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r/StreetFighter

How to Improve in Street Fighter 6

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It’s really hard to improve
r/StreetFighter • 1
A Simple Guide on How to Have Fun and Improve in Street Fighter 6
r/StreetFighter • 2
How to actually get good and improve?
r/StreetFighter • 3
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How to Improve in Street Fighter 6

TL;DR Focus on fundamentals, practice consistently, analyze your gameplay, and maintain a positive mindset.

Character Selection and Familiarity

Choosing a character you enjoy is crucial for maintaining interest and motivation. Many players suggest sticking with a character that resonates with you, as this can lead to more enjoyment and better performance over time [1:1], [2:2]. Playing different characters can also help you understand various matchups and improve your adaptability [1:3], [1:6].

Practice and Fundamentals

Improving in Street Fighter 6 requires consistent practice and a focus on fundamentals. Watching replays to identify mistakes and practicing specific scenarios in training mode are effective strategies [1:4], [5:5]. Drills focusing on anti-airs, blockstrings, and countering common tactics can help solidify your foundational skills [4:1], [4:2].

Mindset and Mental Game

Having the right mindset is essential for improvement. Players often emphasize the importance of not tying fun solely to winning but rather enjoying the process of learning and facing challenges [3:1]. Taking breaks between sets to avoid burnout and frustration can also be beneficial [2:10], [3:4]. Setting realistic expectations and focusing on personal growth rather than comparing yourself to others can help maintain a positive attitude [5:1], [5:5].

Community and Resources

Engaging with the community and utilizing available resources can accelerate your learning. Watching tutorial videos, participating in forums, and sharing replays for feedback can provide valuable insights [3:2], [5:4]. Consider joining online communities or local groups to connect with other players and gain different perspectives on the game [1:11].

Adaptability and Learning from Losses

Learning to adapt to opponents' playstyles and understanding their habits is key to improving. Analyzing why you lost a match and identifying patterns in your opponents' behavior can help you develop counter-strategies [3:2], [4:4]. Embrace losses as learning opportunities and focus on the aspects of your gameplay that need improvement [3:1], [5:10].

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Source Threads

POST SUMMARY • [1]

Summarize

It’s really hard to improve

Posted by AhmadVII · in r/StreetFighter · 6 months ago
61 upvotes on reddit
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ORIGINAL POST

I put over 500+ hours in SF6 yet I can’t when a single set in a tournament. I played in like 7 tournaments and I go 0-2 in all of them. I don’t even know if I have ever won a round. I enjoy the game so much, but it is getting into my head where I feel I have reached a brick wall as I don’t think I am getting better at all. I like fighting games and I want to continue playing and get better at the game, but man it’s hard to enjoy a game when you lose every single time. Please help me out I want to improve.

EDIT: Thank you guys for all your advices and support. Whenever I boot up the game I will try to learn something new and perfect it before moving to the next even if it meant playing the game a little less to not get burnt out or frustrated. Learning the game can be fun, and time doesn’t equal results.

12 replies
SquatSaturn · 6 months ago

Idk what rank you are or what tournaments you're going to but it takes a lot of time to get "good". I'm 1570MR and have spent probably 600 hours between PC and PS5, I'm sure I'd get mopped at online tournaments or offline. What's important when going to a tournament is the tournament experience and playing under pressure. It's a whole different mindset.

But don't be too hard on yourself. You have to lose to improve. If you're getting frustrated, maybe take a step back and play something else for a while, or pick up a different character just for fun. Some people say playing other characters won't help you improve but I think it helps you better understand the weaknesses of said character, thus makes you better at the matchup. That's just my opinion though.

49 upvotes on reddit
AhmadVII · OP · 6 months ago

I reached master two months ago, but like most of masters players I went on a losing streak and dropped to 1200MR. I guess that’s one of problems that I have as I don’t socialize much in tournaments and gain experience from others, so thanks on that note.

But I don’t understand how playing a different character will help me get better? I play Ryu, so should I pick ken? Or play something different like a charge character?

13 upvotes on reddit
SquatSaturn · 6 months ago

If you find yourself struggling how to play against a specific character, playing that character will help you understand what makes the character work and what their problems are. This method works for me but might not for everyone.

At 1200MR though, you might want to focus more fundamentals. Watch your replays and ask yourself what you could do better, then lab that problem out. Like anti airs for instance.

28 upvotes on reddit
Lot_ow · 6 months ago

Playing other characters helps because it rewires your brain to be more flexible and to see the game differently. You also lower expectations for yourself while still playing and internalising things about the game. It's also just fun.

1 upvotes on reddit
Dr-DrillAndFill · 6 months ago

Your character isn't your problem. It's you. Have you looked up videos on how to get better ? Learning match ups? Doing drills ? Just blindly playing only gets you so far.

8 upvotes on reddit
j0j0-- · 6 months ago

Keep playing the character you enjoy the most, don’t worry about tier lists. A Ryu player just got 2nd place at capcom cup, the most important SF tournament. Use that as inspiration that there’s always room to improve and take it to the next level no matter which character.

2 upvotes on reddit
GrAyFoX312k · 6 months ago

Come to the darkside and throw honor out the window. Throwloop them. Keep them in the negative. It doesn't matter how good you are at the game or how many hours you've put into fighting games, a character will always have the same options when you are towering above them with plus frames or on wakeup. Find a tight flowchart on looping oki and auto pilot it so you can use your brain to churn through different options based on what kind of player you think you're playing. The more threatening you show them that you are, the more they play a certain way. Look at what Noah does. Yeah Noah burnout meme, but being in burnout makes the opponent play a certain way that Noah has learned to thrive in. He'll neutral jump in their face to beat DI, or use Luke's great j.HP when they think they can go for some chip with projectiles. He'll charge a normally very DI'able knuckle to trap them into DI so he can cancel into level 3. You need to find what environment you thrive in and sculp the opponent into playing that way.

Other than that the real answer is play against people waaaaay better than you. You'll learn what works and what doesn't. You'll learn to keep things tight because if you don't, you'll get blown up. You'll learn to convert off small openings because that's what you have to do to squeeze every bit of damage out of a winning interaction because it can make the difference of winning the round in a 3 touch or losing because when you finally got that opening, it was a 4 touch.

