Breeding and Hatching
The Alien Containment unit in Subnautica serves as a specialized aquarium where players can breed fish and hatch creature eggs. By placing pairs of the same fish inside, they will reproduce, providing a renewable source of food or bioreactor fuel [1:3],
[2:3],
[3:2]. It is also the only way to hatch eggs, allowing players to cultivate non-aggressive versions of certain creatures
[1:4],
[3:5].
Resource Production
Using the Alien Containment for resource production is another strategic use. Specific fish like Reginalds and Oculi are recommended due to their high food value and efficiency as bioreactor fuel [1:11],
[3:1]. Additionally, breeding Bladderfish provides a supplementary water source
[3:1]. Players can also farm sea plants within the containment, such as gel sacks and kelp
[1:5],
[3:5].
Aesthetic and Functional Design
Beyond its practical uses, the Alien Containment can enhance the aesthetic and functional design of your base. Stacking multiple units creates an impressive visual feature and increases capacity for more extensive breeding operations [1:10],
[3:3]. This setup can also facilitate faster navigation around the base
[2:9].
Strategic Gameplay
The Alien Containment can be used strategically to manage hostile environments. For instance, hatching crabsquids inside allows players to release them to combat warpers, aiding in exploration or escape scenarios [3:4]. This adds an extra layer of strategy to gameplay by leveraging the containment's capabilities.
Overall, the Alien Containment is a versatile tool in Subnautica that supports sustainable resource management, enhances base aesthetics, and offers strategic advantages in navigating the game's challenges.
I've made it,and idk,Is it just another aquarium or something?
It is able to contain the only alien in the game; you can go inside it.
Aren't warpers and cuddlefish aliens too?
Warpers were engineered out of preexisting fauna. I always figured cuddlesfish were some genetic offshoot of the sea emperor lineage, like the sea dragon and sea monkeys, but one that had evolved around miniaturization to suit a niche in the shallows and kelp forests rather than the deeps or the arctic. It would explain their relatively high levels of intellignce.
No, you’re the alien
Fish inside can breed, giving you foor/bioreactor fuel (I recommend reginalds). It's also the only way to hatch eggs.
Oh and there is a planter in the floor if you want an "interior" farm for sea plants
I plant the "bright" plants in there. Usually a kelp, a brain jelly, an eye coral and some spotted dock.
If you want to breed fish for biofuel power, oculus are the best fish to use
Oculi are also decent food, second best fish in the game per unit of space(?)
Try putting a creature egg in there. Or maybe a pair of the same fish.
fish fuck in it.... also you can put eggs in it to hatch them
In addition to what everyone else has said, worth mentioning you need to place a hatch on the alien containment to actually get inside it. From there you can place plants in the bed to grow (I reccomend creepvine clusters) and drop fish or eggs into the water.
You can also stack them! Make tall containment!
I finally built an alien containment and am unsure what to put in it. Do I just leave creatures eggs in there? Or do I catch fish and leave them in there to breed?
i have a mod for more time capsules and one to make me able to scan for them and i personally go around placing scanners every while and just scan for time capsules and hope for cuddle fish eggs as of now i got 15 and im planning on getting 100 before building a 10 story multipurpose room with alien containment to have over 100 cuddle fish in them then a while later i would just unleash the army to the wild and watch the chaos and keep some for the bioreacto-
my lawyers have advised me to not finish this joke.
I wonder if youve found mine lol i put 4 cuddle fish in the time capsule and kept 1 for myself and named him goober
You get eggs, and place them in there. You can also pick up small fish like bladder fish and put them inside.
To contain aliens
I mean, technically you are alien and you contain creatures which you kidnapped from their own world to your container. So you actually a bad guy here, bad alien who kidnapped kids from their families, brainwashed them(as they wont attack you) and then used them for experiments or test, or just to contain them in cage
just little alien pets really haha
I think alien in this case is relative to you
tell me what? are the 10 story tall alien containment not big enough? tell me what?
Just get a water filtration machine. It gives you large bottles of water (+50 water instead of +20) and also salt which you can use to cure fish for food.
If you don't have the blueprint it's in >!one of the degasi bases!<.
I have reginalds and blood vines in mine, but honestly, the real reason I use it is to get around the base faster.
u dont understand the amount of ion cubes stasis rifles and thermoblades that i found... its gotten to the point of me needing to install the everything 1x1 mod and filling an entire large room walls with normal lockers just so i can store them (and after counting a while ago so who knows how much i have now i have about ~93 ion cubes and ~30 stasis rifles and ~52 thermoblades)
Best early game water source is salt + coral to make bleach then you can make 2 x disinfected water, suprised you hadn't discovered that by the time you were able to build an alien containment lol
What’s the best use for one? Should I just farm edible fish or can it be used for something cooler? What’s the point in putting eggs in it ?
