Endgame Mastery
A key strategy for advancing in chess is mastering endgames. Many players, even those rated above 2000 on platforms like Lichess, struggle with endgame principles such as opposition, triangulation, and key squares [1:1]. Books like "100 Endgames You Must Know" and "Silman's Complete Endgame Course" are recommended resources for improving your endgame skills
[1:12].
Strategic Thinking
Advanced players often focus on strategic elements such as pawn structures, evaluating initiative versus material, and assessing the strength of minor pieces [5:1]. Understanding when general principles apply and when they should be adapted to specific positions is crucial
[1:3]. This involves looking for moves that provide a lasting positional advantage and crafting these advantages carefully over time
[5:4].
Aggressive Play and Tactical Threats
For aggressive players, creating and exploiting weaknesses through tactics and good piece coordination is essential [2:1]. Combining tactical threats with strong positional play can lead to successful outcomes. The key is to build a "crescendo" of threats, forcing the opponent to react and potentially make mistakes
[2:2].
Learning Resources
Books and courses are valuable for learning advanced principles. "Chess Structures: A Grandmaster Guide" and "Pump Up Your Rating" provide insights into middlegame plans and assessing strengths [3:2]. Additionally, "Think Like a Super GM" offers puzzles and reasoning from players of various ratings, helping you understand different thought processes
[3:3].
Positional Play
Advanced players look for moves that create pawn weaknesses, exploit weak squares or outposts, and control space [5:3]. Prophylaxis, or preventing the opponent's plans, is also a critical aspect of advanced play. These strategies help maintain a positional advantage throughout the game
[5:4].
I've been playing tournament chess for about 20 years now with a current Elo of ~2100 that's about to rise the next few tournaments as I've practiced a lot, but played very little in the past years (due to the pandemic and becoming a father). I'm 2300-2400 on Lichess in bullet, blitz and rapid.
I wanted to share with you some really simple insights I've had on chess that have helped me improve a lot by overcoming some principles that you usually learn when you start playing chess. So these tips are rather for the intermediate player:
Beginners' chess books usually teach you to value a rook with 5 pawn units. I strongly recommend to lower that value to 4.7 or even 4.5. A minor piece + two pawns is usually more than enough compensation for a rook, so be ready to sacrifice that exchange! Also, a queen often is not as helpless against two rooks as one might think (but this strongly depends on the position).
Many beginners' chess books teach you to "complete your development" quickly/first before attacking/executing plans. But: If you don't find a convincing square for your queen's bishop that plays right into your plans or if moving it is not a vital part of your opening choice (e.g. Trompovsky) or if it's not really, REALLY necessary, then don't try to force its development. Just learn to feel comfortable with leaving it on c1/c8 for a long time.
You are often told to play for a win. Don't if you can't find one. Especially, don't try to punish your opponent for a move/opening that you find inferior if you don't know exactly how. Chess is a very balanced game. If your opponent doesn't make any serious mistakes that you're capable of to exploit, then the result will be a draw - as long as you don't blunder yourself! Overestimating and overextending your position are the most common origins of blunders on any level. So, play happily for a draw and be even more happy when you find a clear(!) path to an advantage. This is most important when facing much stronger opponents. Also, don't fear equal-looking endgames, especially when playing against weaker players.
I hope these tips help you to improve your game. Try them out and if it's not for you, forget them. But if you feel that your understanding of chess deepens by following these altered principles, I'd be happy to hear from you in the comments.
Bonus tip no. 4: Don't forget to analyze your games (yes, even/especially blitz and bullet) and to have fun!
Stop releasing the tension
Play in the center
Don't trade bishops for knights without a good reason
Don't forget to connect and develop your rooks
good ones, i could add a bit more
stop making 1 move attacks (the type of moves that missplace your pieces just to hope your opponent misses a tactic), you should instead build up your position, develop a different piece every move
look for your opponents ideas, even the strong player tend to not apply this sometimes and lose in a silly fashion
dont hang pieces
dont hang pieces
if you want to improve, check the games with the engine after the game (preferably on lichess since it is free there)
have fun!
I know I'm not exactly 2100 qualified but as a master low level player I can with certainty claim knights are better than bishops.
