Understanding VR Motion Sickness
VR motion sickness occurs when there's a disconnect between what your eyes see and what your inner ear feels. In VR, your eyes perceive movement while your body remains stationary, which can trigger nausea [1:4],
[5:2]. This is different from traditional motion sickness, where the inner ear senses movement but the eyes do not
[5:7].
Gradual Exposure and Building VR Tolerance
Many users suggest taking it slow and gradually increasing your exposure to VR to build tolerance. Start with short sessions of 5-10 minutes and slowly increase the duration as you become more comfortable [2:6],
[3:1]. Avoid intense games initially and focus on low-motion experiences like meditation worlds or stationary games
[2:3],
[5:9].
Environmental Adjustments
Using a fan to blow air on your face can help alleviate symptoms by providing physical cues that you're stationary [1:2],
[3:1]. Additionally, playing in a well-lit room and avoiding an empty stomach may reduce discomfort
[3:3].
Comfort Settings and Game Choices
Adjusting game settings can also help reduce motion sickness. Lowering the field of view (FOV), turning off head bobbing, and using teleportation instead of smooth locomotion are effective strategies [1:2],
[3:6]. Choosing games that don't involve rapid movements or vehicle simulations can also minimize discomfort
[3:1],
[5:9].
Medications and Remedies
Some users have found relief using medications like Meclizine HCl or Dramamine, which are commonly used for motion sickness [1:5],
[1:9]. Ginger pills or chews are natural remedies that have been suggested as well
[3:3],
[5:6].
Personal Experiences and Adaptations
Individual experiences with VR motion sickness vary widely. Some people never experience it, while others find that their symptoms diminish over time as they develop "VR legs" [1:8],
[3:2]. It's important to listen to your body and take breaks if you start feeling sick. Over time, your tolerance may improve, allowing you to enjoy longer sessions without discomfort
[5:1],
[5:5].
Does this work for motion sickness induced by non VR games?
I get pretty strong motion sickness and a lot of those tips help me play non-VR games too! I also get a nice cold drink to sip, max out the FOV, play in third person, turn off head bobbing and screen shakes, turn off noise filter, try anti-motion sickness patches (I think there's witch hazel in them?), make the reticle bigger, and point fans at my face.
Meclizine HCl (aka "Less drowsy" version of Dramamine) works really well for me. Pretty much the only way I can play, especially if it's 60fps.
A few tips for non-vr games (That also work in VR)
Lower the FOV, lower the brightness & colour, play with a fan pointing towards you, Ginger is amazing, And play regular short sessions to teach your brain that it doesn't need to feel sick, don't "push through the sickness" and teach your brain the opposite.
Dramamine has helped me before. My husband takes meclazine for his vertigo and that’s helped me even more, It’s behind the counter, no prescription now.
worth it to give them a try. I get motion sick from DOOM. I've found playing it in smaller bursts (difficult because the levels are all 1hr+ long) and setting the field of view wider helped.
setting the field of view also helped the wonk I was feeling with tiny Tinas wonderland. not quite motion sick worthy, but way better with a wider FoV
It's basically the opposite of being a passenger in a car.
In a car your inner ear registers movement but your eyes do not, in VR your eyes register movement but your inner ear does not.
In both cases it triggers a reflex to throw up, because during evolution experiencing this likely meant you ate something poisionous.
Like car sickness, everyone varies in how strong the impulse is. Some people never learn to be a car passenger, some people never get sick once.
Can I say, and obviously everyone do what they want, but as someone who has had to take scopolamine for severe nausea/vomiting and has whole chunks of time missing as a result, maybe try the ginger first, and if that doesn't work, just like.....play on an Xbox instead or something? I'm sure the side effects are less severe if you're not using it regularly, but for real, that is a hell of a drug to be taking just so that you can play VR games.
Sickness isn't even an issue for a lot of people, for those who do get sick it often wears off when they get their "VR legs", only a very, very small percent never adjust (Usually the same people who can't even play regular games)
VR is just something else, the immersion is completely ineffable.
Honestly been using it a year and still get nauseous over games like township tale, or anything where you move a lot.
