TL;DR Subnautica doesn't focus heavily on combat, but there are tools that can be used defensively or to deter creatures. The Prawn Suit's default arm and the drill arm are popular choices for dealing with larger fauna. For non-lethal options, the Stasis Rifle and Repulsion Cannon are effective for escape and evasion.
Prawn Suit Arms
The Prawn Suit is one of the most effective tools for dealing with large creatures in Subnautica. Tests have shown that punching with the default Prawn arm has a higher DPS than using the drill arm [1:1]. However, some players prefer the drill arm for its effectiveness against larger creatures
[1:4].
Gas Pods and Stasis Rifle
Collecting gas pods from Gasopods and releasing them within a stasis field can quickly eliminate threats [1:2]. This method is particularly effective because it immobilizes the target, allowing the gas pods to do their damage without interference. The Stasis Rifle is also recommended for immobilizing creatures, making it easier to evade or attack them
[2:4].
Repulsion Cannon
While not a traditional weapon, the Repulsion Cannon can be used to push away aggressive creatures, providing a means of defense when exploring dangerous areas [2:2]. However, caution is advised when using it near your own equipment, as it can cause unintended consequences, such as displacing items
[2].
Escape and Evasion Tools
Some players advocate for a non-combat approach, suggesting tools like the Seaglide and air bladder for rapid surfacing and escape [2:2]. Upgraded fins enhance swimming speed, allowing players to evade threats without engaging in combat. A knife can be used to discourage smaller creatures like Stalkers, providing a quick means of defense
[2:2].
Community Insights
Overall, the Subnautica community tends to favor defensive and evasive strategies over direct combat. Many players emphasize the importance of avoiding conflict altogether by swimming past hostile creatures or using tools to create distance [2:1]
[2:3]. This reflects the game's design, which encourages exploration and survival rather than combat.
Exactly what it says in the title. I’m looking into murdering some… large fauna, and I wanna know what is going to murder fastest. I saw somewhere that the claw hand has more dps, but the description for the drill arm says it is effective against larger creatures
Collecting a bunch of gas pods from gasopods and then quickly releasing them all in a stasis field 100-to-0s pretty much anything in a matter of seconds :)
I got 100 to 0’d by a gasopod in my blind hardcore run. Can confirm.
I think drill is best for that job
Tests have shown that punching with the default Prawn arm has a higher DPS than drilling.
Here's one thread with some numbers:
https://www.reddit.com/r/subnautica/comments/90d9ov/some_numbers_i_got_on_prawn_vs_reaper_killing/
Does anyone have an opinion on the best weapon(s) I should bring with me when I'm swimming around? I loved the Repulsion Cannon until recently when I fired it too close to my Cyclops and saw my lockers drifting to the bottom of the sea...
I take an air bladder for rapid surfacing and a Seaglide, with upgraded fins. Escape and Evade. By the time I charge a stasis rifle, turn around and miss my shot, I could be long gone.
A knife can discourage some stuff that gets in my face like a stalker so I can swim away.
You don't need any weapons. Just swim past anything that might want to harm you.
+1
Multiple lockers full of gas pods, and a stasis rifle.
Due to the massacre on Obraxis Prime…
You dont need no weapons in this game my friend
What are the best weapons which can be easily obtained that are good against other ships ? I have done a few mega forts now and I see some of the weapons people have and they destroy ships fast Thanks 👍
Faule Ilse maybe, I think the blueprint is available somewhere, maybe barlady has it, sinks lvl 20 Ooosten ships in WT2 in 1 front, 1 side in a Garuda, sinks bosses under lvl 16 in under 30 seconds solo, sinks Vik and Li in about 2 mins solo, 1 shots normal NPC ships and I cant wait to try it on the new ship, math wise it should be better than the Garuda, excpet on front guns. This is using a Garuda with a defensive build.
Ascentions for sides, Damage, x2 Amp Pierce, on front, I use Damage, Roar, Amp Pierce, this will add taunt to bosses in less than 10 seconds (2-3 shots). I haven't found a more damaging build/weapon. Hope that helps mate.
