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Figma vs Sketch Comparison

GigaBrain scanned 260 comments to find you 83 relevant comments from 10 relevant discussions.
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what is the difference between Sketch and Figma?
r/graphic_design • 1
Figma or sketch?
r/Design • 2
Figma vs Sketch: Which is a Better UI Design Tool?
r/sketchapp • 3
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Figma vs Sketch: A Comprehensive Comparison

TL;DR Figma is generally favored for its cross-platform compatibility, real-time collaboration features, and robust prototyping capabilities. Sketch is appreciated for its offline capabilities and component management but lacks Windows support.

Platform Compatibility and Accessibility

One of the most significant advantages of Figma over Sketch is its cross-platform compatibility. Figma works seamlessly on both macOS and Windows, which has contributed to its widespread adoption [2:3], [2:6]. Sketch, on the other hand, is only available on macOS, limiting its accessibility for users who prefer or require Windows environments [2:5].

Collaboration and Real-Time Features

Figma excels in real-time collaboration, making it ideal for teams that need to work together across different locations [3:8]. It allows multiple users to work on a design simultaneously and provides built-in version history, which facilitates seamless file management [3:12]. This feature is particularly useful for large teams or projects where continuous updates and feedback are necessary [3:6].

Prototyping and Design Capabilities

Figma's prototyping capabilities are often highlighted as superior to those of Sketch [3:2]. Features like auto-layout and component variations make designing more efficient and adaptable [3:4], [3:5]. While Sketch offers strong component management, some users find Figma's approach to be more powerful and user-friendly [5:1].

Plugins and Extensions

Both Figma and Sketch offer plugins to extend their functionality. Sketch is known for having a vast array of plugins, but Figma also boasts a substantial collection that enhances its usability [5:2], [5:4]. The ease of handing off designs to developers in Figma, combined with its plugin ecosystem, makes it a preferred choice for many designers [5:1].

Industry Adoption and Stability

Figma has rapidly become an industry standard due to its versatility and comprehensive features [4:1], [5:6]. Sketch, while still popular, has faced criticism regarding stability issues and subscription-based updates [5:5]. Figma's ability to integrate various tools under one platform has allowed companies to streamline their design processes and reduce reliance on additional software [3:7].

In conclusion, while both Figma and Sketch have their strengths, Figma's broad compatibility, collaborative features, and advanced design tools make it the preferred choice for many designers today. However, Sketch remains a viable option for those who prioritize offline work and component management within a macOS environment.

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Source Threads

POST SUMMARY • [1]

Summarize

what is the difference between Sketch and Figma?

Posted by [deleted] · in r/graphic_design · 3 years ago
8 upvotes on reddit
9 replies
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ORIGINAL POST

Please give me advice. I'm new to graphic design

9 replies
D
dIO__OIb · 3 years ago

since there isn't too many sketch people responding yet, I'll chime in. I'm an in-house designer with a shit ton of inDesign and illustrator history that switched to sketch 3-4 years ago. I still use all of adobe CC out of sheer necessity, but favor sketch whenever possible.

If your primary work is producing a lot of designs with working assets for web, digital marketing or apps — sketch is so ludicrously superior to anything I've used before. It's still good for mock-ups and prototyping, things Figma is good for — but for serious design and deliverables on deadlines, sketch is amazing. I can go from web page design concept, review, tweaks, and asset sizing to ftp to working page on dev server in 1 day if we skip lunch lol. Our workflow isn't always that fast, but sketch can do that when our team needs to.

if speed and ease of deliverables are your goals, use sketch.]

as someone else mentioned, figma is much better at collaboration.

5 upvotes on reddit
RubySoho5280 · 3 years ago

I've not used Figma. I used Sketch in school becasue I had a Mac at the time. I switched back to PC and have been trying to learn XD. It hasn't been fun lol I keep expecting it to be sketch and its not.

