JEI (Just Enough Items) and Its Predecessors
One of the most frequently mentioned mods is JEI, along with its predecessors NEI (Not Enough Items) and TMI (Too Many Items). These mods are essential for many players as they provide recipe viewers that make navigating modded Minecraft much easier. They allow players to search for items and recipes efficiently, which is crucial when dealing with numerous mods [2:1],
[3:3],
[5:1].
Thaumcraft
Thaumcraft is another highly praised mod known for its depth and creativity. It offers a unique magical experience in Minecraft, complete with beautiful textures, models, and an immersive guidebook. Players appreciate how the mod's mechanics interconnect seamlessly, creating a cohesive experience. Despite being outdated for newer versions, it remains a favorite for many due to its originality [1:5],
[2:1],
[5:4].
Tinker's Construct
Tinker's Construct is often mentioned alongside Thaumcraft as one of the top content mods. It allows players to create and customize tools and weapons, offering a level of personalization that many find appealing. While not as deep as Thaumcraft, it remains a staple in many modpacks due to its versatility and fun crafting system [2:2],
[2:4].
Buildcraft
Buildcraft is recognized as a revolutionary mod that introduced automation to Minecraft. It was one of the first mods to allow item transportation and manipulation, significantly impacting both modded and vanilla gameplay. The introduction of features like quarries made it a must-have for many players interested in automation and industrial-style gameplay [5:2],
[5:7].
Other Notable Mods
Several other mods were highlighted for their unique contributions to Minecraft. Minecolonies adds life to solo worlds by introducing NPCs that interact with the environment [1:1]. Terrafirmacraft offers a more realistic survival experience, though it's no longer updated for recent versions
[1:2]. Twilight Forest provides a new dimension with bosses and dungeons, often used to complement other mods
[2:3],
[3:4]. Lastly, performance-enhancing mods like Sodium and Lithium are appreciated for improving game stability and performance
[3:5].
These mods represent just a fraction of the vast Minecraft modding community, each contributing uniquely to the game's versatility and replayability.
Terrafirmacraft and thaumcraft, sadly neither had been updated for anything after 1.12
I know it's not a mod but if you want to find the same feel of terrafirmacraft there is a game called Vintage Story that is pretty good.
im a train nerd so either immersive railroading or the create mod
Probably The Legend of Notch: Reincarnation, an old, old mod that turned the entire game into a big RPG. Maybe it's nothing very original, but I loved playing it regardless, haha
THAUM CRAFT THE GREATEST STANDALONE MOD IN TERMS OF UNIQUENESS AND CREATIVITY OD DESIGN (in my opinion) even has interesting progression in its guide book thing unlike every mod I’ve ever played
Forget the actual name but it was an old custom boats/airships mod. You built your craft and used a champagne bottle to finalize it. Had engines and cannons and I made all kinds of warships.
The other is Minecolonies. I've always wanted a way to liven up my solo worlds beyond just villagers. Minecolonies has people who actually interact with the world.
Minecolonies has made a lot of progress since it started, but it's such a nostalgic mod to me because I still remember playing it back on 1.2.5. It has been around for so long that it's actually impressive that it gets regular updates. Idk is it's new people developing it now, but still.
Same that and twilight forest are my top of all time. Hope tinkers gets over to 1.20 eventually so I can add it to my server.
1.7.10 TC with the add-ons are the absolute best. Arguably constructs armoury and iguanas tweaks are the best. After 1.12 it's downhill. Tetra surpasses TC personally for later versions.
It's also one of my favorites, I love the variety of tools you can make and enhance
I tried playing it recently and the hoops I had to go through to install and play it with the way the launcher works now were unbelievably annoying. It was one of those old mods that didn't use Forge, rather you had to directly insert the mod into the Minecraft.jar (which is now extremely difficult due to the version system with the post-1.6 launcher). It took me two days of trying to get it working.
I had to find some sketchy third party client to even get it working, honestly it's not worth the trouble. There's probably a Yogscast video of it
Seems so, last I checked it had a reEVERYTHING in 1.12.2
There’s thousands of mods in Minecraft community but which one is the greatest of all time.
If we count any mod then it's got to be Too Many Items (father of NEI, grandfather of JEI)
If talking about content mods, it's harder and depends a lot on personal taste but I'd personally pick Thaumcraft. Back in the day there really was nothing remotely like Thaumcraft 4, and even now 10 years later while there's some very good mods in their own right that take a few pages from its book (no pun intended), they're still so far away from it. It's one of the only mods you could just have entirely on its own, nothing else installed, and still have an incredible experience with it.
