TL;DR
Philosophical and Narrative Depth
Nier: Automata is frequently praised for its deep philosophical themes and complex narrative. It offers multiple playthroughs to fully understand the story, and its design, music, and philosophical questions make it a masterpiece in gaming [2:1]
[2:4]. The game challenges players with existential questions and provides ample space for personal interpretation.
Character-Driven Stories
Mass Effect Trilogy is renowned for its rich character development and emotional engagement. Players often find themselves deeply invested in the characters and their stories, making it one of the most memorable RPG experiences [5:4]
[2:11]. The trilogy's narrative is compelling, and players often describe it as profoundly impactful.
Classic JRPG Storytelling
Chrono Trigger is often cited as having one of the best stories in JRPG history. Its pacing allows players to experience a grand adventure within a relatively short playtime compared to other JRPGs [3:3]
[3:8]. The game's narrative structure and character arcs leave a lasting impression on players.
Immersive Worlds and Lore
The Witcher 3 is celebrated for its expansive world and intricate lore. Players can explore every nook and cranny, discovering new elements of the story and world each time they play [5:11]. The game combines a captivating storyline with a richly detailed environment, making it a favorite among RPG enthusiasts.
Additional Recommendations
Other notable mentions include Dragon Quest V for its engaging narrative [3:2], and Final Fantasy X for its immersive storytelling through the protagonist's perspective
[3:4]. Both games offer unique experiences that showcase why video games can be considered art.
I'm looking for games that are focused on a story and are non-violent because I'm fed up with the "solution" of killing, killing and again killing that is used in most games of all genres, be them RPGs, RTS' and so on. So, I'm searching for a game that contains a good story, is single-player and does not resort to violence as a solution of problems. Do such games even exist? I'm not planning to play yet, just want to watch video playthroughs of such a game, if it does exist. I watched playthroughs of Myst series, The Witness, The Talos principle and the like but I also want something different, something that has a story, is non-violent but also is not just a puzzle game.
I'll also add my praise for Firewatch. It's like a mixture between a good dramatic film and a subtle thriller. There's a few twists and turns but I don't want to spoil it for you. Very surprised and it only takes about 3-5 hours to complete depending on how deep you want to get into the world. Great game.
Edit: Changed the time to complete. It's been a few years.
Life is strange, even if it can be violent at some points of the story, killing isn't a way to resolve problems as you said
>’s literally no fighting mechanics. You have to figure out how to deal with each “monster” you come across with puzzles or running away. It also will give you an existential crisis, so that’s cool.
>
>Non violent? Probably not. Uses killing as a means to solve problems? Not exactly. Not directly. It’s hard to explain, but I think everyone should play it.
This game's soundtrack has influenced my music choices for years.... Looking forwards to LiS2 to finish so I can binge it.
It is rarely directly violent though. But I see what you mean. Such a great story and great characters, plus, it has a good amount of playtime, for a game of that kind.
Yes, just finished life is strange (season 1). Amazing game.
To The Moon, by freebird games. You play as two scientists and change a dying man's memories in order to fulfill his life's dream, of going to the moon. To do so you learn his whole life story.
Edit: I just woke up so I corrected autocorrected spelling
I just replayed this the other day. This, this, 100% this. It's the most story-rich game I have ever played. Still need to play FP.
Yes! What a wonderful game. I feel like I never see anyone talking about it, but it is really well done and very touching. The music is amazing.
I'd add Gone Home (although it may not be 100% your thing) and What Remains of Edith Finch to that list.
I'd also add Subnautica, with the caveat that you can perform small acts of violence against non-hominid entities.
Ah, you beat me to it. What Remains of Edith Finch is really a beautiful story, with such a diverse range of gameplays. It really hit me at the end. Worth the play!
Not really, but travelling down into a pitch black ravine to explore a remote cave system -- and experiencing the vastness of the space around you in your tiny little vessel -- is a unique brand of terror I've never experienced in a game before or since. I REALLLLLY enjoyed it, and I'm not into scary games.
Plus, it has a very "deep" story. Get it? Get it? Guys?
I'm looking for games like, say, the Last of Us, Red Dead Redemption, Disco Elysium, Detroit Become Human, with deep, well written stories; immersive worlds (more-so optional), characters you care about, epic narratives, et cetera.
