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Tekken 8 Combo Guide

GigaBrain scanned 83 comments to find you 42 relevant comments from 10 relevant discussions.
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There are 8 instances of 8 in this title because 8+8-8*8/8=8
r/truths • 1
Redsox go to 8 and 8 in September with 8 to play and a magic number of 8
r/redsox • 2
U think there's any plans on introducing new characters to tekken 8 with a move set based on Tekken 7 guest characters?
r/Tekken • 3
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What Redditors are Saying

Tekken 8 Combo Guide

While the discussions provided do not directly address a combo guide for Tekken 8, they offer some insights into character movesets and potential influences from previous games. Here's a summary of relevant points:

Character Moveset Influences

In Tekken 8, there is speculation about new characters potentially having movesets influenced by guest characters from Tekken 7. For instance, Victor is mentioned as having gameplay elements reminiscent of both Noctis and Negan from Tekken 7 [3:1]. This includes stance pressure similar to Negan's and aesthetic elements akin to Noctis.

Stance and Counter Mechanics

Victor's moveset includes an iai stance with similarities to Negan's, such as a stomp low and looping stance pressure. However, he lacks power crush launchers but compensates with counter hits that trigger throw animations, which are characteristic of Negan's style [3:2].

Poking and Gameplay Style

The discussion suggests that Victor's poking style might resemble Negan's, which could influence players interested in similar gameplay mechanics to consider trying out Victor [3:3].

Further Exploration

For a comprehensive combo guide, players should explore community forums, video tutorials, and official game guides once Tekken 8 releases more detailed information. Engaging with the Tekken community can provide valuable insights into effective combos and strategies tailored to individual characters.

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Source Threads

POST SUMMARY • [1]

Summarize

There are 8 instances of 8 in this title because 8+8-8*8/8=8

Posted by Signal-Ad8523 · in r/truths · 28 days ago
4 upvotes on reddit
1 replies
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1 replies
Melody_Naxi · 28 days ago

If anyone was curious...

8+8-8*8/8=8

8+8-64/8=8

8+8-8=8

16-8=8

8=8

2 upvotes on reddit
See 1 replies
r/redsox • [2]

Summarize

Redsox go to 8 and 8 in September with 8 to play and a magic number of 8

Posted by FreeWillyBird · in r/redsox · 28 days ago

Sorry I 8 too much

262 upvotes on reddit
12 replies
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12 replies
UallRFragileDipshits · 28 days ago

Due to tie breaker with Cleveland the magic number is 7

82 upvotes on reddit
T
TheRealAlexisOhanian · 28 days ago

Who has a tie breaker in a 3-way tie with Houston and Cleveland?

4 upvotes on reddit
SirPsychoSquints · 28 days ago

Sox, as we have beat each h2h.

9 upvotes on reddit
mageta621 · 27 days ago

Imagine getting to play the Twins and white Sox a ton every year. Easy mode

2 upvotes on reddit
A
Adept_Carpet · 28 days ago

And with 8 to go we sent Tampa Bay 9 games back and have officially ended their season. So if they could just forfeit these next two games that would be great.

69 upvotes on reddit
Sportsman081 · 28 days ago

Posted 8 minutes ago.

46 upvotes on reddit
ZizzyBeluga · 28 days ago

6 7

-11 upvotes on reddit
Effective-Lynx1217 · 28 days ago

now posted 8 hours ago

10 upvotes on reddit
PurrculesMulligan · 28 days ago

Thank goodness we played Cleveland before they were Cleveland on acid

40 upvotes on reddit
S
sleepyj910 · 28 days ago

gif

21 upvotes on reddit
Bossoxfan15 · 28 days ago

Are you going straight there from the Bucs game?

3 upvotes on reddit
Future-Turtle · 28 days ago

8

15 upvotes on reddit
See 12 replies
r/Tekken • [3]

Summarize

U think there's any plans on introducing new characters to tekken 8 with a move set based on Tekken 7 guest characters?

