TL;DR In "Hogwarts Legacy," you can reach Hogsmeade by completing certain quests that unlock the area. Walking is a common method, and there may be specific in-game events or tasks that provide access.
Quest Completion for Access
To access Hogsmeade in "Hogwarts Legacy," players typically need to complete specific quests or tasks that unlock this area. While the exact quest names or details are not specified in the discussions, it is common in games like these for areas to become accessible as part of the storyline progression [5:1].
Walking to Hogsmeade
In the Harry Potter universe, students often walk from Hogwarts to Hogsmeade. The distance is described as being close enough that it takes about an hour to walk through the tunnel connecting Hogwarts with Honeydukes, suggesting it's a manageable distance on foot [4:1]
[4:2]. This implies that walking might also be an option in the game once the area is unlocked.
Special In-Game Events
There are mentions of entering Hogsmeade via special in-game events like carnivals, even if the area hasn't been officially unlocked yet [5:1]. These events could provide temporary access to Hogsmeade and other restricted areas, offering players additional ways to explore the game world.
Exploration and Unlocking Areas
Exploring Hogwarts and its surroundings can reveal multiple entrances and shortcuts, which might include paths to Hogsmeade once they are unlocked. Players are encouraged to explore different parts of the map and engage with various side quests to discover new routes and unlockables [1].
Considerations Beyond the Discussions
While the discussions provide some insights, players should also pay attention to in-game tutorials, maps, and quest logs for guidance on reaching Hogsmeade. Engaging with the community, such as forums or official game guides, can also offer more detailed strategies and tips for accessing new areas in "Hogwarts Legacy."
If you've played Hogwarts Legacy, you will probably realize that (despite the map only indicating three entrance/exit points to the castle) there are actually MANY entrances.
I figured I'd outline/analyze all the ones I found on my first playthrough. I'll tell you which ways are the fastest (other than floo powder, of course) to get to which places. Please let me know if you have discovered any more!!
This entrance is marked on the in-game map. You can travel through the clock tower to reach it.
I'm pretty sure that this is the fastest way to get to the Gryffindor common room.
This entrance is marked on the in-game map. This is one of the fastest ways to get to the greenhouses.
This entrance is marked on the in-game map. Use this entrance if you're heading to charms class, the astronomy tower, or defense against dark arts class.
As far as I'm aware, if you're arriving at the castle from a journey and you want to enter through this entrance, then you'll need to own a flying mount. You can still reach this entrance by entering the castle from a different point, then exiting here.
I have not played as a Ravenclaw (I am Slytherin) but this seems like the fastest way to the Ravenclaw common room.
This is the same situation as the North Quad Hall entrance, so you'll need a flying mount if you want to seamlessly approach it from the outside of the castle.
Pretty sure this is the fastest route to the Hufflepuff common room.
If you're approaching the castle, then there are three ways to reach this entrance:
This is another one of the fastest ways to reach the greenhouses. The ways of reaching this entrance are the exact same as the Entrance Hall.
This one is directly above the Gryffindor Lower Hallway Entrance. Instead of going through the clock tower, climb up the stairs until you reach the top, then head down the suspended hall that leads to the hospital wing.
Fun fact: this is one of two entrances that I know do NOT interrupt you with a loading screen. The other being the Headmaster's Office Entrance.
>!Headmaster's Office Entrance!<
>!Just like the Hospital Wing Entrance, you can seamlessly enter the castle via this door. However, you won't be able to use this entrance until very late in your playthrough.!<
>!I actually entered the office from the inside wayyyy too early on in my playthrough, and I'm kind of mad at the game for letting me because apparently my character wasn't supposed to know the password (but didn't know that at the time).!<
>!Honeydukes Secret Passage!<
>!This is not really practical after the side quest that involves it, but it's neat. It does take you straight to the Grand Staircase, so you might enjoy using it to travel from Hogsmeade to Hogwarts once in a while.!<
>!Hidden Herbology Corridor!<
>!This does take you directly into the greenhouses, but I don't really like using it. The Viaduct Entrance and Bell Tower Entrance are much faster methods.!<
Edit: I'll put any additional entrances pointed out in the comments below!!
