TL;DR
Popular Builds
Several players recommend the Gloomstalker Ranger as an excellent choice for a Drow character. This build leverages the Drow's inherent ability to cast Darkness, which synergizes well with the stealthy nature of the Gloomstalker [2:2]
[5:1]. Another favored option is the Assassin build, which complements the Drow's natural affinity for stealth and subterfuge
[3:5].
Role-Playing Elements
Many players emphasize the importance of role-playing when choosing a Drow build. A female cleric of Lolth, reflecting the matriarchal society of the Drow, offers a rich RP experience [3:2]. Similarly, a Lolth-sworn ranger using spider companions can provide a thematic connection to the Drow's cultural background
[5:2]. These choices not only enhance gameplay but also deepen immersion in the game's lore.
Versatility and Mechanics
While race doesn't significantly impact mechanics due to changes in ability score assignments, some builds exploit specific racial abilities. For example, Warlocks with Devil's Sight can use the Drow's Darkness ability to great effect [1:1]
[3:1]. However, many players suggest that any class can be enjoyable with a Drow character, given the flexibility in BG3's design
[3:3]
[5:4].
Unique Builds
Some players have experimented with unconventional builds, such as a Drow Bard or Barbarian, finding them entertaining despite not being optimal [1:2]
[2:4]. These choices highlight the game's capacity for diverse playstyles, allowing players to tailor their experience based on personal preference rather than strict optimization.
In summary, while certain builds like Gloomstalker Ranger and Assassin are popular for Drow characters, Baldur's Gate 3 offers ample room for creativity and role-playing, making it possible to enjoy a wide range of classes and themes with a Drow protagonist.
I intend to try my first game with a Drow character, do you have any advices for me?
I played a Bard Drow. The dialogue split between Bard/Drow were wild
Forget good cop bad cop.
It's like hyper friendly or turbo fascist.
Race doesn't play a big enough factor to definitely say there is a best build for any particular one.
It plays a big factor when you consider a Gith suddenly gives 0 fuck about class not giving med armor profiency.
So what's the best build for a Githyanki?
Shadow Monk, superior animations and utility. Which is very rare for a martial since they are bonk bonk %99 of time
Play a class that interests you and that you enjoy playing.
Oathbreaker Drow is fun. 5 pact of blade GOO/7 oathbreaker. Invocation extra attack stacks with normal extra attack. Plus Eldritch blast when you can’t get in melee range, fight in darkness with devils sight. Also being able to fully focus on charisma since pact of blade uses charisma for attacking
Title. I'm thinking of Sorcerer, mostly. But i would also like somethi g like thief, ranger, wizard etc
Gloomstalker Ranger is a particularly good drow choice.
Others might include Spore Druid, any Rogue, Shadow Monk, maybe a Wild Soul Barbarian. Any wiz or sorc could work just fine but probably lean toward Wild Magic Sorc.
Spore Druid works at lower levels. Handcrossbow stacking is fun. And things like entangle give you easy advantage.
Get warding bond from a cleric to double your effective temp hp.
Undead are hilariously bad at times. Especially for the city life. But it’s fun til it breaks.
Then you can always be a sorcerer with the offhand crossbow to hit. Tho most of the human and half elf do it better I suppose with their shield rtcy
It's probably not a good idea but I went drow barbarian
Do you want your build to fit the lore of the Drow or the mechanics of the race? You could try Necro Wiz or Assassin/Fighter for lore or Bladelock with Devil's Sight for mechanics, since you have one free cast of Darkness per day. Darkness in bg3 is less powerful than in tabletop, though.
I intend to try my first game with a Drow character, do you have any advices for me?
Drow is a matriarchal society where Clerics of Llolth essentially rule. A female cleric with a noble background would be a very good RP build.
Drows are also natural sorcerors and they have a school of wizardry. Either spell caster would be cool.
Male drows are either put into Wizard School or fighting school, so Wizard or Fighter for a male Drow.
