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r/subnautica
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Subnautica Gameplay Tips and Tricks

GigaBrain scanned 193 comments to find you 91 relevant comments from 10 relevant discussions.
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Tip/ Quality of life ?
r/subnautica • 1
Some thing I'd love to see in sub 2
r/Subnautica_2 • 2
Tips/advice for a new player? [No spoilers, please]
r/subnautica • 3
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Subnautica Gameplay Tips and Tricks

Exploration and Resource Management

Exploration is a key component of Subnautica, and players are encouraged to be brave and take risks. Dying isn't heavily penalized, so don't be afraid to explore deeper areas [1:4]. Beacons are invaluable for marking points of interest (POIs) and navigating the vast ocean landscape [3:4]. Stockpiling essential resources like copper and silver early on can save time and frustration later in the game [1:3], [3:10].

Base Building and Survival

Building a base with sufficient power and resources is crucial. Solar panels with integrated batteries can provide power throughout the night [4:1]. Indoor grow beds with Bulbo trees offer a sustainable source of food and water [4:1]. Additionally, constructing a chair or bench allows you to pause hunger and thirst meters while reading data entries [3:3].

Equipment and Tools

Upgrading your equipment as soon as possible will enhance your gameplay experience. An upgraded air tank increases underwater exploration time, and carrying an extra one provides additional safety [1:3]. Charge fins paired with the Seaglide prevent battery drain, which is particularly useful in the early to mid-game [4:2]. The propulsion cannon, scannable near the starting area, is another valuable tool for manipulating objects [5:1].

Game Mechanics and Strategies

Understanding game mechanics can significantly improve your efficiency. Eating raw bladderfish provides oxygen, which can be a lifesaver in deep dives [4:1]. Moving at a 45-degree angle can increase your movement speed, especially noticeable when using the Prawn Suit [4:3]. Also, sitting down stops hunger and thirst drain, allowing you to focus on other tasks without worry [4:2].

General Advice and Mindset

Subnautica is best enjoyed with minimal external guidance. While it's tempting to look up solutions online, playing blind can lead to a more rewarding experience [1:1]. If you do get stuck, seek help from the community for hints rather than full spoilers [3:1]. Lastly, remember that each playthrough is unique; savor the journey and avoid rushing through the story [1:5].

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Source Threads

POST SUMMARY • [1]

Summarize

Tip/ Quality of life ?

Posted by Immediate_Brick3178 · in r/subnautica · 21 days ago
9 upvotes on reddit
8 replies
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ORIGINAL POST

Just recently got into it. It took me way too long to finally get going in this game(couldn’t find cave sulfur haha) with that said hoping for info on things to make the game more enjoyable in the long run. I just got to the island. Debating about starting a 2nd base there. Thinking about putting beacons everywhere too

8 replies
No-Western924 · 21 days ago

Beacons definitely help you find your way around. Make sure to name them. I upgrade my air tank as quickly as possible too

14 upvotes on reddit
PretentiousToolFan · 21 days ago

I change colors on mine too. Base beacon is different than, say, dive points. Vehicles are yellow so they stand out more, etc.

3 upvotes on reddit
derrendil · 18 days ago

Stockpile copper and silver. Crack every limestone and sandstone node you see, you need an annoying amount of both.

Inventory tip? It sucks losing out on space, but carrying an extra oxygen tank (upgraded) means you can switch out underwater and drastically increase the time you can spend away from air.

Also, (I didn't figure this out til like my fourth run through) you can eat raw bladder fish for 12 units of oxygen. Need to get something that's really deep and cant get down there yet? An extra oxygen tank and a bunch of bladder fish in your inventory and you can do anything. They do dehydrate you a little, so be careful with your water.

1 upvotes on reddit
Hot4Teacher1234 · 21 days ago

Beacons are good.

Also, be brave. I gave a up on my first run or two because I was super worried about dying and ended up dragging out the early game enough that I got bored before going more than a few hundred meters deep. Dying isn’t super punishing so take risks and explore.

3 upvotes on reddit
El-Fakir · 21 days ago

If you want to obtain maximum fun out of Subnautica and have one of a kind gaming experience, shut your internet off and play the game completely blind until the end.

You can play it however you wish or think that it would be fun for you. There's no one correct way to play.

Incidentally, you must/should/have to scan everything and read every PDA entry.

10 upvotes on reddit
Immediate_Brick3178 · OP · 21 days ago

I was initially staying away but the cave sulfur was holding me back. I watched a video and it was the biggest “your joking me” i checked those sacks all the time and it never poped up for me. So I’m just worried about missing things like that.

3 upvotes on reddit
El-Fakir · 21 days ago

Don't worry. You can't miss anything if you are a little bit observant and willing to explore.