You can use it to reproduce fish, put a couple of the same fish in & they'll breed. You can get eggs to hatch creatures, it's a good way to get Stalker teeth for enamled glass
You can also farm plants like mushrooms, gel sacks, and kelp, and hatch non-aggressive versions of dangerous creatures like crabsquids and crashfish to get their scans.
It looks pretty cool as well. You could make severals floors of alien containments.
If you breed crabsquids, you can drop them and they'll attack warpers. Handy if you need to explore a wreck or make a quick escape.
As bio-reactor fuel...
The top three fish (in no order) for the alien containment are:
Reginald. This fish has the second highest food value in the game. The highest food value is the non-replenishable nutrient block.
Bladderfish. A good secondary supply of water alongside filtration systems. Tip: raw Bladderfish can be eaten to restore oxygen.
Oculus. This fish has the best energy to size ratio of any bioreactor fuel. They last quite long in the bioreactor. With a double stacked tank of Oculus fishes, you'll probably never run out of biofuel. Oculus also have a high food value, even if it's not as filling as the Reginald.
I dont have belo zero so i have no idea what that is
It's the supports for the multipurpose room :P
I hate you
Following the reception of my faction skins I decided to take a break from them. I gave my word that I'd post better Separatist and Coalition skins for the Dugong but it seems my improved Church of the Husk skin is still not up to community standards. Until I have better ideas for the skins I'll be sharing other things.
Here are two proof of concept images for a submarine inspired by the Nostromo from the film ALIEN (inspired by so not meant to be a one to one remake; only meant to feel like the craft).
Medical bay and Hall - I'm rather happy with the medical bay though I think I'll alter the hall I have leading to it- buttons for the doors wouldn't look great against the pipes so I could go with automatic doors that could probably be disabled from the bridge or logic center (computer core I'd label it).
A hall I intend to logic out plus a logo. It has a water sensor in the center, a smoke detector, two motion sensors, and an oxygen sensor. The motion sensors are mostly a gimmick that will be wired to the four lights in the upper center so they turn on when motion is detected near the sensor. If all goes well I intend to have a functional alarm system wired up. MOTHER from the film is fascinating so the more importance I can place on the computer core the more satisfied I'll feel with the build.
hell yeah
I was having a Weyland Yutani-esque RP with my friends so naturally, as Weyland Yutani usually does, I want to contain some creatures so I can research them (roleplay wise at least). Anything works! Thanks!
No idea for subs, but in case you are looking for that WY style and didnt know about the mods, there is a couple xenomorph ones. One that adds the entire lifecycle (entity wise, not sure if they grow up) on top of a handful of the xenomorph types from the less popular movies.
Finding subs with an alien containment might be a pain in the ass though since id assume they would want to just rip through the hull/walls. Maybe modding in some as pets is possible to have non hostile ones? Not sure what is fully capable tbh
Off topic but I remember downloading an alien mod and going to the nearest city and going "spawn xenomorph_facehugger cursor", like, 15 times lol.
Malachite.
The containment cell is attached to the research bay. The cell also contains... disciplinary measures.
Enjoy the Malachite.
you know i played on a submarine that had a holding cell, 2 actually one was very large but i cant remeber the name of the sub, the other is the bicksborg with a cell right under medbay with coil a pum and a toggleble air supply, so you can shock drown and suffocates your "patients"!
Not sure if this fits, community curated subs pack continued has Tanit-B, which has an airlock in room to the right of nav room. You can close bottom and right hatches and there's a window to see from nav room. Top hatches can be cycled to let in water and other creatures. Maybe leave an assistant in the room as bait? But I'm not sure if it can contain powerful monsters since they'll just start breaking things. Large creatures also can't fit.
Beneath the towering Mushroom Forest, I’ve built a sanctuary of glass and light-Luminflux Station. This working research hub is dedicated to preserving Jellyrays, studying Peepers, and maintaining the balance of life around an ancient alien vent system.
Built in Creative Mode, the focus here is design, storytelling, and marine research immersion.
For Survival Mode players: alien vents are one of the best places to gather Peepers quickly and efficiently. Since they’re naturally drawn to vents, building near one gives you a reliable food source right outside your habitat.
Highlights of Luminflux Station:
This isn’t Alterra’s abandoned ruin-Luminflux Station thrives as a living research hub, where observation becomes preservation.
That's awesome! Nice work
Thank you!
Build this base just to build a large a aquarium, spoiler: >!spoiler It also gives me headache lol the first time i realized that i have release an infexted fish when j was wondering why they have green lumps. (Well googled the hecking out of it and finally found a solution.
Now my new own mission is the cook/trash those infected fish until i see no lump on them xD which is stressful as the lumps are now smaller. Hahahah.!<
Also tips did you know that you can connect two large aquarium in large building by putting the containment in the middle ..
You can put two large containment in 1 large building. On the upper floor you can put 1 in the middle to connect them. You can also continue on building on upper floor with 2 containment again that is now connected in the middle. Which add another layer with planting space for coral.
