Add to Chrome

Log In

Sign Up

Try Gigabrain PRO

Supercharge your access to the collective wisdom of reddit, youtube, and more.
Learn More
Refine result by
Most Relevant
Most Recent
Most Upvotes
Filter by subreddit
r/MortalKombat
r/mkxmobile

Best Training Routines for Johnny Cage in Mortal Kombat 2

GigaBrain scanned 91 comments to find you 55 relevant comments from 10 relevant discussions.
Sort
Filter

Sources

Playing Johnny Cage effectively
r/MortalKombat • 1
Finally Got It Done Here's My Breakdown For Johnny Cage
r/MortalKombat • 2
What custom abilities can you recommend me for Johnny Cage?
r/MortalKombat • 3
View All
7 more

TLDR

Summary

New

Chat with GigaBrain

What Redditors are Saying

Best Training Routines for Johnny Cage in Mortal Kombat 2

TL;DR

  • Focus on mastering his neutral game and pressure tactics.
  • Practice key moves like f3,4,4 and b3,4 strings.
  • Use custom abilities like Rising Star, Pissed Off, and Shades for effective combos.

Neutral Game and Pressure Tactics

Johnny Cage excels at controlling the neutral game with his medium-range attacks. Players recommend using strings such as f3,4,4 and b3,4 to bait opponents into making mistakes, such as whiffing an uppercut [1]. His f3 move is particularly useful for closing the distance quickly and countering opponents effectively. It's important to play patiently and suppress the opponent by maintaining a medium distance [1:1].

Key Moves and Combos

To maximize Johnny Cage's potential, players should focus on specific moves and combos. The d4 move can jail into his f3,4,4 combo, while f4 into nut punch restands the opponent, leaving you at +6 frames [1:2]. Using amped forceballs after f3,4,4 on block can also leave you with plus frames against male characters [1:2]. These techniques are crucial for maintaining pressure and creating openings for further attacks.

Custom Abilities

Selecting the right custom abilities can significantly enhance Johnny Cage's performance. Commonly recommended abilities include Rising Star, Pissed Off, and Shades [3:1], [3:8]. These abilities provide strong combo potential and help maintain pressure on opponents. For players who prefer not to use counters, low forceball is a viable alternative [3:6]. Practicing these abilities in the lab is essential to executing them effectively during matches.

Overcoming Weaknesses

Despite his strengths, Johnny Cage has notable weaknesses, such as lacking overheads, which makes his pressure less threatening [2:1]. To compensate, players should focus on footsies and zoning to keep opponents at bay [4:2]. Additionally, being aware of his high kick strings, which leave him at plus frames, is crucial for avoiding risky situations [4:3].

Learning from High-Level Players

Watching high-level Johnny Cage players can provide valuable insights into advanced strategies and techniques. While specific guides may be scarce, observing competitive matches or seeking out community resources can help players refine their skills and adapt new tactics [5]. Engaging with the community and sharing experiences can also lead to discovering new approaches to playing Johnny Cage effectively.

See less

Helpful

Not helpful

You have reached the maximum number of searches allowed today.

Gigabrain for Chrome works on Bing too.

It's not just for google search! The Gigabrain extension can also bring you the most relevant and informative answers when you search on Bing.

Add to Chrome

Source Threads

POST SUMMARY • [1]

Summarize

Playing Johnny Cage effectively

Posted by OOevan · in r/MortalKombat · 6 years ago
1 upvotes on reddit
4 replies
Helpful
Not helpful
View Source
ORIGINAL POST

I’ve been playing Johnny for over two weeks now and have a good sense of how most opponents treat his approach and how to create opportunities to open them up. He doesn’t have the best tools in the game but can be very good when you play him patiently and suppress the opponent. Johnnys neutral mostly involves the f3,4,4 and b3,4 strings which work well together when baiting the opponent into uppercut whiffing the f3. He excels at medium distance from the opponent and can get in close quickly w f3 for nice counters.

Use f3,44 to begin pressure and as a hit confirm tool into nutpunch or if blocked then you can throw off the opponent in a couple ways. His amplified projectile leaves him plus 3 on block and can go in w another f3 but may get uppercut or poked doing so. Note tho that against some characters crouch blocking, the forceball will just fly straight over them and you’ll just look like a fool. The trick is to get the opponent to think you’ll continue the pressure w another f3 but use the b3,4 string to punish/counter or delay it a second and hit them low when they stand up. If they stay low and respect the b3,4 then dash in for grabs. F3,4,4,up 4 should be used sparingly since it’s punishable but if u get the opponent to respect it then you are looking good since they will be hesitant to press buttons after the f3,44 string. The last hit will create some space and at that point you can poke or grab or back up and use b3,4 or f3 to restart your approach. Do not forget about f4 because it is a mid that’s great at checking the opponent but should be used at a medium distance or when you suspect them to press buttons after getting knocked down. I always get the f4 to hit after I end a combo w flippy kick since it leaves a nice amount of distance relatively safe from wake up attacks where you can dash in and check an opponent who tries to press buttons or back away safely.

