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r/diablo4
r/D4Rogue

Best Rogue Builds for Diablo 4

GigaBrain scanned 231 comments to find you 88 relevant comments from 10 relevant discussions.
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Death Trap Rogue Build Guide for S10 + Full Written Guide
r/diablo4 • 1
What’s the best endgame rogue build you have
r/diablo4 • 2
I need help finding T4 build mostly for boss killing.
r/D4Rogue • 3
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Best Rogue Builds for Diablo 4

Death Trap Build

The Death Trap build is consistently regarded as one of the best rogue builds in Diablo 4, particularly for its speed and area damage capabilities. It has been a top choice for several seasons due to its ability to spam the ultimate skill with minimal resource and cooldown issues [1]. This build can effectively clear content quickly, making it ideal for farming and pit pushing [2:3]. The build requires achieving a 10-second cooldown on Death Trap to maximize its potential, allowing players to continuously spam the skill [2:5].

Flurry and Cold Imbuement Builds

For those who prefer a melee-focused approach, the Flurry build with cold imbuement offers a fast-paced playstyle that is effective in Torment 3 and potentially beyond [2:7]. This build combines rapid attacks with elemental damage, providing versatility in combat situations. Players have reported success with this build, especially when fine-tuned for higher torment levels.

Penetrating Shot and Shadow Imbue

The Penetrating Shot (PenShot) build is another strong option, particularly when paired with Azurewrath for increased damage output [2:9]. This build excels at dealing significant single-target damage, making it suitable for boss encounters. While not as dominant as Death Trap, PenShot remains a viable choice for players seeking an alternative rogue build [5:8].

Combo Points Poison Trap Build

This build focuses on using Combo Points and Poison Traps to deal sustained damage over time. It offers a unique playstyle that can push high-level content if tuned correctly [4:3]. The build benefits from rolling lucky hit and elemental damage bonuses, which can significantly boost its effectiveness [4:2].

Off-Meta and Experimental Builds

For players interested in exploring off-meta options, there are several experimental builds worth trying. These include the Smoke Grenade build with propulsion and trick attacks, which emphasizes crowd control and critical hits [5:1], and the Dance of Knives variant designed for long buff durations and ease of use with a controller [5]. These builds provide fun alternatives for those looking to deviate from mainstream choices while still being capable of clearing Torment 4 content.

Overall, while Death Trap remains a standout choice for its efficiency and power, other builds like Flurry, Penetrating Shot, and various off-meta options offer diverse playstyles that cater to different preferences and strategies in Diablo 4.

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Source Threads

POST SUMMARY • [1]

Summarize

Death Trap Rogue Build Guide for S10 + Full Written Guide

Posted by M1PY · in r/diablo4 · 20 days ago
40 upvotes on reddit
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ORIGINAL POST

Death Trap takes the crown as best Rogue build once again. Other builds are coming closer, with Dance of Knives & PT being the most promising, but the speed and area damage of DT is just unparalleled.

With A Beast Cornered as Unique Chaos Perk, we can solve the Energy issues that have arisen on the PTR with Aftermath and many other ways to restore energy being nerfed.

The gear required to get to full spam mode is slightly higher, but therefore we also got a significant dps increase compared to S9.

Full Video Guide: https://youtu.be/_Ltfkx-U8S0

Full Written Guide: https://mobalytics.gg/diablo-4/builds/rogue/death-trap

Mobalytics D4 Tierlist

12 replies
Sieghart4K · 20 days ago

Quick question, a few seasons back I was lucky enough to build DT before the heavy nerfs, when you could spam the skill, had the double trigger and you could kinda neglect defenses since monster get pull to the trap all the time, are we back to that?

4 upvotes on reddit
M1PY · OP · 20 days ago

Yeah, thats exactly what we are back to this season!

5 upvotes on reddit
-Kulle · 20 days ago

I know the guide is for death trap but your the Rogue god so your the best person to ask. With the pt build do I manually cast pt or is it all done through procs on the aspect?

1 upvotes on reddit
Y
yawnlikeseggs · 20 days ago

Death trap never left that. It’s been the top rogue build for 3/4 seasons in a row now

2 upvotes on reddit
Competitive-Dinner95 · 19 days ago

DoK higher on the tier list is that due to lower gear requirement and viability for leveling?

1 upvotes on reddit
M1PY · OP · 19 days ago

Yeah the barrier of entry is super low for DoK

1 upvotes on reddit
Cowabunga866 · 20 days ago

Easily kill Lilith on torment 1?

1 upvotes on reddit
iuppiterr · 20 days ago

T1 should not be a problem on any lategame build, dodge the stuff and np

1 upvotes on reddit
EIendil · 20 days ago

Danke dir M1PY

5 upvotes on reddit
M1PY · OP · 20 days ago

Gerne ;)

5 upvotes on reddit
Cowabunga866 · 20 days ago

Is it fun?

