TL;DR: Astarion can be built effectively as a Gloomstalker Ranger or a Swashbuckler Rogue, focusing on Dexterity and Charisma. These builds allow for high damage output through sneak attacks and versatility in combat. Players often recommend multi-classing with Bard for added utility or Fighter for extra attacks.
Astarion Build Options
Gloomstalker Ranger / Rogue Assassin:
Swashbuckler Rogue:
Bard Multiclass:
Fighter Multiclass:
Stat Distribution and Skills
Final Thoughts Astarion's flexibility allows for various builds that can cater to different playstyles, whether you prefer a stealthy assassin approach or a more flamboyant bardic style. Experimenting with combinations of Ranger, Rogue, and Bard will yield a fun and engaging gameplay experience while staying true to his character's lore.
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Looked at the lineup and the Quints look nice... although not a fan of the one leg with fishnets. I wish they committed to both.
I’ve never played dungeons and dragons. Something about the maybe animations feel like it’s not my style. I don’t mind turn based combat.
Maybe the amount of customization is overwhelming. I’m not really sure. But clearly I like RPGs based on the Witcher and e33 so I’m trying to be convinced I’d like this too.
Any thoughts on anyone else who felt like the game wasn’t their style, played it and loved it?
Quality wise BG3 will live up to its large reputation. When it comes to buildcraft, exploration, adventure, impactful choices so on and so on it’s all there in spades.
That said the learning curve to start the game is absolutely massive and will ask a lot from you. Thankfully there is no lack of helpful content out there to aid that but it is definitely a thing and it’s easily overwhelming to start.
IMO if you aren’t vibing with it right now then try something else until you are feeling it. Game will be just as good in the future as it is now and there are no lack of other great games out there that might fit your current mood in the mean time
You touched the very issue I have with the game, which keeps me from engaging with it and actually playing to finish the story: its learning curve is astounding, and you have SO MANY things to ponder that, to me, it robs the joy of actually playing the game.
Add FOMO to each and every single choice and it gets me anxious instead of just playing it and enjoying it.
I hopped on Rogue Trader, similar mechanics, and had not had the FOMO component, but inbelieve it is because I am into 40k, so I get the gist of its choices clearly.
Your FOMO comment hit the nail on the head for me. I had a feeling BG3 might be a bit overwhelming. I suffer from this on much lighter RPGs, always worried about making the "right" choice instead of just seeing what happens.
Pretty sure I still have an unresolved side quest in AC Odyssey because I made a choice early in the sidequest that led to a fight to the death with an NPC I liked. Just left him on the island and took off without killing him lol
Yeah it’s a double edged sword. It’s the biggest learning curve I could think of as you essentially need to learn DnD but once you learn those tools you’re rewarded with one of the greatest games ever made that’s depth works because of those tools.
BG3 itself knew it wasn’t a casual game and never expected to be very big because of that. It just happened to be such a stunning achievement that it became such a success.
On the flip side as well for those who do learn it (or those who already know DnD) it’s probably the deepest and most replayed game outside of like WoW, pushing upwards of thousands of hours of content for some people.
Not like there are a lack of amazing games out there atm though.
I could never get into witcher or e33, but bg3 was my obsession for the past couple years
For me it's just the level of possibilities, the player freedom. You can kill almost any npc, even if they are required for a quest.
The decisions and branching narrative are truly unmatched. Too many rpgs have decisions that barely affect the story, in bg3 there is actual weight behind every decision imo. It can be hard to learn if you're new to crpgs, but once you learn the systems, you'll have a great time.
Don't watch any videos about it before you play, except maybe a build guide or two, so that you're not getting crushed by every encounter.
The characters are great, and the dialogue is next level. I know a lot of people just dont want to play a dnd based game, and the turn based combat also turns a lot of people off.
But, if you think you might enjoy it, give it a chance
I wasn't really into crpgs before but bg3 was great, I loved all the time I spent with it. To some degree you do have to learn a bit of the dnd tabletop rule quirks, but I picked it up pretty quickly. The combat encounters don't feel overly numerous which helps because the pace of combat is so slow. A lot of the game is engaging with the various dialogue options which I love in an RPG and you get a lot of choice and freedom in how you interact with the world.
You dont need to play a custom character, you can play one of the defined companion characters if you prefer.
Its a hard game not to recommend to an rpg fan thats for sure. Not sure what you mean by the animations, they are better than Witcher 3 (no mean feat, despite the age difference)
I’m not sure. It just feels different from the videos
BG3 is for people who enjoy character creation and fucking about in a world that was meant to be fucked about in.
The sheer number of ways to approach any one given situation is pretty crazy, all things considered.
If testing yourself and trying different strategies isn't your thing, though, look elsewhere. After your first playthrough, that's all you have left- doing it all differently.
Well said
I mean, its in the title. Bite + Booming Blade cantrip is just better than anything anyone else gets on any martial class as far as I can tell. If you're min maxing martial, I dont understamd who is better or why
Astarion also later gets a free 1d10 necrotic to all of his weapon strikes. Granted, yes necrotic is the most commonly resisted damage type but free damage is free damage
I neglected to even mention the necro damage for that reason. You can totally overlook it and he's still the best
karlach's soul coin added fire damage applies twice to unarmed attacks IIRC, so it's basically the ascended astarion effect but available at act 1.
Thats a decent bonus for sure, but limited. Is there even 20 coins in the whole game? You also dont get the +1 to hit and damage from regular bite.
I put her thing at maybe 3rd, behind Astarion and any Duergar
There's enough soul coins to fuel her the entire campaign. Its worth mentioning that Astarion's bite competes for your bonus action which doesn't always matter but does matter min maxed, and while there are some fire immune enemies, theres basically an entire act and more that are all immune to Astarion's bite. He does get an upgrade later, but realistically you are getting that upgrade so late youll be able to take advantage of it for what, maybe..2 important fights?
I think Monklach definitely wins here.
They last until long rest and you're basically doubling your damage output in the early game if you respec karlach into a monk. Not as generally useful as astarion as the avatar but as a companion you can just feed her soul coins to get a roided out martial in the early stages of a playthrough, and when you run out you'll be at a stage where it's a challenge to find a build that can't absolutely curbstomp the game. Just a very solid unarmed boost that's best utilized in the early game.
Astarion, Minthara, and Karlach are probably all tied.
Ascended Astarion just adds a 1d10 damage to everything which is amazing but comes online super late. The happy buff makes him the best archer though.
Soul Coins adding 2d4 to all of Karlach's unarmed attacks make her the best Monk and its online from go.
Soul Branding not being removed on throws means Minthara is probably the best thrower since its 2d4+1 on all her attacks no matter what
Minthara as a thrower with soul brand has to be up there, and mama k 4e monk or giant Barb with soul coins (19 long rests is definitely doable) but ascended astarion is definitely the easiest to take advantage of imo.
