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r/subnautica
r/Subnautica_Below_Zero

Subnautica Base Building Tips

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Tips for making base?
r/subnautica • 1
Base building
r/subnautica • 2
Tip/ Quality of life ?
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Subnautica Base Building Tips

Building a base in Subnautica can be a rewarding and strategic part of the game. Here are some tips to help you create an efficient and enjoyable underwater habitat.

Experimentation and Hull Integrity

One of the best ways to learn base building in Subnautica is through experimentation. You can freely build and deconstruct without losing resources, allowing you to try different designs [1:1]. Pay attention to hull integrity; if it drops below zero, your base will flood [2:6]. Reinforcements made with lithium are recommended over foundations for maintaining hull integrity [2:3].

Location and Orientation

Choosing the right location for your base is crucial. Consider starting your base on taller terrain to avoid collision issues when expanding [2:1]. The direction of your foundation will determine the orientation of your moonpool's exit, which can affect vehicle docking [2:5].

Power Sources

Solar panels are often sufficient for powering your base unless you're deep underwater [2:7]. If you need more power, consider using a bioreactor or thermal plants, especially in areas like the Lost River [4:1]. Breeding Reginald fish in an alien containment tank can provide a steady supply of bio-fuel [2:8].

Base Components and Layout

When designing your base, keep essential components like fabricators and storage close together to minimize time wasted running back and forth [2:3]. Multipurpose rooms can serve as central hubs, while scanner rooms can help locate resources [5:4]. Be mindful of the alignment grid set by the first piece you place [2:4].

Exploration and Resource Gathering

Before focusing too much on base building, prioritize exploring wreckages and scanning parts to unlock blueprints that make construction easier [5:2]. Stockpile essential materials like copper and silver, as they are frequently needed [3:1]. Use beacons to mark important locations and aid navigation [3:3].

By following these tips, you'll be well on your way to creating a functional and aesthetically pleasing base in Subnautica. Remember to enjoy the process and adapt your strategies as you discover new areas and technologies within the game.

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POST SUMMARY • [1]

Summarize

Tips for making base?

Posted by Ship-Standard · in r/subnautica · 2 years ago
4 upvotes on reddit
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ORIGINAL POST

I bought subnautica yesterday and i unlocked that tool for building base. Aby tips for building it?

3 replies
P
PeksMex · 2 years ago

If it ever seems like a base piece doesn't connect for seemingly no reason, a locker or something similar on the inside of the connecting wall will block it

2 upvotes on reddit
SenkuIshigamiThe1st · 2 years ago

Spoiler

Use cyclops to transport resources for base building if building in something like the lost river or farther away cuz theirs like 12 lockers in there

2 upvotes on reddit
B
bhamv · 2 years ago

Find a suitable spot and just go nuts. The best way to learn in Subnautica is by experimenting. Plus you get all resources refunded when you disassemble a base piece, so feel free to build up and tear down your base however much you want as you experiment. The only thing it'll cost you is time and battery power in your habitat builder.

One thing I will note, though, is to pay attention to the hull integrity value that pops up in the top left whenever you build or remove a base piece. If that value goes below zero, your base will start springing leaks. Thus, always keep it above zero. If necessary, build pieces that add to your hull integrity such as reinforcements and foundations.

Also, as long as your base has power, it'll have air in it. Don't make the mistake of thinking you'll need to pump air down to it from the surface. Lots of new players make that mistake.

3 upvotes on reddit
See 3 replies
r/subnautica • [2]

Summarize

Base building

Posted by GrouchyFuel1496 · in r/subnautica · 5 months ago
post image

I’m new to the game and I’ve got a habitat builder. I’m playing around with the habitat system and planning to have each major part of the base go to each one of the pillars of rock in the picture. Sorry if the pic isn’t clear enough. Anyway, like I said I’m new to it so any tips on base building and the game in general would be great. Also, I do know there are better places for a base to be

i.redd.it
29 upvotes on reddit
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saxbophone · 5 months ago

Tip: If you want a multipurpose room on each pillar and want them all joined up, you might have to mess around constructing, deconstructing and realigning them until you get them all in the right place --connected base pieces must all align to a grid, and the alignment of that grid is set by the alignment of the first piece you place. Good luck!