You want to get good? You have to put the work in. Get washed to get clean etc.

40 upvotes on reddit
Colonel_Potoo · 6 months ago

I beat a player 200MR above me 2-1, my dude was 1000 times better than I'll ever be, but the sheer stupidity of some of my moves was, for a quick ranked set, enough. Burnt out in the corner with a handful of health left? Threw a 2HK DJ slide. Minus 500 on block... Except the bait was stupid enough, they answered wiht a DI... just enough time for a monkey-brain SA3.

Semi-controlled madness. Jump 3 times, get AA each one... Surely you won't go for a fourth. Wrong, I jumped again. 4 throws? Surely this time he's gonna shimmy! Wrong, I threw you again!

6 upvotes on reddit
AhmadVII · OP · 6 months ago

Bro this is easily the most helpful advice ever since I got into the FGC. Thank you for your wise words, and I will always try to remember them. I am gonna improve and beat the loser mentality out of me. (And Noah seriously is a different breed)

5 upvotes on reddit
Dr-DrillAndFill · 6 months ago

Have you looked up videos from people like Chris F, Zaferino, Trunks? To actually learn how to get good ? Do you do drills ? Watch your replays when you get screwed by something to find an answer? Give me your CFN and we can run some sets. I'm sure I'll be able to identify bad habits etc.

1 upvotes on reddit
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Teleports2000 · 6 months ago

If you want to seriously improve and are willing to put in the time… dm me with your cfn, discord name, char you play and current rank.

6 upvotes on reddit
sharky0456 · 6 months ago

yeah, doing a z input in combos is easy but on reaction to a jump in i just cant do it fast enough

1 upvotes on reddit
See 12 replies
r/StreetFighter • [2]

Summarize

A Simple Guide on How to Have Fun and Improve in Street Fighter 6

Posted by PedroDante199 · in r/StreetFighter · 1 year ago

Hey you!

Are you getting frustrated from all that ranked play? Not finding much fun on playing anymore? Feeling stagnated or clueless on how to improve? Perhaps even letting your self judgement get the best of your mood? Well, this guide is for you!

I'll keep it simple and straightforward so i won't take much of your time.

So, how can you, a fellow Street Fighter, get better and even have fun when you're losing? (Because no one ever wins it all, as E. Honda once said "No one ever got strong without losing")

Simple! Let's call it the 2 Sets Pause rule. This rule consists of pausing for a short bit after every 2 Sets of ranked play. You can either have this pause after every 2 Sets or after only losing 2 Sets straight (which is my way to go). In this pause, take your time to rewatch your matches, take notes on what you should have done better and possibly go into training mode to find a work around. If you don't feel like watching those replays, then go to youtube and watch a funny video, go drink some water, use your phone, anything that can get your mind out of the frustration of failure.

This method presents many benefits such as: Improving your overall fun with the game (because a unfrustrated person is a person more open to happyness); Improving your skills (because you took time to study and get better); Improving your mentality (because doing this, you prioritized having fun with the process rather than the results).

Remember to keep a casual mind because lets be honest, you're not Daigo, and in 8 years time those funny numbers and titles will be erased from history. So let's have fun and get better!

86 upvotes on reddit
12 replies
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GS2702 · 1 year ago

Step 1 play the character you have the most fun with(classic Zangief or you did this step wrong).

Step 2 play ranked(This is to keep getting opponents im similar skill range and not wildly easy or wildly hard matches)

Step 3 don't give a sh*t about rankings

Step 4 have fun (also referred to as spd)

Step 5 wonder at how you improved/ranked up so much

2 upvotes on reddit
Cold_Pen6406 · 1 year ago

I'm not happy, unless I'm getting angry lol

Jokes aside, this is sound advice. I went on a skid earlier and was getting well pissed off. My reflexes blow, I cannot jump on the Ken gravy train because I cannot string together complex combos and finally fuck JP and fuck Modern Gief even harder.

After I took a break I won a few games and got back into Platinum 3 where I think I'll live forever at best.

4 upvotes on reddit
PedroDante199 · OP · 1 year ago

Everyone has potential to get better, all it takes is a matter of time and discipline 😉

2 upvotes on reddit
Cold_Pen6406 · 1 year ago

I'll rank up again, I'm not getting destroyed in the majority of my games. I just get angry when I lose, at myself more than anything else but some of the same repetitive shit also winds me up. I've read it a thousand times, you have to solve the puzzle and then you move on and that is definitely on me 👍

I'm kinda lost with the ranking system on SF6, they're all fucked up compared to SFV. I was close to hitting Gold in SFV and it felt like a good achievement (even though I didn't get there before 6 got released) but in SF6 it's all shot to shit. The game is 10x better to play though and despite my whining I do enjoy it.

2 upvotes on reddit
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Trader_Tea · 1 year ago

I pause after almost every ranked set, but I always thought it put me at a disadvantage compared to the hard grinders. Maybe I'm looking at it wrong, I don't know.

7 upvotes on reddit
Y
yusuksong · 1 year ago

I think you really gotta take breaks between sets. Even other competitive games have downtime during the match when you die or something. Just constantly going into the next match is too taxing - especially with a game like this that takes a lot of mental energy during a match.

10 upvotes on reddit
PedroDante199 · OP · 1 year ago

Yup! SF6 is by far one of the games that needs a good mental the most. If your mental goes through the window, you start playing in automatic and start reacting worse too.

5 upvotes on reddit
Maengbpong · 1 year ago

Sounds like you are like me: time poor. In which case, we can't hope to compete by grinding it out against people who have no jobs/are kids/do this for a living! Quality over quantity. That means we have to be laser focused on what we need to work on. Quality practice will pay off. It's just (ironically) a matter of time.

6 upvotes on reddit
grozznuy · 1 year ago

I'm less familiar with the terminology but a lot of pro FPS players talk about the fatigue of grinding being a trap. Everyone has a peak and you're just less productive after passing that point. Gains can be had but they're certainly less efficient. I agree with breaks, can either have a rule or a mindset.