Who cares about top level play or computer chess, the fork machine is a piece that wins most games in lower levels just behind the queen. And in end games usually wins pawns like crazy
I've been studying for a couple months now. Find myself often attacking a knight w/ my bishop, mostly to get their pawns doubled up, which I've read is bad for them. In my own personal experiences I've had people double up my pawns, & it is sometimes quite the inconvenience. Is there a general strategy for when/where on the board it's BEST to double up someone's pawns, & when/where it might not be worth it? I also understand the trading thing is best done when you're ahead, as well.
A big step in my improvement for me was realizing that not every general principle is applicable in every position. For example, "controlling the center" broadly only applies to the opening and early middlegame, because on average it affords you more valid legal moves and therefore more opportunities in the late middlegame and endgame. You shouldn't just control the center because it's "what to do."
Understanding why general principles exist in the first place is a great place to begin understanding when they are applicable and when they can or should be deviated from.
Imo the biggest tip for someone moving from low intermediate to high intermediate is to stop watching streamers / focusing on openings/tactics and start drilling endgames.
I've seen so many players up to 2000+ on Lichess who just cannot play endgames properly. They routinely just lose drawn or won positions by not understanding principles such as opposition, triangulation, key squares or even how to mate with two bishops (let alone a bishop and knight...). Hell, I even saw someone rated above 1900 in blitz who couldn't convert a king and rook against king in under 30 seconds.
The problem is that streamers like focus on openings because those are the most exciting for beginners. When Naroditsky does his speedruns he rarely trades down for minimal wins but instead goes for more technically complex mating strategies. Subreddits like this one focus on tactics and puzzles. So it's possible for someone to consume chess content for multiple hours a day for years and never really encounter basic questions of how to convert endgames.
If you have, for instance, a two pawn advantage you should immediately know how if trading into an endgame is good or bad for you. And you should do it, confident in your ability to convert. And barely anyone does bc barely anyone knows how to convert those endgame positions.
I love studying endgames and whole heartedly agree, but as a dyed-in-the-wool Heisman fanboy, I think the single most important factor in people hitting plateaus is not having a solid thought process appropriate for the position, and ignoring key components of skill like time management , having a "fighting spirit," and so on. After all, if one plays too slowly, there will be no time left for those all-important endgame positions, which are almost all highly analytical and black and white, often with a single right answer for a winning move. Handwaving and general principles generally don't work in endgames, which mostly call for concrete analysis, and that requires having enough time left on your clock, even if you have put in the endgame study hours.
> Handwaving and general principles generally don't work in endgames, which mostly call for concrete analysis, and that requires having enough time left on your clock, even if you have put in the endgame study hours.
See, I disagree. Endgames should be automatic - you should be able to convert a won or drawn endgame in a time scramble without thinking.
Thing is lots of less experienced players release tension because the tension makes them psychologically uncomfortable; they're not releasing tension to win some positional transaction the way you're describing.
Funnily enough when I analyze my games the most common mistake I make is not releasing the tension when I should be releasing it.(specifically tensions between CDEF pawns)
Surface level analysis from my own findings is that if you have your pieces on good squares and don't see clear improving moves then you should probably release the tension even if consider the aftermath a pretty much equal position.
You're most likely blundering or playing weakening moves if you can't find clear improvements.
#3 is my Achilles heel and I know it. I try far too often to make something happen instead of just playing for the draw.
100 Endgames You Must Know and Silmans Complete Endgame Course
Edit: 100 endgames you must know forms the basis of this video with Magnus:. https://youtu.be/k1SCXb2WA2U
I have a positional and technical style, this gives me an advantage many times, from time to time I manage to secure a winning position when there are no tactics, however, sometimes my opponents make mistakes that I can only exploit by attacking the king, but when I start to think, the right moves never arrive and I lose all the advantage I had
I would wager its similar to how you formulate a strategy with a positional style, but instead of looking for something like "Im gonna end up with a passed pawn" its more so in "im gonna have this tactical threat".
Usually my best wins are when Im able to sort of combine the two, which is something that took me a long time to figure out, where I use a specific tactical threat to get my pieces into strong squares. The key is that I'm trying to sort of build a "crescendo" where I move a piece and try to threaten two things at once and eventually my opponent can't defend anymore.