We have a VR group at work and they plan meetings in VR and game nights. I want to participate but every time I join I get a sick feeling , my eyes hurt and it just becomes too unpleasant. Going to try some of these tips but does anyone know what helps here?
A fan on me helps.
I’ve always had motion sickness in real life, like sitting in the back seat of a car, being a passenger, or flying on planes. Now I’m trying to get into VR, and this is my third day. I’ve definitely been feeling headaches, dizziness, and even a slight fever after just a few minutes.
I’m taking it very slow. Only doing 5 to 10 minutes at a time, drinking plenty of water, using a fan for airflow, and avoiding any intense games.
What I want to know is if anyone who struggles badly with motion sickness in real life has actually managed to train themselves to tolerate VR. Any tips or success stories would really help.
I don't have it too bad with real life, only in like extremes of reading a book or playing some games while passenger in a car or on a boat. However in VR it was kidna rough at first. Could not handle more than a few minutes of smooth locomotion, but stationary games like beatsaber or using teleport in HL:Alyx was alright. Then I tried playing into the radius on my old PC. Man that was bad, but each time I came back to it I could tolerate it for longer. Also getting some computer upgrades and higher res and smoother OLED HMD that made the game run at stable 90hz while looking sharp. Now as of last weekend I was able to tolerate a play session that was 4 hours long. I still feel kinda uneasy but not quite queasy, and that's enough for me to feel immersed in the game. This has been over the course of a few years tho, but I play VR in infrequent bursts, so I might not touch it for a few months then play it heavily for a couple weeks then back to not touching it for a few months. It's a bit hard to recall but I think the biggest thing to make it better was ensuring stable smooth FPS and also playing games that made it uncomfortable but not for so long I'd feel super sick. i.e. beatsaber didn't do much for building the "VR legs" but gradual exposure to smooth locomotion did.
you are doing all the right things! try watching movies and then maybe going to some of the meditation worlds in horizon worlds or vrchat etc where you experience vr but don't have to move around much if at all... but yes i do NOT have motion sickness but it took me a couple to few months to finally get my VR legs and also to stop feeling weird once i took the headset off and walked around in the real world as even that felt "off" for that period of time...but now i can play 3 to 6 hrs in VR with all sorts of crazy games and experiences...but especially the best vr game ever in my opinion, Dungeons Of Eternity!
i say stick with it and keep just taking it slow....i want everyone to love it and hope you can get the hang of it asap!!!
Thank you!!
I can sim race for hours on end with little breaks inbetween but 5 minutes of any other movement game and I hang over the toilet.
I got intentionally as sick as I could as quick as I could as often as I could and that worked for me within 5 days.
I sold my HP VR headset because I’d be woozy after 5 minutes use. I got a Quest 3 and a BoboVR S3 headstrap. It has a fan at the front that blows cool air onto your face. Ever since then I’ve had no motion sickness at all.
I’m pretty new to VR and I’m using the Quest 3 and PC! I’ve found that sometimes when im playing I start to get extremely motion sick. I’m not sure if it is because of the quick, unnatural movements (like turning to see what’s behind me for example) I make in game sometimes or just the headset a whole.
Does anyone know how to help this? I have been told to just keep playing and using the Vr headset and it’ll go away eventually lol.
If you're new to VR, I advise you to just take it slow, and don't try to power though it either.
Move slowly in the world, avoid anything vehicle related (trust me, something like jetskis will make even experienced players motion sick).
Stop playing as soon as you feel ill. Don't try to power through it. That'll just make it worse.
A small fan blowing on you as you play can help.
You will get used to it.
Ah, I love the pilot worlds so I’ll definitely take a break from those until I get more used to the VR. Thank you!
Above is good advice.
If you try and power through, your brain will associate VR with nausea, and just thinking about VR and VRChat will make you feel sick.
When you start to feel uncomfortable - duck out - there is no shame in it.
Your tolerance will gradually increase, and you'll be able to stay in longer. Then you can start gradually turning off comfort features, and eventually you'll get to a point where basically nothing phases you. But you can't rush it.
Highly recommend a fan. Also, try not to play on an empty stomach. In general you need to build up to long play sessions. When I started I could go a little more than a hour before I had to stop, now I can clock 8 hours with no issues. You might also try ginger pills, those have been proven to work for motion sickness.