Posted by kabuto2400 · in r/Tekken · 1 month ago

I would love to play as negan since when I arrived to tekken 7 I hadn't started twd and when I did I already had Tekken 8 so I would love If they did the same they did with the final fantasy character of Tekken 7 (or maybe I'll buy negan and play his arcade mode or smth)

2 upvotes on reddit
3 replies
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3 replies
A
AnalBumCovers · 1 month ago

A lot of people still think that Victor was meant to be a noctis successor, but I honestly think he's an even split between noctis and Negan in terms of gameplay and moves. He has negan's rising 1, and his stance pressure is fairly similar. On noctis' side, besides the general aesthetic, he has the unblockable, the 2,2,2,2 stuff, and just wacky teleportation in general

1 upvotes on reddit
Quick-Health-2102 · 1 month ago

Is his poking like negans? Cause I might need to start playing Victor

2 upvotes on reddit
A
AnalBumCovers · 29 days ago

His iai stance has a few similarities, like a stomp low, and he has a few ways to loop his stance pressure like Negan, but no power crush launchers or anything like that. He does have a bunch of counter hits that trigger throw animations like how Negan did

1 upvotes on reddit
See 3 replies
r/CalisthenicsCulture • [4]

Summarize

8 Pullups, 8 Muscle ups, 8 SB Dips, 8 Second Front lever, 8 Pullups.

Posted by staticking1 · in r/CalisthenicsCulture · 1 month ago
post image
v.redd.it
43 upvotes on reddit
2 replies
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2 replies
Gomdoli · 1 month ago

Getting closer to 10, absolutely incredible!

2 upvotes on reddit
OwnPriority3645 · 1 month ago

beast mode

2 upvotes on reddit
See 2 replies
r/FansOfAnriSugihara • [5]

Summarize

台8去各大支黑平台我就觉得脑瘫,台8帮支那猪建立了全产业链,还有半导体,现在要和支那猪切割,切割完了还要来简支混,台8能不是支那猪?

Posted by Vegetable-Finding735 · in r/FansOfAnriSugihara · 1 month ago

[deleted]

4 upvotes on reddit
2 replies
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2 replies
A
AutoModerator · 1 month ago

支那猪 is a racial slur against pigs. This is a racist hateful speech!

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

1 upvotes on reddit
Longjumping-Way1815 · 1 month ago

迪蛆,魔怔

2 upvotes on reddit
See 2 replies
r/Tekken8 • [6]

Summarize

Breakout Series: TEKKEN 8 Week #64 Top 8

Posted by iTsCRAZEFTW · in r/Tekken8 · 1 month ago
post image

💫 Breakout Series: TEKKEN 8 #64 Kingu_Riru takes week 64 AND their FIRST title! 🏅

Your BES Top 8: RVCris_TK / CheeseY0ni / fwzxenkai / TN_Shinblade / Trunkiez / LighScrap / kuropvnda

🎙️ Special Thanks to: T0ma_D0c, Ubl267, DJSymphix, & MayasmaFGC

#TEKKEN8 #BreakoutSeries

reddit.com
8 upvotes on reddit
3 replies
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3 replies
Left-Ratio-3835 · 1 month ago

Love when king wins 💯

2 upvotes on reddit
Mammoth_Pay_7497 · 1 month ago

Yes

2 upvotes on reddit
monomolol · 1 month ago

tomoriru rising star 🛐🇵🇭

2 upvotes on reddit
See 3 replies
r/2XKO • [7]

Summarize

Can someone explain the general combo structure to me?

Posted by EnterTheWuTang47 · in r/2XKO · 1 month ago

I’ve played Tekken and Street Fighter and never had any problems with combos but this game’s combos just aren’t clicking for me. I understand that i should use L>M>H>Launcher>Air Attacks but i’m lost after that. How do i incorporate special moves, supers and assists into my combos?

5 upvotes on reddit
5 replies
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XVNoctisXV · 1 month ago

It depends on how deep you go into the combo system

For most characters, you just follow up that basic combo you have with an s1 or s2 that hits midair.

Once you start getting into the weeds of things, you look at how to incorporate the hit reactions into your combos. Darius, for example, instead of jumping with an LMH after his launcher, can use d.S2 to get a ground bounce, which allows you to extend his combo further. Ekko gets a ground bounce after using S2 in the air, then he can do another launcher into LMH -> S2.

Later on, you can incorporate tag launcher (d.T), assists, and limit strikes (2 hit reactions, 3 with tag) to make even more extended combos.

