Practice Mode Drills
A consistent recommendation across discussions is to utilize practice mode effectively. Set up the practice bot to perform a variety of attacks, such as strings ending with highs, lows that require parrying, and throws that need breaking [1:1]
[4:2]. This helps train your reactions to different attack patterns and improves your ability to block and punish effectively. Some players suggest using drills to focus on specific moves that trouble you
[4:4].
Movement and Spacing
Improving movement is crucial for defense. Techniques like backdashing (bd) and sidestepping (ss) help maintain optimal spacing for whiff punishes [2:1]
[5:4]. Proper movement allows you to avoid attacks and set up counter opportunities. Maintaining space also prevents opponents from overwhelming you with aggressive tactics.
Understanding Opponent Patterns
Learning common moves used by each character can greatly enhance your defensive capabilities [2:2]. Observing what your opponent does and adapting to their habits is essential
[4:3]. Instead of focusing solely on your actions, pay attention to the opponent's patterns and capitalize on predictable behavior.
Blocking and Punishing
Blocking effectively and punishing mistakes are key components of defense. Focus on blocking aggressive moves and learning which attacks are safe or unsafe [2:4]
[5:11]. Practice punishing blocked moves with quick responses, such as 10-frame punishes, to prevent opponents from getting away with risky plays
[5:1].
Staying Calm Under Pressure
Remaining calm during matches is vital for maintaining good defense. Stress can lead to mistakes and poor decision-making [4:5]. Building confidence in your defensive abilities will help you stay composed and make better choices during intense situations. Experience and familiarity with matchups will naturally improve your defensive skills over time
[5:4].
By focusing on these areas, players can gradually enhance their defensive capabilities in Tekken 7, leading to more successful matches and higher ranks.
It’s my weakest section in my data. I saw my friend who is currently in Battle Ruler rank and he nearly has 100 in that section…so I need to improve for sure.
Block more, step more and break more throws.
Jeez, I’ve been doing my best at that but it’s been rough. I guess I can just try it out in practice tool. Make the NPC try and grab me and mix with highs, mids, and lows
Yeah, best thing to do if you're struggling with defence is to hop into practice mode, put the bot in defence mode and make it shuffle between:
Hold back sometimes
But he’s a Hwo main
start by identifying key moves every character uses and getting used to them
Only take your turn when it is written in stone. Take all the mixups and don't be a pussy that tries to subvert them with hopkicks, orbitals and armor moves, save that shit for the promos/ matches that matter.
(it's important to know when to hopkick etc. but most figure that out in a month)
After that month of learning to disrespect with hopkicks and armor moves is over you are not learning from it anymore, you are leaning on a crutch.
Deal with shit thrown at you repeatedly until your confidence in your defense outweighs the voice in your head telling you to do dumb shit(read: unsafe habits) to keep your turn going for longer than it has any right to.
The name of the game when you want to improve is sidestep, twitch duck, sidestep duck and backdash duck etc, most offensive flowcharts can be procedurally defended against in that manner.
I would say first obviously star blocking. Just let them be agresive the first 1 or 2 rounds and try to adapt, even if you lose.
Then try to 10 frame punish everything. At first you don’t really need to proper punish every mistake, but is very important to don’t let them get away with it and learn what is safe and not.
And last is proper movement, try to look for the whiff punish. That is an incredible way to make them respect your space.
Dont press
kbd , bd-ss , maintain just enough space for your whiff punishes to land , be patient , dont just mash at the 1st opportunity , learn your safest pokes/launchers , learn your block punishes for 10f and 14f , try to be unpredictable , ie - dont just flowchart . also sometimes your most unsafe moves will be your best friend if used sparingly as your opponent likely wont expect you to be throwing them out
Im not really having much trouble at all tbh, im on lvl 303, I just enter and if I dont get a defense roll I just quit out and repeat until I do, but ot kinda getting old at this point. If I have to continue doing that I will, but im seeking alternatives if any at all.
Better than my defense which is 212M
But still no dramas staring with shield though.
At the start make sure you get armor. If you get armor you will go through the whole level without any problems.
Which you already know “sorry I looked at it then read it after I responded”.
Lol its all good
No bro, until they add more stuff you’ve basically beat the game
S grade warrior boots speed up games a lot :) The buff effects hellfire skill so you 1 or 2 shot enemies
Hey guys!