5 upvotes on reddit
PedroDante199 · OP · 1 year ago

I took about 170-180 hours to reach Masters. I started playing litterally day 1 on launch (June 2nd) and reached Masters in September 20th.

2 upvotes on reddit
Xzeno · 1 year ago

I tend to do something similar to this but only after losing 2 sets. If I'm winning I don't want to lose that momentum but if I lose 2 sets, I stop take a quick break, grab a snack/drink and then watch the match back and see where I was getting hit then try and lab that exchange.

I can't say I do this all the time as we all get lost in the "just one more" mentality when we lose but this is good advice overall.

4 upvotes on reddit
PedroDante199 · OP · 1 year ago

I can use my experience with Street Fighter 6 as an example of this. Ever since i started applying this rule, i managed to climb from Silver 1 all the way to Masters. Not only that, but i stopped seeing this game as a way to trigger my anger and started looking forward to play it more and more! And if that's not having fun, then i don't know what is.

4 upvotes on reddit
See 12 replies
r/StreetFighter • [3]

Summarize

How to actually get good and improve?

Posted by Zekken-11L · in r/StreetFighter · 3 months ago

I love Street Fighter 6. It's my first fighting game, and I have a blast watching random tournaments online and videos, but when it comes to playing it myself, I feel like being tortured by every single player. I watched how some professions play the game, watching the replay, and trying some combos, but I feel like I'm not improving at all.

I got mad about myself every time I lost because I felt like I could always do better than that, and sometimes I just kept losing to lame tactics.

I kept getting punished after my attack landed on nothing (I think it's called Whiff punish?). Someone can just jump forward or backward all the time, and I would have no idea how to deal with the player. A guy literally walked towards me slowly and threw me 5 times. I feel like I should be able to know how to fight against them, but I just can't.

I spent almost a year and a half to get to diamond, and now I just feel stuck and not sure how to get good at the game anymore. Every victory feels like a lucky win to me now. I love Cammy and Mai, but I just don't know how to improve :(

8 upvotes on reddit
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Agent-Shadow · 3 months ago

Posting a replay is the best way to tell what your problems are. From what you’re saying, try focusing more on what your opponent is doing. By Diamond (congrats, by the way), you should have pretty much automatic control over your own character, so you can focus on what your opponent likes to do and adapting to their habits. So if you see they keep jumping, get ready to anti-air; if you see they like to whiff punish, walk forward at them to force them backwards and make them give up space, etc.

5 upvotes on reddit
Zekken-11L · OP · 3 months ago

Where can I post my replay?

2 upvotes on reddit
Agent-Shadow · 3 months ago

You can share it here; people on the subreddit are pretty helpful. Get the replay code in-game and just comment it here

1 upvotes on reddit
Spartan_Goose · 3 months ago

This video is a great starting point and can help you get to at least master.

Also playing long sets against high ranked players in battle hub helps too. You will lose a lot but going back to ranked after will feel 10x easier

1 upvotes on reddit
D
derwood1992 · 3 months ago

Too much brain processing power going towards being frustrated and thinking about how your opponents tactics are lame. Means you're autopiloting too much and not finding solutions.

Your brain can only do so much at one time. Every negative thought is lost potential for an idea to beat your opponents.

Not saying you have to be immune to frustration. But I can tell you I turn the game off the instant I feel frustration happening and I usually can go for hours without that happening.

You've played and watched a lot. I guarantee you have the knowledge rattling around in your head somewhere. You just need to have a couple of moments where you contextualize some of that knowledge within one of your own matches.

4 upvotes on reddit
Dead___Money · 3 months ago

Same, I have no idea what to do. Its like people download me from nothing. If its a consolation i spent looooooooooooooooot of time in diamond before getting to master. This game is so dumb, you put so much effort for some things and lose because you guessed right or because instead of blocking low you blocked high. I feel like im flipping a coin every match.

2 upvotes on reddit
AnyJester · 3 months ago

That’s how rock paper scissors works. 

3 upvotes on reddit
P
petervaz · 3 months ago

> I got mad about myself every time I lost ...

This is your only problem.
Even in a perfect matchmaking situation you are expected to lose half of your matches. If you tie your fun to winning you will have a hard time. The fun is in facing someone, matching their skills against yours, and even taking their blows. Losing can be fun if you learnt something and you should let the gameplay decide if you had fun, not the result.

1 upvotes on reddit
See 8 replies
r/StreetFighter • [4]

Summarize

What should I learn at my level?

Posted by _mrwayne · in r/StreetFighter · 1 month ago

Hi! Coming from a Tekken and NRS background, Im having a blast but I find SF to be the most difficult fighter I've gotten hooked on. SF6 is the first I've dumped lots of time into, and I just hit 40 hours in ranked. I hit platinum with 5 characters (JP highest at Plat3, followed by Sagat, Honda, Rashid, and Dhalsim) and gold with 9.

Feeling like I hit a wall with the pace of the game, usage of lights, and blockstrings being my weaknesses.

Looking for some general advice or maybe resources and/or drills to check out. Im really patient (will lose 30+ times in a row to friends in customs, they're in Masters or Diamond) so don't be afraid to hit me with the cold water.

Any answers welcome. Thank you!

8 upvotes on reddit
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deadspike-san · 1 month ago

It's pretty difficult to give general advice at this level, because in my experience Platinum is about shoring up the obvious holes in your gameplan and that journey varies for everyone.

I have a general checklist I run for each character I play, but to broadly answer your two questions:

When should I use lights?

