Understanding Johnny Cage's Playstyle
Johnny Cage is a character that requires patience and an understanding of spacing to be effective. His playstyle revolves around maintaining medium distance from opponents and using his strings like f3,4,4 and b3,4 to apply pressure and create openings [1]. Players often recommend using the f3,44 string to begin pressure and follow up with nut punch for restands, leaving you at an advantage
[1:2].
Custom Abilities and Variations
Choosing the right abilities can significantly enhance Johnny Cage's effectiveness. Commonly recommended abilities include Rising Star, Pissed Off, and Throwing Shades. These moves help maintain pressure and provide opportunities for big combos [2:2]
[2:4]. Low Forceball is also suggested for keeping jump spammers in check
[2:3]. However, some players advise against using Brass Knuckles due to its limited utility
[3:1].
Fundamentals and Practice
Improving your fundamentals is key to mastering Johnny Cage. This includes learning about footsies, neutral game, and adapting to different matchups [5:2]. Practicing in training mode is crucial; starting each session with 10-20 minutes of combo practice can help solidify your muscle memory
[5:3]. Additionally, watching tutorials from pros such as Xombat or Ninjakilla can provide valuable insights into Johnny Cage's gameplay
[5:1].
Adapting to Opponents
Learning to read and adapt to your opponent's patterns is essential. Many players have specific move patterns, and recognizing these can give you a strategic advantage [5:4]. Also, utilizing techniques like delay wake-up can disrupt your opponent's timing and strategy
[5:5].
General Tips
While Johnny Cage may not be the easiest character to master, he can be very rewarding for those willing to invest the time. It's important to focus on learning his strings before integrating special moves into your gameplay [5:6]. Remember, improvement comes with practice and persistence, so don't get discouraged by losses.
I’ve been playing Johnny for over two weeks now and have a good sense of how most opponents treat his approach and how to create opportunities to open them up. He doesn’t have the best tools in the game but can be very good when you play him patiently and suppress the opponent. Johnnys neutral mostly involves the f3,4,4 and b3,4 strings which work well together when baiting the opponent into uppercut whiffing the f3. He excels at medium distance from the opponent and can get in close quickly w f3 for nice counters.
Use f3,44 to begin pressure and as a hit confirm tool into nutpunch or if blocked then you can throw off the opponent in a couple ways. His amplified projectile leaves him plus 3 on block and can go in w another f3 but may get uppercut or poked doing so. Note tho that against some characters crouch blocking, the forceball will just fly straight over them and you’ll just look like a fool. The trick is to get the opponent to think you’ll continue the pressure w another f3 but use the b3,4 string to punish/counter or delay it a second and hit them low when they stand up. If they stay low and respect the b3,4 then dash in for grabs. F3,4,4,up 4 should be used sparingly since it’s punishable but if u get the opponent to respect it then you are looking good since they will be hesitant to press buttons after the f3,44 string. The last hit will create some space and at that point you can poke or grab or back up and use b3,4 or f3 to restart your approach. Do not forget about f4 because it is a mid that’s great at checking the opponent but should be used at a medium distance or when you suspect them to press buttons after getting knocked down. I always get the f4 to hit after I end a combo w flippy kick since it leaves a nice amount of distance relatively safe from wake up attacks where you can dash in and check an opponent who tries to press buttons or back away safely.
Since he doesn’t have any fast mids he often will get uppercut to hell up close if you keep using his high starting strings. His upclose game needs to be played wisely through pokes, sweeps, and grabs. These counter uppercuts or pokes when you try to establish pressure and space through f3,4,4. Throwing out 1,2,1 every once in a while isn’t a bad idea and if it hits will allow you to either safely activate brass knuckles or use another ender for damage or just begin your approach again facing getup. When you knock down the opponent you shouldn’t dash in next to them every time. Creating space is key to his success but it’s important to realize that creating space and going for lows w the b3,4 string makes the opponent want to jump at you. Which is why playing patiently is necessary to his strategy. Easily anti air a jump w a d2 or be risky and jab them w a standing 2 to juggle combo. The f3,4,4 is good at catching opponents that jump and juggling them for a bit but can only be special cancelled if the last kick hits. The best ender I find for extending the combo when this happens is to cancel into shadow kick primarily but flippy kick is good as well if it connects and then follow up with a f4.
That pretty much sums up how I play with him but feel free to let me know of any strategies you guys feel work well. I made this cause I struggled a lot when starting this character and feel someone could benefit from this since he is pretty tricky to grasp. So next time you’re beating Sonya’s a** just say I’m Sorry Babe!
