TL;DR
Evocation Wizard Build
The Evocation Wizard build is a popular choice for Gale, allowing him to cast powerful AoE spells without harming allies. Key spells include Fireball, Lightning Bolt, and Magic Missile [2:1],
[4:5]. This build benefits from the Necklace of Elemental Augmentation, which boosts cantrip damage
[4:6]. Additionally, Gale can learn various spells from scrolls, providing flexibility in combat
[4:7].
Magic Missile Focus
A strong alternative is focusing on Magic Missile with gear that enhances its effectiveness. Items like The Spellsparkler staff and Psychic Spark necklace boost damage and apply debuffs [5:5],
[5:7]. This build turns Gale into a debuff powerhouse, applying inflictions reliably and dealing significant damage with each missile.
Multiclassing Options
While many players prefer keeping Gale as a pure wizard, multiclassing can offer additional benefits. For example, adding levels in Cleric provides access to cleric spells and heavy armor [5:3]. Alternatively, two levels in Fighter grant Action Surge for extra spellcasting opportunities
[2:10]. Multiclassing should be considered based on party composition and desired playstyle
[2:7].
Gear Recommendations
Equipping Gale with specific gear can significantly enhance his performance. The Coruscation ring boosts Magic Missile by stacking radiant orb effects [5:1]. Dual-wielding quarterstaves with bonuses can also be advantageous
[5:6]. Collecting reverb and lightning charge gear further amplifies Gale's damage output
[5:11].
Strategic Tips
Positioning and action economy are crucial for maximizing Gale's impact in battles. Utilizing spells strategically and taking advantage of environmental factors can lead to unique victories, such as defeating bosses with fall damage [5:12]. Experimenting with different spell combinations and gear setups will help tailor Gale's build to your preferred playstyle.
Just recruited Gale, while at Level 5. I need to build him from Level 1. Any good builds, considering I won't be limited by early spells choices?
My main character is a Warlock fiend with Fireball.
Quite literally whatever you want. Are you in need of a frontline to protect your ranged characters? Are you able to position well and just want more damage? Even though it’s unnecessary, do you want a heal-bot to keep everyone topped up? With withers, he can be anything.
If you want to keep him as a wizard, I’d recommend just searching “wizard builds” in the subreddit, or “wizard builds bg3 reddit” in google. Both should give you plenty of results for mono-class, or multi-class, builds.
Thanks, im new to the game so all the options were a little much. Now i disovered about the respeccing feature so i might just try some builds out and see what works
Yea, if there is anything in abundance in BG3, it’s options. Don’t let that scare you and keep you away from trying new things, though. Almost everything will work as long as you have sound tactics, and, if you’re not playing in honour-mode, worst-case scenario you just have to load back a bit.
If you want me to point you in the right direction of a specific build, tell me what you generally want and I can send you some posts that go over them (most build posts have minor spoilers, though).
I made Gale into a turret. 12 Evo wizard focusing on Magic Missile. It goes pretty hard when you can just delete people from around corners.
Good aoe spells, for when you confront Nere and druegar, and then in the shadow cursed lands. Cloud of daggers, wall of fire. Also gave him haste as he can haste one of the tanks, before some conversations that can turn into fights, fireball, glyph of warding, especially sleep and fire and thunder.
Evo wizard. Shield, magic missile, misty str, scorching rays, fireball and counter spell. Take other spells as desired - I prefer knock but you do you.
Divination, evocation, and abjuration are the big three schools. If uncertain, go evocation and focus on nuke spells because he can nuke right on top of allies. Abjuration makes a wizard tank great for honor mode. Divination portent dice are the best of the three, for me.
Just at level 3 and unlocked withers. Don't know what ability stats and skill proficiencies to give him. I want to keep him as an evocation wizard and all the online guides are different. Thanks.
Pure Wizard, or are you open to multiclassing?
Not OP but any tips for multiclassing with a Wizard? Is a pure wizard better in your view or is it a “it depends on your party comp” kinda thing?
