TL;DR
Starfruit and Ancient Fruit
Starfruit is often considered one of the best crops for profit, especially when processed into wine [2:5]. It is harvested every 7 days, which aligns perfectly with the time it takes to turn into wine
[2:2]. Despite its high initial cost, starfruit yields significant returns, particularly when grown on Ginger Island where it regrows continuously
[2:5]. Ancient Fruit is another highly profitable crop, praised for its ease of scaling up and minimal replanting requirements
[2:7].
Beets as an Alternative
Beets have been highlighted as a potentially more profitable alternative to starfruit. With a lower seed cost, you can buy many more beet seeds compared to starfruit seeds, making them a viable option for maximizing profits per soil slot [2]. While starfruit requires more investment and space, beets offer a quicker turnaround and less space usage
[2:8].
Processing for Profit
Turning crops into wine, juice, or preserves can significantly increase their value. For instance, cranberries, grapes, and pumpkins are more profitable when processed in jars rather than kegs due to their faster processing times [1:1]. Apples have been noted for passive profitability, especially when turned into jam
[3:1]. However, some crops like bok choy may yield better returns when converted into seeds instead of preserves
[3].
Seasonal Considerations
While pumpkins are valuable, they grow slowly and rank low in daily profit per soil slot [4]. It's essential to consider the growing season and processing time when planning your farm layout. The spreadsheets shared by users provide detailed insights into the most profitable crops per season, factoring in both raw selling price and processed value
[4].
Additional Tips
For those looking for passive income, apples and melons have been recommended, especially when used in auto farms [5:2]
[5:7]. Additionally, leveraging glitches or optimizing farm layouts can further boost profitability
[5:3].
​
https://i.redd.it/uvc1y9d7gvw21.jpg
First post here but I thought it would be a good share! I made a spreadsheet with all the crops that are worth more than 500g when made into wine, juice, or preserves, as well as the most profitable honey. I also included the time it takes to grow and the time it takes to process, and the season it grows in just to make it a little more useful.
I've been trying to make my farm more profitable and after a bit of searching I couldn't find the info I wanted all in one place so I just decided to go through the wiki and make a list of all the crops (and honey) that make the most money, then plugging the ones I wanted to grow into the crop planner so I could have an idea of how much I would make after a year compared to how much I make now just planting whatever and selling it straight and now I understand how everyone here seems to have an endless supply of money lmao
Hopefully this helps anyone else who is looking to make their farms more profitable but don't know where to start! The top 5 has something from every season if you don't have the greenhouse yet too- ancient fruit is a spring crop.
​
*All the prices here are shown with the artisan bonus but I could probably swap in the base prices if anyone was interested, or if anyone wants to see any other spreadsheets let me know! It actually ended up being really fun making this!
​
edit:
ps... I just realised the image doesn't show up in the thumbnail, does anyone know how to fix that?
Hey could you factor in cost too? I think use a set number of seeds (300 or so) and subtract that from the total revenue. Then divide it by the days it takes to produce and process the 300 seeds to get the total profit per day.
I know this is total min maxing here but I’ve been looking for something like this to make the best choices!
Yeah no problem! I’ll add it to the list :)
Nice one. simple and useful!
​
IMO, instead of the base selling price, would be nice if you put the per hour or per day profit.
or just add another table which show Top profit per hour and/or day.
​
edit:
because some crop while it sells more in keg. but from the time process perspective, it's more profitable in jar. for example: grape, cranberries, pumpkin.
Especially cranberries, which pretty abundance. I usually still put pumpkin in the keg because of the low harvest yield
I actually have this partially worked out on a piece of paper haha! I’ll finish it up and add it to the spreadsheet, then I guess make a new post with the updated version and link it here? Would that be the easiest way to do it?
This is really helpful, thank you for taking the time to put this together!!!!
I see it
On mobile, using relay
Lol that’s weird, I tried it on my laptop and the mobile app and it’s not showing up. Well as long as everyone else can see it I suppose! Thanks!
I've been wondering this for a while, because so many Stardew Valley Youtubers have really been hyping up starfruit and ancient fruit as these "miracle crops". And granted, they do give you a nice sum of money, but I was growing tired of them. So, I started looking for an alternative.
What I discovered while scouring the wiki was that beets might actually be the best crop in the game.