If you want to do a surface Drow, they tend to follow Llolths good daughter, who loves nature and music. I did a female surface drow sorcerer and I had her pick up performance from Alfira. This would be a great reason to build a bard Drow as well.
Paladin would be a wonderful diety-based build if you didn't want to go Cleric.
But to get those Drow related dialgue as a Drow figure head to your party I like the charisma based classes, personally.
Race is mostly a cosmetic/rp choice in BG3 so you could be whatever class you want.
Thematically though I think a lolth sworn drow would be great as a gloomstalker ranger/thief rogue multiclass dual wielding hand crossbows, or maybe an Eldritch Knight fighter/wizard of some sort, or a darkness monk/trickery cleric.
Bard would be pretty funny, but also possibly awesome.
Can confirm, 00s nu metal inspired drow bard has been great fun.
What subclass did you go with?
I have played a Drow Assassin, and now playing a Drow Vengeance Paladin. Enjoyed both. There are dialogue trees for Drow that aren't there for others, ie the goblins immediately defer to you, and some eye you with suspicion. I would imagine much the same for half-orcs. I like the infravision boost of the Drow, and the benefit of the doubt you get with most of the baddies because you are drow..gives you a chance for more dialogue, IMHO.
Racial darkness lends itself to a lot of cheese with warlock and devil's sight. You can even go for the ring that gives immune to blindness as well. You get a free darkness, might as well use it to it's full advantage.
Show me you best drow ranger with stats, male or female or other, curious as to what you all have done. Whether its Lolth sworn or not. Been playing this game for a year ish. would love to see others charater builds
16 Dex, 16 Wis Archery Beastmaster, non-Lolth. There is an equipment mod with Beastmaster specific magic items that really helps combat synergy with your pet. I like a dip into Fighter/Champion to get a second (Archery first) fighting style: duelist.
The character pairs really well with a pure Halsin druid build in Act 3. I made Wyll a Hexblade front liner and then sprinkle in the others as the story wants.
I intend to try my first game with a Drow character, do you have any advices for me?
I’m going evil in my second play through with a Lolth-sworn, female drow ranger that uses a spider companion and spider familiar and from a roleplaying perspective, I’m loving it. Lolth is the spider queen leader of the drow and women are the dominant gender in the culture, so it all fits together nicely. And it is a blast having my spiders leap all over the battlefield enwebbing and poisoning enemies while I rain down arrows from afar.
Race deosn't really affect builds since they changed how the ability scores are assigned. Choose one based on your background and have fun.
My personal favorite build is a Swords bard Archer though.
Anything you want. Race doesn’t matter for builds unless you’re trying to min max and even then it does barely anything.
Drow screams gloomstalker assassin to me
That's what I'm starting now. It kinda sucks to be honest after playing an oathbreaker paladin.
Female orthodox Lloth cleric, the second older sister from one of the noble houses in Menzoberranzan.
Wizard apprentice in the beginning of his path, moved from Underdark to serve Eilistraee.
Bae'qeshel bard/bregan d'aerthe rogue agent, seeking for the netherese crown by the order of some noble house mistress, having their beloved as a hostage...
I’m trying to figure out what would be a good build for me. I was considering a 6 cleric and 6 necromancer. I kinda want to have heavy armor and wield a war hammer was raising the ones who fell from me. I even considered using a shield and a staff. Help me out here my ADHD won’t calm down lol
What about going a full 12 in Oathbreaker Pally? They get Control Undead for Channel Divinity, Animate Dead at level 9, and Aura of Hate which increases Undead melee damage by your CHA mod? Take Crypt Lord Ring for Mummy summon.
If you’re wanting a more Necrotic spell caster build, I’d suggest waiting for Patch 8 and go Death Domain 9 / Necromancer 3. You should be able to scribe the Summon Ghoul spell as a Lvl 5 spell to your spell book, and as a Cleric you have the opportunity to hit ppl with necrotic infused martial weapon attacks while holding a war hammer. Just take the Heavy Armor feat for access to heavy armor, use Ketheric’s war hammer and armor, Viconia’s legendary shield, and you’re set. Only draw back is you’ll be losing out on an extra attack. But y’know, see Oathbreaker above.
