Wave Management
Understanding and managing the minion wave is crucial during the laning phase. You need to keep in mind that you can't go aggressive on enemies when your lane is pushed into them, and vice versa [2:1]. Techniques like slow/fast pushing or freezing can help control the wave's position and dictate the pace of the lane
[3:5]. Baiting the enemy into taking minion aggro or using AOE abilities can also be a strategic way to manipulate the wave
[3:1].
Positioning and Awareness
Positioning is key to avoiding unnecessary deaths and maximizing your impact during the laning phase. Observing how good players position themselves and copying their strategies can be beneficial [2:1]. Additionally, keeping an eye on the minimap whenever you're not actively engaged can help catch enemy movements and prevent ganks
[3:4]. Standing on dying minions or outside of the wave depending on the enemy's attack method can further enhance your positioning strategy
[3:1].
Understanding Champion Matchups
Knowing what your champion and the enemy champions want to achieve in the lane can guide your decision-making [3:2]. This involves understanding power spikes, strengths, and weaknesses of both teams, which can influence when to engage or retreat. Playing accordingly can help you capitalize on opportunities and avoid unfavorable exchanges.
Early Game Strategy
The first few seconds of the game are important for setting the tone of the laning phase. Contesting jungle space, buying ample regen items, and engaging the enemy support with right-clicks and abilities can establish early dominance [2:2]. It's also advisable to focus on securing range creeps and denying enemy farm to maintain lane equilibrium
[2:1].
Mental Games and Tricks
Using psychological tactics can sometimes give you an edge in the laning phase. For example, activating abilities like Twitch's Q and walking towards the enemy can cause them to back off, thinking something is amiss [5:1]. These small mental games can disrupt the enemy's rhythm and create openings for you to exploit.
Hello everyone, I'm 10k mmr support player that just started a youtube channel with support guides. I feel like there's a big lack of this type on content, especially for supports, and today I cover a concept I called lane gradient. This makes decision making during the laning stage way easier to do, thus improving your gameplay as you need less time to make a decision. There are other videos on the channels that include full replay of pos4 windranger with commentary, so make sure you check it out as well.
"Closer to your tower = good, closer to the enemy tower = bad" has been the idea for ages.
What exactly does this "lane gradient" bring new to the concept?
is it just a compact renaming that makes referring to the idea easier?
or is this a guide for completely new players, with absoluted zero knowledge?
If you want the guide to be made for beginners maybe start with what the "gradient" is. Wtf is the poooint of calling it a greadient if you dont use that to make decisions... All you are saying dragging on 5 minutes to say lane closer to tower is better, middle is ok...
Good guide mate. Gonna sub!
can you make video about how to lane 2 meele vs 2 range enemy, me and my friend always trouble with that
Hey all. I'm a 4000 mmr ancient I pos 4 player, and I am miserable at laning. I overchase for kills, I get confused by the pull camps, I disrespect power spikes on both teams, and I don't know how to manage equilibrium from pos 4, especially if my offlaner is inexperienced and/or the enemy safelane duo is good.
https://stratz.com/players/159443055 Any tips for practicing laning fundamentals and improving understanding would be extremely helpful. I know I make tons of mistakes, but it's mainly because my game plan is literally "kill the enemy" and I struggle as soon as there's one or more roadblocks to it.
Hi! 6k MMR Sea pos 4/5 player here. Checked your stratz and can see that you're averaging a lot of deaths and negative KDA (usually not a bad thing but getting this kind of kd every game means there's a problem).
Here's some of my tips from a general laning and playing a 4.
* the first few seconds of the game are extremely important. You should always be in lane at this point and already contesting the jungle space. Contest the enemy 5 with rightclicks and abilities if possible.
* buy tons of regen. I usually start with 6 tangoes and 2 mangoes as well as stat items.
* You mentioned you disrespect powerspikes, in laning, this is usually level 2 and 6 (depends as well on picks but these are the general ones). To ensure you get this, your job as the 4 is to secure the ranged creep as this gives the most exp. With the negative minute play, you should have already pushed the enemy 5 back to their tower and ready to secure the ranged with an ability or last hit.
* if you're playing a melee/weak laner, contesting ranged won't always be possible so what you can do is to play the deny game with your core to reduce enemy exp then leaving the 1st wave to play the block game. From here, you can then drag the next wave into the front side of your t1 to ensure a good laning spot for your 3. Try to focus on this if you can't contest the enemy 5 (usually heroes like jakiro). Regen is also extremely important in these games as you're trading your HP to move around the lane while taking harass from enemy 1/5.
