TL;DR
Complex Strategy Games
For those who love complex strategy games, Twilight Imperium is a highly recommended option. It offers a rich experience in space politics, war, and economics, requiring players to make decisions with imperfect information and manage resources efficiently [1:1]. However, it is time-consuming, often taking an entire day to play
[3:5].
Unique Faction Games
Root stands out for its unique faction mechanics, each with different play styles and abilities. The game involves cooperation, backstabbing, and territorial control, making it a dynamic and strategic experience [3:1]. It's important to note that Root can be overwhelming initially, especially if players are not committed to learning the rules
[2:10].
Area Control and Resource Management
Games like Scythe offer a step up in complexity from classics like Catan, focusing on area control and resource management [3:4]. Similarly, Inis provides strategic depth with its area control mechanics and ability for strategic swings, ensuring that the winner isn't always obvious
[2:1].
Light Strategy Options
For those looking for lighter strategy games, Dominion remains a popular choice with its deck-building mechanics [5:3]. Other lighter options include Azul, Wingspan, and Splendor, which offer strategic gameplay without being overly complex
[4:2].
Auction and Tile-Laying Games
Reiner Knizia’s games, such as Ra, High Society, and Modern Art, are known for their deep strategic elements with minimal rules overhead [5:5]. These games focus on auction mechanics and are easy to learn but offer increasing complexity as players understand the game's economy
[5:3].
These recommendations cater to various tastes within the strategy genre, offering both complex and lighter options for strategy lovers.
I'm looking for a strategic game for a while. I've already tried CoC, RoK, AoT3 and many others. As a student, I don't have possibilities to practice strategic skills in real life. So I'd like to have an experience in mobile/computer games. But all the games I tried are actually not strategic. They can offer only simplistic war(training troops and beating enemy) and basic economics(collecting resources from factories).
Is there really good game about leadership with complex politics, war and economics?
Europa Universalis 4. Loved it, entered me into the world of Grand Strategy games. You run an empire from 1444 till 1821.
You build relationships with empires, call in favours befriend those that may protect you, especially as a small nation. Economic goals, trade power, embargo’s, inflation and corruption. Territorial aspect, war or through political means. There’s more than this, but main points.
However when it comes to skills that can be applied, as someone now working in a COO team idk how transferable these would be to be honest with you. I use to be a heavy gamer and still try when I get the time. But I can’t name a game that can help you practice skills that can be applied in real life. General strategy is best and for that thought process of thinking ahead I’d say chess will do the job.
I’d also recommend Victoria, which is more economy and politics based.
However a lot of paradox games are significantly better with DLCs and they can get expensive with those. There is a bit of learning curve with them but from the sounds of it you’d enjoy that.
That sounds great. I definitely have to try it.
Slay the Spire.
You have to deal with RNGesus, Bird Cultists, and worst of all, your own dumbass, short-sighted decisions.
You'll learn how to plan ahead. You'll learn how to optimize your ratios. You'll learn how to adapt and "lean-in" to a situation rather than forcing a narrative that just won't work. You'll learn a lot about order of operations & causality. You'll learn less about negotiation, but more about how to weigh options and make a rational choice. But you'll screw that choice up time and time again, chasing some shiny object or even worse, chasing hope. You'll learn how to identify synergies.
If that doesn't do it for you, UnCiv is a mobile version of Civ 5.
Real strategic thinking in video games? Go into 4x strategies. Start with Master of Orion for example, then ascend towards Stellaris, Europa Universalis and Distant Worlds 2. Only this type of games (seriously macro, "open system", complex, sometimes even non-linear etc.) train mental facilities close to proper strategic thinking applicable in real-world contexts.
Surprisingly, arma reforger.
It’s a sandbox, not everyone plays it super strategically, but to some extent it’s basically game theory the game.
Otherwise chess
Try Twilight Imperium 4th edition with the prophecy of kings expansion. It’s a board game not a video game, but there’s a free version on discord and has a steep learning curve. It’s better in person but is quite time consuming.
