Understanding PvP Dynamics
To succeed in Elden Ring's PvP, understanding common attack patterns and counters is crucial. Popular weapons like Blasphemous Blade, Bloodhound Fang, Moonveil, and Rivers of Blood have specific attack patterns that players often use [2:2]. Learning to counter these can significantly improve your win rate. Additionally, embracing the learning curve and accepting frequent losses as part of the process is essential
[2:3]. Starting fresh with a character specifically for PvP can help focus on strategy and build optimization
[2:4].
Effective Co-op Play
Elden Ring's co-op mode has limitations, such as only the host defeating bosses in their world [3:2]. For a smoother experience, it's recommended to co-op major boss fights rather than the entire game
[3:1]. On PC, mods like seamless co-op offer a more integrated multiplayer experience, allowing players to enjoy the game together without constant disconnections
[3:4]. Increasing boss health or posture scaling can add challenge and balance to co-op sessions
[5:2],
[5:6].
Building PvP Characters
Creating a specialized PvP character involves strategic leveling and equipment choices. At RL30, focusing on Vigor and using Radagon's Soreseal allows access to various weapons without heavy stat investment [2:10]. Weapons with hyper armor or fast attack speeds can be effective against opponents who rely on spacing and timing
[2:8]. Experimenting with different builds and adapting to new DLC content can keep the gameplay fresh and engaging
[2:11].
Modding for Enhanced Co-op Experience
Using mods like Elden Ring Reforged alongside seamless co-op can enhance the multiplayer experience by introducing custom difficulties tailored for cooperative play [5:3]. While mods can introduce issues like desyncing, adjusting settings such as boss health can create a more enjoyable and challenging experience
[5:1],
[5:6].
General Tips for Enjoyment
Ultimately, Elden Ring's multiplayer modes are about enjoying the unique challenges and interactions they offer. Whether through PvP or co-op, focusing on fun and creativity rather than competitive rewards can lead to a more satisfying experience [4:2]. Embracing the game's quirks and experimenting with different strategies will enrich your time in the Lands Between.
Hello excited about the idea of this sub and thought i'd share some guides that got buried on the other one. These are just some basic tips for combat and builds to help players make their own decisions and get the most out of the game. Enjoy!
Thanks! Great advice and every little bit of advice helps!!
After being a long-time PvE and co-op enjoyer throughtout the entire souls franchise, from the OG DeS to ER, I've decided I now want to focus solely on PvP and learn to fight others. Why now? It looks like fun, and I'm finally bored of PvE so I'm moving on to PvP.
Now, I dabbled in PvP when DS3 was like a year old, but even then I would lose 90٪ of the time because I went in with my PvE build and wasn't used to fighting others, also me not even considering the fact people had meta builds made specifically for PvP.
These days I'm even more intimidated by the sheer amount of tools, buffs, and weapons at your disposal in ER. The potential for build variety excites, but I don't know where to begin.
What's helpful to know? What's a good way to learn the current meta? Is knowing the meta worth it if I want to use specific weapons? I've been watching ChaseTheBro on youtube because he seems really knowledgeable on the series PvP, is there anyone else that you might recommend? Should I just jump into the Coliseum and experiment? That sounds like a good way to get my ass kicked though lol.
It helps that the vast majority of people that play this game mash one attack pattern. If you can figure out those attacks from popular weapons then you're good. Common are blasphemous blade, bloodhound fang, back hand blades, moon veil, rivers of blood. If you can learn counters to these, you'll get close 50/50 wins
I'm a little surprised to see so many people still using Blasphemous, Moonveil, and RoB in co-op. They feel old to me now but they are good for noob players still.
I forget sometimes how popular ER is and how many people it brought to the franchise that, as a souls veteran myself, even though I'm pretty inexperienced against others I may actually stand a chance haha. Thanks for the tip, I still haven't tested the backhand blades myself but it looks like they shred.