Can always have a hireling be a 6 Spore Druid / 6 Necromancer and have a bunch of summoned Fungal Zombies, Raised Undead, whatever you want.
I thought aura of hate didn't work on summoned minions because they aren't making weapon attacks. Im personally a big fan of pure wizard necromancers, one of the cool things is the level 6 feature gives you animate dead as an always prepared spell so you don't have to keep it prepared and can take another spell.
You might be right on the Aura of Hate, I’m not 100% sure, I’ll have to give it a once over. I think ppl are really going to enjoy the Necromancer / Death Domain build bc of that lvl 6 domain feature where you ignore resistance to Necrotic damage. There are a LOT of enemies with that particular resistance. I think the level 6 feature for Necromancers is okay, like don’t get me wrong, extra damage for Undead Summons is dope. Definitely cool for the Dance Macabre spell with the Abyss Beckoner gauntlets. But idk, after playing Spore Druid, I don’t really wanna go through all the Undead minions shennagins again.
Edit: looks like you’re right on the Aura of Hate with undead mobs. It WOULD work with a summoned Cambion from a Planar Ally spell or the Infernal Rapier tho. Possibly get lucky and successfully Control Dead on an armed Undead mob.
You have a few options, but your description has you pulled in too many directions.
Option 1 - Support caster focused on necrotic damage with minions:
- You can go 6 Necromancer Wizard and 6 Death Domain Cleric (assuming Patch 8). If starting before Patch 8, you will want to choose a different Cleric Domain such as Life or Nature.
Pros:
You get the extra extra undead summons from being a Necromancer and can summon some extra pets from the Cleric spell list. Your zombies are also better.
Good necrotic damage due to Death Domain's ability to ignore necrotic resistance.
Cons:
No Heavy Armor Proficiency with Death Domain Cleric.
Build comes online super late due to you wanting level 6 features of both classes. You will feel like the other class is holding you back until late game.
Your stats will be all over the place. Wizards want Intelligence, while Clerics want Wisdom. You will also want Charisma as you will be the character doing the most dialogue, Dexterity for initiative, and Constitution so you don't die. Dumping Strength won't give you enough spare points either.
Necromancy spells are generally weaker than other leveled spells and are very often resisted until you get Death Domain's 6th level. Circle of Death is a Fireball with a larger radius that requires a sixth level Spell Slot instead of a third level, Harm can't kill anything, Contagion requires the enemy to somehow fail 3 Saving Throws in a row, and Vampiric Touch and Inflict Wounds are melee only, which is not where you want your squishy caster to be.
Options 2, 3, and 4 - Frontliner with minions:
- You have a choice between 6 or 7 Oathbreaker Paladin and 5 or 6 Death Cleric, 5 or 6 Spore Druid, and 5 or 6 Necromancer Wizard
Pros:
Heavy Armor Proficiency
You can animate dead with Cleric or Wizard or raise fungal zombies with Druid.
You can hit stuff with a shield and staff or a hammer depending on your mood.
If you go the Druid route, you gain Shillelagh so that your staff scales with Wisdom meaning you don't have to invest in so many different stats. You can also get this from Nature Cleric, but you lose out on the fungal zombies.
Druid gives you extra survivability in terms of temporary HP and extra damage from Symbiotic Entity.
You get to turn an undead enemy into an ally until Long Rest with Control Undead.
7 Oathbreaker Paladin gives you additional damage equal to your Charisma Modifier as well as any nearby fiends or undead with weapons thanks to Aura of Hate.
Synergy with Circle of Bones helmet. Nearby undead become more tanky.
Cons:
Fungal zombies are really weak. They have next to no HP or AC, meaning they will die very easily.
