TL;DR
Rashid
Rashid is frequently mentioned as a top choice for rushdown playstyle. His setups and combos allow players to maintain continuous pressure on opponents [1:1],
[2:1],
[5:5]. Rashid's ability to apply safe pressure makes him a formidable opponent, although some players find his animations difficult to read
[5:7],
[5:12].
Cammy
Cammy is another favorite among players looking for rushdown characters. Her speed and efficient blockstrings make her a strong contender [1:2],
[2:1]. Cammy excels in maintaining pressure through quick movements and mix-ups, making her a reliable choice for players who enjoy aggressive gameplay
[4:5].
Kimberly
Kimberly is noted for her offensive capabilities, though she requires time to master due to her complex moveset [1:3],
[5:3]. While her range may be limited, her ability to apply pressure effectively once mastered is significant
[5:10]. Kimberly's unique personality and style have attracted players who appreciate her dynamic approach to rushdown tactics.
Jamie
Jamie is recognized for his strike/throw game, particularly when cornering opponents [5:2],
[5:4]. Although he may not be the easiest character to keep plus/safe, his abilities at higher levels provide substantial pressure opportunities
[5:9].
Other Considerations
While Rashid, Cammy, Kimberly, and Jamie are highlighted, other characters like Blanka and Marisa can also perform well in rushdown roles if played correctly [5:5]. Zangief, traditionally seen as a grappler, can exert psychological pressure simply by standing close to opponents
[5:11]. Each character offers unique tools and strategies that cater to different aspects of rushdown gameplay, allowing players to choose based on personal preference and playstyle.
.
Cammy, love her speed and that most of her buttons has a function and perform very well. Her blockstrings and wiff punishes feels very good.
Kimberly really does it for me. In my old age, I’ve gravitated more towards the brawler characters but Kimberly was my girl during the betas, and if I was willing to invest more time into her, I think she’d definitely be my go to.
I’ve never even really liked the bushinryu thing, but she hit different. Maybe it’s the personality.
Rashid's sheer amount of setups and combos make him such a fun and versatile character to pilot, especially as someone who really enjoys the kind of character that makes you feel like you're learning something new all the time.
But I have a love/hate relationship with him because having no good anti airs is one of the worst feelings in SF, imo.
His ex dp pisses me off lol
I hoping to answer this question at the end of the month with “Ed”.
Thought it was gonna say “and why is it Ken”
Going through a character crisis, and I'm thinking about trying rushdown. Which characters are good at that right now, now that season 4 is out?
Rashid, Cammy, bison
!Rashid
Mika is the best rn, Kage, Rashid, G, Kolin and Cammy are pretty good, Ken, Ed and Juri are decent
Hey guys, I just bought SFV last night and am looking for characters to play. I'm usually very aggresive (in playstyle, not sportsmanship) when it comes to fighting games, so I think a rushdown character would be my best bet. Any tips/recommended characters?
Y’know idk if he’s considered “rushdown” but bison is good for fans of “one player games”
There are a lot of good suggestions in this thread but I also recommend reading this lesson on Selecting a Main.
Thank you! I'll be sure to check it out!
Bison, Akuma, Ken
Mika.
I main Laura and love it, not enough Lauras out there. Yeah she's not top tier but she's viable. It's hard to get in, and you can't really do much until you do, but man oh man when you get in you get in. Perfect KO's up the wazoo and comeback potential is through the roof when you only need to drive home one good opening to win the round.
What's up FGC Redditors!
I'm still learning about fighting games and character archetypes. There are Shotos, Grapplers, Zoners, Rushdown etc.
My main fighter in SFV is Cammy. I think she's got a strong and simple neutral game and I love doing hooligan tricks and sudden side switches to confuse other players. In order to improve my gameplay, I'm also trying to learn a second character.
This week I started playing Blanka on the side, and had a blast using his side switching hop and surprising people with his command grab. I think I enjoy playing this kind of tricky style the most.
I also thought about learning Honda, because his attacks can lead to command grabs, and his second v-trigger is also a surprise grab. I can side switch on a downed opponent with a L.Headbutt, but it's not as easy as switching with Blanka. It's seems like a steadier playstyle.
A similar issue came up in Vampire Savior, where Talbain's style is similar to Blanka and Bishamon is similar to Honda. But they both seem like rushdown to me.
Are there different categories for rushdown characters with a tricky playstyle like Blanka and Ibuki, and command grab rushdown like Honda and Makoto? How would you define other rushdown characters in different games?
And what is the downside of these playstyles? Is there a hard counter to them?
Thanks for any advice!