D4 on Johnny will jail into his f3,44
Also using f4 into nut punch restands the opponent leaving you at +6
On male characters you can do f3,44 and on block do amped forceball which leaves you at plus frames
Have you tried using his Liu Kang variation? It does everything the Johnny Cage variations do except it doesn't suck when doing them.
Have you tried liu kangs Jackie Briggs variation? It’s him with autonetic legs
Thanks
I want to learn Johnny cause he seems like a fun character, but I have no idea what abilities are good for combos.
Rising star, pissed off and shades is the standard. Matchup wise, sometimes people drop pissed off for low forceball. But it really depends on you. What is the goal of using JC?
I ask this because depending on your goals, I’d run different things. For example if you’re not committed to learning it, there’s no reason to use a slot for shades. Shades is not easy to do, it takes time in the lab and even then, I can do it in the lab with no issue but I’ve only hit it once in a match.
To the other guy who said to basically temper your expectations as JC plays different.. yeah that’s true. I started with JC and have since tried spawn, joker, liu, subzero.
Where you really notice the difference or at least I did is when I play Liu or Joker, especially liu though. The importance of a good mid in this game is.. high. And JC lacks that, so opening people up takes time.
also watch rewind DashFight YouTube guide on Johnny Cage
Rising Star. It will help you keep safe on strings that would be easy to punish otherwise.
Agreed! This and his low arc forceball are a great combination for keeping jump spammers in check. His camera flash stun ability is great for setting up big combos too
I'll give low forceball a try
rising star, throwing shades, and pissed off is my go to and is what i’ve seen used by lots of competitive players. an alternate variation of rising star, throwing shades, and low forceball against some characters that zone heavy or regular force balls don’t jail on them (like joker and kitana). practice landing the throwing shades kb, it can clutch you sooo many games and is very satisfying to hit. good luck
that build is kinda his "base" one where you alter it based on the MU but as is is very good overall. He's flexible but not like Shang Tsung levels of "most of my builds are viable in real niches" kinda way.
^This is his best variation but you also need to be pretty good to get the most out of it. Ending with pissed off isn't easy for people just starting out. F3/F4 into dbf1 is very important.
Also the fb cancel combo isn't a beginner friendly tool.
Johnny is the git gud character of mk11. He will force your fundamentals to be better.
I have been practicing the shades kb and got most of the basics, but I dont see myself using it a lot on rankeds
I like mine time
I'm dont really like counters, but I'll probably replace pissed off with this or low force ball
I use low forceball rising star and mime time
Rising Star, Pissed off, and brass knuckles.
Probably the best set for pressure
Title says it all
His most important tool is spacing. His B+3 starts with an advancing low string and his f+3 is a high. Johnny will step forward quite a bit so you can hit an opponent that's about the same distance as the match start.
b+3,4 bd3 amp dash 1,2,1 db3 This is a good low bnb. You can also do a high string f+3,4,4 before nut punch. If you end a combo with nut punch you can stand your opponent back up and mix it up with a throw too.
It’s funny, I mained Kitana before looking for a second so I know a bit about spacing.
Problem is idk if he’s a good second if they play very similarly
Try his Liu Kang variation. It plays the same way but does it well.
Otherwise, wait for the patch.
Any idea on that patch coming?
Should be soon. I think there’s a big tournament coming up and they don’t tend to release them right before those.
Jesus no, dont listen to the other guy. NEVER USE BRASS KNUCKLES! You are dropping what little pressure johnny can deal to activate it and then you'll get no benefit from it because it will only enhance your punches for a few seconds and you are meant to approach with your kicks as a cage player.
Caged rage sucks too. Use it VERY sparringly to stay unpredictable. Mime time is ONLY for extremely good reads like when you know that the opponent will perform a getup attack.
Ignore his second variant.
Is midscreen a good time to opt for the knuckles? Say they’re zoning and I’m mixing in fireballs
It's never a good time for them. They don't last enough and you will not use enough punches while approaching to get any advantage out of them. Remember that they only buff the damage for your BLOCKED punches. It's basically completely pointless.
That's why in a custom variant you replace it woth Pissed Off.
Play Sonya like every single retard out there is the best advice for any char
She’s gonna get spayed. I’m evading S-tiers in general.
Don't play him against females.
Oh he is good, just like any other Johnny with the SP1 spam, but pair him with SF Scorpion, you drain a bar of power on tag in and have some revives too, I used him in the previous krypt week and he served me well, I would fuse him up more before using him tho, the downside is probably his base stats aren't that high for a diamond
Give him speed buff and he'll be unstoppable 🤌🏻
speed buff cards include ?