They were completely broken in pvp on first release, they still have good status build up and multi hit ability. They are fun, but not as busted as they were. I like to use weapons with hyper armor like guts greatsword and have real fast fist weapon like Danes footwork on soft swap. Most of the time if they know enough for spacing and timing the big sword, they aren't ready for in your face burst damage.
Looks like you've got loads look through and learn. So I'll throw you some encouragement. Don't be worried about getting your ass kicked that's the norm you're going to die a lot like. I've been doing pretty much just solid PVP for about 5 years started with DS3 now mostly Elden Ring. So I can say from experience, dying a lot is good. All you can do is try your best to learn something from every death. To quote Rocky Balboa "It's not about how hard you can hit it's about how hard you can get hit and keep moving forward"
That's very appreciated! Thank you for the kind words. Great movie, too.
Yes, I've got much to learn still and the DLC added even more. For instance those giant pots look like so much fun in PvP, sending players off ledges haha. Now might be a good time to start clipping my fights so I can put a compilation together of all the losses/wins on my journey. Could be a humbling experience one day lol.
Hi, my advice would be to start a new character for invading purpose. Choose wretch, find all flask upgrades, find a decent armor and radagon soreseal, get two invading fingers, level up to RL30 max, pump all into a Vigor, take a weapon that you love and invade. Don’t give up and you’ll manage to git yourself good.
If max RL30, would you recommend taking a weapon with low stat investment? Been loving the Milady recently for status build-up and poise breakage.
22 STR (2-handed) and 15 DEX base, but the dlc has helms that gives +5 STR or +5 DEX (or the hideous anti-fashion lion head for giving +4 to both... let's ignore that), so you have easy access to 30 STR and/or 20 DEX without even messing with talismans. Keep the stat boosting talismans available and you'll have enough for everything, really—zwei, great katanas, jar cannon, lion greatbow, milady, raptor talons, zamor sword, bone bow, shamshir, misericorde... most of these won't even require using the talismans.
At RL30 with all lvls into VGR and the soreseal from Faroth you can use claymore and zweihander. An AoE ash is very helpful, storm stomp is easily available. This is a very solid early game PvP build IMO. Exploding physik for lols, too.
With this setup you would have 15 dex and 22 str. There is a plenty of weapons that meet the stat spread. If you insist to have more dex than grab the Millicent’s tali. As someone said earlier, in invasions it is about spacing, timing and roll discipline. If you know how to recognise a latency and you know how to use it in your favour, you would be superior. Eventually in order to become a good invader you would have to use all the weapons decently. With this advice is an easy start into PvP invading.
You could choose the Vagabond as starting class (str 19, dex 18 with soreseal), but you would sacrifice Vigor though.
3 normal 1 somber, then you would matchmake with 0-6 normal 0-2 somber Unupgraded weapon is still fine but then is matchmade with a smaller range to invade
Rot won't teach them much, but it's fine for OLPs.
As for the build: yeah, that's the point! You have access to a complete kit at base wretch stats + Radagon's Soreseal, so you're free to pump 29 levels into VIG and have literally 44 VIG (1555HP; 1617 with Erdtree Favor +2 or 1710 with Crimson Amber +3).
Me and my 2 buddies just got this game. We are aware it is not too convenient. What is the best way to play coop, yet progress semi-evenly?
Unfortunately, only the Host actually has the boss be defeated in their world. The Cooperators just get sent back, still unable to progress. So if you wanted to keep this up for the entire game, you’ll need to kill each boss three times to accommodate for your pals. As long as you’re alright with that, it could be a fun time, something I wish I’d been able to experience. If that’s not to your liking, I’d say to just stick with co-oping for bosses that give you trouble. Make sure you’re all at the same level to prevent things from becoming too easy, though.
So far, this is the best option I have found that fits what we would like
Be on call and at every dungeon or place summon each other, when you need to move to another far place disconnect and use torrent/teleport and then reunite in said place, is the only possible way since coop in souls likes sucks.
If you are playing on PC, there is a m*d you can use to co-op the entire game. It doesn't give you the "authentic souls experience" but if you want to play more casually it's quite convenient
I would personally not even try to coop the entire game. It's not designed for that and would be rather clunky.