Staying calm in the heat of battle is an insane power to have and by being to stressed youll get mixed up or am i wrong. But with a pretty good reaction time it can change in a positive way. So. How do i inprove my defense and reaction time? : )
Practice mode, practice mode, practice mode, practice mode, practice mode...
Load up practice mode, put two attacks that mess you up and keep having the bot do them. Eventually you'll get a feel for the sounds and/or visual subtleties that allow you to better react to certain attacks.
Start by really looking what your opponent is doing and less focussing on your stuff. And in additon: First you need to know the move you want to react to, than you need to see that move in the heat of a match, and only if you get this down, you eventually will be able to react to it. Maybe you need to improve knowledge and awareness?
Use this drill
Ill watch it later ��
Experience is important, but staying calm is the key.
You might be looking into the wrong direction.
Sure you can train to react to specific lows you struggle with, if you manage to get familar with the animation you will be able to block these. But there are limits, you can not and will not be able to react to everything or even close to the amount you have to take. The Idea of becoming Neo by training to react to lows is not working.
Instead of training to block one low in one match up you need to learn how to handle lows in general instead.
Learning proper 2d movement or backdashing will allow you to escape a lot pressure/lows for free. This is literally the best defense you can get.
The 2nd best defense is what i teach. A combination of minor things like concepts or attitudes. These tend to be way more rewarding than just a backdash followed by a whiffpunish, but also come with a higher risk. A few of these might help you with your lows
Risk/Reward is the first concept when defending. In case your opponent pressures you with df1/d4 mid/low the whole time (or even way stronger lows/mids) You can use his obvious timings against him, which is very easy vs people that tend to mash the whole time (aka the whole playerbase). So an opponent is pressing over and over df1 df1 df1 d4 d4 df1 df1 like. What you do is guessing the right answer(which is what you know): a df1 can be sidestepped punish and a d4 can be low parried. So instead of reacting to the df1 or d4. The moment you blocked a df1, you read the timing that he will now do either of these and just guess. Since your parried low or stepped df1 would cause more damage than his success, the risk reward is in your favour. This will also evade wrong guessed highs randomly and this whole thing can work wonders vs unknown strings. So if you read an upcoming mixup situation, try to guess and know the answers: parry, sidestep, backdash or block and punish. This becomes even more valuable vs strings,
Another concept is to shorten reaction times. In theory you see an attack, identify a low and press down to block it. The opposite would be to hold down, see an attack and dont do anything to block it. This method shortens your reaction time by deleting your action time of prssing d- A lot people create fakemixups which are close in frames, where the mid becomes kind of seable. Because to block the mid, you just have to identify is and release the D button. Tricky and very uncommon, but people still do this.
I use a showcase for my basic defensive concepts, here It was recorded from a streamers view on twitch against a Steve i coached. You can see how some knowledge can cause a major difference when defending against pressure/lows. (I also teach how to handle traps and identify these. That Steve knew this as well)
So when you struggle to see certain snake egdes, beside being super reactable. Train these. When you struggle vs lows that are reactable but become gamechanging when not, practise mode. But dont focus to much on these and learn other things. Like 1 weak of practising to parry Kings db3 could also be a weak of practise to break throws which work in every matchup. Or 4 weaks of KBD practise might be enough to evade the next 4/5 db3 from King.
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Defense is the hardest aspect of Tekken. Attacking can everybody but defending and proper punishment not .You can try set up a CPU in Practice with random attacks. This will train your reactions also for low attacks wich is very important. Alone good Defense and punishment can get you very far in this game
Why only kishin with that level defense?
Prolly jab punishes everything and can break throws. I don’t think the game actually cares if you do the ideal punishes
Because I'm completely demoralized from all the cheaters I face daily.
One bad experience just makes it irritating,
Playing this man is like an automatic +20 to defense with his cracked punishment
Grab drills, making sure youre punishing after ducks and blocks, sidestepping and making people whiff. As you get better and more familiar with matchups this will increase. Dont worry about the stats too much
Get in practice mode and put difficulty on very hard. Try blocking all CPU’s moves.