2 upvotes on reddit
M1PY · OP · 20 days ago

Absolutely!

1 upvotes on reddit
See 12 replies
r/diablo4 • [2]

Summarize

What’s the best endgame rogue build you have

Posted by ungrilled_chees3 · in r/diablo4 · 1 month ago

The title is rather self explanatory but I need something fast and that puts out big numbers I also would like it to be cold imbument focused but that’s not a requirement

9 upvotes on reddit
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slayer-x · 1 month ago

Penshot azurewrath, Best rogue build I've tried.

Flurry is also a fun fast build and very good to.

9 upvotes on reddit
Delicious_Access_594 · 1 month ago

With some minor tweaking you can turn this into a RoA build for a bit better AoE. Regardless all Rogue builds are still outside of maybe DT and TB which is one of the harder builds to play, kinda mid.
I had one person on the D4 forums try to tell me that their perfectly worked P300 Azurewrarth PS was powerful because it could do an escalating dungeon in 15 minutes and only took 5 minutes on Astaroth. OK, dude but any Sorc can do the dungeons in 5 minutes and one shot Astaroth but you go on believing whatever you want.

Also be forewarned, most decent Rogue builds require hitting a lot and I mean excessive, number of break points to function, as well as a bunch of Uniques and even Mythics masterworked just right. I'm saying this to inform, not discourage.

4 upvotes on reddit
slayer-x · 1 month ago

Oh ya sorc builds are way more OP and easier to use for sure, not even close. However not everyone wants to just pick the most op meta class. Rogue has some fun super fast melee and ranged bow builds that can still clear any content on T4 no problem, won't be able to push as high in the pit as more meta builds of course.

1 upvotes on reddit
JediMasterWiggin · 1 month ago

> I had one person on the D4 forums try to tell me that their perfectly worked P300 Azurewrarth PS was powerful because it could do an escalating dungeon in 15 minutes and only took 5 minutes on Astaroth.

Lol that person did not have anywhere close to a perfectly worked build then. My p250 penshot rogue can kill astaroth in a few seconds and I wouldn't call it perfect gear or masterworking. Glyphs still around 70. Yes, it can't do high level pits but everything in T4 is cake.

3 upvotes on reddit
Genga_ · 1 month ago

Fun fact, a good DT build can clear escalating nearly as fast as a good hydra build, since at some point, only travel time puts both apart, at least for „low content“ like t4

2 upvotes on reddit
Genga_ · 1 month ago

Sounds like death trap, was once again the fastest farm build rogue has in the game and the second best build in terms of pit pushing

3 upvotes on reddit
The_Painless · 1 month ago

Death Trap is still a very strong build, despite the nerfs coming from last season. The caveat is hitting that 10 second cooldown on DT; the second you achieve that, you start spamming your ultimate with zero resource & cooldown issues, which by itself is unreal. And by spamming I don't mean "very often", I mean "hold the button down and rapid-fire it like it's a basic skill" spamming.

6 upvotes on reddit
Anthooupas · 1 month ago

Do you succeed in killing boss with it?

Mine is 10.62 sec cooldown so I’m close but not at the threshold yet.

And impossible to kill astaroth in nmd or any boss lair for now

2 upvotes on reddit
tiny-violin- · 1 month ago

You need sub 10 sec so that it can be spammed continuously, otherwise it’ll feel clunky and lose a lot of damage. It’s quite a hard to pull off build which needs some preparation and luck

2 upvotes on reddit
Genga_ · 1 month ago

You are one season too late for the overpower version, a normal double passive and greater roll dex neck is better now. That‘s why you now also go for 10sec cd so you only need to stack 150 enegery. After the overpower nerfs, this is just better

1 upvotes on reddit
retrokix · 1 month ago

I use a flurry build with cold imbument and I really enjoy it. This is my first character now and I only have about 30 hours but my damage is pretty good and I’m able to pretty much crush everything on Torment 3 so far. I have a lot of fine tuning to do as well so I’m sure I could push this further for torment 4

1 upvotes on reddit
National_Spirit2801 · 1 month ago

I used DT for speed clear when I capped my Azure shadowstep at pit 90

1 upvotes on reddit
See 12 replies
r/D4Rogue • [3]

Summarize

I need help finding T4 build mostly for boss killing.

Posted by AAAFate · in r/D4Rogue · 1 month ago

I have hit a wall it seems. Ive tried 3 builds now and I feel weak against T4 bosses. Idk if its a gear issue or what. I keep reading there is a bug with TB and Shadow Clones and idk what build to go with.

Are rogues just hard this season? I see sorcs all over the place massacaring stuff.