Also alright with games with less of a simple narrative structure and plot, but explores important themes in a satisfying or creative way - games like SOMA would apply with personal identity and artificial intelligence, etc.
Doesn't have to some triple-A or first/third-person action game. I'm okay with more atypical mediums too, indeed, I've been wanting to diversify what I play, check out more non-mainstream games, so feel feee to hit me with whatcha got, indie or AAA.
Alright with mediocre gameplay, as long as it isn't, likely, outlandishly unplayable - I'm simply looking for a nice, good narrative (Gameplay still matters, of course, it's a game after all not a movie or a book, but it can be secondary to the story)
Alright with PlayStation or Nintendo exclusives, but preferably on PC (cheaper, y'know?)
Nier automata, just played it, one of the best games humanity ever created, philosophical, deep, enough space to interpret yourself, more than 1 playthrough to get all endings and understand the story. Imo a Masterpiece with it's design, music, story, philosophy.
This is easily the best answer here. As someone who greatly enjoyed the stories of TLOU1+2, RDR1+2, and SOMA, NieR:Automata is pretty much exactly the game that OP is looking for.
I will always describe this game as either "profoundly depressing" or "depressingly profound". No other way to describe honestly. One of the greatest videogames ever made.
I’m currently on my second playthrough(started a fresh file and everything) and I can’t believe I forgot how fantastic this game is, and how few people I actually know that have played it. It’s such a roller coaster on so many levels. You nailed it when you said it’s a masterpiece. It truly is.
I feel like Death Stranding is in the vein of what OP is looking for but can't recommend it just from how god awful the story was written.
The story and message behind the game is what makes it one of my top 3 open world games. But to be fair, you need to be willing to read through in game text for a lot of the lore which most people wouldn’t enjoy doing.
If you just wanna catch up with the story and have a bit of analyzing the philosophy behind i recommend "a comprehensive reading of nier automata" on YouTube, it's an hour and explains the whole story, and a lot of the important questions and themes of the game. I really enjoyed watching it even after I played myself since there are a lot of things you don't really think about or come to your mind. For example that the huge Factory Goliath machines are named after THE Marx and Engels when you play as 9S which understand that Machine language and so stuff like that
Mass Effect: Legendary Edition
Witcher 3: Wild hunt + Hearts of Stone + Blood and Wine
I agree with these picks. Both are probably in my top 5 favorite games ever.
They’re often on sale too, Witcher 3 + All DLC is usually on sale for less than $15 and I got Mass Effect: LE for $29. It’s a steal for those prices.
I’m playing these back to back. Full Witcher series and then mass effect legendary edition. It’s been an amazing journey.
I've played ME:2 and honestly it is one of my top RPGs. Started playing ME:3 like 5 years ago, but couldn't continue due to having the need to download Android mini games to ensure enough support for my final fight.
Is the mechanic still there? If so it's a hard pass for me.
My vote for Mass Effect a million times over
I'm looking for a game that story pulls ypu in from start to finish and leaves you thinking about the game days after you finish. A game that you feel best shows why Video Games can be considered art. With that being said, what story in a game has pulled you in and has refused to let go til thos day?
Dragon Quest V. A huge shame more people haven't played it
Tells one of the best JRPG stories I've ever witnessed with a fraction of the dialogue that other RPGs have.
It's a great story and the story pacing is unmatched, but there are many JRPGs that have a better story. And, Chrono Trigger is my favorite JRPG.
I don't know any other JRPG that would have a better/interesting story than Chrono Trigger.
FFX. It's not my favorite game, not even my favorite FF game - but I do think it had the best story. The fact I can just put on "To Zanarkand" and the tears flow immediately is how I know that.
What really gets me about FFX is how the story is told through Tidus; thrown completely into a foreign world and learning about it as you progress through your journey. It feels so immersive and natural that way. Paired with a tragic romance that leaves a bittersweet feeling at its resolution, it’s a fantastic experience through and through. I still shed tears when I see the ending sequence.
Exactly how I think. For me, FF7 is better, as is Chrono Trigger, and possibly even FF6 and IX, but FFX has the best story of any game I've ever played.
Chrono Trigger's pacing is really what makes it. You can beat the game in 20-30 hours, but you feel like you went on a grand adventure that would take most JRPGs 80+ hours.
I also came here to say Xenogears. I think it's really something special. I don't know if a videogame has ever attempted to thematically or narratively come close... And I mean, it's obvious why, seeing how Xenogears turned out.
