TL;DR
Devil Jin
Devil Jin is frequently mentioned as a character with strong aerial abilities. His "Fly" stance, coupled with moves like "Mourning Crow," allows him to maintain an aerial presence and execute attacks from above [5:1]. While some players find his aerial tactics infuriating, they also acknowledge the effectiveness of his airborne strategies
[1:1].
Alisa
Alisa is another character known for her aerial prowess. Her stances, such as "Clockwork" and "Destructive Form," enable her to perform a variety of airborne attacks [5:1]. Players have expressed frustration over her ability to attack while in the air, making her a formidable opponent in aerial combat
[1].
Yoshimitsu
Yoshimitsu's aerial capabilities are considered more gimmicky compared to Devil Jin and Alisa. His flight stance offers mix-up opportunities, although these aren't always foolproof [1:2]. Despite this, Yoshimitsu can be effective in skilled hands, providing unique aerial options that can catch opponents off guard
[1:5].
Character Stances and Versatility
The versatility offered by multiple stances can enhance a character's aerial combat potential. For instance, characters like Feng and Hwoarang have numerous stances that allow them to adapt to various combat situations, including aerial engagements [5:1]. Understanding and mastering these stances can significantly improve a player's aerial game.
Conclusion
For players interested in dominating the skies in Tekken 8, focusing on characters like Devil Jin and Alisa is advisable due to their strong aerial move sets and stances. Yoshimitsu provides a more unconventional approach but can be rewarding for those willing to master his unique style.
They're so infuriating. Especially when you can't understand how are they hitting you. I hate Alisa, devil and yoshimitsu. Since they just fly and hit even when they're laying on the floor I hate this guessing game
Flight is usually pretty gimmicky. You should also lab Yoshi’s flight stance cause the mixup isn’t always real
Go to the customization menu,equip the shotgun and shoot them out the air. Or throw a pizza at them.
Man Yoshi aint as bad as alisa and djin. They can consistently spam their moves and be effective. Theres risk with yoshimitsu
Mourning crow is pretty toxic in heat though
Whoa buddy, yoshi hits are like wet tissure paper.
I believe the kids call this a 'skill issue’.
Your comment has “aura” fellow young person
My thanks, fellow youth.
I'm an SF player please stick your ass to the ground and play footsies.
Faust has more strong anti-airs than any character would ever need.
Yes, Faust has good anti airs and is really good against that type of play, OP should 100% play Faust, Faust is also 100% top 5 contender RN, and deserves a nerf to his overdrives, OP should take advantage now when it's still possible.
still not as strong as Zato
Learn to use 6P, it's a universal anti air, kind of how you'd use DP in SF to anti air
nago, you'll love 2H, and he's easily the most grounded character in the game
Most grounded character I feel like it’s Leo lol
If 6p is so good why didnt they make 6P 2?
the humble 6k
Setting this man up for failure
What you made here is not a list based on your skill. Its a list for your friend to find out what characters hes not used to fighting against.
That would at least explain lee and the bears being up so high and some great meta fighters that show up more often in ranked fights scoring lower.
Lee is good against Kazuya, even if you don't know how to play as Lee, still lot of his buttons crushes electric. And of course he has few cheap strings that require to know exact counter.
explain jin and law
Two characters with a lot of appeal that were made easier to get into with decent mixups and plus frames.
Other than that, id say they got lucky with the low sample size of this professional experiment 👍
Interesting that Lee was your top 3 performing characters.
Bad matchup for Kazuya. Lee can mash a lot against him, and Kazuya needs great match up knowledge to keep up.
I know Lee is a bad matchup.
It's historically one of his worst matchups, but he didn't lab and he barely played Lee, so I wouldn't think he'd find out what makes Lee so bad for Kaz yet haha
I'm not refuting what you said but man this sentence can be used to describe any matchup in the game
I just need my tomboy karate kid to destroy all kaz mains
This is actually fuckin hilarious. Sincerely, a Jack main
with some of these you just didn't find the cheap strats.
I love playing characters who rely on being in the air as much as possible. I'm a big fan of Ike-Nair, and I enjoy playing puff. But I'm looking for a fighter that brings that OOMF in the aerials, the back airs that feel powerful, and the forward airs that you can consistently throw out.
​
Who's my best bet?
Pika. His fast aerials that chain real easy seem perfect for what you looking for. You could also use Mario for some easy combos. For characters that pack a punch you might want bowser who has one of the best fairs in the game.
If you like spending time in the air Falco is pretty awesome... The highest jump in the game
People will hate the truth, but ness. His neutral revolves around spamming fair and then maybe djc psi mag n-air or up air, and n-air kills at at 90% on ledge.