2 upvotes on reddit
K
KrakaViking · 3 years ago

Depends what you use them for. If you want to make quick graphics for digital use - Figma. If you want to make reasonably simple User interfaces and mimic Ux flows - Figma. If you want to make feature rich Ui and Ux interactions - Framer (even if you didn’t ask about it) or Sketch. You can also add code elements to it if you are comfortable with React etc. If you are looking to get started in Graphic Design and want more control over the print or digital domain, then Adobe illustrator or Adobe Indesign will be best (at a cost).

2 upvotes on reddit
I
InternetArtisan · 3 years ago

Both of them are not programs akin to other tools you would use in graphic design. They are not like InDesign, where you would do your layout for print. They are not like Illustrator, where you would make vector-based graphics. And they are definitely not like Photoshop, where you would do photo retouching and image manipulation.

The two programs are part of the new generation of design apps made mainly for user experience designers to create interface layouts. The big push when either one came out was to try to render graphics and especially fonts in a similar way that a web browser would. Just for accuracy.

Sketch was the first of these programs. It only works on Macs, and the developers have no intentions of making versions for Windows or Linux. Many designers still swear by this app and love it. I recall one of the big loves was building and making reusable components.

Figma was a newer app that came out later and originally was a cloud app you used through a web browser. However, they also have a desktop version you can download and install. Figma pulled ahead of the pack with many designers because of how easily design teams could collaborate over one design via the cloud.

Adobe XD was Adobe's foray into UX design. This is what I use, I think it works really well, but I know many are not fans of XD either due to functions that Figma and Sketch have, or just simply because of a disdain for Adobe.

18 upvotes on reddit
[deleted] · 3 years ago

I learned about the purchase of Figma by Adobe. Do you think XD and Figma are going to be merged in the future?

3 upvotes on reddit
I
InternetArtisan · 3 years ago

I think they'll take the best ideas from each and put them together.

I have to agree with the other response though, that if there was a completely free version of Figma, it will likely not be the case in Adobe. More likely they will do it the way they do it right now with XD. Where you can use it with an Adobe account and possible subscription to any app, but you would need to pay for the full suite or the app itself to save files locally.

Personally, it doesn't bother me because I've been using XD since the beginning. I have a feeling some new upstart will pop up and take all the anti-Adobe crowd who leave Figma.

3 upvotes on reddit
I
inadequate_designer · 3 years ago

XD will most likely be phased out with figma taking it’s place because of how prominent it is in the industry now. First thing they will do is probably get rid of the free plans and then eventually it will be ruined over time just like all the other tools Adobe has purchased and ruined over the years.

6 upvotes on reddit
Tough_Dragonfruit_60 · 3 years ago

Xd is going to be dropped

1 upvotes on reddit
[deleted] · 3 years ago

I don’t see why they would phase out XD as it does have a large user group I think they probably just have them as to separate softwares for UX UI designers and make that another type of subscription for let’s say $50

1 upvotes on reddit
See 9 replies
r/Design • [2]

Summarize

Figma or sketch?

Posted by Particular_Box5369 · in r/Design · 3 years ago

Figma or sketch? Wandering which one performs best for product design.

1 upvotes on reddit
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[deleted] · 3 years ago

Figma, no competition. Cross-platform, better UX, more advanced features.

1 upvotes on reddit
A
amontpetit · 3 years ago

It used to be Sketch but it seems to have shifted to Figma of late, largely because Figma works for both OSX and Windows, I suspect.

5 upvotes on reddit
[deleted] · 3 years ago

Figma is fast becoming ubiquitous. Perhaps some new other program comes along and makes it irrelevant again, but when in doubt go Figma just for the versatility. Now with this FigJam feature as well my company stopped using Miro and we do a lot in Figma.

2 upvotes on reddit
musaib-khan · 3 years ago

As a windows user i use figma...

6 upvotes on reddit
B
BevansDesign · 3 years ago

Yeah, the makers of Sketch continue to shoot themselves in the foot by not offering a Windows version.

Then again, maybe they're happy in their current niche, which I certainly can't fault. Absolute dominance of a market isn't everyone's goal.