Poison amusingly is good but only because Hexblade's Curse exists; if you opt for Caustic Band and Poisoner's Gloves you can abuse a cleave spam build (11 Hunter Ranger/1 Hexblade Warlock or 6 Tiger Barb/5 Hunter Ranger/1 Hexblade Warlock both are great for this). Because this combo makes every time you hit an enemy spawn a poison fart cloud on their body they take proficiency bonus damage for each cloud which massively stacks up when you are cleave spamming (for instance, let's say there are 5 enemies grouped up. With 2 cleaves you have made 10 fart clouds which at endgame is +40 flat damage per enemy for +200 damage that they can't do much about. Even if it is resisted that's still +100 damage to your turn for 2 gear pieces)
Rage or low hp. Which as an early game monk.. Personally I love mama K as a rogue - you can actually use your racial smites, and hitting sneak attack on top of a smite takes some great chunks out of the beefier enemies
I think I'd add some savage attacker to my life, that feat is awesome once you start rolling a lot of dice
There might be fringe instances where Gale is better due to the extra level 3 spell slots, but pretty much astarion is the guy for most min max builds.
Meta is one ATK 3 cost instead of double glacio with signature
Really?? Damn. How big is the difference?
Like you said ATK could be higher, other than that, if you want & have time, try to get more res skill substats. You can trade some of your ER for res skill
Hi everyone!
Can you recommend a build for Astarion that's fun and consistent with the character?
I'm not looking for the most OP builds; I just want it to be fun to play and consistent with his lore.
Thanks!!!
I like to do him as a gloomstalker ranger x rogue assassin and dump a bunch into dex. If you give him the right equipment you'll never need to lockpick anything twice hehe
He’s an arcane trickster, which is probably one of the funnest and most unique classes in the game while being quite strong.
Fun and unique? Sure. Quite strong? Ehhhhh it's really not even the best Rogue subclass, and Rogue is already considered one of the weakest monoclasses. (A hireling for the consistent Sleight of Hand checks notwithstanding.)
I think if you want to go with a caster class for him, Bladesinger is a fairly good option, or potentially a Lore Bard. In an Ascended run, you could even make a case for Necromancer Wizard - especially after getting the Necromancy of Thay book.
Arcane trickster is very skill/knowledge dependent and works best with scrolls/consumables.
If you lack skills/knowledge or don't want to use consumables, then I agree it will be weak. Which I imagine is one of the reasons it is "considered" by some to be weaker.
There have been quite a few builds on here recently from Remus, Meph, CrownWBG, and LostAccount posts as well with very different interesting styles using arcane tricksters.
Very fun subclass with many options. On my phone right now so I can't link them efficiently but will try to add links later.
Edit:
Abjuration Trickster by Remus
Shadow Blade Assassin by Meph with a version of mine included.
A lot of people like to make him a Swords Bard. The class thematically complements his flamboyance and his wit nicely, and it's well-suited for a dexterity-based build which is canon for him.
5/7 gloomstalker/assassin
Astarion is probably the only companion where his class is not a big part of his character, so almost anything works - main ones that I think would be wrong for him is cleric (pretty obvious from his dialogue he has no time for the gods, none of them helped him) and druid (he's not really a fan of nature and cute creatures! Spore druid though, maybe?).
I've seen some people say Warlock wouldn't work as he won't want to be beholden to anyone else, but he has quite a bit of dialogue in the game where he's perfectly happy with the concept of making a deal/giving something up for power, but he does draw a line (tadpoles yes, astral tadpole nonono, and he says after meeting Raphael he'd rather have a devil have what's left of his soul than Cazador - so if he felt a warlock patron would give him the power to be free of Cazador, he'd definitely take it imo).
A common reclassing for him is rogue/ranger, I've done it myself and it certainly slaps, but he also doesn't strike me as a ranger, they're a bit... druid adjacent 😂
Sorcerer? Works. Maybe Cazador forbade him from using his magic but now he's free he can finally utilise it.
Wizard? See sorcerer. Necromancy works as he's very interested in the necromancy of thay.
Bard? I think it works, his mockery lines are amazing. He doesn't strike me as musical at all (he's quite mocking of bards and music in game as well) but bard doesn't mean they have to be musical, can be more of a storyteller, actor, etc, but it is a big part of how BG3 bards work (using instruments for spell etc)
Barbarian? He's pretty damn angry about his 200 years of PURE SHIT, so I guess that could fuel rages!
Paladin? Oath of vengeance works imo, not a stretch to imagine he'd swear an oath of vengeance against Cazador. Oath breaker also works. Paladin powers come from the oath, not a god.
I currently have him as Hexblade warlock, I'm going to 6 as I want the spectres, but then I'm toying with the last 6 levels as shadow sorcerer or vengeance/oathbreaker paladin.
I want to make astarion an archer build, but now with AA, I no longer know the best archer. Is it just 12 aa or Gloomstalker assassin ?
It gets a lot of hate for only being the third best Fighter subclass, but it's still a lot more useful than the fourth, and it has unique assets that are worth using. Take Seeking/Piercing/Banishing, and swap out Banishing for Shadow at level 5.
edit: Bursting may be noticeably better than Piercing at low levels.
The only one I’d add is trip attack battle master with the underdark bow that applies fear. Trip attack has no max duration on its prone and fear prevents them from getting up. It’s a stunlock build that’s online in act 1.
Depends but in general, in this game Gloom Stalker 5, Assassin 4, Champion 3. First round of combat is the most decisive one and this one dominates it with guaranteed criticals and a tiny bit more attacks. For honour 12 AA might be better I haven't really tried it at higher levels but it doesn't seem like arrows scale that well so going for 12 champion could still be a better archer build.
If you're exploiting repeated surprise rounds, anything can do what Gloom/Ass does. If you're not, straight up Fighter is better, as is Swords Bard.
I don't use surprise rounds because I'm too lazy for that, Gloom/Ass has guaranteed crits and most importantly gets way higher mobility. Fighter lacks mobility. Swords Bard is really good though. Gloom/Ass has the far superior first round which is what I mainly care about, most combats in this game ends in 1-2 rounds, Swords Bard is better if it lasts longer than that. Fighter is good with Eldritch Knight because with any of these builds you will kill someone and have extra possible attacks lying around and sometimes you can't really use them unless you have access to misty step.
I saw an arcane archer swords bard multiclass and lowkey looks fun. Just trying to find a niche for astarion to fit lol
Any fighter other than champion has my vote because 3 attacks plus surge are top-tier.. Arcane archer is great. Banishing arrow is fantastic throughout the game. I know people say arcane archer falls off late game, but being able to banish steel watchers (or even Orin so you clean up her supports) is great. Plus can use all the consumable arrows. Battlemaster maneuvers are all useful ranged. Disarm, prone, precision. Eldritch knight (Rivington Rat) is obviously super strong. Titan string is an obvious candidate, but crossbow expert can work really well to eliminate disadvanage in melee range. This works with both dual hand crossbows or the special heavy crossbows like with Harald to reduce saves on arcane archer shots or special arrows. With its 4 feats, fighter is a good candidate for crossbow expert. I also still think the classic 10/1/1 Prestigious Juice swords bard archer is fantastic.
INT headband is bad. It doesn’t give you more INT than you can just get at character creation. Club of giant strength + natural INT is a better combo, there aren’t many amazing stat sticks for archers before act 3 so it’s really no problem wielding the club, while there are some good helmets out there.
AA’s still a fighter archer it’s fine. I’m not a fan of banishing arrow but shadow arrow is cool and they’re still extra damage. Consumable arrows are just way stronger.
Go arcane archer until act 3, then google “rivington rat” if you want to get super goofy with it.
