TL;DR
Rich Lore and World-Building
Games like Planescape: Torment, Disco Elysium, and The Witcher series are celebrated for their dense and immersive world-building [1]. The Witcher 3, in particular, has captivated players with its detailed lore and engaging narrative, even inspiring some to read the books upon which the game is based
[1:6]. Similarly, Bloodborne and Mass Effect offer rich backstories that draw players into their complex universes
[1:7]
[1:11].
Exploration and Wonder
For those seeking exploration, games like Breath of the Wild and Outer Wilds provide a genuine sense of wonder and discovery [2:2]
[2:3]. Death Stranding offers a unique experience centered around environmental traversal and exploration
[2:5]. These games excel in creating worlds that feel alive and encourage players to explore every nook and cranny.
Atmospheric Settings
Horizon Zero Dawn stands out for its atmospheric post-apocalyptic world, blending ancient myth with futuristic elements [4]. The game's attention to detail and vibrant landscapes make it a favorite among players. Similarly, Red Dead Redemption 2 is praised for its stunning depictions of nature and wildlife, creating an immersive Wild West experience
[4:3].
Unique Experiences
Games like BioShock and Dark Souls offer unique atmospheric experiences through their world-building and soundtracks [5:1]
[5:2]. Hyper Light Drifter is noted for its audiovisual perfection, with a soundtrack that enhances the game's immersive atmosphere
[5:9].
Personal Preferences
Ultimately, the choice of an immersive game world can be deeply personal. Some players might prefer the peace and beauty of Breath of the Wild, while others might be drawn to the futuristic allure of Mass Effect or the dystopian charm of Cyberpunk 2077 [3]. Each game offers a distinct experience that resonates differently with each player.
There’s a special kind of magic in games that don't just tell a story: they build a world, brick by brick, idea by idea. Not through forced exposition or endless text dumps, but through smart, layered, living lore. Lore that breathes through the streets you walk, the creatures you meet and the philosophies you slowly absorb without realizing it. These games don’t just want to entertain you, they want to make you think, feel and belong.
Games like Planescape: Torment, Disco Elysium, Fallen London and Morrowind fall into this category.
These games create sprawling, intelligent, often grim worlds full of bizarre cultures, forgotten myths and twisted ideologies. Every line of dialogue and item description adds another thread to the dense tapestry. You're decoding an entire universe through lore.
Think Cultist Simulator, Darkwood, Cradle, or Bloodborne.
Their lore is scattered like puzzle pieces, full of contradiction and symbolism. They leave gaps deliberately, forcing your imagination to fill in the void. The result? A surreal, sometimes haunting effect that feels deeply personal.
SOMA and The Talos Principle exemplify a perfectly tuned balance.
They present philosophical or existential themes: identity, consciousness, the soul and then build stories that embody those ideas. The lore here it’s the foundation of the plot, delivered through elegantly crafted narrative design.
So in an industry overflowing with loud action and shallow exposition, games like these prove that subtlety, depth, and ambiguity still matter. They show that players are ready even hungry for stories that challenge, disturb and enlighten.
Guys, share in the comments what game lore impressed or absorbed you the most. What world did you study more than the outside one outside your window?
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Few titles come to mind Cyberpunk 2077, The Witcher, Elder Scrolls games
I second Cyberpunk 2077
Witcher 3 is what got me into reading in general. After I finished the game I needed more so I started with the comics end eventually the books which lead me onto reading a ton of other books. All through one game.
Bloodborne, Clair Obscure: Expedition 33, Fallout, Blasphemous, Ace Combat, Kingdom Hearts, Legend of Zelda, and maybe Splatoon.
Legend of Zelda, Pokemon, Elden Ring, Warframe, to name a few.
Kingdom Hearts got a little out of hand after a while lol
Morrowind
Mass Effect
being able to play all 3 games back to back with the Legendary Edition is one of my favourite gaming experiences. The backstory is soo dense and they just drop you right into the middle of it
I think it was the last game I read paragraphs of in game lore for.
A scifi horror game
No game has done nearly as much psychological damage to me as SOMA did.