The Faule Ilse=
https://www.youtube.com/watch?v=p73Sbwpc_X0
https://www.youtube.com/watch?v=XI8lQYqHN6Y
Same guns on a non DPS ship=
Isn't that first link, under non-DPS the brig tho? Where it gets a bonus on stacked attacks?
Well, I some how managed to pick up a mortar III that has 34k damage. Can’t ascend it or anything but I take LaPeste out in about 10 mortar shots as well as Li Ta Ning. Damage to the new fort if I hit the red mark I can get around 113k and if it’s just a wall, I will get anywhere from 20k up to 65k. Pretty sure this weapon is buffed and not sure where I picked it up at. It was a drop from one of the ships I took out. Definately fun to play with though.
Really depends on the ship you're using and use case as for what is actually best. Sloop-flooding bombard 3, Schooner- nagas call, Garuda-faule isle, Brigantine- Carronade/LP3/Flooding bombard 3, Bedar- the ship itself. Only mentioning dps ships because damage oriented ships are the only ones you're really going to see deleting ships. Sloop bombard and Garuda are seemingly the pvp meta if you want to build one do it all kind of ship. I'd personally recommend the sloop since it still functions decently doing damage to fort
La Piqúre III Dardanelles Fire/Flooding Bombard III Brickbreaker III
I know a lot of guys ran the standard Bombard because it could go up to Bombard V but I never did that really. But those are some really solid and easily accessible options.
Thanks everyone 👍
Not just discussion, I'm trying to see what things can really do, if I'm missing something. Right now I really want to love the bop hammer that can tranq fish, but I get beat up a lot with it.
I love the Tranquilizer Rifle personally, because it is nice and simple. Puts things to sleep most of the time, does a good amount of damage, and keeps things far enough away
Tranq Gun, Steel Net Gun, Modified Hush Dart. All pretty good. Tranq is pretty good if you haven’t unlocked the workshop.
Best primaries:
Steel Net Gun: Traps everything up to smaller sharks as well as skates, crabs, and stargazer that are immune to all other weapons. Also required if you want any useful quantity of Tuna since the Farm only produces the lowest quality meat.
Modified Hush Dart II: Literally puts anything to sleep that isn't armored.
Death Sniper: 90 damage shots that cover the entire length of the screen. Best bossing weapon.
Tranq Grenade: A little inconsistent but can get perfect 3* catches on packs of small fish as well as anything large.
Melee:
The Pickaxe is the only melee I ever worry about picking up, for getting ore. Eventually with the fully upgraded Knife I don't bother with any melee other than Mjolnir for the achievement.
Harpoon:
Paralyze and Sleep tips are the best. Poison is okay. Lightning is actively bad, as the minigame sucks and the chaining damage is unhelpful.
Mjolnir I feel like has a larger hit box than its sprite suggests. All I know is that it help me collect seaweed faster :F
The two guns I consider must haves are the tranquiliser rifle and steel net gun. Between them you can 3 star everything.
The tranq rifle can kill bosses but it’s slow, so if you’re having issues then build one of the damaging sniper rifles as boss arenas have respawning ammo and they give you the best range and accuracy so you can keep your distance.
can we upgrade tranq rifle
No. Outside of bosses you don’t want it doing more damage so it doesn’t upgrade (it can be upgraded for more damage with the upgrades you find on dives).
The top level hush dart is more consistent than tranq. But tranq anything is awesome until you start using sea people stuff
Lighting tip is excellent for catching tuna. The lightning damage kills the tuna very quickly. But yeah, it's pretty useless otherwise.
Do you have the steel net gun?
Net guns before the last upgrade are entirely useless
The net I personally didn't find very useful until fully upgraded, at which point it'll capture anything that's not a boss or a "shark".
Depends what part of the game you're at and how you play.
Early game Triple Axel shreds sharks and bosses and has a good magazine size unlike the sniper. When enhancing Flame Axel is easiest to obtain for sharks but doesn't do bonus damage to bosses where the quatro and finally Penta at late game is best DPS if you're willing/able to get close.
