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Best Strategies for Multiplayer in Elden Ring

GigaBrain scanned 269 comments to find you 77 relevant comments from 9 relevant discussions.
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Getting the Most out of Elden Ring: Tips for New & Old Players
r/Roundtable_Guides • 1
Tips to get good at Elden Ring PvP for a beginner?
r/badredman • 2
Best way to coop?
r/Eldenring • 3
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Best Strategies for Multiplayer in Elden Ring

Understanding PvP Dynamics

To succeed in Elden Ring's PvP, understanding common attack patterns and counters is crucial. Popular weapons like Blasphemous Blade, Bloodhound Fang, Moonveil, and Rivers of Blood have specific attack patterns that players often use [2:2]. Learning to counter these can significantly improve your win rate. Additionally, embracing the learning curve and accepting frequent losses as part of the process is essential [2:3]. Starting fresh with a character specifically for PvP can help focus on strategy and build optimization [2:4].

Effective Co-op Play

Elden Ring's co-op mode has limitations, such as only the host defeating bosses in their world [3:2]. For a smoother experience, it's recommended to co-op major boss fights rather than the entire game [3:1]. On PC, mods like seamless co-op offer a more integrated multiplayer experience, allowing players to enjoy the game together without constant disconnections [3:4]. Increasing boss health or posture scaling can add challenge and balance to co-op sessions [5:2], [5:6].

Building PvP Characters

Creating a specialized PvP character involves strategic leveling and equipment choices. At RL30, focusing on Vigor and using Radagon's Soreseal allows access to various weapons without heavy stat investment [2:10]. Weapons with hyper armor or fast attack speeds can be effective against opponents who rely on spacing and timing [2:8]. Experimenting with different builds and adapting to new DLC content can keep the gameplay fresh and engaging [2:11].

Modding for Enhanced Co-op Experience

Using mods like Elden Ring Reforged alongside seamless co-op can enhance the multiplayer experience by introducing custom difficulties tailored for cooperative play [5:3]. While mods can introduce issues like desyncing, adjusting settings such as boss health can create a more enjoyable and challenging experience [5:1], [5:6].

General Tips for Enjoyment

Ultimately, Elden Ring's multiplayer modes are about enjoying the unique challenges and interactions they offer. Whether through PvP or co-op, focusing on fun and creativity rather than competitive rewards can lead to a more satisfying experience [4:2]. Embracing the game's quirks and experimenting with different strategies will enrich your time in the Lands Between.

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POST SUMMARY • [1]

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Getting the Most out of Elden Ring: Tips for New & Old Players

Posted by kuroi27 · in r/Roundtable_Guides · 3 years ago
52 upvotes on reddit
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ORIGINAL POST

Hello excited about the idea of this sub and thought i'd share some guides that got buried on the other one. These are just some basic tips for combat and builds to help players make their own decisions and get the most out of the game. Enjoy!

  1. Be patient and learn: This is a game about learning and experimentation. When you first encounter a new enemy, they are terrifying because they can do anything. You have no idea what’s about to come flying at you. But actually they can't do anything and only have a certain number of attacks, and you can have a plan for any and all of them. For every problem this game throws at you, there are answers. They swing, you block, they crash through your guard and stun you. Next time, you dodge. Or better yet, you notice their attack actually has a long wind-up, so you interrupt it with an attack of your own. But the first time you run into a new enemy, you have no idea if it’s going to cock back and swing for home or if it’s going to snap out a fast jab or just lunge at you. If you are really, really stuck on a boss or enemy, see how long you can stay right next to them without dying or getting it, without worrying about attacking. Just focus on working out their repertoire of attacks and having a plan for each one. The opportunities for attacking or healing will present themselves to you, when you notice the boss takes a particular long time in a certain animation. This is the basic rhythm of a From Soft fight, as you discover how you can respond to an enemy's various moves. Some enemies will attack rather dumbly, using the same attacks regardless, but the craftier ones can and will go out of their way to punish you for healing, rolling, or attacking at the wrong time, and even have moves specifically designed to protect their more obvious vulnerabilities. All of this can only be learned through experience, and so your earliest playthroughs and first tries on each new threat should be focused on gaining that experience and developing a game plan from it.
  2. Fight with your feet: An incredible amount of this game comes down to where you are standing during the fight. Foes will use different attacks at different ranges, and how you’re exposed to the hitbox of their attack is often different depending on which side of the enemy (and their weapon) you’re on. Some foes are extremely vulnerable on their backside, while others have tails or hooves or quick reflexes which will punish your attempts to get behind them. That move that’s ruining your day might be triggered by a particular condition: you stood too close to them for too long, or you got too far away. By carefully managing where you’re standing, you can increase your chances of facing moves that you’ve learned to avoid or exploit. You’re also managing the space of the fight, keeping track of the space you can move in as well as potential exits. If you realize you can no longer run around the boss like you need to because of a wall or obstacle, for instance, move the fight back to where you have freedom of motion. Some moves can be dodged entirely by walking or running in a circle around your enemy, which lets you minimize your movement and stamina usage to maximize your damage output on the counter-attack.
  3. Dodge later, and towards the enemy: The better enemies in ER know you can dodge. They are baiting it out of you. They wind up and beg you to flinch and burn your stamina and your dodge so it’s cooling down when they smash you to bits. But you are smarter than them. Stronger. You know that they know. You wait, with ice in your veins, as they raise their club. Eternity passes. You get up and make a cup of coffee and drink it while catching up on your stories. The club comes down. Every fiber of your being begs you for the sweet release of mashing the dodge button. But you are trained, you are Tarnished. At the very last possible moment, just before their skyscraper-sized hammer pulverizes you into a fine mist, you dodge. And against everything in your gut, you dodge forward, into danger. Usually, it’s a good bet to dodge into the swing of the weapon, since if you dodge to their other side you may be caught on the backswing. But dodging into their swing gives you the best chance of attacking their backside on their lag, and it’s crazy how much it can reduce your exposure to their hitbox. Attacks that felt unavoidable can feel almost trivial once you figure out which direction you need to dodge. Sometimes, you can even dodge directly into the enemy, allowing you to attack them immediately out of the roll. Good knowledge and footwork will let you be in a position to recognize attacks you can capitalize on and immediately dodge into a position to attack, and then get ready for their next attack. And if you can reliably do that, you can beat any straight-up fight.
  4. Level Vitality and sharpen your weapons: From Software games are about learning, and their lessons are written in blood. So you better bring a lot of blood. As I’ve said, attacks you don’t know are hard to react to. For learning any From game, and for your first one in particular, I can’t stress enough how much more comfortable you will be when you can take a few hits from bosses. As a learner, you will be getting hit a lot. That’s a fact. More HP means less time respawning between those hits, more time in the boss chamber and in the action where the gud is got. 20-30 Vitality and a half-decent armor set will prevent you from being one-shot by most of what you’ll run into for a long time, but going above 40 is a very good idea in the late game. When you know the fights by heart and want to push yourself by all means strip down and fight every last boss naked with your fists. But trying to learn the fight that way is just hurting yourself unnecessarily. If you want damage, upgrade your weapon as quickly as possible, and infuse it with an Ash of War - pick the one that gives you the highest overall damage boost, you can see the difference in the menu screen before you apply them.
  5. Don’t waste stat points: Picking a few stats to focus on and spending your points efficiently will make them go a lot further than if you spread them out. Get the stats you need to use the weapon you want, use an Ash of War to make it scale with one stat, and level mostly Vitality and that damage stat. I would pick either Strength or Dexterity as a primary damage stat and take a few points of either Faith or Intelligence for utility (spells and stuff) and the ability to use a few more weapons. I currently think Strength/Faith is the best for new players since it gives you access to strong weapons and healing spells. For each point you spend, ask yourself: What is this doing for me in a fight? Is it letting me hold a weapon? Giving me more health, mana, or damage?
1 replies
Ocfri · 3 years ago

Thanks! Great advice and every little bit of advice helps!!