So, say you have 1200 G to spend on plants. If you invested in that in starfruit, you would get 3 starfruit seeds. If you invested that in beets, you would get 60 beet seeds. Assuming that all harvested items are base quality, your 1200 G would be about doubled if you went the starfruit route (2250 G, to be specific). If you went the beet route, your 1200 G would be multiplied by exactly 5 (6000 G) or 7.5 if you turn it all into sugar (9000 G). If you turned the three starfruit into wine, in the time it would take to plant, harvest, and keg the starfruit (about 20 days), you could get three beet harvests and turn them all into sugar. If you bought only beets with the 9000 G first harvest, you would get 67500 G from the harvest (450 beets, after milling). If you then bought beet seeds with that money, the next harvest/sugar milling would yield 506,250 G (3375 beets). Now, obviously, If you planted 3375 beets, it would cover every tile on your farm PLUS some on your ginger island farm, so this isn't really realistic. Nonetheless, after these calculations, it feels like beets would be the obvious choice. Is there something I'm missing?
Towards endgame you can fill every farmable tile with ancient fruit, only needing to replant once on spring 1 every year. No seed purchases necessary, just dump the first crop yield into a seed machine or whatever. Incredibly higher overall gains
Also harvested every 7 days, which is conveniently how long it takes to turn into wine. Starfruit and gem berries get hard to calculate because a good chunk of each crop needs to be turned back into seed. I also initially thought starfruit was the best but I believe your right ancient fruit is both more profitable/day and less time involvement. You can also scale up quicker because you're always just adding more plants when you harvest and seed.
I started just buying starfruit seeds in the dessert. I got sick of turning so much fruit into seeds and it’s still a massive profit
Exactly. At the start of the game, you want your crops to be profitable, and quickly.
By the endgame, I want the most money per click, even if that means that a star fruit seed doesn’t earn anything for almost three seasons after planting (as iridium quality wine).
This is the exact argument people pose for Ancient Fruit being the best.
You plant it on Ginger Island? Congrats, you now have an infinite use crop that always regrows and can be harvested insanely quickly if you got the iridium scythe. Takes an in game hour and a half at most.
Just sell the starred star fruit while you use the regular starfruit for wine, even drying or jamming the starfruit will net higher than most of anything else, barring truffle oil, Dino mayo, or iridium mayo made from ostrich eggs.
More work in the early game, and reduced space in the late game. Yeah, I can buy 20 beet seeds for the price of 1 starfruit seeds, but that also means the Starfruit takes up 95% less space.
It’s also opportunity cost, if I go for starfruit I save a significant amount of time and energy planting/replanting/watering that I could spend doing something else like fishing which may earn more money or resources to make automating a bigger starfruit farm viable and it just kinda snowballs
If the iridium scythe had an enchantment that would replant whatever it harvests if you have the matching seed in your inventory would be a game changer for the late game
Maybe something to lock behind true perfection tbh
They just need to patch the Enricher you get from Qi's Walnut room to include automatically planting any seeds it has stored so once you harvest the crops, the seeds are replaced.
After 2 years of feeling the whole field with ancient fruit you should have enough money for most stuff but the stuff at that wizard tower is expensive.
> in the time it would take to plant, harvest, and keg the starfruit
Your crops don't stop growing while your kegs are running. So over longer periods of time, you get some overlap, and it's more useful to just measure total income per period of time (without tying it back to which part started when).
The other thing is "I have 1200g to spend", which eventually you should have a lot more cash (in addition to limited space, as you noted). If you instead assume that you can afford a few hundred of any type of seed, and also that you have (say) 60 spaces open (in season, or in the greenhouse or on the island):
Hops and coffee technically give more money per day than even starfruit, but only if you do more labor (especially coffee). I only do a certain amount of those, with coffee mostly saved to make triple espresso when the "100k of fresh food/drink" quest shows up. (You could also buy and/or grow/mill lots of wheat flour for bread.)
I see YouTube videos that go on about the passive profitability of farming mostly will tell you to always process your crops into pickled/kimchi variants. But I feel like in terms of straight profit it's better to process your harvest into seeds; here me out
Lets say you have 30 starred bok choy, selling them straight from harvest will net you 1350 coins
If you process them all into starred bok choy kimchi you'll get 2010 coins
But if you turn them all into starred seeds you will get 2640 coins (remember that 1 bok choy turns into 4 seeds)
Is this true for all crops? Or are some more profitable turning into pickled jars
It depends on the crops. For example apples take 10 apples to make one seed, which star quality sells for $1050. If you turn those 10 apples into jam they sell for $144 each, so multiply by 10 you're getting $1440 for those same 10 apples. From what I've generally seen bok choy and potatoes are usually better to turn into seeds, most things are better to persevere.
