TL;DR
High-Value Crops and Repetitive Harvests
One of the most effective strategies for maximizing profits is focusing on high-value crops. Ancient fruit is particularly lucrative because it can be harvested multiple times without replanting, especially when grown in the greenhouse [5:1]. Additionally, repetitive crops like strawberries, blueberries, and cranberries offer high profit margins with minimal planting effort each season
[5:5].
Artisan Goods and Animal Products
Turning crops into artisan goods can significantly boost your profits. For instance, turning milk into cheese or fruits into wine can yield higher returns than selling raw products [5:3]. Pigs are another excellent investment, as they produce truffles that can be sold for a substantial amount, especially with the forager perk
[5:2]
[5:4].
Seed Making vs. Processing
There is an ongoing debate about whether processing crops into seeds or artisan goods yields more profit. Some players find that making seeds from certain crops, like bok choy, can be more profitable than turning them into pickles or kimchi [3:1]
[3:2]. However, this varies by crop, so it's worth consulting spreadsheets or guides to determine the best approach for each type of produce
[3:3].
Balanced Economy Mods
For those who want to enjoy different aspects of the game without sacrificing profitability, mods like Stardew Valley Balance Overhaul and Ferngill Simple Economy can help. These mods adjust item prices and introduce new mechanics to balance the game's economy, allowing for diverse playthrough strategies [4:1]
[4:2].
Slowmaxxing and Enjoyment
If you're looking to enjoy the game at a slower pace while still being profitable, consider setting lower profit margins or implementing self-imposed rules like only harvesting on certain days [2:1]. Decorating your farm and engaging in town activities can also enhance your experience without focusing solely on min-maxing
[2:2].
On PC you can edit your save file without any mod tools, so I decided to edit mine to make almost anything I ship effectively worth nothing.
What is Profit Margin?
The host can set this when starting a new farm. The lower this value the less money the farmers get when selling stuff. The default value is 100%, but the game can go as low as 25%. This means a parsnip will go from being worth 35 G to being worth 9 G.
How do you earn money on Zero Percent Profit Margin?
Everything worth gold is now worth 1 G, but several income sources aren't affected:
Why would anyone play this challenge run?
It's a completely different playstyle and I keep getting perfection long before year 3. I find managing dozens of pigs for truffles or making hundreds of kegs for ancient fruit wine repetitive. On 25% profit I would still make lots of kegs, but on 0% the only value you get out of truffles and wine is making Leah happy.
There are several upsides to playing on zero profit margin:
The rosebud exploit
There's an infinite money exploit that makes this run require a bit of honor to maintain its spirit. Players can get infinite money by repeatedly 'buying' seeds for free, then selling them for 1 G profit.
The minimal profit margin to work around this exploit would be 10% (0.10) on account of wheat seeds being the cheapest seeds.
Thanks for all the info here!
I've always wondered about doing a run in which regular crops sell for less than the seed price, but silver, gold and iridium could be profitable. Never found a way to make something like that possible though.
What about a run where all your crops have to be fertilized?
That was along the lines of what I wanted - forcing me to craft or invest in fertilizer in order to make crops sell for a profit, and to add an element of risk whereby I could actually lose money on a harvest if it was of poor quality.
Is perfection your end goal?
Likely. I mostly want to see how the endgame plays out and how long it would take. I've also never reached perfection on the wilderness map.
So far I've noticed you'll be stuck with a bamboo rod until level 6 fishing. If I get there I can start making trap bobbers for money.
Is golden clock still worth 10M with no profit margin setting?
I have a terrible habit of accidentally minmaxing, even when I'm trying to intentionally play slowly. I end up experiencing heart events and gameplay mechanics that would be so much more rewarding in later game, and as a result have never made it past year 3.
What rules do you play by to ensure a reasonably-paced experience? Here are the ones I'm implementing in my new save - what else can I implement to make this game as cozy and relaxing as it once felt to me?
