TL;DR Optimize your setup for comfort, minimize setup time, and manage physical strain.
Comfort Optimization
To ensure comfort during long VR sessions, it's important to address common physical discomforts such as headset weight, heat, and posture. Some users suggest using fans to keep cool [1:10], while others recommend finding a comfortable seating arrangement, like a recliner or bed, which can help reduce strain on the back and hips
[5:2]. Adjusting the headset's fit with mods like the globular cluster mod can also enhance comfort by reducing the need for constant adjustments
[1:8].
Efficient Setup
Minimizing the effort required to set up VR can make it easier to jump into sessions. One user shared their efficient setup where the headset is suspended above their chair, allowing them to quickly transition from watching TV to playing VR by simply putting on the headset and turning on the controllers [1:2]. Another user recommended using DisplayMagician to automate display settings and app launches, making transitions smoother
[2:4].
Physical Strain Management
Managing physical strain is crucial for extended VR use. Sitting down instead of standing and choosing games that focus on arm motion rather than full-body movement can help reduce fatigue [1:10]. For those with chronic pain, enabling seated mode in VR settings can adjust the avatar's height based on your current position, allowing you to play comfortably from a bed or chair
[5:3].
Gaming in Bed
Playing VR from bed is possible, but requires consideration of headset orientation and comfort. Users have successfully watched movies and played games lying down by adjusting the screen placement within VR [4:4]. However, lying completely flat might be uncomfortable, so leaning against a headboard could be a better option
[4:3].
Additional Tips
For those who find VR tiring after a long day, consider scheduling VR sessions when you're more rested, such as early in the morning [1:12]. Additionally, exploring different headsets or mods that offer better comfort and ease of use can enhance the overall experience
[1:9].
Hey folks,
I really love VR and I think PSVR2 is fantastic, but honestly I’m finding it hard to actually use it lately. After work and the gym I’m usually drained, and the thought of dealing with the setup, putting on the headset, adjusting everything… it just feels like a lot of effort.
When I do get into it, I enjoy myself, but it also tires me out pretty quickly compared to just picking up a controller and playing something flat on the TV.
Anyone else go through this? How do you keep the energy/motivation to jump into VR after a long day?
Yeah. There are little things you can do to mitigate it, though. Get a fan pointed at you while you're playing. Sit down on a stool instead of standing up to play. Choose games that focus on arm motion over whole-body motion. Stuff like that.
It’s not motion sickness. It’s the energy to set up the kit.
I have mine hanging from the ceiling above my super comfy recliner sofa chair with rocking chair function ( for shooting things that fly over the head ). I keep my controllers on a charger next to the chair. So literally the whole process of ( getting into vr ) from when I’m sitting down watching Netflix is : put on headset / turn on controllers. 15-30 seconds
A lot of the things that help with motion sickness, aside from Dramamine, of course, help with stamina while playing. If you don't have the energy to get setup the you should probably just go to bed
You just press a button and put it on your head?
I try to wake up early in the mornings and get a couple of hours before work in when I'm (usually) rested and can enjoy my hobby.
This is the only time my wife and kids are all asleep, and I can play VR games in peace without someone needing something. Huge fan of waking up early to play.
The globular cluster mod makes jt way easier and quicker to put on, and I’m no longer constantly adjusting looking for the sweet spot
It also makes it much easier to play C Smash VRS much easier without it shaking around, even with jumping and moving side to side. The final boss in that game alone might be able to replace your cardio workout at a gym.
Need to buy that but paying 50€ for it after buying the expensive headset is something I haven’t been able to justify even to myself 😆
Yeah but it happens with most headsets. The default strap that comes with the Quest 3 is trash
This is the most common problem with VR. It’s tiring in general and also takes a certain level of effort to setup and play(even though this is a lot more streamlined now vs a few years ago). Not much to be done about it other than finding a game you love and want to play more off.
I have a quest 3 and PSVR2 and my most played game is GT7 in VR. A globular cluster mod will do wonders for comfort on psvr2.
The way I go about gaming as an adult is realizing it’s supposed to be recreational and fun and not a grind. So I just don’t play what I don’t feel like playing or when I don’t feel like playing it.
Just don’t get bothered by the idea you bought a console and not making the most out of it. I’ve not used my quest in months but when I find a game I like I play it till I finish it and move on to the next one. Generally have 2-3 games which I have going on at a time.
Hey fellow drivers,
I've seen quite a few posts lately discussing VR vs triple screens. While both are great, I'm personally leaning toward VR.