Lots of good stuff in there like making decisions with imperfect information, allocating resources efficiently, trading and transacting with rivals, long term planning vs short term gains, and lots of fun ways to get distracted from the true end goal
+1 Board and card games could last OP a few millennia
Never heard but I'll try it. Thank you
[removed]
You might like 4X games.
If you like the space theme, Eclipse is my favorite of this genre. If you want to go full hardcore, try Twilight Imperium.
If you like Norse mythology and want to play a game more about battles and less about ressource management, try Blood Rage.
I don't like 4x games (so can't recommend any), but does sound like OOP is looking for 4x games. I would start here.
Twilight Imperium is my answer to everything.
Whether it’s the right answer or not is different but I don’t care as I’m obsessed.
Inis. It's not resource management but it's an incredible dudes on a map/area control game. It has great strategy, it can swing nicely so the winner isn't obvious and one great play can secure victory, the artwork is beautiful, the expansions make great changes which meaningfully change the feel and flow. There's a kickstarter and the late backer of a new big box version is great value although it's not available for shipping until December. 100% recommend
I'm seconding all of this. There's a lot of strategy but it's not too complicated so it's fairly easy to teach new players.
The board game industry has come a long way since Risk, and the war game category is pretty broad. The board game geek website can be a good starting point to look into new games. You can sort by different types of mechanics and categories of games. If you go into the browse all boardgames section, you can sort the top games in the war game category.
If you're looking for something in a similar vein to risk, but are interested in sci-fi or fantasy themes, you could look at War of the Ring (Lord of the Rings) or Star Wars rebellion. Both are considered some of the best war games ever made, and closely follow their source material.
If you're looking for something that is less strategic and more tactical, you could consider something like Memoir 44 (this is out of print, but is getting a new re-implementation in the Star Wars universe called battle of Hoth). The company of Heroes board game is another excellent choice in this category, but is very expensive.
Root is a unique twist on the war game genre where you play as different woodland creatures battling for territory, that is quite popular and has many unique factions that are interesting to play.
The undaunted series is also kind of a unique world war II themed card drafting tactical war game that has become popular recently and has different variations of games.
These are just a few examples of popular games, but there are tons of options out there and these suggestions don't even scratch the surface of what you can explore like hex and counter or block games.
This is a phenomenal response.
I feel it bears mentioning that Root requires four people committed to learning it. It's a bit overwhelming and you're going to have to play multiple games to start to "get it."
Everyone should show up on the first night with a good sense of the rules and what each faction is likely going to be attempting, otherwise someone is going to sleepwalk to victory and leave most of the table unsatisfied.
War Chest is on my board game GOAT list. It's sooo good. Have all the expansions including Nightfall. We mostly play 2v2.
It’s such a good 2v2 game - I dunno if I’ve found a better 2v2 option, at least not in my own collection.
How’s Nightfall? I haven’t picked up a copy yet.
Yeah it could definitely be a challenge, but OP did ask for more complexity. I think the difficulty of Root is also heavily dependent on the player and the faction. If you only stick to one base faction to start, especially the cats, it's not as bad. The first time I played Root I had very little experience with board games outside of risk and Catan. Based on my research of the game prior to learning to play, I was expecting it to be way more complicated than I actually found it to be once I started learning it. Trying to learn all the factions and how they interact from the start would be terrible, but learning it little by little as you go certainly makes it more manageable.
2 players under 90 minutes: "Iron blood snow and mud". Amazing chess like wargame with cool mechanics and twists.
2 players in the 2-3 hour mark: Dune war for arrakis
3-4 hour mark: Star Wars Rebellion
4+ War of the Rings
3+ player games: Root, Inis, Eclipse, Bloodrage, Ankh, Cyclades
That's fine but for the record, I never placed them in the same category as undaunted, nexus ops etc. You did. Don't be that contrarian guy on the Internet who imagines conversations. I was simply contributing to the conversation. OP asked for suggestions and I offered my opinion.
And additionally, Inis definitely has calculated risk, area control and directed aggression. It has all of those things. You may not like it and that's totally fine but please allow others to to offer opinions without feeling like you must shoot them down
If you’ve got a whole day to burn, and a case of megalomania, you might want to look into Twilight Imperium.
That looks amazing!