4 upvotes on reddit
CaolIla64 · 5 months ago

A good rule is to build a foundation first, in the direction and position you'll want all your base to be. The grey part of the foundation will point in the direction of the moonpool's exit.

3 upvotes on reddit
saxbophone · 5 months ago

Good tip —this is the direction the seamoth will face when docked? My current base, has the seamoth facing away from the exit, which I find is convenient enough 

1 upvotes on reddit
ChainLC · 5 months ago

great location imo. tips? reinforcements are much better than foundations for hull integrity. try to keep things like the fabricator and storage all in one place. seen so many run back and forth wasting time. build a lot of solar panels. then the bioreactor. I usually put down a foundation and make 6 of them. scanner and hud chip asap.

11 upvotes on reddit
GrouchyFuel1496 · OP · 5 months ago

Yeah, I was gonna have maybe three solar panels, one bioreactor and the fabricator, the radio and some lockers to start before I build anything else

3 upvotes on reddit
T
TwistedGrin · 5 months ago

Once you have the bioreactor up and running I suggest getting an alien containment tank set up nearby and use it to breed Reginald fish. They are the second best natural bio-fuel source and also double as the most effective (fish) food source.

2 upvotes on reddit
ChainLC · 5 months ago

I go ham on the solar panels because copper off the reefbacks is pretty sweet and easy. and quartz is too in the red grass. not worrying about power is great. then when you add scanner room or moonpool you don't have to powering up first. and there's a big reserve so your bioreactor doesn't eat so much.

2 upvotes on reddit
Scarytoaster1809 · 5 months ago

Wgen you are able to, go to sea treader's path, and use the Alien Feces as fuel. It's the best for the Bio Reactor and the Sea Treaders are friendly

1 upvotes on reddit
No-Neighborhood-936 · 5 months ago

Watch your structural integrity. That is one of the most important things to remember. Go negative and your base will flood. Foundations made with lead and reinforcements made with lithium are pretty much mandatory

2 upvotes on reddit
No-Neighborhood-936 · 5 months ago

For power, unless I am deep in a cave I use solar power and nothing else. Nothing else is needed. You can run everything you need, including multiple water purifiers. 2 purifiers make more than I can drink.

Start growing food plants as soon as possible. Once you start growing the right foods you won't need water. You will get all the water you need from the juicy food you eat.

If you find the alien containment throw a couple of bladderfish in there and you will have limitless water. Same goes with the reginald or peeper. Throw a pair of those in and you will have limitless food. I prefer being a vegitarian in game though, it's simpler.

5 upvotes on reddit
RelationshipOk3565 · 5 months ago

Do you need to throw two of the same fish to breed?

1 upvotes on reddit
M
mb34i · 5 months ago

One trick with bases is that once you put down the first room (or component), the orientation and height of your base is set. I'm not sure which of those rock pillars is taller, but you should probably start your first room on the taller pillar, so that by the time you extend your base to the second pillar, what happens is just that the legs underneath are slightly longer.

Doing the opposite, starting on the lower pillar, may mean that you can't build because the taller pillar's rocks collide with the position where the room needs to be.

2 upvotes on reddit
See 12 replies
r/subnautica • [3]

Summarize

Tip/ Quality of life ?

Posted by Immediate_Brick3178 · in r/subnautica · 24 days ago

Just recently got into it. It took me way too long to finally get going in this game(couldn’t find cave sulfur haha) with that said hoping for info on things to make the game more enjoyable in the long run. I just got to the island. Debating about starting a 2nd base there. Thinking about putting beacons everywhere too

9 upvotes on reddit
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El-Fakir · 24 days ago

If you want to obtain maximum fun out of Subnautica and have one of a kind gaming experience, shut your internet off and play the game completely blind until the end.