Since he doesn’t have any fast mids he often will get uppercut to hell up close if you keep using his high starting strings. His upclose game needs to be played wisely through pokes, sweeps, and grabs. These counter uppercuts or pokes when you try to establish pressure and space through f3,4,4. Throwing out 1,2,1 every once in a while isn’t a bad idea and if it hits will allow you to either safely activate brass knuckles or use another ender for damage or just begin your approach again facing getup. When you knock down the opponent you shouldn’t dash in next to them every time. Creating space is key to his success but it’s important to realize that creating space and going for lows w the b3,4 string makes the opponent want to jump at you. Which is why playing patiently is necessary to his strategy. Easily anti air a jump w a d2 or be risky and jab them w a standing 2 to juggle combo. The f3,4,4 is good at catching opponents that jump and juggling them for a bit but can only be special cancelled if the last kick hits. The best ender I find for extending the combo when this happens is to cancel into shadow kick primarily but flippy kick is good as well if it connects and then follow up with a f4.

That pretty much sums up how I play with him but feel free to let me know of any strategies you guys feel work well. I made this cause I struggled a lot when starting this character and feel someone could benefit from this since he is pretty tricky to grasp. So next time you’re beating Sonya’s a** just say I’m Sorry Babe!

4 replies
G
G0ffer · 6 years ago

D4 on Johnny will jail into his f3,44

Also using f4 into nut punch restands the opponent leaving you at +6

On male characters you can do f3,44 and on block do amped forceball which leaves you at plus frames

1 upvotes on reddit
T
TheBestPeter · 6 years ago

Have you tried using his Liu Kang variation? It does everything the Johnny Cage variations do except it doesn't suck when doing them.

-1 upvotes on reddit
OOevan · OP · 6 years ago

Have you tried liu kangs Jackie Briggs variation? It’s him with autonetic legs

4 upvotes on reddit
L8TakeoffSURFER · 6 years ago

Thanks

1 upvotes on reddit
See 4 replies
r/MortalKombat • [2]

Summarize

Finally Got It Done Here's My Breakdown For Johnny Cage

Posted by TheTrueTeknoOdin · in r/MortalKombat · 6 years ago
post image
youtube.com
5 upvotes on reddit
3 replies
Helpful
Not helpful
View Source
3 replies
TheTrueTeknoOdin · OP · 6 years ago

took longer than i had hoped but finally got it out hope it helps those looking to pick him up , still trying to get the format right so if you guys have any feed back please let me know so i can improve on these guides

2 upvotes on reddit
[deleted] · 6 years ago

It's funny how even with those 2 KBs in a single combo his second variation is still so damn bad. The mime parry also isn't as reliable as the video makes it look during its segment due to its start up time (Also, Liu kang probably beats it because it cannot parry aerial attacks IIRC).

Should've mentioned that he has no overheads at all (Besides the universal one). Easily his biggest flaw since his pressure becomes a joke in tournament variations.

1 upvotes on reddit
TheTrueTeknoOdin · OP · 6 years ago

I really don't know why they have that variation. And I treat the parry as prediction rather than reaction so start up isn't an issue if I'm able to hit my move dash in and parry within the time it takes for a wake up attack its okay

And I dunno, he is able to parry air kano ball so fdk should be no different just an odd anomaly

Overheads I knew I missed something thank's for the feedback too btw

1 upvotes on reddit
See 3 replies
r/MortalKombat • [3]

Summarize

What custom abilities can you recommend me for Johnny Cage?

Posted by N-Karov · in r/MortalKombat · 4 years ago

I want to learn Johnny cause he seems like a fun character, but I have no idea what abilities are good for combos.

12 upvotes on reddit
12 replies
Helpful
Not helpful
View Source
12 replies
sfar88 · 4 years ago

rising star, throwing shades, and pissed off is my go to and is what i’ve seen used by lots of competitive players. an alternate variation of rising star, throwing shades, and low forceball against some characters that zone heavy or regular force balls don’t jail on them (like joker and kitana). practice landing the throwing shades kb, it can clutch you sooo many games and is very satisfying to hit. good luck

3 upvotes on reddit
BlahZay19 · 4 years ago

^This is his best variation but you also need to be pretty good to get the most out of it. Ending with pissed off isn't easy for people just starting out. F3/F4 into dbf1 is very important.

Also the fb cancel combo isn't a beginner friendly tool.

Johnny is the git gud character of mk11. He will force your fundamentals to be better.