So basically even when there is no tactics, there are likely to be threats in a positions. So even if objectively a position is equal, there is value in trying to imagine how a winning attack will come and if the threat is worth playing, even though you are aware your opponent is gonna defend it. And if they dont (because they miss it or dont know what youre trying to do), well now you "created" a tactic.
If you've got a strong positional style, then you probably already recognize that importance and can sort of see where your pieces are more active. Trying to solve more puzzles and get familiar with more patterns, in turn allows you to spot more of such type of threats.
Hope this helps, cheers!
It helped a lot, thank you!!
I try to play the most active move. Control more squares, create a threat, do something so that my opponent doesn't have time to breathe and consolidate, he has to react.
I often find myself thinking in an almost computer like fashion. Just calculating raw lines.
I've been trying to force myself to make more positional observations and more human judgment.
“Hehe me push pawn”
Create weakness, exploit weaknesses. How do you do that? Tactics and good piece coordination.
Going for the king isn't always the right plan — if it's not clear to me how to attack it, I'd look for other ways to get an advantage or improve my position.
As a self taught chess player I feel as if there's a lot of principles or rules that i've never learned. All my learning has come from playing and I feel if I want to become better I need to gain a more principled understanding of why moves are good or bad. Here's some of the more obvious ones that everyone ends up learning, just to give an example of what i'm talking about:
Bishops prefer open boards, Knights prefer closed boards
Two pawns on 6th rank beats a rook
Rooks belong behind passed pawns
Opposite colored bishop endgames are generally a draw
Place your pawns opposite color of your own bishop in a same colored bishop endgame
I've started realizing through listening in on streams and game analysis from stronger players that there are principles/rules that are way more specific and that if learned would make chess much easier and more intuitive to play. The best place to pick up this kind of knowledge I've found is watching a high rated player analyze the games of a lower rated player and pointing out the mistakes. Here's a great example with the positional blunder a5:
https://youtu.be/wlVvkAE42yU?t=160
I could watch a high rated player play the correct sequence for black 10 times and I would learn nothing, but having the wrong move pointed out, explained why it's wrong and then finally being shown the principled correct continuation for queenside expansion I will never forget the correct approach.
What i'm looking for is books, courses, really anything that would allow me to understand why these types of moves are mistakes and what the correct play is. I've also considered paying for a coach and asking them to do quick run throughs of my games with them and asking them to point out moves they feel violate principled play, but I don't really know how coaches feel about the student showing up and telling them how to teach.
I want to force feed my brain hundreds of positional blunders that high rated players immediately spot, but lower rated(1700-2200) make all the time. The type of blunders that involves no calculation for higher rated players to pick up on since they just know instantly that it breaks the rules/principles. Any tips on finding this type of educational content?
The types of books you're looking for are middlegame books and pactical endgame books.
Middlegame books:
Chess Structures: A Grandmaster Guide
- More specific book that teaches you middlegame plans in specific positions. E.g. has an entire section dedicated to the Benoni, Queen Pawn openings, etc.
- You can read the whole book (which I highly recommend), or you can break it down into whatever sections you're interested in!.
Pump Up Your Rating
- This book is more general about assessing your strength and plans in a middlegame. The main focus is on pawn breaks (the plan) and piece trades (assessing strengths and weaknesses).
- Also has a great advice on general chess improvement.
These two books go well hand in hand. Pump up your rating is general and teaches you good middlegame concepts. Chess Structures takes these and applies it to specific situations. These books both provide lots of examples so you can drill in the way you suggest.
​
Endgame books:
Amateur to IM
- Despite the title, this books is largely on the study of endgames. Practice makes perfect, doing lots of deep analysis of endgames will improve your overall gameplay.
- This book is also about improving your thinking process from "drilling" which is more rote memorisation to "analysing" which is a more active form of using your brain.
100 Endgames you must know
- This book breaks down to the most important theoretical endgames you should know. These are the things that lead you to know instantly certain endings are won/drawn/lost and save brain power in games/time scrambles.
Think like a super GM, by Mickey Adams and Puharto.