Amazing story though!
Maybe I havent gotten far enough but ive no clue why people think the story is so great or unlike anything else out there. I know its long but I feel I should be more impressed after 14 hours but it seems mostly just typical JRPG stuff that tried to be too complicated for its own good. I appreciate ambition but execution is still whats most important imo.
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I genuinely don't get the hate of Triangle Strategy..
So many *RPG* fans are complaining that there's too much dialogue and story beats... in an RPG... huh?!?!
I would understand that complaint if like... Shooter or ARPG fans were playing it, but the criticism from actualized tactics/JRPG players of this very genre blew me away, and doesn't make sense.
I agree it was great, loved the story and very grey-grim dark ethical choices.
9 years ago I got into the genre with DS3 and this all of themXD
FS games:
Demon’s Souls
Dark Souls 1
Dark Souls 2
Dark Souls 3
Bloodborne
Sekiro
Elden Ring
Elden Ring Nightreign
--------------------
Not FS games:
Wuchang: Fallen Feathers
Lies of P / Overture
Nioh 1/2
Wo Long: Fallen Dynasty
Pascal's Wager
AI-LIMIT
The First Berserker: Khazan
The Surge 1/2
The Last Faith
Mortal Shell
Salt and Sanctuary 1/2
Remnant: From the Ashes
Remnant II
Lords of the Fallen 2014/2023
Severance: Blade of Darkness
Thymesia
Flintlock: The Siege of Dawn
Steelrising
Code Vein
Sinner: Sacrifice for Redemption
Hellpoint
Bleak Faith: Forsaken
Immortal: Unchained
Asterigos: Curse of the Stars
Another Crab's Treasure
Mandragora: Whispers of the Witch Tree
Enotria: The Last Song
-------------------------------------
Not full soulslike games but ppl often mentioned it:
Star Wars Jedi: Fallen Order
Star Wars Jedi: Survivor
Kena bridge of spirits
Ashen
Darksiders III
Black Myth: Wukong
Stellar Blade
Hell is Us
Blasphemous 1/2
Nine Souls
Hollow Knight / Silksong
Death’s Door
Silent Hill F😁
There's more if you're willing to go 2D and poke around more into Metroidvania. Ender Lillies, its sequel, Death's Gambit and Grime immediately come to mind.
Also, everyone who is into Sekiro/Lies of P (so, basically this entire sub) should look at Kannaga Usagi. It's a free straight up boss rush Sekiro clone.
Wait for Mortal shell 2 and Nioh 3
Honestly, more than anything else, I’m waiting for Lies of P 2 (or Dorothy). We might get a reveal at this year’s Game Awards.
And Code Vein 2
Rise of the Ronin, by devs who made Nioh and Wo Long
Yep that's the only one that comes to mind for me as missing from the list. Not full-on soulslike maybe but made by Team Ninja with combat in the Nioh vein.
That is impressive. I would suggest trying God of War. On high difficulty it has some souls vibe.
Seconded. The “reboots” 2018 & Ragnarok are soulslike combat through and through, with looping interconnected levels and shortcuts, big boss battles with a lot of optional areas and bosses.
If we’re going for ARPGs adjacent to souls games then I’d also recommend the Kingdom Hearts series on Proud, Final Fantasy 7 remake/rebirth, FF16, & Ghost of Tsushima & probably Yotei.
I've only played the first Kingdom Hearts so can't speak for the rest but aside from having dodging and being a JRPG, it was absolutely nothing like a soulslike
Watch a random Iron Pineapple video and what goofy stuff he suggests
Some souls-adjacent stuff you might like that has kinda Soulsy combat:
No Rest For The Wicked
Drova
Conan Exiles
These are all actually RPGs though so might be too deep on the mechanics or story for what you're looking for but they're all good games in their own ways
Edit: formatting
I feel robbed about the No Rest for the wicked
it is still early acess and worse is that the DEV is acting very feisty.
we will never get the full release.
do not play no rest for the wicked .. the game story is not finished and you will end the early acess with a bad taste because it felt incomplete and you want more of it
I’ve just about finished all the content in souls-borne except for blood borne and demon souls. I absolutely ADORE the story and that feeling of going through the world and having no clue on what’s around the corner. I haven’t played blood borne bc I don’t have a ps4 and I’m probably gonna get demon souls soon.