* if you're playing a ranged/strong laner, always be in a position that allows you to throw auto attacks. This is a 50 damage source everytime you use it which is equivalent to half a single tango. Always use it to harass the enemy 1 and 5 while being in a position that won't pull the creep aggro to you. This will allow you to control the jungle area and play the block/pull game and it's supp diff at this point.
* Always watch your 3 and enemy 1. No matter how strong or weak you are in the jungle area of the lane, this can quickly change if the enemy 1 helps his support or you get helped out by your 3. The best way to guarantee that this goes to your advantage is to look at the lane state, if it's pushing to the enemy t1, your 3 can jump to help you, if the lane's pushing to yours, the enemy 1 can leave the lane to bring a 2v1 to you so always respect their position as well as the lane state.
* Push the wave at min 2:30, this will put the lane in their tower and make it easy to secure the lotus. The lotus is as good as an 8 charge stick and can allow you to win an all-in.
* Regarding positioning, if you're ranged, you should always be behind or able to go behind your 3 when trades happen. You're extremely squishy as a ranged 4 but you'll be frontloaded with damage so you are the lane's damage source, the longer you live, the more favorable the trade will be.
Thank you. This is very useful. I'll review it tomorrow and keep some of these as sticky notes to remind myself in game
In your last game, one of the annoying things is, you always get caught easily, no matter if it's from Pudge, Marci, or PA, you just die so easily before the fight; the positioning is the biggest problem here, I would say.
The items' order is super strange too. Ghost Scepter first I'm not fully agree, but okay, then Midas, timing a little bit late, but okay too, then you get dagger, which is totally unnecessary.
You have Sven, SK, and QOP, all like to jump on your foe's face, and if you're planning to use the dagger to escape with ghost scepter combo, it may not be that efficient.
Could be teleported back by Disruptor, stop by Sniper's sharpnel, and pudge's rot, and huge delay your atos time when atos provide you HP, control, and right click damage, only PA gets BKB at 20 mins, you could be so much more impactful.
Most invoker mid issue is invoker can't scale that well in late game, would be like a pos4 invoker.
In your case, you play like an unarmed mid invoker, so poor but still going big items, which didn't help much.
Also, you focus on using sun strike to help other lanes, which makes you so useless on your own lane, and literally no stacks at all.
Leveling Exort first normally is not bad; however, consider the heroes you're against, PA + disruptor, it can't help you to survive in most scenarios.
I'm not a huge fan of Invoker, could be wrong on some details, just a pos 345 player perspective.
Ah yes classic pos4 or 5 player boosted well passed their MMR with no idea how to actually play lmao
Your post history definitely suggests that you are better at this game than I am lol...if you can reach my mmr one-handed, imagine what you can do when you aren't gooning to mireska porn
laning is kind of all about managing waves, you can't really go aggro on enemies when your lane is pushed into them and vice versa, so you have to keep that in mind at all times. If your offlaner is bad at managing that just keep pulling, securing range creeps and maybe even try to deny if you can. Past that, don't feed in lane. Watch how good players position themselves and copy them. Think about how the enemy duo kills you and how your duo kills them and play accordingly (example, if they can run you down as soon as they get on top of you, don't ever let them get on top of you). Suiciding for a kill is basically never worth it, so don't do it. Value your life, the longer you live the more spells you're able to get out in any engagement, and the more you'll be able to get out of the lane.
The best thing you can do to improve laning is thinking about your own and other people's gameplay. If you die, think about why you died and how you could've avoided it. If you're watching gameplay of someone and they're doing or not doing a certain thing, think about why that is. Over time you'll develop an understanding for it.
What tips, tricks, or general rules regarding lane strategy do you have to share?
How can you use these to be an above average player, particularly when it comes to lane phase? Examples may include when to push, when to recall, when to buy an item, Etc.
Understanding what your champions, and ennemie champion wanna do in lane. Then, play accordingly.
Sounds simple and obvious, 'till you see all the small practical details it implies.
I would say there aren’t any. The average player is able to do the important laning fundamentals. To get better than the average you need matchup knowledge, mechanics and macro/decision making.