Most games have settings meant to help alleviate it but those telling you that you'll get used to it are right.
Took me a while but now I can spend hours in VR without issue.
You definitely get used to it, but there is certain things that will still give me bad motion sickness, like jumping from heights, sitting on other avatars, any roller coaster/jetski/etc like idejtauren mentioned, and flashy worlds (neuron is SO cool but it kills me). also "drunk/drug" effects send me over the edge.
just about everything else gets super easy though!
It's usually because your character is moving in the game while you're not moving in real life - like when you're moving it with a joystick, or driving a car or plane. That creates a disconnect between what your eyes see and what your inner ear (vestibular system) feels. Try enabling comfort settings like a vignette effect or teleportation. There should be a tutorial about those when you enter the default home world.
Hi guys,
Sharing some ways to overcome or reduce motion sickness in VR. Feel sad and pity when people who once excited to buy the VR headset and suddenly they used it only for a short when they realize they easily feel nausea using it. Hope this can help them in their investment in VR stuff...
https://allvirtualreality.com/tutorials/ways-overcome-reduce-motion-sickness-vr.html
VR causes no motion sickness: in-game smooth locomotion does. That's why instant teleport works - it involves no locomotion from A to B, it just puts you there instantaneously. As long as you don't use teleport as some frantic stroboscopic bunny-hopping, there's no nausea. Then again, only using teleport will never grow you VR legs, no matter how much long you play.
Sorry, but that is not completely true. I used teleport for years only because i getting easily VR sick, and on some day i used free locomotion and was impressed that i have near no problem with it anymore. The only thing is, that i could take longer this way.
It's really sad that i must read many wrong things about VR sickness since 2014 (Rift DK2 was my first one), only because users thinks that what they experienced also applies to all other.
Fact is: it is very different from person to person how he/she react about VR sickness and what does it cause it.
I already get also VR sick because the devs ruined the head movement or used a wrong FoV for the headset, messed up the free locomotion and so on. There is very much you can do wrong as a VR developer and also as a user to increase the chance for VR sickness. "I want the best possible graphics! ... not matter what FPS i will have at the end ..." thinkings and such jokes. Or even so simple things like using the wrong IPD. It also don't help when you need glasses but you still thinking you don't need one, you would be surprised how many people think that.
There is no "make this and you be guaranteed VR sickness free in x hours/days". Some users need hours, some days, some weeks, some months or like me... years.
My first experience with the Rift DK2 was great, but soon it laid in the corner for months because when ever i thought on VR i also remember how much hours i was VR sick after i used it the last time and my interest in using VR again was gone faster than fast.
But today i have not that much problems anymore. It is much better now, but i better should not say how the way there was so far. I used my Rift CV1 and Rift S way too less. For example i had the Rift S for one year and used it under 100h. Now i have a HP Reverb G2 and a mixed Setup with Index controllers and starting slowly to use VR more. So i know pretty well how VR sickness can ruin you VR. And i believe anyone that have VR sickness that looks for him a bit different than it does for me.
My tips are pretty simple: if you notice any flaw feeling in your stomach, take a break from VR for some minutes and don't risk to wait to long until that flaw feeling end in filling a bit dizzy, that can be already be to late and give you VR sickness for hours.
And i strongly recommend this because i know very well how easy it is to ignore that feeling in your stomach and waiting to long with the break. Be patience and give you the time it needs for you to get rid of the VR sickness. It should also help to use VR more often so your brain can get used to it.
Maybe some users really helped to force themself to bear it, but I'm pretty sure that will not work for everyone, for me definitely not. And then the chance is way too high that your brain associate VR with to be VR sick for hours, that better should not happen! That will ruin you VR for a pretty long time.
But what also really helped me are ginger products, like ginger sweets. Since VR i love also to drink some ginger tea with honey, even without using VR. ;) It helps to calm the stomach and to get rid of slight indisposition quickly and then you can soon get back into VR instead of being out of action for hours and feeling extremely miserable like you have a bad hangover after drinking but even more worse.
very good points. Yes, if you are feeling anything, better take a break than pushing through.
man, VR back in 2014 had no worthwhile games - commercial VR began in 2016. Plus computers were slower and so framerates - another big risk.