  • Oki and the 3 Lights rule: When you score a knockdown that leaves you close enough for a meaty throw, you can also use your lights. For most characters, you can do 3 lights before you get pushed out too far for a 4th, and you need to either stop or use a safe special ender.
  • Tap the toes: Lots of people hold back to walk away when they're getting hit, so you commonly see players do something like 2LP 2LK 2LP to catch it.
  • Fish for mashing: Since most lights chain into other lights, you can usually find a sequence of 3 lights that leave a gap less than 4f for your opponent to press buttons. Use this to stop people from pressing buttons, and learn to react to a hit on the first or second light with a good combo ender.
  • Tick throws: Once you've established that your opponent can't mash, you can now threaten to throw before any of the three lights. So walk up, throw, or walk up, jab, throw, or walk up, jab, jab, slight walk, throw.
  • The shimmy: Advanced players may start doing delayed tech to beat both lights and throws, although in my experience these players are pretty rare until high Diamond. If you fight someone who always blocks the lights and always techs the throw, then you shimmy. Walk in like you're going for the throw, walk out, press your whiff punish button. Notably, it's pretty hard to react to the whiff animation, so most players just autopilot walk forward, walk back, hit a button.

How to handle blockstrings:

  • When do I stop blocking?: In general, when I'm blocking, I only think about two buttons: my 4f light and my 6f medium. While I don't really know most characters' frame data and block strings, I can usually just wait for them do the 3 lights rule or just wait for round 2 when I can recognize their pressure strings, decide "okay they're probably minus now," and press either the 4f or the 6f to see if I can get myself out. A.K.I. is notorious for mashing 5MP to get out of everything. There's a whole game around frame traps and spacing traps, but the first step is learning when to leverage these two buttons and establish your turn.
  • Spacing traps: When you're on offense, every character has buttons you can press that leave you minus, so technically the end of your turn on paper, however they leave you at a range where your opponent's 4f and 6f will whiff, and you can OS block / whiff punish them if they press anything. You really need to lab these, but once you know one or two for your character it gives you a nice autopilot offense and lets you devote a few more brain cycles to adapting to your opponent.
6 upvotes on reddit
_mrwayne · OP · 1 month ago

Awesome, stuff like this is what I was hoping for. Thanks!

1 upvotes on reddit
deadspike-san · 1 month ago

Yeah man, keep it up! The game really takes off once you get to grips with standard pressure and both players start having to adapt and play mind games around it.

I'm actually on this journey right now with Rivals of Aether 2. My brother stomps my teeth in every game and is trying to teach me enough fundies so I'm not just flailing every match.

2 upvotes on reddit
T
The_Lat_Czar · 1 month ago

Pick a main to train seriously. If your opponent does something you have no answer for, use replay takeover and lab out the answer. 

7 upvotes on reddit
_mrwayne · OP · 1 month ago

Seems to be the consensus. Thanks!

2 upvotes on reddit
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Spoonfed11 · 1 month ago

That's a lot of characters to play especially when you're first starting out. There's nothing wrong with that of course if you're having fun but if you're really trying to grow I would try and pick the one you have the most fun with and really invest time with them.

12 upvotes on reddit
_mrwayne · OP · 1 month ago

Makes sense. I tend to swap when I hit a wall, but I should probably be pushing through instead.

6 upvotes on reddit
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Spoonfed11 · 1 month ago

Exactly :)

5 upvotes on reddit
counteroffer19 · 1 month ago

When I first got the game, I did the same thing, tried to get every character to Platinum at least.

What I learned was that I got conditioned to playing at Gold/Low Platinum level. At that level, random DI runs rampant, OD invincibles without reason, jumping in like maniacs, etc.

Advice would be to choose a main. Slow down. Put extra vigilance into anti-air and counter DI. Eventually your opponent will do something ill-advised and sabotage themselves. Have your best punish counter combo ready. Practice it until it's 2nd nature. Stick with the gameplan and you'll definitely win more than you'll lose. Even so, learning and instilling muscle memory is much more valuable than any win.

4 upvotes on reddit
_mrwayne · OP · 1 month ago

Good point on getting conditioned!

2 upvotes on reddit
K
Krypt0night · 1 month ago

Choose one character. 

2 upvotes on reddit
See 11 replies
r/StreetFighter • [5]

Summarize

Have realistic expectations.

Posted by Dapvip · in r/StreetFighter · 2 months ago

This subreddit is filled with, "Spent xxx hours stuck in xxx rank, how do I improve?" Like with every other hobby, it takes time and practice in order for you to become a better player.

In this sense, I recommend players to ask themselves, "What do I want to get out of playing SF6?" Do you simply want to have fun by mashing buttons? Then don't play ranked and get discouraged if you're on a 10+ game losing streak. Do you want to learn a new combo, and be able to perform it in an actual match? Well work on that combo in training mode, and then make progressions by playing a CPU, and eventually a live opponent. Are you interested in competing at the highest level? If so, then what training regimen and resources are you utilizing in order to reach that level?

I personally feel that once you understand what it is that makes you enjoy playing Street Fighter 6, it is important to focus on the goals that help you to achieve that enjoyment. Being honest with yourself is another important factor in understanding how to become a better player. If you're struggling to overcome a challenge that you're facing, such as a character that uses a setup you always get hit by, then take the necessary actions to learn how to deal with the setup. Blaming your opponent, game, character, or anything is an excuse for your unwillingness to pursue a solution to your problem. Once you realize that it is your responsibility to decide what it is that you want to accomplish, it will become much easier for you to find enjoyment out of SF6, and for any fighting games for that matter.

29 upvotes on reddit
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AngusDWilliams · 2 months ago

The only expectation you should have of yourself as far as improvement is to be better than you were before. Ive lost 100MR straight before but still considered it a "good" session because I pulled off some new tech.

Also sometimes its purely out of your control. You'll get a series of matchups you hate, back to back, and then when you finally get a W they'll rage quit or one and done. In moments like that you just gotta laugh at your luck or take a break.

18 upvotes on reddit
SnuggleBunnixoxo · 2 months ago

The past two days, I had some pretty rough ranked sessions. Rougher than usual. I checked the profiles of the people I lost to, they were all significantly higher MR than I was on their mains. Of course, part of me thinks I should have adapted to them, since they are playing their alts, and leveled with them, but each case was truly someone who was not going to be in my rank for very long. Do I chalk it up to bad luck? Or do I continue to beat myself up and say I need to improve more?

1 upvotes on reddit
AngusDWilliams · 2 months ago

Just try your hardest against every opponent. Don't try to divine your opponents skill level relative to yours using MR as your main metric, cuz its not so cut and dry as that. Just lock the fuck in and try not to let your opponent get started. You'll be surprised who you can beat, and if you lose by an inch you have the satisfaction of making them sweat.