I'd also add to your consideration for his. Preserves jars are solely for turning things into profit. Seed makers are needed to continue your garden by making seeds. My seed makers are frequently tied up in making more seeds to plant in my garden and can't always be devoted to making profit. When you're later game and can afford tons of crafting slots then it won't matte as much since, but early game it does.
Then there's also the time factor to add in. Seed makers are often faster than preserves, but that also means needing to log in more often to keep feeding in crops, and that's not always possible for everyone.
All that to say the difference is usually very minimal. So minimal that for most the best thing to do is use what's available. Seed makers tied up in crops you need to replant? Preserve it. Preservers all tied up but nothing in your seed makers? Turn it into seeds. The small hit in profit from not doing the most optimal one is nothing compared to the hit in potential profit you will take by not having everything running.
"Preserves jars are solely for turning things into profit."
Not me running around Bahari Bay eating fistfuls of jam to keep my focus up.
Hahaha okay true I know some people like eating preserves. Idk, I prefer eating something that fills my focus all the way in one bite and I like cooking.
I started the game recently and made a quick google sheet, here's the summary of what you need to do with crops:
I calculated based on the value for non-starred and starred crops, then how many crop for a seed and the difference of value between preserve jar or seed maker.
Sometimes it's not a big difference in money, but it's always more money anyway
Wait... there's lettuce?
It's on the wiki so i put it in my spreadsheet but I have no idea
Love a good spreadsheet
There are spreadsheets out there because I believe it varies by crop - some you’re better off preserving. Hopefully someone else has a more recent one but here’s one that I have bookmarked in the meantime
Edit - wait this one is better than the first one
The best passive profit i found are apples. Use preserves until you reach the gold limit of 1 mil then make seeds and store them, I store 1000 seeds. When you spend gold sell the seeds to cover the spent gold and replenish the storage back to 1000. This is what I found takes the minimum effort.
thats neat. apples take a long time to grow how long do you think it took to get to 1 mill?
I was not in a hurry but I used 8 preserves. They make me about 50k every 2 days. Maximum passive. Had to enter 6 times a day to water the apples to get one harvest a day.
A HQ preserve sells for 144 so you'd need 6,945 preserves to go from 0 to 1 mil.
Each preserve takes 1hr 16 min, so 76 min to make. So it'd take 527,820 min or 8,797 hrs to make all of the preserves if youre using one machine. I don't know what the max amount of preserve machines you can have is, but using 10 would drop that down to 880hrs.
So like 37 days of constant upkeep to go from 0 to 1 mil?. All times are rounded up and down not factor in the grow time for the almost 7k apples youd need because the very idea of that math makes my brain hurt lol
Hey all! It's been a while since I've been actively playing Palia, but I've recently been getting back into it and I know my old farming spreadsheets were long overdue for an update. I've finally gotten around to getting them done up with the new crops and I hope you'll find them useful!
Anyway, the data certainly seems to confirm what already looks to be the consensus: If your main goal is profit, don't even bother with pumpkins. They're the most valuable crop, sure, but they grow sooooo slowly that they rank dead last in daily profit per soil slot. As for beans, well, they're the best of the 2x2 crops, but that's not saying much lol. Personally, I'll probably just have one bean plant at the most whenever I need to keep my cooking inventory topped up, and honestly pumpkins are such dead weight in a garden that I'll probably just buy whatever I need for cooking from Badruu
I just want to mention that (last I checked) buying fabric is slightly more expensive than what you would've made selling the required star cotton. At some point you'll likely only have star cotton, so you might as well make any fabric you need from star cotton rather than buying it in town, just don't do it for profit or any more than you really need.
I heard a rumor to sell the star cotton to Zeki and buy regular cotton seeds to plant for making cotton. It is said that you will make a profit and still be able to grow regular cotton for fabric as needed.
After a certain level of gardening, all your crops will be starred, no matter the quality of the seeds or any other factors like buffs or fertilizer. But the OP is right, eventually you'll be well enough off not to worry about the little stuff like that.