I would probably just stick to cooping every major boss. You can determine what constitutes a "major boss", but maybe every boss outside of side dungeons would be a good bet.
I stopped playing Elden Ring PvP around 4 months ago.
Main reason? All the issues with the clunky multiplayer system (yeah, I know Elden Ring wasn’t made with PvP as the main focus). It just didn’t feel rewarding anymore.
I tried doing co-op, experimenting with new builds, focusing on PvE, doing lots of duels... but invasions, at least in this game, always kind of put me off. And honestly, the game just wasn’t hitting the same anymore.
After a break of almost 5 months (which is the longest I’ve ever gone without playing Elden Ring), I’m back—mainly because of the spike in players from nightreign. And now I really want to fall back in love with PvP. I used to enjoy it a lot—despite everything, I found it fun and challenging.
I want to invade again and just have a good time.
So… what advice would you give to a hesitant invader coming back after months away?
I usually play at meta level (135–150) to find people in the DLC and for duels, but maybe I should try lower levels again? Not sure. What do you guys think?
Your problem is that you’re looking for value, the games PvP has next to no actual rewards. The arena literally doesn’t matter, you get nothing for wins. If you win an invasion you get a rune arc but that hardly matters after a night or two of invasions. This games PvP is as imbalanced as it gets, do not play for a competitive experience, do not play for rewards that make it “worth it” just play because it’s very fun to hit people, it’s very fun to pull off wacky combos. Stop taking the game seriously and just embrace the shenanigans, otherwise you’re going to be miserable.
Rl94 +20/+8 is were it's at for me, you completely avoid 125-150 but still have a pretty solid build
Yeah, I actually tried invading at level 94 before, and it was a pretty good way to avoid tryhards and gank squads. I really enjoyed it.
The thing is, I switched versions—from PS5 (where I had most of my builds) to the PS4 version, mainly for better performance and stability, since a lot of people go with PS4 for that reason.
On this version I only have two builds (strength and dex), both at meta level.
Maybe I should just make a new character and level it up to 94.
Yo! The +20/+8 is the weapon level, right? Am I reading that right? I have a level 80 right now and I'm thinking of taking her to 94
Yeah that’s normal weapon/somber weapon level. I’m about to bring my level 80 guy up to that.
I've noticed this about Max lvl pool. By the time players reach level 300 they've mostly gotten their fill of winning from spamming a move or two on broken builds and become more interested in coming up with unique entertaining builds
I have really enjoyed seamless coop at level 200
I haven’t had the chance to try Seamless Co-op since I play on console.
As a PS5 player, all 5 of my invasion builds are RL200, it’s a good mix of base playthrough players just goofing off and exploring and players going through NG1 so you get a good mix of areas. I experience very few groups of “gankers”. 200 also allows you to really craft a good build.
Add me if you’re on PlayStation (psn name is the same as here) if you want, I have some runes I can share if you want to level up a build to 200 :)
I’ve never tried playing at max level—maybe I should give it a shot.
That’s because you invade the highest level person in the party on seamless. No overleveled phantoms when invading low level, or any level for that matter.
For that reason I don’t recommend max level. More cheaters there than at say level 200.
Low lvl might be unreasonable hard on vanilla, and ez on seamless
This review is going to be a little different than my normal ones. There's been plenty of reviews about Elden Ring itself. Usually of the "It's amazing but not for me" variety.
I decided to do something a bit different with my playthrough. My co-op partner and I had been looking for a new RPG to play. While ER doesn't natively support full Co-op, a 3rd party mod does allow it.
I'm going to focus less on the game itself and instead on how co-op impacted my experience. While we've both played plenty of Fromsoft games, we went into ER mostly blind, other than bits and pieces from memes on Reddit.
So without further ado...
The Good
Death was slapstick comedy. I often had to walk away to catch my breath from giggling too much. For example, we were in the rafters of a cathedral and my partner said something about being 'glad he was using a piercing weapon so he wouldn't fall'. Then a rat came up behind him and pushed him. All I heard was "Fuck..." as he went flailing to his death.