3 upvotes on reddit
WebKam-eron · 1 month ago

Ahh that's what that is. I was curious how ekkp kept bouncing me off the ground.

2 upvotes on reddit
XVNoctisXV · 1 month ago

The combo system has a ton of moving parts to it. The tutorials will get you used to some systems, but I'm sure you can generally look at some combos on this sub and see a lot of cool things happen.

Generally, the more optimal combos will have 4 goals:

  1. Maximize the hit reactions (ground bounce, wall bounce, wall slump)
  2. End in super or limit strike (use the hit reactions limit)
  3. Launch the opponent at least once
  4. Use the tag character's additional hit reactions.

Don't overwhelm yourself with following too many goals at once. Figure out the basic stuff your character can do and learn how to add on top of that.

3 upvotes on reddit
D
DuelistaKaleb · 1 month ago

L M H is called “Magic serie” in anime fighters (as I was tough)

After that, every champion has its own unique follows, just like sf6.

For example, with Darius I like to start with M H 2H

That launches the enemy. I could jump to follow with H S1 H S1 super. (If I’m near the corner I prefer this)

Or I could follow with S1 H 6H S1 H Super (that’s better if I’m pushin him against the corner)

0 upvotes on reddit
Mistouze · 1 month ago

Check this video out

https://youtu.be/y5s0ckhU-oI?si=M6PHP_RR1zxm4fK7

3 upvotes on reddit
See 5 replies
r/2XKO • [8]

Summarize

how to combo properly and how get better at it?

Posted by Character_Most_5102 · in r/2XKO · 1 month ago

im stuggling to get even 5 combo hits. i did the tutorial but still to dumb to make a combo. can someone explain it a bit better?

5 upvotes on reddit
8 replies
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ReyMercuryYT · 1 month ago

Light > Medium > (Down + Heavy)

Air Light > Air Medium > Air Heavy > Special (1 or 2, depending on character) > Super

This is universal amongst all characters

10 upvotes on reddit
K
KurtMage · 1 month ago

Slight correction, usually there's a standing heavy before the down heavy

1 upvotes on reddit
ReyMercuryYT · 1 month ago

Sometimes doing standing heavy makes your spacing miss the down heavy. So to new players i just recommend doing down heavy right away.

In my gameplay i know when i can incorporate standing and crouching moves in sequence depending on the situation but just in case, you know? Make it simpler, more consistent, since that's pretty much the point of that little combo structure i was sharing.

If you really wanna do good combos try to hit them with the most damaging attacks first, while also doing the least ammount of hits while doing so, this way you deal the most ammount of damage before you damage scale the combo, and you damage/hitstun scale the combo the least possible.
Once you did 2 strings you just do whatever move you can to go into your most finishing special and then super. Character specifics will of course change your combo structure. Blitzcrank for example has either one down special 1 > special 1 or one special 2 against airborne characters, this does a lot of damage and lets you extend your combos easily, since you have one you are incentivized to use it every combo for example. yada yada

4 upvotes on reddit
KittyKatKhali · 1 month ago

So this game has something called gatling combos, these are common in anime fighters. What they allow you to do is cancel the recovery of a button into specific other buttons. These require no timing just press the buttons one after the other. One core gatling combo that I believe exists on every character is Light>Medium>Heavy. Also important is that I believe every character has a universal launcher in down heavy. This will launch your opponent into the air allowing you to jump after them. Combining these ideas together we can form some simple combos that should work on just about every character. Medium>Heavy>Launcher(Down + Heavy)>Jump>Medium>Heavy>Special Move. Most characters also have some kind of special move that knocks your opponent back down to the ground so we can finish with that and then cancel that into super. That pretty basic but it will get you started, there's a lot more you can do to keep the combo going longer with tagging in other characters to using wall bounces to hitting people off the ground but that will be more character specific. A core part of the combo structure of these games is gatling combos though so get a feel for what cancels into what

1 upvotes on reddit
Slovenhjelm · 1 month ago

Literally look up a combo on twitter and then practice in training mode until you get it 9 out of 10 times on both sides. Then start playing against bots/people with your only goal being to land the combo. Eventually you'll just do it from muscle memory

2 upvotes on reddit
Ausollet · 1 month ago

Light > Medium > Heavy > Down + Heavy works for most characters, but what a lot of beginners may struggle with is the aerial attacks after. If you hold up + forward right after your launcher (Down+Heavy), it automatically jumps for you and it's much easier to land aerial attacks. You could experiment with a variety of moves in the air like L/M/H into either S1 or S2, but you should probably look at someone's character or combo guide for the good stuff.