Spot on, on all accounts. The number one answer would be TMI, NEI, JEI, and REI.
Content mods would be Thaumcraft (but I would also add Tinker's Construct to be in the running, too.)
Tinkers is actually my personal 2nd place too and by a decent margin. Can't play a modpack without it and never gets old, only thing about it is that its not nearly as deep as thaumcraft
First, yes. Though Create has become my favorite content mod. There are many that come close, but something satisfying about the steamtech of it.
Thaumcraft is still my favorite mod out of all of them. I miss it
Can't deny the size of thaumcraft, but god I hate this mod, everytime a modpack requires it to finish I'm like "fuck, guess I have to deal with this dogshit again", and I don't think it's thee biggest, my guess would be orespawn or smt, I'm not a big fan of it but it was so big back then
IC2 gave us gregtech, thaumcraft gave us thaumcraft 4. None other mods could really be an answer
twilight forest might be there too, but the mod is only complimentory to other mods, not much by itself
Good taste. For me, IC2 and Twilight forest are the mods I've enjoyed the most.
Twilight isnt after aether was created? If so id say aether
Thaumcraft 4 i havent had any contact but thaum and ic2 were fire
Well TIL. Apparently a a big inspiration for Factorio was in fact these minecraft mods.
Jei doesnt count or else it would obliterate every single mod ever no question
Which is why both should be included in a modpack lol.
Love those two mods, I’m playing with the both right now in the 1.12.2 pack by tekkit.
There are 3 mods that i missed when I moved from modded to vanilla, mouse tweaks, inventory sorting and apple skin
Other that I miss and would love are backpack mods on vanilla but they would need to come with a complete update on minecraft inventory
Mouse tweaks was the main one I was thinking of too.
I would also need JEI or whatever the newest one is if only just for the searching inventories trick. If you double click the search bar it darkens anything that doesn't match what you've typed in, including the special @Mod type searches.
I actually can’t play at all without mouse tweaks and zoomify
Litematica is a must if you like redesigning your builds in creative
Dynamic lights is nice to have
The aether, although a great mod, doesn't really add anything "must have"
no mods are must have. apart from some performance mods I never play modded, and even performance mods I dont use often since they take a while after an update gets released to adapt to it.
Saying that performance mods take a while to update to the latest Minecraft version is complete bullshit. The only performance mod I can think of that takes a while to update is Optifine, which isn’t really used anymore for newer versions of the game. Sodium and Lithium always have a version that works with the latest Minecraft version. 1.21.8 released today, and there’s already a version of both of those mods that works with it.
Mouse tweak mods thou.
Do love mouse and inventory tweaks.
Where is that guy that always says "play the game however you like"
That guy doesn't have to be here. I'd say these mods are a mods that do not really add any content that changes the game, sso you can sitll play the game however you want. If you want to add more mods, then sure. There is no real downside to adding these mods in my opinion.
They are all client side by the way.
No idea
But from a girl, play the game how you like
Even if how you like to play is crashing mc threads for various results.
There are so many mods that imo should have been implemented in vanilla years ago. Mouse tweaks, appleskin, and the mod that sorts your inventory with the middle mouse button, these are an absolute must. I haven't touched vanilla minecraft in years because modded is simply better in every way.
1.5.2 for me, especially hexxit my beloved
1.5.2. Mine was pirated, and as a dumb kid I was, I didn't have any clue on how to update it. I would often heard the other kids talking about horses in vanilla, and thought they were delusional and bullshiting.
mine was shiginima, idk why but i always felt more comfortable in 1.5.2 than any other version
Oh my god! I remember getting this pirated version from a friend. My flashdrive was too small to handle the launcher so we put it on a DVD-R. This was my introduction to Minecraft.
1.7.3 beta it was so magic
I was also going to say beta 1.7.3. I feel like it was the last "old" minecraft from my youth. Beta 1.8 and on is the modern version for me (even though beta 1.8 was released years ago now lol)
That week of people showing off the crazy piston contraptions was so fun
Pretty sure tbe version that came out at launch is the equivalent of beta 1.6.6. The only version I usually play on Java 😅
version 1.2.5 was when I first started playing and its the most nostalgic for me at least
Same! It had the best mods with the Technic/Tekkit pack
Are you sure you're not thinking of 1.5.2? The new launcher was required for 1.6, not 1.3
Lemme hear it. Can be objective or a personal opinion. No rules of size/content/purpose.
Buildcraft.