No jump scares, no stupid or overly forced scare sequences...just a plot device set up and executed so well and so terrifying that I just can't forget how it felt sitting in that chair at the very end.
Fuck SOMA, I mean I love it .... But fuck that game.
Looking for a game where just the world you're given to explore itself is interesting enough to keep you playing. I like seeing things in the environment that tell stories or interesting landscape or sights to discover.
Something like the Witcher 3 where it feels large and there's a lot of nice sights to take in and also many little things to observe that make the world feel lived in an like it has a story to tell.
I guess I'm longing to travel IRL and I want to feel that same feeling of wonder and excitement you get from exploring a new place.
A lot of okay examples below, but honestly the game that really nailed this for me was Breath of the Wild. Ubisoft sort of cursed the genre, and now every game feels the same, but BOTW is a breath of fresh air.
I don’t have a Switch and know next to nothing about this new Zelda game, what makes it so unique?
Not similar to the Witcher, but Outer Wilds is a game where you explore a fantastical solar system, uncovering secrets.
One of the best games I have ever played
I loved loved loved Outer Wilds but never finished it because I was frustrated by how short the loop is. I just want to sit and look around at all these awesome places without having to restart in 5 minutes!
Spoilers.
Also, this makes exploration triply important. Not only you may discover new facts, you may discover a shorter route to places, making further discoveries easier. There's a ton of short paths, while the obvious ones are long, windy and often difficult to navigate.
Genius game, really gives you the feeling of exploration. If you're looking for a longer experience I recommend No Man's Sky too.
Dragon's dogma. I actually just finished my first play through and it's really underated.
I just finished this and it instantly became one of my favourite games, but I can't say its writing or worldbuilding or even general map design are at all good, or even above bad.
It was just a nonsensical arrangement of things, like there's a meeting for a city-wide conspiracy in the crypt tonight and the entrance to the crypt is literally halfway across the world map just sitting out in the middle of nowhere, or there's a big fortress meant to hold off goblin invasions (which ironically has been taken over by goblins), but it's just facing a dead end corner of the map?
Death Stranding is a game entirely dedicated to traveling. The whole game is about environmental traversal and exploration. Ymmv but it’s one of my favorite PS4 games. Some people love it and others can’t tolerate it. Read some reviews first before jumping in!
Massive MGS fan so played it when it came out. I did really enjoy the gameplay while playing it was interesting. Found once the story had all wrapped up though I had no interest in playing. Will probably try the Directors cut when that comes out.
I agree it could be fleshed out more but I believe a lot of things were not finished due to budget. As for pawns actually it fits into the theme of the story. I'm not sure if you have seen all the possible endings of the story but it's basically a story of a never-ending cycle. Either the main character becomes the next god, becomes the next dragon or if the pawn becomes the next you, it feels very impactful and it made me understand why things are like what they designed. The way a Ng+ is started when the main character kills himself is also the first I have seen in a game design. Also the forgery system I have not seen in other games. Handing in forged quest items or keeping forged quest items have various outcomes or more rewards, it's a small thing but really quite brilliant.
I highly recommend Outer Wilds.
Okay, you get to live in one video game universe... forever. No going back. Where are you going?
Maybe its Zelda: Breath of the Wild - peace, beauty and a giant world to explore. Just don’t anger the Guardians…or Mass Effect a futuristic comfort, alien friends, space sushi. Just pray the Reapers don’t come.
My pick Skyrim - shout dragons out of the sky and own a house in every city. Worth the arrows in the knee😁
Now your turn: What game world would YOU choose and why? Is it for the beauty, the danger, the characters, the memes?
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Whiterun in Skyrim really holds a special place in my heart. Every time I start a new save file, it feels like I'm coming home whenever I step into the Plains District.
Otherwise I'd totally live in Night City from Cyberpunk 2077 even though it's dystopian af.
I'd say this exactly with the caveat of eve online as well. I think in all cases being someone special has something to do with choosing said universe. Ya cyberpunk would be amazing assuming you can chrome up. Skyrim having access to magica, etc to make your life better. Otherwise it's just living back in time irl which would SUCK because most people died before 20. In Eve, assuming you're a capsuleer you'll never die.