The average player is Silver. I doubt that a Silver player can consistently execute most (if any) of the laning fundamentals.
Well, I guess it also depends what you define as a fundamental.
For me its just wavemanagement (slow/fast push, freeze), last hittint, recalling
That's incorrect. The average player is bronze elo
The average player knows shit about the fundamentals :|
If you’re not doing anything onscreen, eyes on the minimap. Sometimes you’ll catch somone for a split second as they move past a ward. Will save you or help make a play
Others have already made some great points, I'll add a few that I didn't see mentioned that much:
Stand on your dying minions if the enemy is trying to lasthit using an autoattack or single target ability
Stand outside of the wave if the enemy is trying to push using AOE abilities
Bait the enemy into taking minion aggro (AA or any single target ability) or hitting the minion wave with an AOE ability if you want a neutral wave to start pushing towards you
Understand range - if your range is higher, try keeping the enemy inside your range while staying outside of theirs; if your range is lower, hover in and out of enemy range to bait out abilities at max range. Once you condition them to always aim skillshots max range, switch up how you move and walk forward or sideways instead
Understand cooldowns and play around them
Understand posturing - walking forward, jittery movement and emoting looks strong, walking backwards, standing still and slow mouse clicks looks weak; try to look weak when you're strong and vice versa
Lol most of these doesn't work in silver. I think high level play is a mental game of faints and jukes. but in silver it's just "oh he is close enough i'll all in and win"
Looking at grandmaster/challenger streamers and you can see the strangest shit. Like a 2 bar yone being able to kill a half health ambessa just because she just runs instead of doing a single ability. in silver they just bum rush you. All these mental gymnastics don't work 90% of the time
Watching AloisNL
By far and away the best teacher/coach on stream in my opinion.
Do you know an ADC teacher variant?
so I found out that I literally have 0 impact when I can't split push even if I heavily win my lane and get fed I still have no impact because I have no idea what to do and where to go when I cannot split push I'd really appreciate any tips and advices
If you want something simple, I’ve made a rule for myself to make sure I’m always at third drake. If I’m fed and think my presence can tilt the outcome, I’ll set myself to make sure I’m at the third drake. It has helped me quite a bit.
Put pressure on other lane like: create big minion waves and push them to the turret then go gank mid or tp bot or go into enemy jungle for vision then back to your lane and repeat
I used to struggle with this as well. Basically when you're fed or have built a lead, you should be using that power to exert pressure on the map where needed. Win conditions in this game are stuff like objectives, so if youre super fed you being present at an objective like dragon can either scare the enemy away from contesting it or make the fight way easier for your team. I hope your games go well!
these are pretty small tips. and ive probably mentioned them before but here goes.
if you ever find yourself being pressured a lot in laning just throw your cask on them to make them back off. you dont always have to expunge after, but with the new manamune build spamming cask expunge is very forgiving.
​
if you ever find yourself STILL being pressed you can play a small mental game with your enemies by activating Q and walking towards them. they will most likely think something isnt right and back off.
now the funny part is if you do it a few times and the REAL gank happens they wont know what to think lol.
​
there. now go feed my children
I need tips for ending game’s not laneing that’s the easy part.
Get better at positioning and kiting, if you’re struggling with Twitch lategame it’s your fault
Hey all- Jhin main here, wanted to see if I could get any tips. Been doing my first serious climb this past month, and throughout my games I've noticed I struggle most in laning phase. Mostly I have trouble juggling trading/positioning with farming. The result is that I tend to have low farm, but also that my lanes get very coinflippy- either I manage to all in them and get the game rolling, or I get bullied hard off of the wave and fall behind.
I usually manage to pick the pace back up mid/late game, and end up with decent stats- but that makes winning reliant on another lane doing well. Other than practicing farm in practice tool, does anyone have tips as to how I can learn to lane more consistently?
Trade when you have minion advantage. Trade only on 4th shot when not sure. Don’t trade if you don’t need to but focus on farming. Let your support die (losing xp can break your neck). The most useful advice for me (also adc) was to focus the adc if possible, even if he is not in range yet take a step up if it’s possible. That changed the trading patterns for me completely. Take a close look on this when playing.
PS. I think Jhin is one of the best Adcs to punish enemy last hits on minions of you have your 4th shot ready.
The most useful advice for me (also adc) was to focus the adc if possible, even if he is not in range yet take a step up if it’s possible. That changed the trading patterns for me completely. Take a close look on this when playing.