My best day in Subnautica was when I learned you can put containment units in large rooms, not just multi-purpose rooms. Large rooms are great as hubs for bases, but the middle always felt so empty...now I have two tanks, one for cuddlefish to safely chill out in, and another for miscellaneous egg-hatching.
I didn’t find this out until BZ when I made my first large room. I think I ended up stacking three units because I was in such awe that I could even get a tank that large. Can’t recall if I figured out that I could put two in one room though, I’d have to revisit the file
OP, love your setup! It looks so lively :)
I've googled and googled this and can't find out what the fuck I'm supposed to do here. I spoke to the Sea Emperor, scanned the eggs and the arch, and I'm not really getting any closer to figuring out what to do next.
I have no new blueprints, I can't pick up the eggs, I can't find a way to talk to the Sea Emperor per the PDA... The fuck do I do?
Did you turn the arch on?
How do I do that, and for future googlers, how would I have known how to do that?
I believe you’ve already figured it out, but to answer that last question, for future Googlers:
Some of the arches have a box in front of them. When you walk up to them, they will prompt you to insert an ion cube. This same kind of box is in the hatching machine where the eggs are. You won’t see the prompt to insert an ion cube if you’re in a PRAWN suit, though.
I think most players probably find this while looting the QEP island for resources, since there’s a primary arch inside the caves there. There’s another arch you can power at the thermal plant, as well as a big chunk of ion cubes, in case you didn’t find the one in the caves. Finally, there are four primary arches outside the Emperor’s containment, along with an ion cube fabricator in the central lobby, so walking up to any of them would have given you the “insert ion cube” prompt.
By the time you get to the Sea Emperor, the game expects that you’ll recognize the primary arches and how to activate them.
Trying to remember from watching Let's Plays if you get a prompt once she uncovers the arch, but by now isn't it pretty much second nature to want to turn on Precursor tech?
No, my PDA didn't give me any info on that.
If you haven’t found it yet, there is a small portal in the back of the empress’ area and an extra ion cube. The small portal just takes you back upstairs but if you would get trapped down there without an ion cube, this one free one will help you get out. I’ve also heard there is an extra ion cube in one of the trenches on the floor.
And the 4 portals will take you to all the ingredients biomes for the hatching enzyme. It’s better to not go through the big portal which takes you under the QEP because you honestly don’t need to go out there until the eggs hatch.
what exactly are you trying to acheive?
Advance the story?
So youve said youve talked to the sea emperor, have. you hatched the eggs?
You have to >!activate the arch, then she gives you the blueprint for the hatching enzymes!<, which you'll need to gather to advance the story.
How do I activate the arch? My PDA didn't give any useful info.
Feed it an ion cube.
So I just started using alien containment fields, when I read the description I thought you could,d hatch one or two aliens at a time. I did NOT think I could raise multiple sea creatures that I could carry and release or breed an unlimited supply of fish. I just realized how much time I spent catching fish and now I have a 3 story aquarium full of fish that give me all the water and food I need. Plus I like having pet sharks😏
I have 3 13 storey large room tower blocks, with 4 massive tanks in each. Each one has a different biome represented. It's a gigantic pain in the hole if you introduce a fish with Kharaa. Your whole tank gets it. And don't ask how long it took to amass the resources for it. Let's just say I tripled my play time.
Pics or it didn't happen.
Seriously, that sounds cool, and just a little obsessive.
If I knew how to do a video off of my TV, I would. All I can think of is attaching my phone to a tripod with an elastic band because it doesn't fit in the phone holder!
Plant a brain coral and extend your swim with the fishes.
In large rooms, you can stagger where you put them too, so that the tanks are more interesting to look at.
Mine is currently 3 floors tall and my loyal Boneshark army is growing
I've found that 3 floors is about the ideal size tank for my bases...staggered so you only really see one floor at a time.
Where we're going, we don't need ladders.
I have two containment tanks in Below Zero. One is 4 levels high and the other is 5 levels high.
In one of them, I breed Peepers for food. In the other, I breed Sea Monkeys... for fun.
What is the alien containment used for in subnautica
Key Considerations for Alien Containment in Subnautica:
Purpose: The Alien Containment is primarily used to breed and cultivate alien life forms. It allows players to keep and observe various creatures found in the game.
Breeding: You can place certain species of fish and other aquatic creatures inside the containment unit to breed them. This is particularly useful for farming resources like food.
Research: Keeping creatures in the Alien Containment allows players to study their behaviors and interactions, which can be beneficial for understanding the ecosystem of Subnautica.
Resource Management: By breeding fish like the Bladderfish or Peepers, you can create a sustainable food source, reducing the need to venture out for resources constantly.
Construction Requirements: To build an Alien Containment, you need:
Recommendation: Utilize the Alien Containment to create a self-sustaining food source, especially if you find yourself frequently running low on resources. It can significantly enhance your survival strategy in the game.
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