I prefer a TB build of some kind. Thank you for any help. I played rogue heavily in the beginning and season 1 and only recently came back to season 9. I am paragon 240 atm. I have mythics like the Heir, False Death, and starless skies.

What rogues builds are rocking T4 bosses?

3 upvotes on reddit
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PerceptionOk8088 · 1 month ago

I did a rain of arrows rogue to start this season. Followed the build guides more or less and it made it through endgame and to the 80s in the pit before I got bored/frustrated with the plateau. Then I started a hydra sorcerer and hoo boy life is so much easier. Barely even have to look at the build guide because everything works, don't need perfect rolls, don't even really need ancestral gear. The only drawback was the slow movement speed in 0-60 leveling. I love rogue and will always run one but man it's definitely harder and more complicated to make it through endgame than sorc/necro/spirit.

2 upvotes on reddit
Long-Bell578 · 1 month ago

Off-topic but I just put together a hydra sorc and the movement speed going from rogue is absolutely killing me. The first guide I looked at didn't have any kind of movement speed on regular boots so I swtiched to Flickerstep (non-GA - how many goddamn GA Flickersteps did I sell during my rogue builds???) and it's a little better but still brutal. I also have the Horadric Arcana that grants movement speed but it doesn't help in town.

2 upvotes on reddit
PerceptionOk8088 · 1 month ago

Haha, right? It's fine once you get into endgame builds with the ice shield bonus and tempers and whatnot but I felt like I was going to break my keys trying to make her walk faster

1 upvotes on reddit
MattVarnish · 1 month ago

Been loving the heartseeker build it's made me love rogues again (Hadn't played for a few seasons)

1 upvotes on reddit
Bjergjerg · 1 month ago

If you want, you can send me a message and we can work through your build and see what's wrong.

Death trap is still good. I also decided to run a rain of arrows build again, it's fine too. Just slower than DT. I also ran a pen shot build. Also fine-ish for bosses.

6 upvotes on reddit
canntsn · 1 month ago

Start as rain if arrows and switch it to death trao. Thats what i did. Paragon 250. I oretty much stopped playing bcuz its too easy now

1 upvotes on reddit
canntsn · 1 month ago

Start as rain of arrows and switch it to death trap. Thats what i did. Paragon 250. I pretty much stopped playing bcuz its too easy now

1 upvotes on reddit
Long-Bell578 · 1 month ago

I have been having a tough time against bosses as a Rogue this season also. I started the season with Pen Shot/Azurewrath and couldn't even put a dent in bosses. Switched to Death Trap and its for sure better but its not like last season where I could even take down Harbinger and Andariel with relative ease. My current Death Trap can handle the first tier dudes (although Urivar can still kill me if I don't take him down quickly), Duriel, and Belial. No dice for Andariel and Harbinger though.

I also was following a Shadow Step guide for a bit that seemed promising (although Andariel absolutely smoked me) but I switched back to Death Trap until I could get a three-GA Crit AzureWrath. I did finally get the three crits so I'm going to put that one back together soon and see where it stands. https://maxroll.gg/d4/build-guides/shadow-step-rogue-guide (Azurewrath Build Variants)

1 upvotes on reddit
See 8 replies
r/D4Rogue • [4]

Summarize

Combo Points Poison Trap Build

Posted by an10naball · in r/D4Rogue · 2 months ago

Hi y'all. I originally posted a Puncture Bursting Venoms build here

https://www.reddit.com/r/D4Rogue/comments/1m6jfl3/finalized_puncture_bursting_poison_trap_build/

Updated build guide for the above Puncture Bursting Venoms based on feedback:

https://maxroll.gg/d4/planner/gg4j0aoe

Anyway, I'm back but with a slight twist on that build. This build drops Bursting Venoms and focuses purely on Combo Points and Poison Trap, hence, a Combo Points Poison Trap Build:

https://maxroll.gg/d4/planner/qw3t0axl

[Edit] Added video of gameplay:

Quick gameplay video of a Pit 65 run. It can probably be more efficient because I linger a bit too long on each pack. Need to trust the poison will do its job and move on faster.

In this build, you run around with any Basic Skill attacking things to generate Combo Points, and throwing Poison Traps that trigger Contamination to blow things up. You throw in the occasional Death Trap to pull enemies together to blow them up even more.

