TL;DR
Key Rushdown Characters
Several characters are consistently mentioned across discussions as effective rushdown options. Hwoarang is highlighted for his aggressive strings and ability to maintain pressure [4:2]
[4:4]. Nina is noted for her stance cancels and rapid attacks that can overwhelm opponents
[1:1]
[1:3]. Dragunov uses fast low pokes and oppressive mids to keep the opponent under constant pressure
[1:1]
[4:3]. Kazuya's mix-ups with demon fist and EWGF make him a formidable rushdown character
[1:1]. Law also has aggressive playstyles suited for rushdown tactics
[1:3].
Game Aggressiveness
Tekken 8 is described as a more aggressive game overall, with many characters having strong pressure and mix-up options [1:4]. This means that while certain characters excel at rushdown, most characters have tools to apply pressure and maintain momentum throughout a match
[1:2]
[1:6].
Character Playstyle and Strategy
For players new to Tekken, starting with easier characters like Katarina, Paul, or Law might be beneficial before moving on to more complex rushdown characters like Heihachi or Dragunov [4:1]. Understanding the difference between single-hit rushdown characters like Dragunov and string-heavy characters like Hwoarang can help tailor your strategy
[5:2].
Counter Strategies Against Rushdown
Facing rushdown characters requires a solid defensive strategy. Blocking effectively and taking advantage of opponents' greed when they overextend can turn the tide [5:1]. Using crouching jabs, power crushes, and learning which moves are punishable are key tactics against aggressive rushdown characters
[5:3]
[5:4].
I wanna see which rushdown characters i should try and which ones i like
Most of them. Almost every character can force 50’s and keep momentum for the whole round.
Nina, Hwoarang, Dragunov, Azucena, Law, Jack-8 seems kinda rushdown this game, Lars?
All of them
?? All of them
Yeah. It's a more aggressive game. Like all the characters seem to have crazy pressure/mixup options
Hwo
Dragunov uses oppressive + frame mids and fast low pokes to overwhelm the opponent and uses long wall carry combos off of his dynamic entry stance cancels to reach the wall on any stage with the right execution.
Kazuya locks the opponent down with demon fist and EWGF whilst constantly forcing mix ups with FF3 and hellsweep, boasting the highest damage in the game through the usage of counter hit DF2.
Nina has constant sezuires from the amount of stance cancels she performs to do 80 damage in one second off of just pokes all the while risking getting low parried every other attack
Hwoarang enters a deadly mix up stance from a fast low and through his stances forces constant poke mixes and frame traps. he also has a wide range of solid fundamental tools and amazing whiff punishment.
Azucena is an evasive bastard
Jack locks the opponent down with a ground pound that allows him to enforce a powerful stance mix up between throws, armoured attacks, mid knockdowns and even a guard break. Outside of that he has incredible low poking with full crouch DB1 and just DB1. Also very good at defensive play if you need to play more whiff punishy against certain players.
Jin is Kazuya without the difficulty and the best of every single move type.
Devil Jin utilises EWGF and strong mid pokes to keep the opponent locked down for enough time to throw out his legendary hellsweep which is the only unreactable low in the game that launches for a full combo. he also has strong fundamental tools and very chunky mids to make the opponent second guess crouching in anticipation to hellsweep.
I like characters that try to open people up instead of punishing like liu kang. I main smoke so i enjoy him alot since he has alot of tools to pressure but i want to try some new characters that have a similar playstyle to him, any suggestions?
U gotta try out King Lao. Top 10 character to me and no one talks about him
Imma try out kung lao and baraka since johnny overrated asf, any tips?
Mileena, but at higher levels of play everyone knows her main strings so you have to hit confirm reliably and get creative with cameo set ups. She’s not great by any means but she’s super fun and might be what you’re looking for.
Everyone dropped Baraka since the nerf but he’s still a rushdown menace
Smoke! For sure it’s smoke. He’s got the best rushdown out there
Johnny Cage is the best in the game with his rush down pressure. Kenshi in Sento stance is also crazy. Baraka is also pretty good up in their face, and has good tools for closing distance. I consider him a beginner friendly character too. So if you already play Smoke he might be too simple to enjoy.