1 upvotes on reddit
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r/badredman • [2]

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Tips to get good at Elden Ring PvP for a beginner?

Posted by icantgetgood · in r/badredman · 5 months ago

After being a long-time PvE and co-op enjoyer throughtout the entire souls franchise, from the OG DeS to ER, I've decided I now want to focus solely on PvP and learn to fight others. Why now? It looks like fun, and I'm finally bored of PvE so I'm moving on to PvP.

Now, I dabbled in PvP when DS3 was like a year old, but even then I would lose 90٪ of the time because I went in with my PvE build and wasn't used to fighting others, also me not even considering the fact people had meta builds made specifically for PvP.

These days I'm even more intimidated by the sheer amount of tools, buffs, and weapons at your disposal in ER. The potential for build variety excites, but I don't know where to begin.

What's helpful to know? What's a good way to learn the current meta? Is knowing the meta worth it if I want to use specific weapons? I've been watching ChaseTheBro on youtube because he seems really knowledgeable on the series PvP, is there anyone else that you might recommend? Should I just jump into the Coliseum and experiment? That sounds like a good way to get my ass kicked though lol.

21 upvotes on reddit
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Adventurous_Bar_3423 · 5 months ago

It helps that the vast majority of people that play this game mash one attack pattern. If you can figure out those attacks from popular weapons then you're good. Common are blasphemous blade, bloodhound fang, back hand blades, moon veil, rivers of blood. If you can learn counters to these, you'll get close 50/50 wins

8 upvotes on reddit
icantgetgood · OP · 5 months ago

I'm a little surprised to see so many people still using Blasphemous, Moonveil, and RoB in co-op. They feel old to me now but they are good for noob players still.

I forget sometimes how popular ER is and how many people it brought to the franchise that, as a souls veteran myself, even though I'm pretty inexperienced against others I may actually stand a chance haha. Thanks for the tip, I still haven't tested the backhand blades myself but it looks like they shred.

5 upvotes on reddit
Adventurous_Bar_3423 · 5 months ago

They were completely broken in pvp on first release, they still have good status build up and multi hit ability. They are fun, but not as busted as they were. I like to use weapons with hyper armor like guts greatsword and have real fast fist weapon like Danes footwork on soft swap. Most of the time if they know enough for spacing and timing the big sword, they aren't ready for in your face burst damage.

2 upvotes on reddit
samwise0795 · 5 months ago

Looks like you've got loads look through and learn. So I'll throw you some encouragement. Don't be worried about getting your ass kicked that's the norm you're going to die a lot like. I've been doing pretty much just solid PVP for about 5 years started with DS3 now mostly Elden Ring. So I can say from experience, dying a lot is good. All you can do is try your best to learn something from every death. To quote Rocky Balboa "It's not about how hard you can hit it's about how hard you can get hit and keep moving forward"

4 upvotes on reddit
icantgetgood · OP · 5 months ago

That's very appreciated! Thank you for the kind words. Great movie, too.

Yes, I've got much to learn still and the DLC added even more. For instance those giant pots look like so much fun in PvP, sending players off ledges haha. Now might be a good time to start clipping my fights so I can put a compilation together of all the losses/wins on my journey. Could be a humbling experience one day lol.

2 upvotes on reddit
Healthy_Necessary941 · 5 months ago

Hi, my advice would be to start a new character for invading purpose. Choose wretch, find all flask upgrades, find a decent armor and radagon soreseal, get two invading fingers, level up to RL30 max, pump all into a Vigor, take a weapon that you love and invade. Don’t give up and you’ll manage to git yourself good.

16 upvotes on reddit
icantgetgood · OP · 5 months ago

If max RL30, would you recommend taking a weapon with low stat investment? Been loving the Milady recently for status build-up and poise breakage.

3 upvotes on reddit
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beerybeardybear · 5 months ago

22 STR (2-handed) and 15 DEX base, but the dlc has helms that gives +5 STR or +5 DEX (or the hideous anti-fashion lion head for giving +4 to both... let's ignore that), so you have easy access to 30 STR and/or 20 DEX without even messing with talismans. Keep the stat boosting talismans available and you'll have enough for everything, really—zwei, great katanas, jar cannon, lion greatbow, milady, raptor talons, zamor sword, bone bow, shamshir, misericorde... most of these won't even require using the talismans.

2 upvotes on reddit
ItsBeeeees · 5 months ago

At RL30 with all lvls into VGR and the soreseal from Faroth you can use claymore and zweihander. An AoE ash is very helpful, storm stomp is easily available. This is a very solid early game PvP build IMO. Exploding physik for lols, too.

2 upvotes on reddit
Healthy_Necessary941 · 5 months ago

With this setup you would have 15 dex and 22 str. There is a plenty of weapons that meet the stat spread. If you insist to have more dex than grab the Millicent’s tali. As someone said earlier, in invasions it is about spacing, timing and roll discipline. If you know how to recognise a latency and you know how to use it in your favour, you would be superior. Eventually in order to become a good invader you would have to use all the weapons decently. With this advice is an easy start into PvP invading.

You could choose the Vagabond as starting class (str 19, dex 18 with soreseal), but you would sacrifice Vigor though.

7 upvotes on reddit
Healthy_Necessary941 · 5 months ago

3 normal 1 somber, then you would matchmake with 0-6 normal 0-2 somber Unupgraded weapon is still fine but then is matchmade with a smaller range to invade

1 upvotes on reddit
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beerybeardybear · 5 months ago

Rot won't teach them much, but it's fine for OLPs.

As for the build: yeah, that's the point! You have access to a complete kit at base wretch stats + Radagon's Soreseal, so you're free to pump 29 levels into VIG and have literally 44 VIG (1555HP; 1617 with Erdtree Favor +2 or 1710 with Crimson Amber +3).

1 upvotes on reddit
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r/Eldenring • [3]

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Best way to coop?

Posted by Crass14 · in r/Eldenring · 2 years ago

Me and my 2 buddies just got this game. We are aware it is not too convenient. What is the best way to play coop, yet progress semi-evenly?