It's an evolution from adjustments I made based on feedback and experimentation of the Puncture Bursting Venoms build. A couple of notes on the build:

  • This is another off-meta build, so expect it to cap off around the 70-80 range in pits
  • This is a much more versatile build than the Puncture Bursting Venoms build in that you can pretty much use any Basic Skill you prefer to generate Combo Points. I tried all the Basic Skills except Forceful Arrow, and settled on Blade Shift because it's fun running around shanking everything and dropping Poison Traps and Death Traps to blow everything up. If you prefer range, you can just swap in Heartseeker.
  • Condemnation and Combo Points: Lots of people recommended trying this for the Puncture Bursting Venoms build but for some reason it just didn't improve the performance of the build. I assume it didn't work well because 1, you have to drop either Coldclip or Clandestine aspects for it along with tempers, and 2, Bursting Venoms and casting your own Poison Traps created an odd number where you didn't really know how many Combo Points Poison Trap would consume, and to get the full effect of Condemnation, you have to consume 3. It works better in this build because we are only dropping Pestilent Points, something that is no longer necessary since we don't need Poison Imbuement, and we more consistently build 3 Combo Points since we control the casting of Poison Trap.
  • I tried Inner Sight for Poison Trap, and, frankly, it's far more clunky to play, because when Inner Sight is active, and your Poison Trap is on cooldown, it bugs out and you can't cast Poison Trap. You experience no such issue with Combo Points, and with Exposure key passive, you can pretty much constantly cast Poison Trap.
  • A lot of people recommended adding in Death Trap to use the No Witness paragon board and this build utilizes it, but, honestly, the difference between swapping in Smoke Grenade instead with Eldritch Bounty or Cheap Shot paragon boards faired about the same.
  • If you really want to min/max, most likely, replacing Dash or Shadow Step with Smoke Grenade to add it to the rotation would probably greatly increase damage, but I just can't play without those 2 mobility skills (hence why I always go back to Rogue every season)
  • You can pretty much use any of the Catalyst you want, I tried multiple and all perform about the same in my pit runs. I settled on Celestial Surge because it required less nuance to play. Disintegrate probably performs best with a skilled player, but I am far too lazy to optimize its play style.
  • A lot of the aspects seem kind of interchangeable. I've tried Vehement Brawler, Elements, Retribution, etc... All ended up performing similarly. So really, it's kind of just up to your preference. I settled on Clandestine at the 2-handed weapon slot, primarily because it most clearly shows the paper damage when you look at your Poison Trap skill itself, so that's nice to see? But really, you can swap the position with Contamination, Coldclip, or whatever you feel like you like better and it'll probably be a wash. The only essential thing is that you have Contamination somewhere (for blowing stuff up), and Coldclip somewhere (for added chilling/freezing). The rest? [shrug]
  • As aspects were pretty much a wash, the only thing where I really saw improvement was properly masterworking the right attributes (those Trap Damage on Scoundrel's Leather and Writhing Band of Trickery being some of the major ones) and leveling up your glyphs. Slow and steady.

That's all. Feedback is always welcome and have fun out there.

9 upvotes on reddit
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Yungziku · 2 months ago

Love this build concept, feels like it has potential to push beyond 80 if tune correctly

1 upvotes on reddit
an10naball · OP · 2 months ago

I think it can. The mythic build I have isn't something that I'm actually using since I don't have the ring nor the helmet (I'm using Harlequin Crest for now since that's the only mythic helmet I have)

2 upvotes on reddit
Yungziku · 2 months ago

i can totally see rolling lucky hit +x amount elemental damage bringing a big boost to this build. Combo with the helmet that increases your resource cost but upping the damage by x% per rank up to 5 times (Maxxed out at 75% damage multiplicative without the resource cost being a problem) or Heir of Pedition (That's the helmet you are referring to?)

2 upvotes on reddit
STR8N00B1N · 2 months ago

Sounds fun. Would love to see it in action.

1 upvotes on reddit
an10naball · OP · 2 months ago

Just edited the post with a short gameplay video of a Pit 65 run

1 upvotes on reddit
See 5 replies
r/D4Rogue • [5]

Summarize

Interesting Off-Meta Builds for Season 9

Posted by M1PY · in r/D4Rogue · 3 months ago

I've actually made two builds where I went against the grain to have some fun alternatives to play this season, that can still best Torment 4 without issues:

  • Poison Trap with Bursting Venoms and Barrage as trigger will play very similar as Andariels Barrage from S5:

    • https://mobalytics.gg/diablo-4/builds/rogue/poison-trap
  • Alternatively, this Dance of a Knives variant is an oddball, because it's fully designed to have long buff durations and be mostly a hold rightclick build (very controllerfriendly, credit to Ava who showed me his initial idea that I expanded upon):

    • https://mobalytics.gg/diablo-4/builds/rogue/dance-of-knives

What do you guys think? Did you also cook some off-meta ideas that can still at least get to Torment 4?

12 upvotes on reddit
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Pesico · 3 months ago

I tried a PenShot shadow imbue build I cooked in the PTR. It was good enough for T4, but started to take longer times in the pit around tier 65.

Once I’ve tried all the good builds I wanna play I’m gonna try some more. Maybe with Twisting Blades in stead.