You can ramp shadow arrow pretty high by being in resonance stone range once you get there in act 3. I also agree that headband isn’t needed, go 16 Dex 16 int 14 con and pump str with elixir or club. Acuity helm + gloves of power help you stick your cc way better anyways
Truthfully, it's still probably EK Archer if you have no qualms about spamming magic arrows in the context of a straight fight. In the context of ambush style fighting then Gloomstalker/Assassin/AA or Battlemaster is probably going to be better simply because they have guaranteed crits turn 1 and thus have higher burst entering combat scenarios. Arcane Archer or Battlemaster for the multiclass variant is largely up to your choice; I like AA more as it is helpful if a fight goes longer than 1 round to control high priority targets that can't be outright killed (such as bosses) via Banishing Arrow, but I can see similar merit to Battlemaster with Disarming Shot and picking up their weapon before they can in most scenarios
AA is very powerful. It has abilities at low level that other classes won’t have until high level (Banishing arrow). Being able to remove a target from a fight is huge.
On top of that it does great damage at low to mid level. And while some late game builds can do more when damage numbers get silly at late level, AA remains consistently good.
I am currently doing an "Evil" Durge play through as an Oathbreaker Paladin that's melee focused, my other party members are Lae'zel a Battle Master Fighter, Shart who is a Trick Domain Cleric, and Astarion (Wyll and Karlach left my party and Gale is not evil enough)
However, Astarion has not been all that useful as a Rogue, I switched him to Bard and he still was lackluster is there any build that fits for Astarion as a ranged caster that can still fight in melee? I am currently level 5.
Thanks.
PS. I plan on using Minthara when I recruit her
Spore Druid is a strong contender for ranged caster that can still bonk decently in melee, thanks to flame blade, shillelagh, and symbiotic entity. It’s also a strong thematic match for evil astarion as a vampire lord raising dead and dealing necrotic damage. If you want more martial effectiveness, dropping to 5 ranger 7 spore is a strong Gish build that can be melee, bow, or thrower
Well you still want a class that has Expertise in sleight of hands, so you can comfortably pick even higher DC locks. So I would go swords bard.
Tbh I never understand why people don’t like rogues. Yes you don’t get those big dpr numbers with them, but thats not their purpose, neither in BG3, nor in 5e. Their purpose is giving out of combat utility. They are meant to be used for those tasks where you absolutely cannot afford to fail. Reliable Talent is a blessing in Honor mode, if you don’t plan to save scum.
Did you do Swords bard or a different subclass?
I did college of lore because I thought it was more damage heavy but I might try swords bard
Lore bard is really great overall but not a damage focused class so you won’t see tons of exciting looking effects but cutting words is so good. The ability to flexibly use reaction to make enemies fail saves on important spell, miss attacks etc. as well as the extra magical secrets for haste and hunger of hadar (or whatever you want really) at level 6 instead of 10 makes it an extremely strong supportive class, and makes anything you pair it with way more reliable.
Definitely try swords.
It gets extra attack so you do good damage without spells.
But you also got all those spells and spell slots when you need it.
It's the best Bard. Lore Bard is the least damage Bard, its all about the extra spells and the debunks during combat.
Swords bard is super fun and is a very powerful subclass. Specifically with the ranged slashing flourish you can hit 2 targets per attack in early levels and then with extra attack later you start doing crazy damage pretty fast. Plus having the flexibility of being able to cast spells alongside your weapon attacks
Swords is never lackluster. Lore is a fun Tav/Durge class cause you can 'NOPE' attacks and talk your way out if trouble. (Plus call lightning at level 6 magical secrets makes you more offensive with good spell slot economy) But you get the most out of it as the player. Swords is good at melee, ranged combat, casting, persuasion and can be your lock picker. It's ridiculously good.
Fighter Arcane Archer fits in my opinion.
It's magical, it's (mostly) dex based, it's ranged but can still swing a sword and use big armour because it's a fighter.
Though if you stick till lvl 6 with bard, swords bard gets extra attack for up to 4 shots in one round. At 5 you can still use your bardic inspiration to have a limited though decent pool of extra attacks.
I like Astarion as a melee character, personally. This way he can get his bite in when you need to reapply Happy. Here are my favorite Astarion builds:
11 Eldritch Knight/1 Nature Cleric - I did an Ice Knight build which turned out really great! I think fire suits his aesthetic better though, so a 12 EK using permanent flame blade could also be an option.
10 Swords Bard/2 Vengeance Paladin - Classic control martial that floats around this subreddit. I did one Phalar Aluve Dex build, which allowed him to do insane damage.
6 Death Cleric/6 Open Hand Monk - This one I usually do on Shart or Halsin, but I think it would be good for an evil Ascendant Astarion run as well. Focuses on doing massive necrotic damage.
As the title implies, build help for A!A that isn't Monk. Thank you!
Ascended Astarion benefits from as many attacks as possible to apply that extra damage rider, hence why monk is so good for him.
I think any Fighter archer suits him well, trickshotting arrows seems on brand for him. 10/1/1 Swords Bard also feels thematic as an archer and a smooth talker.
What are the two other classes in the 10/1/1 Swords Bard build?
I always thought it might be a good move to necro-max him by going warlock 12 and getting lifedrinker, pact of the blade, and some source of arcane synergy.
In the same vein (eh), I like Death Cleric 6 / Swords Bard 6. Ignores necrotic resistance, can upcast Inflict Wounds / Vampiric Touch to level 6, gets the Touch of Death feature for more necrotic damage in melee, gets Extra Attack, has Two-Weapons Fighting for a third full attack, has Flourishes on a short rest for a fourth situational one.
Would you max Wisdom and just take utility spells with Swords bard? Also, how would you level it?
One of my favorite builds was just a simple 12 Fiend Bladelock ascended Astarion, sword of chaos, cold burst ring. He just wrecked everyone and was totally unkillable.
Sometimes the best answer is the simplest one. Fiend bladelock just rules.
He can be any build you want him to be but if you mean to utilize the 1d10 necrotic damage then any build that attacks a lot works well. That means basically any fighter, or any build with a bonus action attack that uses grit and thief multi.
Yeah any viable extra attack build + thief w dual hand crossbows will be solid. Swords Bard is probably optional bc slashing flourish.
Archery builds work great because the shave carries through to the arrow of many targets and gets doubled when you hit with the specialty slaying arrows.
I used the gloomstalker assassin fighter trope with much success in my first honor mode run.
Swords Bard Thief with dual Hand Crossbows? Lots of pew pew, tons of damage!
So we're talking at least 6 Swords Bard/3 Thief yes? What would you recommend for the last three levels?
6 Bard, 4 Thief (another Feat) and 2 Fighter (Action Surge and Archery fighting style).
I guess you could also go 3 Thief 1 Wizard for the famous spell scribing, but I think the Feat is more important.
Hi what is a good build for astarion as a companion. I like for him to attack sneakily and then hide again. Is rogue with assasine pure or another subclass or multiclass best?
Gloomstalker rogue is a very strong archer, esp to get you through early Act 1. I recommend 5 levels of ranger then switch to rogue. There are a lot of variations on this build, like adding 2 fighter and 1 war cleric.
