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Best Practices for Mobile App UI/UX

GigaBrain scanned 75 comments to find you 49 relevant comments from 10 relevant discussions.
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UX App Designers... Quick Questions
r/UXDesign • 1
Best mobile apps for UX/UI inspiration?
r/userexperience • 2
How do you find UI and UX best practices?
r/Frontend • 3
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Best Practices for Mobile App UI/UX

Platform-Specific Design Guidelines

When designing mobile apps, it's crucial to adhere to the design guidelines provided by Apple and Google. These guidelines ensure that your app meets user expectations and integrates seamlessly with the operating system's native features [1:1]. While you can customize certain elements to align with your brand, it's important to maintain consistency with platform norms to avoid confusing users [1:4].

User Testing and Feedback

User testing is a vital component of developing effective UI/UX. It provides real-world feedback on how users interact with your app, allowing you to refine and optimize the user experience [3:1]. If user testing isn't feasible, consider hiring a UI/UX expert or studying successful designs from other apps that have invested in user testing [3:1].

Inspiration from Top-Tier Apps

Studying apps known for their exceptional UX/UI can provide valuable insights. For example, Duolingo is praised for its gamification and onboarding processes, while Headspace excels in calm UI and accessibility [2:1]. Revolut is noted for its straightforward payment processes and visual consistency, making it a standout in the banking sector [2:3].

Account Management and Security

For apps involving account creation, it's essential to offer robust account management options. This includes allowing users to change their sign-in methods or email addresses and ensuring compliance with guidelines such as Apple's requirement for account deletion capabilities [5:1][5:2]. Using backend services like Firebase can simplify authentication and authorization processes [5:3].

Adaptation to Technological Trends

While emerging technologies like 5G may influence future design trends, it's important not to over-rely on them prematurely [4:1]. Instead, focus on creating designs that are adaptable and scalable, ensuring they remain relevant as technology evolves [4:2].

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POST SUMMARY • [1]

Summarize

UX App Designers... Quick Questions

Posted by Electronic-Cheek363 · in r/UXDesign · 4 months ago
3 upvotes on reddit
5 replies
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ORIGINAL POST

I've always been intrigued by designers who specialise in mobile apps, whilst I have worked on 2 or 3 in the past; I primarily work on Enterprise and SaaS desktop offerings. So my question is, do you strictly follow Apple and Google's design documentation and create vastly different navigation variations when designing an app that needs to be developed on both platforms? Or do you just YOLO it for the most part and design like you would with a basic web app?

5 replies
User1234Person · 4 months ago

Working with a mobile developer for bother ios and android was what taught me the most. Less so the design guidelines. Understanding how apps are built is a lot more important to make sure your designs are functional and work smoothly on mobile devices. The comment from shoobe01 is spot on!

1 upvotes on reddit
shoobe01 · 4 months ago

Wow, big question, so some quick thoughts. In no way do I design apps like websites for starters. Apps are apps. They are constructed differently, interact with the operating system and other applications differently, and users have different expectations of them, and their behavior.

It's a really long discussion where the exact edge is for native looking* items in general but I have mostly designed a single overall framework and design language, including navigation and wayfinding, and then split it only as needed where we draw the line between the OSs.

(And I mean not just Android/iOS but there's also a Windows, Mac, and Chrome app; if you want it to work well on tablet, those are best approached as though they are another operating system branch entirely as well).

Then there's the whole question of what is recommended for design anyway. There's lots and lots of options in both the OSs and wide variations between what is suggested, available, allowed, and conventional.

  • Everything should BE native, and just style as you need, definitely don't go web mindset here and for example have fake dialogues, js-driven forms but use actual alerts, actual inputs, etc etc.
7 upvotes on reddit
sj291 · 4 months ago

No. There are certain aspects and guidelines I follow that are more psychology/accessibility-based (think element size, placement, etc), but outside of that it is based on the product brand. iOS and Material are design patterns for the system itself. That would be like you (designing enterprise applications) only using Windows design patterns or MacOS patterns.

For certain instances, you still revert to system patterns, but mostly it’s custom to the brand/product.