1 upvotes on reddit
BANDlCOOT · 1 month ago

If there is one thing I've learnt it's that I can spend hours in the lab, and find simpler, more optimal combos in about a minute online.

It's fun to still experiment. It just hits differently when it's one you discovered on your own. That being said, people are infinitely more creative than me. Some of the stuff I've learnt I'd have never found in 10,000 hours.

As others said though, if you really want to make your own then press buttons and experiment and use frame data. Before I look up combos I always play around to get a feeling for a character. Does heavy combo into heavy, no? How about heavy, down heavy etc etc. Just test everything you can think of.

4 upvotes on reddit
WebKam-eron · 1 month ago

This. And once you know the system you can learn a new character before the guides come out

1 upvotes on reddit
See 8 replies
r/SF6Avatars • [9]

Summarize

Combo ideas

Posted by True_Confection1363 · in r/SF6Avatars · 1 month ago

Hey so I am currently in chapter 8 and trying to learn long combos. So far I been using Luke fighting style with his first 3 moves. I have unlocked every trainer so far but I am having a hard time figuring out which moves can connect. Any tips or help would be appreciated.

5 upvotes on reddit
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IamShortPalmTree · 1 month ago

If you want combo ideas. Go to the search and click on the flair that says “avatar combos”

The combos on there should help you.

3 upvotes on reddit
See 1 replies
r/Tekken • [10]

Summarize

Okizeme.gg, a video library of Tekken 8 moves, complete with all the data you need - frame advantage, hit level, special properties - all in one streamlined view

Posted by JunKazamasCheeks · in r/Tekken · 2 months ago
post image
okizeme.gg
338 upvotes on reddit
5 replies
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R
RDGtheGreat · 2 months ago

neat stuff. if possible can you also make the videos show the moves on block? It would be useful to show if they have stagger animations or not.

5 upvotes on reddit
Nikitanull · 2 months ago

you a king

12 upvotes on reddit
BastianHS · 2 months ago

Madlads, this is incredible

24 upvotes on reddit
7
7Sans · 2 months ago

wow that's actually amazing. very nice work by them

7 upvotes on reddit
rematched_33 · 2 months ago

Wow great work. A lot of Tekken 8 resources have been lacking this season so this will be a go-to gold standard.

5 upvotes on reddit
See 5 replies

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Related

Different types of punches in Tekken 8

Different types of kicks in Tekken 8

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AI Answer

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Tekken 8 combo guide

Key Considerations for Tekken 8 Combo Guide

  1. Character Selection: Each character has unique moves and combos. Familiarize yourself with your chosen character's strengths, weaknesses, and special moves.

  2. Basic Combos: Start with simple, bread-and-butter combos that are easy to execute. These usually involve a launcher followed by a series of hits.

  3. Advanced Techniques: Once comfortable with basic combos, explore advanced techniques like wall combos, juggle combos, and counter-hit combos to maximize damage.

  4. Practice Mode: Utilize practice mode to refine your timing and execution. This is crucial for mastering combos and understanding character-specific nuances.

  5. Frame Data: Understanding frame data can help you know which moves are safe and which can be punished. This knowledge is vital for effective combo execution.

  6. Combo Variations: Learn variations of combos for different situations, such as when your opponent is near a wall or when you want to maximize damage after a counter hit.

Recommendations:

  • Combo Videos: Watch combo tutorials on platforms like YouTube for visual guidance. Many players share their combo sequences and tips for specific characters.

  • Community Resources: Join forums or communities (like Reddit or Discord) dedicated to Tekken 8 for shared knowledge, combo lists, and strategies from experienced players.

  • Experiment: Don’t hesitate to experiment with different moves and combos in practice mode to find what works best for your playstyle.

By focusing on these aspects, you'll be well on your way to mastering combos in Tekken 8!

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