Hey everyone, I usually play other fighting games where I notice I excel at the rushdown playthrough, aka going all out leaving no room for the opponent to play. Naturally not the first to post this, but dlc might have changed things since such posts were made..
So, what is a list of characters that fit this style in ultimate? I don't mind DLC once again.
Some rushdown characters off the top of my head are Mario, Fox, Roy, Pichu, and Shiek. Out of all of those, Roy and Fox definitely have the best advantage states and meet the "no room to breath" criteria you have, with Fox being more combo and frame trap orientated, while Roy is more of a ledge and corner pressure character.
Pichu is not rushdown at all, if you try to play pichu with an all out offensive playstyle, you’re getting cooked
Falcon.
How has no one mentioned Captain Falcon... he can 0 to death in like 5 seconds with some of his combos. When he gets going he's as scary as anyone.
Terry
What makes Terry stand out to you?
He is strong, has many options, kills easily and pretty solid recovery and combos well.
Terry is the rush down type you like. Kill power , combos , speed etc. Terry can be a problem for opponents.
He like running up in your facing and just scrapping with you, nothing else
ARE YOU OK?!
If you're into high-risk-low-reward like I am, you can play rush down Puff.
Depends on what you’re looking for, but I’d say the best rushdown characters in the game are Mythra, Roy, Joker, Fox and Pikachu.
Young Link is also a very good rushdown character that uses projectiles to get in. Mario is more of an all-rounder/brawler, but I think rushdown fits him well. Sheik is the archetypal rushdown character but most would agree she’s not worth the effort because of how difficult it can be to reliably close out stocks with her.
I’m thinking up picking up tekken on steam and I’ve never played the franchise before, who would be considered the rush down characters?
Hwoarang and Nina have a lot of nasty aggresive strings and cancels. They excel in pressure and the volume of their attacks but I'm not sure if that's the "rush down" you're mentioning. If played right, they can almost "infinitely" attack.
He never played the franchise before, had mercy on him
Drag, Steve, Heihachi and Kazumi would be worth a try.
Are you talking about good pressure rush down characters or full on aggression unga bunga rush down?
I'd probably start with playing easier characters first to get a feel of the game. Along the lines of Katarina, Paul, Law before picking up the harder rush down characters like Heihachi, dragunov
Full on aggression characters, I kinda go cobra Kai when I play and don’t hold block often tbh (new to fighting games tbh)
What you're looking for is Hwoarang. If you see a good Hwoarang play you'll see what i mean, he just keeps going on the offensive and doesn't stop. Not an easy character though.
Honestly, you might want to break that habit until you know what moves are safe. Nothing worse than trying to wail on someone and getting hit with a CH combo.
Dude if you just wanna hit buttons and constantly be doing cool shit, Eddy is the man for you
Asuka is not a rushdown character.
i though asuka was a more defensive character
Yes, defensive as in using evasive moves and reversal instead of blocking.
Katarina is for you
Any general tips against characters who apply alot of pressure?
Had an issue with Devil Jin and Steve. Knowing when to take my turn.
Armor move can be an option, but wanted to know how you deal with it.
Jesus Christ😅
If you're almost dead, would you really be able to use most of these tips to make a comeback? The answer is obviously No.
1st You need to be aware of what type of Rushdown character are you facing: -Single hit(Dragunov) -String heavy(Hwoarang)
The proper way to do it is to block and observe...but what are you looking for?
-How they start their pressure(Ex->WR2:Drag/d3,4:Hwoa) -Highs/Lows -Chaining strings
-Pressure starters: You won't be able to always stop the move they use to start pressure(you should actively try tho...think of ways to beat the move, like sidestepping WR2 or backdash d3,4). You should pay close attention to the follow up move, that's the move that you'll have an easier time beating, simply because you know which move it's coming and the timing is always the same...for example: After WR2, if the Drag player uses d2, you know that next time you block WR2, you should low parry(most people won't change their timing, that's upper rank stuff).