And stop beating yourself up for losing in ranked. Ranked is practice. It's alright to be frustrated or disappointed but I am telling you after years and years of getting mad at video games it is possible to feel those feelings and then just let them go. Those negative thoughts can even throw off a pro athlete. It's just not constructive.

3 upvotes on reddit
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Pyyric · 2 months ago

My best suggestion is to post a video! Let us see how your gameplay is progressing. Especially where you feel you could have won but didn't, or did win but shouldn't have. Those tense moments help us help you.

#How to get to your replays #How to record your videos
Snipping tool (free) and Clipchamp (paid) PC Screen Recording
Snipping tool PC Screen Recording text overview and video overview
Geforce Experience for NVDIA graphics
Steam Recording
Sharing from Xbox || Xbox upload to reddit
Sharing from PS5 || PS5 Upload to reddit

3 upvotes on reddit
Right-Fortune-8644 · 2 months ago

Enjoy your road to Master. Once you get here, ugh

1 upvotes on reddit
Hydrad · 2 months ago

Master is when I started to really enjoy the game! Felt like I consistently get even matchups and a really good metric for my improvement.

2 upvotes on reddit
D
DanielTeague · 2 months ago

Master's got the good stuff, though: Players that are as good as you so you don't feel like you're bullying them anymore.

1 upvotes on reddit
russsellF · 2 months ago

Same boat here! I finally just got the game after my friend's have been telling me to get it since last year lol. Did my placements into rookie today and then made it to iron, it's fun to see all the little improvements

1 upvotes on reddit
dadgenes · 2 months ago

Fellow Bronzer checking in! Being able to see improvement from practice is what I like about this game.

1 upvotes on reddit
free187s · 2 months ago

Me too, but what stops me spilling salt is to take a moment to reflect on why I was losing and know that if I address that, I’ll be even better than I was before the losing streak.

2 upvotes on reddit
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Bradford117 · 2 months ago

Waddya buyin? #gets hit with low fwd into corner carry into guess fighter 6#

gif

1 upvotes on reddit
SnuggleBunnixoxo · 2 months ago

Is it wrong to tell myself that I shouldn't be too upset losing to another player because they clearly have more time to play than I do? Idk why, but it feels like I'm admitting to something that I don't want to admit to. I've been playing SF6 for well over a year now, and my gametime doesn't even remotely compare to someone who plays 2-3 hrs every day. Because of that, why should I expect to improve as quickly as someone who does play that much? I used to make a LOT of effort to improve my game, and it showed in my growth - something I'm proud of.

But I did it because I knew I was going to fall behind the curve since players around would get better by doing the same while playing more hours than me. And now that I hit a milestone, I decided to relax and subsequently found myself stagnating due to lack of effort. And now that stagnation might be causing me to be less skilled overall because players around me are getting better.

It feels unfair to me. But it's also dumb to think this way. I spend the majority of my life working, while others spend more time playing. It's not simple to have both. I also have other life goals to meet. Logically, I shouldn't be upset at all. Of course, the folks who spend hours every day are going to beat me. But the emotions are there. They are real, and I have difficulty managing them. Jesus, do I need therapy to manage my salt in SF6? lol

3 upvotes on reddit
See 12 replies
r/StreetFighter • [6]

Summarize

Just got Street Fighter 6, any tips?

Posted by AidenThe_Beast47 · in r/StreetFighter · 1 year ago
post image

I should note that im pretty bsd a fighting games.

i.redd.it
313 upvotes on reddit
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fightstreeter · 1 year ago

jump into ranked as early as possible, it's not scary and it's 100 times better than losing to random people who are so far outside your skill it doesn't even make sense nor is fun

130 upvotes on reddit
Klamageddon · 1 year ago

This this this.

Don't think "I'll get good, then do ranked". And don't think "I'm bad, I don't want to do ranked".

The ranking in this is WEIRDLY accurate, which means after you do your placement games, all subsequent ranked games are really evenly matched.

So, counterintuitively, ranked games feel less tense. They're much more fun! Every game feels like you could win it. Yeah, course, there's an element of stress when you've got a chance to rank up, but honestly, you quickly start to see it as purely a good document of your progression, and not some test you're failing.

What I mean is, right now I'm exactly as good as platinum 1. That's how good I am at the game. If I practice, and improve, I'll see that go up, and that's cool! But if I don't, if I just keep playing how I am without working on it, I'll lose games down to gold 5, and then win them back up to plat 1, over and over. But if I put in the time to work out how to get better, it will go up!

So it's not stressful losing down to g5, or winning up to p1. It's just, accurate. It's just a reflection on the effort I've put in. But, that makes it really really rewarding and fun! It's almost like working out, and seeing muscles in the mirror, you know?

That's a bit excessive, but the point stands, it's really really fun, not stressful, and really rewarding. You should totally play ranked asap!

43 upvotes on reddit
FNALSOLUTION1 · 1 year ago

Your trying to give him rank anxiety from day 1 aren't you lol? He should probably go to training mode, learn the combos for whoever he chooses. Then go to Casuals an learn the game

-3 upvotes on reddit
MaladroitMallard · 1 year ago

Learning combos is not going to win you matches. Gotta learn the basics first.

2 upvotes on reddit
F
fightstreeter · 1 year ago

No I'm trying to give literally the opposite of the advice you give.

Scaring someone away from ranked is how you cause ranked anxiety. The moment you start to care what that number says is when you think "I'm not good enough for the mode that matches me with like-skilled players", and that's crazy talk, hah.

​

If you are day 1 brand new, the best place to go is ranked so you can be placed with other day 1 brand new folks and you can have fun with the game. You don't have to learn stuff before you're allowed to have fun.

33 upvotes on reddit
thefrostbite · 1 year ago

I get it but at the same time i can't agree. You will send this person into a losing streak meltdown before they can even look for what they find fun.

1 upvotes on reddit
JuggernautOdd9482 · 1 year ago

I just picked up the game a week ago.