It's a book of puzzles that you are presented to you. But the puzzles are then also done by a lot of players from 900 rating up to a super GM. They all explain their reasoning (even timestamped!), and after the super GM figures out the best line , the lines of everyone are compared.
It really helped me move up in thinking about the game, gone from one or two-movers to "I want to prepare this pawnbreak in 6 moves, so I have to overdefend this knight to make that happen first".
Because you see how better players think, you start to adapt and use that logic yourself at some point.
I can recommend the book 'Think like a super gm' featuring michael adams, it's a series of puzzle positions you spend like 10-15 minutes on , then you get to see the thoughts of players of different rating ranges and how they evaluated the position and what they were thinking. You will pick up a lot of principles from it.
You learn advanced stuff basically by looking at advanced stuff. The medium for which this works best is entirely personal. It seems you learn stuff very well by dissecting amateur game analysis, in contrast to just analysing GMs playing very well against each others. Ben Finegold analyses kids games a lot, so I might start there. He's a kind-hearted weirdo, just see if you vibe with his humor.
If you speak german, there is a fantastic book I'm working through called "Lehrreiche Kinder- und Jugendpartien" by Gert Schnider (IM, Austrian youth team coach). The book is a game collection ordered by opening, and in each chapter he shows the same opening being treated by people below 1000, through the amateur ranks into the 2300s in some cases, pointing out the typical mistakes along the way and how to avoid them. Sadly there is no english version to this book (yet?), but you could google-translate an e-book version and hope it's readable. Because the whole book only covers openings after 1. e4 e5 ine might hope on a continuation, and with that maybe a translation.
In terms of popular intermetiate-ish resources that I can recommend -
*Silman's Complete Endgame Course - Jeremy Silman*
This one is nice because lessons go by rating. You only have to read as far as your strength.
*How to Reassess Your Chess - Jeremy Silman*
A pretty standard and contemporary book on strategy.
*The Chess Principles Reloaded **series (**Development, King Safety, and Centre) - Andras Toth (on Chessable)*
I have consumed a completely unreasonable amount of chess content - including watching what feels like all of the chess content on YouTube. Andras is the one person who consistently says insightful things that I've never heard anywhere before. Major eye opener. If you think all there is to development, king safety, and the centre is getting your pieces out, castling, and having a pawn in the centre, then this will blow your mind.
Beyond these three, there are lots of other great books and courses, but you have to start somewhere. I think this is a good place to start.
Silvan has a series of lessons on chess.com that are pretty good.
I've started doing this course by Silman and it's in the same ballpark as what i'm looking for at least:
https://www.chess.com/lessons/roots-of-positional-understanding
I've only done 10 or so problems but so far they're a little too easy, hopefully they beccome more complicated over time.
Prochess (alias for AntiAntiChess) is an inversion of the famous Antichess variant, where the goal is to keep all of your pieces instead of losing them. This variant is more complex than Antichess, but I'd love to hear your feedback and thoughts on the variant.
These are the rules:
The Goal of the game is to make your opponent lose all of their pieces.
If you can move a piece onto a defended square (defended by the opponent), you must; if this is not possible, you may make any legal move. Therefore, you can only capture pieces if they are defended and/or you cannot move any of your own pieces onto a defended square.
This variant described below is the more advanced version of this variant called: Advanced Prochess, Capture Prochess, or Legacy Prochess. The default Prochess can be called Prochess, or Simple Prochess (for disambiguation)
Advanced Prochess:
Captures are Optional: If you can capture your opponent's piece, you may do so. This can be a powerful tool to avoid sticky situations, as it can prevent you from making forced sacrifices.
Forced Sacrifice: If you cannot capture or choose not to capture an opponent's piece, you must move a piece that is not in danger onto a square where it can be captured by your opponent.
Free Moves: You may only make a 'normal move' if you cannot put a piece not in danger, into danger.
Important Constraint: Once a piece is in danger (can be captured by the opponent), it may not be moved onto a safe square. You can only move it to a different square where it can still be captured. Your opponent, however, can move a piece that was attacking your piece onto a square such that it is no longer attacking your piece.