I personally usually build Astarion as a bard stealth archer for the utility of bardic inspiration and song of rest. 6 swords bard/2 fighter/4 thief is what I'm running rn but that's just one version
Rogue swashbuckler is a great mono class build for darting in and out for big melee strikes and slipping out without provoking opportunity attacks. Take rogue to 4 for dirty tricks and a healthy dps boost. Add some hexblade warlock to be single ability dependent. If you take hexblade for a few levels, you can get access to shadow blade and eventually deepend pact (for extra attack with pact of the blade). Eldritch blast is really powerfully as your ranged attack as well.
Astarion is good as any martial. If you want a sneaky style of play then I would go with the Gloomstalker ranger. Their are builds galore on here showing the different ways to build a stealth archer. If your using him in a group of characters you really play him as a sniper with or without stealth. If you want him as a Melee assassin you can do an assassin build with fighter. 4/8 using dex weapons is pretty SAD. If you take the mobility feat you can run in...swing, and then run away without pulling an AoO and then hide. If your using him as a stealth archer then its just stay far enough back from the fight that the mobs dont focus on the ranged and dart in and out of range shooting each time
I did this when patch 8 came out. Just had 1 hex dip for SAD and booming blade. You miss out on extra attack, but flick o the wrist does full weapon dmg if your opponent is armed so you still get close to the same amount of damage per round. Plus the free disengage means you’re able to trigger booming blade dmg often. I loved it.
I've been loving the classic 5 gloom stalker (Ranger) 4 assassin(rogue). You can take 3 fighter or even 2 fighter 1 war cleric for even more attacks if you want. It's truly the perfect first turn assassin and will kill everything on non-honor mode by itself if you play a little smart
There are very few reasons to take rogue past level 4.
Three levels gets subclass features, and four gets a feat.
After that, you get more punch by switching to a martial class (any class that gets extra attack as a feature). Good ones include - swords bard, shadow monk, open hand monk, hexblade warlock, gloomstalker ranger, battlemaster fighter, giant barbarian, berserker barbarian.
For builds that get a bunch of attacks in a burst, assassin is better (fighter, ranger, bard). For builds that get a plethora of bonus actions (barbarian, monk), thief is better.
Sneaky assassin builds can be done with swords bard, shadow monk, gloomstalker ranger. Barbarian will play more like the barbarian (throwing for berserker, melee + kicking for giant).
Half damage at level 5 seems pretty good. Not "second attack" good, but perhaps a reason for 1 more rogue level between 4 and 8. I think 4 rogue 4 something else at 8 usually makes more sense for 2 feats.
Leveling choices are always about tradeoffs.
Is +1d6 sneak attack and the ability to take half damage as a reaction worth a feat and/or another ability?
The answer is almost always "no". Since feat breakpoints are at 4 and 8, something needs to be pretty damn good to justify a level 5. I can't think of an ability outside of extra attack that I'd put a level 5 in for.
I like astarion as a dex-primary archer, either sword bard/fighter, arcane archer or eldritch knight.
Also good at lockpicking.
✨Darlings, welcome to the Soirée✨
🍷Soirée Saturday🍷 is our weekly randomized discussion post.
The dice has been rolled and today's we venture into meta minmax (or not) territory:
Honestly, anything ranged.
A variation on rogue+gloomstalker is an obvious answer, and it can be enjoyable, but it makes the game very easy. Even pure assassin is very easy once you figure out how to sneak attack. In one of my runs with Astarion as assassin and Tav as swords bard, the rest of the team had nothing to do, because these two shredded every enemy pretty much on the first turn.
I'm currently doing a duo run with Astarion as arcane archer and Tav as life cleric with one level in wild magic sorcerer. Yesterday Astarion pretty much soloed Dror Ragzlin with Tav healing him up from Sanctuary. The attack that applies blindness is very OP.
I feel like DEX based builds suit Astarion the best, but I like the idea of him doing a little magic on the side after he aquires the Necromancy of Thay, and he is originally an arcane trickster. I really liked him as an Eldrich Knight. Maybe I should add a couple of levels of wizard to the archer...
Contrary to the popular opinion I don't really like Astarion as a bard. Yes, insults are fun and all, but I don't feel like he would enjoy showcasing his genuine hobby/passion in front of people. If he's really into music, nobody would know this but Tav.
I'm actually not a gloomstalker fan. I've been loving 4 in Swashbuckler, 6 in sword bard, with 2 to spare. (Sometimes 8 bard, other times fighter, another time wizard for extra spell access).
Before patch 8 I actually preferred him as rogue and barbarian combo up in melee. I just feel like shredding everything up close and personal would be super gratifying for him. Can't use those teeth in the back line after all. 😅
How does Rogue Barb work out, I'm considering it for a Tav run, reckless attack seems like it sunergizes well.
I like it personally. I typically did assassin with it and built for crit reduction. Barb gave extra attacks, reckless, and the damage reduction, which just lets him wade through things critting like mad.
I haven't tried out Swashbuckler yet, looks fun!
Honestly rogue-barbarian melee combo is probably the closest you'll get to a vampire spawn build, right? Sounds like a lot of fun!
Swashbuckler is so much fun. You really only need 4 points to get the best bits of the build, and the animation for flick of the wrist is ah-mazing, especially on him.
Oh, and he gets to say vicious mockery lines.
He's always some kind of archer - happy buff helps to cancel out sharpshooter - and I love playing archers.
I do really like having him as a dual-handcrossbow pure rogue thief. It's just so versatile and very solid if you build it right (maxed out DEX, balanced hand gloves, yugir's bow & the ne'er misser + bloodlust elixir), & it's a nice break from the super OP builds like gloomstalker-assassins and swords bard.
Arcane Trickster/Wizard. Gives him access to Shovel who I think gets one with him, third level spells, and a wizard spell book. I let him wear the int headband to get one extra prepared slot.
It's just a two level dip, one when he reads the necromancy of thay, and one when he reads the codex.
I really like being able to learn extra spells and having him as a solid half caster, even if it's mostly misty step, shield, and the ocassional fireball.
BG3 taught me (almost) everything I know about DnD and Astarion is a really fun character to do a cool build with.
After way too many hours, this is my tier list:
3. Sorcadin - 6 levels of Paladin, 6 levels of Sorcerer. Having Astarion run around in heavy armor and smite the everliving fuck out of everything is extremely satisfying. Oath of Vengeance of course.
2. The Gloomstalker Rogue Fighter - Honestly this build will allow you to basically solo anything and I can lovingly recommend it for duo runs. I will share my favorite way to do this here.
- first 4 levels of Rogue: if you want to rock a longbow Assassin subclass (you get your action back if initiating combat and you get guaranteed crits against surprised creatures). Take the Sharpshooter feat, it really pays off! If you're more into dual crossbows, the Thief subclass is a good idea because you get an extra bonus action. PS: The Helm of Grit in the Szarr Mansion will give you an extra bonus action if you're under 50% HP.
Oh, and Fighter's can enjoy heavy armor!
- 5 levels of Ranger: Archery fighting style, Gloomstalker subclass - extra attack in the first round of combat. You get an extra attack on level 5. Feat isn't that important here so go wild, but upping dex is a good idea.
- last 3 levels of Fighter: You will get action surge at Fighter level 2 and selecting Champion increases your crit chance.