Unranked I went 0 for 10. As a then bronze playing mostly platinums for some reason. Not saying it was unfun and I did pick up some stuff made me play neutral more ECT..

Ranked I started at rookie with Marisa, and bronze in ken and recently got em both to gold after about 150 matches or so on each. I started off struggling in rookie but the ranked grind does an amazing job at letting you face people your level. You naturally need to adapt along the way, like learning to react/punish DI in bronze cause everyone does them all day, Or learning to anti air better at about mid silver when I started to really get wrecked by jump ins on the reg. It really makes learning natural and feel rewarding.

1 upvotes on reddit
E
ElDuderino2112 · 1 year ago

Modern or classic does not matter in the slightest. SF is a mental game.

14 upvotes on reddit
Tuhniina · 1 year ago

How about people play how they want? Modern is a great way to get into fighting games.

In the meantime, you can try to improve your own play and mindset to the point where you won't have to use your opponents' modern controls as an excuse as to why you lose.

17 upvotes on reddit
PhilosopherRude4860 · 1 year ago

Deplete the enemies health before he depletes yours.

56 upvotes on reddit
FriggenSweetLois · 1 year ago

And be ok with sucking for a while. There is a huge amount of new mechanics that definitely take time getting used to.

7 upvotes on reddit
Z
zenbeni · 1 year ago

Nah, you don't need to anti air if you are the one airing. If you suck at defence, just attack more.

1 upvotes on reddit
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r/StreetFighter • [7]

Summarize

How do I actually get better at street fighter 6?

Posted by DizzyMusic6039 · in r/StreetFighter · 4 months ago

Hi, for a bit of a background I’ve been a big fan of street fighter since ultra street fighter 4, I played that game, sfv and obviously now sf6. However, for the most part I’ve been a spectator because I’ve never really been able to get good enough at the game to do cool stuff. I wasn’t able to get into sf4 or sfv much because of this, however in sf6 I find that I’ve picked it up much quicker. I played world tour a lot which has helped me get a good grasp of the game. However, I don’t feel like I’ve been necessarily getting better for actual matches.

Because I’ve been a fan of the game for a while, I have a very good grasp of all the fighting game terminology and mechanics. I do combo trials a lot too, and I’m easily able to complete a lot of the intermeadiate/advanced stuff so I don’t struggle with execution much (this is on classic btw). In a match setting, I struggle to counter DI, I constantly whiff parry’s, can’t react to jump ins and a lot of ur basic stuff. And I result to cheap methods like spamming lights or Kimberly run slide. Should I just continue to play game or is there ways I should be utilising the training?

I’ve found YouTube guides not that useful because they tend to explain the fundamentals of the game like what drive rush is etc, which I understand. But I wonder is there any structure or ladder to what I should be focusing on to get better? I hope I’ve made sense, and apologies if the answer is self explanatory, just thought some advice would be useful.

15 upvotes on reddit
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Zherrary · 4 months ago

Time and practice. That's it. I started from scratch with SF 6. I tried SF 5 before but didn't understand a thing. I just had to learn everything. I just kept playing and eventually started to learn and improve. Also I get hit by DI's and jump ins too after like 700hrs into the game.

I have one tip for you though. Keep doing those combos in practice so you can build up your muscle memory. When you don't have to focus too much on your execution and punishes it's easier to focus anti airing and such.

Don't give up. If you keep practicing you will improve.

3 upvotes on reddit
DizzyMusic6039 · OP · 4 months ago

Cheers, I think I have too high of a standard for myself for the little hours I’ve invested lol. I’ll keep playing

1 upvotes on reddit
K
komodo_dragonzord · 4 months ago

start with simple stuff like antiairing, having 1 good poke/counterpoke, 1 reliable bnb combo, 1 easy combo to sa3

then intermediate stuff learn delaytech for defense, mix different wakeup options, learn some kim can mixups. if you have strong offense that relies on throws/cancellable normals you can beat random DIs.

grind rank to play same skill people, when you hit plateaus learn your matchups and character specific stuff

12 upvotes on reddit
DontEatTheYellowToad · 4 months ago

>start with simple stuff like antiairing, having 1 good poke/counterpoke, 1 reliable bnb combo, 1 easy combo to sa3

Literally just this right here will get you up to diamond, at least.

3 upvotes on reddit
beemertech510 · 4 months ago

In your settings turn up the sound for drive impact up higher. Turn the music down lower. Go in training mode. Set drive impact training. You’re going to counter drive impact for 5 minutes. Then you’re going to close your eyes. Do it based on the sound for 5 minutes.

Then your going set anti air training. You are going anti air jump ins until you can hit 10 in a row on both sides.

For parry your going make 3 recordings on ryu. One for light fire ball, medium, and strong. You’re going to turn on all 3 recordings set them to random. You are going to practice parrying fireballs. Until you can do it 10 times in a row. You’re not going to just hold parry. You are going try to get a perfect parry. I don’t really care if you get a perfect or not. I want you to able to parry by just tapping it.

You’re then going to hop in ranked. You are going fuck all this shit up that you just practiced. You’re going to do this every day for two weeks. It’s going suck and you are going to tough it out.

In the end you will get better.

19 upvotes on reddit
DizzyMusic6039 · OP · 4 months ago

Thanks for this, I think I just need to drill it in my brain. I thought the world tour basketball parry practice would carry over but ig not lmao

3 upvotes on reddit
izm__of__hsaj · 4 months ago

Solid advice. I didn't even think about all the crap I have going on. I've got the commentators on, listing to a pod cast relying kinda on visuals now that you helped realize I've got so much layered sounds coming at me, I'm not focusing on this aspect of the game.

1 upvotes on reddit
Kiwihara · 4 months ago

Shit I'm gonna try that god damn.

4 upvotes on reddit
madkatmk11 · 4 months ago

Best advice i seen in a while

1 upvotes on reddit
ScrotumTotums · 4 months ago

Just focus on neutral play. Anti air, defense... Combos isn't even necessary. This dude got to diamond doing no combos

0 upvotes on reddit
WhiskeyAndNoodles · 4 months ago

Play the game and you'll improve. You just have to play the game

3 upvotes on reddit
SteamDecked · 4 months ago

I've found a few things to be true on my attempts to get better.