As a person who never minmax at all, one thing that helps me a lot to appreciate everything is decorating, not only my farm but small areas of the town (where no one walks around lmao) or cindersap forest
This one is pretty annoying for a lot of people but I personally like taking care of my animals, petting them and letting them eat some grass, taking a minute to watch my ducks swimming around
Only useful if you're starting a new file, but setting profit margins low really helped me, I'm the exact same
Minimal profit margins really slow down how fast you get to fully automated watering and limits how many seeds you can buy each season. Fishing isn’t as overwhelming of an income generator. More effort/time needed on working for the resources to craft things rather than buying wood/iron/coal in bulk from Robin/Clint.
It’s a nice change from full profit. Foraging and wild seed as well as seed makers really help pad out your income early on.
Another self imposed challenge is only harvesting on certain days. Or setting specific days of the week as “fishing days” or “mining days” or taking a day off where you try not to spend much energy.
I'm not sure how it impacts sprinklers, and I believe the seeds scale down in price too. Certainly draws out the early game though which is quite nice
Pick a task each day, that's your task. Maybe its a forage and talk to people day, maybe it's a fishing day, or a mining day etc
Always visit the saloon every Friday to interact
No seedmaker, only what seeds you find or buy
Don't skip any events
Don't use the telephone, physically go and visit people
Edit: I just remembered something I've been doing with ginger island. I don't let myself bring any supplies over, only tools. I try to see how developed my island farm can get using only the island's resources. You can do a lot, although some things like fish smokers are just impossible (because you can't get cave jelly on ginger island.)
I like to change my outfits with the seasons and weather.
Choose dialogue options that I think my character would pick, instead of just whatever gives the most friendship points.
Take my friends to the movies on their birthdays.
Buy people a round of beer or dinner at the saloon on weekends.
Grow a variety of crops and don't harvest them immediately when they're ready (it just looks nice to leave the fully grown crops a while.)
Build paths and fences and decor instead of filling all available space with crops and machines.
Decorate the house (this can take up a TON of time.) I buy furniture at shops too, instead of waiting for the catalogues.
Pick an activity to do during the day, maybe fulfill a quest if it's convenient, but don't run around frantically doing everything asap.
The house decor took me full 3 days and I still am not 100% done. 😅 I dont even have all the possible upgrades/rooms.
Outdoor decor is underrated aswell, so much fun to be had with paths and doing silly stuff outside the farm. 💕👌
What a great reply! I have never thought of the majority of these! I think I'm going to try this! It sounds much more calm and not a manic frenzy!
This is the way
Another good one is to only give gifts on birthdays
I see YouTube videos that go on about the passive profitability of farming mostly will tell you to always process your crops into pickled/kimchi variants. But I feel like in terms of straight profit it's better to process your harvest into seeds; here me out
Lets say you have 30 starred bok choy, selling them straight from harvest will net you 1350 coins
If you process them all into starred bok choy kimchi you'll get 2010 coins
But if you turn them all into starred seeds you will get 2640 coins (remember that 1 bok choy turns into 4 seeds)
Is this true for all crops? Or are some more profitable turning into pickled jars
It depends on the crops. For example apples take 10 apples to make one seed, which star quality sells for $1050. If you turn those 10 apples into jam they sell for $144 each, so multiply by 10 you're getting $1440 for those same 10 apples. From what I've generally seen bok choy and potatoes are usually better to turn into seeds, most things are better to persevere.
I'd also add to your consideration for his. Preserves jars are solely for turning things into profit. Seed makers are needed to continue your garden by making seeds. My seed makers are frequently tied up in making more seeds to plant in my garden and can't always be devoted to making profit. When you're later game and can afford tons of crafting slots then it won't matte as much since, but early game it does.
Then there's also the time factor to add in. Seed makers are often faster than preserves, but that also means needing to log in more often to keep feeding in crops, and that's not always possible for everyone.
All that to say the difference is usually very minimal. So minimal that for most the best thing to do is use what's available. Seed makers tied up in crops you need to replant? Preserve it. Preservers all tied up but nothing in your seed makers? Turn it into seeds. The small hit in profit from not doing the most optimal one is nothing compared to the hit in potential profit you will take by not having everything running.