This👆🏽
Oh this guy is a real trooper 💪
Learn the fundimentals of fighting games like footsies, neutralgame, et cetera (this is info that'll be useful in ANY fighting game)
Play the tutorial, both the basic and the character specific one for Johnny if you're having trouble with learning the pacing of combos/ button presses.
Go on youtube, look up tutorials and tips for the character by pros. The newer the better.
Play lots of matches, learn how to adapt to different matchups, and learn from your mistakes but don't take losses too hard; no one gets "ok" at fighting games without getting their teeth punched in a whole lot, no one gets "good" without getting their ass beat a whole lot more after that.
To add to this play in practice mode often. I usually start every session with 10-20 minutes warming up my old fingers with my main combos.
Thx my friend
If you playing versus or mk league learn your opponent I can’t stress that enough a lot of people play in a type of move pattern once you learn that you’ll be good and do not get discouraged if you lost like 2 games back to back the thing I will say tho is watch out for the sub zeros and the raidens their fucking annoying
Learn delay wake up use it to your advantage
Ignore specials while you learn your strings. Once you get those down, learn to fit specials in
Xombat does some REALLY good johnny cage tutorials, could also watch ninjakillas more recent johnny video. Both great ways to get down how johnny plays
took longer than i had hoped but finally got it out hope it helps those looking to pick him up , still trying to get the format right so if you guys have any feed back please let me know so i can improve on these guides
It's funny how even with those 2 KBs in a single combo his second variation is still so damn bad. The mime parry also isn't as reliable as the video makes it look during its segment due to its start up time (Also, Liu kang probably beats it because it cannot parry aerial attacks IIRC).
Should've mentioned that he has no overheads at all (Besides the universal one). Easily his biggest flaw since his pressure becomes a joke in tournament variations.
I really don't know why they have that variation. And I treat the parry as prediction rather than reaction so start up isn't an issue if I'm able to hit my move dash in and parry within the time it takes for a wake up attack its okay
And I dunno, he is able to parry air kano ball so fdk should be no different just an odd anomaly
Overheads I knew I missed something thank's for the feedback too btw
Tap backward to automatically dodge any attack in the entire game, regardless of range.
Push a button. It will hit. Kombo freely until opponent is at max range.
Forceball. Forceball. Forceball. Forceball. Forceball. Forceball. Forceball. Shadow Kick. Forceball.
Repeat.
/salt
Where are all the Johnny downplayers? Not long ago people were acting like he was the worst character in the game due to KB requirements.
bruh, nobody listens anymore.
he still whiffs his standing jabs on fems(not even talking about default forceballs anymore) but now he's got them bandaids - he can counter poke with his amped special and play a lame zoning game, hooray s tier.
I missed this.
How to beat Johnny.
Punish what? The shit that knocks me completely out of range of any fast normal, or the stuff he's safe on?
Edit: Besides, it would still work out like this:
Look man, my guide is for people who know better than to whiff an obvious shimmy. If you're playing Johnny, they're all obvious shimmies, because that's what Johnny does. He's moving towards you? It's a shimmy in disguise. He's moving back? Shimmy. Jumping? Yep, it's a shimmy.
As a JC main, I really wish it was as easy as you make it sound lol JC requires so much work compared to other fighters.
He does anything he wants to. D3 is ridiculously fast.
I actually don't care I just block and move towards him and fuck him up lol.
This is MK11 btw.
So my main is Sub-Zero and he has alot of great mix ups and I'm having alot of trouble with JC when opponents keep duck blocking and since JC doesn't have any good overheads I'm not really sure what to do in those situations, keep spamming throws?
Some beginner tips would be awesome :D
He is a whiff punishing machine he doesn’t have mixups like sub zero ( sub mixups can carry people whether you’re good or not at times ) you have to play neutral, like the other guy said, go in and out within the range of you’re strings, and good example would be walk forward then back to bait out an attack then use b3 string to whiff punish for a combo. He also has a lot of strings with good push back so you can back dash and if he whiffs, whiff punish that too. He is the most neutral focused character in the game
The key to him is movement. He’s a character you really need to focus on your footsies and spacing with. Go on and out of the range of his advancing buttons and punish people when they whiff their attacks against you.
His pressure is really good, so keep doing that while they try to figure out when to counter attack and to add in some throws so they can’t just sit there blocking and they do need to do something.