So wait, you’re telling me I can play Ness without spamming PK fire? Alright, I’m gonna check this out.
Honestly I have no problem with PK Fire and I am so annoyed by Ness anyways. His aerials are basically perfect: long hit boxes, big hit boxes, good damage output, absurd combo/string potential. If the opponent is out of range or you use a move with high knock back that doesn’t KO, you can extend advantage state with PK Thunder, which generally sends the opponent up and toward the middle of the stage, which sets you up for up-air kills/juggles. Ness has no problems killing either, his back air is like Mario’s but stronger, his up air is basically an upside down spike, and the first combo you’ll probably intuit is fair->fair->fair->fair->fair. And Nair is one of the best OOS options in the game iirc
Yes watch Best ness, Awstin or Gackt
As much as I’d hate to bring another Ness player into the world. Ness.
Ness, I play Ness and his air game is great almost all his arials are safe on shield, multi his, great spacing and every single one will kill around 100.
His movelist had more instructions than the owner's manual to a Buick, I respect Lei players
9 also applies to things like Claudio's starburst. As for 7, I'm not sure yet. On the one hand, it's a state all characters can be in, but on the other, it's something you might want to enter as Lei. I think I might give Lei an exception actually.
Alisa: Clockwork, Destructive Form, Boot, Dual Boot, Backup
Asuka: Naniwa Gusto
Azucena: Back Turned, Libertador, Nuevo Libertador
Bryan: Crouch Dash (Slither Step), Snake Eyes, Sway
Claudio: Starburst
Devil Jin: Mishima Crouch Dash (Wind God Step), Fly, Mourning Crow
Dragunov: Crouch Dash (Sneak)
Feng: Back Turned, Crouch Dash (Lingering Shadow), Shifting Clouds, Deceptive Step
Hwoarang: Mishima Crouch Dash (Crouch Step), Back Turned, Right Stance, Back Turned During Right Stance, Left Flamingo, Right Flamingo
Jack-8: Gamma Howl, Gamma Charge, Sit Down
Jin: Awakened Power Stance, Zenshin and Zanshin, Mishima Crouch Dash (Breaking Step)
Jun: Izumo, Genjutsu, Miare
Kazuya: Devil Form, Mishima Crouch Dash (Wind God Step)
King: Unique Crouch Dash (Beast Step), Back Turned, Jaguar Step, Jaguar Sprint
Kuma: Hunting, Bear Sit, Bear Roll
Lars: Avalanche Flip, Dynamic Entry, Silent Entry, Limited Entry
Law: Back Turned, Dragon Charge
Lee: Mist Step, Hitman
Leo: Lightning Glare, Crouch Dash (Jin Bu), Jin Ji Du Li, Fo Bu
Leroy: Hermit
Lili: Feisty Rabbit, Powered Up Feisty Rabbit, Back Turned, Crouch Dash (Dew Glide)
Nina: Crouch Dash (Ducking Step), Sway
Paul: Crouch Dash (Cormorant Step), Deep Dive, Sway
Raven: Back Turned, Crouch Dash (Shadow Sprint), Soulzone
Reina: Senshin, Wind God Step/Mishima Crouch Dash, Sentai, Unsoku, Heaven's Wrath, Wind Step
Panda: Hunting, Bear Sit, Bear Roll
Shaheen: Stealth Step
Steve: Ducking Left, Ducking Right, Quick Spin, Cyclone, Ducking, Ducking In, Peekaboo, Swaying, Flicker Stance, Lion Heart
Victor: Iai, Perfumer
Xiaoyu: Back Turned (Rain Dance), Hypnotist, Phoenix
Yoshimitsu: Bad Stomach, Mutou No Kiwami, Death Copter, Back Turned, Kincho, Meditation, Flea, Flea Step, Indian Stance Healing, Manji Dragonfly, Crouch Dash (Crouch Dash was originally included incorrectly.)
Zafina: Tarantula, Mantis, Scarecrow
Yoshi doesn't have a crouch dash, he just has a couple moves that use the same input.
Also I wouldn't really consider death copter a stance.
From deathcopter you can let it progress normally, end it early, go behind your opponent, or transition into dragonfly. I can see the argument for it being a stance.
Death copter is the closest thing to a stance he has lol
Just hit 3+4 on victor :)
I know that it's a gray area, and I saw some other guides or posts referring to them as stances while some others didn't. I decided to consider them as stances as they modify the properties of several moves and there is an animation associated with them, so they do give characters access to unique moves with unique properties just like the rest of the stances.