"Preserves jars are solely for turning things into profit."
Not me running around Bahari Bay eating fistfuls of jam to keep my focus up.
Hahaha okay true I know some people like eating preserves. Idk, I prefer eating something that fills my focus all the way in one bite and I like cooking.
I started the game recently and made a quick google sheet, here's the summary of what you need to do with crops:
I calculated based on the value for non-starred and starred crops, then how many crop for a seed and the difference of value between preserve jar or seed maker.
Sometimes it's not a big difference in money, but it's always more money anyway
Wait... there's lettuce?
It's on the wiki so i put it in my spreadsheet but I have no idea
Love a good spreadsheet
The best passive profit i found are apples. Use preserves until you reach the gold limit of 1 mil then make seeds and store them, I store 1000 seeds. When you spend gold sell the seeds to cover the spent gold and replenish the storage back to 1000. This is what I found takes the minimum effort.
thats neat. apples take a long time to grow how long do you think it took to get to 1 mill?
I was not in a hurry but I used 8 preserves. They make me about 50k every 2 days. Maximum passive. Had to enter 6 times a day to water the apples to get one harvest a day.
A HQ preserve sells for 144 so you'd need 6,945 preserves to go from 0 to 1 mil.
Each preserve takes 1hr 16 min, so 76 min to make. So it'd take 527,820 min or 8,797 hrs to make all of the preserves if youre using one machine. I don't know what the max amount of preserve machines you can have is, but using 10 would drop that down to 880hrs.
So like 37 days of constant upkeep to go from 0 to 1 mil?. All times are rounded up and down not factor in the grow time for the almost 7k apples youd need because the very idea of that math makes my brain hurt lol
There are spreadsheets out there because I believe it varies by crop - some you’re better off preserving. Hopefully someone else has a more recent one but here’s one that I have bookmarked in the meantime
Edit - wait this one is better than the first one
so i've played stardew a bunch and something that always makes me sad is how there's things that are clearly better than others and i can't actually do what i want if i want max profits. i know i could choose not to get max profits but my brain gets so mad at me for that.
so i was wondering if anyone knew a mod that makes less profitable things more profitable? maybe evens out the prices so it's not 'cheating'? or maybe makes it so profits of worse goods increase as you level up or more time progresses in game?
Currently using Fresh Farm Produce and I like how not processing everything into artisan goods doesn’t yield the highest price.
What a brilliant share! Thank you SO much for sharing this mod :)
just read through the nexus page of this and it sounds so good! i live in rural england, so people having signs out front their house with things like "fresh eggs" "fresh potatoes" is common. this suites me really well!!
Stardew Valley Balance Overhaul is probably what you're looking for. it's a massive overhaul on lots of things, including primarily prices, to make different playthrough strategies much more balanced
There's also Ferngill Simple Economy, which adjusts the price of items based on random chance, time, as well as how much you've sold already of an item. this is a really cool new mechanic, and absolutely addresses the min maxing issue. sell 100 starfruit? The sale price drops the next day and for the rest of the season because the market is flooded, now although it may still be the most expensive item, the profit margin is actually better on red cabbage because it's in high demand and the sale price is skyrocketing. the mod is highly configurable, and you can really punish/promote different strategies with it. It also works with all modded crops, and works with artisan goods flavored with those crops (like wine or honey) This is especially true when combined with mods that add lots of crops, like Cornucopia, because the options expand exponentially, and the market goes wild. If, on top of that, you use a mod that limits seed availability like Realistic Seasonal Shop Inventory or (shameless plug) Vegas' Limited Shop Inventory, it further restricts your options, making sure you can't buy 999 seeds on day 1 of the season.
Honorable mention: Walk of Life does this a little bit too, but it evens out the different skills in an attempt to balance things. it's less about the process of goods and more about how you get all the items in the first place.
thank you for the detailed reply and multiple suggestions!! <3
i recently started playing this game and i’m on the second year of my first play through- my main trouble is that i’m having a really hard time making money and i can’t seem to figure out how people get so much done and make so much money??