It's really an experience that's not to be missed though I mean it when I say it'll take all day. Games I've played have gone six hours plus. Devote a weekend to it.
It's also best when you have a full table fully engaged players, which is sometimes difficult to coordinate. However, it's great when everyone is on board and invested in the full arc of the game. There's a little something for everyone, and (I think) it's best when people are willing to RP their individual factions at least a little.
Here is a link to a wiki for the game.
If you're looking for a fun but very different take on war games, Cyclades is a good one; with the new version out, 1st edition is fairly cheap, though I do recommend getting either the Hades or Titans expansion to go with it (mind you, the two expansions are not intended to mix with each other). Alternatively, the "Legendary Edition" was released recently which reworks the game with a mixture of ideas from the expansions plus some new features.
Cyclades is excellent!
Scythe has area control, resource management, and is a step up in complexity from Catan.
Risk
Root. Different factions with unique play styles and abilities battle for territorial control. There's cooperation, backstabbing, and cute wooden meeples. Plenty of expansions available, and a new one that was recently funded on Kickstarter.
Huge catan and dominion fan. What is a game that requires strategy that is a must try?
Azul, wingspan, cascadia, splendor, everdell are some lighter games that I enjoy
Terraforming mars, spirit island, brass Birmingham, root, castles of burgundy are all heavier but very fun once you learn the .
Boargame geek is a good place to start to see rankings, weight, and mechanisms
Boardgamegeek is your friend.
Try Orleans. Its bagbuilding instead of deckbuilding.
Power Grid
Also, look into the various expansions, most of which try to tell a story about the real-world power grid. E.g.: Japan, where there are two separate networks; Korea, where there are two entirely separate resource markets; China, where the planned economy puts out power plants in a predefined order; and, also, a whole lot more!
There are literally hundreds of of other great "strategy" board games with literally dozens releasing each year.
Since this is on the Dominion sub, I'll specifically highlight Agricola, since I feel it shares a core appeal with Dominion. In Agricola, you get 14 cards at the start of the game. You have to create your whole strategy around those 14 cards; you will never draw more, just like creating a strategy around the 10 cards available in a Dominion Kingdom.
You can also look at other games designed by the designer of Dominion, such as Kingdom Builder, which naturally share some similarities with Dominion.
I’m more into large and complex games, but I’m playing with some people who prefer shorter and simpler games (I guess around mid-range complexity?)
I want to play more Onitama.
2 player and very simple rule set.
Such a gem of a game. Cheap $20 Canadian or so and has a fancy magnetic box and neoprene mat and chunky pieces. 5 cards and two ways to win. It plays quick and it's always a 'just one more quick one...' kind of game
Please inform me where I can get onitama for $20CAD. I've really wanted it for a while if I can get it this cheap that's amazing
Beautiful game, so light and so exciting
In my opinion...
Northern Pacific: Great for 4-6 players. All about group think and shared incentives. Takes about 30 seconds to teach.
Dominion: It has been around for a long time, but base set is still fun to explore with a new group.
Modern Art: I have taught this to a lot of people who aren't too into board gaming, and it has always been a hilarious hit. Pure auction game with a theme that really pulls people in. Easy to understand the rules, but becomes increasingly complex as players naturally begin to understand the economy of the game (although I suggest printing out an auction type player reference for everyone so you don't need to pass the rulebook around).
Dominion won't be short for a 3-4p group in my experience. At least, it's not short enough for the experience it offers, IMO, at player counts >2. I'm saying this as someone who still loves the game too.
+1 for modern art, was a hit this last friday with new board gamers
Reiner Knizia’s entire legacy seems to be “deep games with minimal rules overhead.” Tile-laying games like:
And classic auction games like:
And classic auction games like:
- Ra
- High Society
- Modern Art
I won't stand for this [[Medici]] erasure. One of the best 6 player games ever made (and great with 5 too).
One of my favorite games of all time, but I don’t think most people would describe it as “short”—and honestly only hobby gamers would describe it as “simple”.
We played a 5p game in 1:45 where 4 of us were playing for the first time. It's not too bad at all. Maybe a bit longer for less experienced gamers, but still.
