TL;DR
Neutral Game and Pressure Tactics
Johnny Cage excels at controlling the neutral game with his medium-range attacks. Players recommend using strings such as f3,4,4 and b3,4 to bait opponents into making mistakes, such as whiffing an uppercut [1]. His f3 move is particularly useful for closing the distance quickly and countering opponents effectively. It's important to play patiently and suppress the opponent by maintaining a medium distance
[1:1].
Key Moves and Combos
To maximize Johnny Cage's potential, players should focus on specific moves and combos. The d4 move can jail into his f3,4,4 combo, while f4 into nut punch restands the opponent, leaving you at +6 frames [1:2]. Using amped forceballs after f3,4,4 on block can also leave you with plus frames against male characters
[1:2]. These techniques are crucial for maintaining pressure and creating openings for further attacks.
Custom Abilities
Selecting the right custom abilities can significantly enhance Johnny Cage's performance. Commonly recommended abilities include Rising Star, Pissed Off, and Shades [3:1],
[3:8]. These abilities provide strong combo potential and help maintain pressure on opponents. For players who prefer not to use counters, low forceball is a viable alternative
[3:6]. Practicing these abilities in the lab is essential to executing them effectively during matches.
Overcoming Weaknesses
Despite his strengths, Johnny Cage has notable weaknesses, such as lacking overheads, which makes his pressure less threatening [2:1]. To compensate, players should focus on footsies and zoning to keep opponents at bay
[4:2]. Additionally, being aware of his high kick strings, which leave him at plus frames, is crucial for avoiding risky situations
[4:3].
Learning from High-Level Players
Watching high-level Johnny Cage players can provide valuable insights into advanced strategies and techniques. While specific guides may be scarce, observing competitive matches or seeking out community resources can help players refine their skills and adapt new tactics [5]. Engaging with the community and sharing experiences can also lead to discovering new approaches to playing Johnny Cage effectively.
I’ve been playing Johnny for over two weeks now and have a good sense of how most opponents treat his approach and how to create opportunities to open them up. He doesn’t have the best tools in the game but can be very good when you play him patiently and suppress the opponent. Johnnys neutral mostly involves the f3,4,4 and b3,4 strings which work well together when baiting the opponent into uppercut whiffing the f3. He excels at medium distance from the opponent and can get in close quickly w f3 for nice counters.
Use f3,44 to begin pressure and as a hit confirm tool into nutpunch or if blocked then you can throw off the opponent in a couple ways. His amplified projectile leaves him plus 3 on block and can go in w another f3 but may get uppercut or poked doing so. Note tho that against some characters crouch blocking, the forceball will just fly straight over them and you’ll just look like a fool. The trick is to get the opponent to think you’ll continue the pressure w another f3 but use the b3,4 string to punish/counter or delay it a second and hit them low when they stand up. If they stay low and respect the b3,4 then dash in for grabs. F3,4,4,up 4 should be used sparingly since it’s punishable but if u get the opponent to respect it then you are looking good since they will be hesitant to press buttons after the f3,44 string. The last hit will create some space and at that point you can poke or grab or back up and use b3,4 or f3 to restart your approach. Do not forget about f4 because it is a mid that’s great at checking the opponent but should be used at a medium distance or when you suspect them to press buttons after getting knocked down. I always get the f4 to hit after I end a combo w flippy kick since it leaves a nice amount of distance relatively safe from wake up attacks where you can dash in and check an opponent who tries to press buttons or back away safely.
Since he doesn’t have any fast mids he often will get uppercut to hell up close if you keep using his high starting strings. His upclose game needs to be played wisely through pokes, sweeps, and grabs. These counter uppercuts or pokes when you try to establish pressure and space through f3,4,4. Throwing out 1,2,1 every once in a while isn’t a bad idea and if it hits will allow you to either safely activate brass knuckles or use another ender for damage or just begin your approach again facing getup. When you knock down the opponent you shouldn’t dash in next to them every time. Creating space is key to his success but it’s important to realize that creating space and going for lows w the b3,4 string makes the opponent want to jump at you. Which is why playing patiently is necessary to his strategy. Easily anti air a jump w a d2 or be risky and jab them w a standing 2 to juggle combo. The f3,4,4 is good at catching opponents that jump and juggling them for a bit but can only be special cancelled if the last kick hits. The best ender I find for extending the combo when this happens is to cancel into shadow kick primarily but flippy kick is good as well if it connects and then follow up with a f4.