One of the most common criticisms of VR is how annoying it is to get into a race, navigating menus, launching software, setting everything up… I fully agree, it's a pain!
So here's my setup tip that makes the whole process a lot+++ easier.
Disclaimer: This might only be helpful if you have a similar setup to mine - a racing rig next to your PC desk, with a "regular" monitor setup for everyday use (see image)
When I'm not racing, I only have monitors 1 and 2 turned on (my normal desktop setup), and monitor 3 (the one facing my cockpit) is off.
When I want to race, I just run a simple .bat script (shared at the bottom of the post) that:
That's it, a simple click. Then I can sit comfortably in my racing seat, headset next to me. I use the cockpit monitor to launch the game, join the race, set up the car, etc. Then I put on the VR headset like I’m putting on a helmet, ready to drive in the pitlane!
After the race, I take off the headset and use the racing monitor again for results, telemetry, and whatever else I need.
Hope this helps a few of you make VR racing easier to jump in and more immersive!
If you’ve got any suggestions to improve this setup or your own tricks feel free to share!
----------------
Here’s what the .bat scripts look like:
To switch to Racing Mode:
@echo off
"C:\Program Files\DisplayFusion\DisplayFusionCommand.exe" -monitorloadprofile "Cockpit"
cd "C:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\"
start vrmonitor.exe
cd "C:\Program Files (x86)\Steam\"
start steam.exe
cd "C:\Program Files (x86)\SimHub\"
start SimHubWPF.exe
cd "C:\Program Files (x86)\Britton IT Ltd\CrewChiefV4\"
start CrewChiefV4.exe
start "" "C:\Users\name\AppData\Local\Microsoft\WindowsApps\Spotify.exe"
"C:\Program Files\DisplayFusion\DisplayFusionCommand.exe" -closeall
exit
To return to Regular Setup:
@echo off
taskkill /F /IM vrmonitor.exe /T >nul 2>&1
taskkill /F /IM steam.exe /T >nul 2>&1
taskkill /F /IM SimHubWPF.exe /T >nul 2>&1
taskkill /F /IM CrewChiefV4.exe /T >nul 2>&1
"C:\Program Files\DisplayFusion\DisplayFusionCommand.exe" -monitorloadprofile "Regular"
"C:\Program Files\DisplayFusion\DisplayFusionCommand.exe" -closeall
exit
That's great! I have a much simpler solution with a very similar setup (two main desk monitors and a third solely for the racing rig):
Win + p, up, up, enter.
This switches display mode from secondary only (usual desktop mode) to duplicate (primary and Simrig panels get the same video output).
Switching between the two is the same four keys every time.
Thanks!
Yes, also a good solution!
I wanted a "one click" solution to also launch the softwares for the rig, all in one
You might want to look into DisplayMagician. It does that plus setting refresh rates and HDR. It switches sound devices and can launch apps too.
Oh that’s nice ! I’ll look into it, thanks
I think it's really not a problem at all
Steam VR has a desktop mode where you can use your Vr headset like a normal screen, viewing everything that's going on on your desktop. You just have to use a mouse and sometimes a keyboard
My Rig is about 5 meters away from my PC and I never have to get up to navigate menus or anything
Good for you ! I'm just much more confortable without headset while I'm waiting for a race to beggin, setups, drinking coffee while waiting, etc.
But yeah, I may not be an issue for everybody
I also use batch files to start my overlays and kill them when I’m done.
I just wish I could figure out why I can’t kill Sound Shift and Trading Paints with a batch file.
Hi all, just had a question
Every time I want to use my PSVR 2 on pc, I have to go through the setup process on the app. If I don’t, I just have a small animation of someone taking off the headset telling me to look at my screen. Is there a way to make it so I don’t have to do this?
Are you using a desktop or laptop?
That's odd. Perhaps it's not saving the configuration. Did you try to open the app in administrator mode?
I haven’t, I’ll give it a try tonight and the next time I go on I’ll let you know if it works
Leave the headset off until you launch the PSVR2 App, then turn it on
Hey all,
New to VR/XR, looking for a solution for gaming and watching movies in bed while wife goes to sleep/is asleep, and thought maybe VR or XR would be the solution
Basically, im hoping to hook it up to my Bedroom PC (9070xt/9800x3d) and game at higher refresh rates and resolutions while lying down
Have been using steam deck for the past 2 years, which works well, but doesn't have a ton of horsepower for more demanding games. Leaves me wanting more for performance. Also holding a handheld over my face drains blood in the arms and is hard to maintain for longer sessions, lol
Would love thoughts if anyone has tried both or has experience with this use case. VR games arent particularly important to me - i mostly play RPGs/aRPGs
Thanks in advance!