First mod that could move items from one spot to another and could pick up items. Completely revolutionized both modded and vanilla
Buildcraft is the mod that got me into Minecraft in the first place. Watching the Quarry run on an old Yogscast series (Tekkit or Voltz, I forget) tipped me over the edge into the "I have to play this game" zone.
It was Tekkit, Voltz didn't run BuildCraft. It did, however, give us... The Sjincident.
I remember trying to make my own pack before Forge existed.
I spent about 10 minutes reading about how to resolve conflicts between mods, and then gave up.
When you consider that FML and OreDictionary are also parts of Forge, I have to agree. Also don't forget that Forge is what does this stuff when you join a server. It was supposed to be in the official API, but it never happened.
Forge is truly the greatest mod.
EDIT: I stand corrected. Right in my screenshot it says that it is "Brandon's Core" that does this, not Forge. Oh well, I'm still impressed by Forge.
Thaumcraft. No mod has immersed me so fully into it. It's really beautiful with by far the most gorgeous and well-done book, really amazing textures and models that to this day blow most mods away and just a really nice overreaching theme to the entire mod. And it all feels cohesive together with well-done mechanics that seamlessly interconnects every part of the mod. A lot of magic mods I've tried feel really confusing, unclear or some parts of the mod feel "one-up"py with super furnaces and end all armor sets, but all of Thaumcraft's mechanics and features always felt thematically "right" to me. I would suck Azanor's actual dick I could.
SAME!!!
When I first saw what thaumcraft could do, i rejoined minecraft instantly. Before i knew about it, i was mostly interested in other games but maaan! AAND its updated to 1.12!
Yeah Thaumcraft pretty much is minecraft for me.
JEI. Without its recipe viewers, modded Minecraft and new mods would be virtually impossible to get started in.
It's one of those mods that you don't even think of most of the time. It's just there in nearly every pack and you don't even realize how good it is until you no longer have it. It and its predecessor NEI (before JEI replaced it) are one of the first mods I add whenever I sit down to play Minecraft. The best part is that it's a client side mod so it even works on vanilla servers.
I found that out very recently. I was trying to add ProjectE to a pack to test something, then loaded it up and it didn't work. A few days later, I got super confused that GregBlock had added the Philospher Stone. And it had a default recipe??? No... I had just dropped ProjectE in the wrong folder. Makes the recipes show up client side but not work in an actual crafting table.
I'd lump NEI in there for earlier editions of minecraft (1.7 and earlier), along with any other similar mods.
Risugami's Recipe Book is the earliest I remember. Just pages of 6 crafting recipes (Even earlier, 1 per page?), and you could left/right click to navigate one page at a time. Its amazing utility and awkward navigation inspired successors (irc.esper.net, #EESupport, 2011-10-20 14:48:01), primarily NEI then JEI.
Just wanted to share a project I've been working on.
I've been finding it helpful for my personal use, so hopefully someone here will find it helpful too.
It's basically a tool that let's you pick out a collection of mods, and the tool will tell you all the Minecraft versions those mods work with, so you can determine what version of Minecraft you need to play to use all those mods together.
It also just lets you save collections of mods in categories that you name. Like Curseforge's 'favorites' feature, but you can have multiple favorites lists.
Here's some some links if you want to play with it.
https://www.modpackr.com/collection/view/1e07d7b1
https://www.modpackr.com/collection/view/1dd335d7
https://www.modpackr.com/analyze/import
You don't have to sign in to use the import feature, but you do need to make an account if you want to save stuff for later or add and remove from collections you've made.
Anyways, let me know what you think.
I've been looking for it but for Modrinth. And let's say if I want to use two modpacks together, I want to know which version works best to accommodate all the mods.
Adding Modrinth is something I would like to do soon. Comparing whole modpacks directly like that isn't something I had thought to try, but I can look into it.
Man I wanted something exactly like this when I first got into modding Minecraft.
This is cool. Prism's export feature has URLs that this doesn't accept. They look like: https://www.curseforge.com/projects/1015105
.
Thank you for letting me know. You should be able to use that link format now.
Registering doesn't work-- at least one required field (nickname) is hidden from view, always resulting in the error "the Author field is required". Even if I use inspect element to fill in the nickname field manually, submitting the signup form redirects me to the homepage with no confirmation message, and attempting to login doesn't work
Thank you so much for letting me know. I've attempted to fix it. Let me know if it's still not working for you.