2 upvotes on reddit
smartie020 · 3 years ago

I'm currently studying HCI (so it is a bit different from product design), and in my class most of the students use Figma. The main reason for this is that Figma is free and very well done. Right now we also received a license for using the Adobe suite from the university and we are trying them out. Unfortunately, none of my classmates or acquaintance uses Sketch, it is very pricy.

As a side note, I'm currently working on an academic research on Figma vs Adobe XD, would some of you be interested in participating? It consists of a 15 minutes Google Form. Your help would be very precious!

1 upvotes on reddit
smartie020 · 3 years ago

In case you would like to give your opinion, here's the link to the form!

https://forms.gle/7jhVYymzfvBzMuya9

1 upvotes on reddit
See 7 replies
r/sketchapp • [3]

Summarize

Figma vs Sketch: Which is a Better UI Design Tool?

Posted by Sasha-Jelvix · in r/sketchapp · 4 years ago

Both Sketch and Figma are powerful tools for both beginner and professional designers. Go for Sketch if you need offline work, and definitely choose Figma if you need real-time collaboration between large teams of designers.

Detailed video guide: https://www.youtube.com/watch?v=6mVg9PfrKPQ

Figma and Sketch have very similar features and keyboard shortcuts with similar functions, and their user interfaces are generally very alike.

Nevertheless, the first obvious difference is the varying terminologies. what Sketch calls symbols, Figma calls components, where Sketch says artboards, Figma says frames. Sketch labeled its right panel properties while Figma labeled it inspector, but they both have the same function.

Figma offers wider platform support, better collaboration, and comments features. Though it has a drawback - offline mode is available for open projects only.

Also, Figma offers a free plan while Sketch provides a 30-day trial. Everything else is the same for both tools.

16 upvotes on reddit
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jellyrolls · 4 years ago

I believe Figma's prototyping capabilities are superior to Sketch. One thing to note that may time to get used to is understanding the different behaviors between Figma's Frames and Sketch's artboards.

16 upvotes on reddit
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codywalton · 4 years ago

I've been a UI designer for 20+ years. Most of that time was spent in photoshop. About 5 years ago I switched to Sketch, and it was a breath of fresh air. Last year I switched from Sketch to Figma and it is 100X better. Figma is far and away the best UI design tool. Don't even bother with other options at this point.

14 upvotes on reddit
SantiagoCoffee · 4 years ago

100% Agree!

Figma does everything under 1 roof and then some.

You no longer need Invision, Zeplin, etc.. there's even Figjam!

Autolayout, real-time collab, variants, link sharing

1 upvotes on reddit
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codywalton · 4 years ago

Auto-Layout. Absolute game changer.

The way Figma handles color styles, text styles is superior to Sketch.

Also, component (what sketch calls symbols) variations. So powerful.

11 upvotes on reddit
acass23 · 4 years ago

Figma’s auto-layout feature is a game changer. It’s much better than the responsive layout features that Sketch had. I switched away from Sketch about 6 months ago and honestly, Figma has its quirks but I think it’s a much better and more powerful tool.

6 upvotes on reddit
itsdebbiee · 4 years ago

We were also able to get rid of all the other tools we were using: Zeplin, Invision, Abstract. Now we just use Figma and it is soooo much better. Although variants were an absolute pain in the ass to set up (luckily the bulk of the work was done by our Design System team). It's great if you're not the one setting it up though, much better than looking for the right component in the dropdown.

5 upvotes on reddit
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FunnyBunny1313 · 4 years ago

As a UX designer who’s part of a team that literally spans the US, figma has been a lifesaver for the whole file management and collaboration aspect of design.

5 upvotes on reddit
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wifinotworking · 4 years ago

https://www.fixingui.com/good-and-bad-things-about-figma-in-2021/

I think the 100x comes from performance maybe. I was just sick and tired of Sketch. Funny how this sub became a "switch to Figma" mantra. I still stay subscribed hoping that Sketch comes back to its senses. There is just something about native mac apps.

3 upvotes on reddit
NYCfabwoman · 4 years ago

I still prefer sketch. There’s things I like about Figma, but in terms of revisions, I found sketch to be more friendly.

11 upvotes on reddit
brendannnnnn · 4 years ago

But figma has built in version history?