-High/Low: Figuring out when a high/low is coming means that you can "safely" duck and punish them(low parry, launch, WS4, etc...) Again just stand block and pay attention
-Chaining Strings This depends on the type of Rushdown character you're facing. Single hit is easier to spot, they use a powerful lockdown (very plus on block moves that prevent sidestepping) move before going for jabs or safer pokes...You need to figure out if they constantly go for these pressure tools or if they go for the safer route
You can actually mash vs people abusing the pressure tools, these moves are very slow and risky, so use a CH move.
Otherwise block the safer move, use your movement or take your turn, they will probably continue pressing moves.
The string heavy types are much easier to beat but this require more from the defensive player 😅
Usually they get to continue their pressure due to a +on block high or a low move...both options go into stance(Hwoa goes into Flamingo) or movement option.(Nina sidesteps)
This is your chance...DON'T MASH, MOVE
All you have to do here is figure out when they go into stance/movement and you sidewalk(you will probably get clipped if you sidestep)...Btw remember Sidewalk strings, Sidestep single hits
Practice your backturn combos...you'll get plenty of those against this type.
Dick Jab, powercrush, evasive moves (like paul's shoulder)
I second this suggestion.
When in doubt throw the crouching jab. You can stuff anything that's not an overhead crush. 10-hit combos, standing throws...you name it.
Then when your opponent catches on, start doing your own power crushes and overheads. So you don't get low parried.
I'd like to add patience to the list. Players get aggro when HEAT gets activated. They wanna poke and chip you til you open up and get launched. They expose themselves if you play your defense right.
Learn what moves are punishable and block a lot.
Guard crush eats attacks and steals turns learn and use it against greedy players
Block, and take advantage of their greed. No characters I face are thirstier than devil Jin, dragunov, Reina, and Steve. They can't help themselves and get desperate to get their rush down combos going. Bait them in.
Hey! After some time playing tekken i've found out my prefered playstyle is based on play agressive and rushing down opponents. So i'd like to know what's the most rushdown character (Most of you will say hwoarang but i'd like to know various opinions).
Nina, Hwoarang and maybe Dragunov. There are many characters who can poke very well and therefore create a rushdown-like offense. But for my understanding of rushdown those 3 are the only characters who can really rush you down. Maybe Eliza with her divekicks? Don't know too much about her.
I'm surprised law is not mentioned. He has a lot of fast moves that rewards aggression. The more you're able to be aggressive the more powerful the character get. It feeds off fear. However, you need to master DSS. Watch Double ( A Japanese player ) to understand how Law plays
He's aggressive and powerful but all of his key moves are relatively unsafe. I wouldn't label him as a rushdown character but moreso mixup oriented with his good lows array of pokes.
The thing that makes a quality rushdown character is safe mixup options. Dragunov is a good example with uf4 and his multitude of mid strings that are relatively safe. This allows him to continue pressure without sacrificing too much momentum. Law has really good momentum at the wall, but in the open I'd say he opens up to good movement.
I don't think safety really plays into whether a character is rushdown. Heihachi is sort of inherently rushdown because his only remotely ranged threat is EWGF, yet every not-ass low he has is launch punishable. You'll see e.g. JDCR throw out d/b2's and d/f1,2 all the time and just accept that they're in a bad spot if it's blocked.
Dragunov is probably a BETTER rushdown character for safety's sake, but I would hesitate to call Law/Hei not rushdown.
You make a good point but please remember nearly all the strong "safe" moves in Law requires DSS. 1,2 DSS and 4,3 DSS is near broken. DSS literally throws frame data away. The only way you can counter Law is to duck which is basically what you want to pressure them into doing. This is because Law have hopkick and super safe counter hit mid launcher (3+4) (1+2).
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Also if you manage to pressure them into blocking, law have crazy throw games. DSS throws, 2+3, and a launcher throw. Insane fast low too. I don't even know why people don't use Law in high level games. He's really strong.