I was able to make an account, but I can't make a new collection- the button to submit the form doesn't do anything (Firefox Android)
The starting base in craft mode
That's probably a strong possibility yeah
If it’s not the Super Yamato or the Ragnarök it has to be the starter dingy in the campaign we all instantly scrap for material as well as half of our base
yep, starter dingy is the goat
Ragnarök maybe?
Ragnarok is a very iconic ship. Outdated, but still recognizable as a ftd icon.
Super Yamato?
I’d say it’s down to the Ragnorok, Martin’s Yamato (either version), or the Gimle.
Of These, the Ultra Battleship Yamato is one of the most subscribed to craft.
###General/Vanilla+ mods
Akashik Tome, Alex's Mobs, almost all of Abnormal's Mods, Tetra (w/Tetranomicon), BetterEnd, Drawers, Iron Chests, Lootr, Apotheosis, Artifacts (w/Curios API), BYG and of course, JEI (w/JER) Neat and The One Probe. Don't forget about backpack, mapping and grave mods too, and optionally, a veinminer (my personal favourite is FTB Ultimine)
Then put whatever mods are fitting for your pack:
###Tech mods:
I consider Mekanism, Resourceful Bees, Thermal Series, Tinker's construct, Botania, Morph-O-Tool, Industrial Foregoing, AE2/RE and Create essential for this
###Magic mods:
Botania, Astral Sorcery, Occultism, Eidolon are pretty much essential for this
###Structure/Worldgen mods Valhesia Structures, Terraforged, Repurposed Structures, Dungeons Mod and WDA (When dungeons arise) are good pretty good
###Dimension mods
Abyss: Chapter Two, Blue Skies and Twilight Forest are the best imo, even though Abyss is still WIP and the English translation is weird
###Performance mods Sodium Reforged, FerriteCore, LazyDFU, Clumps, and FastSuite w/FastFurnace Minus Replacement and FastWorkbench Minus Replacement
###Modpack making tools OpenLoader, FancyMenu and CraftTweaker/KubeJs
Hope this helped :)
>Tech mods:
>
>Botania
>
>Magic mods:
>
>Botania
You can't lose, because you're playing both sides
Alexs mobs, create are some content mods that can make modpacks much more fun
Alex's mobs are mean in the Nether, though. Crimson Mosquitos are freaky as hell and I hate them, but they add some challenge to the game.
Mekanism v10
Mekanism v10 plus ae2 is incredible.
Well this has been a fun thread to walk into and realize nobody plays my mods anymore. :D
I still play with thermal expansion, I love your mods
I still love the modern Thermal series! The new textures are awesome and whenever I see thermal machines in a modpack I know I can expect some neat ways to craft items.
I say this as someone who used to include epic fight in their pack, it isn’t worth it at this point. Too many incompatibilities, but the mod has really good potential and i hope there’s a focus on more compatibility soon.
I've scaffolded out some page updates. Will see if I can do more this coming week. That's entirely a fair point. It's been on 1.16 for a long time now actually (and frankly the download count is pretty good, I guess people just aren't really "aware" though).
It can be an overall quality or just a personal favorite. I’d like to make a poll of the top voted modpacks mentioned here to see how they stack up
I’m gonna throw in my own vote, the original tekkit pack will always have a special place in my heart
That was my first thought too, but - and maybe this is just me - but it honestly really didn't have that much in it? Obviously it's an unfair comparison when comparing to modern modpacks since there is just a higher quantity and quality of mods now but, for "best pack of all time" I would want to pick something that I'd actually want to keep playing... and for larger content mods Technic only really had like 5 - BuildCraft, IC2, Redpower, EE2, and Railcraft. A few others like ComputerCraft and MFFS and Iron Chests but like - that's mostly it. No food mods aside from the few IC2 and the others may have added (i.e. canned food), no world generation changes aside from the new ores and stones and the Redpower volcanoes, not to mention it had Equivalent Exchange 2 which meant you could kind of blow through the whole game and get the best gear in 1-2 play sessions. It honestly blew my mind when I first realized this because it felt so much bigger back when I played it originally. Now though, it feels like an old version of Minecraft with a few mods installed that don't really have much i with one another.
It's probably the most iconic pack of all time, since it's really the first popular one and it's got all of the nostalgia that comes along with that and being where so many of us got our start with modded Minecraft, but I'd argue that "better" stuff has certainly come out since then - due in no small part to things like customized recipes, mapped and planned out progression trees, shared energy and inventory libraries for better cross-mod compatibility, quest books and better in-game learning resources, etc.
