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r/Helldivers
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r/helldivers2

How to Upgrade Weapons in Helldivers 2

GigaBrain scanned 232 comments to find you 71 relevant comments from 10 relevant discussions.
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Weapon Upgrades?
r/Helldivers • 1
Is there any way to upgrade primary weapons?
r/Helldivers • 2
How do I change guns
r/Helldivers • 3
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What Redditors are Saying

How to Upgrade Weapons in Helldivers 2

Current State of Weapon Upgrades

As of now, Helldivers 2 does not offer traditional weapon upgrades like those found in the original game. Players have expressed disappointment over this absence, noting that the lack of upgrades makes the gameplay feel less dynamic [1:1], [5:1]. The developers have yet to release any official updates or patches that introduce weapon upgrades, though there is speculation and hope within the community that they might be added in the future [4:11], [5:5].

Warbond Variants as Alternatives

The closest thing to weapon upgrades currently available are the Warbond variants of guns. These variants provide some modifications, such as explosive shells for the Liberator, but they are generally seen as sidegrades rather than direct improvements [4:2], [4:6]. Some players feel these variants do not significantly enhance the weapons' performance, and they often come with trade-offs, such as reduced magazine capacity [4:1], [4:3].

Customization and Modifications

While there are no traditional upgrades, some primary weapons can be "modified" during gameplay by changing firing modes or using special ammunition types once planet-side [4:1]. However, these modifications are limited and do not equate to permanent upgrades that improve the weapon's base stats.

Community Hopes and Suggestions

The community has expressed a desire for more comprehensive weapon customization options, such as changing sights, adding laser dots, or equipping flashlights [5:1]. Players hope that future updates will introduce these features, along with potential upgrades that could enhance damage, magazine capacity, or other aspects of the weapons [5:4].

In summary, while Helldivers 2 currently lacks traditional weapon upgrades, players can explore Warbond variants and in-game modifications as temporary solutions. The community remains hopeful for future updates that will expand weapon customization and upgrade options.

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Source Threads

POST SUMMARY • [1]

Summarize

Weapon Upgrades?

Posted by Rusty_Drumz · in r/Helldivers · 1 year ago
2 upvotes on reddit
3 replies
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ORIGINAL POST

Can’t seem to find anything on upgrading weapons if that’s even in the game. It seems weird that a level 1 and 20 in this game would have basically the same loadout apart from some stratagems especially for a shooter.

3 replies
L
LughCrow · 1 year ago

You upgrade strats not weapons. I'd rather not have to deal with upgrading weapons. Just another grind between myself and democracy

2 upvotes on reddit
Smoolz · 1 year ago

As someone who reached lv 50 already i disagree

1 upvotes on reddit
HenryHurdenEST · 1 year ago

Yup OG helldivers had weapon upgrades probably they will add it later on

3 upvotes on reddit
See 3 replies
r/Helldivers • [2]

Summarize

Is there any way to upgrade primary weapons?

Posted by Dry2061 · in r/Helldivers · 1 year ago

Is buying variants from Warbonds the only real way to upgrade Primary and Secondary weapons?

If so. Give me my bayonet back Arrowhead.

2 upvotes on reddit
3 replies
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3 replies
m3shugg4h · 1 year ago

Yep, that's it.

1 upvotes on reddit
D
Dry2061 · OP · 1 year ago

Laser weapons and Revolver it is then. Sigh. We have to pick up so many samples and other junk. Maybe we'll get weapon upgrades like the first game with a title update or something.

3 upvotes on reddit
mightfloat · 1 year ago

One can dream

1 upvotes on reddit
See 3 replies
r/Helldivers • [3]

Summarize

How do I change guns

Posted by Ambitious-Pen6793 · in r/Helldivers · 1 year ago

I know this is a stupid question but I have been using the default guns since I got the game a week ago and they haven’t been the best so is. There any way of getting different guns at the level I’m at (level 5)

03 replies
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3 replies
leSwagster · 1 year ago

Battle pass unlocks them

3 upvotes on reddit
J
Joop_95 · 1 year ago

Guns are unlocked from the Warbonds with medals.

Equip them from your armoury or when selecting your gear before you dive.

1 upvotes on reddit
Ambitious-Pen6793 · OP · 1 year ago

I just did it thank you so much 🙏🙏

1 upvotes on reddit
See 3 replies
r/Helldivers • [4]

Summarize

Helldivers 2 | No weapon upgrades?