Still dependent on many stats. Wizard will want Intelligence, Cleric and Druid will want Wisdom, and Paladin wants Charisma.
Still comes online really late. You can't create Fungal Zombies until 6 Druid, and Aura of Hate requires 7 Paladin levels.
Controlling Undead is super janky. An AI controls the undead target and the enemy has to fail a Saving Throw. Most of the good targets also can't jump, causing them to get stuck just about everywhere. If you Long Rest while the target is still alive, you have to hope it fails the Saving Throw again, otherwise you will have to waste resources putting it down. You also only get one chance per Short Rest.
If you go for the Druid route, I guarantee you, you will forget to apply Shillelagh before combat leading to a waste of a Bonus Action that you could have used to better position yourself.
Shillelagh only works with clubs or Quarterstaves. If you want to use a hammer, it will require Strength investment or elixirs.
Aura of Hate only applies to undead and fiends with melee weapons. Only the summonable Cambion fits the criteria, and since you have no control over your controlled undead, chances are the AI will not account for it and have it move outside the radius.
Just done a Spore Druid 6/necromancer 6 run. I've done cleric/Wizards same idea.
Basically you want headband of intellect and maximize your wisdom score.
Wizard spells mostly utility. Eg haste, shield etc. Cleric whatever you want.
You will be upcasting lower level spells a lot. You can Scribe things like wizard spells but can't prepare to many. Pick a direction and focus on that. Upcast spells like aid. With free cast and couple of staves you can cast 4 level 6 spells per day.
Or staff of cherished necromancer fueled inflict wounds combined with hold person/monster. Add a sorcerer or level 10 enchanter to your party. Lots of level 6 inflict wounds spells. 8d10 damage and if you kill someone via spell staff of cherished necromancy gives you its charge back. Vs Paralyzed it's double damage. Ghouls also paralyze.
After that just focus on one thing. Lightning and water or stacking spell DC items, upcasting spirit guardians, healing etc.
Skeleton archers into flying ghouls are great. Upcast aid to buff them. Water myrmidon later on for wetting opponents.
Haste spores are also great at hasting the party and minions.
Resident necro here. Looks like you want to do a lot, but luckily next patch the Death Domain cleric will grace us with its glorious presence. It more focuses on the necrotic damage side of things, it can still summon undead but for tons of minions I suggest a 6 necro wiz with 6 spore Druid.
I have a popular solo Honour necro run on YT. My name is Remortis.
If you wanna use a shield and staff, spore Druid is the way to go. You can get shilleighleigh and hit people with wisdom, and raise the dead when they die
What is the best drow build. I'm tempted to go for a drow bard or rogue and a bit of an opportunist. I think if she's a sorcerer then the temptation to go full world ending evil will be too much. Tough decisions - what have you all settled on?
I think, just for flavour, playing as a Drow Cleric of Eilistraee would be pretty fun! Life domain clerics are kinda absurdly powerful - Shart always gets respec'ed in my runs
I like shadow magic lots-sworn durge, my first character was loth-sworn fiend warlock.
Drow Sorcerer: "Why would I bother to take over the Absolute? I'm already such a power that nobody would notice any difference".
Blade Dancer of Eilistraee to combine melee combat with magic, now that we have Bladesinger available, for a good/neutral run.
This is what I'm doing now and loving it!
My first ever drow was a beast master exclusively using the wolf spider companion.
My first Patch 7 drow and full embrace for Daddy B was a gloomstalker.
My first Patch 8 drow was a shadow sorcerer.
My most recent drow was a shadow monk.
All worked and felt like a good fit as a drow roleplay-wise. The last one was actually part of my recreated Shadowheart strike team where 4 of the 5 survived instead of her being the sole survivor (the drow was "close combat" specialist Buddug Vriss whose teeth met Shadowheart's elbow when they were younger).