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You also get backturned 50/50 launcher on Law if you make them not press a button. As I say Law feeds off fear and pressure. I guess there's a different between a character that can rushdown or be rewarded to rushdown. Law pay off to me is the highest if you manage to be aggressive.
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The literal jab backdash into 3+4,4 is almost as powerful as a electric whiff punish dmg. 0 execution
> but all of his key moves are relatively unsafe
all of his key moves? Uh, what are some examples?
Most of Law's key moves are safe. For example, if you look at the 'top 15 moves' on the sidebar (although not updated for Season 2, still mostly accurate), besides the lows; every single move is safe except for 3+4[4]. One of his pros on the weekly character discussion is 'good safe pokes'. If you go to a character guide for him, they'll also very likely mention his strong safe mids that he has.
Law has a lot of unsafe moves in his move list, but they're not his key moves, they're just moves he can use well. His key moves are basically all safe.
yeah you have no idea what you’re talking about dude
Nina, Anna, Hwo, Josie, Miguel, Kazumi, Law, Dragunov, Steve, Leo
Couple kinda aggressive in your face type of characters
Hwoarang, Dragunov, Nina
Dragunov.
And one of the great things about him is he is also generally very well-rounded: way above average throw game, strong combos and great wall-carry with his CC moves, has the tools for some good mixups, that glorious WR+2 which gets even better when you learn the rhythm to pull off an iWR+2, d+2 is still a great poke but not as abusable now in season 2, he can parry highs and mids as long as they are punches or kicks, his u/f+4 is one of the best mids in the game giving a knockdown and combo extension...
If you want strong rushdown with good flexibility overall and not too much execution aside from using CC attacks for wall carry and learning to do iWR+2 repeatedly, he is a solid choice.
What's up FGC Redditors!
I'm still learning about fighting games and character archetypes. There are Shotos, Grapplers, Zoners, Rushdown etc.
My main fighter in SFV is Cammy. I think she's got a strong and simple neutral game and I love doing hooligan tricks and sudden side switches to confuse other players. In order to improve my gameplay, I'm also trying to learn a second character.
This week I started playing Blanka on the side, and had a blast using his side switching hop and surprising people with his command grab. I think I enjoy playing this kind of tricky style the most.
I also thought about learning Honda, because his attacks can lead to command grabs, and his second v-trigger is also a surprise grab. I can side switch on a downed opponent with a L.Headbutt, but it's not as easy as switching with Blanka. It's seems like a steadier playstyle.
A similar issue came up in Vampire Savior, where Talbain's style is similar to Blanka and Bishamon is similar to Honda. But they both seem like rushdown to me.
Are there different categories for rushdown characters with a tricky playstyle like Blanka and Ibuki, and command grab rushdown like Honda and Makoto? How would you define other rushdown characters in different games?
And what is the downside of these playstyles? Is there a hard counter to them?
Thanks for any advice!
its not as simple as "rushdown or not rushdown". there are characters, like cammy, that are obviously rushdown and dont really fit in the other categories at all(or zangief for grappler, dhalsim for zoner etc.), but for example, sol from guilty gear, is a rushdown/grappler hybrid, and its really hard to put him in one category.
Rushdown usually means they pressure you, keep you blocking and guessing, while usually having good tools to get in(not always true, like for example leo from guilty gear, is an aggressive rushdown character with no command grabs that struggles to get in, but has insane pressure)
I would definitely say there are different versions of rushdown. Like Bison will rush you down but lock you in pressure whereas Akuma will rush you down and mix you up to combo you. Honda can rush you down and chip you while also utilizing a command grab to deal damage.
There isn't a definitive hard counter to rush down playstyles in street fighter. It can be very matchup dependant.
I may be wrong, but I don't think any of those characters are actual rushdown. Necalli is rushdown, Rashid and Laura are a aggressive hybrids... But that's about it. Street Fighter usually doesn't have anyone like Kyo Kusanagi or Wolverine, that are pure unbridled rushdown archetypes, Necalli really is the first one that comes to mind.