Quest 3 with the default strap should do the trick. Have experience gaming for hours lying down like this.
Thank you!
I don't know if I could tolerate any headset when lying completely down, but I have watched videos on my Quest 3 sitting in bed. I enjoy watching old horror movies, which my wife wouldn't care for.
I use a Shokz Bluetooth headset so that the sound doesn't invade her space or her dreams.
Appreciate it!
Is it just the headband would he uncomfortable if you lay down, or?
It depends on the headband. If you're lying flat on your back, it might not be too bad. I have a BoboVR S3 Pro headband, and it's possible to lean against the headboard while wearing it. But I think the whole thing would be uncomfortable lying down.
I use mine in bed all the time. Movies are easy — just lay in bed, open your browser, and play your movie. You can place the screen anywhere; you can even anchor it to a wall now. And they’ve made it really easy to link to PC now.
My only warning is that if you’re in VR instead of passthrough and you’re laying flat on your back with the orientation set straight (so it feels like you’re sitting/standing up), it definitely feels weird and can be pretty disorienting. But, you get used to it.
Just to clarify, you're saying that the Quest 3 now allows remote connection to a PC with the ability to spatially anchor multiple virtual monitors? If so, I'm about to buy a Quest.
Thank you!! Appreciate it
If the highest image quality is important to you, and you don't mind a headset without any tracking, then the Goovis Art may be an option. The Goovis G3 Max is another option (although since this one is bigger, I'm not sure how it would fare using it while lying down). These are not VR headsets, but HMDs that you connect to devices and they project a virtual screen. The upside of these headsets is that they have higher pixel per degree than VR headsets and you can plug into any device that has video output via HDMI or USB-C. The downside of them is that the FOV is lower than VR headsets (just enough to see the screen) and because their screen is locked to your view you will have to keep your head very still to not have a shaky screen.
If you don't mind lower image quality, then the Quest 3 is a relatively affordable option. In my experience it should give you a virtual screen comparable to a physical monitor a bit worse than 1080p. The resolution should be enough for watching content and playing games (especially if you define your virtual screen to be big), but reading small text may give eye strain so I wouldn't recommend for productivity. Since it's a VR headset it has higher FOV and more flexibility than the previous headsets: like having virtual screens of different sizes, position the screen whenever you want, and have the ability to connect to your PC wirelessly via your local wifi network.
Appreciate all the details, specifically with regards to the 1080p comparison :)
Every time I try to play vrchat, I get so disheartened because I can never stay on long enough to actually meet anyone or do anything cool because I feel physically uncomfortable after an hour or so. the headset feels too warm, my eyes start to hurt, and I try to play sitting in my PC chair and just get sore. I have a fair bit of chronic pain especially in my back and hips so I spend a lot of time on my bed when I'm not working.
is it possible to set up VR so you can play from a bed? my PC with the headset is next to it, close enough for the cords to reach. If so, what is the ideal setup you've found? Personal preferences? How do I make sure that my avatar will still function normally? (like making sure the height disparity between chair vs bed is accounted for during seated play)
any tips would be very appreciated thank u.
You can play from bed, alot of full body users do. :p basicly you can just toggle to sitting mode and adjust height as needed in the menus. However you will look like you have your arms infront of you constantly.
can you adjust height in game or will I need to do it from my headset menu? sorry I'm not 100% familiar with all the ins and outs of the UI.
Yeah, you can adjust height in game. So when you open the menu in settings there should be a height adjustment spot. Should be able to find it in the full sized or the smaller menu.
is there any way to play it while laying down on my back?
I'd prefer to bend my arms than my waist\back
There is a method that can't be discussed on this subreddit.
You can play it laying down, the problem is the headset orientation. You'll be looking upward the whole time. For steam vr based headsets you're whole body will look like your laying down. Unfortunately there isn't much for fixing that, that I know of. Halfdive was going to allow that, but that company fell under.
This is something I've never understood honestly, I always see people laying down with a knee in the air just floating around, looking at people and moving on over and over. And I'm like. Honestly at that point just take full body off, cause you look goofy as heck. xD
They usually don't care or do that to flex. Though you can do similar with animations like gogo Loco. Made a few FBT users annoyed with that.