I rarely make my own builds so there’s a good chance it could be improved. Here’s my planner from the PTR if someone want to do some cooking/testing in the new season: https://maxroll.gg/d4/planner/7s9nl05a#1

3 upvotes on reddit
E
EarthsfireBT · 3 months ago

Pen shot should be really good this season. If the changes to eaglehorn work how it should then it's basically a double damage vs single target. If so then it should be right up there with TB.

2 upvotes on reddit
Pesico · 3 months ago

The reason PenShot is looking goid this season has very little to do with a shadow imbue version which I talked about. The meta version of PenShot will do damage through Azurewrath.

3 upvotes on reddit
JohnnyMetallic · 3 months ago

I would like to see mired sharpshooter marksman caltrops. T4 is available and extreme fun to play as rogue with some kind "turrets"

2 upvotes on reddit
M1PY · OP · 3 months ago

That sounds great! Let me know how it goes once you tested it!

1 upvotes on reddit
JohnnyMetallic · 3 months ago

All build what's showcased in this post from one of redditors caltrops post

And there is no nerfs for this aspects in patch notes so I think it's gonna be viable.

Im gonna level with dok and farm for this because 100% "caltrops don't use charge" is mandatory and without legendary tempering is hard to achieve.

1 upvotes on reddit
JaBoi_ItsHim_TheKid · 3 months ago

I cooked this shadowstep build that focuses on stacking shadowstep levels, for use with the Volatile shadows; Shadow Imbuement deals 10%[x] increased damage per Skill Rank of the Imbued Skill. I was able to get to like 35 max theoretical levels for 350%x increased imbuement damage. https://maxroll.gg/d4/planner/u22at082

1 upvotes on reddit
DrDeit · 3 months ago

Im a bit behind on play time, but I'm currently running some jank stun grenades and got to T2 easily, but realized there are no tempers for stun grenades to deal double damage so not sure I can hit T4 but Im going to try. At least get to para 100 and see if some nodes help

1 upvotes on reddit
nove1tea · 3 months ago

Idk if it can do T4 yet but I started running a Smoke Grenade build with propulsion w/ floaty bubble and trick attacks. Focus some on cold damaged and crit too. Stacked damage to dark shroud.

Explosive verve, exposure, pit fighters and umbracrux help clear all the cooldowns too. Could probably lean on just exposure, verve and Pitfighters for boss only set ups.

So far it smokes T2 bosses. Does decent in T3 pit. I think it’s going to be very gear dependent as I get into T3/4 but I’m enjoying the play-style enough that I’ll gladly take my time refining it.

I wasn’t a fan of the initial rogue changes when the xpac launched because it sorta broke the fun grenade builds from S5.  However I’m having a blast trying this Smoke Grenade build out again and flying around smashing packs and bosses with just one smoke grenade. 

2 upvotes on reddit
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r/D4Rogue • [6]

Summarize

Build Tuning

Posted by p_rogue · in r/D4Rogue · 3 months ago

I am not asking any questions just - this is just me talking about how much fun the DT Rogue has been for me. I hadn’t gotten into late game in Diablo 4 until I came back to it in time to start season 9. That means I don’t know enough to not enjoy the season for what it is.

The greatest thing was when I got the seasonal and the Lilith shard the smith actually produced me a shako which was amazing. Up to that point I had already transitioned from dance of knives to death trap and even though it was clunky it was fun. But as soon as I got the shako it popped off. It still took me a while until I understood what I needed to go to get everything balanced with resource etc but once I did it was great.

I was starting to give up making it much better but then - I finally got a mythic to drop but it was just shroud of the false death. I stuck it in my stash and forgot about it. Then when I finished the seasonal stuff earlier today I realized i had enough to take a spin at the blacksmith again. It just gave me an Anderials Visage. I knew I could shard them and it would give me another chance - and this time the blacksmith didn’t let me down and made me a Doombringer. I hadn’t even played it yet but it took my max hp from just over 20k to over 28k. Now for two weeks I just want to cruise around while waiting for season 9. Cheers.

7 upvotes on reddit
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SpiralDreaming · 3 months ago

Add a Doombringer into the mix to really make the build shine 👌

I maxed out my Death Trap build, and because you're practically unkillable, I've started on hardcore and aiming to go for that again. With a few tweaks, there's an actual unkillable DT rogue build that I used to defeat Lilith...the goal is to even do that in Hardcore mode, which is not a sane endeavour usually.

4 upvotes on reddit
p_rogue · OP · 3 months ago

Yes even at 20k Andariel could still seemingly pop me out of nowhere and I even had died to harbinger. I have never tried Lilith at T4 yet but now I likely will and also see what I can do in the pit. 75 for the seasonal quest already hadn’t seemed challenging so interested in seeing where it tops out.