The most common regret I read/heard from players is that they wish they wouldn't have rushed the gameplay to end the story in their first playthrough.

You can only play Subnautica once as the first time.

3 upvotes on reddit
abarishyper · 20 days ago

Make yourself an air bladder, super useful for rapid surfacing, avoiding those exploding fish, and a little emergency air. Also eating bladder fish raw gives you a little oxygen also.

1 upvotes on reddit
See 8 replies
r/Subnautica_2 • [2]

Summarize

Some thing I'd love to see in sub 2

Posted by seda7991 · in r/Subnautica_2 · 5 months ago
  1. Bigger, Deeper, and More Contrasting Biomes: Vast, eerie depths should contrast with lush, peaceful shallows. Open abyssal zones should create true fear, while vibrant coral forests and alien reefs provide moments of safety and wonder.
    °

  2. Minimal Handholding in the Story: If there is a story, let it unfold naturally. No waypoints, no markers - just cryptic clues, environmental storytelling, and vague descriptions of zones to encourage exploration and discovery.
    °

  3. Water is Home: While land exploration in Below Zero was generally enjoyable, it sometimes felt like a drag. Returning to the water always felt like a homecoming. As for the penguin exploration sections, I completely ignored them XD sorry. Instead, the scanner room’s drones could serve as an alternative for exploring narrow underwater spaces, making them more useful and keeping the focus on aquatic exploration. To enhance the above water exploration part, add tidal changes that affect the landscape, cave systems flooded at high tide with plant forms that only appear during submerged phases. Amphibious lifeforms. The tidal changes would also be very cool for the shallower sections drawing out certain fish and affecting the currents.
    °

  4. Ocean Currents: I’ve seen the trailer, and I like it, but I’m also imagining something less forceful and more like "chill drifting along." Currents could gently carry players through cave systems or subtly or suddenly pull them into dangerous zones. Swimming against strong currents should be slow and exhausting, making navigation a real challenge and adding an extra layer of decision-making and fear when exploring unknown depths.
    °

  5. Deeper Research System for Flora & Fauna: Instead of just scanning, collecting a creature or plant should allow further study in a research tank. This could unlock new crafting recipes, behavioral insights, or adaptations. A controlled environment tank could also simulate specific ecological conditions, enabling the farming of deep-sea or temperature-sensitive plants outside their native zones. The ability to name undiscovered species.
    °

  6. Specialized Equipment Based on Ecosystem Research: Instead of generic upgrades, certain areas should require unique adaptations based on local wildlife. For example: a. A predator that ignores prey coated in a specific enzyme, requiring you to extract it from native fauna. b. Bioluminescent camouflage that helps you blend into deep-sea regions. c. A suit modification that mimics the appearance of an unappetizing creature, deterring a specific leviathan.
    °

  7. Every Plant Should Be Harvestable: If a plant looks like it has seeds, cuttings, fruit… let me rephrase that “if it is plant, then it should be collectible. No more slashing at plants and getting nothing. All plant lives matter.
    °

  8. Survival Without Lootable Food & Water: Remove ready-made food and water pickups. We should rely on hunting, farming, and crafting. Personally, I don’t have strong feelings about eating mechanics in games, so I wouldn’t mind if the system stayed the same. That said, it could be nice to condense larger foodstuffs into more portable options, and maybe mixing certain foods could neutralize negative effects. Then again… managing food effects might just feel unnecessary in a chill game like this, so I don’t know.
    °

  9. Leviathans Should Be More Lethal, Less Aggressive: At least one should have a real, non-zero chance of outright eating the player. Instead of every leviathan attacking on sight, some could be more opportunistic, ignoring you until you show weakness, invade their territory, steal something, or make too much noise. Maybe the sound of an engine annoys a leviathan, forcing you to swim or risk destruction. This would add tension without constant harassment.
    °

  10. Amplifying the Horror Factor: Some predators should stalk players rather than attacking outright, creating a constant sense of unease. A small, unsettling fish could only move when you’re not looking at it, always edging closer when your back is turned. Maybe there’s a leech-like parasite that latches onto you unnoticed, until it suddenly becomes a problem. In the deepest regions, using lights might attract terrifying creatures, forcing us to choose between visibility and safety. ((There should be something down there. Something you’re not meant to find… but you can)).
    °

  11. Multiplayer, But No Functionality Locked Behind It: Some have suggested that larger submarines should require a team, which is fine as long as it remains optional. No critical features should require co-op. The game should be fully playable solo.
    °

  12. Increased Replayability & Longevity: Some plants and fish should have slight variations between playthroughs. A fish that was highly nutritious in one run might be mildly toxic in another, forcing players to test and adapt their survival strategies. If wrecks exist, they should change locations each playthrough, making exploration fresh and unpredictable. At the start of the game, let us choose where to crash-land. The pod should then sink naturally until it hits the seafloor, bugs, miscalculations, and all. No two landings should feel the same. Some portals could lead to generated environments. Mod support.
    °

Edit: spacing to make it easier to read.