You can play it however you wish or think that it would be fun for you. There's no one correct way to play.

Incidentally, you must/should/have to scan everything and read every PDA entry.

10 upvotes on reddit
Immediate_Brick3178 · OP · 24 days ago

I was initially staying away but the cave sulfur was holding me back. I watched a video and it was the biggest “your joking me” i checked those sacks all the time and it never poped up for me. So I’m just worried about missing things like that.

3 upvotes on reddit
El-Fakir · 24 days ago

Don't worry. You can't miss anything if you are a little bit observant and willing to explore.

The most common regret I read/heard from players is that they wish they wouldn't have rushed the gameplay to end the story in their first playthrough.

You can only play Subnautica once as the first time.

3 upvotes on reddit
No-Western924 · 24 days ago

Beacons definitely help you find your way around. Make sure to name them. I upgrade my air tank as quickly as possible too

14 upvotes on reddit
PretentiousToolFan · 24 days ago

I change colors on mine too. Base beacon is different than, say, dive points. Vehicles are yellow so they stand out more, etc.

3 upvotes on reddit
abarishyper · 23 days ago

Make yourself an air bladder, super useful for rapid surfacing, avoiding those exploding fish, and a little emergency air. Also eating bladder fish raw gives you a little oxygen also.

1 upvotes on reddit
Hot4Teacher1234 · 24 days ago

Beacons are good.

Also, be brave. I gave a up on my first run or two because I was super worried about dying and ended up dragging out the early game enough that I got bored before going more than a few hundred meters deep. Dying isn’t super punishing so take risks and explore.

3 upvotes on reddit
derrendil · 21 days ago

Stockpile copper and silver. Crack every limestone and sandstone node you see, you need an annoying amount of both.

Inventory tip? It sucks losing out on space, but carrying an extra oxygen tank (upgraded) means you can switch out underwater and drastically increase the time you can spend away from air.

Also, (I didn't figure this out til like my fourth run through) you can eat raw bladder fish for 12 units of oxygen. Need to get something that's really deep and cant get down there yet? An extra oxygen tank and a bunch of bladder fish in your inventory and you can do anything. They do dehydrate you a little, so be careful with your water.

1 upvotes on reddit
See 8 replies
r/subnautica • [4]

Summarize

Help with Base

Posted by Ok_Opinion_5131 · in r/subnautica · 1 month ago
post image

Sooo... I need some help 😅 This is my second time playing Subnautica. The first time, I didn’t even make it to the >!Lost River!< — but this time, I actually got there!

Thing is... I’m extremely scared of literally anything even remotely creepy in this game 😬 So now I’m procrastinating instead of exploring further. My procrastination plan? Building a better base 😂 But I kinda suck at it. Right now, I just have a tiny base in the Safe Shallows made of a few corridors, a Scanner Room, a round room with some storages... and a floating moonpool — it’s super cramped and honestly kinda ugly. (Image attached)

Any tips or suggestions for building a good-looking and efficient base in a nice biome? Please help 😭🙏

reddit.com
16 upvotes on reddit
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Silverfrond_ · 1 month ago

I HIGHLY recommend going into Creative and playing around with base construction in the different areas you want to build in. Not only does it help you get a visual of what you want without having to worry about oxygen or battery/material consumption, you can also get used to being in whatever biome you choose and find ways to navigate around all our aquatic "friends"

2 upvotes on reddit
Lichen_King · 1 month ago

You should build a base in the lost river. That way, you have a safe place nearby to help you feel safer about exploring. Plus, it has great spots for thermal plants.

11 upvotes on reddit
Ok_Opinion_5131 · OP · 1 month ago

If I build a base there, won't the big ghost worm try to eat me and destroy the base? :0 If he doesn't attack, I think it's a great place indeed. Ty!