Summoner Wars for sure
I enjoy reviewing the starting board and devising a game plan, then adjusting my strategy based on the available options. (i.e. there's not much wood, and I can build next to an ore port and then grab sheep/wheat later) etc. - I enjoy adjusting my plan based on what other players do and how the game evolves from mid-game into the late game.
I'm not so much into combat, but don't mind it.
I enjoy playing/socializing with/against other players, and I like that matches can be under an hour.
I've played hundreds of games of Catan, even competitively, and I'd like to branch out into something a little deeper. I don't like complex tech trees or making decisions about who will marry my second grandson and similar choices that I've encountered while playing Civ or CK.
I've seen recommendations of Battle for Polytopia, Hexarchy, and Ozymandias on this sub.
Is there anything else worth checking out that I might like?
Thanks!
You probably know more board games than me, but ticket to ride, power grid, Belfort and Pandemic are all top strategy board games Ican tthink of
Some of these have PC versions but looking for PC games, not board games. Sorry should have specified!
You're looking for a (presumably resource-management/4X) strategy game with Catan depth or greater, and matches under an hour in length? My group can't even finish a game of Catan in under an hour, so something's got to give here. That said, for depth, look at Paradox (publisher's) games. Stellaris is my big recommendation, though the DLC bloat is huge at this point. Sid Meyer's Civilization is turn-based and hex-based, so is much closer to a boardgame in that way. Both of these games can easily last longer than a single play session- though you can generate boards that are smaller with fewer players/AI and tweak research rates to make it shorter. If you want shorter games, a classic RTS like Command & Conquer or Starcraft might satisfy. For something in between, Sins of a Solar Empire (1 or 2) is a good choice. See r/RTS for other recommendations.
Ha. Our bad.
r/gamesuggestions gets more traffic
I liked Polytopia a lot. Just because it was so accessible. I don’t think it’s what you are looking for because it’s not that deep. It’s almost exclusively combat. Has a mild tech tree. Still fun and easy and free.
Spirit Island
Try Concordia. It has al the resource grabbing and building/expanding like in Catan, but with almost no luck involved at all.
Strategic with different options for players, fun player expression, a good sense of progression over the course of the game, some good interaction between players (ie: not a solitaire game) in a tightly packaged 1hr15minute package
Maybe Tyrants of the Underdark could work for you
Honestly I’d say this is the most underrated deck builder out there. The fact that clank got the acclaim it did while this game is unheard of is so disappointing.
Great answer! This game is terribly underappreciated. It wasn't on my radar at all, then one day I saw it on a deep sale, took a chance on it, and was blown away.
Arnak is way less interactive than Dune. I think Clank! is a lot more like Dune; it's from the same creator.
Clank! Has basically no interaction.
My group must be playing a very different style of game then. Knowing when the other player most likely to not have movements, and cutting in front of him is an important part for our play. Also there's always the constant thread of that guy who is just lurking in the higher layers to grab a cheap relic once too many people are deep down.
Clank! is much less interactive though.
Lords of Waterdeep plays similarly. Also, Troye.
You should try Andromeda's Edge. Ticks all your boxes :)
This is my favorite as well for similar reasons. My runner ups would be: Blood Rage … and maybe Inis. I think both these games fit your criteria and you should have a great time with these if you can find some other players. Blood rage I like with 4-5. Inis is good even with 2. I’m sure there are others. Both relatively mid weight and easy to learn, and have taken similar amounts of time on playing in person, depending on player account and how fast the other players will make a move versus socialize.
I first moved seriously into board gaming from Warhammer around the pandemic when I realised it felt too much like homework keeping up with the painting and rules changes. I quickly discovered that what I like in board games is pretty much the antithesis of my previous hobby, low luck, high ratio of depth to rules complexity and no miniatures.
I've had a fair few games move into and out of my collection as I try to keep a fairly lean cupboard (although my wife might take issue with that) and not have any games hanging around that I can't imagine wanting to play at any given point. Because of that there's not a huge amount I'd change, although I'm waiting with baited breath for a new edition of Tigris & Euphrates, and want to explore more of the less traditional cube rails games. I also have one eye out for a reasonably priced copy of Medina.