Hoh boy. Multiclassing (before the update, I don't know if they'll change anything) is busted in BG3 in that having a level in wizard lets you learn effectively any spell for any class, including spells that are locked (in 5e) behind subclasses, like the Summon Quasit spell. For known casters, this is... inhuman. You can cast any sorcerer scroll you find, USING A SORCERER SLOT, on your sorcerer, provided you sacrifice that lvl12 feat. Ditto for paladin, the other best class in the game. If you wanna get spicy, you can take 2 wiz levels, 2 warlock levels (buff eldritch blast), and 8 sorc levels, you'll be a... frightening creature.
That said, wizard still stumbles on the fundamental flaw of being an all-or-nothing like fighter, which is that they're nothing sometimes. If you're in endgame, respec and get rid of lower wizard classes. It hurts losing the spell variety, but it's just not worth wasting the levels you could be taking in other classes. Hell, even fighter is a more versatile 2 level dip because you can heal yourself and take an extra action.
Now, a githyanki wizard with a 2 level dip into fighter at the start...
Prob pure wizard for now, trying to understand the game first playthrough.
Don’t know if you finished yet or not but taking two levels of fighter helps so you can get action surge and wear medium armor. 2 fireballs in 1 turn big boom
That's about all I know personally. Sitting on the respec screen for ages now. Confused with the stats and stuff.
Lightening gear and a water carrier barbarian for Sith like damage.
For me, level 5 was a game changer. I had confused the other Fireball looking spell (forgot the name) with actual fireball. I was wow’d by the difference.
Magic missle build is pretty strong. Scorching Ray extc..
concentration checks at will are incredibly helpful at endgame, so I'll vouch for MM
wizards are pretty simple. they get a lot of spells, and that's about it. they can also learn extra spells from scrolls at the cost of gold, so don't stress too hard about the ones you choose on levelup since scrolls are so plentiful and you can swap prepared spells out of combat anytime if something isnt working for you.
for level 2 spells, i gotta give credit to shatter (decent aoe, outclassed by fireball eventually but then what isn't), scorching ray (more or less just triple fire bolt), and misty step (not as essential as in 5e, but still great for getting the hell out of dodge in combat or getting into weird places out of it). for asi, int > dex = con >>> wis > cha >= str. skill proficiencies will honestly kind of depend on the rest of your squad - i just like to have my allies fill out any gaps my tav is missing
The best build for Gale is technically the best build for anyone since you can respec anyone into anything you want and there's no restrictions on sticking to their original archetype.
Evocation Wizard is fun, because you can fireball, lightning bolt, ice storm, etc. with reckless abandon since allies don't take damage from them. It's also a good idea in your first playthrough since you get easy access to literally any spell and can swap them out at-will to try them all out.
Once you've got a better understanding of the game, your personal style and the spells you like, then Sorcerer is good pick since you won't have to worry about being stuck with spells you don't like (because you tried them all with a Wizard and know how they work now, right?), and MetaMagic gives you more options in combat than Wizards get, and CHA being their main stat allows them to multi-class with a few other classes quite well.
I’m still early in the game (act 1, lvl 4) but I’m looking for the best build for Gale. I’m playing in more stealthy way. I’m assasin 3/ranger 1 (going for assasin 5 / gloomstalker 5 + 2 fighter) focusing on meele. I have Astarion whiskey will be thief/gloomstalker Shooter. Right now I’m running with the Frog lady, but in act 2 I’ll take Minthara instead. And I don’t have Wyll nor Karlach (Because of decision I made in the thieflings city) so Gale is my only wizard option. What will be the best build for him to support my 2 stealthy guys and Paladin?
a stealthy approach within a party is best done with the whole party. Usually, the assassin goes ahead and the party hangs back so surprise can be triggered. A more efficient approach would be if the whole party goes with the stealth approach so no one gets left behind. I'd keep that in mind for minthara and gale. High initiative for everyone helps too.
I haven’t tried Gale out but I’m using him in my upcoming Tactician run and it seems really easy to mess up making a build on a wizard, with all the different spells he can have. Just need some help with this. Thanks.
Raise his intelligence to 20 (>!22 with the Mirror of Loss!<). Give him a shield, and I like to give him the Gloves of Dexterity (Dex raised to 18). He will be missed by physical attacks a lot.