5 upvotes on reddit
NYCfabwoman · 4 years ago

This is an excellent point. After 25 years designing, I rarely ever go back to old files. Maybe I save another version once a big round of changes has been done. I realize I could be living on the edge, but I been doing it so long. But I 100% agree, along with multiple users at the same time. But, ultimately, sketch is faster for my work flow.

6 upvotes on reddit
NYCfabwoman · 4 years ago

I’m going to address the Figma versioning because of the amount of people interested. I just don’t use it. The likelihood of me loosing that much of a file is so small. I use Figma for one client, I don’t use it. While I agree, it can be suuuuuuper useful and very smart, it’s just not part of my workflow. I can recreate faster than looking at versions. This really depends on your process.

0 upvotes on reddit
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r/BuyFromEU • [4]

Summarize

Using Sketch as opposed to Figma

Posted by SnooRabbits707 · in r/BuyFromEU · 5 months ago

So I am stuck in the Adobe universe for everything - and Figma has also been aquired by them...

From my research it seems that Sketch is still a Dutch company..(although they are getting swallowed by Figma)

15 upvotes on reddit
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1Blue3Brown · 5 months ago

Figma wasn't acquired by Adobe, the deal was stopped by antitrust regulators. And it's also an industry standard, I'm not sure developers/designers can move away from them.

4 upvotes on reddit
Feeling_Actuator_234 · 5 months ago

For having used both, unfortunately sketch is so far away from anything figma can do. I work in three different companies who all gave up on sketch in favor of figma.

I don’t how it has evolved but as a consultant, figma let me set up design systems and support design departments and their work process with other departments. I wouldn’t go back to Sketch for nothing in the world.

3 upvotes on reddit
SnooRabbits707 · OP · 5 months ago

Yep - same - Figma was eating sketch...i had hoped it caught up...

1 upvotes on reddit
Mr_Electro84 · 5 months ago

"Figma has also been aquired by them"

The transaction process was cancelled (because of the disapproval of the British authorities)

10 upvotes on reddit
DonaldMerwinElbert · 5 months ago

Figma can still ligma https://consumerrights.wiki/Figma_threatens_companies_using_%22Dev_Mode%22

3 upvotes on reddit
Everard_Digby · 5 months ago

Have you heard of Penpot? Spanish company

8 upvotes on reddit
SnooRabbits707 · OP · 5 months ago

Any good?

1 upvotes on reddit
SnooRabbits707 · OP · 5 months ago

ohh it's open source! thanks I will take a play!

2 upvotes on reddit
See 8 replies
r/FigmaDesign • [5]

Summarize

Figma vs Sketch: is there a right choice?

Posted by MOBR_03 · in r/FigmaDesign · 4 years ago

I get why plugins are a key difference, but I would still go for Figma. Do you use plugins that much? Or would that influence your choice of one tool over the other?

https://www.imaginarycloud.com/blog/figma-vs-sketch/

2 upvotes on reddit
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patrik_media · 4 years ago

Figma has a ton of awesome plugins too, so IDK what you mean. Figma all the way, not a single doubt.

6 upvotes on reddit
MOBR_03 · OP · 4 years ago

Yes, exactly! Ok, in terms of quantity I get that Sketch can have more plugins, but in terms of quality plugins, I'm happy with Figma too. I was mostly asking out of curiosity :)

1 upvotes on reddit
[deleted] · 4 years ago

I used Sketch for about 4 years, and switched to Figma about 2 months now after spending 2 months with XD. I hated XD and didn’t miss Sketch at all.

2 upvotes on reddit
7
7197Pieroangela · 4 years ago

Sketch is very unstable, and the fixes are released only if you continue to pay the subscription. For me is a sufficient reason to move to figma.

2 upvotes on reddit
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CatchACrab · 4 years ago

At this point Figma has won, no contest. It's the right choice.

4 upvotes on reddit
kaishj91 · 4 years ago

I don't find the attributes to component in Figma as friendly and convenient as Sketch, as well as the team library. But yeah, Figma has been the preferred choice since it's so easy to hand off to the developers, as well as the amount of plugins.