18 upvotes on reddit
9 replies
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9 replies
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zerohunterpl · 5 months ago

Would you like to get Outer Wilds type of story narration?

2 upvotes on reddit
seda7991 · OP · 5 months ago

That’s an interesting question. I’ve never played Outer Wilds, but after watching an hour of gameplay and reading an overview of its narrative style, I think I understand how it works. Personally, I enjoy almost any kind of storytelling as long as it’s not just a passive, movie like experience and, most importantly, as long as the story is cohesive, where everything makes sense, falls into place naturally, and feels well thought out. *

Take Below Zero, for example. I actually preferred the original early access storyline over the final version. The earlier story felt more structured, with characters having clear motivations and objectives that fit the world. In contrast, the finalized version, while still enjoyable, felt weaker. Some character-driven elements lost their weight, making certain parts of the story feel less impactful. *

For me, it’s not necessarily about how a story is presented but rather how well developed it is. I enjoy stories that require effort to piece together, like uncovering lore through exploration. However, if the storytelling isn’t engaging, it can lead to losing interest. A more structured, guided narrative has the advantage of keeping players invested, even if certain sections aren’t as compelling. *

If Outer Wilds is entirely driven by exploration and piecing together fragments of information, that approach could work in Subnautica, but not as the primary storytelling method. A good example of a balanced approach is Remnant 2, which has a clear overarching story while also allowing each world to develop its own lore through exploration. Subnautica already does something similar. Its core goal is survival, following escape pod signals, realizing you’re the last survivor, and eventually building a rocket to leave the planet. Alongside this, the alien storyline adds mystery and depth. The premise is extremely simple, which might be a key reason why it’s so well received. *

For Subnautica, a fully Outer Wilds-style narrative might not work as well because it is fundamentally a survival game where exploration, crafting, and resource availability drive progression. If the entire story relied on environmental storytelling alone, some players might struggle with progression or feel lost, leading to frustration. *

To sum it up, an Outer Wilds-style narrative could in my oppinion enhance Subnautica, but it would work best as an additional layer rather than the core structure. A clear overarching story like in the first Subnautica, combined with deeper lore that players can uncover through exploration. *

When I talk about minimal handholding, no waypoints, and no markers, I am not necessarily referring to the absence of a cutscene driven, voice acted storyline. Rather, my concern is about keeping the screen free of clutter from excessive markers and waypoints. A map would be a good solution for this. While I like to think I don’t need one and often turn it off in most games, having it available as an optional QOL feature is still valuable. *

I understand that many of these features, like waypoints and markers, are often toggleable for those who prefer a cleaner experience. However, I would also be fine with a more organic approach, such as being told that there is a point of interest near an ecological hotspot and then having to find it myself, rather than being directed to an exact location. *

Looking back at this hunk of text, I realize I may have rambled beyond my original intent. Hopefully it's not a drag to read.

1 upvotes on reddit
Z
zerohunterpl · 5 months ago

Never played BZ ea so I have no idea. Tbh I just liked how the journal in OW follows the story, and I think it could also work in Subnautica since you have Degasi story to follow, lifepods, Khara and aliens story.

It was pointing what else is to discover, it made sure you didnt missed anything and you had more options to do than just go deeper.

1 upvotes on reddit
moonoomer · 5 months ago

So far, you are the first (that I have seen) to bring up tidal changes. I think that is actually an incredible idea.

I also love your #9. Having different scenarios to react to and learn would be a lot of fun and scary.

5 upvotes on reddit
seda7991 · OP · 5 months ago

Yea, I am unfamiliar with the technical challenges regarding the implementation of tides, but if possible it would be awesome.

4 upvotes on reddit
Rainbow_Red533 · 5 months ago

Agreed, but you're missing "Lots of creature eggs"

2 upvotes on reddit
seda7991 · OP · 5 months ago

You're absolutely right. I’m a loot goblin, I don’t like going out of my way for resources, so I usually just grab whatever I find along the way. Eggs, given their size and lack of real use beyond collecting, often get left behind. For me it has been more of an endgame objective to build a Menagerie. Hope that changes in the second game.

1 upvotes on reddit
Z
zerohunterpl · 5 months ago

Also creatures like venus flytrap, where if you touch it its gonna eat you

1 upvotes on reddit
[deleted] · 5 months ago

100% agree!

