Ghost Leviathans
The Lost River is home to juvenile Ghost Leviathans, with three juveniles residing within this biome [3:1]. These creatures are known for their intimidating presence and can be found near entrances such as the Blood Kelp Zone
[3:2]. While they can be aggressive, some players find juvenile Ghost Leviathans to be less hostile compared to other leviathans
[3:8].
Warpers
Warpers are another significant threat in the Lost River. These creatures have the ability to teleport and can pose a danger to players exploring the area [2:6]. They are known for being particularly troublesome when navigating through the biome
[5:6].
Crabsquids
Crabsquids inhabit areas around the Lost River entrances, particularly in zones like the Deep Grand Reef [5:1]. They are sensitive to light, which means turning off lights on vehicles like the Seamoth can help avoid attracting them
[5:6].
Other Fauna
While not explicitly mentioned in the discussions, the Lost River also features unique flora and fauna that contribute to its eerie atmosphere. Players often encounter various types of fish and plant life that add to the biodiversity of this mysterious biome [1:1].
Exploration Tips
Navigating the Lost River requires careful planning due to its challenging environment and hostile creatures. There are multiple entrances to the Lost River, including those in the Blood Kelp Zones and the Deep Grand Reef [5:2],
[5:3]. Understanding the layout and using stealth tactics can improve the chances of successful exploration without disturbing the resident creatures
[5:4].
Pretty much where I put it.
Lost River isn’t the end game, but it’s at the door steps of it. Obviously you can only go a lil deeper
But you could feasibly go there fairly early if you made that choice. But I think most average players first time there they are likely nearing the end of their first play through
bro that’s what i’m saying, that thought just makes the lost river that much cooler
1 Is the shallows, kelp forest, and grassy plateau, 2 are things like the jelly caves, mushroom forests, and aurora, 3 are the other areas around the map you explore, 4 is lost river and finishing the deeper parts of the other areas, and 5 are the lava zones
in my opinion anyway
Late game. People who say mid game are bonkers. There is like…. 5% of the game’s content after Lost River. It’s cool content. But it’s still very speedable. No voice logs. No pdas. No survivors.
No one else got as deep as you.
I think Marguerite may have made it to the Lost River
Exactly, I make a pass with the Seamoth for resources, construct what can be constructed for a bit deeper, then move in for late game encounters.
Having just finished a hardcore run, I think 5% is a bit of an exaggeration. I'd say a solid 30% of my hardcore game was based in my secondary, Ghost Tree base - my main base for all endgame content.
Granted, it was hardcore mode, so I did a good chunk of careful exploration down there, but still. There's a good amount of story there, it's just more you-focused. Thermal plant + the lava lakes and the emperor means lots of back and forth from surface to the PCF. I think if you speed through it sure, it's fast, but I'd argue you can speed through a lot of the beginning of the game in a similar way!
Late game.
It might be middling in how much more you're going to keep playing, but by the time you've explored the River you've already found most of the tools you can play with.
Yeah, the last two biomes are pretty big. Unless you've memorized the layout of the ILZ you could take a bit to make your way through.
First time I found myself there I was somewhere about 2-3. That was a lot of fun. There quite by accident, under equipped, and kept prodding in and out scanning things and collecting resources then running away again.
Subsequent playthroughs I'd agree with your numbering.
Aurora 1. Islands 2. Bases 3. River 4. Lava 5.
Assuming you build everything as it unlocks.
I think you underestimate things in the game that aren’t physical space. In terms of crafting, story, biome diversity, discoveries, logs, and flora/fauna documentation…. The remaining game after the lost river is reskinned fauna, lizards, kyanite, a two short alien facilities, sea dragons, and…. Yeah. It’s a lot of open space. But not much there to do or explore.
And no reaper leviathan,
Edit my bad spelt it wrong damn autocorrect
I just tried seeing what happends if i go in a certain way with my sonar constantly and saw a gap and found it (bad idea i use most of my batteries from cyclops)
One end by the white plants with the red round thing you use for making something another acces point by the blue round low plants.
Not very clear sorry.
Western Grassy Plateaus look for a big ol’ hole, keep going down and slowly make your way right in the ravine, around 600 metres down there should be an entrance with a light green hue. Best part? No “Raper” Leviathan 😁👍
Y slowly
Because if you're in a cyclops, it's a little narrow and you have to watch your keel cam to avoid bumping into things.
And also it's easy to miss that right-hand turn into the arm of the trench where the entrance is.
Because Warpers roam there.
no WHAT leviathans???
edit: i’m making that my flair
When I hear that beat-boxin' in the depths I know it's time to run.
Rapper =/= raper
How do you edit your flair?
Yes, that one spawns near the entrance in the blood kelp zone. I think it's the only one in the biome though.