Don't forget Thaumcraft, we all went through the "Oh no the taint is spreading!" -> "Muahahah, I will simply nuke the taint!" -> "Oh god that didn't stop it" process
Enigmatica 2 Expert. I've played it through all the way twice and am on my third playthrough. I think it's fantastic, if a bit grindy
I still love how it snowballs once you get lapis on ypur pickaxe
That's my #2, I think. It's really very good.
I loved the progression of the agrarian skies modpacks. Make a burger. Make 100 burgers. Make 10000 burgers.
The cobblestone last quest 0o
GT New Horizons. I've spent somewhere between 2500 and 3000 hours on it so far with no plans to quit. It was amazing when I started playing it several years ago, and every release since then has seen groundbreaking improvements.
Greg
Infinite Evolved Expert
Beat me to it! It was either that or Revelations, but I'm pretty sure it was Infinity Evolved. It was the one we played after Tekkit.
My friends and I had a server for it and good lord did I get addicted very quickly! I was a noob to modded so after spending time adding a woman's touch to the base, basically just building like it was vanilla because I got tired of living in a hollowed out cube in the side of a mountain, and then making a beautiful farm to keep everyone fed, I got very interested in all the tech stuff and especially power generation! I kept sticking my nose into everyone's projects until I finally figured out how to start making things on my own. I'm so glad I did too, I joined their Tekkit server late and was just lost from day one. I built a tree house and hid from the machines, just barely dabbling in ProjectE when someone showed me how to get pretty much unlimited building blocks from it.
Our next server which in pretty sure was infinity evolved or a later pack! Inrecall that it was an FTB pack that had AE2, Mystcraft, and Buildcraft! Those mods ended up becoming the main ones i used in my pet project. I made an ME storage network, kept making new worlds and then setting up quarries and pumps to drain them of resources until I had such a massive amount of metals that I made a void world and began building a sci-fi themed space station!
That pack is where my absolute love of modding began, however, my new passion for all things automation began with Skyfactory 3!
These days I'm pretty much obsessed with Minecolonies and am having a ball making one in All The Mods 8 while my wife explores the twilight forest and constantly brings us back new material types! All the while my mad scientist's laboratory grows ever further hidden under the village starting out from the basement of our main warehouse! Machines line the walls, processing ores, while create farms spin slowly gathering wood, food, and essences from a vast subterranean facility bristling with mystical agriculture flowers. Meanwhile the massive refined storage network slowly fills, stopping only to demand another disc drive be built! The colony must grow. . . The machine must feed. . . Insufficient. . . Storage. . . Space!
Botania. No other mod is self-contained like the tech/magic hybrid flower mod, from what I’ve played. You can even play it without JEI, if you want, because the guide book is just that dang awesome. Then there’s the coroprea system. That is freaking amazing. Tools that are powerful, yet not DE-level OP, vanilla redstone interaction... the list goes on and on.
Botania is in every pack, i like but its too much
I’ll give you that, it is in almost every popular pack. When shoved in with other mods, a lot of the appeal goes missing. The tools aren’t quite as powerful, mana is harder to produce and use than RF, cross-mod interactions ruin a significant amount of the challenge (looking at you, Astral Socery kekimurus generators).
Nothing in Botania is spectacular is massive modpacks. However, if you play a pack solely focused on it (I like Floramancer), it can be super enjoyable.
Thermal Expansion. It's just the best. No other mod has brought me as much joy and contentment as that one.
A cool mod
Lmao is saw your reply on "what is your most hated mod"
I understood that reference. Also you're wrong, it's Tinkers' Construct of course
same but only the 1.12 version.
I really like a lot of mods, but Create has just been so much fun lately. Definitely have to go with Create
Create is one of those mods that really shows the bright future Minecraft modding has.
Mekanism or immersive engineering. I love how OP mekanism is but really love how immersive looks so I sometimes make immersive machines and hide melanin machines under them that do the same thing. It looks cool while being far faster and more useful.
.....
.... JEI.
Most popular minecraft mods
Here are some of the most popular Minecraft mods to consider:
OptiFine:
Just Enough Items (JEI):
Biomes O' Plenty:
Tinkers' Construct:
JourneyMap:
The Twilight Forest:
Chisel:
Pam's HarvestCraft:
Recommendation: If you're new to modding, start with OptiFine and JEI for performance and convenience. As you get comfortable, explore mods like Biomes O' Plenty and Tinkers' Construct to enhance your gameplay experience. Always ensure that the mods you choose are compatible with your version of Minecraft and consider using a mod manager like Forge or Fabric for easier installation and management.
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