This is so cool! I just looked up a video of it, thank you u/joran26 for pointing this out.
Update 2: there may be a way to enter the charms classroom from the roof, but I spend a decent five minutes trying to do it about a week ago. I just saw a comment on another post saying it's possible, so I'll try again later.
Update 3: seems like the charms classroom entrance is impossible. I have tried many different ways of landing there, and none of them work.
Ravenclaw common room has a landing pad!
... huh. I'm about to look this up on YouTube lol
Yeah it only works if you're a ravenclaw and only on the very tip of the roof over the common room, but it does work
found this today, i’m obsessed
Come on, if youre if a HP fan you're probably disappointed their aren't MORE secret entrances to Hogwarts......
Do you not consider the grounds of Hogwarts to be part of the Castle?
I think OP means ways to enter the the castle itself and being inside of it rather then entering the land that it’s built on.
I do, but I should have specified that I'm talking about the interior as well as outside areas that aren't separated from the interior by loading screens.
OP you can’t enter the charms classroom from the roof that’s a no takeoff/landing zone just like if you were inside the castle. I’ve tried it a few times.
Thanks!!! I forgot to update the post but yeah I tried it again for like an hour last night from different points and I realized it's just not possible.
It used to be possible, back when the game first came out, but for some reason they made it impossible.
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Oh man I struggled so hard with this. Glad I'm not alone. Just walk into ONE of the doors. I can't remember which, but don't walk into the center of both doors.
When facing the doors, walk through the right side. The left door is static. Not sure why they did this.
THANKS
Ah yes, tricky one this. This is something we like to call a "door". Now, while most doors will only open in one direction, this door conveniently opens in both directions so as to add less confusion for the individual.
By simply walking towards the door and pushing it, one can gain access to the space inside. You can even try this at home!
Tune in next week for our next tutorial: What are stairs?!
/s 😘
Wait will their be a tutorial on a walking or did I miss it
Unfortunately, walking was covered as our third installment after breathing in, and our (worryingly less popular) second part, breathing out again.
Not to worry though! If you have missed any of our installments so far, all previous episodes have been archived and will be available soon on our patreon platform!
These will be available on or above the tier: "How do the thing?"
I think you have to do all of the quidditch side quests before you’re let in (or it might have to do with the accio challenge… but one of them deffo)
It's a well known game so no new revelations. Good time especially if you're a fan of the books or movies. Great job designing the wand combat and integrating herbology. Broom flying is nice af I end up skipping fast travel just to do that.
Hogwarts is well designed and is fun to explore. There are a ton of collectibles to find but subjectively they were easy for me as I spent most of my playtime exploring the world.
Story is a bit meh and the actor face capture is not the best. There are also some trophies which you need to track manually like the one that needs you to hit every type of enemy with the ultimate and one for collectible chests.
Tip: if you're a pottermore/wizarding world user you can connect accounts to migrate your house and wand.
Congratulations on the plat! 😁 This may be the first Harry Potter game I’ll get.
Thanks. It's a blast highly recommended.
This game has 46 trophies: 28 bronze, 15 silver, 2 gold, and a platinum.
They are easy (3/10) and take 60 - 80 hours to complete.
Price: $59.99
Other region prices, wishlist, or buy | Trophy guides: PSNP, PS3T, Pyx
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Hogsmeade is close enough that Harry can walk through a tunnel connecting it to Hogwarts. Probably a good walk, but relatively close by.
It takes about an hour to walk to Hogsmede so it's probably 3 to 4 miles from Hogwarts but they mostly walk, Harry and Dumbledore flew back on brooms in HBP but usually that would be an exceptionally bad idea!
How come it would be a bad idea to usually fly on brooms?