In terms of games I might move on, Imperial should theoretically be right up my street and admittedly I've only played it at 6 which probably isn't optimal, but I found it a little too opaque and haven't been that excited to play it again. I definitely want to try it at 3-4 before I make my mind up so we'll see. Silk is another one I'll give another couple of plays to decide. It's interesting and different but it's a bit wonky and I think I have other games which offer the things I enjoy about it in a tighter package.
Newest addition is the Playte games re-release of Stefan Dorra's Kreta (as Sardegna) which I've not played yet but looks to be fantastic and I'd been keeping a look out for a while so was pleased to see the re-release. Only issue is while the Playte MO of making the board fold up into the box is great for space saving, it does mean a minor ding on the box leaves a hole in your board.
Some games here that I believe are underappreciated gems: Rise & Fall (although probably due to the publisher going AWOL post Kickstarter) is a fantastic game of the sort not very often made these days. The Kickstarter over production and generic box art belies a deliciously mean game that is easy to get into and strategically dense with a great table presence as a bonus. Fun Facts has captivated out group recently. Its a co-op game where players answer personal questions with numerical answers and then try and place their answers in numerical order without knowing anyone elses answer. For what is essentially a co-op party game, it has become an argument generator for us and usually results in 30 minutes of bickering. That doesn't sound like a good thing actually, but it's great fun.
Great collection, look like we have similar taste with lot of in common games. Imperial is basically financial game in disguise of war game that way should be played. I was interested to Rise & Fall but it looks like it was just Kickstarter game and never distributed to the retail. Also, I am looking for new reprint of Tigris & Euphrates, MarraCash and Gazebo.
I'm sure I read someone somewhere say that they had suggested MarraCash to playte and it seemed like a possibility. That would be great, although their games are hard to come by here. There's also a beautiful redraw on bgg that would be easy enough to p&p but I don't think the person who did it has made the art available
Not really in the same boat with game tastes, but I always appreciate people not overpopulating just because there’s empty space.
Although Zoo Vadis looks like an intersecting point - how do you like it? Anything you like better in the same realm?
Ha! Wife hates that I’m too picky to add anything into our collection, trying to keep it small.! Especially getting rid of expansion boxes and cramming everything together 🤣
Zoo Vadis is fantastic, I love negotiation games as a whole. Dragon's Gold is probably the nearest relative to it I own and is also great. Players send their heroes on missions to slay a dragon, once the strength threshold for a dragon is met all players who have contributed have a minute to decide how the treasure is split or everyone gets nothing. It leads to some very funny moments where people get bamboozled into weird deals, and there's nothing quite like just shutting down a negotiation and upsetting everyone,. I have seen a table flip as a result though and if people are prone to taking these things personally I would not recommend it.
Santiago is also an incredible negotiation and auction game with some shared incentives, where players have to bribe each other to ensure their crops are irrigated. It's a classic and one of my favourite games, but again has the potential to be very mean and like all negotiation games is going to be very group dependent.
Regarding the overpopulation, i play one, maybe two evenings a week and I like games that open up on repeated plays. If I had a huge collection I'd never get to multiple plays on anything so I only buy and keep games I think I'll want to play tens of times at least
Nice! Let the tables flip! Dragon's Gold and Santiago sound good.
>I like games that open up on repeated plays
This is funny, but my very rare encounters with "hardcore" crowd and whatever Reddit comments I read vs casual gamers I know - feels like my casual friends know their games much better and have more fun playing them.
Probably the worst contrasting approach I've read here was about a couple who were buying a game each week and as far as I understand experienced it during one weekend. I do not really understand such approach, since gaming in general is not the same as cinema or sightseeing, or anything else that worth "one time experience".
Tons of overlap with my tastes, I love to see it. Especially Pipeline, Age of Steam, the Estates (and all other auction games). Even down to the fillers like Arboretum.
You'd probably like Pax Pamir.
Other than that, no notes.