PIGS! Get the forager perk and every truffle they find will be worth about 1,500 and if you keep them happy they will find 2-6a day.
I have about 60+ pigs and make over 100k a day
I no longer sell my crops often. I save them for myself to make food. I mainly produce cheese and make a few thousand a day from cheese and mayonnaise
Is making mayonnaise worth it?
Yep
Start by fishing until you can buy a barn and put some cows in there. After that turn the milk into cheese until you can fully upgrade the barn and sell all your cows but one( the cheese is very good energy wise for skull cavern). And invest in pigs they will get you truffles daily and you’ll make loads of cash pretty quick I got it done in about 2 and a half a season for the barn 3 pigs and a cow. And if you make just a little bit of truffle oil with that your cash will skyrocket :)
Repetitive crops for me. Strawberries, blueberries, cranberries. High profit margin, only need to plant and fertilize once per season. Corn's a repeater, but low margin.
I'm in year 6 so that's a ways away, but I plant almost nothing but ancient fruit. Got that much by planting them in the greenhouse first and putting them all in seed makers. I had over 1000 ancient fruit seeds to plant this spring, combined with speed grow fertilizer. Ancient fruit lasts until winter, so you don't have to bother with replanting anything either.
After that, pop them into kegs for great wine, or just sell them as-is if you lack that many kegs.
I love the variety of different crops and ways to process them, but I need to make more money and having trouble keep track of everything's value! Has anyone made a kind of cheat sheet that shows the most profitable thing you can do with each crop?
Looks like a user did this recently!! Thank you /u/shootingclouds ☺️
That's amazing!
The cheaper crops like tomatoes, turn into juice then wine them vinegar (so much processing). The best thing I've found is pickling fish or your highest veg. That and turning any grain into beer
Stardew has been my favorite game since 2018, and I’ve accumulated over 800 hours at this point in time, so I pretty much know the game inside and out. Most of those hours were spent within the first 2 years of in-game, since I tend to start new game saves which fizzle out when I run out of new things to do in late game and get busy IRL
When you know the game as well as I do, it’s hard not to try to min max. I don’t make spreadsheets anymore or anything, but I do tend to have nearly unlimited money by summer of year 1, where the biggest limiting factor is just time/ waiting for the opportunity to purchase new upgrades. This is especially true because I enjoy playing with expansions and QoL mods like Automate and Chests Anywhere that make it way too easy for things to snowball.
This time around, I decided to try 25% profit margins on a whim, and it completely changes the way I prioritize the game. I’m doing a lot less hoarding, and devoting most of my energy to resource based development.
Some observations:
-Fishing early game is a lot less lucrative, since it costs a lot of energy and doesn’t return enough money for you to do much with
-Weapons still appear to sell for their original prices! Going down the mines and selling the weapons I find is honestly a pretty good way to make some money early game, but not a reliable enough source of money after getting to the bottom since you just have to rely on luck for drops
-Speaking of the mines, they became my #1 priority even more than usual, since getting gold in the early game is so valuable for ramping up production via sprinklers.
-Crafting machines like bee houses and preserves jars also shot up my priority list, and combined with the growing need for metal bars, coal has become a very scarce resource. Wouldn’t be a bad idea to focus on farming dust sprites so I can get the Burglar’s ring and guarantee some better coal drops
And here’s some milestones I’ve hit (halfway through Summer year 1):
-As of Summer 18, my total earnings are 48,493g
-Got to floor 80 of the mines towards the end of Spring year 1, and the bottom of the mines by mid Summer.