I appreciated that it allowed me to play less optimally. I was interested in playing as a mage but 90% of mage clips I've seen are one of three spells. Because my partner could tank for me, I was able to use long wind up or inefficient spells that looked cool. I knew there was no way I'd get away with using those spells normally.
Exploration always stayed fresh. There's a lot to be said for "Oh...another tomb..." when you're playing solo but as a duo every discovery was met with wonder and joy. Though this is mostly just an extension of the generic 'everything is more fun with a friend' principal. Still, there was always a tinge of joy when I'd hear him go, "What have we here?"
The Bad
I knew I was robbing myself of the authentic FromSoftware experience. Nothing was much of a threat. Even the 'hardest boss in the game' took us only about 4 tries. You never get that "FINALLY. FUCK YOU, YOU STUPID SON OF A BITCH." cathartic release from beating an otherwise bullshit encounter. It almost felt like playing with cheat codes on.
I imagine my sacrilege will not go unnoticed by the powers that be.
The Ugly
Because it is a hack there are some issues. Desyncing would force us to restart the game at least once a session. Whoever was last to use a site of grace was the only one able to talk to NPCs. Sometimes bosses wouldn't register for one of us forcing us to restart. A little anti-climatic to ride up on a dragon only to hear your partner go, "No health bar, let's reset."
Final Thoughts
I'm reasonably certain I enjoyed it way more than I would have solo. None of the melancholy issues that tend to plague other PatientGaming reviewers seemed to come into play for us. Being able to switch up builds, share in the thrill of discovery and laugh at death was worth giving up being constantly mad at the game. I'd gladly recommend giving this a try if you have the opportunity.
Interesting Game Facts
The host protects their session by putting a passcode into a config file. In order for your partner to join you, they use an item and type in that code. Turns out multiple people can use the same code.
So if you're reading this and about a month ago you had some random join your group despite your clever terrapin-themed password, we apologize.
Thank you for reading! I'd love to hear about your thoughts and experiences!
To counter the difficulty we increased the boss health to around 5x in the config file. It made for a much more enjoyable experience, and it took a lot of work to take down some bosses.
We did pretty similar. We did try upping damage as well but there are some attacks that are nearly unavoidable that become incredibly toxic when they become able to one shot you.
I found that increasing the boss posture scaling was very helpful for increasing difficulty for my friends and I. IMO the default should be higher than just 20% per player.
If you ever decide to replay, you can use the Elden Ring reforged mod in conjunction with seamless coop. ERR has custom difficulties including some that are tuned for coop… makes it a lot more challenging
Interesting, we might have to look into that. Generally speaking we were okay with the bosses being a bit of a pushover because the dungeons were still full of lethal traps.
Anything that involved calculated falling I knew was going to be amazing because both of us have horrible depth perception.
Or Convergence! We started another playthrough with my wife (we did beat ER 4 or 5 times already) and the changes are neat.
The "no health bar, let's reset" was definitely annoying, but i appreciated the coop all the same. I played with a friend who said he has "no coordination with a controller" and ended up finishing the whole thing, so i'm grateful to the mod for that. He even played the dlc alone.
>The Ugly
>Because it is a hack there are some issues. Desyncing would force us to restart the game at least once a session. Whoever was last to use a site of grace was the only one able to talk to NPCs. Sometimes bosses wouldn't register for one of us forcing us to restart. A little anti-climatic to ride up on a dragon only to hear your partner go, "No health bar, let's reset."
you can fix this by standing up together, its not 100% time sensitive, but aslong as you stand up relativley close together when you both are in the transition animation, that is not a problem anymore.
We found that fixed some things, yeah. The horse desyncing issue was probably our biggest issue though. Every so often he'd mount up and then just vanish or I'd see him flying around in the sky and nothing short of restarting the game would fix it.
There is no further goodbye. You're here with us forever...