Significantly better people can coach you, analyze your replays and give you feedback, and give you advice. They are not good to play against. You learn very little if they're significantly better than you.
You will get better by playing people slightly better than you. This, imo is the fastest way to get better but you might not be able to identify why. You'll need them to explain or someone better to explain. Don't stagnate here by doing the same things, understand why those same things work, or alternatives that can do better or win in interactions where you're losing.
You can also get better by teaching someone less skilled than you. Thinking about how to explain something and answering questions forces you to really understand what you're talking about.

2 upvotes on reddit
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r/StreetFighter • [8]

Summarize

How is street fighter 6 for a Tekken player?

Posted by DilPog · in r/StreetFighter · 16 days ago

As the title says I play Tekken and from what I've seen in the sub a lot of other Tekken players have migrated to street fighter.

My questions would be how accessible is street fighter are all combos strings difficult or per character, how is the community as a whole and do the ranks actually mean anything?

6 upvotes on reddit
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Shinzo19 · 16 days ago

One difference no one mentions is the speed vs tactical elements.

Tekken is slower and has more options where as SF6 is much faster and is a lot more straight forward than Tekken.

this doesn't mean that SF6 is just simple mashing but sometimes when you are under fast constant pressure it is easy to feel lost in the mixer.

3 upvotes on reddit
MegagramEnjoyer · 16 days ago

Coming from DBFZ when ppl tell me SF6 is fast, I'm always shocked. I do love the pace of SF6 though, none of that hyperactive DBFZ for me pls

1 upvotes on reddit
S
SelloutRealBig · 15 days ago

Things like having to react to a DI with a super input when burnt out in the corner can be extremely fast reaction based. While the overall pacing is slower because of footies, the game is also full of quick reaction times and execution (unless you play modern). And as another comment said, character choice matters a lot. ADHD characters like Cammy are going to make for more exciting games than a turtle like Guile.

1 upvotes on reddit
Lyoneee · 16 days ago

It depends on the character, for example vs Sagat, the matches are far more calm and collected vs when a dee jay throws one OD fireball and drive rushes in into a million sway pressure sequences

1 upvotes on reddit
TheHartmann · 16 days ago

It's both easier and harder in a way.

You have much less to worry about in terms of matchups (since you don't have to memorize 50+ strings per character) and execution of movement is simpler (no KBD, Wave dash etc).

Combo execution is way more difficult if you're used to Tekken, linking together moves takes a lot of practice to get down if you've never played a game like this before. Also special moves and supers can be a barrier of entry execution-wise.

I'd say it's harder to get going at first, mostly since you have to be way more controlled with your inputs (in Tekken at least for beginners you can sort of just mash and cool shit happens, in SF that doesn't happen), but once you get comfortable with the game it's a whole different beast. As someone else here said, it feels more like fighting a human player than a character, you have way less moves so the focus is more on pure footsies and outplaying your opponent instead of pushing overwhelming offense, but I guess it can feel more "basic" or simpler in a way, but it's not easier :D

13 upvotes on reddit
JonnySB · 16 days ago

I was grinding Tekken for the past 7 months and got to fujin, first ever fighting game. Was fun but Street Fighter feels way more fluid, less combo times, and overall enjoy the game better. It’s very weird to get use to from Tekken but after a few days you’ll adjust and really like the system Street Fighter has

2 upvotes on reddit
colontragedy · 16 days ago

It's a different game, but at least to me, below diamond level, the game has become more fun than tekken.

It feels most of the time, that im fighting against human instead of characters. Thats the biggest thing why Im starting to understand sf6 more than tekken.

13 upvotes on reddit
S
SelloutRealBig · 15 days ago

> that im fighting against human instead of characters.

It's what keeps the game fresh. Even if you face 5 Ryu in a row they all play slightly different.

6 upvotes on reddit
T
Tortenkopf · 14 days ago

Idk that’s actually how I feel about Tekken (I’m more playing a person than a character). But I’m pretty much ass at both games so my experiences may be related to that :p

1 upvotes on reddit
BradBrains27 · 15 days ago

ok so its not just me who has found diamonds exhausting recently

1 upvotes on reddit
S
Sul4 · 16 days ago

I think that learning how to play a game without plus frames is definitely the biggest challenge when transitioning over, but learning how to play around spacing instead of frame advantage will make you better at fighting games as a whole.

3 upvotes on reddit
See 11 replies
r/StreetFighter • [9]

Summarize

Finally Ranking Up

Posted by Temporary-End9636 · in r/StreetFighter · 5 months ago
post image

I know, Silver ia nothing special and reachable for almost everyone but Street Fighter 6 is my first ever Fighting Game and after around 50hrs and being stuck in Iron I took a break for 2 months, came back last week and made it to silver relatively fast. I'm super happy and proud and because I have no one to tell who would understand my excitement I decided to make this post. The only thing I've changed to my first sessions was being more calm, accept losing as a part of the process and not trying anythig fancy but staying with the fundamentals. Reading this sub helped a lot with that. I'm a bit scared of hitting a wall now but that doesn't matter atm. :) Thank you for taking your time to read this!

61 upvotes on reddit
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Living_Estimate_321 · 5 months ago

That's good for you, but I remember I haven't used my Ryu in so long, and I already got gold rank and then instantly got platinum. Taking breaks definitely helps every now and then. I was still playing the game and learning it. I only been playing for a month and my highest is a plat 5. You could do it too. I suck at most fighting games.

3 upvotes on reddit
Temporary-End9636 · OP · 5 months ago

What other FG did you try? Plat is definitely the long term goal for me

2 upvotes on reddit
Living_Estimate_321 · 5 months ago

I have tried other FGC, but I was bad at them. I was bronze at placement, but as I got better and improved, I noticed gold players weren't even as good as I thought. I still have some characters in gold, and gold isn't as bad as you think. It's only gold 3 you have to worry about.