He is great as an evocation specialist. Can cast haste on himself in the first round, now he can cast two fireballs every turn.
Learn all the spells, swap and prepare as needed.
He can also learn those OP spells you can find in >!Sorcerous Sundries!<. Artistry of War? So incredible.
I'm still salty when I used the >!Mirror of Loss!< to raise everyone's main ability score to 22. I wanted to try to fish for the >!Patriar's Memory!< for my Sorcerer Durge for an extra Charisma point but failed.
But then accidentally managed to get this for Gale.
So he got no 22 Intelligence but +1 Charisma instead.
Which is basically useless for him. But I noticed this too late, and there wasn't a point to reload
I savescummed the +2 hard (but did not care for +1 Charisma)....because even savescumming has limits.
Also didn't this raise his charisma to 14? Even numbers are always good. And I feel this charisma reflects his personality well :-)
Level 12 Evocation Wizard worked for me, didn't even need to change any of his starting ability scores.
I played him as an Evocation Wizard and he did great. The key was getting the Necklace of Elemental Augmentation so his cantrips do big damage, and going all-in on AoEs. Of note, he's REAL weak until lv5. Just no getting around that.
Make sure to take Magic missile, Shield, and Cloud of Daggers. The rest is up to you. Then Fireball and Lightning Bolt at lv 5. Grab Hold Person and Slow for CC, and Haste for buffs. Use Magic Missile to guarantee kills on enemies with ~5 hp left so your heavy hitters don't waste a turn on that.
Use him for big Evocation nukes since Sculpt Spells auto-misses allies. When AoE won't help an encounter, focus CC or Haste the party member that is most well suited to sweep that encounter.
When concentration on a CC or buff is vital to survival, just drink an invis potions as bonus action and run away. Skip turns if your concentration is still vital, or drop an AoE nuke when opportunity strikes.
Remember he can learn spell scrolls, and you can prepare spells any time out of combat. So load him up with utility that you can swap in when needed. Focus as much gear as you can that can buff spell save DC and attack rolls.
The default evocation Wizard is quite good already.
Wizard is actually quite hard to mess up because they can learn (almost) all the spells in the game, as long as the scroll for the spell exist.
They can also swap their prepared spells outside of combat.
For example, if you have an Invisibility scroll, you can make Gale scribe it into his spellbook, and he will know it. But it wouldn't be prepared because there is a finite amount of prepared spells at any given time. Then, if you know you need to make someone invisible for a bit of sneaky action, you can again go to the spellbook, swap some spell you don't immediately need with Invisibility, cast it and after you are done with whatever you are doing, you can swap spells back so that you can, for example, have more damage-dealing spells for the combat you know is going to happen behind the corner.
Wizards are hella useful for this versatility and hard to mess because you literally can learn any spell and swap them at will, and while it might be hard to keep them alive on early levels, they can turn the tide as they get access to various spells.
So i can just give him a Scroll of Disintegration and he just knows the spell forever?
Correct.
But he needs to be of the level where he could learn the spell on his own to learn it.
So you can't be level 2 and learn Disintegration, but once you get access to level six spells, you can learn all of them from scrolls if you find them.
I tried a divination wizard for my playthrough. liked it quite a bit. Cast Hold Person on the biggest baddest boss. Game goes he needs a 8 to save, he rolled a 13. Gale goes no u didn't, u rolled a 3. Everyone else proceeds to crit the fuck outta the bad guy.
I want to make him like an OP wizard but I don't want to make him a Bladesinger. Every search for a powerful patch 8 build for him results in Bladesinger guides.
I want him to be at the back throwing spells around and kicking ass.
I've done two playthroughs and not used him enough. What's the best pure wizard build you know?
Yep! I don't recall seeing any staff that had a main hand only benefit (though I could be wrong). Plus you can use your bonus action to whack people lol. (Which can actually do some damage when combined with other gear, like lightning charges and reverb or cold based stuff. Mourning Frost with the ring that creates ice when you do cold damage can also knock people prone, though Gale might also fall if he isn't wearing anti-slip shoes.)