Good info
> (like making sure the height disparity between chair vs bed is accounted for during seated play)
Just enable seated mode. When you enable it whatever your current head height is will be set as your avatar's head height. If it needs to be adjusted, disable then enable it to recalibrate the height.
I've played VRChat for 2000 hours altogether and I still can't stay comfortable for more than like 3 hours.
You get used to wearing a hmd and trackers over time
OK, so hear me out. It's currently about 30 degrees Celsius in London, UK. which is quite warm for June. So, my office on the first floor, I usually run a 4K 49 inch H. D. R. Oled monitor, an RTX 4090 powered PC. The room is about 3 metres by 5 metres. It gets quite hot in here and in these temperatures even with a fan blowing it's pretty unbearable to work like this. So, what I've been doing is switching off the monitor and using virtual desktop and the quest 3. using voice commands or voice to text, and residing in cooler parts of the house. That seems to be a good alternative to sitting at the desk and I can get on with my work quite easily in the quest 3 headset. I'm also locked into pass through mode rather than sitting in a virtual environment. I think that has to be stated quite a lot so I'm not so detached.
One is finding though, It's quite easy to actually sit and work for very long periods of time without taking off the headset. I've got a counterweight at the back. and it's quite comfortable and not as hot on my face as I expected in this hot weather due to that. kind of resting slightly off the face is not as bad as the default head strap. The fact that virtual desktop allows for multi monitors is really good and the experiences probably better than using the actual desktop. Now I remember a while back when I first got the quest 3, I spoke to a number of people online that were doing a lot of work in the quest 3 headset, and they were spending hours and hours every day. using the multi-monitor aspects, they preferred it. But now having tried it I'm wondering what are the long-term implications for my eyesight I'm not noticing any discrepancies when I take the headset off and look at the real world, but I don't have any eye strain. Everything feels pretty normal but I'm a bit concerned that if I continue these long periods even if I take breaks in between which I do; should I be concerned about any impact on my eyes. has anyone else had any issues with this or are the lenses just like having glasses on and just reading a book?
I like the portability of using the quest 3. and I think I might actually start using it more often for. browsing the Internet and constructing articles and a bit of game streaming here and there.
As others have said, there isn't enough research into it yet to say for certain. And from individuals' experience, it's something of a mixed bag. Many people experience nothing that they seem to find worth noting.
I know another commenter remarked that when they used their quest 2 consistently, they noticed a significant deterioration of their eyesight... this could be coincidence, it could be cause and effect. It could be some other correlation with some confounding variable. There's really no way to tell without actual studies digging deeper... and with how new everything is still, there just isn't going to be enough data for a while yet when it comes to any kind of "long term" effects.
There is the concern that it is a bright screen strapped to your face, and there ARE studies that show that people blink less frequently when staring at screens, which can lead to eye strain, dry eye, and other minor irritations that can affect overall eye health over time. That is something to be aware of so that you can try to combat it. VR makes the 20-20-20 rule (every 20 minutes, look up from your screen and focus on an item approximately 20 feet away for at least 20 seconds) really difficult, because we are so immersed and don't want to be taking off our headsets every 20 minutes, so you may want to be extra cognizant of dry eye in particular here.
On the other hand (and this is purely speculation. I have no evidence to support this), I think a lot of people's experiences with eye strain and such as a result of VR are likely due to incorrect positioning of the headset and their IPD. Some folks don't have an IPD compatible with the Quest headsets that exist currently, and that will of course lead to eye strain at the very least.
For me, I struggle with a binocular vision disorder (despite having 20/20 vision), so depth perception is poor because my eyes don't work together properly. When I was a kid and we discovered this, I did visual therapy for some time and was given a pair of reading glasses to wear for two purposes:
I am in my 20s now and am... admittedly very poor at remembering the wear my reading glasses. If I go a long time without them, I will notice my binocular vision deteriorating (and will get regular headaches from eye strain). My depth perception becomes worse and it makes me a more paranoid and on-edge driver as I have a harder and harder time discerning if someone is too close to my car or not. Wearing my glasses regularly fixes this... but so does using my VR headset regularly! It does the same - forcing my eyes to work together as I'm looking through the lenses - so regular VR games for me actually IMPROVES my vision somewhat by strengthening my binocular vision and depth perception.