2 upvotes on reddit
See 9 replies
r/subnautica • [3]

Summarize

Tips/advice for a new player? [No spoilers, please]

Posted by Zipopilo · in r/subnautica · 1 year ago

Just bought the game and played for 3 hours, enough to craft some basic equipment and materials.

Don't want any spoilers or exploits, just general advices...

For example, the scanner... is it worth it to really read all those huge texts about fishes and plants? Feels like I'll waste hours just reading that stuff.

8 upvotes on reddit
12 replies
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Aisling_The_Sapphire · 1 year ago

Yes, it's worth it. Some of those data entries have useful information.

Don't hang out here if you don't want spoilers. The wiki is dangerous too. The game will be ruined for you if it's spoiled so if you get stuck, use this.

https://old.reddit.com/r/subnautica/comments/13v5lcc/subnautica_the_definitive_nospoilers_guide_for/

11 upvotes on reddit
Fort_Jesus · 1 year ago

I second this, the wiki is dangerous as i had a few things accidentally spoiled from it. Luckily I still had a good experience with the game.

1 upvotes on reddit
Zipopilo · OP · 1 year ago

Nice, thank you!

3 upvotes on reddit
rootbeer277 · 1 year ago

If you construct a chair or bench with the Habitat Builder, your hunger and thirst gauges don't drain while you're sitting down, so you can read without worrying about that.

16 upvotes on reddit
No_Antelope1083 · 1 year ago

Played 400 hours and never knew this

5 upvotes on reddit
DevilMaster666- · 1 year ago

Me too, I player 368 hours.

1 upvotes on reddit
Zipopilo · OP · 1 year ago

Nice! Thanks

1 upvotes on reddit
Slave_to_dog · 1 year ago

I actually never knew that. I thought they were just decoration.

10 upvotes on reddit
cmioliva · 1 year ago

Big tip: if you go explore take some beacons with you. Always mark all POIs you find.

10 upvotes on reddit
O
Only-Ad5049 · 1 year ago

Except lifepods. You can always turn the signal back on again via your PDA.

3 upvotes on reddit
Doji97 · 1 year ago

Hoard copper and silver. Like a sea dragon.

8 upvotes on reddit
verifiedboomer · 1 year ago

My first time through, I found myself not progressing after 10 hours because I was clearly not finding some critical information. There was a certain place that I consistently never ever went to. In that kind of situation, the game becomes frustrating, and it's tempting to stop. Don't stop. At that point, try asking again here, and folks will usually respond with just enough information to get you going. No shame in it. The devs wanted you to finish the game and enjoy it, but it is a little too easy to get hung up after about ten hours in.

Having said that, there are many, many ways to go through the game. You don't need to build everything that's available to you. For example, in the 100+ hours I've been playing this game, there are still tools or blueprints that I have never built. It's all good.

5 upvotes on reddit
See 12 replies
r/subnautica • [4]

Summarize

[No Spoilers] What's your best Subnautica tip/trick?

Posted by [deleted] · in r/subnautica · 4 years ago

I'm making a list. So far I have:

  1. Eat raw bladderfish for oxygen
  2. Carry a spare oxygen tank
  3. Swim over brain coral for oxygen
  4. There's an extra second of mobility after you black out
  5. Time capsules may have goodies from other players

What are some other helpful tricks?

(For Subnautica, not Below Zero)

Edit: Thanks for your comments guys! I learned some things here today

52 upvotes on reddit
12 replies
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MajorKeyBro · 4 years ago
  1. Wearing charge fins with the seaglide stops the battery from draining. This trick is better early-mid game though. Later game I prefer the speed increase.

  2. Anytime you need to build something that requires a battery/power cell, always build it with a dead battery and it will be full again.

  3. Your hunger meter can go well above 100, its always good to eat a cooked Reginald (most filling fish) when your hunger meter is at like 99, especially before a long trip so your meter can be at like 150.

  4. Sitting down stops hunger and thirst drain. Its good to sit down if you have a lot of PDA’s to catch up on.

31 upvotes on reddit
A12C4 · 4 years ago

Moving straight forward is not the fastest way. Moving at 45° to the left or right of where you are looking at is faster, by pressing both "up" and "left" or "right" at the same time. This is especially noticeable when walking with the prawn suit for example.

8 upvotes on reddit
Qubrix_ · 4 years ago

How do I sit down ?

8 upvotes on reddit
Ginjapubez · 4 years ago

Create a damn stillsuit (minor spoiler) >!and keep a look out for 5 special eggs!<

7 upvotes on reddit
sk3tchers · 4 years ago

Is a spoiler still a tip for new players?

2 upvotes on reddit
Ginjapubez · 4 years ago

Hmm... good point but it is minor as it doesnt give any specific details

2 upvotes on reddit
F
Flaxinator · 4 years ago

Solar panels have integrated batteries so if you put enough solar panels on your base then it will have enough power to last you all the way through the night.