I've seen a lot of people saying Druid is kinda lackluster. I respecced into it last night to test it out and I've actually been pretty damn impressed so far. Granted, I only did a couple minor fights, but it definitely seemed to be keeping up. I went Land Druid and picked up Haste. So what I was doing was keeping a dryad summoned and using her to keep a woad summoned. Then on the first turn of combat, I would pop a Haste and immediately Wildshape into an owlbear and do the flying pounce thing. Between all the natural attacks and the bonus action pounce, I was doing some pretty damn decent damage even before factoring in the summons. The only real problem is my AC was kinda shit and so I was taking a lot of damage.
Granted these weren't boss fights. So I'm curious if anyone has been using this kind of build and how it's been holding up.
Druid… lackluster?
I think it stems more from the fact you can’t do anything in shapeshift.
Pop concentration spell, pop whatever you need to increase attack, pop summons, shapeshift… fly around like a demon bear.
Let your other beefy character tank the hits from late game while you focus on thinning out the room with that leap.
Summons are great as well and allow for some leeway.
Druids are probably the single most difficult class to play well, and you so can expect people to underrate them quite a bit, but speaking from 5e, druids are monsters.
The summons, combined with incredible battlefield control don't give you the highest nova damage which is often believed to be the most important thing in the universe, because you can't really spend all your long rest resources in one turn.
Does this make them weak? Hell no.
Especially with the buffs to wildshape, druids are fantastic, pick spells like moon beam (which btw, doesn't break sanctuary), plant growth and sleet storm and you will be the likely the best battlefield controller in the game, especially with spider for infinite webs.
And then at the same time you can abuse stuff like owl bear with the jump spell to deal hundreds of damage in a single turn.
And the summons just make it even more incredible. You should also try out conjure minor/not minor elementals.
I love druids too. They just aren't as good as nova builds in terms of power fantasy, and anything they are good at another class/multi-class does good enough or better + what they are best at (which is fine in TT but not really true in BG for the min/maxer)
Quicken works on 2 full spells, so easier to one-turn a big mob.
F5 / F8 in combat to take advantage of hold person or other low-probability fight enders.
Long rest after every fight makes novas OP.
Items give give you a lot of abilities to use when your nova runs (if anything is alive)
Bugged feats giving insane action economy or attacks / turn (hand crossbows)
Bugged classes, like wizard 1 dip, that makes versatility less important.
Party size. If you have 4 characters and are min/maxxing then filling one slot with a weak nova isn't ideal.
Scaling difficulty. A druid feels amazing at lower difficulty tiers where 15 AC is good. Not so much at higher tiers where enemies swarm them in the backline while ignoring most of their summons, especially when they multi-hit to kill your form and then you.
I'm not telling you to ignore them. Play what you want. Anything is viable in any difficulty, but in a sub about the best and crazy options, I wouldn't be surprised that druids aren't given a lot of love.
Well... As of right now they have the highest single target damage nova in the game, unless you know another build that can do thousands so...
Yes, sorcerers especially get a large boost from bg3 game mechanics, however, you don't need to nova, and to be frank, a party that can easily beat tactician without long resting all the time is much more impressive than one that does need to.
I also don't really know what you mean by 15ac. You should have the same AC as most clerics.
Furthermore, its not like druid has no bugs. Moonbeam + sanctuary allows you to be immune to all attacks, while having good damage. And owlbear wildshape gives them all the damage they need.
Been having a great time with spores, you can lean really hard into summoning with like 12 total pera-summons (18 in act three if you do the Necromancy book thing right unlike me) and you get pretty much free damage off your class reaction/bonus action. Most stuff casters are doing cost regular actions so you generally have leftover reactions/bonus anyways. You can take healing word to have that as an option and then spam super slot-efficient concentration spells like moonbeam or lightning conduit. Between the spells, class abilities and the summons it adds up to a ton of damage. Also getting bone chill as a cantrip early on really helps with druids overall lackluster damage cantrip options.
On top of that while you aren’t as tanky as being able to burn wildshape health you get a ton of temp hit points while still being able to cast spells.