Had no idea Steve was up there with Yoshimitsu damn
I also count Avalanche Flip as a stance as it is not an attack and it can be followed up by different unique attacks.
It’s not really a stance; there are two moves out of it, a grab and the other one just straight up cancels it no?
Edit: neither one is a cancel.
I followed these assumptions to decide what is and isn't a stance:
At this point im legitimately only losing to strike dabi's and flying opponents. I can usually handle my own for the most part but its hard to attack them and they are literally hovering directly above me smh. Any tips?
Depends on your character, your team, and context. When you can die as quickly as 4 seconds flat, a lot of fights can be lost in this game by simply not having priority. That's why third-partying is so strong. So many games I've seen lost by a third team coming in and killing the 2 teams that have been fighting.
Consider in a vacuum two strike deku's of equal skill fighting each other. If neither of them miss a single ability, then the winner is whoever shot first. Mobility characters end up having this advantage because they set their position faster. But that's usually balanced by lower health.
If you really want to sweat this game out, you gotta memorize stats. It's all a numbers game. Knowing the potential dmg output of your opponent as well as the amount of total dmg you could potentially dish out. You can use that information to determine if you should fight or flee. Do you know how much dmg your character's alpha does per level?
The reality is, skill and knowledge topple any other factor in this game. You can only go so far with one or the other though.
Strike Dabi: keep a good distance away from him and use your long range attacks, his beta has 2 charges so dodging that and killing him at a distance are your best bet, his alpha is really good but i rarely see strike dabis use it unless desperate
Hawks: when his in the air his most likely using his alpha dodge those and once that runs out he will go for the beta same as Dabi his beta has 2 charges if you dodge both or get hito nce and dodge the follow up he wont be able to fly and you can kill him, (he cant fly because he used is SA when using his alpha)
Nejire: honestly i have no idea i struggle alot with her and usually wait for her to stop flying or fly low enough for my beta or gamma to land (am an overhaul main)
Update for Nejire Mr Compress beta blocks all of her attacks so theres that
How i felt i had one match yesterday night there was no Hawks, no Strike Deku’s, no Nejire’s in the lobby and only 2 Strike Dabi’s and me and 2 randoms decimated Half the lobby. I’m like hmm when there is no meta in the lobby i do surprisingly well imagine that.
So far, I've used every character in T7(except Geese, Eliza and Akuma) with ranks, ranging from Genbu and Fujin, and decided to make a list for a how difficult it was getting a character to a certain rank.
Note: No ranks were auto promoted
Top 5 Easiest
Honorable Mentions: Miguel, Paul, Bob, Negan, Anna
Top 5 Hardest
Honorable Mentions: Gigas, Marduk, Lei
I'll add more details if need be. What were the hardest and easiest journeys for you guys?
EDIT: Complete List in alphabetical order with current ranks and difficulty scale(Wash, Easy, Medium, Hard, NIGHTMARE). Those with a "$" are my mains/characters I really like using.
Alisa- WASH, Mighty Ruler
Anna- Easy, Mighty Rulee
Armor King- Medium, Divine Ruler
Asuka- Easy
$Bob- Easy
$Bryan- NIGHTMARE, Reverred Ruler
$Claudio- WASH, Divine Ruler
Devil Jin- WASH, Divine Ruler
$Dragunov- Easy, Divine Ruler
Eddy-Medium, Mighty Ruler
Feng- Hard, Genbu
$Gigas- Hard, Seiryu
$Heihachi-NIGHTMARE, Eternal Ruler
Hwoarang- Hard, Genbu
$Jack 7- WASH, Mighty Ruler(Easiest so far. The cheese and throwgame is so strong and sitting on a 30 win streak in ranked)
Jin- NIGHTMARE, Revered Ruler(THE WORST! Gotta be at the top of your game 24/7 and good luck in lag)
Josie- Easy, Seiryu
Julia- Medium, Revered Ruler
Katarina- WASH, Mighty Ruler
Kazumi- Medium, Byakko
$Kazuya- NIGHTMARE, Divine Ruler(Almost dropped the game playing him....)