Put an indoor grow bed in your base or Cyclops and grow Bulbo trees, you'll never run out of food or water again. Bulbo is also great for bioreactor fuel.

Your Seamoth goes faster if you go up, down or sideways at the same time as going forward.

13 upvotes on reddit
sk3tchers · 4 years ago

How do you go sideways and forward? I’m on console so R1 and L1 moves you up and down while the analog stick moves you directionally

2 upvotes on reddit
F
Flaxinator · 4 years ago

Not sure, I play on PC. Perhaps moving the analog stick diagonally up and left/right?

1 upvotes on reddit
D
desacralize · 4 years ago

Maxing out your food and water meters will start to refill your health meter.

12 upvotes on reddit
M
MisterPaydon · 4 years ago

If when you build the filtration system only take out what you need (so one water bottle at a time) and it really negates the high energy demand.

5 upvotes on reddit
Ace_Plays14 · 4 years ago

Doesnt depth affect its efficiency?

3 upvotes on reddit
See 12 replies
r/subnautica • [5]

Summarize

Any Tips?

Posted by Many_Paramedic_1463 · in r/subnautica · 2 years ago
post image

I played Subnautica, but are there any differences in below zero?

1 upvotes on reddit
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[deleted] · 2 years ago

Despite their large size, Ice Worms aren't as bad as they look. They are really more of an environmental hazard than actual enemies. They just pop up in certain places and do some damage when they do. Unlike true Leviathans, they don't have grab attacks and they don't chase you.

Don't listen to the haters, the Sea Truck is great. Just be aware it gets slower for every module you add past the first. So pick one or two of your favorites and just use those. And unlike the Sea Moth, it has depth upgrades that allow it to be used for the entire game.

57 upvotes on reddit
C
cero1399 · 2 years ago

Love the seatruck, just wish it was a bit bigger, but the map didn't allow that really. My favourite configuration at lategame was a fabricator module, 3 storage modules and the prawn doc. I like going to places once to get everything i need, so this configuration is great for long and slow Ressource trips. And with the hp module and the speedboost you still go decently fast.

5 upvotes on reddit
[deleted] · 2 years ago

My favorite thing about it is actually that's it's smaller. Can you imagine trying to get a cyclops through the Fabricator Caverns with those giant black leeches patrolling around?

3 upvotes on reddit
NightPilot14 · 2 years ago

And unlike the Sea Moth, it has depth upgrades that allow it to be used for the entire game

Doesn’t that apply to the seamoth itself? Or am I not understanding this statement?

10 upvotes on reddit
A
Ar4iii · 2 years ago

Max upgraded seamoth will not get you to the deepest endgame locations. Max upgraded seatruck will.

31 upvotes on reddit
N
New-Border3436 · 2 years ago

Save your game often! There is no autosave and this game likes to crash.

27 upvotes on reddit
TheNasqueronDweller · 2 years ago

If your system is crashing then the problem is your system, not the game. I can play a three hour session regularly with no crashes...

1 upvotes on reddit
R
Regnars8ithink · 2 years ago

That's very true. BZ crashes almost every hour for me. I think my last crash in the original that wasn't my fault was at least 3 months ago.

3 upvotes on reddit
JefferyTheFish · 2 years ago

I didnt have a single crash? I played like 30 hours

3 upvotes on reddit
deliciouspickledcats · 2 years ago

crashed and lost a few days worth of progress, havent played since

1 upvotes on reddit
R
Regnars8ithink · 2 years ago

Do not swim with a tool in the kelp forest for the first few hours.

27 upvotes on reddit
MaquinaRara · 2 years ago

General tips to make your life easier:

Start your playthrough like the usual vanilla game (make knife, fins, tank, etc.)

If you get the S.O.S. signal, rush it. You will get more lore on the long run.

The propulsion cannon is scannable near the starting area, on certain fauna nests.

North from your lifepod is an area that is generally considered endgame. However you can visit it as soon as you hop into the water, bring a scanner tool and scan everything, this will help you building a decent base very early on.

Land biomes are generaly safer than underwater ones, you may want to finish those first. On the most perilous one, you have the option to make use of a hoverbike, dont use it, instead use the PRAWN Suit, if avaiable.

Unlike Subnautica, Ion cubes are finite. Make wise use of them.

In human settlements you can scan for maps, you can check those on your PDA, you will find convenient things on those.

You will notice a lack of metal scraps on the playable are, but those are found near certain locations, but are quite perilous if you are not prepared.

If you make certain robot, you can press a button to make it "beep".