1 upvotes on reddit
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Ender_Serpent · 2 years ago

Unfortunately, only the Host actually has the boss be defeated in their world. The Cooperators just get sent back, still unable to progress. So if you wanted to keep this up for the entire game, you’ll need to kill each boss three times to accommodate for your pals. As long as you’re alright with that, it could be a fun time, something I wish I’d been able to experience. If that’s not to your liking, I’d say to just stick with co-oping for bosses that give you trouble. Make sure you’re all at the same level to prevent things from becoming too easy, though.

2 upvotes on reddit
Crass14 · OP · 2 years ago

So far, this is the best option I have found that fits what we would like

2 upvotes on reddit
OnionBro- · 2 years ago

Be on call and at every dungeon or place summon each other, when you need to move to another far place disconnect and use torrent/teleport and then reunite in said place, is the only possible way since coop in souls likes sucks.

5 upvotes on reddit
DiscountSupport · 2 years ago

If you are playing on PC, there is a m*d you can use to co-op the entire game. It doesn't give you the "authentic souls experience" but if you want to play more casually it's quite convenient

3 upvotes on reddit
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TeslaDemon · 2 years ago

I would personally not even try to coop the entire game. It's not designed for that and would be rather clunky.

I would probably just stick to cooping every major boss. You can determine what constitutes a "major boss", but maybe every boss outside of side dungeons would be a good bet.

1 upvotes on reddit
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r/badredman • [4]

Summarize

is elden ring pvp still worth it?

Posted by Smol-Wolf · in r/badredman · 2 months ago

I stopped playing Elden Ring PvP around 4 months ago.
Main reason? All the issues with the clunky multiplayer system (yeah, I know Elden Ring wasn’t made with PvP as the main focus). It just didn’t feel rewarding anymore.

I tried doing co-op, experimenting with new builds, focusing on PvE, doing lots of duels... but invasions, at least in this game, always kind of put me off. And honestly, the game just wasn’t hitting the same anymore.

After a break of almost 5 months (which is the longest I’ve ever gone without playing Elden Ring), I’m back—mainly because of the spike in players from nightreign. And now I really want to fall back in love with PvP. I used to enjoy it a lot—despite everything, I found it fun and challenging.

I want to invade again and just have a good time.

So… what advice would you give to a hesitant invader coming back after months away?
I usually play at meta level (135–150) to find people in the DLC and for duels, but maybe I should try lower levels again? Not sure. What do you guys think?

18 upvotes on reddit
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Trollber · 2 months ago

Your problem is that you’re looking for value, the games PvP has next to no actual rewards. The arena literally doesn’t matter, you get nothing for wins. If you win an invasion you get a rune arc but that hardly matters after a night or two of invasions. This games PvP is as imbalanced as it gets, do not play for a competitive experience, do not play for rewards that make it “worth it” just play because it’s very fun to hit people, it’s very fun to pull off wacky combos. Stop taking the game seriously and just embrace the shenanigans, otherwise you’re going to be miserable.

7 upvotes on reddit
Nano258 · 2 months ago

Rl94 +20/+8 is were it's at for me, you completely avoid 125-150 but still have a pretty solid build

6 upvotes on reddit
Smol-Wolf · OP · 2 months ago

Yeah, I actually tried invading at level 94 before, and it was a pretty good way to avoid tryhards and gank squads. I really enjoyed it.
The thing is, I switched versions—from PS5 (where I had most of my builds) to the PS4 version, mainly for better performance and stability, since a lot of people go with PS4 for that reason.

On this version I only have two builds (strength and dex), both at meta level.
Maybe I should just make a new character and level it up to 94.

6 upvotes on reddit
AnthonyCoolzone · 2 months ago

Yo! The +20/+8 is the weapon level, right? Am I reading that right? I have a level 80 right now and I'm thinking of taking her to 94

2 upvotes on reddit
SonPedro · 2 months ago

Yeah that’s normal weapon/somber weapon level. I’m about to bring my level 80 guy up to that.

2 upvotes on reddit
Mati_Ice · 2 months ago

I've noticed this about Max lvl pool. By the time players reach level 300 they've mostly gotten their fill of winning from spamming a move or two on broken builds and become more interested in coming up with unique entertaining builds

1 upvotes on reddit
ErickwithanErick · 2 months ago

I have really enjoyed seamless coop at level 200

3 upvotes on reddit
Smol-Wolf · OP · 2 months ago

I haven’t had the chance to try Seamless Co-op since I play on console.

1 upvotes on reddit
okaypuck · 2 months ago

As a PS5 player, all 5 of my invasion builds are RL200, it’s a good mix of base playthrough players just goofing off and exploring and players going through NG1 so you get a good mix of areas. I experience very few groups of “gankers”. 200 also allows you to really craft a good build.

Add me if you’re on PlayStation (psn name is the same as here) if you want, I have some runes I can share if you want to level up a build to 200 :)

1 upvotes on reddit
Smol-Wolf · OP · 2 months ago

I’ve never tried playing at max level—maybe I should give it a shot.

3 upvotes on reddit
FreeBrawling · 2 months ago

That’s because you invade the highest level person in the party on seamless. No overleveled phantoms when invading low level, or any level for that matter.

For that reason I don’t recommend max level. More cheaters there than at say level 200.

8 upvotes on reddit
GeorgiyVovk · 2 months ago

Low lvl might be unreasonable hard on vanilla, and ez on seamless

3 upvotes on reddit
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r/patientgamers • [5]

Summarize

Elden Ring Co-Op - The Good, The Bad, The Ugly

Posted by Zehnpae · in r/patientgamers · 4 months ago

This review is going to be a little different than my normal ones. There's been plenty of reviews about Elden Ring itself. Usually of the "It's amazing but not for me" variety.

I decided to do something a bit different with my playthrough. My co-op partner and I had been looking for a new RPG to play. While ER doesn't natively support full Co-op, a 3rd party mod does allow it.

I'm going to focus less on the game itself and instead on how co-op impacted my experience. While we've both played plenty of Fromsoft games, we went into ER mostly blind, other than bits and pieces from memes on Reddit.

So without further ado...


The Good

Death was slapstick comedy. I often had to walk away to catch my breath from giggling too much. For example, we were in the rafters of a cathedral and my partner said something about being 'glad he was using a piercing weapon so he wouldn't fall'. Then a rat came up behind him and pushed him. All I heard was "Fuck..." as he went flailing to his death.

I appreciated that it allowed me to play less optimally. I was interested in playing as a mage but 90% of mage clips I've seen are one of three spells. Because my partner could tank for me, I was able to use long wind up or inefficient spells that looked cool. I knew there was no way I'd get away with using those spells normally.

Exploration always stayed fresh. There's a lot to be said for "Oh...another tomb..." when you're playing solo but as a duo every discovery was met with wonder and joy. Though this is mostly just an extension of the generic 'everything is more fun with a friend' principal. Still, there was always a tinge of joy when I'd hear him go, "What have we here?"


The Bad

I knew I was robbing myself of the authentic FromSoftware experience. Nothing was much of a threat. Even the 'hardest boss in the game' took us only about 4 tries. You never get that "FINALLY. FUCK YOU, YOU STUPID SON OF A BITCH." cathartic release from beating an otherwise bullshit encounter. It almost felt like playing with cheat codes on.