King- Medium, Genbu
Kuma- Easy, Genbu
$Lars- Medium, Eternal Ruler
Law- Medium, Mighty Ruler
Lee- NIGHTMARE, Mighty Ruler
Lei- Hard, Mighty Ruler
$Leo- Easy, Divine Ruler
Lili- Hard, Genbu
Lucky Chloe- Easy, Genbu
$Marduk- Hard, Eternal Ruler
Master Raven- Medium, Genbu
Miguel- Easy, Mighty Ruler
$Negan- Medium, Mighty Ruler
Nina- Medium, Mighty Ruler
Noctis- WASH, Divine Ruler
Panda, Easy, Genbu
Paul, Medium(overexposure. So many know how to fight him) Mighty Ruler
$Shaheen-Medium, Divine Ruler
Steve- Medium, Mighty Rulee
Xiaoyu- Medium, Genbu
Yoshimitsu- Hard, Mighty Ruler
Devil Jin would be higher on my list lol Getting combos from hellsweep is so cheap
Yes lol. I dont like DJ and was hardly trying but it was still a wash. He probably would be top 3 if I like using him. I feel way more style.and synergy from guys like Claudio.
Claudio? You mean an honest character with no unseeable lows to spam?
I would say jack and Claudio were easy because people are unfamiliar against the matchup, while Katarina and noctis benefit from that and ease of use.
claudio is not rare. People wouldn't be unfamiliar with the matchup
Can you give some advice on playing Claudio? I am at the bottom of ranks and I feel like he lacks a lot of cheesy stuff that overperform at this level (no good lows, throws, or strings).
At low ranks, doing down1+2 after a blocked df3,2 works wonders. It still works at high ranks. You mainly want to throw out the hopekick to make people respect you, then you can throw out db3, d3 and d4.
You should also try moves like df4, f4 and uf3 for plus frames, setting up for the df1,2 launch.
Just hopkick.
Spam wr2 df2 STBd22.
When DvJ is the only mishima not on the top 5 hardest but also on easiest. Just shows how damn stronger he is than the others.
May I ask where you would rate Lili? Also Hwoarang as I see a lot of them in red/low purple but never higher.
Lili-Genbu 74%. She was easy at first but when I got higher, she got difficult. Her cheese and gimmicks starts to become useless.
As for Hwoarang, if I made a top 10 hardest, he'd be in it(I'll update the list). You go nowhere with just the basics but once you learn the cheese, you wash everyone(especially in lag) until you meet people who knows how to play against him, which is comman as Hwoarang is so popular. Most Hwoarangs got like 500+ wins in the purple ranks for a reason. Only 63% with him.
Yea thought so, once lilis "cheese" doesn't work her viable moves are really limited making her harder the higher you go. Ty for the explanation
Can you post the player info screenshots as well? I want to see how many matchs were played for each character.
I would love to play as negan since when I arrived to tekken 7 I hadn't started twd and when I did I already had Tekken 8 so I would love If they did the same they did with the final fantasy character of Tekken 7 (or maybe I'll buy negan and play his arcade mode or smth)
A lot of people still think that Victor was meant to be a noctis successor, but I honestly think he's an even split between noctis and Negan in terms of gameplay and moves. He has negan's rising 1, and his stance pressure is fairly similar. On noctis' side, besides the general aesthetic, he has the unblockable, the 2,2,2,2 stuff, and just wacky teleportation in general
Is his poking like negans? Cause I might need to start playing Victor
His iai stance has a few similarities, like a stomp low, and he has a few ways to loop his stance pressure like Negan, but no power crush launchers or anything like that. He does have a bunch of counter hits that trigger throw animations like how Negan did
is this a new mechanic in 1.0? the air fights are so exhilarating why do only some charcters get dunking moves in a game with so much air space??? is this op or playable against without the strategy being don’t fight this character in the air
tbh i think they should adjust it right now becuase characters like Jin and Wukong are extrememly strong over the abyss and there is almost no avoiding it in the new expanded map. IMO glider heat is a good system but you should still get spike if you get hit with your glider out. Giving all characters a way to spike players if they catch them off guard. I'd also change dunks to be more consistent, they either all dunk you straight or all push you down a certain altitude. There is alot of guess work in abyss fighting right now which makes it hard to learn and follow.
The general reason is that melee hunter would normally be at a huge disadvantage because they can get hit but can't hit back. Having a dunk gives them a tool to be threatening over the abyss even without the range.
I keep seeing this argument but it was never true. Going over the abyss didn't somehow disable remove melee kits, they generally have more movement abilities to approach without gliding.
In the old system most of my air fights were won at long range using Brall's tether, charged lmb, or charged rmb.
The only hunter who truly "needs" a dunk is in fact jin. Others only have them to help them over abyss cus they would in fact struggle a good amount without them. Rn they need dunks more than ever, jin's dunk is the only dunk(working hos it should, cus wukong's has like 10 different bugs making it stronger) that is poorly designed.