1 upvotes on reddit
Many-Presentation-82 · 4 months ago

For the commenters can you share some resources? I just realized I never actually designed an app before and am planning to help my husband with a side project :)

1 upvotes on reddit
L
livingstories · 4 months ago

Yes, it's best to follow Apple and Google's design documentation because you're building apps for those platforms. No, you don't just YOLO, that wouldn't yield good designs anyway because users expect patterns on both platforms. Most critically, app engineers can't ship random, non-standard designs for app platforms. There are norms they have to follow. Sometimes you can build a custom version of Apple or Material's patterns, but you should consider the pros/cons for doing so. To be clear I am not saying the exact UI is 100% identical to Apple's iOS. I am saying the UX patterns and mental models aren't reinvented every time you open a different app.

Cant tell you how many entry designers portfolios I've reviewed where it's obvious they don't even know about Apple's HI Guidelines or Material. It's a little confusing to me because presumably we're all using apps on our phones, so you'd pick up on ubiquitous patterns pretty quickly (for example, top and bottom nav bars which are standardized across both platforms).

When you choose to make something totally out-of-the-box, it's because your brand has a specific use case to do so.

1 upvotes on reddit
See 5 replies
r/userexperience • [2]

Summarize

Best mobile apps for UX/UI inspiration?

Posted by Brain-digest · in r/userexperience · 6 months ago

Hi everyone! I’m a UX designer working in a digital bank, and part of my job is to keep up with best practices in product design and user experience.

I’m looking for mobile apps that are truly top-tier when it comes to UX and UI — apps that really nail the fundamentals, follow solid design guidelines, and go the extra mile in terms of usability and visual consistency.

Which apps do you consider to be must-follow examples? Bonus points if they’re also great case studies for accessibility, onboarding, or microinteractions.

Thanks in advance!

3 upvotes on reddit
5 replies
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5 replies
S
smitty046 · 6 months ago

It’s become less UX and more design for designs sake but Airbnb. Their animations are still subtle but directional and that’s IMO what UX should be.

6 upvotes on reddit
sorrypatheticuseless · 6 months ago

As far as banking goes, I give props to Revolut. It made payments so straightforward it legit converted my entire country from their traditional bank apps towards it. It’s also very pretty and visually consistent.

Creating new currency accounts, converting currency and transfers are seamless. I don’t know about their business practices, but their app is killer.

3 upvotes on reddit
Brain-digest · OP · 6 months ago

Je connais très bien cette application et je te rejoins. Tu es de quel pays ?

1 upvotes on reddit
sorrypatheticuseless · 6 months ago

Sorry, I don’t speak French, as much as I love hearing it. I’m from Romania.

2 upvotes on reddit
T
taylormichelles · 8 days ago

Duolingo for gamification and onboarding, Headspace for calm UI and accessibility.

If you want to find more examples efficiently, just browse Screensdesign, its a curated library of well-designed apps.

5 upvotes on reddit
See 5 replies
r/Frontend • [3]

Summarize

How do you find UI and UX best practices?

Posted by bigbuckingbunny · in r/Frontend · 2 years ago

I've been implementing multiple different flows for a web app. There are an infinite number of ways to implement, say, a pricing page, a user profile page, a checkout page. What do you use to find the most effective way of doing something? Preferably, these patterns are backed by some sort of real world experience and are proven to be highly converting.

7 upvotes on reddit
4 replies
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4 replies
G
gabrarlz · 2 years ago

Back in the days I learned a lot at https://goodui.org/ - not sure if every point is still relevant nowadays

5 upvotes on reddit
J
jayzeeinthehouse · 2 years ago

Read about face for ui design, rocket surgery made easy, and docs on the Nelson normon site.

1 upvotes on reddit
SpottyRecord · 2 years ago

Sounds like you might be in the e-commerce space.

The other commenter realistically has the best strategies. I might also add you could do some A/B testing (as you’re probably already doing for a bunch of other things). That way you’ll be certain of the proof you’re looking for and be able to present that data to anyone you’re working with/for.