In summary: it seems to be a pretty individual thing. If you aren't experiencing much or any eye strain and whatnot, you're probably fine. Keep an eye on it (no pun intended) over time and if anything starts to feel off to you, maybe step back and evaluate if it seems to be because of the Quest. Generally speaking though, make sure you're blinking! And definitely do give your eyes a break from screens here and there. I suspect that many of the eye problems that may arise from VR use are probably very closely related (if not the exact same) issues that arise from staring at ANY screen for the same periods of time, probably exacerbated some by how close the screens are to your eyes here.
I think if you’re not experiencing any eye strain you’re probably fine. As far as I know there’s no reason to think extended VR use is any worse for the eyes than just looking at a normal screen.
BTW I feel your pain with the heat… I’m in Somerset and it’s as bad here! I used to live in the tropics, but there we had air conditioning. Unfortunately most people in this country don’t believe there’s such a thing as too hot, so air conditioning doesn’t exist and we just have to sweat it out…
As a quite heavy reddit user. I just, am in disbelief. Why is this topic being downvoted by anyone on this sub? What? It's not relevant topic or it's been done to death, a quick search could have given me the answers I was looking for? What? I mean, why down vote such an important topic which could affect all users? Anyway, thanks for the people that are being sensible about it and contributing.
You shouldn’t care about virtual ups and downs, most of this website is botted anyway. To answer your question there’s nothing to suggest prolonged use would damage your eyes, it’s mainly the potential for developing eyes, but just like TVs most worries are old wives tales and there isn’t enough research to confirm nor deny.
Unfortunately, my friend, I do care about it a lot, because if you just look at my profile, I'm. constantly dividing opinions and I've got my fair share of fans and haters. Um. but I really sort of detest the whole mentality of Reddit and how it doesn't enforce its own policies and people use down vote as a disagree button. I think the owners of particular sub should be able to disable that entirely. Unfortunately, as someone that owns several Subs you can't do that. I'm not sure if there's a mod that you can use to do that, but yeah, it's just annoying.
It's just like a censorship thing. So, whether it's bots or not is a form of censorship and curating the conversation. And I think that's actually a pretty bad thing. I know freedom of speech is quite topical and things like Twitter. overcome that by offering freedom of speech. And you're going to see all sorts of differing opinions. But as adults, we should be able to learn to not agree with other people's opinions, but just accept the fact that other people have differing opinions to our own and how we react to those shows strength of character and maturity.
Anyway, I could go into a huge spiel about this. I'm very well versed in this whole thing, but just kind of annoys me in this day and age as it hasn't evolved here. People are still sort of anonymously down voting for no reason other than they just disagree when it should really be that if you got an issue with something say it. You know there's no harm in the conversation. That's the whole point of Reddit is to have conversation. If you don't talk about it then you're part of the problem. Bot or otherwise.
But thanks for your kind words.
I work with military flight simulators, for training pilots. We have a department looking into XR for training, of course. The summary is that no one has any idea what long sessions or chronic use might do. We do not put pilots into VR training for very long, if at all. The consumer market is currently doing a great job of the guinea pig to work out the long term effects.
I participated in a study which measured (painfully) my ability to focus on near and far things, before and after a VR session. The results were inconclusive, this was with xtal and high end equipment.. Research is still ongoing, and currently we do not put pilots into it, partly for fear of permanent eye issues.
Personally I don’t like to be in vr for to long onb my quest 3 I think I blink less when in vr.
I can't remember where for the life of me but I saw some advice that you should be using eye drops if you're doing over 30 mins.
As far I know you do actually blink less when looking at a screen rather than not looking at a screen
Im an IT guy i’m literally in front of the screen since i was 3 (started with C64), and i have min 8 hours screen time everyday, plus phone plus VR. Im 35 now and my eyes are still working perfectly. It’s genetics :). I know that as we need to go to eye check every second year.
I was the same as you, never had a single problem with my eyes or needed glasses, then one day out of the blue in my early 40s I woke up with severe eye pain and have suffered from it regularly ever since. I don't know if it had anything to do with my screen use but there's no way to ruled it out. Never take your eye health for granted.
I usually sit by the window when working now so I can try and look out regularly to give my eyes a break.
You’re absolutely right, but by genetics i meant only mine. My dad had great vision until the last days of his.
I was reading the safety warnings on Oculus' site and they really give the impression that the device is not designed for more then 1/2 hour sessions. Based on how uncomfortable it is to wear I can believe it (planning to get bobovr strap).
But I don't really know what I can expect to build up to. I'm the sort of gamer that is disappointing by anything less than a 12 hour session (with meal breaks... sometimes). I understand I'll need time to get over my simulation sickness and build up to that but also wondering where, and if, people have hit a wall where they weren't able to build up further.