I think most of the complaints about druid stem from specifically MOON druid. It's not significantly better at its niche than land... yet land can affect battle better with options like haste etc. Outside of pure RP, I dont know why anyone would play moon over land at this point.
Even if Larian just allowed moon druid to move the moonbeam or continue call lightning while in wildshape that would be a significant improvement. Unfortunately, for whatever reason, Larian decided to completely shitcan the whole playstyle of moon druid....
I have been totally underwhelmed by the current druid abilities. They are quickly outdone by almost any other class. I used to enjoy druids but find this version weak. I am not sure having not played tabletop 5e if it is this version or Larian's doing.
Agreed.
What's especially hilarious to me is Fextrajoke's wiki has class tier list placing MoonDruid as the #1 top ranked class in BG3.
I've had a lot of fun with moon druid. Land is probably better prior to level 10. But at level 10, you get access to some really great elemental forms that have been very effective. Of particular note is the air myrmidon, which basically gives your moon druid infinite uses of stunning strike. With haste, you get 6 stun attempts per turn. Or you can silence vast swaths of enemies, also for free.
Moon Druid 11, War Cleric 1
You get the fire elemental transformation and summon the nymphs and wood woads.
Concentrate on bless
Go into elemental form
Use bonus actions for more fire attacks
It's insanely strong and requires no items to functions whatsoever
What do we do prior to level 11? Or prior to late game levels?
Leveling MoonDruid feels bad. At what level does MoonDruid start to finally feel like it's on par with other classes or even Druid Subclasses?
The myrmidons are pretty decent...but you'd be better served playing land while leveling and then just respeccing to moon if that's what you want. Too many buggy interactions with shape-shifting for me... sometimes you can self heal, sometimes you cant...attacks not counting as magical past a certain level, owlbear rage disappears past a certain level, etc. Moon just feels like a summoner....doesn't feel like a druid at all.
I've been playing with a Great Weapon Master Hexblade and it has been a great experience. I'm a Durge-Resitant Drow focusing on melee.
My stats are 16 Dex / 14 Con / 17 Cha (just got +1 from Ethel, making it an 18). My first feat was GWM and for the next one I plan on getting Charisma to 20.
There are three items that make this build great: Jorgal's Great Sword, Broodmother's Revenge, and Whispering Promise. Jorgal is amazing when fighting multiple enemies in melee (if you can line them up). But what makes this build shine is the fact that killing an enemy while in melee heals you, activating Broodmother's and Whispering Promise. This gives me the accuracy I need for GWM. Generally, I like to use my bonus actions in solo runs for potions, but Hexblade's healing factor is making up for it so far, allowing me to use GWM bonus attack. With Booming Blade, Extra Attack, and GWM bonus attack, this build is pretty solid.
I'm currently level 5 and the original plan is to go Hexblade 12 for lifedrinker, but I don't know if it is better than a multiclass. Any thoughts on this?
I beat the game w/ a 6/5/1 Paladin/Sorcerer/Hexblade split, sacrificing one Spell Slot for Hexblade’s. The leveling can be a bit weird but past Lvl 7 everything’s starting to get much better. That’s when you get to Last Light and grab that Charge Bound Hammer. Trust me with Psionic Overload+Cull the Weak+the lightning damage from the Hammer you don’t even need to Smite that often.
The only downside of course is you have to have a resident mule to carry your items. And your second feat comes as early as lvl 10 and that’s about when you beat Myrkul. Also your CHA boost either comes from ASI or the Hat and Mirror in Act 3. Your main stat will be kind of low compared to other builds.
Your second feat could probably just be savage attacker instead of ASI. You'll be in act 2, so: broodmother's, flawed helldusk gloves, chargebound warhammer with draconic elemental weapon, strange conduit ring, shadow cloaked ring
The weapon with draconic elemental enchantment will be a +3, so you won't be missing hit chance/damage
It’s a blast to play for solo Honour but myrkul fight is gonna be tough.