I first got into VR at the end of 2017, I was on vacation at my sister's abroad and bought both a PS4 Pro and psvr Skyrim bundle - I didn't know how to use the controllers to walk in Skyrim so I was stuck with just the demo disc - Raw Data, Battlezone, Job Sim, Moss and The Persistence were all there. For about a month, that was my VR diet. I think Battlezone was the one which really helped me build a tolerance - yes, the feeling was there in the pit of my stomach but the demo was just the short tutorial first stage, so it ended before getting serious. And soon the feeling was gone as I played more in consecutive days. I really think short demos are the way to go for VR...
That's been my experience. Only had mine for a week, but I didn't get any motion sickness from walking around. If I sit down while moving though it messes me up.
If and only if you have a solid 72fps or better. I tried a lower framerate to push the graphics further and found out what VR sickness feels like.
I play too much VRchat for it to effect me anymore
Did I miss the point?
Running in place to give signals to the inner ear. This helps to avoid simulation sickness. Strictly speaking, it's about simulating sickness, motion sickness is something else. ✌️
But otherwise a really good guide. ��
Aren't simulation sickness and motion sickness more or less the same thing?
They both appear to be a disconnect between the inner ear and the eyes. One senses motion, the other doesn't.
The only difference appears to be which one senses the motion and which does not.
Motion sickness is when you are moving but all references tell your brain that you aren't.
Simulation sickness is when you aren't moving but all references tell your brain that you are.
There are certain differences, maybe VR sickness in general would be more appropriate.
I have to disagree, it is also not simulation sickness, that's why it is called VR sickness, there are some slight difference to simulation sickness.
For me what worked was slowly introducing myself to it.
First teleport only, then rec room with ocassional joystick movements with a lot of fov reduction and it was only occasionally used. Then I used joystick only with fov and slowly made the fov bigger.
I can now do all sorts of crazy manuvers as long as I control the input. My vive wands have drift and sometimes they make me so sick. Otherwise I can do anything.
I’ve always had motion sickness in real life, like sitting in the back seat of a car, being a passenger, or flying on planes. Now I’m trying to get into VR, and this is my third day. I’ve definitely been feeling headaches, dizziness, and even a slight fever after just a few minutes.
I’m taking it very slow. Only doing 5 to 10 minutes at a time, drinking plenty of water, using a fan for airflow, and avoiding any intense games.
What I want to know is if anyone who struggles badly with motion sickness in real life has actually managed to train themselves to tolerate VR. Any tips or success stories would really help.
I wonder how much they are actually related - I get really bad motion sickness in real life but surprisingly have never felt it in VR (and I've played some pretty movement-intense games like Ultra Wings 2). Alternately my dad doesn't get motion sickness in real life but gets it in VR almost immediately.
Motion sickness is a mismatch between what your eyes, body, and your inner ear is telling your brain. You're receiving a different set of inputs when you're in VR as opposed to traditional motion sickness. In VR sickness your inner ear is telling your brain that you're stationary. In motion sickness your inner ear is telling your brain you're moving.
It's absolutely possible to be able to handle one set of inputs, but not the other.
That's interesting, and it's actually good news to me. I play a lot of video games on PC and PS5, and I don't get motion sickness, but I do in real life. Maybe there's hope that I'll get used to it. How bad is your motion sickness in real life? For me, it takes days to recover if, let's say, I sit in the back seat.
My real-life motion sickness is not as bad as yours, but if I sit in the back seat of a car on a winding road chances are I'll be sick for at least an hour or so after I get out of the car and I've had to pull over to puke a few times. But then I can do barrel rolls in Ultra Wings without any motion sickness - it actually does make me a bit dizzy, but not in a motion sickness way.
If I'm passenger in a car, it's 50/50 that I get a headache, If I'm reading something then it's a 100% chance I do. If I spin in place for just a few seconds, also an immediate headache. But in VR, I'm totally immune. I can't really remember if I had any motion sickness when I first started using VR, but at this point there is literally nothing that can make me sick. Some things will make me feel like I should be feeling sick, but I never actually get sick.
I did one time try to wear a VR headset in a car as a passenger... that very quickly turned into a headache.