Have you ever played Cammy? She's rushdown incarnate.
I would define Rushdown characters as “a character who has to get in many times to win, but has the tools to get in easily”, they have tools to capitalize on opponents when they’re up close of course, but that’s the main idea behind them. The direct counter to a Rushdown character would be a Grappler, which is “a character who struggles to get in, but only needs to get in once or twice to win”, because Rushdown characters are constantly running into them, Grapplers don’t have to worry about their lack of tools to approach, and can focus on their more defence oriented playstyle.
Well, in the rishdown vs grappler matchup the rushdown becomes a zoner IMO
Nobody wants to go near a grappler
Also, this video might help you understand archetypes a bit better
You may like Vega
which ones are the best female rushdown characters in tekken? I don't mean the overall best female character but the best in rushdown play style, I would like to learn how to play aggressively and watching boobz while I'm doing it.
You're a gormless pervert but the answer you seek is either Nina (very difficult) or Josie (less so)
Edit: Kazumi and Katarina are also options
yeah Nina probably not for me, is Josie better than Kazumi? She seems interesting
Josie's switch stance is a really strong mixup and 3 of the options from it launch on counterhit, and in fact if you count her regular and CH launchers (whether regular or crumple stuns), she has 20 or so of them. Has a really good orbital, decent hopkick, crouchdash, swayback (not as insane as steve's but also nice) that you can cancel into cd by holding forward, magic 4 and a right punch parry, a lot of her mids hit low enough that Xiaoyu's AoP is not as scary. Plus she has WS2,1 which is one of the THREE 13 frame while standing launchers in the game (the other two: Kazuya and Eddy). She also has a really bad power crush :D
The only problem is, she's a CH based character so she has harder time against very safe opponent but you can still chip them down with her quite annoying lows.
Kazumi on the other hand is well rounded and can be played in a very rushdown heavy style, is all about harrassing with pokes. A lot of her strings are natural combos and stuff like 1,1,2 is hitconfirmable, got plenty of knockdowns, half her movelist wallsplats, her 3,2 into d2 is a fairly consistent deathfist punish and her WR2 has nice pushback to it so while it's -4 on block it can be used to set up opponent whiffs. But her hopkick is trash, one of the worst in the game and she doesn't have any low launchers. She also has 3 power crushes, a safe high, mid and a "defensive" one that returns damage but that last one is kinda... not the best (if they hit you from a weird angle). She can be really strong on every rank level and the better your tekken fundamentals get the more powerful she becomes, which makes her one of the top characters... in the right hands :D
So it's a matter whether you prefer to fish for counterhits or a heavy poking style character.
Kazumi's fantastic, top 5 character for tournament play. She's a bit more in the "well-rounded" category than pure rushdown imo, but she's still very, very good at pressure. One of the best.
But she's not nearly as much of a thot so
There's also Katarina who is good to learn the game with (because she's mad easy), has big tiddies, and focuses on 50/50 mix-ups , pressure, and counterhits. And she's a huge hoochiemama
You could always wait for Anna. Easier than nina with her most difficult stuff being QCF jab refloats. She is a 50/50 aggressive character.
Kazumi for sure. She does everything nina does but with better damage and easier execution. You also have josie if you want stance based pressure over poke based pressure.
The balance will probably shift a bit on sept. 6 anyway but thats how it so far imo.
I don't know what you mean by 'does everything' Nina does. She doesn't have anywhere near the point blank speed and versatility you get with Nina, and the way you fight against them is totally different.
No, not that different. You spam a bunch of df1 into side step at close range, kazumi's is slower on block but brings her forward so you can repeat the step pattern about as much as nina, nina needs to mix it up with f2, d2 and forward dashes to compensate. They both have a fairly equivalent db3 to mix up with df1. Pretty similar. If you think kazumi doesn't have the point blank power of Nina you are probably playing her wrong.