-Just got my chicken coop + 4 chickens! I can foresee the barn being a problem if I want to complete the community center in a reasonable amount of time (to get that truffle), so will probably prioritize it over the coop from this point on
-For the first time, I didn’t get my mushroom cave from Demetrius until early Summer! I always forget that it is tied to earnings and not any specific day of Spring. The free dehydrator is a great bonus, and with the Automate mod I can tell this is going to be the thing to invest in, so I’m saving up to buy the recipe from Pierre in hopes this’ll help me speed up my earnings
Overall, I’m enjoying this run! Significantly reducing profits offers a really nice counterbalance to my minmaxing tendencies and the helpful mods I can’t live without, so I can maintain the fun of the early game grind and unlock things a bit more gradually while still playing the way I want to.
Have any of you tried playing this way? I’d love to hear other thoughts!
I love less profit in Stardew.
My first time playing, I was only in winter year 1 but could already see how money was just flowing in and how it was only going to get worse (Money losing meaning because you just get so much every day).
I deleted that save & started a new one. Did 50% profit and downloaded the 'Longevity' mod. (along with many many others)
It increased my joy in the game forsure.
I haven’t played with Longevity actually! Seems very interesting having taxes as a game mechanic lol. Idk if I’d download it since I’m not really a fan of dynamic pricing, just leads to more hoarding until I can get better prices which isn’t really the experience I’m looking for personally but I’m glad it worked for you!
If u do longevity do not do 25% profit lol I'm doing a longevity run amd the taxes are brutal unless you grow tons of the subsidized crop for a tax break. It kept me broke for so much of the early game around year 2 but I loved it. It was really sad to know that as soon as the first hit all my money was gonna be gone. Then I decided to start spending it so I didn't have it at tax time, I just took the penalty next season. The extra tool upgrade or barn made up for it, I'd rather invest that money then just give it for taxes lol.
I turned dynamic pricing off myself as that made it way too hard bc of the hoarding. Also when you sell alot you tank the price of the crop or good.
Doing a 25% run in coop right now, we're in summer year 2.
Both board quests seem to give normal rewards, so these became a very useful money maker for us.
We do a lot of cooking and buying rice, oil, and flour from Pierre just isn't viable so we are growing way more corn, wheat and rice than ever before.
The Legendary fish roe is still very good, I got Glacier fish online in winter year 1 and The Legend early spring year 2
We did this to try to prolong the game experience and it's been a lot of fun, highly recommend
Yes I forgot to mention the board quests! I’ve also started getting set up with lengendary fish ponds by now, got the crimsonfish already and waiting for Robin to build me one for the Angler
My main thought on it was that it would only reinforce my over the top tendencies for the early game. Basically, setting up to have kegs ASAP and plant tons of hops (with sprinklers) on Summer 1.
I went the other way and tried to find other crops with mods and new ways to profit. I saw mentions of the Longevity mod and I should probably try that. Need something to change up my formula.
I did 50% profits for my first 1.6 run because I thought it would be a nice way to see everything the update had to offer while also giving me a new challenge. I had a similar early game experience but by late game I became a total profit driven monster (kegs everywhere, bee hives covering the west side of Ginger Island, Crystalariums in the bus tunnel) and I kind of hated it and who it made me become.
Maybe I've spent too much time farming, but I have no idea how you run out of new stuff to do after year 2. I'm about to start year 6 and I'm constantly learning about new stuff from this subreddit.
For me it’s more just that after completing the main quest lines it’s hard for me to stay motivated in late game. The big expansion mods help a lot, but it becomes too easy to acquire the funds and resources needed to unlock new things at a certain point
I guess I'm trying to figure out what's a better use of my time — selling the raw crops or saving them all to make into dishes to sell for (hopefully) more money? Any other money making tips would be appreciated too!
I just hit spring year 3 and I have $250k without really trying. It accumulates easily in the game, I’ve just focused on building relationships and ranching and unlocking every item. I think the easiest way to make money is having a bunch of chickens and making mayo at the end of every week
So do you usually just sell the mayo out right or save some for cooked dishes? I have like 500+ eggs in storage and I’m overthinking making them into mayo to sell or keep for cooking LMAOO
Sell straight up. Stardew I run like the navy, Mistria to me is a cozy game lmao so I just sell Mayo wholesales when I need a little cash and otherwise worry more about exploring and finding items than making money
Cook and craft! I never sell crops raw. Try to work on your cooking skill level and get 5 star recipes, then plant plant plant!