Would you mind elaborating on this a bit?
I don’t mind. Well a to simplify it: let’s say they start a trade or an allin. The enemy support hit your support, the adc follows up. Instead of hitting the enemy support you start trading the following adc. You can maybe fire a shot on the supp, but as soon as the adc is in range you start focusing him. If your support is smart he will follow up.
That’s why it’s not that bad if your support get hooked or smth, just start trading against the adc. Even if your support dies, you may have chunked the enemy Adc to the point where you will be able to kill him. Especially when they use all their abilities on your support. If you kill the adc he loses XP and you can snowball.
https://m.youtube.com/watch?v=UXe-zWix4aw
(video of phroxzon ex balance lead talking about league fundamentals, still surprisingly accurate)
This is a decent rule, if a minion is within last hit range, never try to trade, csing first.
John wins short early trades pretty consistently. You most likely just need to play more games and you’ll learn the dynamics of 2v2 matchups. Focus on farming and positioning, only take obvious trades or all ins. Once you get comfortable doing those two things then you can focus on trading damage for enemy CS denial.
Before if I looked at souls at 12 min and the difference was 5k it seemed like that became 15k too easily. Now it seems as if there a bit more of a delay before it starts to effect the whole map. This lets playing from behind feel much better and as lane winners it takes more precision to convert that into a game wide lead.
I guess I'm really saying the mid game feels like it has much more impact than laning phase now
IMO the jungle needs to shrink and the lanes need to be much closer together. Maybe the map should have a city block or two around the outside edge with some jungle or teleporters so the outside lanes can be moved in.
If we were able to rotate after getting some kills in lane again I think it would be a lot more dynamic. Less jungle camps would promote rotating to the camp and back to lane instead of afk farming 4 sinners sacrifices while your tower goes down.
I will say, I greatly prefer the change to last hitting mobs. I think that change is the biggest contributing factor to people no longer snowballing lane phase and then dominating mid game. I say that as someone who DOMINATED lane economy every match when it was 4 lanes and was the mid game carry in most my games. I can't do it as well or consistently anymore.
if you think the jungle needs to shrink then you should be jungle hunting and trimming it yourself, not asking the devs to remove camps
(i dont know how to phrase this without sounding like a huge bitch)
I think the jungle should shrink to defocus afk farming, as a major complaint about the current map meta is the reliance on afk farming to win. I don't think it should shrink because I can't handle it as a player or whatever you're implying...
Strong disagree, the lack of ability to impact that score directly flows into the team being ahead, staying ahead. They're in the position to hold lanes and to farm the jungle. They're stronger, they have more vision of the map with objective advantage, and by invading your jungle are proceeding forward ahead.
The difference on old map was at some point, to progress the advantage it required actually clashing with the enemy team where the winning team ultimately has more to lose. That's not the case now, with so little objectives to defend and so much jungle to farm. There is no longer the onus on the winning team to find a pick and do mid, or clash in a team fight to end. There is an incredibly strong onus to just keep farming and just keep getting ahead. The matches aren't ending now because the goal of getting ahead doesn't lead to ending, it leads to more farming. And staying ahead, forever.
Each of the very few come backs now for me have been a fucking scorching, grueling grind of 50+ minutes to overcome endless inertia of an ahead team actually getting surpassed.
The winning team on 4 lane map with objectives to win being mid and enemy-structures/team fight, had inherent risk on every rung of the ladder they climbed to victory. Now the rungs of the ladder are jungle camps. The risk that gives the comeback potential is being side stepped here.
I do agree, laning stage Is a bit boring now, it's pretty much whoever has the lowest ping, can deny or secure every soul, there is no more skill involved in it. Realistically speaking, the team that has a stronger waves just pushes you in the tower, and if it's someone like calico that has a machine shotgun, she can secure every soul unless you punch them
Laning is too aggressive, the soul changes were dumb. I feel like you can just ignore minions all together and just push. Every lane being a duo makes hyper aggressive characters feel so oppressive, facing talon or calico feels awful (why the fuck does charged shot do so much damage early).
Totally agree. Had a game today where I lost the lane hard, ended up at a 3k deficit. Few roams, hit the jungle, smart pushes and equalised by mid game. Then at parity we took smart team fights and kept the pressure up and won.