Still gotta be careful with how much chrome you get and plus even then people die way too often it isn't a world I would like to actually live in. But that being said I love it's world and dystopian atmosphere and I would choose it
I'd say this exactly with the caveat of eve online as well. I think in all cases being someone special has something to do with choosing said universe. Ya cyberpunk would be amazing assuming you can chrome up. Skyrim having access to magica, etc to make your life better. Otherwise it's just living back in time irl which would SUCK because most people died before 20. In Eve, assuming you're a capsuleer you'll never die.
Why Night City of Cyberpunk 2077 instead Seattle/Berlin/Hong Kong from Shadowrun? Shadowrun is still Cyberpunk but instead of thinking how to die best, in the sixth world you think of how to live best and it is lest Dystopia and more post apocalyptic.
I expected Pokemon to be the most common answer but only one other person said it. Pokemon. The answer is Pokemon.
Pokémon would be a great answer if it was based on the anime but in the game all the dex entries about having your soul stolen and unbelievable horrors would be true and you would likely meet a terrible end since your not a video game protagonist.
Came here for this. I'd just like to live in a world where a straight up kid can just go off on an adventure.
P.S. I know it's not really related, but when Pokémon GO first released the world came together in a way I'd never seen before. Brings the good out in folks I think
I thought about pokemon because it's definitely a childhood dream world in spirit, but like, I don't want to actually live in a cartoon. In my personal interpretation of this question, graphics kind of matter significantly.
I think my answer is Guild Wars 2. It's absolutely beautiful, enormously diverse in its environments, and while the world deals with its share of strife like most game worlds, there's plenty room among the many cities and regions to just chill and be an ordinary citizen living a cozy life. I think I'd want to be an architect or woodworker in that world.
Mass Effects universe.
I’ve daydreamed about this so many times. Living in a district on The Citadel. Experiencing the club scene on Omega. Spending time on Eden Prime. Even becoming some sort of vagrant while moving from ship to ship. Sounds awesome!
Stardew valley
Horizon Zero Dawn throw you into a post-apocalyptic world, it whispers its secrets through the rustling of tall grass and the quiet hum of long-forgotten machines. It’s a future painted with the brushstrokes of ancient myth. Cities have crumbled, nature has reclaimed the Earth and towering robotic beasts roam like mechanical gods of a new pantheon. But what truly stuns is not just the contrast between past and future — it’s how alive the world feels. The silence of old ruins speaks louder than dialogue. Every horizon feels like it hides something sacred, something lost.
The atmosphere in Horizon Zero Dawn isn’t a setting — it’s a statement. The game invites you to feel small in a vast world and yet empowers you to uncover its truths. There’s an aching beauty in this world — a paradox where destruction has birthed serenity. Aloy exploring terrain; she’s walking through the bones of humanity’s hubris. And in the glow of neon flora, among the echoes of fallen civilizations, you start to ask yourself — maybe this world, with all its quiet sorrow and primal beauty, is somehow... better than what came before.
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My pick too, one of the only games I spent hours and hours out of quests just hanging out, hunting and exploring, absolutely incredible work of art 👌
Still the most gorgeous depictions of nature I’ve ever experienced in a game. It’s 7 years old and still blows every other game out of the water. Every inch of the world is like a painting. I’ve been replaying it recently and it’s insane to me how beautiful it is. GTA 6 is gonna be wild. But even then Red Dead will still be special because of the Wild West setting. The nature and wildlife and weather systems all coming together is just magnificent. Plus the beautiful music. Just unmatched vibes.
Elden rings world really knocked my socks off at every turn. So diverse, surprising and rewarding.
I know it’s been repeated a million times, and I know er isn’t for everyone.
But Elden ring made me feel like a kid again. It made me feel like it did when I fired up Zelda ocarina of time for the first time and I was transported to another realm.
No other game has had that effect on me to that degree.
I have to agree. I’ve just played it for the first time this year and I was blown away at every turn. It was just so engaging. Like coming out and seeing the fucking tree for the first time is incredible
The GOAT. So vast, detailed, and with very complex lore. Hundreds of hours in you can still encounter things you never saw before.