I make gale a Lvl 1 Wizard/Lvl 11 Cleric. You can still learn all the spells form spell scrolls, but he gets all the spells of a cleric as well. You can also choose one of the domains that gives him heavy armor, and he's nearly unbeatable. Only downside is balancing intelligence/wisdom stats, but if you take the intelligence circlet form the orges in act 1, you can make him super OP. I love making Gale a cleric because he's so invested in Mystra, it just makes sense to me
I always liked this concept but don’t understand how to make it work with INT vs WIS. Do you use wizard spells just for buffs and defense and things that dot. Have a save DC? Or are you doing something different?
Will the circlet at 16 INT be enough to land damage/attack/control spells? Do you need specific gear to make it work?
evocation wizard with all the reverberation/lightning charge gear you can find using solely magic missile and artistry of war
you’ll never miss and every bolt applies the inflictions so you’ll be a debuff powerhouse, plus at level 10 you’ll add your intelligence modifier to each bolt so hopefully it’s a +5 damage every missile which adds up tremendously well
this is the build i used for gale during my honour mode and it stripped orin of her unstoppable stacks in one turn and knocked her prone and dazed her and everything amazing he basically solo’d her
Gale was knocking enemies prone more reliably than my fighters and their maneuvers were in my last playthrough with all his reverb gear and magic missiles.
Oh Gale needs the reverb gear.
I've been giving it all to shart for some reason.
Put two levels if tempest cleric and the leggo staff on him, and you are set for every element/wizardstyle as well
Coruscation ring on magic missile Gale is also brilliant. Can get a ton of radiant orb stacks with no need for hit rolls or line of sight.
MM debuffer Gale is great and was a solid Honor Mode party member for me too.
In addition to what other have said, I love the dual wielding feat for him, with two quarterstaves, since there are some that add great bonuses.
Plain Evocation 12 is never bad — you may Fireball / Lightning Bolt an enemy crowd engaged in melee without harming your allies.
You can be a Magic Missile machine gun with The Spellsparkler (staff you get by saving Florrick at Waukeen's Rest) and Psychic Spark (necklace from Blurg) by early/mid Act 1. When you grab Gloves of Belligerent Skies in the Crèche, put them together with Boots of Stormy Clamour (buy from Omeluum). By Act 2, the radiant rings (Callous Glow + Coruscation) wrap up your build.
Alternatively, you can go Evocation Wizard 10 / Tempest Cleric 2. Wet enemies with water bottles or Create Water, then cast a lightning spell — Tempest Cleric's ability lets you maximise damage and water makes enemies vulnerable, so you'll be deleting plenty of bosses without worries. Anything that survives will still be vulnerable, so even without the max damage from cleric, it'll be a ton of damage anyway.
What does the spellsparkler do in this build? I dont see an added effect because of it?
Edit: nvm, I missed the added lightning dmg per electric charge stack; that combined with the gloves applies reverb TWICE. Does that actually work!?!
No worries :) The game is all about positioning and action economy, and wizards excel at both. You haven't lived until you've killed a boss with fall damage. Gerringothe, Bernard and Lorroakan spring to mind. (Gortash too, if you cheese it by using him to do an improvised weapon attack on empty air by the castle walls, thus kidnapping him and sprinting him outside!)
Tried out the new patch last night, made Gale a bladesinger at level 2, tried to think of builds for him. Realistically I think most players will have him stick with finesse weapons and focus on dex for melee attacks and AC, but there's probably going to be some very good high strengths builds for him as well. Particularly when elixirs of mountain/cloud giants come in play.
What I'm trying to say here is that if enough people build strong Gales in their games, it might percolate to the fan art community and we might get to see a bunch of Buff Gale drawings.
Buff Gale
That is all
You see, you gotta get the stat up from ethel into strength, and then you gotta get the +2 strength from the horny blood bitch, and then you have to take ability improvements and throw everything into strength, then you get gigagale
Giga - 'not too close' - Gale?
I like the way you think.
Heyoooo.
So I’ve started a new Durge playthrough and I’m making every companion really heavily themed…very heavily. I’m also using the expanded party limit so I have most with me.