I may be wrong, but I don't think any of those characters are actual rushdown. Necalli is rushdown, Rashid and Laura are a aggressive hybrids... But that's about it. Street Fighter usually doesn't have anyone like Kyo Kusanagi or Wolverine, that are pure unbridled rushdown archetypes, Necalli really is the first one that comes to mind.
Have you ever played Cammy? She's rushdown incarnate.
its not as simple as "rushdown or not rushdown". there are characters, like cammy, that are obviously rushdown and dont really fit in the other categories at all(or zangief for grappler, dhalsim for zoner etc.), but for example, sol from guilty gear, is a rushdown/grappler hybrid, and its really hard to put him in one category.
Rushdown usually means they pressure you, keep you blocking and guessing, while usually having good tools to get in(not always true, like for example leo from guilty gear, is an aggressive rushdown character with no command grabs that struggles to get in, but has insane pressure)
I would definitely say there are different versions of rushdown. Like Bison will rush you down but lock you in pressure whereas Akuma will rush you down and mix you up to combo you. Honda can rush you down and chip you while also utilizing a command grab to deal damage.
There isn't a definitive hard counter to rush down playstyles in street fighter. It can be very matchup dependant.
I would define Rushdown characters as “a character who has to get in many times to win, but has the tools to get in easily”, they have tools to capitalize on opponents when they’re up close of course, but that’s the main idea behind them. The direct counter to a Rushdown character would be a Grappler, which is “a character who struggles to get in, but only needs to get in once or twice to win”, because Rushdown characters are constantly running into them, Grapplers don’t have to worry about their lack of tools to approach, and can focus on their more defence oriented playstyle.
Well, in the rishdown vs grappler matchup the rushdown becomes a zoner IMO
Nobody wants to go near a grappler
Also, this video might help you understand archetypes a bit better
You may like Vega
What do you think guys?
Blanka and Rashid easily, otherwise Cammy, Jamie, and Marisa if they're played correctly. They can just stick to the opponent once they get in.
Jamie’s pretty good for this, but it’s definitely harder to stay plus/safe than it is for other characters like Cammy. Once you’re level three though the CG adds a pretty strong level of pressure for sure.
I think throw loops with a drink being plus in the corner makes Jamie’s strike/throw game there very scary even without command grab on deck. I also think against characters that can’t stop it easily, drinking at fullscreen is so good at forcing the opponent to approach and get Jamie’s momentum going
I don’t think you’re wrong and I don’t think he’s top 3 in the game for pressure or anything but I do think those things in his kit are underrated by a lot of people
Yeah that's true, thinking about it his options feel less real than Cammy's but if an opponent doesn't respect his proper spacing, they're going to have a bad time.
Kimberly if you know what you’re doing. A lot of moves, takes time to learn but worth it. Range is shit tho. No good trowables. So a good offence pressure character.
I’m going to say Rashid is way better given that he has very easy safe setups while doing pressure and a cancellable 2MK.
Kimberly is my second char and she has some pretty big flaws: her overhead is pretty crappy compared to others in game, her 2MK not cancellabke, afaik no safe jump setup and her 5HP range is really bad.
I’ll say her biggest weakness in being able to apply pressure is the lack of benefit she gets from the opponent being burned out. She has nothing you can do to create a checkmate situation that is actually real, and nothing you can abuse to start chipping them out and just make them hold block. I feel like I barely get anything out of the opponent being burned out.
Her overhead is +4 on hit that is amazing. And she does have a lot of safejumps. Just type kimberly safe jumps on youtube and you'll find them. And her burnout pressure is insane, she can loop 2hp into run stop and that makes you +2.
Zangief. Just standing next to someone is enough pressure to make people crack.
I can verify this. I’ve always play offensive Zangief. Pressing other players to the wall. When they’re back on the wall, they tend to do silly moves such as jumping and DI. I have to just patiently wait for them to do mistakes.
Bro idk if youve played against a zangief as akuma who did this but i realize what i do is silly but when im in a corner with akumas lowered health and a zangief walking into me you panic it genuinely makes me froth at the mouth like the moment i input i realize "oh no! thats what he wanted!" then i get slammed and lose half my health :(
I don’t know why but I always feel completely lost when fighting Rashid. I seem to fuck up just about every attack I make on him.
His animations are a combination of being hard to distinguish from each other (lots of random spinning and extra clutter effects) and also hard to read. His grab legit does not look like a grab.
So I ranked like 2 days with Ryu because Y E S (I changed from xbox to pc and lost the year 1 DLC. I miss you Ed...). But actually is a great punish character, his combos are easy and the OD's are very strong tbh. Let's take the next step. GG's ;)
wow nice anti air and congrats!