What they said, even in book one it's defined as a magical fortress, she read it in Hogwarts a history!!!
protective spells that only dumbledore can turn off
It’s only an hour walking underground through narrow and swerving tunnels. I imagine it’s closer to a 20 minute walk above ground.
They just walked, Hogsmeade wasn't very far away. I don't think an exact time or distance is given.
took Harry about 20 mins to walk through the one-eyed witch passage connecting Hogwarts with Honey Dukes so really not that far.
I believe they walk
They walk down to Hogsmeade. It isn't far.
You can also get access to other locked areas, like forbidden forest and black lake, through TLSQs or untimed SQs.
As the title says, I started Hogwarts Legacy last night. The game is visually one of the best I've played. The next visually pleasing game I've played would be Destiny, so take that as you will. The gameplay is very cool. I linked my Pottermore account, so I did not get to do the full house test, but I did enjoy the fact that you can pick whichever house you want after the hat "sorts" you. I also enjoy the fact that you do not come in as an 11-year-old, but you start as a fifth-year transfer student, and being able to meet students from other wizarding schools, something the books and movies could have explored more. I also like that you don't just start with all the spells, but you have to learn new spells from the professors slowly. These are my very early thoughts on the game (about 3 hours' worth of playing). I will continue to post my thoughts on the game as I continue, and will try to make all reviews spoiler-free.
I go from male to female characters, from house to house, from race to race. I’ve played close to 20 times.
on third house, still fun to play.
Welcome to the game :)
It’s the best game I ve ever played
I've completed it twice and got the platinum PS5 trophy. There are some things in the game that could be better but overall the game is amazing.
I purchased the game used and it did not come with the booklet/paper inside, so i don’t see the code to download the DLC. I have the pS5 version. Am I completely out of luck or is there a way to get it?
The haunted hogsmeade quest isn't a DLC. It shows up as a side quest in Hogsmeade in winter (Penny the house elf). My PS4 version included this quest.
Its past winter now, does that mean the window to play has passed?
I don't think so. You’ll have access to the quest after you complete the third keeper trial. The quest is called “Minding Your Own Business"
That quest was NEVER ENDING! I get anxiety thinking about it.
i got this quest thru the ps5 content but it wont lemme start up the quest why is that?
Must be in Winter time for the quest to appear in Hogsmeade.
oh thats why, thanks g
Its unfortunately quite far into the game but it legit creeped me out so it was worth the wait
It's honestly horrible. I wish I'd known the quest would be pure horror because I really can't handle it. It probably sounds like bitching, but a warning in-game would've been nice since there are a lot of anxious people like me who literally cry all the time while trying to get it over with because you can't exit it when you first notice it isn't for you. I've got to stop playing for now just because it suddenly became an Amnesia game and I'm on the verge of a panic attack. Can anyone relate?
If you're on PS5 I'd be happy to do the quest for you through shareplay! Just message me if you're interested :)
I raced through there as fast as I could... didn't even look for chests or anything. I definitely could've used a way out.
Ya me too I did it in like 45min because I was so scared
Did this one this evening. I got a glitch that reloading the save made worse and soft locked me.
Luckily you can go to your quest menu hold X on the quest name to abandon the quest from there, and it takes you back outside the shop.
Luckily you can go to your quest menu hold X on the quest name to abandon the quest from there, and it takes you back outside the shop.
Thank you! I spend over an hour in this horrible quest and couldn't get out. They added an arachnophobia mode but can't put a little warning before this quest or help to get out? If I wanted to play a horror game I would have bought one.
Thank you so much, I'm so going to do this!
So glad to be done with that quest. What I REALLY hate not being able to exit are the broom races. If you fuck up early and know you won't win, you have to slog out the rest of the race. Terrible.
Really dumb lack of a feature, but I realized that if you just point straight up, and fly out of the course, you'll be given a 5 second countdown with the 'red warning screen' and after the count it'll send you back to the start point out of the race.