One of the recipes that helped me make 1M was the pumpkin pie. Plant A LOT of pumpkins and wheat in autumn, sugar canes in summer and collect a lot of milk from your animals. Same thing for strawberry cake and later golden cookies (but these are annoying as golden butter takes a lot of time to make in large batches) maybe it'll take some time, but once you have all the ingredients you need, you'll easily make a lot of money.
It's a good idea to plant wheat and sugar canes regularly bc most desserts require them, so even if you don't have all ingredients for one specific recipe, you'll still be able to cook another one.
Use your wools and furs to craft carpets as well. Use your plants to make fake decorations and sell them if you can't cook with them, but don't sell them raw!
No to selling raw crops (except one of each type, in case it unlocks recipes).
If there's no cooking recipe with the crop, then use the faux crop recipes, since all crops have those.
Cooking or crafting increases the price and has a chance of giving you extra freebies, so no reason to sell raw crops.
Usually cooked dishes sell for more money plus as you level up the cooking skills, I'd go for the perks that reduce time to cook
Not true 😭🫵 I lost a bunch of money and time making jam sandwiches for a total gain of…-25g per sandwich!
Bc you crooked sandwich and i look for easy profit for exeple grilled corn or smth simmilar the recepie wich requiem only one indirecta is most easy money even small amounts of profit
Craft faux plants out of raw vegetables! Certain ones are worth a decent amount of money if you sell in bulk!
This is what I do. I have all the upgrades and so much money now. Another tip is that I plant the fastest growing regrowing crop in front my animal barns so they eat that. I have about 36 animals so I planted 3 sets of 24, one set day 1, another day 2 and the third day 3, so they’ll have more than enough each day. I put some sprinklers on them and call it a day until the beginning of the next month.
All the numbers in your comment added up to 69. Congrats!
36
+ 3
+ 24
+ 1
+ 2
+ 3
= 69
^(Click here to have me scan all your future comments.)
^(Summon me on specific comments with u/LuckyNumber-Bot.)
This is a great tip. Thanks!
The Mill is rather overlooked in general, as it isn’t required for Perfection, and all its products can be purchased from the stores, but it’s actually quite handy, especially from a MinMaxing standpoint.
Many minmax guides advise players to crank out Starfruit with DSG and quality sprinklers in the first summer. Planting Starfruit with Deluxe Speed Grow on Summer 1 allows players to reach level 10 farming on Summer 10, at which point Agriculturalist can be unlocked. By utilizing Agriculturalist at this point, players can get a total of three full Starfruit harvests in by Summer 27.
Because wheat is both a summer and fall crop, the player then can cover their field with wheat seeds on the 27th, which has the three enormous benefits: it keeps the field hoed, watered and coated with DSG onward to Fall 1, at which point, the player can easily plant their crop of choice, with pumpkins often being viewed as the most efficient option. After three pumpkin harvests, a second full crop of wheat can be squeezed in before the winter freeze.
So what do you do with all this wheat? Some of it could be kegged into beer, but besides being time consuming, kegs are much better utilized with starfruit (or eventually ancient fruit). I find I usually have between 2 and 3 thousand wheat just sitting in chests.
It’s much simpler and faster to invest a mere 2500g (plus mats) into buying a mill, processing all your wheat into flour all at once, and then cooking it all into bread to sell at 60g a pop, subtracting any flour you want to keep for cooking. Much better than selling the wheat raw for 27g each.
If you have 2000 wheat laying around anyway, the difference between using a Mill is over 114K, well justifying the purchase of the Mill. That’s a lot of extra wood and stone you can buy in Year 1 before the Robin jacks up the prices!
Excellent advice, not even getting into how much of a powerhouse Wheat Flour can be from a cooking standpoint for skills.
Fishing, Farming, or Mining? You need flour for Maple Bars giving +1 to all those skills for a whopping 16:47.