I want a game with decent strategic depth, medium weight, good replay ability, a huge plus if it can be play in about an hour The only game I have like this is 7 wonders which is perfect but id like another option. Im thinking maybe getting an architects of the west kingdom expansion for 6 player count but i’m not sure how good that is. If it’s something that I’d much rather play at 4 like say viticulture, i’m not sure I want it. Too much downtime sucks so simultaneous play like 7 wonders is great or very quick turns like ticket to ride. A game i really want and fits the bill is Heat Pedal to the metal but it hasnt been reprinted yet. Another plus would be if it plays well at 2 but not required. Let me know if yall have any recs
My group played THE SH*T out of the base game. We ended up getting the Flight expansion, which was cool but by no means necessary; it mostly adds more cards. I've heard good things about Climate, but I think it changes the game much more drastically than Flight.
I would say on the easy side to teach, most of the complexity comes from interactions between the cards and players. Quick summary: You start with a species You get some cards You sacrifice a card to add food to the food bank You play the rest of your cards to either: add the card's trait to a species, upgrade the size or population of a species, or spawn a new species Everybody eats as much a they can Repeat
So, as you can see, mechanically pretty simple; what kept me coming back are questions like "which traits to play and which to discard for upgrades?", "do I add population and score more food, or add defense?", and of course "when is it time to starve the food bank and go carnivore?"
Evolution and Power Grid both saw the table A LOT with my group for a couple years.
Evolution goes very fast with 6 (end condition is running through the deck). It might be more tactical than strategic, since you've kind of gotta roll with the cards you draw, but it's got great replay value, since the ecosystem changes every game based on player choices. At 6p you also usually take the first half of the turn simultaneously.
I don't think the math in Power Grid is cumbersome, but I've heard that as a criticism. What it does have is the best rubber-banding mechanism I've ever seen (leading players at a disadvantage for buying resources and accessing the board).
And since they're both (relatively) older games, they're pretty easy to come by!
I agree about Evolution (and same goes for the Climate expansion). I believe the rules of the base game just say 2-4 but the climate expansion allows for up to 6 and literally the only change is that you play simultaneously. I’ve also pushed both games to 7 without any issues. Although we just played a set number of rounds instead of playing through the deck because the deck goes pretty quick with such a big group.
The best part is that it manages to be an interactive game despite the simultaneous turns. Most games with simultaneous make it so that what you do doesn’t matter much to anyone else because that enables the simultaneous-ness. Climate does it in phases so first everyone does their simultaneous turn, then all the consequences are resolved, then the turns again, etc.
Both these games actually came to mind, the teach can take a bit especially with power grid, but once people understand the game I think these are two great candidates.
Have you looked into Rallyman GT and Dirt? The company is defunct as of earlier this year but there is still stock (for now) as I was able to grab copies a couple of weeks ago.
One thing is there can be significant downtime between turns while other people plan theirs so this might not be an acceptable game for your needs.
Captain Sonar is great at 6-8 players, simultaneous play, and easily done under an hour with a lot of depth and strategy due to how the game is designed.
I support this suggestion as I've had some fantastic laughs when we've played it with groups of 6-8 players.
Twilight Imperium 4th ed. + Prophecy of Kings expansion.
1 hour
... yeah, that's possible I'm sure.
Heat
Libertalia
Citadels
Zombicide (2 hours maybe)
Mission Red Planet
Secret Hitler
6 players one hour is a hard ask. There are lots of 6 players games out there, few with that playtime.
My game group and I play Dune Imperium: Uprising and I’m the least experienced gamer, but I’m grasping it. I play other mid-weight games, but D:I has been the heaviest game I’ve played. I like it!
My wife, her sister, and my BIL play Catan together and they like board games in general, but not heavy games. When I explain Dune their eyes glaze over a little.
Can you think of a game that’s like Dune: Imperium, but with a weight complexity similar to Catan? Maybe even one that could be a step up in complexity from Catan that would warm them up to Dune: Imperium?
Might be a big ask. Idk. Thanks!
Edit: I know these 2 games are different, so thank you for understanding and trying. I like the worker placement mechanic and also the conflict mechanic. The deck building is great too, but it doesn’t feel like deck building at its core. I wish they made a light version of Dune: Imperium to ween people into playing it haha
Edit 2: I should have mentioned that they are very familiar with deck building as we play Star Realms. I think it’s the worker placement and multiple avenues of victory that could cause Analysis Paralysis. My wife and SIL are very competitive and will tell you they are. I’m less prone to AP but have found in Dune I get overwhelmed with placement choices and what I should do.