Posted by Lollo_01 · in r/Helldivers · 1 year ago

Am I missing something or there are no weapon upgrades? All I could found was Ship modules

11 upvotes on reddit
12 replies
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12 replies
andyheathcote · 1 year ago

I think the equivalent of 'upgrades' would be the warbond variants of guns. Like the Liberator has explosive shells in the premium warbond.

2 upvotes on reddit
EvilNickolas · 1 year ago

Id agree if the Explosive Liberator wasn't a sidegrade at best.

3 upvotes on reddit
lets_quest · 1 year ago

Oh really? How come it isn’t just a straight upgrade.. I was about to unlock it! 😅

1 upvotes on reddit
Art1moose · 1 year ago

Yeah we had high hopes lol, all we got was more useless warbond guns and a bunch of nerf. devs clearly hate fun.

0 upvotes on reddit
SRsage107 · 1 year ago

As of today, the Devs have not released weapon upgrades. You can "modify" some of the primary weapons once you have landed planet-side by holding in the RELOAD button and switching your flashlight on permanently and changing your firing modes. It is 100% True that even the Premium Warbond weapon unlocks are subpar and the standard Liberator and standard Breaker will out DPS them entirely. The explosive and incendiary rounds come under-powered since they have an elemental effect and also come with less magazines, making anyone considering them think twice as you will be taking up more of your Team's resupply drops for yourself. The Penetrator Liberator gets a bit more love. It has less power than the standard liberator but comes with three perks. The ability to melt through medium armor and the ability to switch to a long range scope while using burst fire or semi fire. It also comes with 10 magazines helping to offset the lower initial damage.

Other than that, Heavy and Medium Armor at the moment are also underwhelming, with Light Armor being the king of the pack. Heavy armor reduces your stamina regen and run speed so significantly, you are basically a liability. Light armor can still take a good hit, and with the shield backpack strategem, will see you through Helldiver difficulty. Your stamina will regen faster and you will be faster on your feet. Always try to look for armor that gives you +2 stims / +2 grenades, etc. Those are the unique and viable armors that enable you to stay alive or take out more enemy spawners.

2 upvotes on reddit
Termt · 1 year ago

Tiny note in regards to the liberator penetrator: I don't agree with the ammo comment.

It has 30 rounds in a magazine and brings 10 magazines, while the regular liberator has 45 rounds in a magazine and brings 7 magazines.
11 * 30 = 330, 8 * 45 = 360

(11 instead of 10 because I'm also counting the magazine that's already in the gun)

So the ammo difference is slight and not even really in its favor.

1 upvotes on reddit
Lollo_01 · OP · 1 year ago

I don't agree about Heavy armour.

You can survive one full tank hit. Light armour will get you oneshot, and when I play solo is the difference between being a sacrifice or get out

Everything else I 100% agree

-2 upvotes on reddit
N
nCubed21 · 1 year ago

The armor values actually dont work atm. Patch notes confirm this.

In solo i find mobility a big factor in staying alive.

3 upvotes on reddit
S
SixEightL · 1 year ago

They teased the exosuit, and the game just came out.

Probably in a future update maybe?

5 upvotes on reddit
Art1moose · 1 year ago

didn't age well, the exosuit is terrible (at least in my opinion)

1 upvotes on reddit
Thr33Crowns · 1 year ago

god damn.. they MUST implement this, its almost a dealbreaker for me

2 upvotes on reddit
Lollo_01 · OP · 1 year ago

We all miss baionettas

2 upvotes on reddit
See 12 replies
r/Helldivers • [5]

Summarize

HD1 player new to HD2. Can I upgrade guns?

Posted by Friendly-Pair-3367 · in r/Helldivers · 1 year ago

My question is basically what the title is. I just unlocked the defender smg after finding out its in this game aswell, but I didnt have a chance to use it as I had to leave the house. Im sure its good regardless, but is there anyway to get gun upgrades like in the first game?