Same thing with Hollow knight and The Witcher 3 and 2, fun as hell game, huge world to explore and get lost in, and cool ass story to really dive into.
I also have been wanting to play games similar to Shadow of the Colossus in the way that the game makes you feel tiny and small, with remnants of this ancient civilization gone to ruin and all its secrets lying there, waiting for you to find them and figure out what happened ( inside, souls-borne, hollow knight )
I only have an Xbox one though so games available on Xbox one would be appreciated !
I can't recommend Skyrim enough. There is easily thousands of hours of gameplay to get through, you can explore every nook and cranny of Tamriel, and the lore is some of the deepest lore of any game I've ever played. I've put hundreds of hours into Skyrim and I still find new things to do every day.
I'm playing it again for the first time in a few years with aa serious Witcher binge in the middle meaning I've forgotten plenty of it. It's soooo damn good. I'd. Finished the main story and loads of side missions but there's SO much I didn't realise I missed before. Also the pack on PS Store has mods and all the DLC which I hadn't played ��
Would you honestly describe that to have "really deep lore"? He'll probably like exploring it though, but personally I find this to be perhaps the most overrated game of the decade with an empty world with nothing worthwhile to discover.
I’m curious why you think the Zelda series doesnt have deep lore? Each game is based on the lore of old hyrule. There are many concurrent timelines occurring in a variety of the games, with elements from previous games in newer games (ex: Ruins of the temple of time in skyward sword and breath of the wild.) Each game starts with a story explaining how the state of the world came to be, with reference to the sages and other deities in multiple games.
Perhaps I’m just a big Zelda fan but frankly your absolute disdain for it comes across, to me, as a hipster sort of “oh I don’t like this thing because everyone else likes this thing.” Everyone’s got different opinions though!
It doesn’t have the deepest lore, but it’s a really cool game and it does seem to fit a lot of what I would want in a game
Mass Effect. It isn’t the most open world but it certainly felt like it. I’ve never cared about characters in any movie/game/series as much as I have the ones in the Mass Effect Trilogy.
Fallout 3 and new Vegas are obvious ones, but also the classic fallout 1 and 2 games have an incredible story. It’s obviously a little dated because the games were released in like 1993 but it actually holds up, the strategy, turn based combat is still fun. I know you said you only have an Xbox but if you have even the shittiest computer it will still run it.
Playing Fallout 4 currently. If you enjoyed Skyrim, I’d definitely look into this series,
Morrowind would really scratch that itch. It's a bit janky now by modern standards, but it might even be backwards-compatible with your X-box!
Great game; massive amount to explore. I didn't touch the main plot past Balmora for ages.
Yeah, I hear ya, but I think that was a huge part of the vibe you got from it. Just like Dark Souls, the game didn't really tell you what to do so much as let you know about things that might exist, and let you decide what to do about it. Even their direct quests, they gave directions more like my dad would. "Uh, find a tree and turn right, then uh, go by the tower you'll see."
It’s been a year and I’ve beat it 3 times and I’m still playing it and discovering more every day. I love this game.
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Nothing comes close to Xenogears. That game does romance, politics, religion and science fiction all in one cohesive story. And did it well. That's an unbelievable achievement that's never been matched ever again to my knowledge.
Final Fantasy Tactics is where I would place at 2nd place. It has stellar character work on-par with Xenogears. Delita is so fascinating, and it really is his story. The story of a "fallen hero" who found the best way to enact revenge on a corrupt system, >!only to be consumed by that very system by end. It's incredibly deep and powerful, with a shocking ending that truly elevates the story into something truly special!<. And how, despite the protagonist's efforts at saving the world, he became barely a footnote in history, lost to time and myth, only to be recently discovered by a researcher who narrated the story. There is a level of grit and realism in FFT that's rarely seen in other games, where the politics is as personal as it is vast and tangled.
Triangle Strategy is in many ways a spiritual successor to FFT, and it actually lives up to the original's legacy by having a deep and nuanced story. However, Triangle Strategy took out the "mysticism" of FFT, and instead chose to ground the story in very mundane issues. It's really brave and rare for a JRPG to "stick to the basics" and avoid using the trope of "crystals that seal ancient evil" of any sort. This grounding gives Triangle Strategy a much stronger realistic feel to the conflict, and being able to immerse yourself directly in the "political game" and experience the consequences of your choices is something you rarely, if ever, feel in a JRPG.