I'm always amazed at how dense they made the world feel, one of the few games where a small nook in the middle of a forest can be an adventure in its own right and rival even some of the bigger set pieces.
The Witcher 3. Velen felt foreboding and dangerous. Novigrad really kind of seemed like a bustling city. Skellige was beautifully empty.
Man the first time I played Witcher 3 I took a real weird way into Novigrad, taking a boat and sailing up that way until I arrived at the docks instead of the normal entrance. Getting off the boat and into the streets felt like I had made some long journey over seas to a bustling port city, it was so immersive.
And don’t get me started on how much I love Tussiont
You can definitely see the age of the "liveliness" of cities in The Witcher 3, but they're still quite beautiful, and the world outside of them even more so. It's just plain exciting to get to a new POI on the map.
What's even wilder is the fact that getting to Beauclair, the DLC city takes Witcher 3 cities and enhances them up by like 5 levels. Such a pretty DLC, I want to play it every time I talk about it.
This might be a hot take but atmosphere is the best thing out of Hogwartz Legacy. Walking through the castle is fantastic. Beautiful game
Also Cyberpunk
Legacy is my vote as well. One of my friends is just getting into it, and i was telling him just last night how impressed I was with the immersion. There are so many little things that happen just in the background. You might notice it right away, or you might have walked down that same hallway a hundred times, but never at the right moment. Then suddenly, the suits of armor have an argument, or you catch sight of a house elf before they can disappear.
Say what you want about the story or J.K. Rowling, but Legacy was done for the fans, and you can tell they worked super hard to give us a truly magical experience.
I think this is a great list but I also really like hollow knights and dark souls atmosphere even if simpler picks
I assume DS 1 specifically. What a great game. I also hope skong doesn’t fall prey to the hype and is genuinely as amazing as hollow knight.
Darkwood FTW. Such an amazing atmosphere and intensity in that game.
Darkwood is really a gem. So much jumpscare, created because of my lack of attention.
And yeah, the atmosphere and intensity are really good. I wish I could forget this game to play it again.
nah that game is unmatched
unfortunately i didn't beat it due to skill issue, didn't have the patience required on the game's last area, but the game was really great
BioShock
The original immersive first-person shooter/RPG.
I recommend the remastered version. Still holds up great today.
Edit: I mean Doom is probably the real OG but, BioShock is incredible.
I forced myself to play it every day for a week when it came out and haven’t played it since, but I do plan on giving it another shot here and there. It very much is not ready, but it is in early access. I can definitely see it being a fun game with the bones it has, but I doubt it will ever feel like Hyper Light Drifter in the end. They’re more just games with similar skins. The atmosphere simply is not there, and, with it being a different procedurally generated map each time, I don’t think it ever will be. Again, that doesn’t mean it won’t be a fun game with fun combat. I would wait for the full release, unless you want to get it early to support the devs that brought us HLD and help out with feedback on their discord.
Hyper Light Drifter is audiovisual perfection.
Disasterpeace's soundtrack in particular is flawless in concept and execution. I can never listen to it without being constantly blown away.
YES! it's such an unique OST, there's nothing like that on any other game, really amazing music
Guess I have to play Hyper Light Drifter again… man, did I really want to like hyper light breaker though.
When I heard you couldn’t ride the subway, or order some noodles at a food stand in Cyberpunk, it actually put me off the game. I’m not saying I’m right, and it’s not a good game because of it, but I’m saying that these sorts of things are important to me, particularly in open world games.
I think RDR2 probably does it best? But other than that, what games do you actually feel like you’re living in?
Looking for immersive mechanics, and interactive worlds where you cannot only behave like you live there, eat, drink, sleep, but what you do affects the world and the people in that world too.
Any suggestions along these lines?
Thanks for any help! :)
Shadows of doubt, detective sim
Project Zomboid, it's a zombie apocalypse simulator, heavy on the simulator
Dwarf Fortress Adventure Mode, the game generates hundreds if not thousands of years of world lore as it makes your playthrough, npcs have unironic memories/dreams/aspirations/fears etc, and you can do literally anything you can think of
Kingdom Come: Deliverance, heard great things about how fleshed out the world is
And while not very nitty gritty interactable, Disco Elysium's world and characters are incredibly well done
> Kingdom Come: Deliverance, heard great things about how fleshed out the world is
Not just well fleshed out, but also very historically accurate. They put incredible effort into getting it right. The architecture and clothing are accurate for the time and region, but even more impressive is that they also bothered with everyday stuff. Tools, furniture, craftsmanship, everything is right for the period. Very few developers even bother with that, let alone do it right.