1 upvotes on reddit
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r/FigmaDesign • [6]

Summarize

Figma vs Sketch

Posted by Miserable_Net694 · in r/FigmaDesign · 1 year ago

Is there a big difference that you can do on Sketch that Figma doesn’t provide?

For example what if a company requires you to operate Sketch, does that mean you can’t use Figma instead?

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grave-encounters · 1 year ago

Late to the party but I will just second that Sketch wins hands down. Been using it since transitioning from Photoshop for web design 7 years ago, and it's a designers dream. Figma is a clunky, bloated web app, which performs just as badly with the desktop app. If you're a Mac user, Sketch is the only app you should be using.

1 upvotes on reddit
Professional-Alps479 · 1 year ago

I've been doing web design / UX/UI / product design for over 20 years (I'm old, what can I say). I am making the transition from Sketch to Figma. Here's my view: If you know Sketch, you'll pick up Figma in no time. In Figma, as a Sketch user you may miss one feature: the scaling function — obviously not a huge feature. And really, that's about it! I mean, there may be other features that I'm forgetting, but I'm not missing them.

So when you add Figma's ability to do advanced interactivity and UI animations in prototypes, and remove the need for InVision design sharing/approval process and Principle or another prototyping app for advanced interactivity and animation, it's kind of a no-brainer. Cheaper, too, if you use 3 apps like I used to.

I haven't noticed much of a slowdown in the web-based tool, but I prefer to use the standalone Figma desktop app, as some of my design files are pretty image-heavy. But the cloud-based app is a nice option. In Figma, you can import Sketch files, which I have done. The files translate pretty well, with only minor adjustments needed for masking and grouping properties. You can also export Sketch files with a paid plug-in.

Figma's default workflow is cloud-based, which took no time getting used to. It's a really nice bonus to be able to access my work files from any machine. It's also nice to be able to use a PC or cheap Chromebook to do work, so I don't have to lug around my expensive MacBook Pro. I am definitely going to get a cheap, reasonably powered IPS-screen Chromebook to do work at the cafe or on trips or whatever — risking damage to a $500 machine feels better than damaging a $4000 machine.

So yeah, if you are thinking about making the switch, I would highly recommend.

1 upvotes on reddit
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AshTeriyaki · 1 year ago

You know the desktop version of Figma is just a wrapper around the web version right? Also sketch has cloud storage too, but with better file management

1 upvotes on reddit
Professional-Alps479 · 1 year ago

Per Figma: "The desktop app offers several advantages over the web version, such as faster performance, offline access, and more robust design features. For example, the desktop app allows designers to work on larger files with more layers and complex designs, while the web version is better suited for smaller projects."

1 upvotes on reddit
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Ok-Ad3443 · 1 year ago

The biggest one is that figma doesn’t crash 9/10 times. If your company requires you to use sketch the first thing you do is moving from sketch to figma and never look back.

14 upvotes on reddit
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Northernmost1990 · 1 year ago

Sketch is also limited to Mac which means most people on the team — especially non-designers — can't use the program. Finding compatible freelancers is even more of a pain since you can't dictate their setup.

Personally, I just turn down gigs that require Sketch instead of Figma or XD.

7 upvotes on reddit
erandod · 1 year ago

sketch never crashes for me. I've been using it for years.

1 upvotes on reddit
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rufio313 · 1 year ago

If a company wants you to use Sketch, you aren’t going to use Figma…that’s correct.

7 upvotes on reddit
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TheTomatoes2 · 1 year ago

if a company is still using Sketch in 2024, it's time to make management approve Figma, or to leave

5 upvotes on reddit
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Johnfohf · 1 year ago

At one company I worked at they were using XD and one of the other designers just used Figma to design and then exported and imported the designs into XD.

I ended up paying for a professional plan on my own card until the company approved moving to Figma.

2 upvotes on reddit
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rufio313 · 1 year ago

Considering that OP is asking for differences between the two applications, I don’t think he’s in a position to “make” management do anything.