2 upvotes on reddit
Lichen_King · 1 month ago

There are several, but they don't wander far from where you see them. The smaller aggressive creatures are more widespread, but they only attack you or your vehicle. If it's up in a moonpool it will be fine, and your cyclops is safe from them as well. Just have to make your way past the big ghost leviathans.

3 upvotes on reddit
shinobigarth · 1 month ago

You could make the moonpool your whole main base if you wanted and just put all your lockers, fabricator and stuff on the walls in it. The only thing you can’t put in there and would need a large room for is a Bio or Nuclear Reactor if you were using that for power, or an Alien Containment if you wanted an aquarium for feeshies. If you’re using solar or thermal power you can just put everything in the moonpool if you wanted. You could also have a few corridors on the moonpool walls to give yourself additional room for storage or whatever else.

2 upvotes on reddit
Ok_Opinion_5131 · OP · 1 month ago

I didn't even know you could put connected corridors in the moonpool 😅 ty!

2 upvotes on reddit
shinobigarth · 1 month ago

You can put just about anything on the walls of it that you can put in a normal room. I’ve never tried putting the water filter machine but I’m pretty sure that can too.

2 upvotes on reddit
Uniform_Yapper · 1 month ago

Ok so start by building out foundation maybe 6 to 8 to make a big enough space then go from there . Start with the X Compartment  and do 1 multipurpose room, 1 for the scanner and 1 for your moon pool

3 upvotes on reddit
Uniform_Yapper · 1 month ago

ALSO don't afraid to make them 2 story habitats 

2 upvotes on reddit
Ok_Opinion_5131 · OP · 1 month ago

Wow, I didn't even know you could fit the moonpool in with other places. Ty!

2 upvotes on reddit
NoName5815 · 1 month ago

play it in the creation mode. explore at your rythm. no death, no oxygen, no food.

this helped me with my thalassophobia. just don't forget about the oxygen when retuning in normal mode

2 upvotes on reddit
See 11 replies
r/subnautica • [5]

Summarize

First time playing subnautica, I love it but…

Posted by the-schnitzel-man · in r/subnautica · 3 months ago

I am an absolute noob when it comes to building bases. I’m not super far into the game but I can’t even make a cohesive square of tube right outside my life pod. Anyone got some builder tips? Anytime I look anything up online I get more spoilers.

16 upvotes on reddit
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Crescendo3456 · 3 months ago

Spend less time on building a base right now, and more time looking for wreckages and things to scan in the world.

There are many blueprints that will make building much, much easier, and they are only found by scanning parts or wreckages. If you need more storage space, just build a couple tubes in a line and fill them with storage and essentials, to act as a storage unit.

10 upvotes on reddit
G
Gal-XD_exe · 3 months ago

Better yet find the scanner room blue prints and scan for blueprints

Also hud chip comes in handy

5 upvotes on reddit
-Impossible-Sea- · 3 months ago

Scanner room was the first blueprint I found, before any general rooms or compartments, so for the longest time my base was just the scanner room with a door. It was actually pretty nice!

2 upvotes on reddit
S
skaggiga · 3 months ago

You said "life pod". If that's what you meant, then you should know that you can't add or build onto the starter life pod. You need to find and scan other base parts (like the basic room or large room) and build a base from that.

3 upvotes on reddit
S
skaggiga · 3 months ago

And then with that.. yeah, base building can be a little rough. you need to make sure the part is rotated the right way (try turning thingd 90 degrees - like the monopool or scanner room). and then swim in and out and move camera so it moves closer and farther. sometimes the right place to drop it is father away then expected for it to attach since it has to add a little connector when you add into the larger base pieces.

1 upvotes on reddit
ElPepper90 · 3 months ago

Try building in the red grass biome, its open its beautiful its safe, all you need is a tube a hatch and a solar panel and you are ready to go

7 upvotes on reddit
WirableTable09 · 3 months ago

Keep it simple. Don’t overthink stuff. A simple base is a happy base.