Problem is. This playthrough I’m really wanting to play as a Sorcerer /wizard and in my build testing there was a bit too much overlap between me and Gale. Not that it’s bad for pure POWER. But vibe wise it got redundant.
Anybody have any cool fun Gale type builds that still sort of make sense or CAN make sense with his character? Modded or unmodded.
If I’m understanding you correctly, you’re looking for a build that fits Gale’s story as a magic user without going standard Sorc/Wizard since that is what your Durge would be.
I’ve been playing around with gish builds for Gale. Swashbuckler with Bladesinger or Hexblade have been particularly interesting. Gotta be suave enough to romance a goddess after all.
I’m doing an Origin run as Gale, currently specced as a College of Lore Bard with a 2 Level dip into Hexblade Warlock.
My justification is that Gale locked himself in his Tower after the Orb incident, finding solace in words and song while infusing them with his native talents. Once he gains some manner of control over the Orb, he’s able to invoke its power.
This is a riff on the Devils Tongue build. I’m enjoying it!
He talks about magic being like music and poetry, so bard feels a good fit for him.
I'm doing 1 life cleric/11 lore bard, the life cleric part being based on self-preservation.
Supreme orb pondering gentleman
I once made him an arcane archer, on the reasoning that he'd lost a lot of power after the break up/the orb, and that AA does partly run on intelligence. It's pretty effective. I decided he'd taken up archery to get his mind off things, and being Gale had bespelled his arrows. Eldritch Knight/archer could work too.
He'd also fit as a knowledge cleric of Mystra I think but I wouldn't respec him as any other kind of magic user but wizard, he's quite vocal about the unlettered (read sorcerors and others who acquire powers the non-study way). I can't see him as a rogue or ranger either, and paladins seem like they're in service of something greater, where he tends to want to be the something greater. There again, if you do want to keep him as a wizard, Bladesinger maybe?
I've never played Durge and not killed Gale Act 1.
My first durge run, I let the intrusive thoughts win on that one. I was very surprised the game let those same intrusive thoughts win like that.
I don't know why anyone would play Durge if they weren't going to be as evil as possible.
Cleric of Mystra? Maybe Knowledge?
Oh…cleric could be new for him…
I’m talking about purely from a gameplay standpoint, I know as a character he’s…divisive.
Every time I put Gael in my party, usually in place of Jahiera or Wyll, I feel like he’s just a hinderance. All his spells miss and even if they hit they don’t do all that much, and he’s just so squishy. I know wizards are meant to be glass canons but when he doesn’t even hit it seems pointless. Wyll also kinda sucks but Atleast I can spam that Warlock cantrip with him
I haven’t been able to find a clear consensus on him as a companion, so I figured I’d just ask myself
That's DnD spells for you, they just miss whenever you need them. Thats why I rarely use cc spells early on since I don't savesum most fights. Late game though if you keep an eye out for spell DC boost items Gale will have like 22 spell save DC and become an absolute god with higher level spells. I use him mostly as a utility spell slave early on but once you get level 2 and 3 spells, the damage spells are not bad as long as he don't become a piñata, which I solved by just getting medium armor mastery until he gets higher level.
Besides he is the only one who have one level of multiclass into a 1945 Japanese fighter pilot at the start of Part 2, which is also pretty neat.
When you have Astarion multi classed dual wielding hand crossbows and fall back massive variety of enchanted arrows he can burst like a beast, have magic damage much more consistently and pick your locks and disarm traps and even have back up knock spell leaving room for a melee DD a Cleric and a tank.
If you’re far enough to have Jahiera, you’re far enough for Gale to be lobbing Fireball.
Bonus, if you made him an Evocation Wizard like he usually is, his Fireballs don’t harm allies.
Any spell caster is inherently strong.
Every companion is good, especially since you can respec them entirely.
Gale as is, is still pretty solid though. He's got a good stat array for a Wizard and you're in act 2 at least so he should be high enough level to be at the point where casters are becoming really strong.