There are times when Triangle Strategy feels like it surpasses FFT, but unfortunately, the game "flinches" and doesn't go "all the way" when you choose to play as certain way. That means there will be a large number of people who won't experience the truly tragic consequences of making tough choices. As good as Triangle Strategy is, it cannot compete with FFT and Xenogears simply because not all of its story paths are masterfully told. Some are downright mediocre, if not boring.
Then there's Final Fantasy X. At a glance, there doesn't seem much to this game. There's a lot of slow drama, and the romance is decent, with some really strong scenes. However, on a replay, you start to see how nuanced and multi-layered every line of dialogue is in the game. Once you know what is going to happen, you see that Yuna's resolve is tinged with incredible strength and sadness with every line she says. The same is true for most of the party members, who knows the truth, and there is that underlying dread that every word is laced with for the majority of the game. The infamous "awkward laughter scene" is at first completely ridiculous on your first run, then becomes incredibly powerful on a replay. Of all games I've ever played, FFX is an outlier that gets much stronger on a replay, where the impact of the story feels completely different, as if you're playing a different game.
And finally, there is Shin Megami Tensei 5. This is a controversial one because the story itself is terrible, and I daresay that Vengeance made it worse. However, in the original, the lore and the politics between the humans, angels and demons are amazingly well-thought out. You have to do a lot of digging and connecting the dots, as much of it is left to interpretation, but if you pay attention to the details, there's a huge amount of complexity to the situation of the demons, the humans and the angels. It's done very well, where the "right choice" is very difficult to make once you've understood all the lore.
In SMT5, >!if you choose to help the humans, you're saving a race of literal faceless clones (not merely a stylistic choice but is in-lore) who was recreated to resemble humans that have already died. If you help angels, you perpetuate a cycle of oppression, where the demons starve for food, and progressively devolve into lesser, mindless versions of themselves. The angels kill humans, lie to them, and created the very threat (demons) they seek to control. If you help the demons, the world descends into chaos, as these are selfish beings who only care about themselves. But, it is not the demons' fault that they have ended up being this way, and in many ways are the victims of the whole conflict.!<
I'd also like to mention SaGa Scarlet Grace Ambitions. This is a strange, enigmatic game where the the story is almost non-existent. Instead, what the game gives you is what I would describe as "fake lore." It tries to emulate how religions bend and change the truth, so what you experience as the lore of this game is full of lies. You have to read into and interpret everything in this game, including the impact of your actions when you complete quests. A lot of the story revolves around the awakening of an "evil god" and how you have to quest to stop him. It seems simple on the surface, until you start hearing stories that contradict that he is even evil in the first place. This game is very complicated because every single line of lore you read is ambiguous, requiring you to piece everything together and read between the lines.
Hope some of these recommendations struck a chord with you.
FFX is really the first game that I played that had literary qualities. Good foreshadowing, thematic resonance across the game's systems and story, even the structure of the game adds meaning and was a deliberate choice. The romance between Tidus and Yuna is beautiful and tragic. I won't say it took guts to have it end the way it did, but I can definitely see a lesser game letting us have our cake and eat it too in comparison to how FFX ends. And as much as people rag on it the voice performances were top notch. The delivery of Yunalesca's lines and Auron's speech in the following battle are such great exchanges. the way FFX rewards replaying it, not with end game or new game plus type stuff but with storytelling payoffs and emotional depth, is something I've really come to appreciate in games as I've gotten older. Most JRPGs feel like playing through an anime, but FFX feels like playing through a novel.
Tactics and FFX are my top FF games, and I also loved Xenogears. Your write-up makes me want to begin Triangle Strategy (I already have it, but haven't started because of my crazy backlog).
What are your other suggestions?
Persona 2 duology, Koudelka and Shadow Hearts 1-2, Digital Devil Saga duology, Vagrant Story, Omori, Harvestella, Lost Odyssey, FF6-12, Suikoden 2, 3, 5, Mother 3
Omori is 100% a game like that. Tons to think about and chew on after you’re done and incredibly full of analysis.
I bought an XBox 360 just to play Lost Odyssey. After playing, I don't regret that decision at all. So many stories from that game are haunting and still pop into my brain every now and then. Hopefully it'll get a remaster or rerelease somewhere so that others can play it.