8 upvotes on reddit
kdrcraig · 3 months ago

There’s a base piece you can find and scan that makes building much better. Pretty rough to do much of anything when you just have the tubes

17 upvotes on reddit
See 8 replies
r/subnautica • [6]

Summarize

Subnautica 2 Base Building

Posted by AbstractHexagon · in r/subnautica · 4 months ago

So, in Subnautica 1, if I remember correctly, oxygen was auto-magically generated inside bases without some sort of electrolysis system which should require space and power to operate. Also, the base was completely immune and ignored by leviathans, allowing you to build one inside their lair.

Should base building become a little more hardcore so survival is actually a little more difficult this time?

Also, I would love to see an actual airlock system that requires power to operate, instead of us being able to just open and close a door at 10km depth! 😆

123 upvotes on reddit
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Moap630 · 4 months ago

I think that leviathans should be able to attack bases, but if that will be the case there should also be a sort of a repellent. Maybe a base compartment which creates a sort of safe space around the base at the cost of some piwer.

9 upvotes on reddit
Kassandra_Kirenya · 4 months ago

I like that idea. Wanna build very deep and in a biome where good resources are, but also where leviathans hang out? Fine, but shell out a bit extra for protection.

7 upvotes on reddit
88963416 · 4 months ago

Or just make it in the tree cave

1 upvotes on reddit
Melephs_Hat · 4 months ago

That might be neat, but I do think it would be cool to just force you to live with the consequences of building a base near an active threat — or at the very least not let the repellent work on everything forever. Like if you're asking to be eaten that much with your base location, the game should punish you for it and not give you an easy or reliable way to bypass the threat IMO.

2 upvotes on reddit
E
E17Omm · 4 months ago

Make it a setting. Toggle between "vanilla basebuilding" and "difficult basebuilding"

11 upvotes on reddit
Tekbox01 · 4 months ago

Ye, especially the airlock idea, I forgot some random material so often and had to quickly head back and I think I'd have lost it if I had to go through a lengthy airlock sequence every time.

20 upvotes on reddit
iunacat · 4 months ago

I just think about Avatar: Frontiers of Pandora Every fucking time i got in a (human) base and had to wait till i finally could enter/leave. Naaa i don't need that in Subnautica

3 upvotes on reddit
fwyrl · 4 months ago

I would just only build moonpools and never an airlock.

2 upvotes on reddit
SCP_Steiner · 4 months ago

As a long term fan of project zomboid, keep it there, please, do not bring these kinds of mechanics for those games to ones that do not reflect them. People do not play Subnautica for realism.

1 upvotes on reddit
That_Xenomorph_Guy · 4 months ago

A lot of your complaints can be implemented into SN1 by simply roleplaying choices.

Hardcore is pretty difficult and tedious if you avoid using vehicles completely.

You can put “airlocks” in your base via the bulkhead door.

No bulkhead door yet? Your base is then restricted to being build above water level.

20 upvotes on reddit
caffienatedpizza · 4 months ago

Or you could put your entrance on the bottom of your base pieces.

5 upvotes on reddit
A
Ahris22 · 4 months ago

Well, oxygen production systems were built into the frame of the structure pieces you fabricate, it required external power to function. You have to remember that Subnautica is not a base building sim, it's operation is simplified to keep the flow of the game pleasant for most people.