That pretty much sums up how I play with him but feel free to let me know of any strategies you guys feel work well. I made this cause I struggled a lot when starting this character and feel someone could benefit from this since he is pretty tricky to grasp. So next time you’re beating Sonya’s a** just say I’m Sorry Babe!
D4 on Johnny will jail into his f3,44
Also using f4 into nut punch restands the opponent leaving you at +6
On male characters you can do f3,44 and on block do amped forceball which leaves you at plus frames
Have you tried using his Liu Kang variation? It does everything the Johnny Cage variations do except it doesn't suck when doing them.
Have you tried liu kangs Jackie Briggs variation? It’s him with autonetic legs
Thanks
took longer than i had hoped but finally got it out hope it helps those looking to pick him up , still trying to get the format right so if you guys have any feed back please let me know so i can improve on these guides
It's funny how even with those 2 KBs in a single combo his second variation is still so damn bad. The mime parry also isn't as reliable as the video makes it look during its segment due to its start up time (Also, Liu kang probably beats it because it cannot parry aerial attacks IIRC).
Should've mentioned that he has no overheads at all (Besides the universal one). Easily his biggest flaw since his pressure becomes a joke in tournament variations.
I really don't know why they have that variation. And I treat the parry as prediction rather than reaction so start up isn't an issue if I'm able to hit my move dash in and parry within the time it takes for a wake up attack its okay
And I dunno, he is able to parry air kano ball so fdk should be no different just an odd anomaly
Overheads I knew I missed something thank's for the feedback too btw
I want to learn Johnny cause he seems like a fun character, but I have no idea what abilities are good for combos.
rising star, throwing shades, and pissed off is my go to and is what i’ve seen used by lots of competitive players. an alternate variation of rising star, throwing shades, and low forceball against some characters that zone heavy or regular force balls don’t jail on them (like joker and kitana). practice landing the throwing shades kb, it can clutch you sooo many games and is very satisfying to hit. good luck
^This is his best variation but you also need to be pretty good to get the most out of it. Ending with pissed off isn't easy for people just starting out. F3/F4 into dbf1 is very important.
Also the fb cancel combo isn't a beginner friendly tool.
Johnny is the git gud character of mk11. He will force your fundamentals to be better.
I have been practicing the shades kb and got most of the basics, but I dont see myself using it a lot on rankeds
that build is kinda his "base" one where you alter it based on the MU but as is is very good overall. He's flexible but not like Shang Tsung levels of "most of my builds are viable in real niches" kinda way.
Rising Star. It will help you keep safe on strings that would be easy to punish otherwise.
Agreed! This and his low arc forceball are a great combination for keeping jump spammers in check. His camera flash stun ability is great for setting up big combos too
I'll give low forceball a try
I like mine time
I'm dont really like counters, but I'll probably replace pissed off with this or low force ball
I use low forceball rising star and mime time
Rising Star, Pissed off, and brass knuckles.
Probably the best set for pressure
Rising star, pissed off and shades is the standard. Matchup wise, sometimes people drop pissed off for low forceball. But it really depends on you. What is the goal of using JC?
I ask this because depending on your goals, I’d run different things. For example if you’re not committed to learning it, there’s no reason to use a slot for shades. Shades is not easy to do, it takes time in the lab and even then, I can do it in the lab with no issue but I’ve only hit it once in a match.
To the other guy who said to basically temper your expectations as JC plays different.. yeah that’s true. I started with JC and have since tried spawn, joker, liu, subzero.