1 upvotes on reddit
[deleted] · 2 years ago

User testing is a pretty solid way to do it. If that’s not available hire a UI/UX person who has experience, if you can’t afford that look at existing designs (look for ones that would have invested in user testing) and borrow from them

1 upvotes on reddit
See 4 replies
r/indesign • [4]

Summarize

Best Practices in Mobile App Design in 2020

Posted by kptenbear · in r/indesign · 5 years ago
post image
djangostars.com
5 upvotes on reddit
3 replies
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3 replies
saltlets · 5 years ago

> 1) Mass transition from 4G to 5G mobile data transfer

> The era of 5G is already on the doorstep, and is projected to evolve by the end of 2020. The highest maximum speed of 5G will be 2.7 times faster than 4G and will have a huge impact on design: boring loading screens will no longer be relevant, and detailed data visualisations (which is impossible at current speeds) will become a reality.

Jesus Christ, just no. It will take years for 5g penetration to happen and designing apps around maximizing bandwidth is an insanely bad idea to begin with.

1 upvotes on reddit
kptenbear · OP · 5 years ago

Yes, that's correct. It will take a few years to make it global, you can have a look here:

https://techcrunch.com/2020/03/05/5g-is-now-live-in-24-markets-gsma-predicts-itll-be-20-of-global-connections-by-2025-and-eyes-a-big-tech-break-up/

But no one said to design apps around 5G, as being said in the article that's only one of the reasons that will influence trends of design in 2020.

1 upvotes on reddit
saltlets · 5 years ago

20% of the userbase in half a decade from now.

No one should design around 5G. It's insane. The "article" that's actually just marketing for Djangostars calls it "mass transition".

One fifth by 2025 is not a "mass transition".

1 upvotes on reddit
See 3 replies
r/iOSProgramming • [5]

Summarize

Sign-in best practices (UX)

Posted by keule_3000 · in r/iOSProgramming · 3 years ago

Working on an app that allows users to sign-up with their email address or using their Apple ID/Google account. The sign-up process itself does not seem too complicated, but I’m wondering about UX for account management after sign-up. Essentially what options should be available in the account settings?

What I have in mind might be edge cases, but I could imagine people wanting to change their sign-in method or to use a different email address although having signed up with their Apple ID email address initially.

Would appreciate any insights or links to articles on this topic. Thanks!

1 upvotes on reddit
5 replies
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5 replies
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FVMAzalea · 3 years ago

Be aware that if you offer account creation, you must also offer account deletion per a relatively new App Store guideline. This takes effect on June 30.

2 upvotes on reddit
keule_3000 · OP · 3 years ago

Thanks, I‘m aware and was already wondering how to implement this. It seems Apple requires a full deletion flow and not only initiation, so I think the biggest concern is to avoid accidental deletion.

1 upvotes on reddit
F
FVMAzalea · 3 years ago

I’m pretty sure they allow only initiation - at least that’s my company’s interpretation.

See https://developer.apple.com/news/?id=i71db0mv:

> App Store Review Guideline 5.1.1 provides people with greater control over their personal data by stating that all apps that allow for account creation must also allow users to initiate deletion of their account from within the app.

We are allowing users to delete their account immediately if it was created using Sign In with Apple (since our website still doesn’t support it, our normal support-based flow for account deletion won’t work). But we are requiring all other users to “initiate” the process because some customers may have paid accounts with us and even may have contractual requirements to keep paying us. For that reason, they’ll be able to initiate the process in our app but will have to deal with our support staff to complete the process.

2 upvotes on reddit
turbulent_guru99 · 3 years ago

If you use Firebase for your backend authentication service, they actually make this process pretty simple. The problem is knowing the difference between authentication and authorization.

Authentication deals with letting users into your database. This does not include account management, but essentially lets you know that someone trying to access your database is a “real” user.

Authorization, on the other hand, is where it’s up to you. You’d probably want users to only access their specific data, and not let them change others person data (name, phone number, address, whatever you are saving that’s specific to their “profile”).

Firebase has an option for the authentication piece (leaving the authorization up to you with their “rules”), where they let you add multiple modes of authentication to one single “user” paired to a user “uid”. Say for example I signed in via email, but want to add Google or Apple authentication. For Google, Firebase would match the email addresses used you, on the front end, would prompt the user if they want to merge the two logins together. More info on it here.