P.S. try having a fan pointing at you while in VR and have some ginger chews
I do think reading is a car tends to be a different kind of motion sickness then what you normally experience in VR.
Reading you don't see the movement but you feel it.
VR usually you see movement you aren't experiencing.
Cause I too have a hard time reading in the car but VR I can literally sit in a Gary's mod rocket chair and be fine.
Im the same way. The only thing in VR that gets me is falling from high drops. But I cant even read or go on my phone as a passenger in a car without getting motion sickness.
Errm headache is not was motion sickness is. It’s the dizziness that makes you want to vomit.
Technically, motion sickness includes a bunch of possible symptoms including headache, disorientation, and even burping
Don't start with a flight simulator or fast-paced shooter. Download some relatively low-motion games that are still incredible and immersive, like MOSS, WALKABOUT MINI-GOLF, or I EXPECT YOU TO DIE. Then graduate to games like BEAT SABER or SUPERHOT, which are stressful, but don't spin you around or make a lot of demands on your vestibular system. Gradually, you'll learn what you can tolerate and what you can't. After a month or so of that, make a decision as to whether the shooters/sims are worth trying again.
I do have similar problems to you, but find that if I stay away from shooters and VR flight simulators, it's manageable. If I play a game for a few sessions, then over the space of a week I tolerate it a lot better.
I got horrible motion sickness during a roller coaster. Like I was sick for 2 days.
I got motion sickness in the start of VR. I remember playing skyrim on psvr1 and fell off a cliff and threw my headset off so fast lol.
But I kept pushing through and now I have no problem playing on my quest 3 all day other than getting tired because I'm old.
At the start I could go about 20 min. Come back to it the next day and just slowly built up my time per session.
So i dont get motion sickness ever. Except in plane games in vr. I try and take dramamine when i wanna play and it seems to work well. But i dont wanna constantly have to take it to play whenever i want. Any advice on slowly lessening my motion sickness?
Ginger pills! You can get them in the vitamin supplement section. Dramamines non drowsy option are ginger pills, worked great for me until I got my legs
Just ginger in general and I will swear by it.
I struggled hard when I started out with VR. I also get motionsick in cars so I already knew what to do. Ginger works amazingly. Get one root and make yourself fresh ginger tea every time before heading into vr. By the time you used up the root you should have your legs.
Ginger pills are the secret to motion sickness in an actual jet too. Swore by those things in flight school
Have a fan blowing at you, found it super helpful in my early days of vr.
Omg I never thought about doing this and am definitely going to try this today, don't have motion sickness but I will probably sweat less
Was gonna say this! Once I started having a fan blowing on me I was able to put in much more goggle time!
Agreed about taking it slow and not trying to force through it.
Cant play without it tbh
Take it slow. If you start feeling sick, get out of VR until it subsides. Don't push through or your brain will start to associate VR with becoming motion sick.
Looking down might also help. Just build it up slowly
I tend to try and play like 2-2.5 hours when i do play just cause i like playing (granted thats with the motion sickness pills). And im fine then- but if i try without idk why it does it.
Tbh the most I can muster on any vr game is like 2.5hrs. At some point the mask and face get hot and its not pleasant anymore. I’d say you’re doing fine if you can do like 2 hours
Keep at it but in small sessions. By the time I would feel queasy it was too late and the recovery took much longer. I would start sweating more than normal and that was my cue to end that session. I also recommend flying aircraft in the following order:
Don’t progress in that order until you manage fine in the previous.
I’m a private pilot IRL and struggled with queasiness doing that too. I saw someone suggest having a fan blow on you, that might help prolong your sessions. I would manage the airflow from vents when flying IRL and it helped a ton.
Just keep at it and it gets better.
Night maps with the setting where NVG’s are just the circular view, instead of the entire display.
Ultrawings has a pretty robust motion sickness setting, geared around limiting your peripheral vision.
I’ve always had motion sickness in real life, like sitting in the back seat of a car, being a passenger, or flying on planes. Now I’m trying to get into VR, and this is my third day. I’ve definitely been feeling headaches, dizziness, and even a slight fever after just a few minutes.
I’m taking it very slow. Only doing 5 to 10 minutes at a time, drinking plenty of water, using a fan for airflow, and avoiding any intense games.