You know what's crazy is I googled it twice first and somehow still got it wrong
Yup
I would really like to know how to get good. I love boss fights and I feel like I perform better against bosses in other games than many npcs. For me it feels impossible to fight these soldiers without dying. I attack one and dodge his attack to only being surrounded of 3 different enemy types which don't even let me attack.
I want to learn how to fight. I am decent in parrying and perfect dodging in other games. Is there any good guide on yt or any other thing to improve my skill?
I am playing samurai and using an xbox elite controller with one paddle for dodging
Keep at it. Dodge roll is really strong. It is a good idea to progress a bit and level up some. Put points in vigor. Upgrade your weapon when you can. The payoff when you succeed is worth it.
Best thing I ever did was switch dodge from b to L3, makes rolling so much easier
I play most fps games like that but on this game I prefer the paddles for dodge
You’re taking about gatefront ruins? It’s supposed to teach you that sometimes it’s better to be strategic about fight rather than rush in and aggro everything at once. Just like the tree sentinel (giant golden knight on a horse) teaches you to skip and come back to things that are too hard.
With the samurai you have a broken weapon art that you’re probable not using, hold down L2 to sheath the katana, then press R2 for a really strong pouncing attack
Also teaches you that you don’t have to fight everyone and that mobs aren’t the place to learn mechanics cause you will get fucked
The advice that helped me is to start trying to look at it as a rhythm game. Draw attacks out to see them and time them. These games have a way of "clicking" in your mind, then suddenly it's no longer a "skill" issue, but more of a "timing" game. Once you find your build, the world and level design are more than enough to keep you going, no doubt leading you to their previous titles.
Are you talking about the dudes with the big ass swords or the normal knights? for the normal knights u just gotta pick off the ones on the edges and avoid the guy who toots the horn to attract everyone. It gets easier to pick them off once you learn their moveset and to dodge them.
If you are talking about the big ass sword guys then u just gotta fight them one by one and knock the horseback ones off their horses.
If you haven't unlocked leveling up yet, then if you go to the left of the camp and sit at the grace, it triggers the event.
I dont think there is a really good method of immediately figuring out how to be better. The only thing I would suggest is experimenting a bit. Try different weapons that you may already have. There are plenty of guides on YouTube for the "best" build, but it's important to note that you can beat the game with every single weapon if you're truly persistent enough. Ultimately, just keep at it. I think elden ring often rewards aggression, though. Many of the enemies are easy to take down if you can get them quickly. Bosses are a bit different but even then, several are easier to take on with aggressive tactics than waiting for conter strikes.
I’m playing solo, haven’t really played ps5 in a while, waiting till next paycheck to grab ps plus, not sure if it’s my play style, or the fact in my head I’m treating it like regular elden ring; but I’m dying way more than I think I should, are the enemies harder and the game is designed to be played with 3 people? Or do I just suck, lol, I make it to the end of the first night boss and I can’t do it, I want to like the game, again, maybe once I get online all the attention won’t be all on me, are there specific locations I should be looking for? And I’m also new to “rougelikes” any help or advice would be appreciated, thank you
It got patched to make it easier for solo play and it certainly is fine now but overall it's not designed for solo, which makes progressing a bit different and more limited due to the time.
Anyway, your problem is most likely a lack of knowledge about the POI's and mechanics, we all were there but multiplayer shows you how to have a successful run once you see some good players.
To sum up, it's all about not wasting time and chosing the right objectives.
A basic guide that can be applied to solo: Clear the camp where you get dropped, loot it and level up in a grace to level 3. Clear random mobs if the unmarked camp wasn't enough.
Clear a Poi (camp or cathedral) marked with the element that you want to loot to fight the boss with his weakness (for example, the first night lord Gladius is vulnerable to holy damage).
Go to a mine to kill a troll/knight/pumpkin head to get upgrade materials to make your weapon purple (you might need a regular stone first to make it blue, then purple)
From there, you are free to go wherever you want but the castle mid map would be the best choice.