1 upvotes on reddit
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SpiralDreaming · 3 months ago

The random boss 1-shots stopped happening after I got GA life on everything + master worked, which bought my life to 67k when up and running with bonuses.

Oh, I dropped down to T1 I think for Lilith. Not proud of that, but I have scant experience dealing with her bullshit mechanics 😅

3 upvotes on reddit
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r/diablo4 • [7]

Summarize

Are current top rogue builds good on console?

Posted by Robvisserphotography · in r/diablo4 · 5 months ago

Looking to come back to diablo 4 and play through the campaign on ps4. Always a big fan of rogue playstyle. Are current to leveling and pushing builds for rogue not gutted on console? Just asking to be sure because build guides dont mention this kind of stuff. An example is death trap pushing build, which seems the top one. Thanks!

4 upvotes on reddit
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Callu23 · 5 months ago

In general all builds work great on controller, with there being some rare few examples such as Firebolt which I heard was genuinely kinda clunky to use and I think in its case the guides also mentioned this usually by saying that aiming the Firewall properly required extreme precision on controller.

2 upvotes on reddit
StewardOfFrogs · 5 months ago

The only build that's tough on console is rapid fire since the bombs when you rapid fire from the Unique are aimed where your "cursor" is

1 upvotes on reddit
C
chicKENkanif · 5 months ago

I'm in torment 2 level 60 (104) and currently cruising along with no issues.

2 upvotes on reddit
[deleted] · 5 months ago

Dance of knives on console is great, hold one button to win

2 upvotes on reddit
Remote_Water_2718 · 5 months ago

"suddenly I am a WW barb once again"

2 upvotes on reddit
Jcamp205 · 5 months ago

You won't be able to target throw the trap but build will still slap on the controller. Might be a little rough starting out without the massive health pool from Master working.

2 upvotes on reddit
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r/diablo4 • [8]

Summarize

Death Trap Guide - The top (Rogue) build for Season 8

Posted by M1PY · in r/diablo4 · 5 months ago

Death Trap proves to be the top rogue build for Season 8. I've just released a full video guide breaking down the ins and outs of the build. You can also check out the lovingly crafted written guide.

Full written Guide: https://maxroll.gg/d4/build-guides/death-trap-rogue-guide

Video Guide: https://youtu.be/-LcNKtaBHU4

While the playstyle is very simple (hold down DT and spam Conceal) gearing can be very tricky, as you require enough energy and DT Cooldown to really unleash the build's full potential.

Feel free to ask any questions you might have!

85 upvotes on reddit
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Bread_Away · 5 months ago

This build is really strong. Idk how is going to scale for 100+ pits but right now is the top dog.

Im playing bloodwave necro and feels really shit to play. Slow and clunky gameplay you can't zoom or miss the hearts. Also the damage it's not that good...

3 upvotes on reddit
fattydaddyQC · 5 months ago

I have the pants and boots but I can't for the life of me get that build to reset like it shows. Resource with elixir is 164 but I have a huge wait each throw. What am I doing wrong?! Boots have GA on max resource.

10 upvotes on reddit
Lats9 · 5 months ago

You need your DT cooldown to be 10s to fully reset it with that amount of energy.

If you get to 174 though your momentum stacks will push you to 227 total energy and then you only need 15s cd on DT to fully reset.

8 upvotes on reddit
choypaul · 5 months ago

Thanks for this. I also have DT build but no shako or starless. All ancestral. Is there a require number of resources? Let check my gears and stats later!

1 upvotes on reddit
A
athlaka916 · 5 months ago

How do you even get down to 15 sec cd? Just thru two ring tempers and beastfall boots? I’m at 30 sec currently

2 upvotes on reddit
Federal_Guess8558 · 5 months ago

This is where I’m at. I should watch a video to see what I’m doing wrong but I’m still enjoying Dance of Knives. I’ll revisit once I truly get hard stuck.

3 upvotes on reddit
Jcamp205 · 5 months ago

Build slaps 10 outa 10!!! Easily cleared 95 in around 10 mins with mediocre gear and MW. Missing starless but probably couldn't use it without going below 275 resource.

4 upvotes on reddit
wertui0007 · 5 months ago

What is mediocre gear? I have 1GA setup with all uniques, energy 275 etc and 90 took me like 12 minutes. No mythic unfornatelly

7 upvotes on reddit
wertui0007 · 5 months ago

Boss drops are Wild this season. Got 54 amulets before i got GA one and killed 100 duriels And andariels, same for others bosses And still didnt got mythic. To me, boss drop feels very bad this season (WT4 + full party for thesee kills)

1 upvotes on reddit
NG_Tagger · 5 months ago

Thanks for offering, but I'll be grinding again this morning and will hopefully get them soon.