But I’m not arguing which he should be using, just confirming that if the requirement is to use Sketch, he won’t be using Figma.

6 upvotes on reddit
WorldlinessSame5032 · 10 months ago

Yes there is a 4 big differences. I founded those difference in OneBrowsing.

It's a research based in depth ai comparison engine where I found many differences that are not available anywhere on google.

1 upvotes on reddit
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r/UXDesign • [7]

Summarize

Does Figma have any serious competition?

Posted by NGAFD · in r/UXDesign · 2 years ago

Not too long ago, there was a lot of "Figma vs Sketch vs Adobe XD", but in recent times, it feels like Figma is by far the most used design tool.

Does Figma have any serious competition from other design tools today?

61 upvotes on reddit
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rticul8prim8 · 2 years ago

Depends what you’re using it for. Figma is still really poor at making interactive mock-ups. Axure remains my go-to for that.

26 upvotes on reddit
0design · 2 years ago

Yep, there are so many tools, it really comes down to what you need from it and what kind of team you're sharing the prototypes, and possibly components, with.

1 upvotes on reddit
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SplintPunchbeef · 2 years ago

I've been considering bringing Axure back into my workflow to prototype in-page and micro interactions. I was a bit surprised to see that they haven't made any updates in years. Has it been abandoned?

1 upvotes on reddit
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rticul8prim8 · 2 years ago

Not to my knowledge. Axure still issues periodic updates, though I couldn’t tell you the last time a big feature was added or significantly changed.

I find Axure still offers a robust and relatively easy to use set of features for creating interactive mock-ups, and I greatly prefer interactive mock-ups over a series of annotated static screens. I also don’t love the infinite canvas that’s used in both Figma and Miro. It has its uses but I find it disorienting to pan and zoom all over the place.

1 upvotes on reddit
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andrewderjackson · 1 year ago

Absolutely! Figma's got some solid competition out there, but it also stands out in a few key areas. When you're talking about UI/UX design and prototyping tools, names like Adobe XD, Sketch, and InVision usually pop up. Each of these tools has its strengths and caters to slightly different needs and workflows. Adobe XD is great for those already deep into the Adobe ecosystem, Sketch has been a darling for macOS users for years, and InVision offers strong collaboration features.

However, Figma's real magic comes from its collaborative nature and how it's browser-based, making it super accessible to anyone with an internet connection. You don't need to worry about platform compatibility or installing hefty programs. Plus, Figma's community and plugin ecosystem are pretty robust. Speaking of which, if you're looking into turning Figma designs into live websites, there's this cool plugin called "Export Figma to websites and HTML by Siter.io" (Figma Community Plugin Page) and the Siter.io platform (). They basically allow you to convert your Figma designs directly into HTML/CSS, which is a game-changer for designers who want to bridge the gap between design and development without diving deep into coding.

So, while Figma does face competition, its unique features, especially when combined with plugins like the one from Siter.io, give it a significant edge, especially for teams looking for a seamless design to development workflow. It's all about what fits your project and team workflow the best!

33 upvotes on reddit
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so-very-very-tired · 2 years ago

Adobe bought Figma so, no, there will be no competition. :)

(although...I always like to point out: pencil and paper is still a useful tool! I think as a profession we've gotten way t0o infatuated with the process of maintaining wireframes and kind have lost site as to what our objectives are...)

15 upvotes on reddit
staramidst · 1 year ago

the merger never went through i saw it on the news today and apparently apple owes figma like 1bil to cancel.

1 upvotes on reddit
loooomis · 2 years ago

If Figma had decent interaction design prototyping it would be the only tool I'd use. As it stands, I use Figma for design and Axure to prototype since it is so much more robust.

16 upvotes on reddit
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SplintPunchbeef · 2 years ago

That is legit the ONLY thing I'm hopeful about with the Adobe acquisition. For all of it's shortcomings XD has pretty good prototyping capabilities. Figma plus XD level prototyping is an unbeatable design tool.

3 upvotes on reddit
olyssier · 2 years ago

It's crazy that old school tools like PowerPoint have better prototyping capabilities than Figma. Yes kids, we used PowerPoint to create prototypes and damnit we liked it.