Get flasks from churches when possible but don't go out of your way for them, you should be getting them from churches near the places you want to loot, otherwise you will waste too much time and end up underleveled. I strongly recommend getting a quick ranged weapon like a bow or crossbow for some dangerous but slow bosses.
The game is very much designed around 3 players, but there is some solo scaling that makes it manageable in Solo. So in terms of damage/hp it is fine, but obviously some bosses are designed with multiple players in mind just based on how they work.
There are classes that are better for it though. Raider is the overall best Solo character IMO because his ability allows you to circumvent a lot of the Multiplayer-based mechanics by simply interrupting enemies when they use such mechanics.
And classes like Recluse for example, while workable, feel much worse in solo because they are designed around having a bit of breathing room occasionally because of your teammates.
Nightreign is a roguelite/like, but only barely. So more general Roguelike tips won't be that helpful because realistically once you get good at the game, it really isn't that random.
U need to level up to 6-8 by day 1, and day 2 11-13
Level up is more important that anything else in nightreign. And upgrade your weapons to at least purple (hit the mines for the smithing stone 2).
It’s already balanced for single player also
I finally beat night one after everyone’s suggestions, thank you so much, I died on night 2 but atleast I’m making progress 😊😊🛡️
This is Elden Ring combat, mostly, but beyond that. It's a whole other game. I've started calling it Nightrun. From the moment you hit the ground, you should be running objective to objective. What objective depends on your character. Generally, running the outside loop is good way to spend day 1. Use there Spirit hawks and blue flame jumps to traverse the map faster ( You can use the blue flame to jump in any direction. You don't have to go up to whatever it's leading to. I use them to leap over areas)
You want to hunt and kill bosses. Long boss fights are not worth the fight, even if you can kill the boss. They drop a lot of runes and give you drops for weapons and powers. Caves for smithing stone 2 and 1's. Vendors throughout the map sell good stuff. Day one, I mostly look for ruins and cathedrals since there is always a boss. Evergaols are good mid to late day 1, level 5ish you should be safe, mostly... The center castle is also good to hit at some point during every run. Day 2, field bosses and special events when they're on the map. There's much more to it, but a lot you just pick up as you go.
The bosses, especially Nightlords, are MUCH more aggressive and fast than most ER bosses. I am hoping they add more roguelike progression. It's pretty weak in that regard, atm. I also had a really hard time liking it my first few sessions. Find a character you like and stick with it. Also, playing with randoms and friends is much more enjoyable, imo. When you have multiplayer, use the group passwords listed on the sub sidebar. Then chase players who seem to know what they're doing.
Vigor is important. Don’t balance your stats, specialization is better. You can always leave a tough boss and come back later. Either accept that you’ll fail many quests or use a guide.
I'm actually going to be starting the game in a few minutes and I was reading up on some tips. What did you mean by this? By not balancing your stats and specializing instead?
In games like this (at least in Skyrim) I always liked a strong melee/mage character. Is that possible or would that be balancing?
Thanks in advance.
That comment was written is a rush, sorry for the confusion. When I say don’t balance your stats I mean that you shouldn’t level up everything. It’s much much better to pick just a handful of stats and only increase those, ignoring every other stat as much as possible.
The general rule is that you can pick up to two damage stats (Str/Dex/Int/Fai/Arc) to level up. Str is typically used for large weapons, Dex for smaller weapons, Int for sorcery, Fai for Incantations (holy magic), and Arc for occult magic/weapons (which is basically just anything that doesn’t cleanly fit into any other category). Vig is extremely useful for all builds, Mind and End are up to your discretion.
45 vigor by lvl 100, focus more on what weapon you like and what scaling stats it requires than actual base levels. I.e. str/dex/into and each death is an opportunity to improve.
Laughs in 24 vigor at level 127
You must he one of those One-hit-and-im-dead players. Invasions must be rough too.
Avoid that guy to your right until later :)
Don't listen to this trickster, that mounted fellow over yonder is actually the tutorial aid, go on over and they will help you to understand the game right quick!
Play your own way and have fun.