Kingdom Come Deliverance 1 and 2 are good at this.
I'm replaying through 2 on the new hard mode, that game has hands down the single best crafting mechanics, I'd love to see it expanded into leather working or armor crafting with 3.
Goddamn is this a recommendation. I’ve heard good things about two but honestly it sounded like a direct sequel with more adventures. So I guess I took it as more like how Witcher 3 dlcs could have been 4 & 5.
But to hear this about the crafting is wildest impressive. There are only a dozen crafting systems I’ve ever loved but to pick a favorite?!?!?! On top of the liveable environments, story impactful decisions, unique and memorable characters, and a beautiful story like the first? Crafting is really hard to get satisfying but when it is, it f lbs like the rest of the game suffers. I get a GOAT each decade……this might be the one for the 20’s.
I loved Everquest 2 and their crafting system before it was simplified, back then you had to make all tiny parts if you made a table. All the way down to the nails, then sand table legs etc. It was like a whole new class to play. I love it when games make very in-depth crafting systems.
Setting aside some hours to farm materials, and then a few hours to spend it. Makes the grind feels more rewarding, and not just hours on hours farming mats to spend 10 seconds spending it.
Yep. These and RDR2 are at the very top of my list.
As far as “living in” a world, only a few walking sims do it for me. I love being able to pick up random items and read random labels. The genre is perfect for VR but nobody has done it to the degree I want, yet. The closest I’ve gotten (and it’s very limited) is Gone Home. Open every drawer, pick up and inspect most things. Not everything—and no working plumbing—but pretty good otherwise.
How about in fallout where you drink out of the toilet instead
Night in the Woods! The rust belt setting is amazingly believable, with lots of little details that don't add anything to the plot and are just there to simulate life in a small town. For example you can explore an abandoned subway stop and visit a pretzel stand just for the heck of it.
It gives that unique feeling of being a kid strolling around town aimlessly and anoying the people around you with questions. You can have very pointless conversations about basically nothing with a character in a sidestreet or on a roof, but that is because the main character is kind of talking to people in a way that leads to such conversations and fits the themes very well
This is where it started for me, I think. There was no going back after that. It is Nukem’s greatest legacy.
looking for a game where the city itself is a main attraction. Not just a big open map with a bunch of buildings but a place that feels genuinely dense and lived in. Where you can wander down an alley and find something interesting, and it feels like people actually exist there beyond just being quest givers.
I loved the look of Night City in Cyberpunk 2077 and Novigrad in The Witcher 3 was great but I'm looking for something where the city feels less like a backdrop and more like a character itself. Something with more interior spaces to explore or just more intricate details on the street level.
Not exactly "lived in" in the meaning of beauty, but Shadows of Doubt main point is exactly a procedurally generated town where every NPC has scheduling and might play a role in your detective story. So everything feels alive.
Yeah thought of this as well. Its small, but is probably the most ‘lived in’ and alive world you could get
I'm surprised nobody has mentioned Sleeping Dogs yet.
Edit: also, can't forget about Shenmue
The game you want is called Yakuza.
You can start with either Yakuza Zero or Yakuza Kiwami. If you're more into detective movies, you could also go for Judgement. It takes place in the exact same city.
Play any one of these, and you will know Kamurocho and the crazy people that lives there better than your own neighborhood.
I love Yakuza. Definitely go with the earlier games as they have all been remastered. I regularly see comments from Yakuza fans who are able to navigate the real world city after playing so much Yakuza.
>The game you want is called Yakuza.
I like the way you put that. This isn't just a recommendation, it's flat-out the game/series OP is asking about, they just don't know it yet.
Yeah, the detail in Yakuza's city maps is so good, it really feels like a real lived in city, even more so because many of the areas are more or less modeled after actually existing city districts you can visit.