Been doing this since Tekken Tag 1. Amazing practice lol
Nah man this is a shitty idea u can't learn from a CPU u can only learn how to combo or whiff punish. CPU can't mimic a real person an it's habits and it's mind u can't mind game a CPU. Just hop on quick match and try to figure out his habits everyone has its habits that's how flowcharts exist
Yeah someone from my Facebook community suggested so that’s how I improve
I recommend completely ignoring the stats, they are meaningless in terms of gauging whether someone is a good player and can sometimes even be misleading.
Granted your defense is lower than normal but that might not even be the real root of your problem.
Example: Maybe you’re not hitting your 112 punishes when you need to be. Once you’re hitting these, you can implement Kazuyas oki tools…which limit the options your opponent has to throw at you. (So instead of worrying about your opponent’s entire movelist you’re just defending a few specific options)
In this scenario, your “defense” would start to naturally go up even though the biggest change you made was more in the area of punishment and OKI.
If you want some help from this sub, I recommend posting some gameplay videos.
The best offense is a good defense and the other way around, keep studying your opponents start up animations, dont mash, dont guess, use all your tools, not just CS, some fighitng styles have evasive moves, use them, take advantage of how the hitboxes work in this game, if their attack has a low hit property you can jump over it, dont get discouraged when you get your butt kicked, learn from it, trust the process, the more you lose, the more knowledge you gain, the more knowledge you gain, the more creative you can be, the more creative you can be, the more fun you will have.
So I have ferocious tiger build, what’s your build be cause I’m see a lot of movement i haven’t seen before
Could you give me timestamps of the movement you are reffering to, I dont have a build that gives me extra moves/movements, my build mainly revolves around reduced KI consumption and increased KI damage/Ki recovery.
U were using a saber in one of the moves it looks like u were gliding backwards almost, and the other one was with an oxtail blade never seen a dodge like that before 1:17 and 1:28
Any one have helpful tips on building defensive fighters? Should I focus on defense more, hp, etc? I want to make it so it takes longer to bring down my character’s health bar.
Alright let’s see…. Uh…. Replace Summer salt to someone that has defense sig ability. And Bombshell too.
Im gonna replace summer salt with corrsoive once I invest in her. And For my last node I used bombshell cause it has imminent threat. Xenomorph gives heavy bleed when she dies, and unholy host adds on to the hp drain!
This defence hurts my eyes. You're headed in the right direction
I’d cry if I saw that so good job
Thankss XD
I’ve played a few online matches and always come up short or just get totally destroyed. I’m lacking in defense and wanna know if anyone has any tips or videos they recommend to be well balanced. I’m a Giyu and Shinobu main btw (don’t know if it’s important to state that but if y’all are beasts with these characters I’ll take any tips I can get)
Dead calm is the worst counter in the game. It’s startup is ridiculously bad and it’s so situational I tend to just not use it most of the times. IMO muichiro is just a better giyu but giyu imo is still an A tier and has the best water wheel in the game. Shinobu assist is also very parry able but giyu water dragon assist is very good. Imo your team really isn’t a defense type team if you want defence play muichiro or sanemi. And for demons zohakutten
Replace Giyu with Muichiro and suddenly you got defense.
From what I've heard, dead calm is super inconsistent, so using it tends to be a bad idea. So heavy attacks would be your best way out of pressure
What platform do you play on?
Obanai and Gyomei are the best defense character that I played against. Their guard skill is just straight up unfair lol
As some of you might have also wondered "how much does Defense actually help? How much should I have?" I looked it up with very few helpful answers. Thus, I let some enemies attack me while having different amounts of Defense, put the numbers together and here we are. 20k defense seems to be ideal since past 20k seems to have diminishing returns. 5k gives the most I think, then 10k and 20k give about the same. Past that it lowers in efficiency, and past 40k even lower.
For reference it's (enemy damage (amount less than previous amount) total damage blocked).
Any questions or comments feel free to leave below, hope this helps :)
Just so we are clear: 20k is my recommended amount, past that has less returns, and before that doesn't block as much as you could. So having hp/shield, def, then a resistance/other modifier would be best on your components I think.
Edit: here is a link to a video about defense with more explanation https://youtu.be/9icoHau-Uxc?si=rtTNAXKS5QtbHtvm
Extremely lowered gains at 40k-50k defense 5k-7k elemental resistance
Dmg reduction doesnt work as a linear stat. It becomes more effective the more you have, let me give you an example, 50% dmg reduction when you dont have any, will reduce dmg by 50% yet 1% dmg reduction at 98% will do the same and double your effective hp. So while i dont want to do the math right now, just understand that going from 0-20% and 20-40%, effectively is not the same, and thus scaling DEF past 20k may not be as bad as you think.