I imagine my sacrilege will not go unnoticed by the powers that be.


The Ugly

Because it is a hack there are some issues. Desyncing would force us to restart the game at least once a session. Whoever was last to use a site of grace was the only one able to talk to NPCs. Sometimes bosses wouldn't register for one of us forcing us to restart. A little anti-climatic to ride up on a dragon only to hear your partner go, "No health bar, let's reset."


Final Thoughts

I'm reasonably certain I enjoyed it way more than I would have solo. None of the melancholy issues that tend to plague other PatientGaming reviewers seemed to come into play for us. Being able to switch up builds, share in the thrill of discovery and laugh at death was worth giving up being constantly mad at the game. I'd gladly recommend giving this a try if you have the opportunity.


Interesting Game Facts

The host protects their session by putting a passcode into a config file. In order for your partner to join you, they use an item and type in that code. Turns out multiple people can use the same code.

So if you're reading this and about a month ago you had some random join your group despite your clever terrapin-themed password, we apologize.


Thank you for reading! I'd love to hear about your thoughts and experiences!

My other reviews on patient gaming

83 upvotes on reddit
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Staticmonkeyy · 4 months ago

To counter the difficulty we increased the boss health to around 5x in the config file. It made for a much more enjoyable experience, and it took a lot of work to take down some bosses.

16 upvotes on reddit
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Zehnpae · OP · 4 months ago

We did pretty similar. We did try upping damage as well but there are some attacks that are nearly unavoidable that become incredibly toxic when they become able to one shot you.

6 upvotes on reddit
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visor841 · 4 months ago

I found that increasing the boss posture scaling was very helpful for increasing difficulty for my friends and I. IMO the default should be higher than just 20% per player.

5 upvotes on reddit
Renegade-117 · 4 months ago

If you ever decide to replay, you can use the Elden Ring reforged mod in conjunction with seamless coop. ERR has custom difficulties including some that are tuned for coop… makes it a lot more challenging

54 upvotes on reddit
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Zehnpae · OP · 4 months ago

Interesting, we might have to look into that. Generally speaking we were okay with the bosses being a bit of a pushover because the dungeons were still full of lethal traps.

Anything that involved calculated falling I knew was going to be amazing because both of us have horrible depth perception.

12 upvotes on reddit
TheDarian · 4 months ago

Or Convergence! We started another playthrough with my wife (we did beat ER 4 or 5 times already) and the changes are neat.

2 upvotes on reddit
Nalvious · 4 months ago

The "no health bar, let's reset" was definitely annoying, but i appreciated the coop all the same. I played with a friend who said he has "no coordination with a controller" and ended up finishing the whole thing, so i'm grateful to the mod for that. He even played the dlc alone.

15 upvotes on reddit
Trushdale · 4 months ago

>The Ugly

>Because it is a hack there are some issues. Desyncing would force us to restart the game at least once a session. Whoever was last to use a site of grace was the only one able to talk to NPCs. Sometimes bosses wouldn't register for one of us forcing us to restart. A little anti-climatic to ride up on a dragon only to hear your partner go, "No health bar, let's reset."

you can fix this by standing up together, its not 100% time sensitive, but aslong as you stand up relativley close together when you both are in the transition animation, that is not a problem anymore.

26 upvotes on reddit
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Zehnpae · OP · 4 months ago

We found that fixed some things, yeah. The horse desyncing issue was probably our biggest issue though. Every so often he'd mount up and then just vanish or I'd see him flying around in the sky and nothing short of restarting the game would fix it.

10 upvotes on reddit
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Hell_Mel · 4 months ago

There is no further goodbye. You're here with us forever...

4 upvotes on reddit
Chilling_Dildo · 4 months ago

You know what's crazy is I googled it twice first and somehow still got it wrong

6 upvotes on reddit
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AscendedViking7 · 4 months ago

Yup

1 upvotes on reddit
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r/Eldenring • [6]

Summarize

Im absolutely bad in Elden Ring and I want to learn how to play. I have never fought a boss I have spent 5 hours of trying to kill everyone in this weird broken camp. I have not succeeded in killing everyone once. I tried to lure them out one by one but that didnt work for me and was no fun either.

Posted by Deep-Transition-4140 · in r/Eldenring · 2 months ago

I would really like to know how to get good. I love boss fights and I feel like I perform better against bosses in other games than many npcs. For me it feels impossible to fight these soldiers without dying. I attack one and dodge his attack to only being surrounded of 3 different enemy types which don't even let me attack.

I want to learn how to fight. I am decent in parrying and perfect dodging in other games. Is there any good guide on yt or any other thing to improve my skill?

I am playing samurai and using an xbox elite controller with one paddle for dodging

7 upvotes on reddit
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tomot · 2 months ago

Keep at it. Dodge roll is really strong. It is a good idea to progress a bit and level up some. Put points in vigor. Upgrade your weapon when you can. The payoff when you succeed is worth it. 

4 upvotes on reddit
ConcentrateMany733 · 2 months ago

Best thing I ever did was switch dodge from b to L3, makes rolling so much easier

1 upvotes on reddit
Zestyclose-Coyote906 · 2 months ago

I play most fps games like that but on this game I prefer the paddles for dodge

3 upvotes on reddit
Renegade-117 · 2 months ago

You’re taking about gatefront ruins? It’s supposed to teach you that sometimes it’s better to be strategic about fight rather than rush in and aggro everything at once. Just like the tree sentinel (giant golden knight on a horse) teaches you to skip and come back to things that are too hard. 

With the samurai you have a broken weapon art that you’re probable not using, hold down L2 to sheath the katana, then press R2 for a really strong pouncing attack 

9 upvotes on reddit
Zestyclose-Coyote906 · 2 months ago

Also teaches you that you don’t have to fight everyone and that mobs aren’t the place to learn mechanics cause you will get fucked

5 upvotes on reddit
Severthin · 2 months ago

The advice that helped me is to start trying to look at it as a rhythm game. Draw attacks out to see them and time them. These games have a way of "clicking" in your mind, then suddenly it's no longer a "skill" issue, but more of a "timing" game. Once you find your build, the world and level design are more than enough to keep you going, no doubt leading you to their previous titles.

3 upvotes on reddit
K5953 · 2 months ago

Are you talking about the dudes with the big ass swords or the normal knights? for the normal knights u just gotta pick off the ones on the edges and avoid the guy who toots the horn to attract everyone. It gets easier to pick them off once you learn their moveset and to dodge them.

If you are talking about the big ass sword guys then u just gotta fight them one by one and knock the horseback ones off their horses.

If you haven't unlocked leveling up yet, then if you go to the left of the camp and sit at the grace, it triggers the event.

8 upvotes on reddit
Shadowmask11 · 2 months ago

I dont think there is a really good method of immediately figuring out how to be better. The only thing I would suggest is experimenting a bit. Try different weapons that you may already have. There are plenty of guides on YouTube for the "best" build, but it's important to note that you can beat the game with every single weapon if you're truly persistent enough. Ultimately, just keep at it. I think elden ring often rewards aggression, though. Many of the enemies are easy to take down if you can get them quickly. Bosses are a bit different but even then, several are easier to take on with aggressive tactics than waiting for conter strikes.