24 upvotes on reddit
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r/subnautica • [6]

Summarize

[Spoiler] New to game advice

Posted by Monsterfood87 · in r/subnautica · 6 years ago

Hi all. I'm new to the game. Just picked it up today. Any one have any advice for new guys like myself? I'm already building suits and scanners and such. Is there anything in particular that should be focused on to progress? Any and all advice is welcome. I don't mind spoilers at all.

9 upvotes on reddit
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[deleted] · 6 years ago

Make sure you repair your life pod and radio. The messages you receive will help guide. Pretty much never stop exploring.

6 upvotes on reddit
Monsterfood87 · OP · 6 years ago

Right. So I did that. The crash site blew up. Right now I'm gearing up to go explore the site

4 upvotes on reddit
[deleted] · 6 years ago

Yes, there’s 2 entrances towards the front destroyed part, just be careful getting there. Also make sure you have your radiation suit. You need quite a few tools to traverse the whole ship, do you want to know what you need?

6 upvotes on reddit
Theworldisteaching · 6 years ago

Take your time time exploring - don't feel rushed.

Also,yes there are scary things but they aren't that dangerous once you figure them out. Leviathan class creatures can be real dangerous though -so a healthy fear is good.

Don't let anxiety prevent free exploration!

2 upvotes on reddit
Monsterfood87 · OP · 6 years ago

Thanks! I've died a few times, but the game doesn't seem to punish me too harshly for doing so.

2 upvotes on reddit
GawenStarTeller · 6 years ago

Take your knife if you haven't already and slash the hell out of Sulfur Plants once you've looted the sulfur from them (or even when you haven't. The sulfur probably won't move). Sulfur doesn't respawn; however, the Crashfish that make their nests in the plants do. Getting rid of the plants will get rid of the Crashfish permanently.

I spawned in a place where they attacked me when I was by the seafloor for some reason and they were a constant pain in the ass until I figured out you could do this.

4 upvotes on reddit
Monsterfood87 · OP · 6 years ago

Haha I hear that noise they make and I instantly turn tail and run. Thanks for the tip. Any clue on where to get the seaglide?

3 upvotes on reddit
GawenStarTeller · 6 years ago

Just search for wrecks in the Safe Shallows. Seaglide fragments can be found near them (or in boxes near them) and all you have to do is scan enough fragments in order to fabricate it.

2 upvotes on reddit
lty5 · 6 years ago

Yes! This was one of the most helpful tips I learned early on.

Accidentally built my first habitat above a cave opening in the shallows. Almost every time I opened the hatch I'd hear that horrible screech and get attacked.

It becomes pretty quick to destroy the sulfur plants once you get the thermoblade, too. (Though I think something's maybe weird with the plant's hitbox? Maybe it's just me, but the number of slashes it takes to destroy seems to depend on 'attacking' the flower from a particular distance/angle)

2 upvotes on reddit
patientbearr · 6 years ago

Spoiler-free advice: go deeper.

If your vehicles reach their crush depth, you can craft upgrades to go deeper.

If you don't care about spoilers, you can check out the wiki for where to find specific blueprints and whatnot.

1 upvotes on reddit
D
Donnie-G · 6 years ago

Generally speaking your radio will lead you to new places. Even if the site that your radio directly leads you to might not seem too remarkable, explore the surrounding area.

Typically this will lead you through the game.

9 upvotes on reddit
Monsterfood87 · OP · 6 years ago

Thanks!

1 upvotes on reddit
See 12 replies
r/subnautica • [7]

Summarize

[No Spoilers] Tips for a new player?

Posted by DatGuyPanda · in r/subnautica · 5 years ago

Anyone have some tips. I just got the game and would like to not die the first day lol.

11 upvotes on reddit
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jmerridew124 · 5 years ago

Once you can build a scanner room and a HUD chip for it your life will become much easier. Build it near as many biomes as possible.

Learn what a reefback sounds like. If you hear something in the distance that isn't a reefback it's probably bad. In time you'll know what I mean by this.

Most useful plants will produce one or more seeds if hit by a knife. There are pots and gardens for crops you will eventually be able to build. Grow acid mushrooms, deep shrooms, and gel sacks.

Marble melons and Bulbo trees are the best food sources. When you find marble melons, those are the only ones you'll see in the game. Make sure you get seeds from them.

Most predators are attracted to lights. Once you get a prawn suit you can turn those off by removing the left power cell. Everything else has a switch for that.

Creepvine and its seed pods rot quickly. Turn them into lubricant, rubber, and fiber mesh ASAP.

Most predators won't kill you if you're holding a peeper in your hand. You'd be surprised how well this works.

6 upvotes on reddit
jeanlema · 5 years ago

BUILD BASE ASAP. easier to hold materials

5 upvotes on reddit
reqisreq · 5 years ago
  1. make knife, scanner, flippers and O2 tank

  2. scan everything with scanner. Make some batteries.