Lost Ruins of Arnak has the same deckbuilding/resource collection component. It's pretty easy to grasp but more difficult to play well. It doesn't have the "cards do three different things depending on how you play them" aspect of D:I, but that's the next step up in complexity (that and the Conflict).
Clank is a much easier teach that also introduces the deckbuilding concept, but lacks worker placement. That might be a good bridge too.
I would not recommend Arnak at all to introduce players to more complexe boardgames if the idea is already not their cup lf tea.
The board can be intimidating with all the options to do.
You can easily be ressource starved.
You can easily not understand what to do / how to earn a good score if you are not used to boardgames with all the multiple rules (free action / main action, discover site + pop a guardian, fear card if you don't kill it, items go under the deck / artifact are used instantly, need to pay a tablet to use an artifact if it comes from your hand, refresh / deplet assistants, ...).
Hell, i've played last night with a friend that is not used to medium / heavy boardgames and it was painful asf for him.
Clank would be a good fit I think, everytime it was a hit even if they've never played boardgames (Clank in space)
The rules teach for Arnak does not seem that bad. Especially with the base game. But the decision making you have to do is definitely harder to grasp for people who don’t play this kind of board game.
I think Clank is an EXCELLENT next step up. Lost Ruins of Arnak is just as complex (if not more so) than Dune. Clank has the 'deckbuilding combined with board game' aspect that is closer to Dune without being overly complex.
They are similar, yes. And I thought it was also of a medium weight.
But I have found that as far as medium weights go, Arnak takes a bit more processing than some other games for newer players.
It’s an amazing game, but it may take some introduction of mechanic intro games itself.
Try Clank maybe? It’s a little heavier then Catan but not much
I would consider a decbuilder and a worker placement game to introduce both of those concepts separately. Lords of Waterdeep?
Ok. Great, Deck building is familiar to my family because we play Star Realms. So I’ll look into this for intro to worker placement.
I wouldnt introduce worker placement with Lords of Waterdeep. To me it feels so generic. What you do in the game, storywise, does not match the gameplay at all.
Mattkickbox made some good suggestions down in the thread.
Clank! is a pretty accessible deck building game. We've played it with friends who aren't board gamers and they picked it up pretty quickly.
Concordia is probably the next step up for Catan players for any higher complexity games. It's awesome in its own right, so savor that.
Tho I would add : do not play concordia with AP players, esp at 4 players. It will become a massive slug fest.
best board games for strategy lovers
Key Considerations for Strategy Board Games:
Complexity Level: Consider how deep you want the strategy to be. Some games are more accessible for beginners, while others require advanced planning and critical thinking.
Player Count: Check the recommended number of players. Some games shine with larger groups, while others are best with just two players.
Game Length: Be mindful of the time commitment. Some strategy games can take several hours, while others are quicker to play.
Theme and Mechanics: Look for themes that interest you, whether it's resource management, territory control, or economic strategy. The mechanics should also align with your preferred play style.
Replayability: Choose games that offer varied experiences each time you play, whether through different strategies, player interactions, or random elements.
Top Recommendations:
Catan (formerly The Settlers of Catan): A classic resource management game where players build settlements and trade resources. Great for 3-4 players.
Ticket to Ride: A strategic route-building game that’s easy to learn but offers depth in planning and competition. Suitable for 2-5 players.
Terraforming Mars: A complex game where players compete to develop Mars by managing resources and completing projects. Best for 1-5 players and offers high replayability.
Scythe: A game of economic strategy and area control set in an alternate-history 1920s Europe. It’s best for 1-7 players and has a rich theme with deep strategy.
7 Wonders: A card drafting game where players build civilizations over three ages. It works well with 3-7 players and has a quick playtime with strategic depth.
Recommendation: If you're looking for a blend of strategy and accessibility, Catan is a great starting point. For a more complex experience, Terraforming Mars offers rich strategic depth and replayability.
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