2 upvotes on reddit
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r/Nightreign • [7]

Summarize

Solo play question

Posted by Jack7656 · in r/Nightreign · 2 months ago

I’m playing solo, haven’t really played ps5 in a while, waiting till next paycheck to grab ps plus, not sure if it’s my play style, or the fact in my head I’m treating it like regular elden ring; but I’m dying way more than I think I should, are the enemies harder and the game is designed to be played with 3 people? Or do I just suck, lol, I make it to the end of the first night boss and I can’t do it, I want to like the game, again, maybe once I get online all the attention won’t be all on me, are there specific locations I should be looking for? And I’m also new to “rougelikes” any help or advice would be appreciated, thank you

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Nihi1986 · 2 months ago

It got patched to make it easier for solo play and it certainly is fine now but overall it's not designed for solo, which makes progressing a bit different and more limited due to the time.

Anyway, your problem is most likely a lack of knowledge about the POI's and mechanics, we all were there but multiplayer shows you how to have a successful run once you see some good players.

To sum up, it's all about not wasting time and chosing the right objectives.

A basic guide that can be applied to solo: Clear the camp where you get dropped, loot it and level up in a grace to level 3. Clear random mobs if the unmarked camp wasn't enough.

Clear a Poi (camp or cathedral) marked with the element that you want to loot to fight the boss with his weakness (for example, the first night lord Gladius is vulnerable to holy damage).

Go to a mine to kill a troll/knight/pumpkin head to get upgrade materials to make your weapon purple (you might need a regular stone first to make it blue, then purple)

From there, you are free to go wherever you want but the castle mid map would be the best choice.

Get flasks from churches when possible but don't go out of your way for them, you should be getting them from churches near the places you want to loot, otherwise you will waste too much time and end up underleveled. I strongly recommend getting a quick ranged weapon like a bow or crossbow for some dangerous but slow bosses.

1 upvotes on reddit
Ill-Situation- · 2 months ago

The game is very much designed around 3 players, but there is some solo scaling that makes it manageable in Solo. So in terms of damage/hp it is fine, but obviously some bosses are designed with multiple players in mind just based on how they work.

There are classes that are better for it though. Raider is the overall best Solo character IMO because his ability allows you to circumvent a lot of the Multiplayer-based mechanics by simply interrupting enemies when they use such mechanics.

And classes like Recluse for example, while workable, feel much worse in solo because they are designed around having a bit of breathing room occasionally because of your teammates.

Nightreign is a roguelite/like, but only barely. So more general Roguelike tips won't be that helpful because realistically once you get good at the game, it really isn't that random.

1 upvotes on reddit
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Exoskeleton78 · 2 months ago

U need to level up to 6-8 by day 1, and day 2 11-13

Level up is more important that anything else in nightreign. And upgrade your weapons to at least purple (hit the mines for the smithing stone 2).

It’s already balanced for single player also

3 upvotes on reddit
Jack7656 · OP · 2 months ago

I finally beat night one after everyone’s suggestions, thank you so much, I died on night 2 but atleast I’m making progress 😊😊🛡️

1 upvotes on reddit
Care_BearStare · 2 months ago

This is Elden Ring combat, mostly, but beyond that. It's a whole other game. I've started calling it Nightrun. From the moment you hit the ground, you should be running objective to objective. What objective depends on your character. Generally, running the outside loop is good way to spend day 1. Use there Spirit hawks and blue flame jumps to traverse the map faster ( You can use the blue flame to jump in any direction. You don't have to go up to whatever it's leading to. I use them to leap over areas)

You want to hunt and kill bosses. Long boss fights are not worth the fight, even if you can kill the boss. They drop a lot of runes and give you drops for weapons and powers. Caves for smithing stone 2 and 1's. Vendors throughout the map sell good stuff. Day one, I mostly look for ruins and cathedrals since there is always a boss. Evergaols are good mid to late day 1, level 5ish you should be safe, mostly... The center castle is also good to hit at some point during every run. Day 2, field bosses and special events when they're on the map. There's much more to it, but a lot you just pick up as you go.

The bosses, especially Nightlords, are MUCH more aggressive and fast than most ER bosses. I am hoping they add more roguelike progression. It's pretty weak in that regard, atm. I also had a really hard time liking it my first few sessions. Find a character you like and stick with it. Also, playing with randoms and friends is much more enjoyable, imo. When you have multiplayer, use the group passwords listed on the sub sidebar. Then chase players who seem to know what they're doing.

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r/Eldenring • [8]

Summarize

New to Elden Ring any tips

Posted by giorndog · in r/Eldenring · 3 years ago
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IEXSISTRIGHT · 3 years ago

Vigor is important. Don’t balance your stats, specialization is better. You can always leave a tough boss and come back later. Either accept that you’ll fail many quests or use a guide.

3 upvotes on reddit
JetFanatic · 2 years ago

I'm actually going to be starting the game in a few minutes and I was reading up on some tips. What did you mean by this? By not balancing your stats and specializing instead?

In games like this (at least in Skyrim) I always liked a strong melee/mage character. Is that possible or would that be balancing?

​

Thanks in advance.

1 upvotes on reddit
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IEXSISTRIGHT · 2 years ago

That comment was written is a rush, sorry for the confusion. When I say don’t balance your stats I mean that you shouldn’t level up everything. It’s much much better to pick just a handful of stats and only increase those, ignoring every other stat as much as possible.

The general rule is that you can pick up to two damage stats (Str/Dex/Int/Fai/Arc) to level up. Str is typically used for large weapons, Dex for smaller weapons, Int for sorcery, Fai for Incantations (holy magic), and Arc for occult magic/weapons (which is basically just anything that doesn’t cleanly fit into any other category). Vig is extremely useful for all builds, Mind and End are up to your discretion.

1 upvotes on reddit
Methadones · 3 years ago

45 vigor by lvl 100, focus more on what weapon you like and what scaling stats it requires than actual base levels. I.e. str/dex/into and each death is an opportunity to improve.

8 upvotes on reddit
Objective_Look_5867 · 3 years ago

Laughs in 24 vigor at level 127

2 upvotes on reddit
Methadones · 3 years ago

You must he one of those One-hit-and-im-dead players. Invasions must be rough too.

1 upvotes on reddit
[deleted] · 3 years ago

Avoid that guy to your right until later :)

6 upvotes on reddit
Sinisterdeth · 3 years ago

Don't listen to this trickster, that mounted fellow over yonder is actually the tutorial aid, go on over and they will help you to understand the game right quick!

5 upvotes on reddit
AndrewAlexander141 · 3 years ago

Play your own way and have fun.