Really?!? I feel like I tried straying out of bounds and it made me continue. I'll try it.
I was so tense and stressed out during that quest. That level was brutal for anyone with high anxiety. I yelled at Penny for not warning me beforehand because seriously what the fuck. I wouldn't have gone in if I had known.
So after finally getting into Harry Potter recently, I’ve just completed my first playthrough of Hogwarts Legacy (Well, I’ve beaten Ranrok and done Sebastian’s questline. Need to level up for the House Cup quest.), so I thought I’d share my thoughts.
Firstly, let me say that, overall, this was a good game. I played through as a Ravenclaw (That’s what the website sorted me into), and overall, I’m glad we’re at the point where licensed games can be good again. The broom riding I thought was excellent, that’s really fun. And it’s a gorgeous game to look at.
But it does have some flaws that really hurt it for me.
So the obvious thing is Hogwarts itself, and how there’s NOTHING to do. Like, fundamentally what this game needed to be was something that allows Harry Potter fans to live their Hogwarts fantasy, but Hogwarts is such a tiny part of the game. And outside of those handful of missions, there’s nothing to do.
Like, take the common rooms. They’re really nice, well-crafted places, but there is absolutely 0 reason to ever go there. In my head, the common rooms would be like the camps from Red Dead Redemption 2. Where you can go, hang out, talk to your classmates. Play some Wizard Chess, do some potion making. But no, there’s nothing. You can’t even sleep in your bed to advance time like in so many games. Although nobody seems to sleep in this game, cause if you go in there at night, all the beds are still empty.
Around the castle there’s a similar issue, where it’s so pretty to look at, with absolutely nothing to do. The game gives you so little reason to actually spend time in Hogwarts.
Hogsmeade I liked. Exactly what you’d want from a Wizarding town, even if buying and selling in this game is a fairly boring endeavour, with so little to buy and even less that’s actually worth buying.
My character…okay, so I get that they’ve gone for the whole “self insert” thing, but I think that was a mistake. Comparing it with games like Horizon Zero Dawn, Red Dead, or anything else like that, and you come to realise the value of having a real character. By making him a self-insert, he has no backstory, no edge, nothing. He reminds me of the Pokémon protagonists, smiling like an idiot while their families are murdered. Even the “mean” dialogue options come across as totally fake, like this guy is incapable of being mean to anyone. Even all the Slytherins are a bunch of goody two-shoes. I think they’d really have benefitted from having a fixed character. Let you pick his/her house, sure, but give us someone with some meat.
Starting as a 5th year was…interesting. I expect it’s because 1st years are so restricted (No brooms, no Hogsmeade), but I think it was a mistake. Why is there no Diagon Alley in the game? Why no Hogwarts Express? Fantastic parts of the lore that we’d all love to experience, but we can’t. I think a better solution would be to have the game take place over many years. Start you as a first year, and slowly age you up as you go.
Overall the game is less about being a Hogwarts student, and more about it being a dungeon crawler. I finally understand the phrase “Wide as an ocean, shallow as a puddle”, because this is the first game where I really feel it. A huge open world, and yet I have no real desire to explore any of it. I would say they should have focused on Hogwarts, Hogsmeade, the Forbidden Forest, and the immediate surroundings.
To be clear, I have enjoyed my time with Hogwarts Legacy. But for me the game really felt like any other generic dungeon crawler. I know a sequel is in the works, so we’ll see what happens there.
Definitely a good game. But it has too many flaws for me to call it a great game.
Really thoughtful post, and I agree with almost everything you said, especially about Hogwarts. The castle is easily the most beautiful and accurate recreation we have ever seen, but after a few hours, it becomes clear that it is more of a backdrop than a living place. It is visually perfect, but there is nothing meaningful to do there. For so many fans, Hogwarts is not just a setting, it is the fantasy itself. And while the game gives you the structure, it never gives you the feeling of actually living there.