Whether you use Firebase or not I’m not sure, but this might help guide your decision tree process for signing in and authenticating users. Hope this helps!

2 upvotes on reddit
keule_3000 · OP · 3 years ago

Thank you! This is very helpful!

2 upvotes on reddit
See 5 replies
r/BasketballGM • [6]

Summarize

Some design suggestions to improve mobile UI/UX

Posted by thursan · in r/BasketballGM · 1 year ago
reddit.com
90 upvotes on reddit
8 replies
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8 replies
ZADEXON · 1 year ago

Damn this shit is perfect, so many annoyances here that I’ve dealt with that you solved so well. We need this ASAP.

8 upvotes on reddit
thursan · OP · 1 year ago

Some suggestions that would love to see implemented if possible. Not sure if some have already been brought up, but decided to make some quick mockups to visualize them. If I had to choose one, would be the filters in Trade block haha would same me so much time and eye strain scrolling through the red texts at night :D

Thanks for creating such a cool game, use the designs as you please, u/dumbmatter

12 upvotes on reddit
hornymaster23 · 1 year ago

Add Olympics it would be a cool future to also get more international players in the draft

0 upvotes on reddit
D
dumbmatter · 1 year ago

Add filters in trading block page - I have thought about this, just haven't gotten around to doing it.

Add trade link to team page - will add this to my todo list, thanks

Move roster higher in the roster page - same, thanks

Sticky columns on the right - I would love to do this, but it's easier said than done!

25 upvotes on reddit
O
O2C · 1 year ago

Add filters in trading block page - I have thought about this, just haven't gotten around to doing it.

This is one of my biggest frustrations playing mobile vs PC. Just being able to sort on one or two of those columns, particularly cap, would save so much scrolling.

The other minor quibble I have is during free agency. There's a button to show who you can afford now but there isn't one to reset that value. You've got to click on the cell and manually delete the numbers. It'd be nice if it were just a toggle instead, going between what you can afford now and showing everyone.

2 upvotes on reddit
thursan · OP · 1 year ago

Awesome! So cool that you are this reachable! And the filters, I'm sure is more work than the others, but would improve a lot the Trading Block page, where I probably spend most time on. Much appreciated for taking them into consideration.

4 upvotes on reddit
Afganitia · 1 year ago

The filter one would be mint.

4 upvotes on reddit
Mem-e24 · 1 year ago

U cooked with this one

9 upvotes on reddit
See 8 replies
r/BitLifeApp • [7]

Summarize

Is App Tester and App Developer the same? Saw this career a few times, but never seems App Developer. Or is it app developer is a promotion of app tester?

Posted by MasterpieceMinimum42 · in r/BitLifeApp · 11 days ago
post image
6 upvotes on reddit
2 replies
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2 replies
Mickey_PE · 11 days ago

You get promoted from App Tester to Jr. App Developer to App Developer to Sr. App Developer to App Designer. You might be App Designer before you become famous, but that worked for me. I found that you have to be in Miami to work specifically for Candywriter. (That's where there HQ is irl.)

3 upvotes on reddit
WhiteBeltKilla · 10 days ago

Yup, just like many other jobs you have to start at the lower level jobs. Like police recruit, detective, chief

1 upvotes on reddit
See 2 replies
r/ROGAlly • [8]

Summarize

If you have xb full experience setup on your handheld, but you don't use xb app and you want to eliminate xb app and replace it with another app (like Armoury Crate or Steam) as the home app, here is a hacked workaround to achieve this ...

Posted by AnalysingAgent3676 · in r/ROGAlly · 4 days ago
post image

(1) Create a txt file and store it in "C:\Users\yourUserName\Scripts/ReplaceXboxAppAsFSEHome.ps1"

(2) If you want to replace the home app with Armory Crate, paste the following into the text file

# Xbox Replacement Monitor Script
# This script continuously checks for the presence of the Xbox application process.
# If found, it kills the process and launches a replacement UWP application (Armoury Crate).