8 upvotes on reddit
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jeff4i017 · 3 years ago

Try finger, but hole

18 upvotes on reddit
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r/Eldenring • [9]

Summarize

A Beginners Guide to Elden Ring

Posted by Littlebelo · in r/Eldenring · 3 years ago

With the hype this game has gotten, I image it'll be bringing in quite a few people new to the Fromsoft series. As someone with a ton of experience with this series who still somehow sucks at these games, I think I'm in a pretty good position to offer advice since I'm still able to finish and enjoy these games without being able to "git gud". I'm currently about halfway through this game (i would assume) and have put at least a few hours into 4 different characters, so this may get updated as I discover more. This post will be directed people with little/no experience with previous games, but I encourage series vets to read through in case they disagree or have something to add! I'm using Fextralife as my main source for links. It's a bit sparse on info since the game is brand new but will fill out quickly. There are tons of other resources (see the pinned post on this sub). This will also focus mainly on getting through the first area, since, by then, players will be more familiar with the mechanics and the world.

Getting Started: Picking a class/build/playstyle

Most advice for fromsoft games is to "play the way that's right for you." While that's absolutely true, there are some builds that are much easier to pick up than others, and watching experienced players looking for ways to play might be misleading. For example: you might see a highlight of someone cartwheeling up to a boss buck naked, carrying a 2-ton club and wrecking house in 3 hits. This is an extremely difficult way to play and is not recommended for beginners. There are two builds/archetypes that have typically been the go-to for new players, and are my personal recommendations. That said, these are just recommendations. Now more so than ever before, there are a million different ways to play, and all of them are viable enough to beat the game with enough skill and leveling.

(As a side note: your starting class absolutely doesn't lock you into one type of playstyle. If you've sunk some time into a Strength melee character and want to try magic but don't want to start all over, you can absolutely do so, it'll just be a bit hard until you unlock the respec that's available after the second area is completed)

1.) Quality build

Summary: "Quality" is the name for a Strength/Dex balanced build. This offers the most choice in weapon types and combat approaches and is what comes closest to the "standard" way to play. Mostly a melee playthrough with some ranged potential through Bows and Crossbows.

​

  • Starting class(es) recommended: Vagabond, for the early 100-def shield. Hero, warrior, and samurai are all also good for this build if any one in particular jumps out at you.
  • Weapons: Most of what will be available early on will be Straight Swords, Curved Swords, Greatswords, Glaives, and Axes. But as you level Str and Dex, you'll be able to use just about anything except for Seals and Staves. You can absolutely get through at least the first area with just upgrading your starting weapon, but here are a few solid weapons in the first area if you want to try them out:
    • Lordsworn's Straight Sword can be looted off of an enemy in the first ruins area
    • Flail might feel a bit wonky, but it causes lots of bleed buildup (inflicts huge damage if it lands enough hits in a certain timeframe). Good for bosses if you're struggling.
    • Great Epee is a thrusting weapon which means you can attack while keeping your shield up
  • Loadout: Again, plenty of options with for what you want to be carrying at any given time with this build. IMO for beginners the good ol' sword & board (one-handing your weapon with shield in offhand) is best. Look for a shield with a 100 physical guard (ie. Heater Shield). Among those, look for the highest numbers in Shield Boost, which determines how much stamina it costs to block. You can also throw in a Bow as the secondary weapon/offhand for ranged combat if you want to cheese anyone you find particularly frustrating.
    • Armor: There are basically 3 categories here, determined by armor weight and your own carry capacity: Light load, Med load, Heavy load. For this build I'd recommend Medium load. You still have a useful dodge roll (which you don't with heavy load) but you can still tank a few hits and come out ok. Armor is basically mix-and-match as long as you stay within the constraints of the category. Make it look good though. Not for any gameplay reasons but just because fashion is important.
    • Talismans: Green Turtle Talisman is incredibly useful and can be found very early. As is Assassin's Crimson Dagger. Arsenal Charm is also great but doesn't come until after the first boss (and make sure you talk to a certain NPC before taking on the boss). Other early-game talismans focus on boosting one particular type of attack, so if you find that you're using charge attacks/jump attacks/etc. a lot, equipping the corresponding talisman might be a good idea.
    • Ashes of War: Feel free to play around with whichever suits your fancy. Stick to ones with Standard or Quality scaling for your main weapon though. Notably, having "None" as your ash of war for your shield allows you to use you weapon art without 2-handing the weapon, which can be VERY useful if you don't mind losing the ability to parry.
  • Leveling Up: As you Level, you'll want to focus on 4 main stats: Vigor, Endurance, Strength, and Dexterity. If leveling works the way it has in previous games (which I believe it does), you'll start seeing diminishing returns for a stat once you hit 40 in that particular stat, so don't go all out in any one stat. You might also want to drop a few points into Mind. This will allow you to use summons and weapon skills more frequently, which you'll want to do.
  • Gameplay and combat tips for this class
    • Blocking will be your best friend. Learn to shieldstrafe (lock on and circle around the enemy in the direction away from their weapon with your guard raised). This will be your go-to tool if you don't know their moves and don't have a good guess. However if you lean too hard on blocking, you'll get stunned when your stamina hits 0 and punished hard.
    • The new block counter is amazing. Use it liberally.
    • Dodge roll is your other best friend. Use it whenever you know what attack is coming (or have a good guess) and whenever you're in a jam. As you play you'll pick up on when and where to roll (ie. if they're trying to stab you, roll to the side. if they're spinning, roll away).
    • Always an eye on stamina. If it's low, back off a little and let yourself recover.
    • As you get more comfortable with how your character moves, try and incorporate 2-handing your weapon and weapon arts. They're excellent tools that can help you absolutely steamroll your enemies when used correctly, but aren't necessary to learn right off the bat.
    • If you pick up a weapon that fits your stats, test it out either at the Gatehouse Ruins or the starting area. You might find something you love.
    • You're probably best off allocating most of your flasks towards health. For the early game, I'd say sticking to only one or two Cerulean Flasks is fine.

​

2.) Sorcery (Pure Int) build

Summary: The premiere range build for fromsoft games. If you don't want to get too up close and personal and/or think that magic in this game looks really cool (it does), this is the class for you. Weapons and loadouts will be pretty linear, but you will see a lot of gameplay variety in different spells. And boy howdy are there plenty to choose from.