Where you really notice the difference or at least I did is when I play Liu or Joker, especially liu though. The importance of a good mid in this game is.. high. And JC lacks that, so opening people up takes time.
also watch rewind DashFight YouTube guide on Johnny Cage
I'll be honest here, i have no clue how to beat Johnny Cage. Everywhere i see that Johnny is supposedly low tier, but i can not for the life of me beat him. It seems like he is always plus. Any tips?
Take advantage of how many highs he has and stay low. He has no overheads, so he'll have to hop kick or throw you to mix you up.
He has really good pokes, so you're going to want to play good footsies and zone him out.
My first time reading this I saw “He has really good jokes”
Some people like to neutral duck after strings if they expect fireballs, but he can mix up with nut punch so be wary of that. If he ever ends with a high kick, which is his 34 up 3 or 123 or 124 I can’t remember, he is plus 6, so trying to do anything after those is pretty risky. His anti air game isn’t too strong unless theyre hella fast on busting out a flippy kick. His fireballs are hella fast also, they usually hit first so in the low health situation his will probably connect first. Females are the bane of his existence so if you really wanna take him out just play a chick and ur already at a significant advantage
Be respectful of his b34’s range. It’s very very good and both hits are low. A common/good block string is his f3444bf2amp. It’s like +2 or something on block, so they’ll often attempt to keep their turn. Nut punch is punishable. Get the life lead and if you have better fireballs than he does just zone them out. They can’t do much against better zoning.
F344 bf2mb is plus 6 on block.
Even better lol
Demigod player with only johnny here.
Johnny's neutral is honestly super good. Pretty good walkspeed means that if he gets a read on how you react to pokes like eating a d4 or d1 he can often walk back and punish whatever you do with b34 into full combo for 270ish damage.
Ways to beat him:
If you're playing a female character(pretty sure any of them), his fireballs whiff you if you're crouching, even if you are crouch blocking the string he cancels from. D1 and cancel into a special in that case.
Don't don't afraid to walk back after blocking a d4 or d1 in close range. Johnny needs to be close for his pressure game to work. Walking back forces him to have to think instead of doing mindless unga approach.
Common times to look for the throw are after a d1 hits you or the amped fireballs. Don't be afraid to let go of block until you see the startup of a bigger move in these cases. His fastest mid/low non-poke is 14f.
His gameplan:
As stated in the comments, johnny has no overhead/throw mixup, but he does have a pretty decent stagger game, and while his fastest mid aside from d1 is 14 frames, his d4 has comparable range to lot of them and is 8 frames startup, +18(!) On block to guarantee jailing into his high starters for stagger pressure.
The gameplan is basically poke, throw mix, end in fireballs if it wont whiff on the character, walk back punish, and generally be a nuisance. Johnny's punish game is super strong but requires knowing matchups. He gets 270+ for one bar on any punish.
His stagger game is greatly enhanced in fatal blow range with the dash cancels but he can only mix in this way once every 10 seconds. If you have the life lead I'd block it out in these cases and take the throw if it happens. It's the least risky option, but I didn't see any other Johnny's do this in the climb to demi so ymmv.
Hope this helps. I got away with murder at times because people just held block and let me be a gorilla. Good luck!
This will help a lot, Thanks!
Do a split and punch him in the nuts.
Hi guys,
So I'm maining the main man himself because there's nothing more satisfying then busting your opponents balls twice in one combo.
Just wondering are there any Johnny Cage guides on his movelist and how to play him. I found alot of combo guys but no actual character guides.
Also are there any high level players I could watch that Main Johnny Cage.
Thanks in advance lads.
Im 50 with more wins than losses. But i play cheap as f*ck. Force balls and charge kicks
Just posting to keep track if this thread. I want to use JC as my secondary but I'm having to try really hard just to make him viable.
Oh he is good, just like any other Johnny with the SP1 spam, but pair him with SF Scorpion, you drain a bar of power on tag in and have some revives too, I used him in the previous krypt week and he served me well, I would fuse him up more before using him tho, the downside is probably his base stats aren't that high for a diamond
Give him speed buff and he'll be unstoppable 🤌🏻
speed buff cards include ?