With the old system; kp didn't need a dunk, brall as you said won most abyss fights not with his dunk, wukong has his spin that would've been how he'd win in the past. Now it just isn't even an option, they need something like dunks. Lots of people aren't big fans kf how they are rn tho, especially jin's
You were just bad, bralls dunk is also not the greatest
Its not an arguement. Im explaining the reason behind the design choices for melees.
God damn some logic that makes sense???
it makes so much sense that all the melees are instantly too good because of the mechanic, no way!
It's not a new mechanic, but before you could spike anyone with only one hit. Now only dunkers can do it, which feels like shit against any character that isn't kingpin.
It has been a mechanic in older versions as well, not a new one
It depends on the character first if you can still fight then over abyss even tho they have a dunk(assuming you aren't playing a dunker) (The characters at the top can be fought over abyss safer than the ones I put lower) Oath: has a dunk on his ult but has big cast time, small range, and is massively turn restricted so easy to dodge.
Kp: kp has pretty low mobility so most characters can pretty easily keep their distance. As you play you'll start to notice it's cast time and can dash before it is finished casting. You can also work on keeping your distance without dash. I tend to use my dash as my last option.
(Now we reach the characters where it is strongly discouraged you fight over abyss) Brall: his cast time is pretty obvious so you can pretty easily tell when he will want to dunk. But to problem comes with making sure you notice his dunk. He can very easily catch you off guard. You must use your dash to didge his dunk if he is directly on top of you, it is not an option. Make sure you remember to glide afterwards if you manag to dodge the dunk but still get hit by the outer circle. There have been times I'd forget to let go of my dash on hudson after dodging the ineer circle but getting hit by the outer circle so I just fell into the abyss.
Wukong: his dunk makes him stationary while he charges it up. It has an audible sound que that you can use to keep your distance. Sometimes it is better to dash towards the wukong when he is dunking. He will normally try to dash further away to catch you running. He cannot do full 180s so if you get behind him you are safe from his dunk. If you are in the danger zone of his dunk you have to be fast to get out of it cus his dunk is the fastest dunk, but that is to compensate for it making him stationary. Dealing with his dunk is all about spacing well.
Jin: NEVER FIGHT JIN OVER THE ABYSS IF POSSIBLE, engraved that into your mind. His dunk is the hardest to dodge to where some characters literally cannot dodge it. It has cloae to no cd cus he can prime the dunk(it's on his q2) and by the time he actually dunks his dunk is up again so even if you did dodge it unless you have another dash you're cooked. And you can rarely if ever spike him cus his lmbs cancel his downward momentum. He is literally oppressive over abyss.
I probably did not need to write full explanations on each dunk but I kinda felt like it 🤷♂️ little long
Thank you for the tips!
So glad there nerfed her damage. She would have been walking around with a 200+ damage Clap
This aged beautifully LMFAO, but yeah honestly the clap should just be reverted back to how the nerf was, personally it didn't affect me atleast.
Indeed it did
Oh look, another Mirio getting stuck in a sudden fight he can't win.
Never seen that before 🫠 /s
Kendo player scare me because either they're masochists or they're about to hit me with a wombo combo so hard that I take pain irl
As usual, the best assault character
Best characters for aerial combat in Tekken 8
Key Considerations for Aerial Combat in Tekken 8
Character Mobility: Look for characters with strong aerial mobility, allowing them to move quickly and effectively in the air.
Aerial Attacks: Characters with powerful aerial attacks can capitalize on opponents who are vulnerable during jumps or while airborne.
Combo Potential: Choose characters that can extend their combos into the air, maximizing damage and punishing opponents effectively.
Defensive Options: Consider characters with good defensive moves that can counter aerial attacks or evade them altogether.
Playstyle Compatibility: Ensure the character fits your preferred playstyle, whether you prefer aggressive, balanced, or defensive tactics.
Recommended Characters for Aerial Combat:
Lili Rochefort: Known for her agility and acrobatic moves, Lili excels in aerial combat with her strong jump attacks and evasive maneuvers.
Yoshimitsu: With unique aerial moves and the ability to teleport, Yoshimitsu can surprise opponents and control the air effectively.
Asuka Kazama: Asuka has solid aerial options and can counter aerial attacks, making her a versatile choice for aerial combat.
Kazuya Mishima: Kazuya's strong aerial combos and ability to punish opponents make him a formidable choice in aerial situations.
Takeaway: Focus on characters that not only have strong aerial capabilities but also fit your overall playstyle. Experiment with different characters to find the one that feels most comfortable and effective for you in aerial combat scenarios.
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