(Note: I chose INT/Sorcery over FTH/Incantation because they are a bit more straightforward in terms of how they're used and gameplay. I may add a faith build to this guide as I play more with my faith character)

​

  • Starting class(es) recommended: Astrologer is the given starting class for this build you start with a great staff and two spells. Prisoner is also fine. It gives you slightly more rounded stats but only starts with one spell (albeit a very good one).
  • Weapons: Your starting staff is just fine, regardless of class, and can easily carry you to the endgame if you just want to focus on leveling that. You'll find several good staves in the second area (northwest of your starting point, but no need to rush to get them. Eventually someone will do the math on which staff is best at which level for maximizing damage, but that won't be me. If you're impatient (or just mean), you can kill a certain NPC to get their staff early, but you'll get it anyways by finishing their quest, without the guilt of killing an NPC.
    • You'll probably want a backup weapon for if/when you run out of FP. Again, your starting weapon is fine, but any that you use without needing to level Strength or Dex works.
  • Spells: These, you'll want to pick up as many as you can early on, as different ones will be viable at different times. Glintsone Pebble is your go-to for most enemies. Magic Glintblade is great for far away enemies and bosses with its increased range and delayed cast. Glintstone Arc for crowds. There are also a few melee spells, such as Carian Slicer, but these can be a bit tricky for newcomers. It's pretty apparent what spells are good for after a few uses, so try out as many as you can. The best place to learn the basic spells is through this NPC. They'll have a handfull of spells at the start and can expand their inventory when given key items, two of which can be found before the first boss: (1) (2).
  • Loadout: In most cases you'll want a staff in your main hand and a shield in your offhand, with your backup weapon also in your main hand. Having your staff in your offhand allows you to buff your main hand weapon, but that's mostly useful in hybrid builds.
    • Armor: Stick to light or medium load for this build. Ideally you won't be taking many hits anyways but you will have to roll away from enemies, as many will have ranged attacks and bosses are able to close long distances very fast. You'll eventually find armor that gives bonuses to certain sorceries. Equip these when applicable.
    • Talismans: You actually won't find many talismans that help with sorcery until decently far into the game, so for starters I'd stick with the Green Turtle Talisman.
    • Ashes of War: Not really necessary on your staff, but for your backup weapon, I'd give it any of the three sold by this NPC. They link your damage to your INT stat, which means your weapon damage will increase without having to level STR or DEX.
  • Leveling Up: As you Level, you'll want to focus on Intelligence first and foremost (obviously) this not only strengthens your attacks, but all the cool spells are unlocked by leveling INT. You'll also want levels in Mind, Vigor, and Endurance, in that order of importance. Mind for more spells and Vigor for bulk (since your armor will be on the lighter side) and Endurance because spellcasting costs stamina as well. Lastly you'll want just a few levels in Dexterity since it lowers casting time.
  • Gameplay and combat tips for this class
    • This class is all about spacing. Keep only close enough that your spells will reach. Otherwise keep your distance.
    • This class has a huge damage output vs bosses, but be careful, as you'll die to just a hit or two if you get caught mid-cast.
    • Dodge roll is still your friend, but you'll mostly use it to back up and/or get to a good position
    • Don't feel like you need to ration out spell use too much. Flasks regenerate when you clear enemy groups and there is almost always a rest site or a respawn site near bosses, so you'll very rarely run out
    • Find Memory Stones as quickly as you can. One is for sale as soon as you reach the haven area in the early game, but the more the merrier.

​

Open World Tips

​

  • Explore as much as you can! Almost every interesting-looking area has at least something there to find
  • If you see an orange glowing flower, grab it. It's a very useful item component early on.
  • Don't be too worried about being "underleveled" for an area in the open world. Your horse can get you out of most situations (as long as he's available).
  • Most Ruins areas have an passage leading underground or a portal of some sort. Check for these as you explore
  • Weird gargoyle statue on a hilltop? Activate it and it'll point you somewhere cool.
  • If there's an open world boss you're having trouble with, try fighting it on horseback! Many of the bosses become much more manageable that way
  • If you really want to make sure you're getting everything and don't mind minor spoilers, there's an interactive map that's constantly being added to

​

Boss Tips

​

  • LEARN THEIR MOVES I cannot stress this enough. You probably won't clear a boss on the first try, or the second, and maybe not even the 10th. But the biggest thing is to watch them constantly and learn their attacks. Every attack will have a "tell" of some sort and finding that will be the key to winning.
  • For a lot of bosses, their “big” attack will have them pause for just a moment before they bring their weapon down. If you are consistently getting wrecked by a particular move, try to wait just a bit longer than your instincts tell you
  • Use summons! Don't be afraid to ask for help, since the helper gets their fair share of rewards for giving you a hand.
    • If you are using summons, keep an eye on who the boss is targeting. If he's currently swinging at you, your main goal is to stay safe while everyone else unloads. Likewise if his attention is elsewhere, your job is to dish out damage until he decides you're his next punching bag.
    • NPC summons are available for some fights (usually major/unskippable bosses). What they lack in common sense, they make up for with massive HP pools. They'll tank hits like it's nothing
    • PC summons are available using the craftable item Furlcalling Finger Remedy. It's hit or miss on how helpful a player will be, but cooperation is half the fun in these games.
  • For tips on individual bosses, such as elemental weaknesses, unique items, and tips on their attacks, check wikis (such as fextralife) and this sub, someone will have advice no matter where you look.

​

Online Tips

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  • You can only be invaded by another player if someone is already in your world for co-op. If you're solo and you're getting invaded, that's an NPC.
  • Summon people whenever/wherever you want! Don't feel obligated to run straight to the boss. People enjoy helping. It takes about 0.001 seconds to get summoned in this game so if they don't want to explore with you they'll just leave and put down another sign.
  • If you want someone specific to join your world, you can do that using a password.
  • Invaders may not always be trying to kill you. They gain souls by killing enemies and other invaders as well. Duelists (red summon signs) on the other hand are always trying to kill you/your cooperators.
  • Invaders are dismissed when you enter a boss area.
  • Putting down a co-op sign (gold sign) is a great way to farm runes, since there's 0 penalty for dying.

General Tips

​

  • If you feel like you're banging your head against the wall, leave the area and try somewhere new. The open world is great in that it lets you try things in any order you please. So, even if the story is pointing you one way, you might find it helpful to do something completely unrelated to level up and get materials.
  • This game doesn't punish you nearly as hard as previous ones for dying, so if you want to just rush an area to pick up items/unlock shortcuts with no regard for your life, go right ahead (as long as you don't have too many runes on hand).
  • Use Ash summons whenever you can. Splitting the enemy's attention to multiple people may be more helpful than you realize.
  • If you’re using a controller, put your two flasks in the your pouch so you have them on shortcuts (Y/Triangle + d-pad) Do this by going to the menu and scrolling to the right, then hit Y/Triangle to add an item and select your crimson/cerulean flask
  • Buy cracked pots from whoever will sell them. These are reusable and can be made to create elemental thrown weapons which can be extremely useful

Edits:

  • As /u/Autistic_Brony666 recommends, early levels in Vigor are a blessing for any build if you’re struggling. So if you’re ever not sure what you should level, go vigor

Conclusion

Like i said I'll likely update this with more builds and info as I continue to play. Leave a comment if there's anything you need to know that I didn't cover! Veterans to the series are welcome to comment with corrections and things I left out as well!

392 upvotes on reddit
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ecchi- · 3 years ago

So a complete beginner or someone who generally don't like hard games, sorcery build is the way to go, right?

And what happens exactly when you die, you lose all runes you have?

There are no save/reloads in this type of game? You just spawn at the last checkpoint(?)?

Sorry don't have the game yet and never played any souls games before.

3 upvotes on reddit
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Macon1234 · 3 years ago

> So a complete beginner or someone who generally don't like hard games, sorcery build is the way to go, right?

Actually.... no

Magic is a... interesting situation in Elden Ring. The base spells (glintstone pebble) is strong, but magic builds are generally complicated because they require specific gear, INT and MIND stat dumping, and are limited by FP which means you are limited by flasks very hard.