What Makes This Variant Fun: The game is a constant battle against yourself. You're trying to protect your pieces to win, but the rules are forcing you to intentionally sacrifice your pieces. This makes every move a critical decision, similar to Antichess. This variant may have possible potential to be a great variant, and I'm open to improvements for this variant.
What do you think? The GIF below is a sample game of Advanced Prochess.
By strategy reversal, this variant appears to have already been solved in 2016 if you follow the main variant. See https://en.wikipedia.org/wiki/Losing\_chess.
So, using the same techniques, would it be possible to still find an always winning strategy for white, then? I'm honestly curious if it would be easy to make a solver for this variant, purely using the solver for Antichess or something similar.
Maybe I could somehow use Protochess to try and implement a game that functions like Prochess, but that probably wouldn't work.
Maybe it's even possible to run this variant into Fairy-Stockfish, but I have neither the brain nor the brawn to do this. I think it's possible, but it's a little too technical for me.
Now, there's only one variant left, which I'd like to take this opportunity to name "Achess". It involves getting your king, and only your king, captured, and I believe would suck ass.
So... First Capture Chess Variant?
First Capture Chess, according to vague research, is a variant where the first player to capture a piece wins. Achess seems to be a variant of this, where if the opponent captures your king, you win instead. Also, I assume capturing the king is forced. Overall, yeah, it probably would not be super fun... maybe.
I assume Begginers look for captures, Intermediates look For Checks, Checkmates, Tactics, what do Advanced Players look for? I mean what new concept that the others don't, of course they look for checkmates too...
I don't know if I qualify as a stronger player...
But what i look at / for is
I think op is sort of asking what arecthe set of ideas in 2 but that is kind of hard to list.
pawn weaknesses or ways to create them
weak squares / outposts
space
prophylaxis
stuff like that
Moves that give a positional advantage.
Good one
I'll go further and say an advantage that lasts. As the game goes on - misc kind of advantages can transform, can get lost.
This goes back to the first world champion Steinitz - the father of modern positional chess. He postulated a couple of principles and one of them sounds like "The player who has the initiative has to attack, otherwise he risks to lose this advantage".
Generally positional advantage isn't achieved after a move (unlike a piece sacrifice for example). It is carefully crafted.
My games at 2000 FIDE level are usually decided by strategical outplay. For instance: pawn play and pawn structures, endgame grind, evaluating initiative vs material, evaluating good minor pieces against bad minor pieces and so on.
Elaborate tactical sequences are still quite important though. Players mostly dont drop material to tactics directly, but might overlook tactical shots that put them in a strategical disadvantage.
I am a fairly advanced player (2300 Lichess, 2200 chess.com) drastically needing tactical improvement. I've done countless puzzles. Tried various apps. It's all just running together. Nothing seems to stick.
What I'm looking for is a textbook or memoir from a titled player explaining their thought process on how they reached a decision. These explanations are common for positional decisions in chess books. But for tactics, the authors seem to just say "I spent some time thinking before [insert brilliant move here]!" Any thoughts? Or do I just need to keep churning puzzles?
Have you checked out "Imagination in Chess: How to Think Creatively and Avoid Foolish Mistakes"? It's a tome on a simple process for finding brilliant moves, whether tactical or strategic.
There's a book that might fit the bill by Jacob Aagard - I think it's called Excelling at Chess Calculation. It goes into detail about his process of selecting candidate moves and calculating.
He wrote a blog post a while back that recommended that you skip the exercises in that book and instead use the ones in the Grandmaster Preparation calculation book (which I think he also wrote), if you can get that one too.
Kotov's Think like a Grandmaster also fits the description. It has been heavily criticised for being over prescriptive and unrealistic, and it is more of a model than an account of how strong players really think, but although I agree with a lot of the criticisms I still found it helpful.
I'm reading Excelling at Chess Calculation now. Thank you for the recommendation. The author is a little wordy but when you get to a nugget of new info or insight, it is worth it.
What is the problem you are trying to solve, namely why do you think you must improve the tactics? Do you miss the tactics because of short time controls/sloppy calculations/no attention on defensive moves or why else?
Notice that after a certain point doing more puzzles != improving tactics. You just need to be "exposed" to different patterns (which you will be by playing different positions/different openings).