Net gun is generally the best, even prior to the final Steel upgrade as recipes are more profitable than Sharks making your targets smaller fish.
Tranq rifle is the best specifically between getting the endgame workshop upgrades and obtaining the drones for shark, large fish and tuna hunting (basically before Steel net and max Hush Dart). Generally a nice hybrid weapon as well for combat and ingredient hunting.
Sniper rifle mainline upgrade is better against some late game bosses and is in general the easiest combat weapon to use. Its small magazine makes it inconvenient for shark hunting and early bosses to a lesser extent. When heavily upgraded these aren't really a problem though because it does more than enough damage.
Steelnet is the best endgame letting you catch everything but large sharks. Hush Dart is out classed since by the time you get it maxed so it works on large sharks even the best sharks pale in comparison to decent recipes.
I'm curious about everyone's goto weapon... my best is spear... but I wanted to see the most used weapon.
sword: the default all rounder. bow: a option for quick spam or a quick foot shot. hammer: a slow weapon, that if hit by instantly kills the receiver. spear: a glitchy but cool weapon, that gives the player more range, while still having good enough speed. other: broken g underworked
Best weapon is friendship
Flame breath is very nice to deal with armored enemies and enemies with shields
Normally sword and hammer,but it tepends very much like in raptor challenge or infinite challenge I like flame breath,but in multiplayer is sword and normal(like story mode insane)
hammer shreds anything that touches it, the only down side is that you cant spam it like sword or bow, so you have to get used to the slow wind up, but once you do...OHOHO!
What is the most important items to have in your main loadout slots?
scanner/repair tool/cutter/flashlight/hab builder. I've also found flares useful for dropping atop or inside wrecks, as they last indefinitely, will illuminate through bulkheads, and mark whether I've visited a wreck already.
My last playthrough I used the knife only briefly before getting another tool for breaking rocks, the propulsion/repulsion cannon just once entering the Aurora, and never used the stasis rifle, light stick, pathfinder tool, air bladder, seaglide, or started the engine on the Cyclops. It's nice having 42+ personal inventory slots for water/loot/building supplies, on top of the 48 on the 'Moth.
How did you get by without the knife later in the game? It is needed for harvesting table coral and spores. Had you gathered all you needed beforehand? Never built another computer chip, fabricator, or scanner room?
I always carried it, usually swapped out the hab builder and knife. I forgot about the plant samples for the hatching enzyme...
However, I think I just filled a locker with table coral in one trip, early on.
That's a great question, after some testing I've landed on....
Lightweight high capacity tank
Ultra glide fins
Seaglide
Repulsion Cannon
Repair tool
The last two slots are situational and vary under specific circumstances.
I value speed over everything else in Subnautica. With that setup you can dance around any creature in the game.
Useful for scanning, & if you enjoy speed too get a prawn suit with two grappling hooks. OMG congrats!
You can do anything you want now!! So you want to travel over 150 meters per second, or get to the top of the mountain in 10-15 actual seconds?
I'm becoming a wee bit obsessed... >.<
Lol rickybobbyfast:
https://youtu.be/yQHsFv2XlLc 7mins https://youtu.be/U1H-cxs-5nY 2mins https://youtu.be/SVjYbPHRdUo 5mins
Knife always goes in slot 1, everything else is situational. Always have a knife, always have it ready.
(knife emoji here)
I have the fire knife and I feel like I’ve never used it except to gather creepvines and table coral. Does it actually do damage?
I always have the same load out for the first three slots regardless of what playthrough I'm on 1- knife 2- scanner 3- flashlight 4-5 are miscellaneous depending on what I'm doing. Usually repair tool and laser cutter though.
Knife : Seaglide : Scanner
the last two rotate between the Flashlight, Repair Tool, Laser Cutter, and Hab Builder, depending on what I'm doing.