Edit:
Took 16 more tries and finally one dropped :)

1 upvotes on reddit
Zapo999 · 5 months ago

Can I have one? zapod#1801

3 upvotes on reddit
EffectiveKoala1719 · 5 months ago

Great build im running it now and is very fun. I agree gearing is a bit tricky so I have to grind for those uniques/mythics, but Im able to do T2 now because of the Scoundrel's chest. Beautiful synergies going on here ,thanks for the build!

3 upvotes on reddit
See 12 replies
r/diablo4 • [9]

Summarize

What are your favorite builds?

Posted by BootyBanditRVA · in r/diablo4 · 5 months ago

I enjoy rogue builds the most but I’m curious what other peoples’ favorite builds are, could be from any meta and any character / season

26 upvotes on reddit
12 replies
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12 replies
K
Kerze · 5 months ago

Fireball Sorc, Minion Necro, Companion Druid, DoK Rogue

7 upvotes on reddit
BootyBanditRVA · OP · 5 months ago

Minion necro always a solid build for fun

9 upvotes on reddit
Extension_Design4779 · 5 months ago

This season, it’s been the most fun build for sure. You can rock a huge army. Love’n it.

2 upvotes on reddit
Hysh_Z · 5 months ago

LS Frozen orb sorc from season 5. No other build has been as fun as seeing 20 to 30 (even 50 for some people) spears flying around the screen hunting enemies. Evade SB could probably match it if we could actually make good use of all the other storm feather aspects.

Then I’d have to say Earthquake barb (both leap and WW variants), Evade SB, Toxic Skin Rushing Claw SB, Blizzard sorc, Spiritwave necro

13 upvotes on reddit
Freaver · 5 months ago

I agree S5 LS sorc/ S6 Evade SB prob tied for my fave. Toxic skin/ rushing claw right up there. Cata Druid this season, very chill, fast, and godly. WW/ EQ great. Twister and lightning storm Druid from early seasons were cool. Ball lightning was cool what was it S4?

Oh. I was a big fan of the earthen bulwark Druid that season it was bugged, basically immortal and exploding bulwarks doing work.

Could go on and on. Basically a lot of fun builds now that I think of it!

1 upvotes on reddit
D
Deidarac5 · 5 months ago

Meteor sorc just because of how it's built it's pretty much useless until you find a certain high roll unique and a certain cdr so it's one of the few builds out there that comes online after a bit of grinding for stats besides just damage.

9 upvotes on reddit
Fester1955 · 5 months ago

I found a perfect and I do mean perfect 4 GA Starfall early on while leveling up my CL. Ran Lurkin's meteorite build. Very powerful and fun. Same thing w// the Fireball uniques.

1 upvotes on reddit
BootyBanditRVA · OP · 5 months ago

A fan of the builds that take some time to build!

0 upvotes on reddit
3inchfloppy · 5 months ago

Shred werewolf. I keep coming back to it. Tired a ton of other classes and builds there's just something about flying around shreddin mobs.

9 upvotes on reddit
E
eaglewatch1945 · 5 months ago

Poison Spiritborn. Not really a "professional" build like Maxroll and such. Just straight up Centipede skills and equipment that boosts them. Can't one-shot any elites, but the crowd control is fun.

25 upvotes on reddit
UnitEVA3000 · 5 months ago

Any specific build recommendations?

2 upvotes on reddit
Motleyslayer1 · 5 months ago

I’ve been enjoying that build a lot too

2 upvotes on reddit
See 12 replies
r/D4Rogue • [10]

Summarize

Is Torment IV worth playing as a rogue without a meta build?

Posted by MrChubbyRiviera · in r/D4Rogue · 6 months ago

I've been struggling on Torment IV.

I've noticed that I've been able to survive alright. I'm at the armor cap and I've got barriers upon barriers including a lot of dodge to compensate for the lack of elemental resistance. The main issue is my damage output. I don't use build guides for Meta builds that one shot bosses. I always try to build my own but Torment IV just doesn't feel enjoyable anymore after the difficultly changes with Vessel of Hatred.

I'm currently running a Dance of Knives build focused on Shadow Imbuement and putting as much power in the Victimize key passive. But is it even worth it? This season I've seen the most damage output I've ever seen on one of my own builds yet enemies have so much health that doing a 100 million crit doesn't feel enough.

So I'm curious to know where does the power for a Rogue lie this season and can I make minor adjustments to my build without changing the entire nature of it.

5 upvotes on reddit
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gamesevenbaby · 6 months ago

My Heartseeker/Shadow clone build cleared pit 110. So now imagine what it does to T4 enemies.

Ideally any competently put together Rogue build should have zero problems in T4, including bosses.