Him not hitting is mostly a matter of luck, as his hit rate shouldn't be worse than anybody else. Even then, there are some spells you can rely on for guaranteed damage like Magic Missile or anything that's save for half like Fireball.
Plus the utility of being able to learn any arcane spell so long as you find a scroll.
Hello all, I recently started an honor mode run with a friend and picked Gale for an origin player (this is my 5th playthrough) We're just entering act 2, i tried starting as a blade singer, but would just die repeatedly. I'm looking for a build (no mods) that will get him some survivability and good damage output. Right now he's just abjeration to mitigate some of the damage he eats.
I don't have a lot of experience with casters and usually play Rogue, Ranger, or fighter types.
Any advice appreciated. Thanks in advance!
I used Garsen’s battle mage build (abjuration wizard with polearm master and booming blade) for my successful HM run. Not the best Abj wizard, but it was super fun, did decent damage and was hard to kill. Gale single-handedly got me through the House of Grief. And then he sacrificed himself to kill the brain and save the love of his life. sniff it was beautiful.
https://m.youtube.com/watch?v=IKOUc9QwZ_I&pp=0gcJCfwAo7VqN5tD
If you're looking for survivability, this build just won't die: https://www.youtube.com/watch?v=3Mhyn5oAkP0
You're right but is a bit less easy to play with "create water" nerf
True. I ran this build with a storm sorcerer as my Tav. She would apply the wet condition as a quickened spell and then we'd go ham with the cold and lightning damage.
If you play with mods there is one that adds water spells. Includes one called douse that can be cast as a bonus action,
I’m currently doing HM as Gale, using a pretty vanilla divination wizard build (with the Alert feat, a must lol) and it’s going very well! I’ve had to stuff him full of tadpoles lol, but he’s just defeated Orin!
Can't go wrong with a classic.
2 tempest cleric 10 evo wizard.
Chain lightning gets a boost from evo subclass and then you have a channel divinity to extra boost the damage.
Pairs well with a 12 tempest cleric.
https://www.reddit.com/r/BG3Builds/s/56pLdqqFHk
Gale origin works very well with this and it's made by one of the most well known guide makers.
Saved! Will review later when I get home. Thank you!
I’m currently doing tactician for the first time which is very hard (for me) but very fun. Just started act 3.
I was thinking of doing Gale as a normal evocation wizard but I just have so much frost gear like the mourning staff and other bits and bobs to do with cold. I have no idea what would be the best subclass and stuff if I did make him frost though so would love suggestions.
I imagine I am going to find act 3 very hard so want to make the most of Gale without going to crazy.
My current team is spore Druid, oathbreaker/lock, rogue/gloomstalker and Gale unsure.
Thank you for any advice on what build I should go for.
Abjuration frost Gayle is an excellent build for solo play, but on a agressive party, I think everyone dies before Gayle does his job.
A contrario, Gale as an evocation wizard in a HM party is great. Contrary to a Sorcerer which can be generalist with few spells or specialized in fire / lightning, Gayle can be a specialist of everything at each camp rest.
You want a fire blaster to destroy goblins : Gayle You want a lightning /frost blaster in the house of Hope : Gayle You want to kill sahuagin fast with lightning : Gayle You want to be a powerful necromancer : Gayle
Don't play wizard like a sorc.
You can have all spells, select what you memorize and keep Scrolls.
If you know what you will face next fight Gayle wizard is awesome.
If you want to be sure, play 2 parallel games : One with specialized generic party ( fire blasters, lightning blasters, bardadinlock...) and one with adaptable casters :
You can replace rogue by generic Sorcerer if you want more firepower.
This party is highly adaptable and can play fire, lightning, frost, poison, Necromancy,...
Needs only micromanagement of stuff (personally I like that)
If you're looking to turn Gale into a frost tank, the Abjuration subclass is an excellent choice. When respeccing him, start with Sorcerer class with the Draconic Bloodline (White) subclass, as it grants access to Armour of Agathys. Then, rest of the levels can go into Abjuration Wizard.
For gear, the Mourning Staff is a solid pick, and you can also grab the Cold Snap Dagger from the NPC searching for Shadowheart. Just make sure she isn’t in your party when you meet him, or it’ll lock you out of the trade.