It doesn't scale like that, the defense doesn't apply off of itself, it simply gives you a total percent of Dr based on the defense Stat number, and the diminishing returns start at 20k, meaning that that is when you should stop unless you're trying to spec into full defense
I don't think it's a % based stat but a flat damage reduction. There is a %damage reduction stat, I think, I haven't touched it, so it might make you take more damage or something, so idk.
If you were to look at a graph the damage reduction would start really high, then start to plateau. (The amount of damage blocked is increased at a much higher rate at lower levels of defense than at higher levels (5k blocks 86 damage (59 more blocked than 1k) while 10k only blocks 106 (only 20 more blocked than 5k)
I maybe should have specified what the % was. It is the % increase of damage blocked from the previous amount. So you could say 5k is blocks about 20% more damage than 1k damage does (1k blocks 100 then 5k would block 120 not 1k blocks 1000 and 5k blocks 1200 it would be 1020 (might need more research to 100% fact check that one))
This is assuming defense is a flat damage prevention modifier rather than a % modifier.
This video is outdated.
The current one is: https://youtu.be/206TghDaeoo?si=mAlGa4qIxgnVm9i-
See the AngryHat videos on YouTube about HP and DEF and the other about Elemental Resistance.
Well i have 40k Armor and 20k HP at the Moment and with the right resistance i can face Tank almost every Attack of the hard Bosses right now
Yes, I have about 40k armor/10k hp/2k shield, and it feels pretty good. I don't have as much resistance as I could, though. It's kinda like dark souls or elden ring where you get soft cap at 40 and 60 because you get less from increasing your stats. Obviously, increasing your stats help you, but it will be at a much less efficient capacity. 40k Defense is great for tanking, but if you just want a good ratio of defense, I'd say about 20k would be good for non tanks
mk so i'm dumb. on a non tank character can someone how to for dummies this for me and tell me flat out the suggested defense range
Did I sum this up correctly?
The first 5K armor provides around 37% dmg reduction. About every 5K armor past that provides around 9% additional DR with diminishing returns.
So 50K armor is about 56% DR. 20K armor is break point for returns as it provides roughly 43% DR.
I would say 20K - 30K is the ideal # to shoot for, look for HP or shields after that.
I do not believe Defense is a % stat, I think it is flat damage, but maybe someone looks into that more
There is a max percentage of 80% listed under the DEF stat in the game. I just assume DEF has an invisible DR % associated with it, as a lot of games do. Everything else in the game seems to revolve around percentage formulas.
Was really just mathing out those spreadsheet numbers. Looks like a percentage slope. Those don't appear to be flat values. Well I'm sure someone will figure it out.
Question about training stats for anyone willing to lend advice. I have been doing happy jumps since about day 4 or 5 of playing the game and im using Baldr's defense combo specialist build (using the gym script). Am I supposed to be training only defense? All of my stats say "x amount above the limit" and they are green. Do I just keep training defense? I dont understand what im supposed to training if everything is "above the limit". Any advice is appreciated.
I wouldnt worry about stat ratios too much this early in the game. Im a new player aswell, but have just been training the stat i get the highest gains in. Im focusing the Battle Stat merrits now
Yeah these ratios really only apply when you unlock the specialist gyms, which no amount of happy jumping is going to do. You'll need to spend E to unlock these later gyms.
Until then I would get all your stats to a decent place so you don't have 500k Def and 1k speed
As others have said early game ratios don't matter. Join a faction and train what ever that they have boosted (most change it up monthly). I think getting every stat to 200k then every stat to 1 mill on whatever order you prefer is a solid base
what is that combo?
Start worrying about ratio's around the time you start opening the Heavyweight gyms.
how to improve defense in Tekken 7
Key Considerations for Improving Defense in Tekken 7
Learn to Block:
Utilize Sidestepping:
Incorporate Throws:
Practice Punishing:
Use Defensive Moves:
Watch and Analyze Matches:
Recommendation: Focus on mastering one or two defensive techniques at a time rather than trying to improve everything at once. This will help you build a solid foundation and gradually enhance your overall defensive game. Regular practice and analysis will lead to significant improvements over time.
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