At the very least I don't plan to take breaks every 30 minutes, that's just crazy talk. If I believed that I would never have bought my headset.
Anyone care to share their experience with long duration sessions and how they got there?
1-2 hrs when i first got vr IF i played with teleport, at about 1-2 weeks i could do the same but with smooth locomotion.
I had motion sickness at first but playing until i felt bad and stopping for a while then keep playing worked.
Nowadays easy 4hrs or more. I only get motion sick if low or uneven fps or its too hot
4hrs seems not bad, basically good time to take a meal break. Are you able to jump right back in after a break or are you done for the day at that point?
I ask because if I don't stop fast enough, the VR queasiness gets me and I have to stop gaming entirely for the rest of the day.
I can play all day non stop I just dont play that much anymore
But at first i was the same once i got sick that was it for the day, after 2-3 weeks i lasted longer and eventually i could keep playing after resting a bit.
Smooth turning was the last thing to make "click" i almost never used it and when i did i got queezy but thats the only thing that got to me... So i started using smooth turning on every game, pretty soon i overcame that too
For me i can play i dont get sick i just get bored of the game and it also gets rly hot on your face after 1-2 hours of playing and most games arent even that long i beat arizona sunshine in 2hours which was sad. What games do people even play to have 5+ hours of gameplay lol
I used to do a lot of 2-4 hour sessions all the time, now days is maybe an hour or a bit more if I have time after work. Never had an issue with motion sickness except for Skyrim before I added mods.
what mods do you use for motion comfort?
After the mods the motion sickness was gone?
Vanilla Skyrim VR is bordering on unplayable imo
I can sit for hours in the cockpit of my space ship in Elite Dangerous.
I know it's been a good session when I take off my headset and slowly realize there's a real world out there.
I think you're mistaken, Elite IS the real world
Sober = 1 hour
Cannabis/alc/vrchat = 3 hours
I hate it but that’s my current ability
I need a little break for my eyes after about 4 hours.
I use my Index all day for work some days. Not vr related work mind you, but just normal office work. It's nice to be able to place myself in an endless void with nothing but work, or a nice mountaintop gazebo or some such.
The only downside is having to increase font sizes to combat the screen door effect.
I’m curious what’s your workflow and what tools do you use in vr?
I mostly use Virtual Desktop and OVR toolkit. You really need a second monitor for OVR toolkit to be helpful (or a headless ghost but ymmv). Most of my time is spent in the HighMax Cinema environment in VD, but I also sometimes go to other places, or even the blank environments when I really can't focus. Music plus the 3D modeled visuals really has the power to set my mood and make me productive so that's where I started.
As for my work, most of what I do is best recognized as data science. So, I spend most of my time tooling around in R or Stata, and then a large amount of time is spent reading articles or problem solving -- Here the biggest help is that I effectively have infinite screens with just a touch of screen-region micromanagement.
Soon I'm getting a 2-in-1 so that I can start using a stylus to keep longer form notes and the like. The biggest hurdle was having to learn to touch type, which I can now do, but I still often misplace my hands initially so its still slow -- especially so with special characters.
Oh and I use an Index, which likely makes the reading more manageable vs other headsets. On Windows, there's a setting under Display that lets you 'Make everything bigger' which is different from either making fonts larger or lowering the resolution. I changed it to 175% and it makes all text and icons and browsers larger, but it stays my native resolution for everything I would care about that in; like games or movies. Its honestly a god-send.
How are you able to pull it off? I’m genuinely curious. I can only last around 2-3 hours a day. I’ve been wanting to try it out sometime during December when I get a Quest 2 for my girlfriend.
While it tires me out faster, I've found funnily enough that using work out ankle weights on my ankles and wrists help me stay focused for longer sessions.
The extra weights feels almost like it dulls out the fatigue to my eyes and they just don't get or feel as worn out after playing for extended periods of time.
Six hours is usually my max and that’s pushing it…
After 1.5 hours it gets physically uncomfortable for me: especially my neck (due to the weight and movement I guess) and the back of my head (due to the tight headstrap) hurt
Eh… what is the bottleneck for you? I don't know how to answer this as the only thing I have to actively do to sustain more than 6 hours is to make sure to use long cables to power my controllers so they so not run out of battery. So all I can offer is guesses to what I may be doing differently, based on the context of where you have trouble.