1. Arcane Trickster - Sorry, the default build for Astarion will forever be my favorite, it is canon, it is a challenge and man does my elf get to enjoy his magic missiles!
Extra geekery:
- Since the vampire bite is considered healing another fun things to play with is the Broodmother's Revenge pendant: "Whenever the wearer is healed, their weapon becomes coated in magic and deals an additional 1d6Poison damage."
- All these builds are greatly improved by the Risky Ring, which can be stolen from Araj (you gotta admit that's poetic, right?)
We are not ASKING for no pickles...
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He looks great!
Yeh Acsended Monkstarion is a pretty common build as others have said.
Did you use an ASI to get con to 18, or did you use your starting 17 on it? Either way I would drop that to 16 (15 + TB) and use an ASI plus Khaleed's Gift to get Wis to 20. You can get Wis to 22 for end game with the mirror if you can be bothered.
Honestly, I really cannot remember how I got to that stat spread, but i will definitely keep this in mind for my honor mode run. I only remember skipping out on the mirror because I couldnt be bothered to savescum all the rolls🤣
Thanks for sharing, but Monk Astarion is one of the most common builds. It's really obvious because of the attacks.
> I havent seen anyone else use vampire ascendent astarion as a monk.
There is tons of similar builds in here with screenshots of flurry of blows damage with ascended astarion. You're not the first, sorry.
You should be maxxing you WIS for more damage, not your dex. i'm sitting at 64-116 dmg on my Astarion. Use Khalid's gift and mirror of loss to reach 23 WIS.
If you are looking for min-max, this damage can also be surpassed with builds exploiting aura of murder piercing vulnerability.
Unfortunately I dont have the savefile anymore, messed up with steam cloud saves, but I will keep that in mind for my honor mode run, thanks!
Also, I'm a little confused on the aura of murder part, IIRC isn't the damage pure burgeoning? where would the piercing come in?
I mean the damage per round of this particular build, that has bludgeoning damage car be outperformed by builds using piercing damage and aura of murder. Displayed stats are one thing, effective damage in another.
what is khalid's gift for? isn't 23 wis functionally the same as having 22?
This is definitely itemized correctly, as others have said higher wisdom will increase your dpr. A wisdom ASI would serve you better than athlete here and you can leave dex at 16 to grab alert.
Vampire in a toga is different
So I'm trying to build best boy Astarion as a monoclass assassin. I chose assassin mostly for rp reasons because I think the assassin description suits his personallity. Most of the builds I've seen have 3 levels of assassin then 5 levels of ranger and 4 levels of fighter or something like that but I'd like to keep all the builds monoclass in my run. I'd like him to be focused on melee combat but I don't care that much if you guys have got a good ranged build.
Prolly gonna get down voted for this buuuut I leave him as rogue/ Assassin. With Bhaalist gear, he's critting for 120+ damage without being ascended or having the leggy daggers, by the time it's someone else's turn, he's taken out 2 enemies with bloodlust, and without bloodlust a good chunk of the second dude is gone. For me, it's too good to change so I dont
I mean you were probably expecting this, but I still feel obligated to say it. That 120+ could be a lot more if you did a little multi-classing. 5 or even 3 levels gloomstalker 2 levels fighter will get you a lot more attacks on that first round and more on subsequent rounds as well
Yeah I'm making similar decisions for my own astarion, and when you math out the damage numbers extra attack is just worth so much more damage than 5 levels of Rogue (i.e. 3d6 sneak attack damage) is.
100% this. The build is still incredibly good, despite what people's spreadsheets say, played a monoclass arcane trickster throughout my entire honor mode playthrough and had a blast. Bhaalist armor and all the crit reduction items/orin blades is really the whole build too, though I'd highly recommend being dark urge for the Cape especially early game. Being heavily tadpoled makes your one shot potential be much higher so I'd consider that.
Yes getting extra attack and gloomstalker stuff increases DPS but imo loses a lot of the power fantasy of the one stab/shot one kill then disappear that an assassin build offers. It's incredibly satisfying to fly over to a high value target, one tap them and see huge numbers and just fly away invisible.
I managed to get 200+ damage per crit on my monoclass Assassin run, Bhaalist armor, craterflesh gloves, dolor bow and offhand dagger, crimson mischief mainhand. Added killer's sweetheart for an additional planned crit on command, Surgeon amulet for paralysis on crit, with my wizard having Hold Monster for more crits, in retrospect I should have added sleep spells too. Was able to obliterate most bosses this way. Used the hood that gives two turns of invisibility to surprise most enemies. Assassin is all in for surprising enemies and planned crits, but requires bypassing dialogue and a little support to work fully. It doesn't really do much in a regular fight however.
My Sorcerer uses Eyebite all day mostly for Eyebite:Asleep. So much advantage and so many crits.
Assassin is an extremely strong foundation if you know how to use the subclass but it doesn't get anything from staying monoclassed which is why all builds multiclass into something with Extra Attack: when you can guarantee critical hits with every attack, every additional attack that you can make counts.
There's no "best build" per se, just dual wield the best finesse weapons you can find (read "with the most damage dice" or "with the most additional damage on crit"), stack all the damage riders you can find, learn to reliably trigger surprise rounds and you will be doing okay for quite a while but eventually it will fall off compared to proper martials, especially on lower difficulties (albeit there's not much "difficulty" there in the first place so it's not like you won't finish the game).
> but it doesn't get anything from staying monoclassed
It does get stronger sneak attacks, it's just that extra attack tends to be better, but +6d6, 12d6 on crit is not nothing.
And Reliable Talent is a pretty great feature. It's not specific to Assassin, but Rogues are not a combat-only class.
You lose a lot of damage if you don't dual-wield.
People have mixed takes on this because of differing play styles. So be aware of that as you read the comments.
If you want a character who sneaks in alone and absolutely destroys 1-2 high value targets, then disappears from combat... Or if you want to stalk the hallways alone and pick off roaming enemies in a single round of combat so they don't get a chance to summon help... Rogue Assassin is the way. Mainly because you can guarantee yourself a ton of attacks before the enemies get to react, some of those are guaranteed critical, most of them are with advantage (unlikely to miss), and you have the tools needed to move in and out of combat stealthily. Multiclassing can give you even more of those attacks, so that's why it is recommended, but Assassin works fine for this.
The problem is that Assassin adds nothing of value after that carefully executed fight opener, so if you want to actually have ongoing combat against a group of enemies (or deal with fights that start from dialogue without using some character swapping cheese), it is pretty close to the worst possible option. And that's why shadow monk, thief, gloomstalker, etc. get recommended a lot, or why people insist you should multiclass (you really should).
That 12d6 sneak can also be done twice on the first round of combat. If you join combat on surprised enemies using the sneak attack action, it doesn't consume your sneak attack for the round as you technically haven't joined combat yet, so you can then use the on-prompt sneak attack by attacking with your bonus action or restored action. So now we are at 24d6 on the first turn from sneak attack dice alone, which can be doubled to 2×24d6 via piercing vulnerability. All rogues can get the extra first round sneak attack, but assassin in particular can put it to great use because of the auto-crits.
It obviously can't compete with the more meta builds, including multiclasses featuring assassin itself, and imo having so little to do per turn can get pretty boring. But in terms of nova damage it's perfectly respectable if played to maximun advantage.