Try finger, but hole
With the hype this game has gotten, I image it'll be bringing in quite a few people new to the Fromsoft series. As someone with a ton of experience with this series who still somehow sucks at these games, I think I'm in a pretty good position to offer advice since I'm still able to finish and enjoy these games without being able to "git gud". I'm currently about halfway through this game (i would assume) and have put at least a few hours into 4 different characters, so this may get updated as I discover more. This post will be directed people with little/no experience with previous games, but I encourage series vets to read through in case they disagree or have something to add! I'm using Fextralife as my main source for links. It's a bit sparse on info since the game is brand new but will fill out quickly. There are tons of other resources (see the pinned post on this sub). This will also focus mainly on getting through the first area, since, by then, players will be more familiar with the mechanics and the world.
Most advice for fromsoft games is to "play the way that's right for you." While that's absolutely true, there are some builds that are much easier to pick up than others, and watching experienced players looking for ways to play might be misleading. For example: you might see a highlight of someone cartwheeling up to a boss buck naked, carrying a 2-ton club and wrecking house in 3 hits. This is an extremely difficult way to play and is not recommended for beginners. There are two builds/archetypes that have typically been the go-to for new players, and are my personal recommendations. That said, these are just recommendations. Now more so than ever before, there are a million different ways to play, and all of them are viable enough to beat the game with enough skill and leveling.
(As a side note: your starting class absolutely doesn't lock you into one type of playstyle. If you've sunk some time into a Strength melee character and want to try magic but don't want to start all over, you can absolutely do so, it'll just be a bit hard until you unlock the respec that's available after the second area is completed)
1.) Quality build
Summary: "Quality" is the name for a Strength/Dex balanced build. This offers the most choice in weapon types and combat approaches and is what comes closest to the "standard" way to play. Mostly a melee playthrough with some ranged potential through Bows and Crossbows.
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2.) Sorcery (Pure Int) build
Summary: The premiere range build for fromsoft games. If you don't want to get too up close and personal and/or think that magic in this game looks really cool (it does), this is the class for you. Weapons and loadouts will be pretty linear, but you will see a lot of gameplay variety in different spells. And boy howdy are there plenty to choose from.
(Note: I chose INT/Sorcery over FTH/Incantation because they are a bit more straightforward in terms of how they're used and gameplay. I may add a faith build to this guide as I play more with my faith character)
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Edits:
Like i said I'll likely update this with more builds and info as I continue to play. Leave a comment if there's anything you need to know that I didn't cover! Veterans to the series are welcome to comment with corrections and things I left out as well!
So a complete beginner or someone who generally don't like hard games, sorcery build is the way to go, right?
And what happens exactly when you die, you lose all runes you have?
There are no save/reloads in this type of game? You just spawn at the last checkpoint(?)?
Sorry don't have the game yet and never played any souls games before.
> So a complete beginner or someone who generally don't like hard games, sorcery build is the way to go, right?
Actually.... no
Magic is a... interesting situation in Elden Ring. The base spells (glintstone pebble) is strong, but magic builds are generally complicated because they require specific gear, INT and MIND stat dumping, and are limited by FP which means you are limited by flasks very hard.
Magic is seen as "easy" early as ranged attacks are strong, but it drops off as enemies take 50-100% of an entire FP bar to kill
Honestly a bow on a dex build would probably be just as good, but then you don't have to deal with some of the annoyances that come with casters
Spells take a lot of FP, but I’ve found the new flask regeneration mechanic really helps balance that out, along with the “overcast” ability. My Astronomer build never really ran out of FP except in the castle courtyard (which has been a pain in my ass for every character so im not counting it as unique).
I thought about adding a bow build to this guide but my bow on my Dex character doesn’t feel great because most strong enemies can either block or dodge. And the lack of tracking means I’m just burning through arrows
1.) Probably. Although there will still be quite the learning curve. If you’re completely brand new to these kinds of action games, I would try and lean on co-op as much as possible
2.) you lose what you have, but you have the chance to go back to the spot you died and get them back. If you die again before getting your runes back, or if you wait too long to go get them, you’ll lose them permanently. Don’t worry too much about losing them though! There’s plenty of places to farm runes very quickly with 0 risk. It’s more of an annoyance than anything else.