Played all afternoon and again tonight til 10:40pm. Into the Radius and H3VR, im training to get better both under pressure and getting better aim and dexterity.
That kind of Narrative game is something I'm hoping developers figure out how to make for VR. I'd love me a Holonovel.
Never owned one. Don't care about carrying screens around with me, augmented reality (beyond being able to see my keyboard MAYBE), audio, or playing games specifically made for VR.
I just want to open up 6 windows in front of me (bonus points for tiling window management) while sitting at my desk and interact with them for 3-6 hours at a time without my eyes or neck hurting, and maybe boot up Elden Ring or whatever and have a nice big clear high refresh rate screen.
Are we there yet?
Only for some.
For me, I can spend literal hours with my Quest 3 on and not get any eye strain or anything thanks to using the BOBOVR headstrap that balances it all nicely so it sits on your head more like a helmet than a front-forward weight.
There's also a lot of people who need glasses but don't know, and I suspect some of those people are the ones that say VR headsets cause them eye strain, but there's a lot of factors at play there to make a blanket statement really. My theory there is just that since I use prescription VR Lenses, it's helping avoid any strain.
I'm also someone that just has never been motion sick in VR, so that's gonna contribute to how I feel about using it for typing and reading text with no issues.
Honestly, I've even used my HTC Vive to read text sometimes and to edit on a huge screen. Just gotta see for yourself and decide. I know that SadlyItsBradley took the plunge with Vision Pro as a monitor replacement, but not sure if he's reverted back yet or still going.
I can play games for hours too, and I have a BoboVR strap too for my Pico 4. But that's not the point, I don't think I could do it for work, reading and typing, and certainly it would be pointless to do it in VR instead of just using regular monitors.
Removing the gasket is a game changer for me when developing or using it as a monitor. And the BOBVR headstrap lets you flip up the device when you don't need it. It's still a bit heavy, though.
I also love using my quest as a workstation with my Mac. Immersed is excellent for productivity imo, especially when I need multiple (3-4 screens). I used to use a Mac and mirror the screen on my iPad to do my work.
Yeah, comfort doesn't seem like a big deal, but monitors are a use case that natural lend themselves to long sessions. And even if you think comfort isn't a problem, I guarantee after a few sessions you're just gonna unconsciously not wanna reach for the headset because the screen flexibility gains are not worth strapping a warm box to your face for several hours.
Yes. I love VR and can't wait for Bigscreen Beyond size headsets to become the norm but I've owned all the current and past headsets and demoed them all to a lot of people. Comfort is the main deal. Absolutely nobody wants to wear a headset the size of current headsets to do work that they could do on a screen. Anyone who does is part of a micro minority.
I’m using my Vision Pro for that, pretty good as well. I seem to have been lucky with the Solo knit and light seal, they fit me perfectly and barley feel a thing wearing it for hours continuously
Resolution still needs to go up though, it’s good, but when you push out you can feel like looking at a 1080p 27” monitor around the text if you’re looking hard enough
That I haven't checked as much, Id say about 2 hours. I often have it plugged in whilst I'm working through safari or Mac virtual display, but when I'm playing Xbox through Castaway I'd say its about 2 hours on the couch
Yup. Apple Vision Pro is a beast monitor replacement. Bonus is you get to see 16k 3D 90fps 180 content. The only headset in the world capable of viewing this currently with OLEDoS pixels smaller than a red blood cell.
I use the Q3 for 4 hours or more all the time often with VD and two virtual monitors. I don't like having more than that.
The peak PPD on the Q3 is finally enough for me to not get eye fatigue from working with a lot of text. And using a chinstrap with my Elite Strap takes all the weight off my face so the headset does not even need to touch me in the front.
Hello! This is a post I'm making mostly to document some issues/quirks I've had while setting up Visual Pinball X, in the context of VR play. I know this subreddit's mostly focused on people building/buying v-pins, but I figured posting this would help anyone else trying to set this stuff up without losing their patience. If there's anything else that you think would be good to note here, let me know and I'll edit this post!
Figured it's also worth noting (shameless self-promo incoming) that I wrote an entire text guide on my personal site that covers basic setup and also briefly touches on some of the stuff I'm documenting here. It's not really relevant to the scope of this post otherwise, though. ^^;
A lot of recent tables (namely those by VPinWorkshop) can automatically detect if you're using VR and enable their VR-specific decoration and such accordingly. However, quite a few older tables don't, so here's how to do that:
Of course, there's also many tables that simply do not have VR-specific support (they'll run fine regardless, it'll just be a floating playfield in a black void without a backglass or DMD). There isn't really a catch-all solution to these tables without diving into modding VPX tables yourself, which is way beyond the scope of my post.
