Hard Mode is a materia puzzle. You have to change it up fairly frequently.
Where's this screen in the menu?
There is a button press in materia and equipment to display equip materia all at once I believe
I remember the og having this and I've been so frustrated that it wasn't in remake/rebirth I'm on the last chapter in hard mode and I'm just figuring this out. Thank you so much!
A bit odd to be playing Rebirth if you haven't finished Remake yet. But also the materia system is meant to be self-expressive, in a way. You can do specific materia builds but it's not necessary. 9 times out of 10 you can just run with whatever seems the most fun.
Some synergistic beginner friendly materia combinations are:
Elemental + Fire/Lightning/Ice/Wind materia to add that element to your weapon attacks, and as it levels up you'll resist and eventually absorb that specific element when struck by spells and attacks using that same element.
Magnify + Healing materia to allow you to cast Cure/Cura/Curaga on your entire party.
And some good standard materia you can always rely on for stats boosts are materia such as:
HP/MP Up for more max hit points and magic points respectively.
Steadfast block is good for gaining ATB charge when blocking incoming attacks.
Precision Defense Focus is good for increasing the timing window for perfect blocking
These are the most basic and user-friendly ones I can recommend as they don't require you to have a specific playstyle or build in mind. Just good one-size-fits-all sort of thing.
What is your favourite materia combinations and what characters do you like to use them on?
Simple pairing and not exactly the most powerful or advantageous choice, but I love it because it’s hilarious: Added Effect + Transform, on weapon slots
Love to keep that on one character, and just continuously Toad my enemies with every attack.
This is the way.
Counter-Mime is my favorite end game combo.
Cloud gets hit after using Omnislash? Omnislash again.
KOTR-MP Absorb, W-Summon on one character and Counter-Mime on the others = Emerald gone in a couple turns
Added Effect - Destruct is awesome. I always like putting the added effect on Vincent as it kills very cool with his gun blasts.
cover + counterattack, bro. life will never be the same
Cover + multiple counter attacks 😉
I like the 8 maxed out final attack with 7 maxed out kotr and 1 maxed phoenix.
I've been using the Poison and Petrify materia to pair with Synergy but I just got the Comet Materia. Or are there stronger combinations?
Also is there more than 1 synergy materia?
I find Comet takes way too long to cast and really limits what I can do with the character. I like the Poison & Petrify materia myself, or an elemental spell if it’s a boss not weak to either of those statuses. Ice is a nice one to have generally, even if enemies aren’t weak to it it’s good for building stagger. Fire & Ice also works well, most enemies are weak to one of them and the AI is smart enough to cast the right one
Just came to this post from Google looking for input on synergy and to warn about comet as well.
Whoever's casting comet spends so much time casting that they get locked down on atb generation which becomes a huge issue in longer fights. Comet is also kind of inconsistent with its damage.
I've been using ice and switching as needed.
I was giving Comet a try in my second playthrough and finding that every time I switched to Aerith she was mid-cast. It was cool when she got it off but it meant she was doing one thing per random battle, which is boring if nothing else, and like you say bad for longer fights
Comet is like nuke to Odin though.. I beat Odin with Yuffie and Aerith with no appropriate materia setting only the synergy. Enemies aggro the character you are controlling which is Yuffie. I have yet to try Arcane Ward with synergy not sure if it works but its been fun.
Oh, it works. And the radiant ward ensures they can't be interrupted OR take any damage while casting.
Ooh didn't know about the fire/ice materia thing, I'm going to try that.
Comet's about the best generic one. The only other ones that work with Synergy that you haven't mentioned (based on the icons in the materia equip menu) are the elemental attack spells like fire and ice, so there aren't a lot of choices. Any enemies weak to a certain element would definitely call for the appropriate spell.
Honestly, ice. It's very helpful in building up stagger. Pressure the enemy and do a focused thrust? Oh look, an Ice spell follows massively increasing the stagger bar.
Put it on Petrify, NOT Poison/Petrify. That way you can equip 2 Petrify, link one to Synergy and the second to MP drain, then put it on someone you don't control often loaded with all your bread and butter materia. Cleanse, Subversion, Raise, Reraise, Barrier+Magnify, Cure etc. For me it's Cloud, I rarely ever touch him and leave him to his own devices so he's my materia mule.
Doing this gives him pretty much infinite mp which is a big deal on hard mode. Quake is non elemental and wide area so it will never screw you over and faster than comet. This way you can use them to just keep up all the core layers up whilst your other two do the heavy lifting. Cloud is probably the best for this anyway since he's mandatory almost everywhere, less materia shuffling.
If we had 2 comet then you could pair it with fast cast and synergy but as it stands, it's best left paired with fast cast for 0 mp cost state. Blizzard isn't bad but has a really small hit box and is much more inconsistent than quake in catching mobile enemies or groups.
can you do a (quake - synergy) and also (quake - level boost) ?
In theory they would cast quake 2
edit - i guess not because that would just be like having a different quake spell that is level 2. Interesting idea though
the reason you can't is because synergy always casts level 1 spells even if higher levels are unlocked. thats why comet is intriguing because even at level 1 its really damaging
Comet for sure
I have completed the game 2 times as of now, collected all the necessary equipment that I can get (besides stuff that is locked out and only obtainable in hard mode). If you can recommend me what weapons each character should have and what materia as well. And if this question has been answered please link me to the post. Any help is greatly appreciated.
2 HP ups is normally a good option cause everything hits like a truck. And then I have magnify heals on Aerith and a couple of element spells. Then I have provoke and Enemy skill/Hp Absorbtion on Barret and I usually run an elemental materia on both Cloud and tifa and switch them out accordingly. Other than that you can put Revival on each character and then do whatever you want really. I run First Strike on Tifa personally.
Magnify healing why didn't I ever think of that. Thanks man!
Yeah man it'll save your ass 100 times over. The only other use I've seen for it is magnify Barrier but heals is so much more valuable
I just finished my first play of normal and will be trying my hand at hard mode. This is actually the first time in a very long time I’ve considered a FF game to be pretty difficult. Usually even their optional bosses are more battles of attrition.
Stack as much magic attack possible on Cloud.
HP absorb + Enemy Skill
Cast Algid Aura and have passive heals while doing dot damage to enemies in range. The more damage you do from the skill, the higher the dot heals are. Throw in a Firststrike materia somewhere into the build in order to cast it at the beginning of battle
Best Materia combinations in Final Fantasy VII Rebirth
Key Considerations for Materia Combinations in Final Fantasy VII Rebirth
Elemental Affinity: Pair elemental Materia (like Fire, Ice, or Lightning) with weapons or spells that can exploit enemy weaknesses. For example, using Fire Materia against ice-based enemies maximizes damage.
Support Materia: Combine Healing Materia with All Materia to heal multiple party members at once. This is crucial during tough battles.
Offensive Boosts: Use Attack Up Materia alongside offensive spells to enhance damage output. Pairing Magic Up with elemental spells can also yield high damage.
Status Effects: Combine Sleep, Poison, or Silence Materia with All to inflict status effects on multiple enemies, controlling the battlefield.
Defensive Strategies: Pair Barrier or Protect Materia with HP Up to increase survivability during challenging encounters.
Recommended Combinations:
Takeaway: Experiment with different combinations based on your playstyle and the enemies you face. Flexibility in your Materia setup can significantly enhance your effectiveness in battles.
Get more comprehensive results summarized by our most cutting edge AI model. Plus deep Youtube search.