Hi, I think this is the best article about this topic so far...
https://chessmood.com/blog/how-to-improve-your-tactical-vision
Okay, concentration positivity and joy. Thanks
Check out the Yusupov books
I agree with most of these, but I dont really agree that openings are not about principle or memorization because they absolutely are. Also I think doing some calculation excercises can be good for your chess
I find learning openings is more about memorizing exploitable inaccuracies for both sides than memorizing lines. Memorizing main lines in depth is pretty useless without the first part, since a “main line” can easily turn into an inaccuracy if the opponent uses a different move order.
Yeah I think learning the ideas of the opening is a lot more important than memorization
What about thou shall have fun and play type game you like and not pay to much attention to improving if that doesn't make you happy?
I don't agree with 8. Doing difficult calculation exercises are really helpful, and doing puzzles that you can solve almost instantly dont really help you improve
Why exactly are you advocating for lots of easy exercises?
You're right. Thanks for elaborating
There are some needed caveats, clarifications, and exceptions. In that sense it's like the "other" 10 commandments!
Precisely.
nah
So I've been playing chess for a while casually, I've got a decent rating hovering around 1600 on lichess. But one thing I just cant seem to understand is how to win at the game, but let me elaborate.
I've been analysing my games as of late and i've noticed that most of my wins (atleast recently) are because of the opponent blundering and me noticing the blunder and capitalising. But how do you win if the opponent doesn't blunder or you dont notice? I mostly play against higher rated players (you can edit the rating range you play against to allow only players at your rating or upto +500 points of your rating, which is what I do when playing), and I just can't seem to win because no one blunders as much in these higher up ratings.
This introduced the thought to me about how grandmasters and all actually win and I know a lot is with blunders, but aside from going on the chance your opponent makes a mistake, how do you actually use a strategy that your opponent cant anticipate or something?
Not sure if this question makes sense but honestly even I'm not sure how to explain this better
TL;dr how to win at chess without relying on opponent blundering at higher elos where they can anticipate your strategy and tactics.
This is the topic of middle game plan. Generally you try to win some pawns and promote.
checkmate attack. You move all your pieces to opponents king and go for an attack. It does not have to result in checkmate. In most cases you hope to win material during the attack, if the attack is very strong the defensive side may need to give up a pawn or two maybe even a piece.
create weakness. Chess is an equal game so if you want to win a pawn you need to make 'weak pawn'. A typical example will be a minority attack.
We have a study group in an hour here : https://discord.gg/ausnvKgs?event=1260549637513809920 we can have a detailed discussion if you are interested.
At any level chess is about making less (or not as bad) mistakes as your opponent. Magnus wins so much because he rarely blunders and most importantly he capitalizes on his opponents' mistakes. Ofc mistakes look different at different levels.
Below a thousand, you just randomly lose a piece. Below two thousand, you blunder a couple of pawns and that's enough in the end. At IM level, you maybe lose a single pawn with a 3 move combination. At GM level maybe it's a 6 or 7 move combination, or you moved your pawms and pieces in such a way that now your position is unplayable. But it's all mistakes of one player that lead you there, and the other player realising this mistake and punishing it.
Chess played perfectly it's a draw
Well youre always just capitalizing on mistakes except, for grandmasters, these mistakes are very hard to notice and other grandmasters might only have a sneaking suspicion that theyre opponent has made a mistake they can punish.
“Below a thousand, you just randomly lose a piece”
God I wish it was only for players below a thousand.
You can only win if your opponent makes an error. That's true for Magnus, that's true for me, that's true for you. This is why there are so many draws in elite chess. They don't make errors. (At least at longer time controls.)
In beginner chess, players constantly make errors. The problem is their opponent does not take advantage. This is why you study tactics and simply learn to take advantage of the errors.
This leads me to ask, "What is chess?" As I beginner (not you), I thought chess was all about forcing a win and long calculations. But you cannot force a win. All you can do is present your opponent with problems. And if you're the one presenting your opponent with problems, rather than the other way around, you are said to have the initiative. If your opponent does not solve the problem correctly, then you take advantage, and win the game. AFAIK, that's it.