Well done, excellent work
Thanks man
No worries. I'm still unranked 😂
Congrats!
Congrats!
Yeah boiii as a fellow ryu main I congratulate you !
Need to deal with dive characters? Mr fantastic. Need to deal with fliers? Mr fantastic. Wanna harass the backline? Mr fantastic. Need to counter an ultimate? Mr fantastic. Really is a top tier character and I recommend anyone struggling in ranked to learn him
I mean, nice, but I feel any character is the best when the enemy team forgets they can turn and look at you
If anyone shot at him in this clip, it was by accident.
Any character is good when you're ignored for 90% of this video
I picked him up this season and he gets ignored a lot because he's so tough but also a small hitbox and doesn't really pose a super threat so a lot of people will just ignore you until you go big or end up out of position.
Obviously but my point still stands. Mr fantastic is the solution to all problems. It’s the same thing in my celestial ranked lobbies.
He's really not
Yes he works well against brawl and dive but he's horrible into poke and flyers if they have decent positioning
Take this video for example, iron man is just casually flying above the team fight in range of everyone, horrible positioning
He’s definitely really effective in certain comps but has enough issues that you cant reliably count on him to always work in ranked
I find he works better on domination maps because he's tough, can hit the the whole team if they're in range, and domination maps are usually closer so his range isn't as much of a problem
Hell yeah. The best feeling is when you finally understand that his arms hit things when extended and you can hit everyone at once if you swing correctly. I've gotten a triple KO with one punch before.
Man i miss this map in Competitive 🥹
My buddy and I talk about how much we miss it a couple times a week while we're playing haha. Hopefully it's back next season!
You’ll get Hell’s Heaven for the thousandth time and you’ll like it
I’m looking at getting into street fighter and would like to know a good character to get into. Most recently I’ve been playing I-NO in Guilty Gear and am a big fan of the constant aggression, and also the option of a leading projectile to follow behind with a rush, but it’s not essential. Pretty much just a fast paced, high aggression, not to conbo heavy character
Ken is my recommendation for a rush down character.
If you like I-No play Laura. You get the slow projectile and looping mixups with her, along with fast movement and a command dash
laura and mika play like strive ino where they force their way in and then loop their mixup over and over
Laura can charge her thunderclap like ino charges note
Go for cammy
Ken, Cammy, Dhalsim (yeah i know), Lucia, Luke, Balrog, Akuma, Ibuki, Ed are all great for rushdown.
From that list the least combo heavy ones are Ed and Luke. Ken is also simple enough but he has a few cancel shenanigans that you will need to learn.
The rest have quite a bit going for them either from an execution standpoint or combo heavy.
I'm an SF player please stick your ass to the ground and play footsies.
Faust has more strong anti-airs than any character would ever need.
Yes, Faust has good anti airs and is really good against that type of play, OP should 100% play Faust, Faust is also 100% top 5 contender RN, and deserves a nerf to his overdrives, OP should take advantage now when it's still possible.
still not as strong as Zato
nago, you'll love 2H, and he's easily the most grounded character in the game
Learn to use 6P, it's a universal anti air, kind of how you'd use DP in SF to anti air
Most grounded character I feel like it’s Leo lol
If 6p is so good why didnt they make 6P 2?
the humble 6k
Setting this man up for failure
Best rushdown character in street fighter 6
Key Considerations for Rushdown Characters in Street Fighter 6:
Speed and Mobility: Look for characters with fast movement options and quick normals to close the gap on opponents effectively.
Pressure Tools: Characters that can apply constant pressure with frame traps, mix-ups, and safe on-block moves are ideal for a rushdown playstyle.
Combo Potential: Strong combo capabilities allow you to maximize damage after successfully landing hits, which is crucial for a rushdown strategy.
Special Moves: Effective special moves that can be used to initiate pressure or punish opponents are essential for maintaining offensive momentum.
Defensive Options: While rushdown characters focus on offense, having some defensive tools (like reversals) can help you escape pressure when needed.
Recommendation:
Luke: Often considered one of the best rushdown characters in Street Fighter 6, Luke has excellent mobility, strong normals, and versatile special moves that allow for aggressive play. His ability to pressure opponents with safe moves and mix-ups makes him a top choice for players who enjoy a rushdown style.
Juri: Another strong contender, Juri has unique mechanics that allow her to build pressure and control the pace of the match. Her mobility and mix-up potential make her a formidable rushdown character.
Chun-Li: With her fast normals and strong combo potential, Chun-Li can effectively rush down opponents while also having solid defensive options.
Choosing the right character ultimately depends on your personal playstyle, so consider trying out a few to see which one feels the most comfortable for you!
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