Yakuza 0 is goated
Like a Dragon aka Yakuza 7 is another good entry point, since it starts with a new protagonist, but the combat changes to turn-based RPG, so if OP prefers that, that's the best place to begin.
It is probably the best medieval city I have seen in a video game.
Deus Ex: Mankind Divided
Prague is easily one of the best small open worlds ever made. There are surprises in every room and down every street you care to enter, though it isn't really all that big. Not wide, but dense and deep.
And don't forget the original Deus Ex!
I feel in the mood to sit down, play and get immersed in a game with no real preference regarding genre just the quality of its world (obviously I would imagine that RPGs will have an advantage)
When people talk about immersive game worlds they always mention the likes of Fallout or Elder Scrolls, which while they are amazing game set in amazing and rich worlds I have never been able to get myself immersed in them, there has always been a glaring difference between what is explained and told to us in the lore and what is actually shown in game, Diamond City in Fallout 4 is described as being the "Great, Green Jewel of the Commonwealth" yet when we arrive there it dosnt feel that much grander or more impressive than any of the other settlements and towns we have came across in the game (this same issue apples to Fallout: NV and New Vegas but to a lesser degree), in Skyrim we are told the country is being torn apart by Civil War and yet other than NPC dialogue and a few quests and encounters we see little sign of this and then there are the cities we visit that feel like little more than small towns with only a few inhabitants. Now no hate to those games, they are some of my favorite games of all time and those discrepancies are the clear result of technical limitations (being unable to make the cities as large as they should be/are described as being etc.) and thankfully there are mods that can do a lot to help these games with those issues.
So I am curious what game worlds you have experienced that you could truly become immersed in and truly believe in. For me personally, one of the most immersive games I have experienced is probably the Tales Of series due to the world building and constant interaction with NPCs whose dialogue changes throughout the game with even small NPCs seemingly having their own little story and tale. The other game that comes to mind for me is Kingdom Come Deliverance for its historically accurate world and incredibly realistic feeling gameplay.
To me immersive games feel like something that is hard to come by, more often than not it feels as though the world we are given to play in dosnt match up with the world building and lore or we are given a world that feels immersive but lacks any depth or believability in its world building and lore and for me at least, to be truly immersed in a game world there needs to be a good balance between those two aspects.
STALKER/METRO, every time immersion comes in, those 2 never dissapoint, from the atmosphere to the tension, stuff is top notch (though AI for STALKER varies from smart unstoppable soldiers to something cs:go bots cannot comprehend)
Journey is also immersive even when it's only a 2 hour ride, the desert felt lonely yet so welcoming same with the other places you pass through.
STALKER and Metro for sure. In STALKER you really get the impression of a lawless wasteland, but with bouts of camaraderie when you stumble across a couple of guys around a bonfire, playing guitar and telling stories.
In Metro when you visit the underground cities, you really get the impression that people actually live there. You see where they work, where they relax, where they sleep and where they relieve themselves.
The atmosphere and immersion of these worlds will eat you up. It's not really somewhere to get lost as in STALKER you have maps and minimaps, and METRO is very linear, but both are masterclasses in atmospheric design.
Prey (2017). Prey Prey Prey fuck this game is amazing. The Talos I station is so densely detailed that it true feels like a real space station. There’s nothing quite like it
Yeah, seriously gotta second this one. I'm almost done with my first playthrough, and I regret so bad that I didn't try it before. I like the Dishonored games, but they're just OK in my book. So seeing or hearing how people would describe this as a "Dishonored in space" made me throw it on the back burner as a "yeah I'll give it a shot someday."
​
It is superior to Dishonored, and plays totally different. I can't believe the depth to the entire atmosphere. I highly recommend.
I played the demo which is the very beginning of the game and fell for the immersion. I love the first part of the game, it blew my mind. Played through the whole game a couple months ago. Solid game. Definitely reminds me of dishonored in a lot of ways but still very different.
First game that I thought of as well. The level of detail is truly amazing.
I remember walking into a a big room with a large table where some sort of a board game was left in the middle, and various notes were scattered all around it. Reading some of notes and closely viewing the table, I soon realized people had recently been playing DnD. And that's just one example.