Kazumi has the edge in range thanks to HIYA lockdown and tiger spam. Nina has qcf3, db2, running 1+2, not quite as oppressive. At the wall kazumi does about 2x damage and gets a splat from df12, nina gets SS1 cancels, equivalent except you can mess up nina's. Kazumi also has infinitely better punishment. So easier and pretty much as good if not better honestly.
I will try out both, thanks!
Well if you're watching your own character during matches you're not going to get very far in ranked or tournament. So have fun with that plan.
I would say Nina, but I doubt you'll have the time - or the brain - to look at anything using her.
You r probably right, Nina is too hard for me :(
New player here. I've been playing Juri. Cool character but extremely high energy. I'm thinking about pivoting to another character that is slower but hits harder to better match my energy. Is there anything like that? I really like M. Bison's look, but I'm not sure about how he plays.
Ty!
Zangief. Slow, SPD hits hard and your main combos are 3 hits max, usually ending in Lariat which is as simple as pressing two buttons together.
If you can learn a 360 input, Gief is perfect for you. Punish Counter DI into SPD isn’t that bad to do if you don’t want a massive combo list
I find going from DI into SPD isn't that good, as it scales like mad if you do.
DI scales everything.
It’s not bad it’s your best meterless for damage off a DI. I mix it up because sometimes I wanna keep OKI or I wanna try a reset but heavy SPD is still your best meterless damage option
Gief.
Gief
Juri seems harder than it is.
Ignore level 2 until you are top of the ladder.
Focus on mp into crouch mp and medium fuha stock.
Drive rush into one of the opener medium kick, light crouching kick or overhead. Loop into medium punch, crouching medium punch, medium fuha stock.
If you want to cash out, ex fuha into level 1 or 3.
With this plan you can get master and it's a 4 piece combo with 1 motion.
Give me your top 10 characters that are worth spending time building up to SSS upwards??
V.Vega, Bison, O.Bison, B.Zangieff, R.Honda, Gouken, C.Viper, F.Adon, S.Abel, S.Elena
So Gouken over T Ryu?
T.ryu is very good but gouken is irreplaceable
No t ryu? No e ryu? A chun?
All are good, no mistake in leveling them
That looks accurate to me
i concure and add Athlete Chung-Li and Michaelangelo
C.VIPER V.Vega BISON O.BISON B.ZANG S.POISON F.ADON S.ELENA ABEL BANQUET ROSE!
Best characters for rush down in Tekken 8
Key Considerations for Rush Down Characters in Tekken 8
Aggressive Playstyle: Look for characters that excel in close-range combat and have fast, high-pressure moves to keep opponents on the defensive.
Frame Data: Characters with advantageous frame data on their attacks allow for quicker follow-ups and pressure, making it easier to maintain offensive momentum.
Mix-Ups: Effective rush down characters often have strong mix-up options, including high/low attacks and throws, to keep opponents guessing.
Mobility: Good movement options, such as dashes and sidesteps, are crucial for closing the gap quickly and avoiding counterattacks.
Punishment Tools: Characters that can punish whiffs or unsafe moves effectively can capitalize on opponents' mistakes, reinforcing the rush down strategy.
Recommended Characters:
Kazuya Mishima: With strong mix-ups and powerful punishes, Kazuya can apply relentless pressure with his fast moves and devastating combos.
Lili Rochefort: Known for her agility and evasive maneuvers, Lili has excellent rush down capabilities with her quick attacks and mix-up potential.
Asuka Kazama: Asuka combines solid defensive options with offensive tools, allowing her to apply pressure while also being able to counterattack effectively.
Paul Phoenix: With powerful, fast strikes and a strong combo game, Paul can overwhelm opponents quickly, making him a solid choice for rush down play.
Yoshimitsu: His unique movement and mix-up options make Yoshimitsu a tricky character to deal with, allowing for aggressive playstyles that can catch opponents off guard.
Takeaway: Choose a character that fits your playstyle and practice their combos and pressure techniques to maximize your effectiveness in rush down scenarios.
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