-He must be able to scout, open locks, initiate combat and if needed flee and resurrect everyone (cause of honor mode)
-Deal high melee damage(yes melee! Ranged builds are easy to find) with finesse weapons. Taking damage isn't that important since he's getting the Durge cloak and is supposed to finish off wounded enemies or take them out at one go, then vanish back into the shadows.
-First priority is hes damage but if I can get it for free, necromancer flavor/utility, since he can speak with the dead already and it fits this character.
-Unarmored or light armor. Medium armor interferes with stealth
-Consistent, reliable damage over multiple fights and no abusing long rest.
-Other forms of support for the party isn't important and not needed
-Not just good at level 12, but after level 7-8 (there are some tough fights in act 2 and I want him to pull hes weight)
Thing is, I can't decide if I want 3 levels or rogue/assassin or 4 for the feat. I also can't decide if I want to multiclass him with fighter, bard, ranger? Even monk and barbarian could work I think?
4 rogue, 8 fighter with dagger/short swords
-rogue met all requirements of the first line
-at level 8, 3 thief/5 fighter get 4 attacks per turn, increasing the bonus from high dexterity by a lot. alternatively, that's 2 potions drank per turns or 2 dashes per turn if you don't want to use off-hand attacks.
-damage is consistent, and many attacks means finishing off weak enemies is easier
-go for baahlist armor, light armor that double your damage output, and you can find it right after going into baldur's gate
-go champion fighter and crit boosting gear along risky ring, act 2 feature some that works with obscuration, but act 3 shoot that number to as much as >60% crit chance with each attacks. deadshot, sarevok helmet, elixir of viciousness, bloodthirst, knife of the undermountain king. vulnerability and crit makes my tav down 2-3 enemies per turn.
Yeah, rogue/fighter seems like the most obvious way to go. Was having doubts cause some people really praise bard for similar build ideas and monk mono class is getting recommended too for a dex based melee character.
I guess I am going with this, so thanks.
I did this build with friends and it felt really nice for the entire game. The utility of rogue outside of combat and utility of BM fighter in combat felt really nice.
Rogue Assassin is crazy tbh, when playing with it I love to stack dice onto my first attack to hopefully one hit kill and proc The Deathstalker Mantle immediately after. Focusing on lethality, survivability, and Traps/Lockpicking, I'm going to build straight into DEX and CON with a lil bit of WIS for mental defenses. You can, of course, build however you choose as long as DEX is prioritized. STR 10/ DEX 15 (+2)/ CON 15 (+1)/ INT 8/ WIS 14/ CHA 8.
To begin, obviously Rogue. Expertise in Sleight of Hand and Stealth. Dual wield Shortswords, and take 3 levels until Assassin. Carry candles around and use a bonus action to dip them for a 1d4 fire damage bonus. It's better if you do this before combat begins. You can continue to level 4 if you want, but we need to prioritize damage effectiveness against enemies ASAP.
Take 3 levels of Ranger (Favored Enemies and Natural Explorer options can be anything you want) and pick up the Gloomstalker subclass, "Two Weapon Fighting" Fighting Style, Longstrider, and Hunter's Mark. With this at level 6/7 we'll have up to 3 attacks with guaranteed crits or Hunter's Mark and add 1d6, to 2 attacks at the beginning of combat. Dread Ambusher is going to be the bread and butter here. On a crit with Dread Ambusher with +3 DEX, you'll deal 6d6 (weapon + Sneak Attack) + 2d8 (Dread Ambusher) + 2d4 (fire dip) + 3 (DEX) = about 38 damage on average. (45 with Hunter's Mark) But we can go bigger.
If you took Rogue/Ranger to 4 for a feat. You'll want the Graceful Cloth to boost your DEX + advantage on all DEX checks. Stack AC boosting gear to make you harder to hit (Ring/Cloak of Protection, Bracers of Defense, Evasive Boots, etc), The Deathstalker Mantle will obviously increase survivability more, and be sure to carry invisiblity potions to pull you out of scary situations.
You can take both classes to 4 if you want feats, this is essentially the whole build up to the finale of Act 2. From here on, you can use whatever items/take whatever you want for levels:
One of my old builds was Assassin 3/Gloomstalker 3/Barbarian 5. You can respec to this once you hit level 11 of course. You can pick any Fighting Style here.
A fun one I haven't done yet is Assassin 3/Gloomstalker 5/Spores Druid 2/ Paladin 2. Any Fighting Style. Only one ASI so no super fun feats to play with. But with DEX should be +5 at this point anyways if you started with 17 DEX. The only problem with this build is your spell slots are limited (4 lvl 1's, 3 lvl 2's, 2 lvl 3's.) Once they're gone, long rests are needed to get em back.
Assassin makes for very powerful solo builds. It's especially neat when combined with The Deathstalker Mantle to leave combat and reinitiate whenever you want to regain Dread Ambusher. I apologize for the long write up too. Buildcrafting is my favorite thing to do. So I tend to yap a lot down to the smallest detail when doing so.
2 paladin 10 swords bard. Take the first 6 levels in swords bard. Dual wield and smite away. Could also do 6 swords bard/ 6 champion fighter, if you still want 3 feats.
8 Monk/4 Rogue is quite a common build.
I’ve only ever done it with open hand monk but I’m sure the way of the shadows monk would go quite well thematically?
I know the usual consensus is to build it as a strength monk with taking TB at level 4, but I’m sure the build is still excellent when focusing Dex.
Only issue with this is that it won’t fit with you wanting to use finesse weapons or the necromancer stuff.
Does it work with weapons too or just unarmed? Cause the idea is, I want a rogue first, damage dealer second and after level 5 when most classes get their second attack or improved cantrips, pure rogue really starts to fall behind.
So the idea is
1-3 Rogue, assassin subclass because of the initative. It lets him go on solo runs and thin out low HP enemies or get hes turn first, so other party members can position themselves and take part in the ambush.
Level 4, feat cause plus 2 dex is nice? But I could start taking other levels here.
Level 5 + rogue levels seem useless, since he's not supposed to take any damage and instead during hes turns, should kill stuff, gain stealth, reposition.
So for level say 8, you'd recommend 3 rogue/5 shadow monk?
You want the thief subclass to get an extra bonus action for flurry of blows
Gloomstalker 5 / Assassin 4 / Battle Master 3 (in that order). Grab the Helmet of Grit, The Deathstalker Mantle, Bhaalist Armor, Craterflesh Gloves, The Speedy Lightfeet, Caustic Band, Strange Conduit Ring, Crimson Mischief (main hand) and Bloodthirst (off hand). For fighting styles, choose Two-Weapon Fighting and Defence.
I've been using him as a Rogue (4)/Fighter (8) and that has worked well so far on balanced runs.
Moved up to Tactician. Will this build still work? Wondering what recommendations there are out there for the pale elf.
I like to do 5 levels thief rogue then the rest gloomstalker ranger for Astarion. He gets extra moves and good bow damage. give him gear for misty step and the durge cloak for extra mobility and stealth. I’ve seen a few levels of fighter mixed into that build as well but I like to keep to 2 classes.
Thank you for the recommendation! I look forward to trying it out. I am the same with wanting to keep it to 2 classes.