5 upvotes on reddit
Ok_Sail8599 · 6 months ago

I'm running victimize heartseeker with shadow clone. My best is 85 but I'm sure I could push past 100 with glyphs and mw.

Such a fun play style

0 upvotes on reddit
gamesevenbaby · 6 months ago

yeah, its basically a different variant of the same build. One challenge with pushing this build higher is acquiring an amulet with GA passives or GA Dex and GA key passive. I spent like 50B on mine.

1 upvotes on reddit
Healthyperspective11 · 6 months ago

Just at least look at the build guide for DOK. I bet switching around some skill tree nodes would make a big difference. I admire your desire to try it yourself but the “builf crafters” understand a lot more of the interactions and Diablo math than I do. I mained it this season and cleared pit 90. One of the best speed farmers in the game for me. Wrecks t4, hordes , undercity, open world. I’m not one shotting duriel but he goes down after I circle him only a few times.

And no snapshot shadow clone dok is super simple with minimal button pushing. I hit shadow clone when off cooldown and hold down dok.

2 upvotes on reddit
MrChubbyRiviera · OP · 6 months ago

Copying a build defeats the purpose of doing it myself. I see hundreds of Earthquake Barbs and Bloodwave Necro's running around which really disappoints me because it shows that the game after so long is still so extremely unbalanced that you cannot really make a build yourself without relying on the builds made by buildcrafters.

1 upvotes on reddit
Powerful-Race-8538 · 6 months ago

there's 2 different things happening here

1 is that yes the game is unbalanced and meta out performs off meta by literally x1000s

2 is you were/are not able to make a build strong enough to work well in t4

I played rogue this season using a pit push build and then made my own non physical dmg pure poison flurry shadow clone build and even that was able to do everything in t4 and up to pit 85

If you don't have enough understanding of the game you should gather more information to see what you did wrong. Sometimes the difference between 75% of your damage out put is dependant on one single paragon board and glyph combo and knowing how and when to activate that dmg boost

1 upvotes on reddit
T
triplehardvark · 6 months ago

I did the season with a non-meta build. Super enjoyable until you hit the wall in the pit.

I played a poison tb shadow clone build. It was super fun. At one stage I had all uniques/mythics except for boots and was smashing most t4 content.

I was basically finished the season and was dropped a double ga hakan so thought I'd at least try roa. It was actually stupid how easy the game suddenly became. I changed 1 skill and was suddenly able to push pits 20 higher.

I think it's going to be a bit harder in s8 but still doable.

2 upvotes on reddit
WolfvonDoom · 6 months ago

I am playing DOK on HC this season. I am not having trouble with damage on T4 base. At P245 or so I am up to 14k damage. When I was at 12k damage, the bosses took a while.

I have been losing toons pretty constantly to elemental attacks that hit me when I am careless, but I have far from perfect gear so it may be that.

3 upvotes on reddit
cr8man3 · 6 months ago

I got to level 85 in the pit with my DoK rogue before the boss health became too much. I used a few uniques suggested by maxroll. T4 dungeons, helltides, and everything else are no problem. It’s the fastest farming build I have right now.

2 upvotes on reddit
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Related

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AI Answer

🤖

best rogue builds for diablo 4

Key Considerations for Rogue Builds in Diablo 4:

  1. Playstyle Preference: Determine whether you prefer melee combat, ranged attacks, or a hybrid approach. This will influence your skill choices and gear.

  2. Skill Trees: Focus on specific skill trees:

    • Shadow: Great for stealth and crowd control.
    • Bows: Excellent for ranged damage and mobility.
    • Daggers: Ideal for high burst damage and quick attacks.
  3. Synergy: Look for skills that complement each other. For example, pairing skills that apply status effects with those that deal increased damage to affected enemies can enhance your overall damage output.

  4. Gear and Stats: Prioritize gear that boosts your primary damage type (physical, poison, etc.) and enhances critical hit chance, damage, and cooldown reduction.

  5. Endgame Viability: Consider how your build performs in endgame content, such as dungeons and PvP. Some builds may excel in leveling but struggle in high-level content.

Recommended Builds:

  1. Shadow Assassin Build:

    • Focus on skills like Shadow Step and Death Trap for mobility and crowd control.
    • Use gear that enhances critical damage and stealth effects.
  2. Poison Archer Build:

    • Utilize skills like Poison Trap and Rapid Fire to deal sustained damage over time.
    • Equip items that increase poison damage and area-of-effect capabilities.
  3. Dual Dagger Build:

    • Emphasize skills like Flurry and Puncture for fast, high-damage attacks.
    • Look for gear that boosts attack speed and critical hit chance.

Takeaway: Experiment with different builds to find what suits your playstyle best. The flexibility of the Rogue class allows for various effective builds, so don't hesitate to adjust your skills and gear as you progress through the game.

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