Foraging? Pancakes for +2 for 11:11.
Dungeoneering or just running around? Crabcakes. for the +1 speed for 16:47
Why do you say anciant fruit is better then starfruit
Starfruit is most profitable per keg, but AF can outpace them given enough time, as you can get 9 AF harvests on the main farm in a single year vs 3 Starfruit harvests. (They both lose to Fairy Rose Honey in Ginger Island if you can scale that infrastructure, but money is likely not an issue at that point.)
This guy broke it down: https://www.reddit.com/r/StardewValley/comments/1bt99p7/late_game_money_makers_breakdown_1516/?utm_source=reddit&utm_medium=usertext&utm_name=StardewValley&utm_content=t3_1bvt7pb
I almost finished year 2 but I have no idea how to best earn money in the game. I do have a deluxe coop and a deluxe barn with chickens, ducks, rabbits, cows, and a pig so I do have several ways to make money, but what’s your best way to earn money?
Farming, and process what you farm in preserve jars and kegs (check wiki for what is most efficient for this). Eventually you'll add casks to that mix. Pick Artisan for your level 10 farming skill. Nothing in the game can compare to the profit you can make with this approach because sprinklers, and later the "auto-harvesting feature" (don't want to spoil too much..), allow this to scale far beyond what other approaches can. So you make more money and most days use hardly any of your time to do it.
Fishing has a terrible profit-per-time-spent scale. Mining and selling ores and gems can make decent money, but it takes your whole day or you make nothing, and you can't really scale it up. So it's pretty solid early but not going to get you a golden clock without a very long grind.
For animals, pig truffles, golden cheese from regular cows, and eventually ostriches, are all pretty good money compared to the effort involved. Takes too much space to scale up, and definitely not worth the effort until you can afford auto-harvesters. But I like to supplement my farming with these.
Fishing can be a pretty solid income source in spring/summer of year 1.
But yes, late game, nothing scales like wine.
Fishing has its uses, but for profit, it is not a great way to spend time or energy. And it's especially terrible in multiplayer because time doesn't pause. But first spring summer, it is an ok way to finish your time and energy for the day after your farming is done, and assuming you aren't comfortable yet with heading to the mines.
Truffle oil, I make 75k a day on bad days. Even with winter and rainy days counted I make more per day than my ancient fruit wine.
I’m close to 40 but only 36 produce. I also have around 28 oil makers.
Early game is fishing and tea tree saplings, later on is strawberries, blueberries, cranberries. Pigs, ancient fruit and star fruit wine when you can.
I do truffles and coffee mainly but I’m not uber rich. I’m like upper middle class. I have a Junimo hut’s worth of seasonals that regrow a la strawberries, etc
I sell the most expensive crops and then use that little more to buy more crops. Improvise. Adapt. Overcome.
Well uhhh, mostly bombs inside skull caverns for iridium, also the mining level (5? Possibly 10) for +1 ore per vein really helps in the long term. Lucky days, plus lucky food, plus lucky ring, burglars ring for monster rerolls for iridium bars from bats, monster musk, crusader on infinity sword to take care of mummies and slime charmers ring so slimes dont do damage.
Edit: forgot about rabbits foot from the journal scrap.
Selling the tea sapling btw, not placing them for the tea, just making sure
Generally a pig will find one truffle a day at no hearts. But with every heart the chance it finds more increases. I generally never settle for fewer than 12 pigs.
Mostly 128 crystalariums making diamonds
how to maximize profits in stardew valley
Key Considerations for Maximizing Profits in Stardew Valley
Crop Selection:
Greenhouse Utilization:
Animal Products:
Artisan Goods:
Fishing and Foraging:
Mining and Crafting:
Farm Layout:
Quests and Events:
Recommendation: Focus on a combination of high-value crops and artisan goods. For example, growing blueberries in summer and turning them into wine or jelly can yield significant profits. Additionally, consider upgrading your tools to save time and increase efficiency, allowing you to expand your farm operations more quickly.
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