Myrkul was quite easy on my dex Sorcadin with a scroll of Greater Invisibility, but I probably got lucky on the stealth checks. This time I don't even have proficiency in stealth. Any recommendations for that fight?
Fog Cloud (scrolls) and Eldritch Blast while having high AC (26) was my solo warlock build against Myrkul (level 10). I had one level in Cleric for armour and also a race with shield prof. Also had one level in sorc for shield spell.
There is a bug, so that Myrkul interrupts (gaze of the dead) your three EBs and only two will hit. It is insanely annoying, but the above build still managed to beat him without using any consumables. So you should be good with potions and elixirs I recon.
I've seen a warlock solo of Mrykul where they used brittle to make him vulnerable to bludgeoning with the water elemental
You set Myrkul burning, ideally by using an invisible shovel to attack an alchemists fire or something you've left on the ground by Myrkul
Then the water elemental uses it breath attack on the burning Myrkul, making him vulnerable to bludgeoning so you can wreck him with GWM attacks from the pact bound warhammer
Alot of setup though
You can cast globe of invulnerability an yourself. Because Myrkul can't move, he won't move in the globe and you are invincible for three rounds.
And you need doom hammer form the goblin trader. It's the only weapon type myrkul isn't resistance to, otherwise you deal only half damage the whole fight.
Hunger of Hadar + Doom Hammer works great on a lock vs Myrkul
If you haven’t been to the Crèche yet, be sure to get the Diadem of Arcane Synergy. It’s a must have for any melee-focused warlock.
Lifedrinker is good enough that you probably want to go Warlock all the way, honestly.
What is great for a party that doesn’t rely on strength elixirs, hexblade dips, consumables, broken magic items, gloom stalker multi classes or other “do this to win the game” strats?
Agree except for Frost sorc. Wet condition is literally the single greatest cheese in this game imo. Free, AOE, unresistable vulnerability and freezing is the an even bigger free power boost than any class using scrolls or DRS.
Moon Druid. Shapeshift, bite things, soak damage, cast spells. Not reliant on multi-class, gear, elixirs, or scrolls.
Or if you don't like to shape shift, there's spore Druid which provides extra tankiness and damage, a ton of summons, cloud kill, ...
Druids in general are underrated, I think. They are often ignored because they don't have insane one round nova damage, but they are very reliable, with their ability to set up airtight crowd control with no saving throws using spike growth + fog cloud/darkness from a party member to blind the enemies, basically nothing short of gamebreaking bugs are ending your honor mode run.
Once they hit level 7 and get the dryad to concentrate on spike growth for them, they can set up the whole combo unassisted, or drop a wall of fire/thorns or insects plague if you got another fog user and just want more damage.
Druids are straight up the best class in the game unless your metric is extreme cheese. I think people don't realize how busted a medium armor full caster with access to some of the best spells in the game is when combined with the fact that they functionally have 5 times the HP anyone else can get
Druids also really shine in any sort of challenge that increases the amount of camp supplies long rests cost or otherwise limits resting. Two wild shapes per short rest + full spell slots means they can get away with only occasional rests.
3 thief 9 monk or 4 thief 8 monk works even better.
I’m digging death cleric 6/ monk 6… dex and wisdom
I went for 6 Trickery cleric / 6 Shadow monk & that was a lot of fun too
It's definitely the weakest as a full class build though. It doesn't get anything after the bonus action until level 11. At least arcane trickster gets some spells as it levels.
Totally agree but I would argue that arcane trickster is the weakest subclass.
The addition of Booming Blade and Shadow Blade disagree with you. Arcane trickster is quite good. Thief on its own, not so much.
best baldurs gate 3 drow build
Key Considerations for a Drow Build in Baldur's Gate 3
Class Selection:
Ability Scores:
Background:
Skills:
Feats:
Equipment:
Recommended Build Example: Drow Rogue (Thief)
This build takes advantage of the Drow's racial traits, such as Darkvision and Drow Magic, while maximizing damage output and versatility in combat.
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