Nothing juvenile about that one. One fully grown one lives in the BKZ, and two in the Grand Reef.
There are, of course, three juveniles in the lost river, and the three adults in the void.
The ones in the void are 1.15x bigger than normal adults, which is a cute detail.
An adult lives in the blood kelp. He looks a little too far up to the surface.
What do u mean?
is it just me or are juvenile ghosts kinda chill?
I agree, there not as up tight about you leaving on the lights outside your cyclops
I mean until you're like really loud or just in its aggro zone were fine but the bigger ones just want you dead by default
a good spot to stay - now get your dagger and kill that motherf*cker
I was going to the lithium cave on the alien gun island then I got the call for life pod 2 so I went down to it and found something a second lost river (I’m kinda new but I know it’s not near the main lost river someone please answer)
Yeah, there’s 4 entrances to the lost river cave system
There’s two entrances to the lost River IIRC.
Ok it’s just cause when I went to main entrance I didn’t find that other entrance on the second entrance it’s right next to the ghost leviathan
I always used her to find it before I built a base before the entrance. I wanna say there’s an entrance by the dunes (west of safe shallows) but I could be wrong. I believe you can kite that ghosty to the safe shallows and kill it as well.
There's 4 entrances. The one you just found was the one I used mostly
There is no main entrance. There are 4 different entrances to the lost river in 4 different biomes. The lost river is big.
There's 4
It's the same biome, the cave system stretches all over the map
Theres actually 4 entrances mate
Ok I didn’t know thanks
I already know about the one in the deep grand reef, but on my way out I was overwhelmed by warpers and crabsquids, so I want to know where the other entrances are.
If I recall correctly there is one in each of the Blood Kelp Zones
My favourite is between the bulb zone and the mountains in the N,E. Massive hole, straight down, Cyclops friendly.
plus, if you are not dead set on exploring the area, but instead want to shoot straight down, that is a by far the quickest way. I intend to bar myself from using it for future hardcore runs, it makes the lategame too fast.
It's def not the fastest way. It's the longest corridor to the center room out of all of them. Plus consider that it's the furthest from the shallows. Blood Kelp trench is the quickest
100% agree.
Additional directions: Activate Lifepod 12's beacon and reach the pod, look around for a tall, sharp-ish rock wall. Hug the seabed while slanting off to the left of this wall.
I'm assuming you have a good map and understand the different regions, and also know basically where center point and/or your Lifepod (5) are location relative on the map >!https://preview.redd.it/upw0gq0e7xc01.jpg?auto=webp&s=cbe228d8f9a55f9008c7af7c15d31196e561b30a!<
there are 2 Blood Kelp zones in the world, a large one is north and slightly west (of center point) aka the north/center of the map world. >!this Lost River / cave entrance is guarded by a Ghost Leviathan so you have to "sneak" past it!<
The other BK Zone and cave entrance is smaller, West of center point and slightly south, where the Sparse Reef, some Grassy Plateaus, Sea Trader's Path and the Dunes intersect. >!This entrance is tighter and requires more advanced piloting of the Cyclops, but there's no Leviathan guarding it!<
>!Assuming you're taking the Cyclops down per normal game progression... take plenty of spare Power Cells (I took 2 full changes of 6 cells each... 12 cells) or bring along enough resources to build a base, power it, and recharge station. Also enough resources to build a moon pool + vehicle upgrade station since you'll want those as soon as you get down and harvest the resources so you can upgrade Prawn suit + Cyclops depth!<
Thanks!
i get what you're saying, the warpers were a pain in the ass as were the crabsquids, but i will let you know as it helped me a lot the crabsquids only come after you if you have a light on. So if you're taking your sea moth down there just keep the lights off and you should be fine.
Thanks for the tip! The problem is that most of the times I go there with the prawn, so they can't be easily avoided.
i've been to the deep grand reef like 100 times this is the first time im hearing of this lost river entrance
Ive been searching for it so i can find nickel but i cant find it anywhere
One in the blood kelp and one in the Grand reef. I prefer the one in the blood kelp it’s by the life pod that can be found in the blood kelp.
Thanks
Theres also one in the bulb zone but the blood kelp entrance is the best for nickel
To partially avoid spoilers, I will give advice in the form of riddles.
> Where can you get both reaped and shocked?
> Spheres, Squids, and Seabases
> An open wound that breaks the skin
> Are squids hematophobic?
Hope this helps!
I got the first 3 where is the last
Where do you find crabsquids in a biome with blood?
The entrances to lost river are in both blood kelp zones the deep grand reef and the bulb zone
I prefer the deep grand reef one, but I take a few buoys as you can get lost trying to find the entrance.
My fave is the one on the left to the life pod under 500 meters in th3e bloodkelp zone
Each Blood Kelp, the Bulb Zone Mountain Border and the Deep Grand Reef
Blood kelp trench
There is an entrance in the northern blood kelp zone, one in the blood kelp trench, one in the deep grand reef and one on the border between the mountains and bulb zone.