# ----------------------------------------------------------------------------------
# FUNCTION: Launch-UWPAppByName
# Dynamically finds and launches a Universal Windows Platform (UWP) app.
# This is necessary because UWP apps do not have static file paths.
# ----------------------------------------------------------------------------------
function Launch-UWPAppByName {
    param (
        [Parameter(Mandatory=$true)]
        [string]$PartialName
    )
    try {
        # 1. Find the UWP package based on a partial name
        $Package = Get-AppxPackage -Name "*$PartialName*" -ErrorAction Stop

        # 2. Get the Package Family Name (PFN) and Full Name
        $PFN = $Package.PackageFamilyName
        $PackageFullName = $Package.PackageFullName

        # 3. Get the primary Application ID from the manifest
        # This assumes the primary app ID is the first one found.
        $AppId = (Get-AppxPackageManifest -Package $PackageFullName).Package.Applications.Application.Id

        # 4. Construct the Application User Model ID (AUMID): PFN!AppId
        $AUMID = "$PFN!$AppId"

        # 5. Launch the app using the Windows Shell command
        Start-Process -FilePath "shell:AppsFolder\$AUMID" -WindowStyle Normal -Wait:$false
        return $true
    }
    catch {
        # Log an error if the app couldn't be found or launched
        Write-Error "Failed to launch UWP app '$PartialName'. Please ensure it is installed correctly. Error: $($_.Exception.Message)"
        return $false
    }
}

# ----------------------------------------------------------------------------------
# CONFIGURATION REQUIRED
# Set the name used to identify the replacement application.
# For UWP apps, this is usually the name shown in the Start Menu.
# ----------------------------------------------------------------------------------
$ReplacementAppName = "ArmouryCrate"

# ----------------------------------------------------------------------------------
# Xbox Process Names
# We target common executables used by the modern Xbox/Gaming App.
# ----------------------------------------------------------------------------------
$XboxProcesses = @(
    "XboxPcApp",      # Primary executable name
    "XboxApp",        # Older or alternative name
    "GamingApp"       # Process name associated with the package
)

# Infinite loop to continuously monitor processes
while ($true) {

    # Check each potential process name
    foreach ($ProcessName in $XboxProcesses) {
        
        # Get the process object, suppressing errors if the process is not running
        $Process = Get-Process -Name $ProcessName -ErrorAction SilentlyContinue

        if ($Process) {
            
            # --- ACTION TRIGGERED ---
            
            # 1. Stop the Xbox process forcefully
            $Process | Stop-Process -Force
            
            # Optional: Log the action (useful for debugging, can be removed later)
            # Add-Content -Path "C:\temp\XboxReplaceLog.txt" -Value "$(Get-Date) - Detected and terminated $($ProcessName). Launching replacement."

            # 2. Launch the replacement application (Armoury Crate) using the UWP function
            Launch-UWPAppByName -PartialName $ReplacementAppName
            
            # Break the inner loop, wait, and start monitoring again
            break
        }
    }
    
    # Wait for 2 seconds before checking again to minimize CPU usage
    Start-Sleep -Seconds 2
}

(3) If you want to replace the home app with Steam Big Picture, paste the following into the text file

# Xbox Replacement Monitor Script
# This script continuously checks for the presence of the Xbox application process.
# If found, it kills the process and launches Steam Big Picture Mode.

# ----------------------------------------------------------------------------------
# CONFIGURATION REQUIRED
# ----------------------------------------------------------------------------------

# Set the **FULL PATH** to the Steam executable (steam.exe)
# This is the standard installation path. Adjust if yours is different.
$SteamPath = "C:\Program Files (x86)\Steam\steam.exe"

# Arguments to launch Steam in Big Picture Mode
$SteamArgs = "-tenfoot"

# ----------------------------------------------------------------------------------
# Xbox Process Names
# We target common executables used by the modern Xbox/Gaming App.
# ----------------------------------------------------------------------------------
$XboxProcesses = @(
    "XboxPcApp",      # Primary executable name
    "XboxApp",        # Older or alternative name
    "GamingApp"       # Process name associated with the package
)