Magnus in the long endgame against Nepomniachtchi -- it was a draw, but Magnus said, "prove it." And Nepomniachtchi failed. Of course, Magnus could have failed too -- what if he had blundered? That's why Carlsen is the GOAT -- his willingness to play on.
I have been playing chess online science last September and I am starting to get past where a good eye and knowledge of one or two openings can win. I am rated 1100 in rapid but feel like my opponents aren't good as me. How do I actively study as someone at that rank trying to learn new openings and improve tactics? I am doing chess puzzles as well. And what process do I go through studying because I always hear something like "learn the main lines of openings " but how do I go through that?
I believe main lines are just those considered to be the strongest moves for each side (ie I don't think it will include any traps that would be avoided with strong play, or risky gambits.)
There's any number of ways to learn openings and study them, books, videos, software like chessable, and all of these can be free or not.
Tactics also come from the same types resources, and puzzles. And simply experience analyzing your games, other games, and playing out the situation a bit after puzzles if it's not obvious how to maintain the advantage (which isn't something I often see discussed but seems useful and natural so I find myself doing it.)
Thank you. I'll look into ways to analyze my games more in depth.
As a fellow relatively advanced beginner, all I mean is basically using the engine to help figure out why it's suggesting best moves that you don't understand, particularly if they cause a fairly big swing in evaluation.
It'll help you see tactics you didn't see. I do it after games, and also often check it out after puzzles. If the engine is suggesting a move that looks strange to me, I'll play out some moves and see why that's good and why my idea would be punished.
It's just one more way to see more patterns to help recognize similar situations in the future.
I just want to say, you are still a beginner (and so am I), not an advanced beginner. You should probably solve tactics to improve
my level is a little better and I would recommend you to keep going with the puzzles, to play many games and to be patient with your mistakes, you learn with them. what I do also is to study endgames, it's there where chess shows up really and you should start thinking more deeply by them. oh, and stop playing for the day if you get tired, haha.
In my country people who are not as good lose more games. Maybe your country defies logic.
Awesome puzzle OP. Wouldn't figure it out on my own, and after 15 + min of frustration put it in the engine and saw the magic.
Any tips on recognizing patterns similar as this mate?
The trap here was the chute between the king and the black pawns. The white king’s precarious position was my clue to send it there - the trick was to force the king down that chute without allowing black to have any unforced moves.
I am glad to hear that this was a challenging one. I am planning to put puzzles up that are either visually pretty, or challenging with a sense of uniqueness to the checkmate. I am not sure what too suggest to help you recognise checkmates like this, but i guess the more puzzles you do in general, the better your pattern recognition will be. :)
Does Rh6 work? Followed by Rg7 and Rh8 with Ne5 available if the black king goes to f7.
Nice try. Rh6 doesn’t work and leads to a repeat of checks. Try and see if you can find it again!
Rh6+ requires Kd7, e7 or f7. For Kd7 or Ke7, I would play Rg7+. For Kf7, Ne5+. After the black king moves, then Rg7+ followed by Rh8#?
I didn’t find it all that difficult (I’m USCF 1700) as the main motif was basically an ladder mate and there werent a lot other things to try. But still it’s a nice little construction. Thanks. Keep at it!
I did find it that difficult (I’m Chess.com 600) as the main motif was basically guessing until the bar was white and there were a lot of things to try. But still it’s a nice little construction. Thanks. Keep at it!
Yes. It is not that advanced I agree. I will make some harder ones. Glad you still liked it!
This is awesome
Thankyou, I enjoy creating puzzles that people like!
To me, this is only doable when it is a puzzle. I would never see this in a game
advanced chess strategies
Key Considerations for Advanced Chess Strategies
Opening Principles:
Tactics and Combinations:
Positional Play:
Endgame Techniques:
Psychological Factors:
Recommendation: To enhance your chess skills, consider studying classic games by grandmasters and analyzing their strategies. Books like "My Great Predecessors" by Garry Kasparov or "Chess Fundamentals" by José Raúl Capablanca can provide valuable insights. Additionally, using chess software or online platforms to practice tactics and play against stronger opponents can significantly improve your game.
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