Yeah that's a good point, once your farm is exclusively star crops, you've pretty much got no choice but to make star cotton into fabric! Hopefully by the time you get to that point, you'll be successful enough that a smidgen of lost profit won't bother you too much lol
By my reckoning, by the time you get to level 8 or 10 gardening, the benefit you get from cotton's buff is solidly beaten out by benefit from the harvest boost buff from rice (or wheat or corn).
At level 8, you get 66 percent starred crops with starred seeds; by level 10 it rises to 70%, and only goes up from there.
At that point, you are likely better off putting your limited garden tiles toward growing cash crops and using the gold to buy fabric from the register in the furniture shop.
At 190g per fabric (which takes 2 cotton to craft), that makes cotton worth 95g each in opportunity cost regardless of quality. Since you get a maximum of 3 cotton per plant over 5 days, growing cotton for fabric has a value of 57g per tile per tick with harvest boost, or 38g per tile per tick without HB.
Comparing values, if you assume 66 percent starred and 34 percent unstarred results at level 8 gardening, it seems that the top 3 cash crops - bok choy, potatoes, and rice - all produce more fabric per tile per tick than actual cotton does, with tomatoes not far behind. Even all-unstarred bok choy beats out cotton plants pretty handily in terms of fabric production!
I love this tysm. I found some tools but they don't really explain this plainly. I take the top 5 most profitable crops (skipping corn) and make my own layout with them, and then sprinkle other crops in as needed or when I'm too lazy to follow my own made up rules lol. My seed maker tends to overfill w/ bok choy and my preserver tends to finish a stack of tomatoes before I'm able to refill it sometimes so I might reconsider at some point, but currently it's earning me at least 10k a day
I hate this.
I have nevertheless downloaded it, to discard at my discretion.
Thank you for your hard work, this is impressive! Even if it frightens me and my disorganised garden lot.
LMAOOO you just made me choke on my coffee. Look, as long as you’re enjoying yourself then you’re playing the game exactly right, don’t let anyone tell you different!!
Inside me dwell two gamers - the one who just wants to grow a lot of potatoes, and the other one that incessantly whispers, "but we could do so much better."
Also their annoying visiting sibling from the scarcity city who goes, "but are you sure the 289 peppers will not run out in the midst of us cooking one (1) batch of dumplings for Subira? Think about it."
Seriously though - this is such a good reference, because the "we could do so much better" gamer has been wandering our lot like a banshee screeching about price optimisation, and now we have an actual reference. Cheers! I also need coffee so bad, though. The farm doesn't run itself, and I don't run without coffee, so...
This is the sort of math meta I need in my life.
Ahhh ty ty ty, and I saved this post so I can give due credit this time around 😁😝
I am in an economy server and i am trying to be top one in balance so i am try to make a farm that would get me 1 mil per hour. I tried cactus and bamboo bur cactus is too slow and they nerged bamboo because of me so please tell me what thing i can get alot of soo i can finally be rich
Kelp, watermelon and pumpkin. I started a new world and had to compost all my pumpkins and melons as I was producing so much in the auto farms.
kelp for sure. you can make it grow instantly with a glitch iirc
How much pumpkins were you making
If they nerf bamboo because of you, won't they nerf the next thing you exploit?
They nerfed bamboo because of u? 😂😂😂 😂😂😂😂😂😂😂😂
Melons, probs
Moss, or melon (slices) with auto farms
I love the variety of different crops and ways to process them, but I need to make more money and having trouble keep track of everything's value! Has anyone made a kind of cheat sheet that shows the most profitable thing you can do with each crop?
Looks like a user did this recently!! Thank you /u/shootingclouds ☺️
That's amazing!
The cheaper crops like tomatoes, turn into juice then wine them vinegar (so much processing). The best thing I've found is pickling fish or your highest veg. That and turning any grain into beer
I don't know who needs to know this but fruit trees are the most profitable income of the whole game.
“Most profitable”? No not even close
ancient fruit is 550 base and bananas are 150 base, so bananas (and in fact every fruit tree except apricot) outproduces both ancient fruit and starfruit, tile for tile. the issue is that trees take 7x more processing power, not that they're less profitable
Only 2.3x more processing power, since you can harvest every three days without losing any produce.