1 upvotes on reddit
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e_j_white · 2 years ago

Well, Adobe XD won't be around for much longer.

18 upvotes on reddit
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modsuperstar · 2 years ago

I still don’t understand XD. They already owned the best layout rendering engine on the market in InDesign, then decided to reinvent the wheel. I used ID for years building web projects. They just needed to fork ID and pull out some plumbing instead of going back to the drawing board there. They could have eaten Sketch/Figma’s lunch if they did that back in 2012 instead of spending billions years later to acquire Figma.

5 upvotes on reddit
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r/UXDesign • [8]

Summarize

Should I switch from Sketch to Figma? (Updated 2021)

Posted by ahmmigo · in r/UXDesign · 4 years ago
link.medium.com
10 upvotes on reddit
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thestudentaccount · 4 years ago

Imagine using sketch and uploading work to dropbox, invision, zeplin and you have to make a small change so you have to repeat that whole process all over at again in 2021

21 upvotes on reddit
[deleted] · 4 years ago

*cries in company restrictions that force me to abstract/sketch/invision/myspace/netscape/stone hammer*

1 upvotes on reddit
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auroradaydream · 4 years ago

This is some kind of an internet explorer joke

10 upvotes on reddit
H
hainspoint · 4 years ago

How is this still a question in 2021

35 upvotes on reddit
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willjoke4food · 4 years ago

Tldr : yes

21 upvotes on reddit
alphamail1999 · 4 years ago

It's one sentence brah. ������

2 upvotes on reddit
alphamail1999 · 4 years ago

The thing is every job is different and they all use different tools. Thankfully Sketch and Figma are fairly similar in functionality, with the big difference being that Figma is web based and desktop based.

Plus it's FREE for individuals and there are tons of tutorials on YouTube. So by all means take a week to learn the basics, and if you get a job where they use Figma, you're all set.

6 upvotes on reddit
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r/FigmaDesign • [9]

Summarize

Figma from XD

Posted by A1_JakesSauce · in r/FigmaDesign · 1 year ago

Does anyone currently use Figma that started on or has extensive experience with Adobe XD? I know XD will be obsolete at some point, but besides that, do you like one over the other?

With XD, I love how I can right click and edit with Photoshop seamlessly. I can perform complex masking, add filters, color adjust, etc.. save it, close, and it updates right in XD. It even retains the layers after I close it for future editing if needed. It's a really important feature for me.

What is your workflow like in Figma? Is there any integration with Adobe apps at all? I'm doing a lot of web design at my new job, so I'm wondering if it's worth making the jump. My team also uses Asana for what it's worth.

Just overall, what's the pros and cons of Figma? Thanks in advance.

8 upvotes on reddit
8 replies
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S
sureshotwist · 1 year ago

I switched from XD last year. Figma is on a totally different level as for everything. XD is just past. Forget about it.

27 upvotes on reddit
D
Donghoon · 1 year ago

Xd is a lot simpler.

But figma is more capable

3 upvotes on reddit
Trick_Ad6944 · 1 year ago

Agree you’ll work way faster in Figma but no integrations so you’ll still need photoshop

3 upvotes on reddit
C
cabbage-soup · 1 year ago

What do you use Photoshop for in regards to mockups/prototyping?

1 upvotes on reddit
Puki- · 1 year ago

Masking, managing colors and fonts, etc in figma is actually much better than in Xd. Tldr figma is better in everything. I switched from Xd to Figma a few years back. Xd is so obselote to work with. Oh god I really reget choosing Xd.

2 upvotes on reddit
D
diseasefaktory · 1 year ago

I too have switched about a year or so ago. Figma is a much more complete software in every aspect and i don't miss xd at all. It's already obsolete in a lot of ways and it only has a skeleton crew maintaining it so no chance of improving.

Integration with adobe is not as smooth as xd but you get used to it quick. Tbh the thing that irked me the most was the different key for zooming with mouse wheel (alt/option vs cmd) but i don't even remember it now. The pros far outweigh the cons.

