TL;DR To parry in Cuphead, jump and press the parry button just before hitting a pink object. Timing is crucial, and practice can help improve your skills.
Parrying Mechanics
Parrying in Cuphead involves jumping towards a pink object and pressing the parry button at the right moment. When you jump, a parry hitbox appears around your character for a brief period (0.2 seconds), allowing you to nullify certain projectiles and gain special cards [5:1]. Timing is essential; pressing the button too early or late can result in taking damage instead of successfully parrying
[5:6].
Parrying from Below
Parrying objects above you requires quick reflexes. A common technique is to double-tap the jump button quickly to ensure you hit the parry before the object hits you [2:1]. Practice is key, as it takes time to master the timing needed for successful parries
[2:7].
Benefits of Parrying
Parrying offers several advantages beyond avoiding damage. Successfully parrying fills up your super meter, allowing you to use powerful EX attacks to deal significant damage to bosses or clear minions [4:1]
[4:2]. In some levels, parrying is necessary to progress, such as avoiding King Dice's attacks by parrying pink cards
[4:1].
Using Charms
For players who struggle with manual parrying, using the P Sugar charm can make the process easier. This charm automatically parries the first object you touch, reducing the need for precise timing [2:7]
[5:10]. However, mastering manual parrying can be more rewarding and beneficial in the long run.
Practice Tips
The tutorial level in Cuphead is an excellent place to practice parrying without the risk of taking damage [5:4]. Additionally, practicing against specific bosses like the Root Pack can help refine your skills
[5:9]. Remember, patience and persistence are key to improving your parrying abilities in Cuphead
[1:1].
Wait for him to do one of his three moves and then jump+dash into him. You got this
Thanks
First of all, patience.
I recommend to parry only when he does the "dash" attack, as he will rest for the time to make 1-2 parry. Everything else is harder to punish (you can take a parry from the swing attack too, but is kinda risky).
Thanks
I like to think of myself as pretty decent at parrying. It's rare that I miss a parry but I can't parry something above me. If I try to jump and parry it I take damage. Just wondering if there's something I'm doing wrong or if I'm an idiot and it's impossible to parry something from underneath.
You're either timing it wrong or it's going too fast. It could be a weird glitch as well but I've never heard of it or seen it happen. You are able to parry from below. Just gotta be really fast.
Thanks. Will practice a bit now that I know it's possible.
No problem! Good luck.
Jump and then immediately parry
FOr things above you have to be really fast depending on how fair it is above ya.
It's possible, but it takes practice. P sugar is the easiest way to do it, but if you want to do it manually, your going to have to get good at it. I still struggle with it, in fact.
For parrying something that is right above you, I usually do a quick double tap on the jump button to hit the parry before it hits me.
Auto parry helped me
Jump towards it and parry when you land on them
I would certainly recommend using auto party on this boss, but if not, just press Parry a second before you hit the ground
When I ask this I don't mean for ranks at the end of the fight, but like if it makes something easier in the level or something. Not looking for Steam achievements either so that would not count as a 'use'.
It helps build your super bar, so very helpful when trying to spam EXs to get rid of a boss phase quickly!
Thank you!
Yes. Not only can parrying completely nullify certain projectiles, which gives you more room to move and doge other attacks, but most parries will instantly fill up a special card which are very useful attacks to dish out more damage, whether that be to clear away some minions or just kill the boss. Getting 5 cards for a full meter is incredibly useful for a powerful attack to do heavy damage.
Also, there are some levels where parrying is literally necessary to win. This includes:
Awesome, thank you for the info!
You could try and parry right before the projectile is close to you and hits you, since pressing the jump button in the air spawns in a parry hit box around the player for 0.2 seconds so the player can parry off of projectiles and other parryable objects.
that's what i did
Maybe try not spamming jump when trying to parry.
Either you get the parry or you get hit but there's no simply missing it
I do miss it a Lot, like, i unintentionally dodges parry a lot
Its all in the timing, the tutorial is always a fun way to practice
not really, the tutorial parrys don't hurt you, so you can do parry a bit later AND NOT BEING PUNISHED FOR IT
The root pack! Maybe the spud would be better to practice
Pressed it half a second too early.
Me: doing a hater% i wish i could use charms
Tldr: I hate the Parry mechanic in this game. Blue and orange arrows to the left.
I can't say I've seen a gameplay design frustrate me so thoroughly before. I know there are people who have mastered this mechanic, as I can see this game has a huge following, but I haven't seen them on Reddit or YouTube. There certainly aren't detailed tutorials on how to get better other than "press jump on the pink things."
I'd like to break down what exactly aggravates me so much about this mechanic, but I'm at a loss because every aspect of this design drives me up the wall.