But a tree takes a 3x3 area, which would produce 9 ancient fruits a week not 1. So actually ancient fruit takes about 4 times more processing power for about 5 times more profit
I don’t think your “tile for tile” accounts for the fact you can’t have two trees directly next to each other, meaning you’re doing all trees each one effectively has 24 tiles that cannot overlap with any other tree
Also, the quality increases when the trees are there long enough. I have about 10 mango trees on Ginger island, and they give gold star quality so far. The income is pretty good. It’s not my main money maker, but still a good one 👍
The quality increases one color each year for anyone curious to how long it takes
My "eureka" moment was dehydrating my greenhouse fruits. The mid game income is crazy.
Hai! I'm new and chose bats for my cave, am I losing out by not grabing the dehydrator recipe from Pierre? Currently hoarding new fruit, (no reason just hoarder mentality) and others are slowing getting put through preserve jars
In my experience the preserve jars are better even though they take longer. The dehydrators use five fruits and it works out more profitable to make them into jam 🤷♂️
You can't plant trees in a shed, you can only use the greenhouse. And personally I believe it's a loss to plant them in the tillable soil patch. That should be used for ancient seeds, pineapples or star fruit.
Facts. Can you plant trees in pots? Would that be a workaround for shed containment?
Nope. Only outside on the farm/Ginger Island or the greenhouse
what is it dudes? i
Berries are basically your best friend.
Strawberries, blueberries, cranberries.
Ancient fruit is actually the best but it can be slow going to get your first full crop.
Sweet gem berries arent really worth the trouble IMO.
Spring: cauliflower Summer: blueberries/starfruit (wine) Fall: pumpkin (pickles)
Definitely strawberries, blueberries, cranberries. They don't have to be replanted and grow multiple berries per harvest.
Spring: ancient fruit. Summer: ancient fruit Fall: ancient fruit
I haven't tried all the crops but here are some profitable crops
spring: strawberries, cauliflower
summer: hops(for pale ale), blueberries, melon
fall: cranberries, pumpkin
so far those are the crops that I planted and made profit of
I just got stardew and it's really fun but I'm having a hard time making money and everything is very expensive. Need help.
Use basic/quality fertilizer when you plant crops. Increases the chance for higher quality produce.
Put normal quality crops into preserve jars for veggies and kegs for fruit, this increases their sell value. Sell gold crops and silver if you have plenty of normal quality to put into jars and kegs.
At somepoint Demetrius will talk at the start of the day and offer to turn a cave into something. Choose bats for some fruit to help with community center, but I prefer mushrooms. With shrooms you get a dehydrator that can take any 5 of mushroom except red and increase the sell vaule. Also works for fruit, if you have spare not goign into kegs.
Make tappers, just some wood and copper. Put them on non-fruit trees to get a little extra crop for crafting or to sell.
Remember to keep items for the community center bundles.
No need to horde everything early game. Keep wood, stone coal and fiber and enough copper, silver and gold for tool upgrades and crafting. Sell nearly everything else.
The quests on Pierre's noticeboard can also be a nice earner.
Finally fishing. Fishing is the best way to make money quickly. Once you have a spare 10K Willy sells plans for a fish smoker. So you can take one of those with a lot of coal when you go fishing and put your catch through the smoker to doubel the sell price (only put something worth over 100g in)
During winter rework your farm for any sprinklers you have and make/plant winterseeds and powdermelons. They can be a nice earner during winter.
One you get the bus working, make sure to buy the seeds at Sandy’s shop in Calico Desert. Those are worth the most. Ancient Fruit is worth the absolute most but you only get an ancient fruit seed by total luck of the draw in the mines.
year 1 no bus the best crops are
spring - potatoes and strawberries
summer - blueberries
fall - pumpkins and cranberries
use a dehydrator or preserves jars to process your crops for way more cash
fishing is also excellent for money in the first year
Also melon and hops in summer, especially once you get a few jars/kegs to boost the price.
Crops alone aren't a huge money maker, especially early on.
The first weeks fishing is much better (up to 7000g per day with a bait maker at the mountain lake.
Depending on your gaming background skull cavern could be the next step (go to level 120 of the mines and complete the vault room in the community center with your fishing money). A lot of people seem to struggle with skull cavern, but if you play whatever game before that involved some fighting and don't completely ignore the guides out there, it should be easy and get you 30-90k on a good day.