3.) kind of? But there’s lots of checkpoints. Also, when you respawn, it’s not like other games. The enemies will all return, but all the progress you made in the world (items you got, places explored) will carry over. So it’s not like reloading an old save, more like just resetting enemies (think Blood Moon in BOTW). That way you won’t have to go and redo the same thing over and over.
1.) Hmm I'll try to solo first. I generally don't like any type of multiplayer.
2.) Yeah i've been seeing vids with farming runes (didn't watch them yet). I guess its best to use them as soon as possible especially if i have farmed alot.
3.) Ok i get it. Its actually better aside from getting your runes back thing.
Thanks for taking the time to help :)
I would modify this slightly by saying PUMP VIGOR. Get it to 30 first and your life will be easier. All builds need high vigor, and it will be much more useful early on.
As with all souls games, you will only start to see weapon damage increase once you get access to higher levels of weapon upgrades. On a +0 weapon, the difference between 10 and 40 str/dex will have a marginal impact compared to the difference between 10 and 40 vigor.
Grab a decent weapon with bleed early on and slap an element onto it. Fire uchigatana in DS3 can carry you through most of the game.
Added! Definitely true. Uchi is amazing in this game too I’m realizing, especially being able to swap element aspects at any grace site.
If you’re an INT caster, the spell Rock Sling does a ton of poise damage, so if you keep your distance and cast that repeatedly, you can knock down a giant in 2-3 casts, then go in for a crit, and keep smacking them while they get up
If you have a decent melee weapon I've found doing heavy jump attacks at their feet can break their poise quickly. Then you just need to run up to the chest and R1 them for a crit. Should kill them in 1 or 2 crits usually.
If you can do the damage or are good at dodging storm hill is an ok place to farm
6 giants in the area..
1000 souls each
Any tips on picking the confessor as my first class to ever play this kinda game?
I’ll probably update with a FTH build in the next week or so but generally I’d say this: incantations are slower to cast and don’t have good homing like sorceries, but in exchange you have a huge variety of what incantations can do. You’re going to be relying on melee for a lot of the random enemies and exploration, but for big encounters (signified by a little tombstone icon on the left side of the screen) or for bosses, you’ll be pulling out your incantations.
Collect as many spells as you can because they’re all pretty different. I’d say try to have at least 1 offense incantation (dragon breath or something similar) 1 for healing, and 1 for buffing yourself (electrify armament, etc). As you get more memory slots, you can add more offensive spells.
Use summons as often as you can (indicated by the same tombstone icon). Your heals are AoE so you can sometimes sit back and play support depending on the encounter.
All the advice for the “Quality” build applies to your weapons and load out, only difference being you’ll have your talisman in your off-hand backup slot. Get used to using the d pad to switch between shield and talisman.
Advice for leveling is this: Focus on the first 3: Vigor Endurance, and mind in the early game. Once you start getting weapons and spells that you want but have higher stat requirements, then level up Fth/Str/Dex to match, up to 40 each. Some of the cool weapons require a few levels in Arcane too. Only stat you ignore completely is intelligence
Lots of boss weapons are geared towards hybrid builds like confessor. When you get your first great soul, DONT “Use Item.” You’ll get a chance to trade in your great soul for a unique weapon.
Like I said I’ll have a more thorough guide soon but for now those are my tips
Best strategies for multiplayer in elden ring
Here are some effective strategies for multiplayer in Elden Ring:
Co-op Play:
PvP Engagement:
Utilize the Environment:
Buffs and Debuffs:
Team Composition:
Practice and Adapt:
Recommendation: Focus on building synergy with your teammates. For example, if one player is a tank, they can draw enemy aggro while others deal damage from a distance. This teamwork approach can significantly enhance your multiplayer experience in Elden Ring.
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