What I want to know is if anyone who struggles badly with motion sickness in real life has actually managed to train themselves to tolerate VR. Any tips or success stories would really help.
This may be unrelated, but i remember a family member having the worst motion sickness when trying to play the PsX game “jumping flash”.
they would almost hurl - but eventually after watching it a bunch without playing, they got slightly more resistant.
so, maybe with time you too will go more resilient!
I had no problems in VR until I played some Kaiju game. When it finished, I nearly fell over - had dizziness and nausia for a week. This was last week starting Sunday. I was only able to eat solid food Saturday.
Boxing, tennis, watching movies, beatsaber and similar games have given me no trouble.
Try turning a fan on while playing, that helps me
Out of curiosity, what games have you been trying so far?
Yup! It took me over a week to be able to put it on without getting sick. But I learned that snap turns were easier for me. It was different enough that my brain knew it wasn't the way that I would actually move and stop trying to associate it. After I played a few games with snap turning for a few weeks, I was able to transition over to smooth turns and IRL moving/turning.
I mostly playing sitting even now and that helps majorly as well.
It also helps to remove any sort of motion blur in your settings if possible.
I made a motion sickness prevention app based on a research paper I found (https://www.jstage.jst.go.jp/article/ehpm/30/0/30_24-00247/_article)
The treatment works for me when I am on a boat or in a car etc, and I have feedback from users that it works for them also in real world scenarios.
Would be interesting to know if this also works for VR-motion sickness, so if anyone want to try, lmk!
I have made a web app that is completely free to use and a IOS that is free to download (but limited to 2 treatments per day (1 treatment lasts for 2 hours)
I can drop links to the apps but don’t want to break any rules, so will do it on request. (or search for InMotion Travel Wellness in Apple App store)
I just stuck with it and after a bit I didn’t get sick anymore
Idk for VR sickness but for real world motion sickness, it seems to not go away by itself. A friend of mine is a sailor and had been suffering for all her life from sea sickness and this app worked for here. Sure, it could be placebo but Id say its worth a try, and its free.
For most of my friends VR games weren't even an issue until I gave them to do some VR racing. Some almost puked 🤣
again, just as guy above noted: you stick with it for awhile and it's soon a non-issue again
I too thought I had conquered my VR legs until first trying Dirt Rally or Ultrawings... they hit hard, but soon got the hang of it... a week or so
Yeah walking isn’t so bad if it’s not too fast. Jumping down long falls got to me at first. But mostly flying planes or riding roller coasters is what would make me wanna puke and sweat lol. But after a while it just goes away and now I fly like a madman
Flying is the worst, especially if you’re floating 40-50 fps.
I'd certainly be interested in trying it - my motion sickness has gotten a bit better after using VR but I'm still prone, taking cinnarizine tablets before use more often than not.
I also scuba dive and tend to get nauseated on boats so I'd love to try something that can potentially alleviate it. Would be happy to provide any anecdotal feedback that might help.
Great! Thanks for testing! Here are the links:
Ios app: https://apps.apple.com/se/app/inmotion-travel-wellness/id6746681215?l=en-GB
web-app: https://dabidao.com/inmotion/
app? APP? this app could have been an mp3
These results are of a similar magnitude to some studies I've seen that used electrical vestibular stimulation. Pretty impressive. The mechanism appears to be mechanical stimulation of otoconia (the calcium carbonate crystals in your inner ear that detect linear acceleration) at their resonant frequency of 100Hz. This optimizes vestibular pathway sensitivity, making the brain more resilient to visual-vestibular conflicts - exactly what causes VR motion sickness. I'm actually considering adding this as an optional pre-session feature in my VR game Elemancer, since the study shows just 1 minute provides 2+ hours of protection. Would be interesting to see if players notice any difference in comfort during movement-heavy gameplay.
Thats probably a great idea! Its such a simple solution and if it works for some people in VR also, that would be amazing.
I've had motion sickness IRL since i was a kid. But in VR, the motion sickness quickly faded away with a few gaming sessions
I will try this for my IRL motion sickness, thank you :)
I spend a lot of time in VR, playing a good amount of games. The one and only time I got motion sick was in a free spacewalk game called Mission ISS. I'm very glad I don't have to deal with it unlike a lot of people
They missed the best tip, put a fan blowing onto you, helps your brain sense direction and keeps your face cool.