69 upvotes on reddit
See 12 replies
r/subnautica • [7]

Summarize

Base locations

Posted by W_asabi_Soup · in r/subnautica · 3 months ago
post image

I think this is the correct flair? This is like my 5th ever run on subnautica, coming back every year or so and completely forgetting how to play it. I always try to build bases in new places so the game doesn't get boring (it rarely does anyways). Shame on me for using a map but I have a horrible memory. had these 3 spots in mind for a base. 1st is east of floating islands. I think it's quite a good location but the bonesharks are a nuisanceeeeee. 2th is a spot in the mushroom forest bordering with a few biomes on the north of the map (next to wreck 12). It's cool but a bit boring I guess? The third one is the cliff side of the blood kelp zone. Any tips or recommendations? Thank you, have a wonderful day! :3

reddit.com
15 upvotes on reddit
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Thin_Stay_914 · 3 months ago

I normally build in the sw grassy plateaus or the nw mushroom forest

2 upvotes on reddit
Thin_Stay_914 · 3 months ago

Misunderstood the post but I'd say blood kelp trench

2 upvotes on reddit
W_asabi_Soup · OP · 3 months ago

That's what I chose, thank you :3

1 upvotes on reddit
Okatbestmemes · 3 months ago

I usually just make a cyclops into my base.

3 upvotes on reddit
W_asabi_Soup · OP · 3 months ago

That's great, that's surely a way but I need an actual base. Moonpool, scanner room and generally just comfort.

2 upvotes on reddit
Diavalo88 · 3 months ago

Edge of the BK Trench is my favorite spot.

Very easy access to all resources. Lost River and thermal power nearby.

Just… don’t go too far north.

3 upvotes on reddit
W_asabi_Soup · OP · 3 months ago

HAH I made that mistake.. Never loaded a save faster in my life.. Thanks though! :3

2 upvotes on reddit
Sufficient_Studio677 · 3 months ago

Blood kelp trench (option 3) ftw

6 upvotes on reddit
Desperate_Lead_8624 · 3 months ago

Especially if you want your >!cyclops down in the LR!<

3 upvotes on reddit
W_asabi_Soup · OP · 3 months ago

Okay thank you!!

2 upvotes on reddit
Desperate_Lead_8624 · 3 months ago

I’ve built at spot 2! Near the blood Kelp and those two mountains near the floating islands is a good outpost imo, but I struggled with materials a small bit. My main base was elsewhere. The locals are nice, you’re not far from the shallows, not far from the deep end.

It’s a good spot for later game play with quick access to relevant areas. >!The cyclops has a path into the LR!< near that area, but I’ve never personally >!driven my cyclops into the lost river through that tunnel thanks to the Friend outside it!<

3 upvotes on reddit
W_asabi_Soup · OP · 3 months ago

Okay thank you so much. I'll probably choose that spot :)

2 upvotes on reddit
See 12 replies
r/Subnautica_Below_Zero • [8]

Summarize

Base-Building Tips

Posted by Hell_Diguner · in r/Subnautica_Below_Zero · 4 years ago

Just some things I've figured out so far. If you have more advice, please share!

  1. Don't use foundations. You have to deconstruct everything if you decide you want to remove them - whether for aesthetics or as part of a base expansion. Lead is particularly annoying to gather, too. Use Reinforcement Panels (Lithium) and Bulkheads (Rubber) instead. You can hide a bunch of I pieces out of sight and cram them full of Reinforcements and Bulkheads to create as much hull integrity as you need in a compact "farm".

  2. Build in a line, erase the middle, and it's still considered a single base - sharing power and hull strength. You can continue building the line further and keep removing pieces from the middle. This can be used to create remote power generators without ugly power transmitters. Your base at -300 meters can collect solar power from a "floating" platform. This technique can also be used to create remote hull strength "farms".

  3. Avoid placing Lockers next to windows/reinforcements, otherwise you won't be able to deconstruct them without first emptying and deconstructing the Locker, which can be a pain. Multipurpose Rooms need even more space if you want to connect a new room, as the connector has handrails that extend into the room.

  4. Building rooms immediately next to each other is really restrictive and short-sighted. Adding a Glass I Compartment between every room in your base is aesthetically pleasing and highly practical. You can install Hatches and Bulkheads in them for more hull integrity and easy access in/out of every corner of your base. And building this way makes expansion and reconfiguration easier. A hatch can be swapped with a vertical connector with no additional work. The compartment can be swapped with other types to create new branches between rooms - avoiding the need to relocate lockers or your garden or whatever.