2 upvotes on reddit
6 replies
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6 replies
Smeeneme · 1 year ago

No weapon upgrades as of right now. I'm hoping they let us do something like change the sights, or add laser dots on the barrel or a flashlight if the weapon doesn't have one, but I'm not sure how I feel about straight upgrades like more damage or extra mag capacity as that changes the balance of weapons (I didn't play HD1 so don't know how it worked there)

4 upvotes on reddit
Friendly-Pair-3367 · OP · 1 year ago

It was generally just stuff like armor piercing ammo, larger mags, smaller bullet spread, that type of stuff. (for that last upgrade, remember the game was a top-down angle shooter so this wouldve been more significant then than it would be now, though it would still be nice in HD2 ofc)

1 upvotes on reddit
Friendly-Pair-3367 · OP · 1 year ago

Thanks for the responses guys, I appreciate you guys sparing me the trouble! Maybe if we kill enough automatons, Joel will change his diabolical ways and bless us with some fun new perks. Spill oil, fellas

1 upvotes on reddit
HenryHurdenEST · 1 year ago

Not yet hopefully soon

2 upvotes on reddit
No_Jaguar_2570 · 1 year ago

Not yet, but leaks seem to suggest it’s coming.

2 upvotes on reddit
christop42 · 1 year ago

Unfortunately not.

4 upvotes on reddit
See 6 replies
r/Helldivers • [6]

Summarize

How to get new weapons?

Posted by fiba11111 · in r/Helldivers · 3 years ago

I bought helldivers on the ps4 and when i try to equip weapons it says they are a reinforcement pack and i need to pay for them. Can i get them any other way?

8 upvotes on reddit
5 replies
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5 replies
Z
Zaldinn · 3 years ago

Dlc weapons are only from buying the dlcs

5 upvotes on reddit
YOPG96 · 3 years ago

No, the DLC equipment can only be unlocked by buying them.

8 upvotes on reddit
animusand · 3 years ago

If you mean how to unlock more than just the starter stuff, you get some by leveling up and you get more by completing planets.

5 upvotes on reddit
T
THE_LORD_HERESY · 3 years ago

>Can i get them any other way?

No.

2 upvotes on reddit
B
Bhoedda · 3 years ago

The DLC weapons are side-grades of what you will unlock while leveling, with the "meta" guns being unlocked with levels

1 upvotes on reddit
See 5 replies
r/Helldivers • [7]

Summarize

What are the good weapons now?

Posted by Unable-Ad-6950 · in r/Helldivers · 1 year ago

So I’m back at playing Helldivers 2 again after months of not playing it and honestly glad I’m back cause I forgot how good the game is. I just want to know what are the weapons to use now since they nerfed and buffed weapons with the updates. Last time I played was when the first warbond pack came out. Is the sickle rifle still good? Give me some suggestions on primary weapons to use against automatons/bugs that people are using now and what strategem weapons too. I found out that the quasar luncher takes a long time to recharge now and the auto cannon is hella good now. Thanks!

71 upvotes on reddit
12 replies
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12 replies
M
MuglokDecrepitus · 1 year ago

Good:

  • Punisher
  • Breaker Incendiary
  • Dominator
  • Diligence Counter Sniper
  • Adjudicator
  • Tenderiser
  • Liberator Carabine
  • Defender
  • Pummeler
  • Scorcher
  • Punisher Plasma
  • Blitzer
  • Breaker
  • Sickle
  • Crossbow (niche)
  • Eruptor (niche)
  • Senator
  • Grenade Pistol
  • Redeemer
  • Verdict
  • BushWacker

Decent:

  • Liberator
  • Diligence
  • Spray & Pray
  • Slugger
  • Scythe
  • Pacemaker
  • Dagger

"Bad":

  • Liberator Concussive
  • Liberator Penetrator
  • Purifier
  • Knight
37 upvotes on reddit
C
chimericWilder · 1 year ago

I think that you discount the standard liberator. It's a perfectly fine gun; marginally worse than the sickle maybe, but the DPS is fairly similar, it has no spin-up time, and you can keep firing for longer when accounting for reloads

7 upvotes on reddit
M
MuglokDecrepitus · 1 year ago

I tried to be conservative because we know how this sub is, if I had to do it more based on what I think the list would look like this

OP:

  • Breaker Incendiary
  • Diligence Counter Sniper
  • Tenderiser

Good:

  • Punisher
  • Slugger
  • Dominator
  • Adjudicator
  • Liberator
  • Liberator Carabine
  • Defender
  • Pummeler
  • Scorcher
  • Punisher Plasma
  • Blitzer
  • Breaker
  • Spray & Pray
  • Sickle
  • Scythe
  • Crossbow (niche)
  • Eruptor (niche)
  • Diligence
  • Senator
  • Grenade Pistol
  • Redeemer
  • Verdict
  • BushWacker
  • Pacemaker
  • Dagger

Decent but not great (or niche):

  • Liberator Concussive
  • Liberator Penetrator
  • Purifier
  • Knight
3 upvotes on reddit
orsonwellesmal · 1 year ago

We need a top like this but only with free warbond weapons.