Red Dead Redemption 2, no contest.
Just finished this game and it left a big hole in my soul. So i google immersive games and this thread comes up and the top comments are... RD2.
Agreed. Personally I cant remember being more immersed in a world as much as I was with this game.
Agreed. On my third play now. Holding in chapter 2 to go exploring.
I will make the comparison to Dead Space, because that's what Prey reminded me most of.
The first level of Dead Space lays on the atmosphere real thick. So much so, in fact, that I didn't want to play past that, because it was very scary. I did keep playing though, and while the tension didn't really let up, the fear actually did. As it turns out, it's a great game, you should play it. So is Prey, which is actually the game I made the comparison to recommend.
The world of horizon zero dawn had me incredibly immersed. The lore and remnats of civilization really helped.
I’m looking for an rpg game that is immersive in the same way that games like Fallout:New Vegas, Kingdom Come Deliverance, The mount and blade series, or outer worlds is immersive. I want an open world where I can explore a realistic world and have freedom to do make choices that affect the open world. Immersion is the main thing I’m looking for
If you haven't played any already I would suggest any Bioware game pre Mass Effect Andromeda. That means the original Mass Effect Trilogy which is my personal favorite gaming Trilogy of all time. Each decision is important and they all carry over to the next game as its one continuous story and it's immetsive as hell, every character is portant and you make a special bond with. The first game is a little rough though, so keep that in mind.
The Dragon Age games are also great if you enjoy some fantasy. Also a great story in each game, but it's not carried over, they're all independent stories in the same world. Companions are great here as well and combat is a little dated in Origins, but gets a lot more streamlined in the other 2. Decisions are also important as there are a slew of endings and possible dialogue choices and lines depending on your character creation.
And lastly the oldest one Knights of the Old Republic. It's a really great Star Wars story, so if you enjoy that universe it's a no brainer. Story is amazing really, with a lot of twists and turns. The gameplay is extremelly dated and may seem uninteresting but once you get the catch of it, you won't even notice how old it feels. Decisions are also somewhat important, even though not as much as in the other 2 recommendations as there are really only 2 paths for the character and 2 endings from what I know. Companions are great here too but they are a lot more underpowered than the main character and the relationships are not as powerful as in ME or DA, as it feels like it is the base of what made the other 2 franchises great.
I love those games, but are they immersive in the way OP is looking for.
To me it seems like a survival aspect is what OP is looking for.
I think they're immetsive. OP seems to want immersivness in important decisions and beautifully made worlds from his description. Even so they're must play in my opinion if you want immersivness of any kind
3 great suggestions. I loved those games and played them many times. But sadly they're not open world, if that's what OP wants.
But they're definitely immersive !
Dragon age also carries over. Characters do change but decisions still affect the world and that carries over.
gothic/risen/elex
Gothic 2.. the best and most immersive RPG ever made.
Red dead redemption 2
The world is beautiful and full of life. 100+ hour game and enjoyed every second of this outlaw iteration.
Is RDR2 really an RPG tho? It's a pretty linear path. I would not call GTA an RPG and thats pretty much RDR2
As much as I love the game, that's not an RPG. Not even in the slightest.
If immersion is your main concern, given any thought to playing "immersive Sim" games instead? They're generally more "first person shooter/action games with RPG elements" but their main focus is immersion through atmosphere etc, I mean it's right there in the name.
In that spirit, I could recommend some older games: Deus Ex (cyberpunk first person game) and its sequels, Arx Fatalis (first person RPG set in an underground world), System Shock 2 (sci fi action/stealth/horror first person game), Thief (stealth), Morrowind and Oblivion (open world RPGs), the original Fallout and 2 (isometric view open world RPG).
If you'd prefer newer (but still relatively old) games, you have what seem to be their "updated" versions: The Deus Ex sequels, the Bioshock games (spiritual successors to System Shock), Dishonored (strongly influenced by Thief), Skyrim (sequel to Morrowind and Oblivion), Prey (also in the spirit of System Shock).