I have to put in a vote for my favourite - Swords Bard 6 / Fighter 2 / Thief 4 (in roughly that order, though you can dip into the first level of Fighter to get Archery as early as you see fit), taking Two Weapon Fighting as your bard fighting style, and the Sharpshooter Feat.
Start with two +1 hand crossbows from Dammon plus the best shortsword/dagger combo I can find at any point as a backup if caught in melee - it's a solid build at all levels, tbh, and even better on a durge run if you give him the Shadeslayer Mantle. The poor enemy AI spends a lot of time looking for him 😂
Haha that sounds fun! I've heard Bard's have great dialogue for the game, too. This might be a good option for my origin Astarion run.
They do indeed. Also, if anyone was made for the Vicious Mockery cantrip, it's Astarion. I really think Larian missed a step by not making him a bard from the get-go - it really suits his character, down to the bard class's reputation for sleeping with anything that has a pulse LOL.
4 thief rogue/5 gloomstalker ranger/3 champion fighter is a easy but fun crit built, if I don't go the usual 5 thief/7 gloomstalker split.
4 thief for extra bonus action and feat. 5 gloomstalker for extra attack and feat. 3 champion fighter for the -1 crit number and action surge.
Two +1 hand crossbow (change to Nere Misser + Yurgir's from Act2), two short sword/dagger (the -1 crit short sword from Creche and the Sussur Bark dagger for chance to Silence are my starter pick).
There are a lot of melee choices but for a crit built I always keep the -1 crit sword. With ranger you can wear some good medium/heavy armor (if you pick ranger knight, some late game heavy armor don't give disadvantage for stealth) and you can get several -1 crit pieces in act 3. But even without them, your burst dmg will still be pretty good.
Appreciate this, especially the crossbow choices! For weapons, I use the Creche knife of undermountain (or whatever it's called) and then like to use the sword of life stealing from Dammon once we get to Last Light.
I've played with him as a rogue for like 1200 hours but I had to shake it up for HM because my husband wanted to be a Gloomstalker - and I've gotta say, Paladin of Vengeance Astarion goes hard. I run him as a sorcadin (6 levels paladin, 6 levels sorc).
Oooo I like the sound of this, too! I've never played as a paladin and have wanted to try. Any suggestions for armor/weapons?
YEAH KINDA lookathim
Until Ketheric I used the Armor of Devotion. I used the black and red dye on Ketheric's armor and it really brings out the details. He wields the Halberd of Vigilance (two-handed).
Rogue 4/Fighter 8 is fine. Tactician isn’t as hard as you think- the most significant difficulty changes are early rather than late tbh.
Also build strength is honestly much more about itemization than class levels - as long as you get the basics (Extra Attack for a martial and 3rd level spells for a caster) your build can be solid.
Good to know. I know exactly how I like to build the rogue as a melee attacker. Looks like I'll need to figure out which gear is best, too, if I want to change it up.
My partner and I are playing through together on tactician difficulty with the honor mode content active. She is a swords bard, but will be taking levels in Paladin. I'm a Sorlock. I've got Shadowheart as a tempest cleric, she really wants to have Astarion but he is proving... Challenging for her. I feel like you need to be really tactical to get the most out of a rouge.
If the rouge doesn't have the ability to sneak attack then they are not doing us nearly any good at all.
Any suggestions for a fun and thematic build for him that might be easier to play?
The gloomstalker build is a lot of fun. Sprinkle in some crit gear and some damage riders and he‘s blasting
I never played an optimal build in this game because I just kinda rolled with it and didn't really do my research so I missed a lot of stuff. Even without some of the best gear my gloomstalker assassin battlemaster could kill pretty much all the endgame honor mode bosses in one turn. And even past the first turn I crit on a 16 and basically always had advantage
Is the gloomstalker assassin generally played as a bow build, or is there like a melee dagger weildimg gloomstslker sin build out there? I think that'd be really cool
That’s the build I usually run on my Tav and it’s great. Especially with Cull The Weak. I’m just collapsing minds left and right.
I play it on my main. It's so damn fun.
8 OH monk/4 thief rogue. Basically plays itself. Solid and simple gear progression. And it competes on the same level as the second highest tier of builds
Seconding this. Double flurry of blows with the 2x thief bonus action gets nutty. Extra cracked if they wind up going the >!Ascended Astarion!< route.
Sounds like she's doing a melee swords bard multi class. Ranged swords bard multi classes are pretty powerful. 6 swords bard with 6 fighter or 3 gloom stalker and 3 assassin is pretty awesome and both feel thematic for Astarion. Alternatively open hand monk is pretty straight forward, just punch all the things a whole bunch.
Lean into the character. Embrace the vampire. Forget this is D&D and you're playing Warhammwr Fantasy.
2 lvls of War Cleric. For armor and weapon prof and divinity extra attacks. 8 lvls of Necromancer wizard for upgraded summons and utility spells. And then 2 more levels of War cleric for that lvl 6 spell slot and more divinity. Give him a shield and a strong 1h weapon. Tank, smash face, action economy management with summons, and utility spell casting. Bam. Astarion is finally an actually badass vampire.
Necro Wizard and/or Spore Druid is the way. Prefer Wizard for flavor but Spore works great for melee purposes (gotta get those bites in).
I'm torn between this and GOOlock. It's not that I don't realise that this is more powerful, but I'd miss things like Crown of Madness, Hold Person etc.
4 levels in either assassin or thief (depends how you are starting fights), then you can put the rest in gloomstalker ranger. Alternatively take the last 2 levels in fighter for action surge. Sharpshooter is a required feat here.
Use Dual Xbows. I like using caustic ring when I do this build, cuz that's a free extra 10 damage on the first turn. Other ring you can use Risky ring from Oblodora, and then so long as you don't get disadvantage you will always get sneak attacks.
Other people more used to posting builds can probably reply to this with a more in depth crafting of it, but this is the gist of it.
So i’m conflicted on what a good build for astarion would be. i want to make him 3 thief/ 9 bard because of his sadistic personality, but ive been informed that i should do the gloomspore assassin build.
i honestly would like feedback back and opinions on what would be best
Oh. Definitely Swords Bard 9 / Thief 3.
But I have been making him a Bardadin as of late (Vengeance)
I second that. I have him as 4 thief / 8 swords bard now and he (together with Tav) is unstoppable. I dont care too much about the bard part and don’t really use the spells that often, just wanted all feats hence the 4/8 split instead of 3/9. But rogue bard is too lore accurate to pass up
That's true - I never use spells either and I'd actually planned on doing a. 8/4 this run.
Been a bit bc I've been busy with school so thx for the reminder
Do whichever you like. Gloomstalker/Assassin is very good. But Thief/Bard is also very good (and imo, much more appropriate thematically).
Going into my second playthrough. I'm looking to have actually creative builds, because in the last playthrough I just stuck with the base classes... what do yu guys reccommend for him? (my tav is a bard).
I really like building Astarion something like 6 levels in shadow monk for shadow step and then 4 levels in thief or assassin rogue for a 2nd feat, then the last 2 levels are open to play around with. Having him step through the shadows to sneak attack the enemies feels very vampy to me, but it also lets him stay a rogue which feels cannon for him.