  5. Ladders are teleporters. Building your base vertically can save a lot of time over the course of a campaign.

  6. The orientation of Ladders and Moonpools is determined by the very first base piece you build.

  7. When you dock in the Moonpool, you exit the Seatruck to the right and the Prawn Suit to the left.

  8. Even with unforeseen base expansions down the road, you can ensure your Moonpool will be easily accessible from all directions by building the rest of your base on a completely different level than the Moonpool. I'll say it again: ladders are teleporters.

  9. You don't really need a Moonpool, just a Power Cell Charger. I know that lengthy dock/undock animation can get old.

  10. Two Water Filtration Units drain slightly more power than one biofuel reactor can generate, which can be pretty annoying if it catches you by surprise.

  11. Scanner Rooms actually aren't very useful in your main base. Treat them like a bulky, clunky Mineral Detector that requires an entire Seatruck Storage Compartment to lug around. They were more useful in Subnautica than Below Zero, to be honest.

  12. Building a large base above sea level is hard. The main technique that's helpful is using I Compartments as scaffolding and ceiling/floor hatches to gain height.

58 upvotes on reddit
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EternalArchon · 4 years ago

Good post. The tip about splitting bases but still having energy is very neat

>Scanner Rooms actually aren't very useful in your main base. Treat them like a bulky, clunky Mineral Detector that requires an entire Seatruck Storage Compartment to lug around. They were more useful in Subnautica than Below Zero, to be honest.

They're a bit less useful because they suck on land, but they're fine in the water. They're about equally useful for finding particular resources, lead, nickel, lithium. The fragment scan can help you find sea monkey nests, light up parallel processor parts, etc. If your main base is in the twisty bridges, but near the vent zone/island, a long scan can pick up most resources in game game.

I'd say about one-third of the question posts on this subreddit could be fixed by the player just building some scanning rooms.

That said, the Command Room is useless lol

5 upvotes on reddit
Mr_Abra · 3 years ago

I quite like my pink base with yellow trim, I call it the easter egg!

1 upvotes on reddit
Not-KDA · 4 years ago

Good post! You kinda mentioned it but I like stacking an empty multi purpose room below my multi purpose rooms, it’s then easy to add reinforcements to every side of the empty room and windows to the real room. Looks nice ��

9 upvotes on reddit
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KittyQueen_Tengu · 4 years ago

This is nice to do with storage, since I like having windows on all empty walls. Just add a floor below the main one with reinforcements and lockers + a few planters to keep the nature going

5 upvotes on reddit
[deleted] · 4 years ago

> You don't really need a Moonpool, just a Power Cell Charger. I know that lengthy dock/undock animation can get old.

But popping power cells out of a vehicle and lugging them to a charger won't get old? I don't think this particular tip has been thought out very well. :D

4 upvotes on reddit
Hell_Diguner · OP · 4 years ago

You don't need to recharge power cells with every visit to your base. Omitting that is where the time-saving happens.

Just keep spares in your storage module and swap power cells out when they're drained. Grabbing drained cells from storage simply becomes part of your normal process of unloading your Seatruck after a long excursion.

1 upvotes on reddit
N
New_Edens_last_pilot · 4 years ago

You dont need too pop them in and out. Just trow the old ones in the trash and build new ones.

1 upvotes on reddit
L1b3rtyPr1m3 · 4 years ago

Important thing to add: power connectors are broken and don't work. To establish a working Power line you need to set the source and then move from the source to the base. If you want to add a second source on the same line you need to re-do the whole process.