I have to mention Final Fantasy IX. I met a lot of people who considered this game as "childish" because of the high fantasy artdirection and characterdesigns. Never giving it a Chance. But the themes in this game and character development are very mature and deep. Imo.
The only childish thing about FFIX is the aesthetic. One of the deepest, darkest and most emotional games I've ever played.
You could write an essay on the character development of any of the eight parry members (yes, even Quina and Amarant). Best game ever made.
So far i will put Astlibra revision in the first place even if the writing was not done professionally this game truly impressed me. (followed by Xenogears and shadowbringers+endwalker)
Tbh I was quite disappointed when I finished that game considered how much praise it was getting. >!Yeah the story has a lot of twists and you learn more about the characters' pasts.!< But I never felt the characters were that deep. Even after finishing, i personally felt like i didn't learn much that was new or deeper about their personalities since the beginning.
Just as the title says, I'm interested in what games you guys consider the deepest and most complex ones out there. My personal ones are (in no particular order):
Dota 2. Theres players with thousands of hours still the lowest rank. Insane learning curve.
I wasn't sure whether to comment this because it's a multiplayer game in what is normally a single player game subreddit. But Dota is absolutely the most complex game I have ever played. The amount of systems they have that work together is insanity, every single one of the 120+ heroes being viable and unique and free to play makes it fresher than other MOBAs, items that actually do things instead of being stat sticks, it all adds up to what feels like a game where you learnt something new every single time without fail.
I have 8,000+ hours in Dota, and if I go and queue for a game right now, I can guarantee you that I will learn something new about the game. There's even pro players that do things every now and then that change your view on how Dota is played, it's mind boggling. You can say that most multiplayer games have an infinite skill ceiling, but some infinities are bigger than others and Dota feels like it has the single biggest infinite skill ceiling in any game ever made, and I think that qualifies it for one of the deepest games ever made.
Planescape: Torment. Huge story with countless NPCs to interact with. Amazing depth of story and world building, takes several play throughs to find most of the content.
I didn't really consider narrative complexity, but if it comes down to that Planescape Torment is the real winner ) Probably the only game that can compete is Disco Elysium, though never tried that one myself yet.
Subnautica
Pretty damn deep if you ask me.
Haha, yes, 800 fathoms to be specific. But yeah it's a deep game in terms of play and fairly complicated, though not the most complicated I've played. Still it's one my keepers I replay once in a while.
Definitely agree with the Dwarf Fortress votes.
Cataclysma: DDA is a turn based zombie survival game and maybe not quite up to DF complexity is absolutely one of the deeper games available for complexity and ruthless realistic consequences for in-game actions.
Paradox Grand Strategy games. You can still learn something new even after 1000 hours.
Depends on the game to be honest. I enjoy the character interactions in Crusader Kings, and the economy model of Victoria, but I find Europa Universalis to be wide as an ocean but shallow as a puddle.
Definitely agree with the depth of EU4. It’s kind of ridiculous that playing a European monarchy feels almost identical to a tribe in North America or to a Daimyo in Japan. I get that it’d be impossible to have all the different possible realms play like their own game and that they have mechanics to make each of them unique but at the end of the day it’s just harvesting mana
I started in 2012 and I can't imagine picking it up now. Back then I was starting college and had time to learn the game, now that would be impossible. I still go back like a battered housewife hoping it's gonna be different. One of those games I will never really leave behind, it's just too well designed.
Dota took years from my gaming life but gave some of my fondest game memories. The lowest lows and highest highs no question about that.
Dota is a beast like no other.
Torment: Tides of Numenera is a good game, but I'd say Disco Elysium captured the feeling of Planescape: Torment more than T:ToN did.
For me a lot of the elements in T:ToN were good but they just didn't pull together quite enough. For example Rhin's storyline was great but PS:T was full of things like that which actually tied in to The Nameless One and his history.
On one hand, I'm thinking of something similar to Stardew Valley (I love that game to death), where you can find collectables, build things, talk to characters etc. I've just finished Fallout New Vegas too which was great in terms of its story and characters. I just love games that are really customizable and give you a lot of freedom to do things at your own pace/in a non-linear way. Like I'm more interested in playing something for the story, (when the story isn't super linear) and dialogue. I don't usually like playing games as a ready-made character either as it so often limits you.