He’s a very different style of play than Sub Zero, so you can’t just charge in and mix with him. You want to focus on being in the mid range, just past jump distance.
Thank you, that's some helpful tips. I guess I am playing him too much as a rushdown which is wrong but I'm trying to learn different playstyles.
I always mess up my forward dash after amplified nut punch. Also, Johnny's combos don't do a lot of damage and he doesn't have good Krushing Blows. I'm getting my ass beat, send help please.
Johnny is a character that requires a lot of conditioning to open up opponents. He is also really good at whif punishing so spacing is key. A lot of options in his offense are punishable but he has the tools to make the opponents scared to try something. Forward 3 is a really good button into his multi kicks string for an easy hitconfirm into nutpunch combo and pretty safe on block if u don't do the last jump kick .
Forward 3 also is a good stagger so forward 3 into throw/another string is nice.
The problem here is forward 3 hits high so you risk getting poked, uppercut kb, etc
Forward 4 comes into play here as it's another kick into a string but it hits mid so not duckable/no uppercut risk. The trade off is you can't hitconfirm that string into a combo. It's safe on block but your turn is over.
2 options to condition the opponent, that's how he plays.
Another example is the 121 and 124 string. 121 is safe, end with a mid. It's not plus on block so your pressure is over if blocked but at least you're safe.
124 is very plus on block and gets you easy pressure afterward. The trade off here is they can duck the last hit and punish you.
Mix up these two or just do 12 to see what their tendencies are on third hit with this string.
And yes his krushing blows are really bad. You throw a lot with Johnny so throw kb's would be sweet to have.
Johnny becomes dangerous on fatal blow health as he can Dash cancel his Fatal Blw to safely hitconfirm and even jail from forward 4, which is his best mid. Forward 4 on block Dash cancel into string or Dash cancel into throw are all great and if it does hit you can confirm into a combo.
Also fb Dash cancel doesn't waste your fatal blow for the rest of the match so u can use it multiple times when it recharges.
Hope this helps. Johnny mains unite
It would help if 124 didn’t push Johnny away
From that range you still have buttons to force on the opponent . If they respect it i'll start to Dash in
It's difficult during the first week, you will have to get used to the timing. In the meantime you can F4 into any special for an easy combo. Heck, you can even do another nut punch there for a restand for more pressure.
Yea I do. What’s really annoying is trying to combos and somehow end up doing the Show Off move where he just stands there and taunts. He’s wide open for awhile and you can’t do nothing. And I don’t know what the purpose of the move is
Did you change the button input from released to push I find 10 times easier pulling off combos and inputs in general other then that if you go to tutorial tab and do the select button it shows you on your device the timing and how fast or slow you would have to input said combo other then that I suggest either watching some youtubers, my suggestion is either sonicfox or maxamillian. Good luck ��
Thanks man, I've been watching a lot of Maximilian's streams and vids.
I struggled with Johnny at the start, thinking he had low damage. I guess my frame of mind switch has been "stop trying to jump in and do a fancy combo", just work on my spacing and be a nuisance with staggered pressure and grabs.
Best advice I can think of as a starting point, is to focusing on your spacing/ whiff punishing. Then close the gap with B34 and F344. Both great gap closers that can be combo'd into Nut Punch. Also using D1 to steal your turn, then grab, D4 on hit is great too, leaves you plus enough to jail them into another F344. Even on block F344 leaves you at quite a safe hard to punish distance. Lastly F4 is quite a handy mid hitting approach.
Who is the one for Johnny cage?
Where would you put Super Macho Man (Punch Out)?
I think my director skills should remain caged.
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thanks
You’re welcome, reply back whenever you’ve chosen one and I’ll make it sometime soon.
What the hell is the goat doing in bleh
What about Johnny Cage Vs Nic Cage Vs Luke Cage in a cage (Mortal Kombat Vs Real Life Vs Marvel Komics)
Best training routines for Johnny Cage in Mortal Kombat 1
Key Considerations for Training Johnny Cage in Mortal Kombat 1
Understanding Moves and Combos:
Utilizing His Speed:
Defensive Techniques:
Mix-Ups and Mind Games:
Practice in Training Mode:
Recommended Routine:
Warm-Up (10 minutes):
Combo Drills (15 minutes):
Defensive Practice (10 minutes):
Match Simulation (15 minutes):
Review and Adjust (10 minutes):
By focusing on these areas, you'll enhance your skills with Johnny Cage and improve your overall gameplay in Mortal Kombat 1.
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