1 upvotes on reddit
W
whythreekay · 1 year ago

One of the very few times I agree with a primary weapons take on this subreddit

Great list and agree with every choice

10 upvotes on reddit
A
AffixBayonets · 1 year ago

Personally I feel like its burst DPS is too high and magazine too small, so it absolutely melts part of a patrol and leaves me on reload for the rest.  

YMMV as I've always liked more powerful slower firing weapons. I also don't care for the new carbine (that doesn't mean it's "bad").

1 upvotes on reddit
Kicked89 · 1 year ago

What you will usually see it Dominator or Scorcher on bots and Sickle or Incendiary breaker on bugs.

Most weapons however are viable, but this is the general pattern.

46 upvotes on reddit
micromaniac_8 · 1 year ago

I've been maining the Scorcher, but yesterday I dropped down with the Diligence Counter Sniper. It is definitely viable if you can move around undetected.

17 upvotes on reddit
JustStan96 · 1 year ago

Used to main Diligence too, but its weakness is no stagger on heavy and rocket devastators that are virtually impossible to deal with from front with that gun (at least with my aim), switched to eruptor and its great, even staggers rocket devastators so you can two shot them before they launch their salvo, and takes out scout striders with one groin shot. Only weakness are berserkers that get too close too soon.

2 upvotes on reddit
burningdustball · 1 year ago

Plasma punisher is clutch on bots the aoe locks down while squads. And it can 2 tap striders everytime.

1 upvotes on reddit
dalumhuchon6 · 1 year ago

The good weapons are the ones you enjoy playing, friend. Go try em and see what sticks with you.

19 upvotes on reddit
Bastard__Man · 1 year ago

Yes the plasma purifier slaps

11 upvotes on reddit
See 12 replies
r/Helldivers • [8]

Summarize

Let's be honest: we are past due for some new Ship upgrade modules.

Posted by RammerWithTheHammer · in r/Helldivers · 6 months ago

It's been 5 months since we had new ones. That's almost half as long Helldivers 2 existed. I just want to spend my hard-earned currencies!

7 upvotes on reddit
12 replies
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theultimatejosh · 6 months ago

I would love for the backpack call-in time to match the weapon call-in time. It's lame getting my support weapon instantly and then sitting there like a goober for another 10 seconds waiting on the pack. But tbh, interested in anything new to spend samples on.

3 upvotes on reddit
jerryishere1 · 6 months ago

I throw my backpack, then toss my support weapon on the same spot, then throw down a smoke strike, then get lined up so when the backpack lands destroying the weapon pod I can catch it

3 upvotes on reddit
RammerWithTheHammer · OP · 6 months ago

What I do is call in my supply backpack first. Look around for danger/POI's and then throw in my support weapon. Most of the time they arrive at the same time. But I agree with you.

3 upvotes on reddit
TheLastBallad · 6 months ago

Things I want:

Integration of drones and other sentries with helldiver optics(to compliment the motar one)

Detonation of remaining ammunition for explosive sentries upon destruction

3 upvotes on reddit
Charmle_H · 6 months ago

A ship upgrade to let all sentries you call down target what you ping instead of just mortars (why just mortars to begin with???) would be awesome

1 upvotes on reddit
10Negates · 6 months ago

Best I can do is 2% faster Hellpod landing speed costs 350 Common/280 Rare/62 Super Samples - AH

4 upvotes on reddit
Aggressive-Stand-585 · 6 months ago

Jokes on you I'd still upgrade it.

1 upvotes on reddit
RammerWithTheHammer · OP · 6 months ago

gif

1 upvotes on reddit
LongDongFrazier · 6 months ago

gif

3 upvotes on reddit
Ghostbuster_11Nein · 6 months ago

A vehicle bay would be perfect.

We just need more vehicles.

3 upvotes on reddit
Aggressive-Stand-585 · 6 months ago

Vehicle bay with upgrades for the Mechs and the FRV. And the APC/Tank I hope we'll get.