Edit: Here's a good build guide for it that someone posted a while back: https://www.reddit.com/r/BaldursGate3/s/dRIWOw35rv
Thank you! I will look into this
So I have 2 builds that I really like for Astarion since he's a vampire:
8 levels in Wildheart Barbarian, 4 levels Assassin Rogue for a blood starved beast kinda feel. In Wildheart make sure to pick up the Tiger Heart and Wolverine Aspect to inflict big bleeds and immobilizing enemies. Use a finesse weapon and a shield to get sneak attack, which can proc either from reckless attacks or if you get Booals Benediction then you get advantage against bleeding targets, which there will be a lot of.
The 2nd is 5 levels of Oath breaker paladin and 7 levels of Necromancy Wizard. This build is very MAD and either relies on Giant Strength Elixirs or Headband of Intellect, but damn is it satisfying. Search "Death knight build Final party" on YT and just follow that path. This is the insidious overlord type of Vampire that sends his minions into the fray while he casts spells from the back.
Rogue/barbarian is really fun. I run Astarion as a dex based berserker/rogue atm, I have not decided yet if he is to be assassin or thief. With reckless attack he procs sneak attack every turn. It’s a great build.
He makes the besst Monk because of Act 3 story stuff. TB with str elixers is so strong it might not even be fair to play. 8 OH monk 4 Theif is the usal split.
Now this is a crit build, and I hear those are not very popular or the most effective, but I think it is fun so here is my rendition for Astarion. I have limited experience with this build however, and it is still a work in progress, so let me know if you would change anything. Lastly, this build can only be realised towards the very end of the game, which is unfortunate, but it still makes for a fun time, in my opinion.
We begin by multiclassing him, 4 levels in Assassin Rogue, 3 in Gloom Stalker Ranger and 5 in Champion Fighter. We take Assassin and Gloom Stalker to give us that extra spicy first turn and Champion for the increased hit chance. Now I take 5 levels in Fighter cause I want that extra attack, but if you guys would prefer a third feat, then you can also put 4 levels evenly across these 3 classes.
From here we can go down two paths, making Astarion a sniper or a skirmisher, meaning, we either pick Archery or Dual Weapon fighting as his fighting style and build our two feats from there. I like making him ranged-focused (especially because I rely on the Risky Ring and would rather keep my distance), giving him Sharpshooter and an ASI, focusing on DEX and WIS, but I am sure this can be modified to work just as well with a melee focused build, smth with Savage Attacker perhaps. In terms of proficiencies, just keep his basic proficiencies and expertises which are Stealth and Sleight of Hand if memory serves, and you'll be good.
SPOILERS FOR ACT 3 AHEAD:
Some of the gear we will be using comes from Act 3, and especially the Bhaal subplot.
There are many pieces that do not come from there howeverz and they involve: the Risky Ring, Killer's Sweetheart, Surgeon's Subjugation Amulet or Amulet of Branding along with the Covert Cowl, Sword of Life Stealing and the Knife of the Under mountain King, all of which come from Act 2.
The Act 3 specific gear would be the Dead Shot, the Shade Slayer Cloak, Sarevok's Horned Helmet and the legendary Bloodthirst.
These items together give you crits on 14s, and if you pop a Potion of Viciousness as well, that would be 13s. We will also throw in a Luck of the Far Realms from the Ilithid skill tree to give us one free crit per day.
A thing I like about this build is that it leaves our arnor, gloves and boots open to be customised and played around with. In this here build however, where we are making Astarion the most evil bastard, we will be making him The Unholy Assassin of Bhaal, which gives us access to a bunch of very good Rogue-centric gear that will further increase his piercing damage, crit damage and provide additional damage on crit. I like to go with the Bhaalist Armor and Craterflesh Gloves along with the Disintegrating Night Walker boots (Nere's boots from all the way back in Grymforge). The last step here is making him The most magnificent bastard alive and making him The Vampire Ascendant, which will add a 1d10 necrotic to all of his attacks along with somenother buffs.
(Also Vampire Ascendant and Bhaal Unholy Assassin at once is just metal as fuck)
Summed up, this build makes everyone around Astarion vulnerable to piercing damage and him a piercing damage crit machine. There will be no low/high ground issues to worry about if you pick Sharpshooter or you can alternatively always have advantage if you pick the Risky Ring. Otherwise you could also opt for other rings that increase his stealth, or damage against illuminated/obscured creatures of what have you. On top of this the Surgeon's Subjugation Amulet and Killer's Sweetheart get us further guaranteed crits. And you also get that cheeky +1 to everything for just biting someone, which is nice to have.
Speccing into Gloom Stalker Ranger gives us that free first turn hit along with Hunter's Mark, Ensnaring Strike or True Strike if we really need that for advantage (though the Bloodthirst will also do that on a bonus action if you choose to run that), Champion Fighter gives us multiple attacks in a turn, an improved base crit stat, our fighting style while Assassin Rogue finally gives us all the first turn bonuses that will enhance Gloom Stalker.
Now I just ran an unrefined version of this build on Sarevok himself in Honour mode, this being before I got the Bloodthirst, before I got his helmet (obviously) and before I had Astarion ascend. I did about 200 damage in the first turn with Astarion alone, fight was done in the second round before Sarevok got a hit off. My Astarion at this point had 18 Dex and 16 Wis.
I imagine that if I had really prebuffed him with some Guidance, or Cat's Grace or had permanently buffed him at the House of Grief, ascended him or given him Auntie Ethel's hair, he would have done quite some more.
Now I do not know where this build would rank in terms of meta or how optimal it is andI know that it can only truly come online at the very end of the game, but I still think it is fun regardless, and I hope someone might have as much fun with it as I am now.
All the best fellas.
It's a shame nobody responded yet. I just read your post and want to thank you for putting the effort into sharing this info. I'm going to try this build!
Have a great day!
I was going to romance Wyll in this playhrough, but changed my mind very quickly. What would be the best build for Astarion instead of fighter/rogue thief? (I’ve done that 2 times now) I’m playing co-op with me as tempest cleric, my bf as Gale origin and Karlach + Astarion. Something that would work also early on, not just in Act 3.
Tavern brawler open hand monk is powerful all the way through but becomes insane in act 3. Particularly with Asterion for "reasons". Asterion was an open hand monk/thief for my honour mode run.
Could go Gloomstalker + Assassin
Or Thief + Shadow Monk
I tried gloomstalker-assassin last time, but switched in act 1 bc Astarion was the weakest one in the party. Maybe I should give it another go, just because everyone hypes it that much.
He's carrying my party on Tactician rn. I did respec to pump his dex but that's all. Now that you've played the game once, you'll have a better sense of where to put him for ambushes.
Still deciding on his multiclass though. I did Gloom/Thief on my first Tav and I don't want to have exactly the same experience.
best baldurs gate 3 astarion build
Key Considerations for Astarion Builds in Baldur's Gate 3:
Class and Subclass:
Ability Scores:
Skills:
Equipment:
Feats:
Recommended Build:
Takeaway: Astarion excels in stealth and burst damage, making him a formidable rogue. Focus on maximizing his Dexterity and utilizing his skills effectively in both combat and social situations. The Thief subclass offers versatility, while the Assassin subclass can deliver devastating surprise attacks.
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