It requires closeness to an enemy in a game without the ability to regain health
It requires a double press when all other moves only require one
It shares the same button as another face button, requiring you to both hold the fire button and intermittently press jump in a specific manner with the same thumb
Requires a jump before use, which substantially reduces its viability in stages where jumping is a hindrance
Utilizes an extremely small and unclear hitbox with zero frames of invincibility
Sends the user upward after a successful parry, possibly into an airborne enemy and limiting the parry's useful area by a substantial height
This is without going into my specific personal concerns with it, which I've seen mentioned occasionally on this subreddit but not replied to.
1. Parrying feels unresponsive. About 1/3 of my parries miss their mark, especially when the target is above.
2. Parrying only grants one card, which can be easily substituted for about ten seconds of shooting. The reward doesn't match the risk.
3. Parrying is slow. The added button press delays the move enough to be less useful than a movement left or right. It saves me stress and time in a fight to just avoid parrying altogether.
All this would be somewhat forgivable if it wasn't that
4. Parrying is mandatory. Bosses like Phantom Express and King Dice require parrying to beat. The option the game gives up to this point of granting the player variety in combat is completely wiped away.
I would use sugar, and I often do, but this feels like a workaround rather than than actually confronting the problem. At best, I'm handicapping myself to perform an element of combat that seems to make my experience more frustrating, and at worst it's a admission that I'm incapable of improvement in a tool that I find fundamentally flawed in the first place. It's a disappointment in both counts.
I'm sure that I'll beat the last few bosses in the next couple hours, but I don't feel that this overcoming this obstacle makes the obstacle necessary. This is by far the only thing that has caused me to lose interest in playing this otherwise awesome game in the future.
One rule of parrying for me is that it is never too soon to press jump when you want to parry something. Like somebody else said in this thread, the time box is very generous, but it is around 1 sec - 0,5 sec before actually hitting the pink object. You can quickly be too late.
> It requires closeness to an enemy in a game without the ability to regain
> Requires a jump before use, which substantially reduces its viability in stages where jumping is a hindrancehealth
> Sends the user upward after a successful parry, possibly into an airborne enemy and limiting the parry's useful area by a substantial height
Yep, these are all part of the risk part of parrying. Although parrying does become necessary later in the game, you shouldn't try to parry everything. You have to judge which things are worth parrying. You only need 3 parries in each level to get a perfect score, and most levels will give you many more opportunities than that. You can just avoid the ones that are too risky.
On the last point, you can cancel the jump with a dash. Of course this just trades a vertical commitment for a horizontal commitment. It's a situational tool.
> It requires a double press when all other moves only require one
If by double press you mean jump and then parry, yes, but it only feels like a double press if you are trying to instantly parry something from the ground.
> It shares the same button as another face button, requiring you to both hold the fire button and intermittently press jump in a specific manner with the same thumb
You can and should reassign your controls in the options menu. Most people put shoot on a shoulder button at a minimum.
> Utilizes an extremely small and unclear hitbox with zero frames of invincibility
Unclear I will grant you, but it's not small, it's actually larger than your hurtbox, and the timing is quite generous.
> 1. Parrying feels unresponsive. About 1/3 of my parries miss their mark, especially when the target is above.
This just means you need to work on your timing. I think there might also be a lock out mechanic to prevent you from spamming the parry button, but I'm not sure.
> 2. Parrying only grants one card, which can be easily substituted for about ten seconds of shooting. The reward doesn't match the risk.
One card is pretty huge. 10 seconds is a long time in this game.
> 4. Parrying is mandatory. Bosses like Phantom Express and King Dice require parrying to beat. The option the game gives up to this point of granting the player variety in combat is completely wiped away.
Yes, parrying becomes mandatory around the second half of the game. Even in levels that don't strictly require it, you'll be at a huge disadvantage if you're not maximizing your use of super meter with parries. You see this as removing variety, I see it as forcing the player to master all of the game's mechanics. The variety is in your choice of weapons and charms. But this is not a game that lets you pick and choose which mechanics you will use.
Just remap the shoot button to RT, it'll make things so much easier.
Lol ur bad
Edit: Thanks for the gold kind stranger
For what it’s worth, Phantom Express and King Dice are both beatable without parrying. Parrying just makes those fights significantly easier.
It also doesn’t technically require a double button press to parry. It just requires you to push the jump button while airborne. If you fall off a ledge, for example, you can just press jump once and parry. Also, parrying on airplane levels requires only one button press always.
FOR CONTEXT: my brother and I had just spend hours trying to figure out how to beat the root pack and the Isle 1 bosses, then we pull up to this monster and rage out for hours because we just couldn’t do it. This clip was our winning bout, I was Cuphead, he was Mugman, and neither of us had any clue parrying the rolling mint could fix our problems💀 As you can see I made it way harder than I should’ve, nowadays I could do this no problem…
Just a tip: never stop shooting. Literally never stop holding the button unless you’re using charge. If the shoot button on your controller is hard to hold while doing other things, remap it to something else, like the trigger.