Many times I've seen a 5-10k souls deficit leaving at 15mins. But then if you don't despair you can equalize or stall the other team to catch up.
Some may say that it's bad becuase your early advantage goes away but that's not true. If a team know how to convert that it turns into a quick game but at least at my Elo, the early advantage get cocky and just continue farming rather than push for walkers, mid etc letting opponents catch up
Nowadays though if you run into a team that is coordinated about jungle pushes, losing one lane pretty hard can have even more significant consequences since it's so easy to invade jungle and slot machines are insanely broken. Obviously part of it is just skill diff so it makes sense for the weaker lane to lose the match on average, but sometimes it can be nearly impossible to actually come back if you get your jungle stolen early.
Hard agree. Had a coordinated team with hella CC last night get fed by a useless lane duo. They ended up carrying the match by roaming with CC and invading jungle.
Basically felt unwinnable, because when you split push you get ganked by 3-4 CC characters and when you farm your jungle you get invaded by the same.
Losing lane is way worse than people think, they just often don’t get punished for it.
Opposite experience for me, seems way harder to get back into things if you lose lane unless you just ignore your team and farmbot for 15 minutes.
Doesn't help that oftentimes a winning duo lane will continue to press lane with soul advantage to walker so you have to babysit lane as a duo since other lanes are still defending theirs as well.
As the title says, what are things you've noticed that gives your team or you that slight edge in a match? Any of the little things that makes the difference between a W and an L. Now, we already know the common ones like hitting Luna's freeze or cloaking your team from an ult. What are some lesser thought of skills that you've developed? Here are some I've gathered over time:
Let me know your thoughts!
Situational awareness is a good catch-all that has multiple goals for improvement. Just knowing what’s going on around you even if you start off small and gradually increase what you’re tracking will greatly improve your game outcomes. Not taking a fight when you’re down a healer, knowing that the smart play is to backpedal enough to allow your peep to get back from spawn. Identifying when you’ve hit the tipping point in an engagement and need to strategically disengage. Realizing “hey, I can run into help this tank and die with them or just give them 20 seconds before heading back to the battleground together to avoid an elongated stagger. Watching my son play has helped a lot at identifying how often I was too trigger happy and taking stupid fights where I’m at a statistical disadvantage. Just overall focusing on being more aware of what is going on vs tunnel-visioning damage/healing output will change the way you play the game.
TL;DR - keep reminding yourself that you’re playing chess, not checkers
Knowing when to fall back even if for a few seconds. Sometimes I stay too long on point trying to hold it and end up letting my team die when I should just back up so we can go at it again quicker.
One word you keep hearing in guides: Positioning. So many deaths and bad plays feel like a simple case of "wrong place, wrong time" while most good plays feel like "right place, right time".
Pressing and hitting your buttons
I've played against Emma's who sit on their crystal for the entire game giving me free space
Just press your buttons
Hello, I am currently emerald 4 and I am stuck there, after I looked at few replays I realized that I am not very good during laning phase what makes me weaker later in game, I struggle most with taking farm (many times I have 6cs/min or less at 10 min) and my recall timers are also making me weaker, many times I lose wave or more because I am coming back from base or I don’t recall and then die from gank. Summing it all up:
What can I do to improve farming during laning phase? Is last hitting on practice tool enough and after some time I am going to get better or should I do something else?
What I have to do to improve my recalls?
When I was in gold and plat I was constantly getting around 8cs/min and I don’t know what I am doing wrong right now, could the fact that i used to play only kaisa and played something else only when she was banned and now I more often switch between 3 champs be the the root of my problem with farm ?
6cs/min in emerald? I'm here in silver having games with an overall CS of 7/min in losses.
How to lane better as an ADC 101:
1: Position. Go to the practice tool. Pick your favourite adc, then put a target dummy behind (like, right behind) the enemy minion line. Then, practice moving so that the casters are in aa range, and the target dummy isn't. This is your normal spacing, just out of AA range.
2: Harass. What's the best way to harass? Right click, it's free. Every single time. Every single time they move up into your aa range? Right click them. Bang, 50 hp for free!
3: Trade. If they step up, auto, cast a spell, auto, then step back. They just lost 100-200 hp, and you're back at #1, the right position. Do not ever let them step up for free, if they push in for a fight, your minions will help.
4: Vision and control. Do you have river warded? Do you have Tri warded? If not, why not. You can't be ganked if you don't overextend, and you can't overextend if you know where the jungler is. Where is their support? What's their engage skills, whats the range, can it be minion blocked?