That is what the sequel absolutely has to fix. Hogwarts should not be treated like a hub between quests. It needs to feel alive, reactive, and full of day-to-day systems. The common rooms should matter. Students should have routines and relationships. Classes should be more than just cutscenes. There should be small, ambient moments that make the school feel real, like overhearing students talk about something you did earlier that day, or seeing the consequences of your choices reflected in how others treat you.
What the game also lacks, and what would make everything more grounded, is a proper sense of time. There is no real school year, no passage of weeks or terms, no momentum. You can be in winter forever and nothing changes. That completely breaks the illusion of being a student. The books and films used the seasons to mark emotional and narrative shifts, and the game should do the same. Autumn should feel warm and full of mystery, winter should feel magical and still, spring should bring stress, change, and tension. These seasonal transitions should not just change the skybox, they should influence the tone of the story, the activities available, and the behavior of students around you.
And this is where the idea of year progression becomes so important. Imagine starting in Year One, where your access is limited, your spellbook is basic, and everything feels new. Each year you grow stronger, unlock more of the world, and deepen your relationships. Friendships evolve over time. Professors remember your successes or failures. Rivalries from earlier years either fizzle out or turn into something more serious. That is how you create long-term investment. By the time you reach your final year, you feel like you have lived through something meaningful, not just rushed through a plot.
House identity should also matter much more. It should shape your social circle, your reputation, and your opportunities. Let the different houses have unique quests, different moral perspectives, or even different endings. Your choice of house should not be cosmetic, it should shape the way the world reacts to you and the way you see the story unfold.
As for the main character, I get why they went with a self-insert, but it does not work. The protagonist has no real personality, no history, and no emotional depth. Even when you pick more aggressive or arrogant dialogue, it never feels real, because the base character is too neutral and too polite. The sequel would benefit from either a defined protagonist with a real backstory, or at least one who reacts more naturally to the events around them. You can still let us shape their moral path, but give them something to start from.
In short, they already have the most important piece, the castle itself. Now they need to bring it to life. Give it rhythm, give it community, give it consequence. Let time pass, let the years matter, let the world evolve around the player in subtle and powerful ways. If they can do that, the sequel will not just be a better game, it will finally become the Hogwarts experience fans have always wanted.
Totally agree with the House identity. It always felt weird that all the characters seemed to get along no matter their house and everyone liked the MC. Would love for there to be rivalries among the houses. And if they added a companion system, I could see it set up where students in your house are easier to take on quests but you have to actually work on improving friendship level with students from other houses before they are available to go with you. I also think the game could have used Prefects and the Head of House to bring in some consequences.
> everyone liked the MC.
It's funny, because the MC is the kind of dork who would probably be bullied relentlessly in a real school.
> The sequel would benefit from either a defined protagonist with a real backstory, or at least one who reacts more naturally to the events around them. You can still let us shape their moral path, but give them something to start from.
Yeah, it's not a coincidence I brought up Red Dead. Arthur Morgan is a defined protagonist with a defined backstory, but the player still has plenty of freedom.
Totally agree, Arthur Morgan is proof that you can have a defined protagonist with a strong backstory while still giving players freedom. But it is also important to remember that Rockstar and Avalanche are not in the same league when it comes to resources or experience. Rockstar has spent decades perfecting that formula, with massive teams and budgets to support deep, reactive storytelling.
Avalanche played it safe, probably to appeal to as broad an audience as possible. But now that the first game proved the concept, the sequel is their chance to push further. They do not need to go full Rockstar, but giving the main character more depth, history, and emotional weight would go a long way. Just enough to make them feel like a real person, not an empty shell.
Damn, I have more of a decade-long sentimental attachment to the franchise that I called it a great game, but reading through your thoughts, I can't help but agree. I enjoyed it for sure, but it could have been so much more.
To be honest, half the reason I finally read the books last month was because Hogwarts Legacy looked really fun. And while it certainly is fun, it definitely could have been more so.