2 upvotes on reddit
Equivalent-Town1484 · 5 months ago

you won’t be stuck in silver -gold for long with ken ^^ and with the bonus point capcom added i’m sure you will be gold - plat pretty soon good luck fren

3 upvotes on reddit
Temporary-End9636 · OP · 5 months ago

I cant remember why I've picked Ken as a Main in the Beginning but it obviously wasn't a bad choices according to some comments. He's definitely fun to play and I struggle in mirror matches against aggressive players

2 upvotes on reddit
[deleted] · 5 months ago

Keep it up.

Playing to improve vs playing to win will help you rank up faster. The points are meaningless. Gotta focus on those fundamentals.

And 50 hours is nothing. It took me 300 hours in sfv to escape bronze for the first time.

You gotta get washed before you can get clean.

6 upvotes on reddit
Temporary-End9636 · OP · 5 months ago

I will adopt that last sentence for future scenarios :D Mentioning SFV, one of the main reasons I switched from Modern to classic after a few hours was that I wanted to be prepared for upcoming SF releases in a few years.

2 upvotes on reddit
[deleted] · 5 months ago

I do believe modern controls will stay. It has really helped the franchise attract other fighting games players and younger population.

Nothing wrong with playing modern controls.

1 upvotes on reddit
D0wnn3d · 5 months ago

You unlocked dark memories, ranking up against hordes of Abigails was a scary thing hahaha

3 upvotes on reddit
Numan_Rhys · 5 months ago

Congrats! And good job taking those lessons to heart!

Small breaks are extremely powerful as they let your brain shuffle the nonsense to the side and reinforce what works. And don't fear any plateaus! As long as you're eagerly searching out new challenges, and new solutions, you'll never be stuck for long!

2 upvotes on reddit
Temporary-End9636 · OP · 5 months ago

Thank you!

Those breaks where definitely helpful and I still take a day off or two if I lose focus. Joining the ladder while being salty is never a good idea

1 upvotes on reddit
T
The_Lat_Czar · 5 months ago

Onward and upward! 

7 upvotes on reddit
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r/StreetFighter • [10]

Summarize

New to Street Fighter, Any Tips Before SF6 Release?

Posted by Apprentice_Jedi · in r/StreetFighter · 2 years ago

The only fighting game I’ve ever played similar to Street Fighter was Injustice 1+2 and some version of Mortal Kombat. I got my ass beat in almost every matchup (lol). Looking at Street Fighter 6, I really like the art style and decided I’m going to hop on board when it releases.

How friendly would you say Street Fighter is to new players? If I jump in am I going to get destroyed by people who’ve been playing for almost 30 years? Is there a skill based matchmaking system where I will get matched with people equally as bad?

I was thinking of maining Guile or Zangief when SF6 releases but that is purely based on aesthetics (I have no idea how they play). Do you guys have any general tips before the game releases for a new player?

17 upvotes on reddit
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St3pback3 · 2 years ago

fighting games are a skill, you have to practice a lot and play other people to get better

2 upvotes on reddit
Q
qzeqzeq · 2 years ago

First steps online https://youtu.be/7b6QICGLnw0

How to start playing fighting games https://youtu.be/mCUlBX8E2BU

General fighting game mechanics https://youtu.be/_R0hbe8HZj0

SFV basics https://youtube.com/playlist?list=PLs4LjNCY15zOyz0Or1Za7yKZ6EkXIKMej

Glossary (definitions and video examples of any fighting game term) https://glossary.infil.net/

Play ranked only. Avoid lobby and casuals, not for beginners.

What character to choose ? Simple : pick the character you like.

Godspeed.

18 upvotes on reddit
A
Apprentice_Jedi · OP · 2 years ago

Thanks, this helps a lot!

3 upvotes on reddit
Tiny_Rutabaga_3212 · 2 years ago

Might as well pick a character in 5 that’s also in 6 that you like and start there. I know at least juri translates pretty well, I’m sure learning guile in 5 will translate 90% to 6.

3 upvotes on reddit
StrangeAtomRaygun · 2 years ago

Don’t be shocked WHEN you get destroyed at the lower levels of ranked. It’s just a developed player pool that basically every other fight is against a Smurf who has opened a new account so they can beat on the new fish.

It’s kinda pathetic. And the new people don’t get to learn from them. Just a tip…so they discouraged.

2 upvotes on reddit
5ammyy · 2 years ago

Everyone gets destroyed. It's a learning process, have fun whiles doing it.

5 upvotes on reddit
BurningFinger22 · 2 years ago

Play a lot. Expect to lose a lot.

2 upvotes on reddit
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Related

Is street fighter 6 good for beginners

Street fighter 6 beginner guide

Best characters for beginners in Street Fighter 6

AI Answer

🤖

How to improve in Street Fighter 6

Key Considerations for Improving in Street Fighter 6

  1. Master the Basics:

    • Movement: Practice dashing, jumping, and blocking effectively. Good movement can help you avoid attacks and position yourself better.
    • Normals and Specials: Learn your character's normal moves and special moves. Understand their range, speed, and how they can be used in combos.
  2. Combo Practice:

    • Spend time in training mode to practice combos. Start with simple ones and gradually increase complexity as you become more comfortable.
  3. Understand Frame Data:

    • Familiarize yourself with frame data for your character and opponents. Knowing which moves are safe or punishable can give you a significant advantage.
  4. Utilize Training Mode:

    • Use the training mode to practice specific scenarios, such as punishing certain moves or practicing anti-airs against jump-ins.
  5. Watch and Learn:

    • Watch high-level gameplay, tutorials, and match analysis from experienced players. This can provide insights into strategies and techniques you may not have considered.
  6. Play Regularly:

    • Consistent practice is key. Play against a variety of opponents to adapt to different playstyles and improve your reaction times.
  7. Join the Community:

    • Engage with the Street Fighter community through forums, social media, or local tournaments. This can provide valuable tips and opportunities for practice.
  8. Analyze Your Matches:

    • Record your matches and review them to identify mistakes and areas for improvement. Focus on what you can do better next time.

Recommendation: Focus on one character to master their moves and strategies before branching out. This will help you develop a deeper understanding of the game mechanics and improve your overall gameplay.

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