Im using the v-1999 mkI, a great modded sub. it have 4 coilguns and one railgun, but i wonder if i should replace them for some better option but im not sure what, maybe a chaingun?
Pulse lasers are really good. All you need is blood from your enemies (monsters), and the batteries lithium.
soon you'll be able to snipe monsters 100 meters away from the ship, and with the engineers' perks, have a firerate probably half that of a coilgun while instantly killing spinelings, and nearly killing crawlers. Needless to say, Pulse lasers are really strong. Big swarms is something that Pulse lasers don't do well in, however.
However I usually stick with Coilguns, simply because of how common the ammo is, and versatile they are. The modpack I'm using gives me a ton options for them, including hybrid flak ammo and a laser conversion. Double coilguns are just the regular coilguns but with nearly double the fire power.
Chainguns seem to be useful for large crowds, but single targets not so much. the charge time and spread makes it on par with coilguns imo. But they can also use coilgun ammo, I think. only if it has a coilgun loader i believe.
Flak cannon is basically a mix between a double coilgun and a railgun. Really good against small targets, especially in swarms, and are decent against large targets like hammerheads. Huge targets, not so much.
I'm definitely a minority, but I'm a huge fan of having a pulse laser
I am pulse laser fan, they can melt squishy targets if a security officer has all the right perks AND the ammo is very very easy to craft. I can always get more lithium from batteries and blood from any critters, love em.
Nah man pulse lasers are awesome and everyone knows it
Pulse Lasers are multi-role, and can fill the coilguns point defense role better than it can, and can also melt swarms and deal high burst damage like the chaingun, depending on the ammo you use.
I'm also in favour of swapping out at least one coilgun for a pulse laser. I find alien blood tends to be fairly plentiful, though the lithium is a slightyl different issue, but having the burn damage and stun is very nice, specially against hammerheads.
It is a little pricey, but lithium can be reliably obtained from outposts by buying and deconstructing batteries.
Oh yeah, that's true.
LASERS ALL THE WAY
It's a bit confusing which ship weapons are best. What are your favorites? Also wondering if auto weapons just start shooting when something is close enough, or if I need to manually engage them
I ended up upgrading to full on turrets. Just wipes out enemies with 360 coverage. Didnt realize it would be that simple, but it is. Never have to worry about losing a battle ever.
You just set them up all around your ship and they fire themselves when enemies are close?
Yep. You cant do anything with them. Definitely dont use them if you want to board ships because they will not stop until the enemy is dust.
I role play it as though its my crew manning the weapon stations and I am just the pilot. I keep the ship moving and directing the team at what the current target is.
Just like there is somebody manning shields and repair stations.
FYI: Its best to have at least 1 missle slot or a manual weapon too. Turrets wont fire on other turrets or asteroids.
Yup. Once they're within the turrets range they open fire. Try to put them on a raised mount so they can rotate 360* otherwise if they 'hit' a module, they won't turn and shoot that way. Ie they have some level of realism.
Auto just means high fire rate while turrets auto shoots.
I think PBO weapons (can't remember full names) are the best, long range, high fire rate, and damage both hull and shields.
I would like to know what do you always have in your inventory. I always have, a seaglide, heated knife, scanner, statis rifle, laser cutter, repair tool, propulsion cannon and on my body I have charging fins, rebreather, reinforced dive suit, oxygen bottle and compass. Sorry for any language mistakes, english is not my mother-tounge language.
About the same. Though I never bring a stasis rifle. I'm not even sure if I made one my last play through. I don't typically go to areas with bigger creatures without my prawn suit, and if I'm in that I just kill them anyway lol.
I usually just have a thermoblade, scanner, repair tool, laser cutter and a flashlight. Having the ultraglide fins makes a sea glide useless to me, and I usually have a lightweight high capacity tank and a rebreather, depth suit and maybe a compass
Seaglide, thermoblade, stasis rifle, flashlight, repair tool, laser cutter, habitat builder, and scanner.