Just gonna make a very short list of some of the games I've played and loved to help explain what sort of thing I'm looking for: Fallout 4, Fallout New Vegas, Skyrim, Stardew Valley. Breath of the Wild was great too but I'm looking for PC games atm.
Like I know some of these games might not be considered 'relaxing' but I just mean games that aren't overly difficult, I'm not interested in playing anything that places a heavy emphasis on combat. I just wanna play something that really lets you explore the world instead, or lets you form friendships with characters. I've resorted to playing sims 4 a lot to satisfy this weird need for customizability, and I'm getting VERY tired of it so I wanna find something else.
The outer worlds is pretty good, I’m playing it now. It’s buy obsidian which is the same company which made new vegas so if you enjoyed that you’ll probably enjoy this.
I came here to also say The Outer Worlds.
Story is good, exploration and characters are good.
Combat is a little wonky but not hard, it basically feels like Fallout 3 or NV combat
Play it on easy tho, the medium and up some of the critters (especially on Monarch) can wreck you otherwise.
I've spent about 30 hours in the Outer Worlds but I gave up after that as I just wasn't enjoying it for some reason. The only character I was really loved was Parvati, I couldn't get invested in the others. I'll probably give it another go someday though.
I'll second this. I personally found it way too easy but that might fit in perfectly with a more relaxing story driven tone.
Mass effect and dragon age, they might be too combat focused, but there is some good character customization and great character development
Saints row 4 good customization, superpowers, combat is pretty easy, lots to do, not great for exploration as the world is one city basically
Dragon Quest Builders 2 : the world is huge, you can build things, collect things, talk to people, there's a cool story and plenty of toons. Think line Minecraft and Stardew Valley had a 3D baby (JRPG-lite style).
DQB 2 is a great game. There is a demo on steam that I got a good 10-12 hours out it before I bought the full version.
Divinity Original Sin 2 on Explorer Mode was exactly this for me.
^^^ yep. It’s a cakewalk on the easiest difficulty but had genuinely engaging gameplay and story
The easiest difficulty is story mode. Explorer mode is medium-low and it has the perfect balance if you want moderate challenge but aren’t so interested in combat.
Immortals fenyx rising sounds right up your alley. Very breath of the wild inspired.
I am playing it right now and loving it, but story and characters are its weakest part, and not even worth mentioning.
Id recommend it to someone that enjoys exploration and puzzles, but not to someone looking for an engaging rpg.
What are your thoughts? Any RPGs you've played with gripping narratives? Do you like my picks?
It’s by no means an indie RPG, but it’s not necessarily a well-known RPG. The story of Arcanum: Of Magick & Steamworks Obscura, was really gripping, the opening cutscene is one of my favorites of all time. There were also a handful of side quests that, while self contained, made for really memorable moments. I’d definitely recommend if you can get past the age.
Crosscode is so unbelievably good.
Try Lisa the Painful & Lisa the Joyful (but play "Lisa the First" first for some context before going into Lisa the Painful , it's among the best stories I've ever experienced.
This was a rare CRPG where by the end of it I was desperatly wanting more instead of feeling like I'm ready for it to finally be over. I need a follow up game so bad.
I would commit Eldritch horrors for an expansion or sequel.
Geez, absolutely love this game. It’s the whole package and the music is so so good
I listen to it on Spotify sometimes lol, the composer Romanus Surt is very talented.
I thought Pillars of Eternity and Shadowrun: Dragonfall had cool stories. I haven’t played these four titles you posted. I think the only indie JRPG I have played is Undertale. That one has a cool story too.
Idk why but the story in Shadowrun: Hong Kong stuck with me more
I liked that one a lot too. I think some of the crazy scenarios like the teeth level really stood out in cool ways. But Dragonfall has been my favorite of the trilogy.
try Disco Elysium
Hi everyone I'm after suggestions for a new game to play. I have basically every system (SNES, PS1, PS2, PS3, PS4/5, XBOX, Vita, PC, Switch, 3DS etc. And can emulate anything else)
I'm a huge Shin Megami Tensei fan and have literally played every game in the main series and every English translated spin off. I love Shadow Hearts and the horror aesthetic. I highly enjoyed all the Trials games (including Zero and Azure) and am a Final Fantasy junkie.