This👆🏽
Oh this guy is a real trooper 💪
Title says it all
His most important tool is spacing. His B+3 starts with an advancing low string and his f+3 is a high. Johnny will step forward quite a bit so you can hit an opponent that's about the same distance as the match start.
b+3,4 bd3 amp dash 1,2,1 db3 This is a good low bnb. You can also do a high string f+3,4,4 before nut punch. If you end a combo with nut punch you can stand your opponent back up and mix it up with a throw too.
It’s funny, I mained Kitana before looking for a second so I know a bit about spacing.
Problem is idk if he’s a good second if they play very similarly
Try his Liu Kang variation. It plays the same way but does it well.
Otherwise, wait for the patch.
Any idea on that patch coming?
Should be soon. I think there’s a big tournament coming up and they don’t tend to release them right before those.
Jesus no, dont listen to the other guy. NEVER USE BRASS KNUCKLES! You are dropping what little pressure johnny can deal to activate it and then you'll get no benefit from it because it will only enhance your punches for a few seconds and you are meant to approach with your kicks as a cage player.
Caged rage sucks too. Use it VERY sparringly to stay unpredictable. Mime time is ONLY for extremely good reads like when you know that the opponent will perform a getup attack.
Ignore his second variant.
Is midscreen a good time to opt for the knuckles? Say they’re zoning and I’m mixing in fireballs
It's never a good time for them. They don't last enough and you will not use enough punches while approaching to get any advantage out of them. Remember that they only buff the damage for your BLOCKED punches. It's basically completely pointless.
That's why in a custom variant you replace it woth Pissed Off.
Play Sonya like every single retard out there is the best advice for any char
She’s gonna get spayed. I’m evading S-tiers in general.
Don't play him against females.
Dash,2,dash,2,dash,2,dash,121 shadow kick. I believ that's the optimal, if you want to spend bar go for the projectile. Maybe I put an extra dash 2 not sure
Yeah, for mid screen it might be better to end with nut punch for pressure.
If you are using outtake you better take the distance over the pressure
Alright thanks , I’ll try this out later
For the corner the best is 34, amp bf2, 121, shadow kick
This is MK11 btw.
So my main is Sub-Zero and he has alot of great mix ups and I'm having alot of trouble with JC when opponents keep duck blocking and since JC doesn't have any good overheads I'm not really sure what to do in those situations, keep spamming throws?
Some beginner tips would be awesome :D
He is a whiff punishing machine he doesn’t have mixups like sub zero ( sub mixups can carry people whether you’re good or not at times ) you have to play neutral, like the other guy said, go in and out within the range of you’re strings, and good example would be walk forward then back to bait out an attack then use b3 string to whiff punish for a combo. He also has a lot of strings with good push back so you can back dash and if he whiffs, whiff punish that too. He is the most neutral focused character in the game
The key to him is movement. He’s a character you really need to focus on your footsies and spacing with. Go on and out of the range of his advancing buttons and punish people when they whiff their attacks against you.
His pressure is really good, so keep doing that while they try to figure out when to counter attack and to add in some throws so they can’t just sit there blocking and they do need to do something.
He’s a very different style of play than Sub Zero, so you can’t just charge in and mix with him. You want to focus on being in the mid range, just past jump distance.
Thank you, that's some helpful tips. I guess I am playing him too much as a rushdown which is wrong but I'm trying to learn different playstyles.
Completely new to this game and I am wondering what abilities are best to use on him.
I have two variations I like. One basically added all his special moves with his green aura, and his projectile. I forgot what's in the other one. I'd have to look. I don't know what people consider good, though.
Best training routines for Johnny Cage in Mortal Kombat 2
Key Considerations for Training Johnny Cage in Mortal Kombat 2
Understanding Moves and Combos:
Timing and Spacing:
Defensive Techniques:
Mix-ups and Mind Games:
Practice in Different Scenarios:
Recommendation: Focus on mastering a few key combos and special moves first, then gradually incorporate advanced techniques like mix-ups and counters. Regular practice in training mode will help you refine your skills and improve your overall gameplay with Johnny Cage.
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