Magic is seen as "easy" early as ranged attacks are strong, but it drops off as enemies take 50-100% of an entire FP bar to kill

Honestly a bow on a dex build would probably be just as good, but then you don't have to deal with some of the annoyances that come with casters

6 upvotes on reddit
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Littlebelo · OP · 3 years ago

Spells take a lot of FP, but I’ve found the new flask regeneration mechanic really helps balance that out, along with the “overcast” ability. My Astronomer build never really ran out of FP except in the castle courtyard (which has been a pain in my ass for every character so im not counting it as unique).

I thought about adding a bow build to this guide but my bow on my Dex character doesn’t feel great because most strong enemies can either block or dodge. And the lack of tracking means I’m just burning through arrows

5 upvotes on reddit
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Littlebelo · OP · 3 years ago

1.) Probably. Although there will still be quite the learning curve. If you’re completely brand new to these kinds of action games, I would try and lean on co-op as much as possible

2.) you lose what you have, but you have the chance to go back to the spot you died and get them back. If you die again before getting your runes back, or if you wait too long to go get them, you’ll lose them permanently. Don’t worry too much about losing them though! There’s plenty of places to farm runes very quickly with 0 risk. It’s more of an annoyance than anything else.

3.) kind of? But there’s lots of checkpoints. Also, when you respawn, it’s not like other games. The enemies will all return, but all the progress you made in the world (items you got, places explored) will carry over. So it’s not like reloading an old save, more like just resetting enemies (think Blood Moon in BOTW). That way you won’t have to go and redo the same thing over and over.

5 upvotes on reddit
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ecchi- · 3 years ago

1.) Hmm I'll try to solo first. I generally don't like any type of multiplayer.

2.) Yeah i've been seeing vids with farming runes (didn't watch them yet). I guess its best to use them as soon as possible especially if i have farmed alot.

3.) Ok i get it. Its actually better aside from getting your runes back thing.

Thanks for taking the time to help :)

1 upvotes on reddit
Autistic_Brony666 · 3 years ago

I would modify this slightly by saying PUMP VIGOR. Get it to 30 first and your life will be easier. All builds need high vigor, and it will be much more useful early on.

As with all souls games, you will only start to see weapon damage increase once you get access to higher levels of weapon upgrades. On a +0 weapon, the difference between 10 and 40 str/dex will have a marginal impact compared to the difference between 10 and 40 vigor.

Grab a decent weapon with bleed early on and slap an element onto it. Fire uchigatana in DS3 can carry you through most of the game.

21 upvotes on reddit
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Littlebelo · OP · 3 years ago

Added! Definitely true. Uchi is amazing in this game too I’m realizing, especially being able to swap element aspects at any grace site.

7 upvotes on reddit
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Littlebelo · OP · 3 years ago

If you’re an INT caster, the spell Rock Sling does a ton of poise damage, so if you keep your distance and cast that repeatedly, you can knock down a giant in 2-3 casts, then go in for a crit, and keep smacking them while they get up

9 upvotes on reddit
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spencer32320 · 3 years ago

If you have a decent melee weapon I've found doing heavy jump attacks at their feet can break their poise quickly. Then you just need to run up to the chest and R1 them for a crit. Should kill them in 1 or 2 crits usually.

7 upvotes on reddit
cheeuschrist · 3 years ago

If you can do the damage or are good at dodging storm hill is an ok place to farm

6 giants in the area..

1000 souls each

27 upvotes on reddit
D
DMjinhuo · 3 years ago

Any tips on picking the confessor as my first class to ever play this kinda game?

7 upvotes on reddit
L
Littlebelo · OP · 3 years ago

I’ll probably update with a FTH build in the next week or so but generally I’d say this: incantations are slower to cast and don’t have good homing like sorceries, but in exchange you have a huge variety of what incantations can do. You’re going to be relying on melee for a lot of the random enemies and exploration, but for big encounters (signified by a little tombstone icon on the left side of the screen) or for bosses, you’ll be pulling out your incantations.

Collect as many spells as you can because they’re all pretty different. I’d say try to have at least 1 offense incantation (dragon breath or something similar) 1 for healing, and 1 for buffing yourself (electrify armament, etc). As you get more memory slots, you can add more offensive spells.

Use summons as often as you can (indicated by the same tombstone icon). Your heals are AoE so you can sometimes sit back and play support depending on the encounter.

All the advice for the “Quality” build applies to your weapons and load out, only difference being you’ll have your talisman in your off-hand backup slot. Get used to using the d pad to switch between shield and talisman.

Advice for leveling is this: Focus on the first 3: Vigor Endurance, and mind in the early game. Once you start getting weapons and spells that you want but have higher stat requirements, then level up Fth/Str/Dex to match, up to 40 each. Some of the cool weapons require a few levels in Arcane too. Only stat you ignore completely is intelligence

Lots of boss weapons are geared towards hybrid builds like confessor. When you get your first great soul, DONT “Use Item.” You’ll get a chance to trade in your great soul for a unique weapon.

Like I said I’ll have a more thorough guide soon but for now those are my tips

7 upvotes on reddit
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Related

best weapons for multiplayer in elden ring

how to play co-op in elden ring

elden ring multiplayer tips and tricks

AI Answer

🤖

Best strategies for multiplayer in elden ring

Here are some effective strategies for multiplayer in Elden Ring:

  1. Co-op Play:

    • Summoning: Use the Furlcalling Finger Remedy to see summon signs and invite players to assist you. Place your own summon sign using the Small Golden Effigy to help others.
    • Communication: Use voice chat or in-game gestures to coordinate attacks and strategies with your co-op partners.
  2. PvP Engagement:

    • Know Your Build: Tailor your character build for PvP, focusing on a balance of offense and defense. Consider using weapons and spells that suit your playstyle.
    • Timing and Spacing: Master dodging and rolling to avoid attacks. Learn the timing of your opponents to counterattack effectively.
  3. Utilize the Environment:

    • Terrain Advantage: Use the environment to your advantage. High ground can provide better visibility and strategic positioning.
    • Ambush Opportunities: Set traps or ambush points where you can surprise opponents, especially in narrow areas.
  4. Buffs and Debuffs:

    • Use Consumables: Buff yourself with items like Gold-tinged Excrement or consumables that enhance your stats before engaging in combat.
    • Debuff Opponents: Use spells or items that can debuff your enemies, making them easier to defeat.
  5. Team Composition:

    • Diverse Roles: In co-op, have a balanced team with tanks, damage dealers, and support roles. This ensures that you can handle various challenges effectively.
    • Specialization: If you’re playing with friends, consider specializing in different weapons or magic types to cover more ground.
  6. Practice and Adapt:

    • Learn from Defeats: Don’t get discouraged by losses. Analyze what went wrong and adapt your strategy for future encounters.
    • Experiment: Try different builds and strategies to find what works best for you and your team.

Recommendation: Focus on building synergy with your teammates. For example, if one player is a tank, they can draw enemy aggro while others deal damage from a distance. This teamwork approach can significantly enhance your multiplayer experience in Elden Ring.

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