Reminds me a bit when i switched from Freehand to Illustrator. To me there's no point insisting on dead software, even if for a while it's still better than the newcomer.

Go ahead and try it, i guarantee you will forget xd fast. I used it for 5 years and i did.

2 upvotes on reddit
T
thats-gold-jerry · 1 year ago

I truly don’t understand how any UX designer is using anything other than Figma. Also fuck Adobe.

5 upvotes on reddit
Ansee · 1 year ago

The only thing XD was better at before was how smooth the prototypes looked. But now, figma has added a bunch of capabilities. As for edit in PS, that is also the only other plus since they are both adobe products. However, once you start using... Like really using figma, you'll find that XD is so far behind—even when it was a competitive program.

3 upvotes on reddit
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r/BuyFromEU • [10]

Summarize

From Sketch to Figma and back again

Posted by Last-Currency8205 · in r/BuyFromEU · 5 months ago
post image

https://preview.redd.it/z8ffxw7rveue1.png?width=1600&format=png&auto=webp&s=b56c780fa40219474d61102b8e08e66412d1598b

It's been years since I migrated from Sketch to Figma. Since then Figma became wildly successful and the defacto standard in Product Design and all things UI.
Because of this sub I started to check the origins of various products I am using and alternatives thereof. To my surprise I learned that Sketch is developed by a dutch company (never knew, but also probably wasn't important to me back then).
To users of Figma in this sub: My main gripe with Sketch wasnt the fact that it only runs on Mac (which is still the case to some extend), but that there was essentially no equivalent to "auto-layout" in Sketch. It seems they have been busy those past years. Some form of flexbox is coming and a ton of other the features that were missing back then are now in. If you had the same experience as I did, maybe now is the time to give it another shot, I definitely will do so.

12 upvotes on reddit
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ScientiaEtVeritas · 5 months ago

Also check out Penpot, developed in Madrid (Spain), and since it's browser-based it runs on every platform. For me it feels very similar to Figma -- but have to say that I rather use these apps for simpler use cases.

4 upvotes on reddit
Last-Currency8205 · OP · 5 months ago

Thank you, I'll definitely check it out!
The fact that it's open source and that there is an option to self host it is really cool. It looks like they are using svgs to render elements, which is concerning to me when it comes to performance on larger projects, but could be a great tool for smaller ones. Although it seems they want to switch to a wasm/canvas based render engine (which is the approach taken by Figma).

2 upvotes on reddit
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AI Answer

🤖

Figma vs Sketch comparison

Key Considerations for Figma vs. Sketch

  1. Platform Compatibility:

    • Figma: Web-based, works on any operating system (Windows, macOS, Linux).
    • Sketch: macOS only, which limits collaboration with Windows users.
  2. Collaboration:

    • Figma: Real-time collaboration features allow multiple users to work on the same design simultaneously, making it ideal for team projects.
    • Sketch: Collaboration is more challenging; requires plugins or third-party tools for real-time collaboration.
  3. Prototyping:

    • Figma: Built-in prototyping tools allow for easy transitions and interactions without needing additional software.
    • Sketch: Prototyping requires additional plugins (like InVision or Marvel) for a complete experience.
  4. Plugins and Integrations:

    • Figma: Offers a wide range of plugins and integrations directly within the platform.
    • Sketch: Also has a robust plugin ecosystem, but may require more setup for certain integrations.
  5. Pricing:

    • Figma: Free tier available with limited features; paid plans start at $12/month per editor.
    • Sketch: One-time purchase of $99 for a license, with annual renewal for updates and cloud features.
  6. Learning Curve:

    • Figma: Generally considered more intuitive for beginners due to its user-friendly interface.
    • Sketch: Familiarity with macOS design tools can ease the learning curve, but may take time to master.

Recommendation:

  • If you prioritize collaboration and cross-platform access, Figma is the better choice.
  • If you are a macOS user looking for a one-time purchase and prefer a more traditional design tool, Sketch may suit your needs.

Ultimately, the best choice depends on your specific workflow, team dynamics, and design needs.

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