Exactly. This is probably the only thing that is needed for most cases. A small fan with a gentle breeze blowing at the chest/face has eliminated motion sickness for even the newest VR users in my experience.
This list is unnecessary and vague.
Yup! For me the biggest things, staying cool, the hotter I am the easier it is to get option sick, fan helps ground you, play with a full stomach, when I was hungry I felt sick quicker, and a snack after a session helped settle my stomach.
What the hell is an anti-nausea wristband? But the ginger tip is good, ginger all the way when it comes to nausea.
sounds a lot like those "wireless anti-static wristband" from that verge pc build video. Or maybe just placebo effect.
Remaber my brother had one as a child its like a wristband the has som studs that do som sort of presure therapy. Got it explain like it was a bit like acupuncture.
Though personly im more on the placebo effekt theory my self
Good tips and then it goes to fucking alternative medicine Jesus christ
My main tip is to just start drinking, but that’s obviously not the best solution lol. I have noticed though that drinking while playing VRC has helped kind of train my body not get motion sickness while not drinking and playing other general games.
Blade and Sorcery is ultra hard mode for testing your body.
Best way to reduce VR motion sickness and discomfort- throw it in the trash where it belongs
Source. I got a VR headset to play Half-Life: Alyx but the discomfort is almost unbearable, so I'm hoping some of these tips will help. Does anyone else have any advice?
Baby steps and stopping as soon as you feel even slightly nauseous. All of those steps sound reasonable, more the ones at the top than in the middle. I've never heard of steps 9 or 10. Ginger is a well known one. High frame rates help.
Personally it takes me hours of high intensity games to feel even slightly sick, but I sympathise with the more susceptible people.
There's another cause I've heard of where your eyes are looking at close and far objects, but your eye lenses are fixed at about 3m distance. This is another cause of conflicting information in your brain.
Try playing stationary games at first. Then teleport locomotion. Then finally normal fps style locomotion. Baby steps.
I just played a lot of VR and it just stopped. So my advice is to just play it everyday
Aim a fan at your face or chew gum while playing. Very surprised to see these things aren't in the guide, they're very effective and well-documented for reducing motion sickness. Personally I avoid motion sickness by playing while standing and switching off "auto-turn" options (to allow smooth natural movement).
Oh, I'm gonna try that! Thanks.
Many people decided to reduce VR side effects by avoiding VR altogether.
Not only was it effective in reducing nausea, people found it enhanced their productivity.
tips for reducing motion sickness in VR
Here are some effective tips for reducing motion sickness in VR:
Start Slow: Begin with shorter sessions in VR to allow your body to adjust. Gradually increase the duration as you become more comfortable.
Choose the Right Games: Opt for games that have a slower pace and less intense movement. Avoid fast-paced or highly dynamic experiences initially.
Adjust Settings: Many VR systems allow you to adjust settings like field of view (FOV) and movement speed. Reducing FOV and movement speed can help minimize discomfort.
Use Comfort Modes: Look for comfort settings in games, such as teleportation movement instead of smooth locomotion, which can help reduce the feeling of motion sickness.
Take Breaks: Regularly take breaks during your VR sessions. If you start feeling nauseous, remove the headset and rest for a few minutes.
Stay Hydrated: Drink water before and during your VR sessions. Dehydration can exacerbate feelings of nausea.
Focus on a Fixed Point: If you start feeling sick, try to focus on a stationary object in the virtual environment to help your brain recalibrate.
Use Ginger or Anti-Nausea Remedies: Ginger tea or ginger candies can help alleviate nausea. Some people also find relief with over-the-counter anti-nausea medications.
Maintain Good Posture: Sit or stand in a comfortable position while using VR. Good posture can help reduce strain and discomfort.
Familiarize Yourself with VR: Spend time in less intense VR experiences (like virtual environments or simple simulations) to help your body acclimate to the technology.
Recommendation: If you frequently experience motion sickness, consider using VR headsets with built-in comfort features, such as the Oculus Quest 2, which has options for adjusting settings to enhance comfort.
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