You could also give a try to Wasteland 2 (isometric RPG kinda like the original Fallout, and itself sequel to Fallout's original inspiration -though it starts kinda slow and limited in the world you can visit, and opens up later; also 3 came out but I haven't played it) and the Witcher series (3 is the most famous one, and while it's open world sandbox nature may be closer to what you're looking for, I feel that Wicher 1 -an utterly different game, more traditional RPG- is the most immersive of the series).
Lastly, not exactly what you're asking for, but as for games that may not be immersive but are super fun to spend lots of time in and showcase the "feeling you're affecting the world around you" thing perfectly, you have Okami (one of my all time fav games, a Zelda/Metroidvania-like action RPG/adventure game where you go around exorcising cursed zones and rebuilding nature around ancient Japan) and The Saboteour (open world third person shooter where you're liberating Paris from Nazi occupation).
Looking for a game where I can just chill after a long day and explore the world.
3rd person plz, I have terrible motion sickness and can't handle anything 1st person.
Edit: Wow thanks for the suggestions everyone! :)
Unironically Genshin Impact. You can enjoy the early to mid game wothout any kind of gacha mechanics
Came here to say this! It does get a lot of hate (some of which is deserved for its predatory gacha sales strategy), but Genshin actually has a lot of pretty decent content for an F2P game. The visuals are good, the storylines are pretty gripping, and exploration is well rewarded. A fair bit of grinding is required for some parts, but overall I would highly recommend it.
Something different, how about Cloudpunk? It’s not conventionally beautiful, after all it’s a dark and moody cyberpunk city. But it’s very chill and undemanding as a game, more akin to an interactive story really, and extremely photogenic.
Not OP, but I've been looking for a game with this kind of asthetic, thank you! How big and detailed is the city? Can you go outside the city?
You’re welcome! The city is pretty big, and while there’s a lot of re-used assets it’s done cleverly so you don’t notice it much, and each district feels very different: you can tell the difference between the slums and the fancy areas. But yeah, it’s just the city.
Just note that while you can fly around in your car pretty much anywhere, there’s only a set number of places you can park and walk around.
The game can feel pretty repetitive, but it’s best to not see it as a game and more of an interactive story that you can freely explore. If you like the idea of just flying and walking around a big futuristic city, just chilling and not worrying about the game-y stuff, I think you’ll like it.
I never see this mentioned. I had a good time with this immersive little game.
Still need to explore every corner for the last trophy. though!
Zelda: Breath of the Wild and The Witcher 3: Wild Hunt both qualify.
I'd personally side more with Zelda though. Both can also be intense at times, but witcher 3 is much more dreadful. BOTW is a bit melancholic, but it's mostly hopeful and quite a bit good-spirited. Of course it all depends on which themes OP wants to be immersed in
Man I need to create a bingo app for BOTW, Witcher, Skyrim and Outer Wilds recommendations on all my gaming subs.
(I love three of them, really, but every thread!)
Some that come to mind:
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And many games like Skyrim, Witcher etc that you can put on Story mode and not worry about difficulty.
Ha Outer Wilds. You can chill for 20 minutes before being violently consumed by a supernova
Red Dead Redemption 2
top games with the most immersive worlds
Key Considerations for Immersive Game Worlds:
Open World Design: Games that allow players to explore vast environments often feel more immersive. Look for titles with detailed landscapes, cities, and ecosystems.
Narrative Depth: Strong storytelling and character development enhance immersion. Games with rich lore and engaging plots draw players deeper into the experience.
Environmental Interactivity: Worlds that react to player actions or have dynamic weather systems create a more engaging experience.
Visual and Audio Quality: High-quality graphics and sound design contribute significantly to immersion. Look for games with realistic visuals and atmospheric audio.
Player Agency: Games that allow players to make meaningful choices can enhance the feeling of being part of the world.
Top Recommendations:
The Witcher 3: Wild Hunt
Elden Ring
Red Dead Redemption 2
The Legend of Zelda: Breath of the Wild
Skyrim
Takeaway: Each of these games offers a unique and immersive experience, making them stand out in the realm of gaming. Depending on your preferences for genre and gameplay style, any of these titles can provide hours of engaging exploration and storytelling.
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