If you strictly want to focus on crops, I would recommend growing ~190 kale or ~400 parsnip (plant all at the same time to profit from rainy days) plus the crops for the community center in spring. This allows you to reach farming level 6 and craft quality sprinklers.
Them you can go crazy on blueberries and cranberries/pumpkins in summer and fall (or starfruit if you unlocked the bus). Plant as many as you can craft quality sprinklers.
Later on ancient fruit and starfruit are the best crops. Starfruit are a little bit more reward and more effort.
"Most profitable" and "Highest profit per seed" are not the same thing unfortunately. What you actually need to do to get the most out of your first Spring with crops is to plant parsnips, because though they have a lower margin of profit, you can re-invest multiple times in the amount of time that it takes to grow one harvest of cauliflower. As you re-invest, you'll need more and more space to plant and time to water all the parsnips, which fortunately you have since there isn't a lot else for you to do yet in the early game. So by the end of spring, you will still be making far less profit per parsnip seed than you would with cauliflower, but the sheer quantity of parsnips is more than enough to make them the most profitable option for the season.
In later seasons, the way to calculate highest profit changes to profit per seed divided by number of days to grow times crop yield. The reason is because you no longer have unlimited space, so you can't keep re-investing and expanding. Unfortunately under these calculations, cauliflower, melons, and pumpkins still aren't the most profitable. Strawberries, blueberries, and cranberries are, at scale. It depends on what you plan to do with your crops artisan-wise though.
Potatoes actually make more per day than parsnips. I've heard of people selling the free 15 seeds you get at the start and going straight for potatoes, but I prefer to use the free parsnips and replace them with potatoes after my first harvest.
>Unfortunately under these calculations, cauliflower, melons, and pumpkins still aren't the most profitable. Strawberries, blueberries, and cranberries are, at scale.
OP specified single harvest crops.
Ah, I thought that meant something else. Cheers.
​
Potatoes do make more per day than both parsnips and cauliflower it is true, but they won't make you as much money in the end because parsnips grow so fast that you can re-invest your return 50% more often which yields better scaling despite each individual parsnip earning you less than half the gold per day as a potato seed. Assuming you have enough space, energy, and time to get them all watered.
The return on investment per day for a potato seed is:
80*1.25=100 sell price, divided by the seed purchase cost of 50 = 2, over 6 days = .33
For a parsnip:
35 sell price, divided by the seed purchase cost of 20 = 1.75, over 4 days = .4375
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So for every 1g you invest in parsnips you get .4375 back per day, whereas with potato you get .33 back per day. So yes it is true that 1 potato generates more profit per day than parsnip, but since that potato requires a much bigger investment for the seed and time, the parsnip has a better return on investment.
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Another way to think of it is that if you could calculate the value of your half-grown potatoes after 4 days, 100g worth of potatoes (i.e. 2 seeds) earns you 133g but 100g worth of parsnips (5 seeds) earns you 175g. Each parsnip only gave you 15g profit over 4 days (3.75g per day per parsnip) compared to each potato giving you 16.5 profit over 4 days (4.125g per day), but since you had 5 more parsnips, you have more money at the end.
Potatoes are more profitable if you consider the fact that it gives on avg 1.25 crops/harvest.
You basically summed up the 1500 paragraphs above me in 2 comprehensive sentences thank you
There should be seasonal price changes and somewhat daily pumpkins should sell for more in early fall than late and other seasons strawberry’s should sell for more on summer
Does this also account for days between harvest?
Nope
most profitable crops in stardew valley
Key Considerations for Profitable Crops in Stardew Valley:
Seasonal Growth: Each crop can only be grown in specific seasons, so plan your planting accordingly.
Growth Time: Crops that grow quickly can provide faster returns on investment.
Selling Price: Consider the base selling price of crops and any potential bonuses from quality or artisan goods.
Artisan Goods: Some crops can be turned into artisan goods (like wine, jam, or juice), which can significantly increase their selling price.
Farming Skill Level: Higher farming levels can unlock better crops and increase the quality of your produce.
Most Profitable Crops by Season:
Spring:
Summer:
Fall:
Recommendation: Focus on crops that can be harvested multiple times (like blueberries and cranberries) for continuous profit throughout the season. Additionally, consider investing in a greenhouse to grow high-value crops year-round, such as ancient fruit or starfruit, for maximum profitability.
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