So i’m at 270-280 meters and this dude appears right below i was like nope nope nope i need to gtfo out here. Why is he out of the lost river i thought was only supposed to be patrolling inside it not the blood kelp zone?
usually this one is in the lost river
A bit late, but i hope this helps out. The ones in the lost river are Juvenile Ghost leviathans. It's the variant most people meet in their games, for they can be seen in the lost river no matter the path you choose (at least that i can remember). That one is an Adult Ghost leviathan. There are fewer of them, like three or so. One spawns in the northern blood kelp forest and two more spawn on a place i won't say (because I don't want to spoil the fun if you haven't met them yet). The main difference is the size and damage, they even have different entries after you scan them
Why the hell is he getting downvoted. Not every guy here had 16 playtroughts and knows the map by heart in detail.
Two spawn in Grand Reef and one in Northern Blood Kelp Zone
A fuckign what? I thought there was only one in grand reef.
I know there’s one boardering the sea treaders path in the grand reef. And apparently there’s one deep under the floating island. Don’t worry I don’t think you’ll be able to see it while near the surface
That’s how I knew I was close to one of the lost river entrances before I put a beacon down. The ghosty patrolling the area in blood kelp zone.
I built a base in north blood kelp without realizing how close I was to the lost river. Came put after setting up bio gen and stuff only to have one of them in my face lol
This is a normal spawn location for one of them.
i’m usually at that place and he never went out of the river
He does stay in the lost river, that's just his cousin.
Well obviously, the Seamoth doesn't have any arms to hug with. Try it again with the Prawn Suit
Can I get there with the cyclops? Do you recommend building a base in there? How can I avoid crabsquids? What is the easier point to get in there?
Build a thermal plant, follow the lifepod 2 signal and you'll see a huge cave entrance, that's the lost river
The cyclops can go through the lost river, I would recommend building a bas on the surface and deeper down to mark your journey, as it is where most of the game happens. I believe there is only 2 ways or 1 into the lost river, so it will take a while to get into it each time you travel there from your main base. I would recommend having a farm on your cyclops if you don’t already, it helps a lot.
There are 4 entrances; all 4 in somewhat dangerous areas. Just look for caves around 350m deep. Now all 4 entrances can be accessed by a Cyclopes; however 2 are really tight fits. One of which is so tight I doubt you’d even think it was doable in the Cyclopes (they all are). The tight fit ones are close to the safe shallows; the easy to navigate ones are WAY out there.
For crabsquids, lights off and silent running. Also, they aren't in the list river, but turn your silent running on regardless. There is something bigger... Oh, and the entrance underneath the floating island is best.
Yes I know the ghost leviathan, and the crabsquids are in the entrance.
If you go in through the Lifepod 2 entrance, you only have to worry about one ghost near the entrance, who you rarely see. Get past the squids and you have a clear path.
There are some crabsquids in the LR, I ran into one near the Southern Blood Kelp entrance and another near the laboratory nearby
If you've gotten the lifepod 2 marker, you should still have it. Visiting it will deactivate the marker, but all you gotta do is go into the waypoint menu and reactivate it.
The Lifepod 2 entrance is also the easiest way to get the Cyclops in. I would recomment against take it in your first trip. Take either the 'moth or PRAWN first and poke around a bit until you get at least to the Cove Tree (you'll know it when you see it)
The Cove Tree is a safe area and is an ideal place to put a base. You can safely bring you Cylcops there, but you don't want to get lost with that big thing, so that's why you should explore first.
The Cyclops is a diversion the developers have added to make finishing the game harder.
After my first playthrough, I build a Cyclops (its required for a component), but I never actually pilot it.
I don’t think so. It is very useful if you’re going to stay a long time in a place, you can use it as a mobile base. But besides that, it doesn’t have a purpose.
There is an entrance near the center of the blood keep trench, at it's deepest part which I would recommend bringing the Cyclops through, however there is also an entrance at the southern end of the northern blood kelp zone, one in the northern part of the dunes, and a fourth somewhere in the mountains that you could take and I know the Cyclops will fit through all of them except the dunes entrance which I'm not sure of
not just tropical, I've actually only found them in harsh environments. I found one on a volcanic planet, and another in a frozen tundra.
What creatures are in the lost river in subnautica
In Subnautica, the Lost River is a unique biome filled with various creatures. Here are the key inhabitants you might encounter:
Ghost Leviathan
Bone Shark
Crabsquid
Reefback
Sea Treader
Warper
When exploring the Lost River, ensure you have adequate resources, such as health kits and a reliable vehicle (like the Seamoth or Prawn Suit), to navigate safely and defend against potential threats.
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