You are already a Pro Player
bro you have a carrier ahead of you
All without Smoke dash as well. Absolute perfection
I didn’t parry the mint much here because it makes it difficult to evade and parry at the same time.
I can’t find explanations anywhere
Don't forget how important it is for king dice
Thank you!
Frustrated, so I learned how to parry!
I just finished the story in the game and didn't realise you could parry. I ended up turning off combat damage on the >!cathedral arena and after!<, but this might have helped. Is it in the manual?
Only in Trunic, unless you can really really read hints from images, as there is an extra shield tutorial with Trunic under it on a page, but guessing "ah yes, this is how I parry" from that is very difficult imo, i personally did it accidentally, and later on figured out how that accident happened
This should probably be censored as parrying isn't something players know they can do when they get the shield
Now try parrying a group of rudelings all at the same time
Once you manage to parry the first rudeling, any attacks from other rudelings that come after will also be parried. Basically, you become invincible in a bit.
However, I specifically choose to parry this one due to its elevated guard and I prefer not to expend resources on it.
I forgot how to do this, is it just double-tap?
Trust me with this, try using this everywhere, even if you feel it won’t be useful!
Hello,
FYI I'm very new to Cuphead and I've only been able to get through Inkwell Isle I and half the DLC, where 2/3 of that was on Simple.
Whenever I've seen people do the King's Leap in the DLC some of it seems pretty straight forward, since a lot of it is just about timed parrying (and parrying isn't that hard to do). Of these, the pawns seem so straight forward that it is more of a warmup: just parry each of the pawns as they fall and the level is over.
But when I actually played the pawns I suddenly realized there is a major problem. After the first few pawns get parried, then an avalanche of pawns start appearing which have no heads. Since they don't have a pink head, then trying to parry them results in losing a hitpoint. So now I had to pay attention to whether the pawn has a head or not, and instantly react with whether to parry or dodge.
That alone is a slight complication, but a whole other set of frustrations have piled on top of that.
Usually the bosses I've fought tend to focus on one direction at a time. Sometimes different phases of a single boss will switch from one side of the level to another, but generally that takes some time to happen. This level is unique in that I have to constantly run back and forth across at the same time. This is a big problem when using dash (since I'm using Alice Chalice's parry-dash), because dash is one button that will move in whatever directly you happen to be facing. So if I happened to not be facing in the right direction, then I dash in the wrong direction and can't react in time to get hit. And if I spend too long checking which direction I'm facing, I get hit anyway.
Then there's the fact that if there are multiple pawns in play at once, then sometimes dodging one pawn lands right in the path of another one. It's not always a matter of reacting fast enough, because sometimes I land directly on top of a pawn, like how am I supposed to react to that? Even if I use the invincible dash, there are still many occasions where I land right in the same spot a pawn is just running into.
By the way, trying to use the invincible dash at all is really hard to figure out. I know Cuphead is already notorious for horrendous default keyboard controls, but even trying several different combinations it's hard to find something that makes the pawn battle feel at all natural.
When I first started playing Cuphead, I had NO experience with any type of controller or keyboard, and I somehow learned how to beat the whole game (pre-DLC) and master it. I recommend just practicing
Here are my keybinds, hope they help WASD for moving Left shift for shooting Right shift for EX Enter for Dash Q for locked shooting (I never use this and have beaten all the bosses in the game and DLC with A- or greater. Space for jumping. Hope I helped :)
I use Enter for shoot and apostrophe for dash, which works for any regular boss, but that's been too awkward for trying to get through the King's Leap.
Try my keybinds and beat the base game on normal or use your keybinds and beat the game on normal. THEN do the dlc, it's more fun that way. It's called The Delicious LAST Course for a reason.
Parry them before they hit the ground to get to the top so you can parry all of them at once.
I'm not a gaming god
How to parry in cuphead
Key Considerations for Parrying in Cuphead:
Timing: Parrying requires precise timing. You need to jump and press the parry button (default is the "Y" button on Xbox controllers) just as you make contact with a pink object.
Identify Pink Objects: Only certain objects can be parried, which are typically colored pink. This includes projectiles from enemies, certain environmental hazards, and some attacks.
Jumping: You must be in the air to parry. This means you should jump towards the pink object to initiate the parry.
Practice: Parrying can be tricky, especially during fast-paced boss fights. Spend time practicing in simpler levels or against easier enemies to get the hang of the timing.
Use of Parry: Successfully parrying not only avoids damage but also builds your super meter, allowing you to unleash powerful attacks.
Tips:
Recommendation: If you're struggling with parrying, consider playing in co-op mode with a friend. They can help distract enemies while you practice your parrying skills.
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