With scanner you can scan fragments and unlock blueprints of various items.

  1. try to find sea glider and habitat builder fragments, they are very important fragments.

Bonus) there is a very good area to go after craft sea glider. It is essensial for base building and has many other good things, but it will spoil the story a bit. (Missions will lead you there eventually but it is very late for a lot of peoples tastes). (Veteran players know where i am talking about)

If you want to go there go to south while staying on the surface. (the big ship is east. Use this to figure directions)

>!scan everything (scan both exterior and interior grow beds). Take at least one seed of melons and bulb trees with your knife, one potato and one lantern fruit with you. You can still plant rotted things!<

  1. build a base. Even if you haven’t gone to the place mentioned above, you could still make tubes, lockers and sun panels. It is enough to make a functional base. Make it close to lifepod 5 and use there as an inventory base. (If you went to the place mentioned above you can make a full base and don’t go back to lifepod

Also the story is good try to not get spoiled. Also always take the purple tablets.

Notes:

If you go near the big ship early, you are going to have a bad time.

Search for seamoth and cyclops fragments (cyclops will be hard to complete)

When a 45 min counter initiates, go to that place before countdown reaches zero. Stay outside and watch what happens when it reaches zero.

Have fun.

2 upvotes on reddit
Mortaea · 5 years ago

For your bonus area, how big are the spoilers if I went to that area to learn how to build grow beds etc.? It's been driving me nuts that I can't do so yet, but I don't want to spoil a big piece of the plot. Minor spoilers I'm OK with. Even just visiting ahead of time will trigger the spoilers? >!If it helps at all, I just go to the point in the game where I got a few purple tablets.!<

2 upvotes on reddit
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gaming_raptor · 5 years ago

look for seaglide fragments

5 upvotes on reddit
TheLycanOne · 5 years ago

Never scan yourself.

6 upvotes on reddit
farspin · 5 years ago

Go deeper. Headphones! Have fun

14 upvotes on reddit
gay-frogs-are-gay · 5 years ago

Very corrdct

1 upvotes on reddit
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r/Subnautica_2 • [8]

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What is your Wishlist for Subnautica 2?

Posted by RoyalBengals · in r/Subnautica_2 · 2 months ago
post image

What would make this game be the (or as close to) PERFECT game in the franchise?

What gameplay features do want continued from the previous games? Or new game mechanics and things that we haven't seen or had yet?

For example:

  1. What sort of creatures/ocean-life would you want to see?
  2. Any crafting/building improvements or new features?
  3. Any unique features for solo/co-op players you'd want?
reddit.com
57 upvotes on reddit
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Equinox_SP · 2 months ago

My wish is for them to improve the replay-ability to some extent as it pertains to base building.

I’d like to see them scale the utility of the base building with the length of the story. In Sub and Sub-Zero, it felt like the game is over by the time I’m starting to build and role-play the base features I would want to sustain my exploration.

I want to NEED different elements of my base and base building more to advance through the story.

18 upvotes on reddit
oldsch0olsurvivor · 2 months ago

Being able to craft from stash and not have to use a mod to do so

7 upvotes on reddit
Old-Attempt635 · 2 months ago

I don't think they'll add it, it's very op, you can be at the base of the sea emperor and create the antidote there you win the game, plus it would take too many Speedruns of time

1 upvotes on reddit
Necromyst · 2 months ago

Or just make it where each base stash is separate, so you can't use your resources from base 1 when you're in base 9 several hundred feet below sea level

1 upvotes on reddit
Key_Landscape4802 · 2 months ago

More dynamic interactions between creatures. Ex. luring a leviathan to another leviathan to cause a fight; or luring a school of aggressive fish to attack and potentially kill a leviathan

10 upvotes on reddit
AjolotEspacial · 2 months ago

I hope bases have more variety for crafting since it's going to be co-op now! I wanna be able to have 'my room' different than someone else's in a shared based (this is so silly but I'd love it)

I'd like to have a genuinely terrifying/horror inspired monster like, beyond "this is maps limit reaper" but a menace for when you fuck around somehow haha

9 upvotes on reddit
bananapeeljazzy · 2 months ago

QOL stuff. All of the lockers in a base being linked to the base’s fabricators, access to a vehicle’s inventory directly from the cockpit mainly. I’d also love being able to map out the ocean with sonar

11 upvotes on reddit
Inner-Ad2847 · 2 months ago

I’d have the most messy lockers and just endlessly junk in them if I didn’t have to take the stuff out lol

1 upvotes on reddit
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r/subnautica • [9]

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[NO SPOILER] Tips &amp; tricks for Subnautica noob

Posted by [deleted] · in r/subnautica · 5 years ago

So I downloaded Subnautica on my Ps4 today, and I was just wondering if you guys had any tips or tricks for a noobie like myself?