I’m halfway (winter) through my first play through, with most spells unlocked. Agree with your point about there being nothing to do. And even though there are side quests and small puzzles around, the rewards are pointless. All the rewards in this game are gear. ONLY gear. And gear is near meaningless by mid game. It’s to the point where I don’t even want to bother opening chests anymore. I could turn it to gold, but there is nothing worth spending it on. I don’t really care about my room of requirement, other than as a greenhouse. I don’t even see much point in the demigise quest, because it just unlocks more useless chests. At this stage, I’m really just going through the quests for the plot cutscenes. Those are the only new content. Each quest is very similar- a few easy levitation or accio puzzles, a bit of easy combat. I’m playing normal mode, and am not feeling challenged by anything. And on top of that, my dialogue choices have no real impact on anything. There feels like very little to actively work on, other than the main quests.
Admittedly, I’m not usually an rpg player. The only other open world rpgs I’ve played are Zelda botw and totk. I really enjoyed those and didn’t get bored of the gameplay loop the way I am here. Maybe because puzzles were harder? Or more variety in enemies/items I encountered? Found items are more useful? More environment types? It’s hard for me to pin down what the big difference is here.
I like the game a lot, but I totally agree that the chests of gear gets old and worthless after a while, and I don’t have any thing to spend money on either. I do disagree about the room of requirement and the vivariums, that seems like another level of game decorating them, and I wish conjurations could be bought.
Totally agree —- by halfway through the game, the chest of gear are pretty worthless.
BoTW and ToTK properly incetivise exploration and creative gameplay. Completing shrines gives direct and tangible benefits, ie increasing hearts and stamina. Finding Sheikah towers fills in your map. Exploring remote areas usually yields weapons, high value sellable items, unique enemies, etc. I think weapon deg does play a part to an extent as well.
Conversely in HL I stopped doing Merlin trials pretty quick as they were boring af and I found periodically selling gear preferable to grinding the trials. Similarly with the ancient magic hotspots, I was so OP after doing a few of them that I didn't feel much motivation to seek them all out.
The NPCs in the Zelda games are also very endearing and react to your presence. It feels like you're part of the world. And the story is much more emotionally engaging.
All this and more. My comment was too long, so I'll likely make my own review post, but yes, yes, and yes.
Completely agree with your takes!! I had a similar experience and am at the same point in the game as you (Just haven’t done that house cup part yet) and am a ravenclaw! Same exact sentiments as you. And I was really wanting more to do in the castle too. Or at least be able to sit down or interact with people more lol. Def second the common room things too! Also ravenclaw only has apples I wish we had more fun foods and drinks and stuff lol. I did really like that you could leave from the roof on your broom! That was super fun.
I’d love to see more quests with friends around the castle itself! That was the main thing I was looking forward to so I was kind of let down by that. The castle is so beautiful and fun to explore in the beginning but it gets old and I desperately wish there was more to do. Love your shallow puddle analogy that’s so real. Still adored the game and it was so fun and great for a mental escape from everything going on in the real world right now lol
How to get to Hogsmeade in hogwarts legacy
To get to Hogsmeade in Hogwarts Legacy, follow these steps:
Progress in the Main Story: You need to reach a certain point in the main storyline. Specifically, you will need to complete the quest titled "Hogsmeade" which is part of the early game.
Complete the Required Quests: Make sure to finish the introductory quests that introduce you to Hogwarts and the surrounding areas. This will unlock the ability to travel to Hogsmeade.
Use the Map: Once you have access, open your map. Hogsmeade will be marked on the map, and you can fast travel there if you have previously visited.
Follow the Path: If you prefer to walk there, follow the path leading from Hogwarts to Hogsmeade. Keep an eye out for any enemies or challenges along the way.
Explore Hogsmeade: Once you arrive, you can explore the various shops and interact with characters to enhance your experience.
Key Takeaway: Make sure to progress through the main story quests to unlock Hogsmeade. Enjoy the exploration and the unique shops it offers!
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