3 upvotes on reddit
Mattar19K · 4 years ago

Great tips, OP. I honestly didn't know about a few of them, like #2, and I was already starting to realize #1 as well. Foundations were important in Subnautica, but seem irrelevant in BelowZero, or worse, a pain point. Once you have bulkheads, that is a much easier way to go.

I would like to add that I know a lot of people recommend two water filtration units, but I found that as time went by, I really only needed one. Although I have a well-stocked greenhouse.

3 upvotes on reddit
See 9 replies
r/subnautica • [9]

Summarize

How do I build a base? [no spoilers]

Posted by Nba-2kgod · in r/subnautica · 4 years ago

I made myself a habitat builder but there is no room blueprint or anything that I can place to start making the base. Any help?

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A
AduroT · 4 years ago
  • with a hatch on the underside and some solar panels on top will last you for a bit. Build some wall lockers and a fabricator and a radio and whatever else on the walls. Follow thru the story normally following the locations you get from the radio and the PDAs and make sure you explore the surrounding areas thoroughly and Scan Everything and by the time you have a need for the bigger rooms you’ll have found the blueprints for them.
1 upvotes on reddit
Encolony · 4 years ago

You don't need the big rooms to make a starter base, almost everything can be built in the corridors

3 upvotes on reddit
SpaghettiPerson · 4 years ago

You have to scan the structures first in order to be able to build them. Explore the map to find them, or just follow the storyline and it will eventually lead you to them.

2 upvotes on reddit
Nba-2kgod · OP · 4 years ago

Is there any specific spot where the room is supposed to spawn

1 upvotes on reddit
SpaghettiPerson · 4 years ago

The base rooms you can scan are always on the same predetermined spots on the map, but I really don't wanna spoil that for you - it's a cool discovery to make organically, and in the meantime you can use the tube structure that comes with the habitat builder, they basically work the same.

2 upvotes on reddit
[deleted] · 4 years ago

The first base I ever built was a 4-way with a hatch. It's all I needed for a while.

4 upvotes on reddit
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Related

Tips for beginners playing subnautica

subnautica resource guide

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AI Answer

🤖

subnautica base building tips

Here are some essential tips for base building in Subnautica:

  1. Location Matters:

    • Choose a location that is safe from predators and has easy access to resources. Areas like the Safe Shallows or near the starting point are ideal.
    • Consider proximity to important resources like coral tubes, kelp forests, and wrecks.
  2. Foundation First:

    • Start with a strong foundation. Use the Multi-Purpose Room as a central hub and build out from there.
    • Ensure your base is built on a flat surface to avoid structural issues.
  3. Use Vertical Space:

    • Utilize vertical space by stacking Multi-Purpose Rooms or using vertical connectors. This maximizes your usable area without expanding your footprint.
  4. Power Sources:

    • Incorporate multiple power sources. Solar panels are great for daytime, but consider bioreactors or nuclear reactors for consistent power.
    • Place solar panels on the surface to maximize sunlight exposure.
  5. Storage Solutions:

    • Build plenty of lockers for storage. Organize them by resource type (e.g., minerals, food, equipment) for easy access.
    • Use wall lockers to save floor space.
  6. Aquariums and Farms:

    • Consider building a small aquarium for growing food or breeding fish. A small indoor garden can also provide a sustainable food source.
  7. Reinforcement:

    • Reinforce your base with Reinforcement Modules if you’re building deep underwater to prevent structural integrity issues.
    • Keep an eye on the integrity meter to avoid flooding.
  8. Decorate and Personalize:

    • Use decorative items to make your base feel more like home. Items like posters, plants, and furniture can enhance your living space.
  9. Plan for Expansion:

    • Leave room for future expansion. As you progress, you may want to add more rooms or facilities.
  10. Emergency Exits:

    • Always have an emergency exit or escape route in case of flooding or predator attacks.

Recommendation: Start simple and expand as you gather more resources. Focus on creating a functional base that meets your immediate needs before adding aesthetic features. This approach will help you survive and thrive in the underwater world of Subnautica.

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