5 upvotes on reddit
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Darth-Vader45 · 5 years ago

Hoard everything like a panicked mom at Walmart. Scan everything, even it’s just a plant. Stay away from the aurora, your goal should be getting the sea glider and mobile vehicle bay. Keep copper on you at all times, never know when your going to need it. After that, your good

7 upvotes on reddit
[deleted] · 5 years ago

I’ll definitely do that. Thanks for your time, cheers mate!

1 upvotes on reddit
[deleted] · 5 years ago

"...a panicked mom at Walmart...." ��

1 upvotes on reddit
[deleted] · 5 years ago

Save often. The game won't do it automatically.

2 upvotes on reddit
RileyTheRacer · 5 years ago

**Take advantage of saving. Save before got my into a dangerous biome, and if the worse happens, reload. This is not realistic however. Do what you want. The story is great, but is not required. Survival is more important than the story and if you go to a lifepod in a dangerous place, and you are very nervous, you can always come back.

2 upvotes on reddit
sweet_and_psycho · 5 years ago

Soft and quiet will get you further than loud and blazing. If you find a way to blend in you'll be ok (water, food, places to go) and the story is less important than looking around (if you get a signal for a pod it's not what's inside the pod that matters but what's around it, being a wreck, a location or a new biome) have fun and remember to breathe

3 upvotes on reddit
[deleted] · 5 years ago

Thank you mate!

2 upvotes on reddit
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r/subnautica • [10]

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Slowww play

Posted by divthr · in r/subnautica · 3 months ago

I’m not rushing. I’m taking my time. I know I haven’t found all of the wrecks, barely touched the bulb zone, grand reef, mountain island or dunes. Lots to go. Just now confident enough to squeak by leviathans instead of freezing/dying.

Chanced into the Lost River - it was like I opened a whole new game. Love it.

I get the challenge of a speed run but damn this explorative and lazy first play-through is awesome.

10 upvotes on reddit
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Spiff69 · 3 months ago

Yeah, take your time. You only get one first play through.

3 upvotes on reddit
ElPadrote · 3 months ago

Right? I don’t want the fun to end

3 upvotes on reddit
leonardodecaffinated · 3 months ago

This is the way. Not trying to tell anyone how to have fun but if there was one game i would want to play again for the first time it would be S1. The emphasis on exploration, the unfolding mystery you glean from logs, the new places, the lack of instruction, scanning everything, learning new recipes, that raw feeling of discovery wrapped in fear and excitement. It's genuinely an incredible game. The isolation is peak, the base building is wonderful, the survival elements are not too intense (long time tld and green hell player here), the razors edge between relaxation and the ever present risk of death. Take your time. Explore. Build a captains chair, sit, and read logs. Roleplay. Just enjoy your time and if you get lost or dont know what to do next: you can always go deeper :)

4 upvotes on reddit
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Related

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AI Answer

🤖

subnautica gameplay tips and tricks

Here are some essential tips and tricks for Subnautica gameplay:

  1. Explore Early and Often:

    • Don’t hesitate to explore the ocean depths early in the game. You’ll find valuable resources and blueprints that will help you progress.
  2. Manage Your Inventory:

    • Keep your inventory organized. Prioritize essential items like food, water, and crafting materials. Use lockers to store excess items.
  3. Utilize the Scanner:

    • Use the scanner to scan fragments and creatures. This will help you unlock blueprints and learn more about your environment.
  4. Craft Essential Tools:

    • Focus on crafting essential tools early, such as the Survival Knife, Scanner, and Repair Tool. These will aid in gathering resources and repairing your base.
  5. Base Building:

    • Build your base near resources like coral tubes or kelp forests for easy access to food and materials. Consider using multipurpose rooms for space efficiency.
  6. Food and Water:

    • Always keep a stock of food and water. Use the Fabricator to create water from bladderfish and cook fish for sustenance.
  7. Use Beacons:

    • Place beacons to mark important locations, such as resource-rich areas or wrecks. This will help you navigate the vast ocean.
  8. Upgrade Your Equipment:

    • Upgrade your Seamoth and Prawn Suit with modules to enhance speed, storage, and capabilities. This will make exploration safer and more efficient.
  9. Be Cautious of Predators:

    • Learn the behaviors of hostile creatures. Avoid confrontation when possible, and use stealth to navigate around them.
  10. Save Often:

    • Save your game frequently, especially before exploring new areas or engaging with dangerous creatures.

Recommendation: Focus on gathering resources and upgrading your equipment early in the game. This will make exploring deeper areas much safer and more manageable. Enjoy the beautiful underwater world and take your time to soak in the experience!

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