2 upvotes on reddit
N
nbarr50cal22 · 6 months ago

And more names. Still hoping to get “of Vengeance” as a suffix

3 upvotes on reddit
See 12 replies
r/LowSodiumHellDivers • [9]

Summarize

New patch is out: new squids, weapon customisation, weapon rebalance, no rotating super credit shop

Posted by MadRubicante · in r/LowSodiumHellDivers · 3 months ago

Patch notes information on the playstation blog and on YouTube.

Weapon customisation deep dive here on YouTube. Playing a weapon gives xp and unlocks mods for it!

They cooked 🔥

88 upvotes on reddit
12 replies
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Bones_Jones · 3 months ago

Played a ton yesterday. The weapon customization was such a welcome surprise and makes the game feel significantly more complete in a way I find hard to quantify.

Lots of weapons that didn't feel good now feel excellent, or can be made to feel excellent with a mod or two; and the Wasp went from killing me all the time to only killing me (or teammates) when I (they) mostly deserve it which is a HUGE improvement. I love the changes to the super-store so can't wait for those to get pushed live.

Great update, 10/10.

2 upvotes on reddit
Staudly · 3 months ago

I'm new to the WASP, and I learned quickly that it is not great in close quarters. Those rockets come out every which way, and will absolutely explode in your face if not vigilant of your surroundings. Last night I was charging up the stairs to a flag raising objective and tried to nail a fleshmob at the top. All four rockets I fired exploded directly in front of me on the stairs.

2 upvotes on reddit
b1ack0ut333 · 3 months ago

any word on if strat weapons can be modded? like the mg43 or the stalwart?

6 upvotes on reddit
FyreDergy · 3 months ago

Negative, no stratagem weapon modifying yet

5 upvotes on reddit
Sir_Krinkly · 3 months ago

Correct. Likewise, no modding of secondaries “for now.”

3 upvotes on reddit
Admiral_Skye · 3 months ago

Just primary weapons at the moment, it did sound like they want to expand the system to secondary weapons at least.

2 upvotes on reddit
panteradelnorte · 3 months ago

I wanna put a laser sight on my hatchet

1 upvotes on reddit
MechaRon · 3 months ago

At work currently but from what i read it is just primary weaponry as of now.

12 upvotes on reddit
TwofacedDisc · 3 months ago

I was wondering the same thing

1 upvotes on reddit
Korochun · 3 months ago

Do note that collab weapons are not customizable.

That said, Killzone weapons are effectively extended mag liberators/defenders with higher ROF.

3 upvotes on reddit
MystixxFoxx · 3 months ago

Must be bugged, the patch notes said they got rid of the rotation

0 upvotes on reddit
Gnosisero · 3 months ago

I just checked the store and I still only have three sets available

8 upvotes on reddit
See 12 replies
r/helldivers2 • [10]

Summarize

Big bomb = Big numbers = Happy Helldiver!

Posted by CakeskiMcSandvich · in r/helldivers2 · 2 months ago
post image

Should've called this thing the "Portable Flashbang" because it's killing multiple bugs AND my sight capabilities 😭😭

v.redd.it
37 upvotes on reddit
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Cute_Excitement_2862 · 2 months ago

Honor is yours my fellow comerad

1 upvotes on reddit
adnapan · 2 months ago

gif

1 upvotes on reddit
A
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1 upvotes on reddit
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Related

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Helldivers 2 gameplay strategies

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AI Answer

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How to upgrade weapons in Helldivers 2

Upgrading Weapons in Helldivers 2: Key Considerations

  1. Resource Management: Collect resources during missions, as you'll need them to upgrade your weapons. Pay attention to the types of resources required for different upgrades.

  2. Weapon Customization: Explore the customization options available for each weapon. This may include attachments like scopes, grips, and barrels that enhance performance.

  3. Leveling Up: As you progress through the game, your weapons may level up based on usage. Regularly use your favorite weapons to unlock their full potential.

  4. Skill Trees: Check if there are skill trees or upgrade paths specific to each weapon class. Investing in these can provide significant boosts to your weapon's capabilities.

  5. Experimentation: Try different combinations of upgrades to find what works best for your playstyle. Some upgrades may enhance damage, while others improve accuracy or reload speed.

Recommendation: Focus on upgrading weapons that complement your preferred playstyle and team composition. If you enjoy close-quarters combat, prioritize shotguns or SMGs with upgrades that enhance damage and reload speed. For long-range engagements, invest in rifles with scopes and stability enhancements. Always adapt your upgrades based on the challenges you face in missions.

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