For those on Oculus headsets (namely the Quest line, which are by far the most common VR headset according to Steam's hardware survey), normally you must run both their own Quest Link software and SteamVR simultaneously in order to run VPX. As you can imagine, this ends up taking quite a hit on performance (which can be exacerbated if you're, say, trying to livestream VR pinball).
Luckily, there's an alternative: by replacing a DLL in Visual Pinball's data folder, it's possible to force the game to run via OpenXR, which massively improves performance since you can essentially bypass SteamVR this way. Here's how to do it:
openvr_api64.dll
. Rename it to something else. (I went with openvr_api64_steamvr.dll
.)Most VR backends have a feature called Asynchronous Spacewarp (SteamVR calls this Motion Smoothing). Its purpose is to mask performance hitches when you're in VR by essentially rendering half as many frames and "making up the difference" and shifting around pixels of existing frames. For most VR games (especially ones where you're constantly turning your head and hands all over), this isn't really an issue, but it's very noticeable in Visual Pinball since your eyes are constantly tracking one or more silver balls moving quickly.
For Oculus headsets, you can turn this off by doing the following:
C:\Program Files\Oculus\Support\oculus-diagnostics\
.For SteamVR, you can turn this off by going to your Video Settings and unchecking Motion Smoothing. If you aren't using the OpenXR mod described above, I recommend disabling this as well as Oculus ASW above.
On a stock install, every single time VPinMAME starts a new ROM, you have to sit through a splash screen that only closes once you manually click on it. This turns into an annoyance really quickly if you're someone like me that switches between tables a lot, so here's how to disable it:
A decent number of later tables from Bally and Gottlieb / Premier will not accept coins or even really function without initialized NVRAM. You can do this manually by fiddling around in their Service Mode menus, but this takes a while and is pretty inconvenient.
To get around this, you can download this ZIP (and here's a MediaFire mirror from yours truly!) and place its contents (a bunch of .nv files) into the nvram
folder of VPinMAME. Now all of those tables should just work right out of the gate.
How about getting a dmd to display in vr?
I realize this months later but in the Virtual Reality settings menu under preferences there is a setting called Capture External DMD (Also one for external backglass). If you check this box it will pull in the DMD that’s rendering on your desktop into the VR table. If it’s slightly off position you can drag the window over, right click and then save position for this table.
(Just make sure to click the playfield window after dragging or interacting with any other windows so that it’s in focus or you won’t have sound or input.)
I’ve never had an issue with DMD displaying for a table in VR, so long as the table contains a VR room. Otherwise the game doesn’t have a surface to display the DMD. The only other thing to consider is if you use a colorized DMD, you will need to go through the normal setup process of placing the file in altcolor and enabling colorized ROMs for the table in pinmame. After that set the VR setting in VPX to capture the external DMD and lastly ensure that the DMD is located and visible on a monitor. Hmm maybe an FAQ is in order.
A FAQ would be greatly appreciated. I have about a dozen tables or so that don't display the DMD on the machine in the VR Room.
Yes please on the FAQ
Dude thank you SO much. I'm really new to virtual pinball as a hobby. I really needed the manually enabling vr mode. It helped so much! Now i can play The Simpsons pinball party in a VR Room! I thought i had to download all thing seperatly. This cleared things up! I really can't thank you enough how helpfull this was for me. Saved alot of time!
I appreciate you putting this together, I’ve been wanting to get into VR but haven’t found a comprehensive guide.
WOW thank very thank more fps. 2 question 1. when update VPinballX_GL64, dmd in the game no see 2. how put in vr freezy dmd?
See here https://github.com/freezy/dmd-extensions and scroll down to Manual Installation if you are still having issues.
Thanks for the helpfull guide! But man, that font on your site.. it burns my eyes :D
how to set up VR for long sessions
Key Considerations for Setting Up VR for Long Sessions
Comfortable Space:
Ergonomic Setup:
Cooling and Ventilation:
Breaks and Hydration:
Headset Adjustments:
Cable Management:
Audio Setup:
Recommendation: Consider investing in accessories like a VR mat for boundary awareness and a cooling fan designed for VR use. These can significantly enhance your comfort during long sessions. Additionally, explore VR games or experiences that allow for seated play if you find standing for long periods tiring.
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