Depending on what I want to be doing on an outing (like if I don’t need/want my cyclops), I have the items to build a scanner room with either a thermal plant/power transmitter or two solar panels in my vehicle (seamoth or prawn). I also keep the propulsion cannon, three first aids, two nutrient blocks, and 5 large filtered waters when I plan to be away from my food growbeds on a long exploration trip. Obviously, if I have my cyclops I have food growing and medkits being made with my storage stocked up with various needs for all situations.
If I know what I’m specifically collecting and it will be a quick trip, I’ll adjust all of the items to give me more collection space.
Pretty much the same for me. But I favour the repulsion (yellow) cannon. Better for defense, it'll blast most things away, and nudge the larger creatures enough to retreat. In my last playthrough, exploring wrecks mid-late game, I used to carry a crabsquid incase of warpers
Damn; what a next level solution! I never thought to carry a crab squid around with me...
It takes up a lot of inventory space, but great fun to deploy one!
I always have a repulsion cannon in my cyclops, and sometimes I take it, if I need it.
A crabsquid, nothing less? That's an extreme solution x)
I love watching crabsquids and warpers go at it. Especially if the crabsquid is fighting for me!
I’m early on so I carry knife, seaglide, scanner, fire extinguisher (emergency boost), flashlight, spare batteries and food and water
I have: Seaglide, high-capacity tank, radiation suit, rebreather, fins, knife, scanner, repair tool, habitat builder, vehicle bay, and a flashlight.
I also have blueprints for other things, such as a bio-reactor, laser cutter, propulsion canon, ultra high capacity tank, seamoth (need 1 piece) and 5he cyclops (need 1 piece)
Is there anything here I need more than the rest, or anything must-have that I'm missing?
I'm -10 hours in. First time playing
For sure, HCT is definitely a must have.
Can’t overstress how wonderful an upgraded Seamoth is though. Resource collection from deeper biomes becomes trivial once you no longer have to worry about surfacing for air.
It's stupidly underrated. I've crafted it for the first time, and in 12 hrs it saved me already some times. You may confuse it with seaglider, saying glide is better, but this thing costs only one slot and is like ×1,5 faster than it
Ultra high tank is amazing, seamoth is basically required, cyclops is great if you hate >!warpers!<, prawn suit is required, reinforced dive suit is nice, and swim charge fins are a nice QOL
Do I get most of that stuff at lifepod 19?
I know I got some of them, but there was a ton I missed, because I was running low on oxygen
Lifepods mostly give a few early game blueprints, all the good stuff is in wrecks
If you're already 10 hours in, I'd say the seamoth is kind of overdue at this point. Tbh, i'm surprised you made it this far without it.
Also, out of all the other items listed, the ultra high capacity tank makes the biggest difference. it almost doubles your dive time compared to the high capacity tank.
I spent a lot of time exploring, so blueprints weren't my goal until the last 5 hours or so
in that case, you will love the seamoth. it makes exploring a lot easier.
The Swim Charge Fins charge the Seaglide battery faster than you use it, essentially letting you use it indefinitely. Makes getting around outside of your Seamoth a breeze.
Speaking of, your Seamoth is basically your best friend anywhere outside of the Lost River. The Sonar upgrade lets you spot trouble before it spots you, and the perimeter defense will fend off most things that can hurt it.
Propulsion cannon too
Not really I’ve several times without the propulsion canon
How do you get by without it? In my last (5th) playthrough, I built the seamoth after 25 minutes.
Best weapons in subnautica
Key Considerations for Weapons in Subnautica
Types of Weapons: In Subnautica, the primary weapons available are the Stasis Rifle, the Propulsion Cannon, and the Survival Knife. Each serves different purposes.
Stasis Rifle:
Propulsion Cannon:
Survival Knife:
Considerations for Combat:
Recommendation: For most encounters, the Stasis Rifle is the best weapon due to its ability to immobilize threats, giving you time to escape or strategize. However, if you prefer a more versatile approach, the Propulsion Cannon can be incredibly useful for both combat and environmental interactions. Remember, the best strategy often involves avoiding confrontation when possible!
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