5: Recall timings. Recall at 700g, 700g (again), 700g (a 3rd time) then 1000g. That's 2 longswords, noonquiver, recurve bow, then mythic. Always shove the wave before recalling if you can, but don't hit tower. Tower plates are a waste of time compared to a fast shove recall.
6: Level 2. Is on the 3rd melee minion of wave 2. Have your support save relic procs for this.
7: Presence. This one is hard, but it's a combo of 1, 2, 3, 4, and 5. But: If you can get an HP lead, an item lead, and can't be ganked, then you win an all in. What you do now, is not fight. An all in is a fucking coin flip, ask my overextending leona who gave first blood and me last night. No. What you do is move up a little bit, and say "come here and get hurt" while freezing the wave. This allows perfectly practice tool easy farming in real play, while also denying them xp and gold.
Sincerely: A very hardstuck jinx otp.
Watch all adc skill capped videos
It's insanely hard to say what you are doing wrong specifically, when we don't have access to replay files or any game footage.
Generally you always want to crash the wave at tower before recalling. You get a kill? Crash wave asap and recall. The enemy recalled? Crash the wave asap and recall.
If the enemy is still in the lane you can try and slowpush to build up a big wave and then fastpush when the next wave arrives and then recall, so it'll take longer for the enemy to push the wave back to your tower. Other than that I can't really think of any general tips and as stated earlier I can't find your mistakes on op.gg when it comes to farming early game.
This is probably just a me issue but when I play games that actually last long enough to where the hero becomes quite powerful I find it difficult to return to the laning stage in the next match because the difference is so immense. With the main issue being that I make a lot of mistakes because I still make decisions around buffs from the previous game (be it ability upgrades, cooldown timers or mobility). Any advice on how to ease the experience so I play the laning stage more properly, preferably without having to take breaks inbetween games.
just be more mindful of everything, assume the worst, take a step back more, less risk involved
creeps feel too tanky?, I'd say monster rounds always fixes the feeling immediately
also as a Lash main, the fact stomp is locked on boons, so just wait for that too, before that Lash ain't got anything going
watching grandmasters a few times will help you synchro mimic interaction as well
For me laning is tough only because its so fucking boring now. Unlike most people it seems, I still love the game even in the current patch, but laning is such a slog.
The old DotA trick is to pop over into Hero Testing or one of the custom last hit trainers to reset to 'base' hero performance before you go next. Doing the same with Hero Testing in Deadlock after taking a post-match break can do wonders.
Honestly, a short 5 to 10 min break between games will help immensly with mental
I rarely play more than 1 whitout a break because of how mentally exhausting this game is IMO. Its got all the macro and thinking of a moba like League but combined with being super mechanically intense with the aiming and movement
Glad I'm not the only one who finds it mentally exhausting, thought I was just getting old
It takes me about 30 secs to accomodate back to laning phase. Taking a 3-5 mins break between matches is definitely helping.
tips for improving laning phase
Here are some key tips for improving your laning phase in games like League of Legends or Dota 2:
Last Hitting: Focus on last hitting minions to maximize your gold income. Practice timing your attacks to secure last hits without pushing the wave unnecessarily.
Wave Management: Learn to manage minion waves by freezing, slow pushing, or fast pushing. This helps control the lane and can set up ganks or deny your opponent farm.
Vision Control: Place wards in key areas to avoid ganks and maintain map awareness. Control wards can help deny enemy vision and secure objectives.
Trading: Understand your champion's strengths and weaknesses in trades. Look for opportunities to poke or trade when your opponent is vulnerable, and back off when you’re at a disadvantage.
Positioning: Maintain good positioning to avoid skill shots and engage from a safe distance. Stay behind your minions to minimize damage taken from enemy abilities.
Communication: Use pings and chat to communicate with your team about enemy positions, summoner spell cooldowns, and potential gank opportunities.
Adapt Builds: Adjust your item build based on your lane opponent and the overall game state. Consider defensive items if you're being pressured or aggressive items if you're ahead.
Practice: Spend time in practice modes to refine your mechanics, such as last hitting, skill shot accuracy, and understanding champion matchups.
Recommendation: Focus on one or two champions to master their mechanics and matchups. This will help you become more comfortable during the laning phase and improve your overall performance.
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