The Snowburst Ring is a fantastic addition, and the Necklace of Elemental Augmentation works wonders for boosting the damage of Ray of Frost. The Cold Brim Hat also ties in beautifully with this build. Don’t forget to include the Fireshield spell to reduce incoming melee damage and retaliate back with cold damage. Keep your AC relatively low to bait opportunity attacks.
I’ve been running this build in my current Honor playthrough, and it’s been performing exceptionally well, borderline overpowered,
One of the best things about this build is its ability to inflict the Chilled condition on enemies, making them vulnerable to cold damage. If you didn’t already know, vulnerable enemies take double damage from the damage type they’re weak to.
Also, if a chilled enemy is wet and you hit them with cold damage, they have a chance to freeze, potentially skipping their turn entirely.
Take 1 level in White Draconic Sorcerer for Armor of Agathys and Con saves, 1 level in War Cleric for Heavy Armor, and 10 levels in Abjuration Wizard for Arcane Ward. Take Heavy Armor Master and wear heavy armor that reduces damage even more. Use Mourning Frost, Luminous Gloves, the Coruscation Ring, the Callous Glow the Cloak of Displacement. Cast Armor of Agathys, Fire Shield: Chill, and Mirror Image before each fight, and use something like Stoneskin to get resistance to whatever damage you're about to take. (The most optimal way to do this is camp casting Warding Bond, but camp casting already makes you stronger than 10 wizards high on the weave, so I would personally use something like Armour of Persistence instead.) Congrats! Now any attack will have to deal over 50 damage in order to touch you, and anyone who hits you with a melee attack will probably take double damage from Armor of Agathys and Fire Shield: Chill because of Mourning Frost. In other words, you have as much time as you want to spam Glyph of Warding, which can deal massive cold damage while refueling your Arcane Ward.
WOW that does sound amazing, going to try this out now, I have a similar build but this sounds awesome. Apart from doing damage to anyone who touches me, what are my go to offensive spells I should be using? Or should I just stick to ray of frost?
Glyph of Warding: Cold
Evocation is a fine pick for Gale. I wouldn’t pick it for HM, but it should be fine for Tactician and does tend to give you the largest upfront damage.
Abjuration can make him into a borderline unkillable tank and is usually built around ice spells.
Divination is great if you’re struggling with dice rolls.
I think those are the 3 subclasses most people recommend, but it’s hard to go wrong with any of them thanks to Wizards being able to learn so many spells.
Just beat Myrkul, with Gale as a solid Frontline defense!
I find it helps for her (this is my shadow heart build)to be concentrating on a spell like expeditious retreat and draw attacks of opportunity.
I put my frost gear on my tempest sorc and it’s really good. The icy surface gets your spell modifier so pretty much everone is gonna be falling over.
Evocation is good for the extra damage and buffing your evocation spells later. I ran divination in my HM run so I could change the dice.
Wizard really turns you into a Swiss Army knife since you can learn spells from scrolls so changing your build depending on the fight/what you find isn’t a bad idea
Most people do it by starting with one level of sorcerer, with the subclass dragonborn (white). The various dragon sorcerers get one extra thematic spell each, and the white dragon type gets armor of agathys.
Alternatively, it's a warlock spell, and you can take one level of warlock instead, but this is significantly worse IMHO.
Given how the AI in BG3 works, most enemies won’t target the ice tank. My Gale also wears the Boots of the Disintegrating Night Walkers, so he never slips on ice. I create large ice surfaces using Cone of Cold or Sleet Storm to slow down enemies and keep them from reaching my cleric or archer. Then, I bait out opportunity attacks.
This is also one of the few builds where the Blade Ward cantrip truly shines, adding an extra layer of durability to frost tank role.
best baldurs gate 3 gale build
Key Considerations for a Gale Build in Baldur's Gate 3:
Class and Subclass:
Ability Scores:
Spell Selection:
Equipment:
Feats:
Recommended Build:
Playstyle Tips:
This build will allow Gale to excel in both damage output and utility, making him a versatile asset to your party.
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