# Infinite loop to continuously monitor processes
while ($true) {

    # Check each potential process name
    foreach ($ProcessName in $XboxProcesses) {
        
        # Get the process object, suppressing errors if the process is not running
        $Process = Get-Process -Name $ProcessName -ErrorAction SilentlyContinue

        if ($Process) {
            
            # --- ACTION TRIGGERED ---
            
            # 1. Stop the Xbox process forcefully
            $Process | Stop-Process -Force
            
            # Optional: Log the action (useful for debugging, can be removed later)
            # Add-Content -Path "C:\temp\XboxReplaceLog.txt" -Value "$(Get-Date) - Detected and terminated $($ProcessName). Launching replacement."

            # 2. Launch the replacement application (Steam Big Picture)
            if (Test-Path $SteamPath) {
                Start-Process -FilePath $SteamPath -ArgumentList $SteamArgs -WindowStyle Normal -Wait:$false
                Write-Host "Terminated $ProcessName and launched Steam Big Picture Mode."
            } else {
                Write-Error "Steam executable not found at '$SteamPath'. Please verify the path."
            }
            
            # Break the inner loop, wait, and start monitoring again
            break
        }
    }
    
    # Wait for 2 seconds before checking again to minimize CPU usage
    Start-Sleep -Seconds 2
}

(4) Open Task Scheduler app, and create a new task, and configure it as follows:

https://preview.redd.it/jbl5ifc1l4sf1.png?width=947&format=png&auto=webp&s=5021ec44f52067b9443e2e1e246b7438ae1e6fd2

https://preview.redd.it/pbivtxc2l4sf1.png?width=947&format=png&auto=webp&s=22dfc1737a66d796af527492523c40b8910dcb5f

https://preview.redd.it/ufr01zy4l4sf1.png?width=947&format=png&auto=webp&s=7f4290822038f979c9400f42b971ec8cbb3e149d

The details in the above screenshot should be:
powershell.exe -ExecutionPolicy Bypass -WindowStyle Hidden -File "C:\Users\yourUserName\Scripts/ReplaceXboxAppAsFSEHome.ps1"

https://preview.redd.it/56kxjgejl4sf1.png?width=947&format=png&auto=webp&s=22b9e349c3c68b91b2d13e23cc20024a8690f641

https://preview.redd.it/0ex9o89kl4sf1.png?width=947&format=png&auto=webp&s=5091cf23ebe4ba25e59d034c7f37fbb39cf34e5c

https://preview.redd.it/hheep6tkl4sf1.png?width=947&format=png&auto=webp&s=3abaa7168119a5d446877bde5aaa36e72e27edaf

6 upvotes on reddit
7 replies
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7 replies
J
jingletit · 3 days ago

Could one be made for playnite?

1 upvotes on reddit
AnalysingAgent3676 · OP · 3 days ago

Yeah. Use the steam code but: replace the path pointing to steam to point to the path to playnite. You may also have to edit the args in the start process line. That should be all

1 upvotes on reddit
J
jingletit · 3 days ago

I tried that and it opens but then seems to minimise after a while

1 upvotes on reddit
Sea-Distance2389 · 2 days ago

Perfect, it works

1 upvotes on reddit
Cifuentes8 · 3 days ago

We need a video of this please!

1 upvotes on reddit
ashpynov · 3 days ago

I’m doing the same but on C++ with start process event handling without constant CPU consumption for pooling if XBox existed

1 upvotes on reddit
SmileByotch · 3 days ago

cool lookin stuff

1 upvotes on reddit
See 7 replies
r/FUTMobile • [9]

Summarize

Can someone tell me why in mobile no one ever mentions mbappe when it comes to the best cards in the game? I never face him in h2h and also on reddit no one plays him. Its weird because in main fifa he is literally the best player in the game year after year. Is he bad in mobile? I never played him

Posted by Prudent-Meaning2178 · in r/FUTMobile · 8 days ago
post image
3 upvotes on reddit
6 replies
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6 replies
un-even · 8 days ago

I’m guessing he’s more harder to obtain ? Idk

2 upvotes on reddit
New-Personality2524 · 8 days ago

He is good but people prefer icons or have no patience to wait for him

3 upvotes on reddit
Xecroy · 8 days ago

He just isn’t as dominant as he is on console. He lacks the crazy animations and „glitchiness“ in the mobile version. Add to that that he also lacks 5* wf which is even more important on mobile and that other strikers are just as quick as him and you understand why he is getting obsolete fast.