I'm looking for a deep story (yes I've played Xenogears) and I want to get emotionally invested. I'm literally here like "hurt me game please make me love you."
Suggestions would be great!
ET: I'm more inclined to play turn based games but would go action for the right story
Definitely NieR Replicant and Automata. They are beautiful, weird and crazy games with disturbing premises and lots of emotional punches, lots of sad and heartwarming scenes. Even if you prefer turn-based you should play them just for the story, music and atmosphere.
I would actually mention two games that are prequels to the Nier series, more dark and morbid, Drakengard 3 and Drakengard 1, chronologically OP you should play Drakengard 3 into Drakengard 1 and Replicant into Automata for ultimate despair lmao
Surprised to not see Omori mentioned here as it's the darkest JRPG I can think of in recent memory
Well it's not a jrpg for starters.
Indie games would probably get disqualified anyway, you can throw a dart at a pile of indie games and hit one that's about anxiety and depression.
I don't get what you mean about indies being disqualified (I agree with omori not being a jrpg, going off of the literal genre interpretation) but THIS
>you can throw a dart at a pile of indie games and hit one that's about anxiety and depression.
As a fan of indies this is more true than anything. Don't forget:
-it has to be anime/Furry inspired in some way shape or form
-it MUST be earthbound inspired
-it MUST be a TURN-BASED, META, MULTIPLE ENDINGS, "DARK", RPG with a silent self-insert, 'cute' protag
-its so derivative that if you played undertale or earthbound you can instantly predict the entire story with military sniper level accuracy (omori is an extreme exception and dang the plot twist was great)
-it always has a Kickstarter with unachieved stretch-goals
-the fanbase is a bunch of kids who miss the entire point despite it being more obvious then a guy in a mascot suit
Edit: This is NOT a targeted attack. Just things that I noticed in multiple indie RPGs I played.
I mean its not the most complex battle system but it still has JRPG elements? And why wouldn't indie games count, especially one whose story is...like THAT
It's heavily and directly inspired by JRPGs and anyone who plays it wouldn't really be able to tell the difference, so it's more of a technicality.
As someone who plays a lot of indie games, you're also completely wrong about them skewing towards anxiety and depression and I honestly have zero idea what made you think that was remotely true.
Why, also, are indie games disqualified? A ton of them are leagues better then a lot of the professional slop out there, especially when it comes to crafting emotional and involving stories as indie devs are far more likely to skip over typical anime tropes unlike JRPGs, so you're not going to find a 12-year-old swordmaster winning over pirate lords and bandit kings three times his age with optimism and friendship.
just want to emphasise nier automata is an absolute masterpiece of writing, theme and characterisation. It is tragically beautiful and one of my top 5 favourite games because of just how good the story is.
Tactics Ogre(PSP) has an incredibly grim story of betrayal, suicide, torture, ptsd, slaughter, etcetera.
It's also good. Really good.
The story (at least in Automata, haven’t played Replicant yet) is PHENOMENAL. If you don’t cry after playing it, I’m not sure you qualify as human :P
The game has a system called the chariot system that let's you redo your turn(s) and do alternate paths in battle and even go between the branches. Makes game WAY easier.
I've played literally 1-2 thousand hours of the game since 2011 so I'd be happy to give you any tips to help get through game.
I'd say at minimum see if you can get through chapter 1. The finale to chapter 1 is fantastic.
3/DS Radiant Historia is decent with character investments and darker tones. Dual timelines, see your party change as you progress and unlock branching events, for the better and for the worse.
best RPG games with deep storyline
Key Considerations for RPGs with Deep Storylines:
Character Development: Look for games that allow for meaningful character growth and choices that impact the narrative.
World-Building: A rich, immersive world with lore and history enhances the storytelling experience.
Narrative Choices: Games that offer branching storylines and moral dilemmas can lead to a more engaging experience.
Emotional Depth: Strong themes and character arcs that evoke emotions can make the story more memorable.
Critical Acclaim: Consider games that have received awards or high praise for their storytelling.
Top Recommendations:
The Witcher 3: Wild Hunt
Persona 5
Final Fantasy VII Remake
Mass Effect Legendary Edition
Disco Elysium
The Elder Scrolls V: Skyrim
Takeaway: Each of these games offers a unique approach to storytelling, so consider what themes and gameplay styles resonate with you the most. Enjoy diving into these immersive worlds!
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