2 upvotes on reddit
Cash_Exciting · 8 days ago

Well he is fast very agile and fast foot draw speed to shoot but the thing is every m3p cards are very expensive meanwhile there are others icons and players with lower price can still perform like him or even better with 5* wf. That’s why he is rarely talked about

2 upvotes on reddit
BusAcademic3489 · 8 days ago

He used to be a very common card to have on the first season and he was real good. Tbh I just didn’t have the opportunity to get my hands on him this season. I liked his UTOTS card and would’ve went for him if I wasn’t in need for a defender at that time.

Now tho, his stats are becoming obsolete. So I’ll probably just wait for a new card of his. Actually, it’s also gonna depend on the new gameplay.

4 upvotes on reddit
GravitasEcho · 8 days ago

Actually i wanted to buy him from market but his prices are as high as ever and also other icons with with 5wf are there that's why,i used mbappe cards so much but now it's hard to get them tbh

1 upvotes on reddit
See 6 replies
r/CreepyMitalovers • [10]

Summarize

Is the best Is the best Is the best Is the best Is the best Is the best Is the best Is the best Is the best Is the best Is the best Is the best

Posted by Irritated_User0010 · in r/CreepyMitalovers · 5 days ago
post image

Le source: https://bsky.app/profile/localmisideposter.bsky.social/post/3llrhvxepds2a

i.redd.it
15 upvotes on reddit
4 replies
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4 replies
smokescreen34 · 5 days ago

The most beautiful Mita, the bestest Mita!

2 upvotes on reddit
Irritated_User0010 · OP · 5 days ago

And the most original too.

https://preview.redd.it/b6kzc274jxrf1.jpeg?width=1920&format=pjpg&auto=webp&s=3bf2f558238e5f73f1a8726d989e1874a140bd8d

1 upvotes on reddit
Severe-Anteater1805 · 5 days ago

There's two of them

2 upvotes on reddit
Irritated_User0010 · OP · 5 days ago

https://preview.redd.it/uo069wpiixrf1.jpeg?width=1920&format=pjpg&auto=webp&s=7cde1064ef85ec86642f712c96862418ebbfa8a9

There were two more but they were on lunch break.

2 upvotes on reddit
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AI Answer

🤖

best practices for mobile app UI/UX

Key Considerations for Mobile App UI/UX Best Practices

  1. User-Centered Design: Always prioritize the needs and preferences of your users. Conduct user research and testing to gather feedback and iterate on designs.

  2. Simplicity: Keep the interface clean and uncluttered. Use minimal design elements to avoid overwhelming users. Focus on essential features and content.

  3. Consistent Navigation: Ensure that navigation is intuitive and consistent throughout the app. Use familiar icons and gestures to help users easily find their way.

  4. Responsive Design: Design for various screen sizes and orientations. Ensure that your app looks and functions well on different devices.

  5. Visual Hierarchy: Use size, color, and spacing to create a clear visual hierarchy. Important elements should stand out, guiding users to take desired actions.

  6. Feedback and Affordance: Provide immediate feedback for user actions (e.g., button presses, form submissions). Use visual cues to indicate what actions are possible.

  7. Accessibility: Design with accessibility in mind. Ensure that your app is usable for people with disabilities by following accessibility guidelines (e.g., WCAG).

  8. Performance Optimization: Ensure your app loads quickly and runs smoothly. Optimize images and code to enhance performance and reduce load times.

  9. Onboarding Experience: Create a simple and engaging onboarding process to help new users understand how to use the app effectively.

  10. Regular Updates: Continuously gather user feedback and update the app to improve functionality and address any issues.

Recommendation: Consider using design tools like Figma or Adobe XD for prototyping and user testing. These tools allow for easy collaboration and iteration based on user feedback, which is crucial for refining your UI/UX.

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