3 upvotes on reddit
N-Karov · OP · 4 years ago

I have been practicing the shades kb and got most of the basics, but I dont see myself using it a lot on rankeds

1 upvotes on reddit
B
BoofmePlzLoRez · 4 years ago

that build is kinda his "base" one where you alter it based on the MU but as is is very good overall. He's flexible but not like Shang Tsung levels of "most of my builds are viable in real niches" kinda way.

1 upvotes on reddit
SockOnMyToes · 4 years ago

Rising Star. It will help you keep safe on strings that would be easy to punish otherwise.

9 upvotes on reddit
jeanbasquiat · 4 years ago

Agreed! This and his low arc forceball are a great combination for keeping jump spammers in check. His camera flash stun ability is great for setting up big combos too

3 upvotes on reddit
N-Karov · OP · 4 years ago

I'll give low forceball a try

2 upvotes on reddit
Drew-P-Cock · 4 years ago

I like mine time

3 upvotes on reddit
N-Karov · OP · 4 years ago

I'm dont really like counters, but I'll probably replace pissed off with this or low force ball

3 upvotes on reddit
Drew-P-Cock · 4 years ago

I use low forceball rising star and mime time

1 upvotes on reddit
Scorpiox_ · 4 years ago

Rising Star, Pissed off, and brass knuckles.

Probably the best set for pressure

2 upvotes on reddit
whats_up_guyz · 4 years ago

Rising star, pissed off and shades is the standard. Matchup wise, sometimes people drop pissed off for low forceball. But it really depends on you. What is the goal of using JC?

I ask this because depending on your goals, I’d run different things. For example if you’re not committed to learning it, there’s no reason to use a slot for shades. Shades is not easy to do, it takes time in the lab and even then, I can do it in the lab with no issue but I’ve only hit it once in a match.

To the other guy who said to basically temper your expectations as JC plays different.. yeah that’s true. I started with JC and have since tried spawn, joker, liu, subzero.

Where you really notice the difference or at least I did is when I play Liu or Joker, especially liu though. The importance of a good mid in this game is.. high. And JC lacks that, so opening people up takes time.

also watch rewind DashFight YouTube guide on Johnny Cage

2 upvotes on reddit
See 12 replies
r/MortalKombat • [4]

Summarize

How do i beat Johnny Cage?

Posted by NTBlueShadow · in r/MortalKombat · 6 years ago

I'll be honest here, i have no clue how to beat Johnny Cage. Everywhere i see that Johnny is supposedly low tier, but i can not for the life of me beat him. It seems like he is always plus. Any tips?

5 upvotes on reddit
9 replies
Helpful
Not helpful
View Source
9 replies
psychotronofdeth · 6 years ago

Take advantage of how many highs he has and stay low. He has no overheads, so he'll have to hop kick or throw you to mix you up.

He has really good pokes, so you're going to want to play good footsies and zone him out.

3 upvotes on reddit
[deleted] · 6 years ago

My first time reading this I saw “He has really good jokes”

1 upvotes on reddit
cmiller456 · 6 years ago

Some people like to neutral duck after strings if they expect fireballs, but he can mix up with nut punch so be wary of that. If he ever ends with a high kick, which is his 34 up 3 or 123 or 124 I can’t remember, he is plus 6, so trying to do anything after those is pretty risky. His anti air game isn’t too strong unless theyre hella fast on busting out a flippy kick. His fireballs are hella fast also, they usually hit first so in the low health situation his will probably connect first. Females are the bane of his existence so if you really wanna take him out just play a chick and ur already at a significant advantage

1 upvotes on reddit
[deleted] · 6 years ago

Be respectful of his b34’s range. It’s very very good and both hits are low. A common/good block string is his f3444bf2amp. It’s like +2 or something on block, so they’ll often attempt to keep their turn. Nut punch is punishable. Get the life lead and if you have better fireballs than he does just zone them out. They can’t do much against better zoning.

3 upvotes on reddit
boraicholol · 6 years ago

F344 bf2mb is plus 6 on block.

2 upvotes on reddit
[deleted] · 6 years ago

Even better lol

2 upvotes on reddit
TastyCthuloops · 6 years ago

Demigod player with only johnny here.

Johnny's neutral is honestly super good. Pretty good walkspeed means that if he gets a read on how you react to pokes like eating a d4 or d1 he can often walk back and punish whatever you do with b34 into full combo for 270ish damage.

Ways to beat him:

If you're playing a female character(pretty sure any of them), his fireballs whiff you if you're crouching, even if you are crouch blocking the string he cancels from. D1 and cancel into a special in that case.

Don't don't afraid to walk back after blocking a d4 or d1 in close range. Johnny needs to be close for his pressure game to work. Walking back forces him to have to think instead of doing mindless unga approach.

Common times to look for the throw are after a d1 hits you or the amped fireballs. Don't be afraid to let go of block until you see the startup of a bigger move in these cases. His fastest mid/low non-poke is 14f.

His gameplan:

As stated in the comments, johnny has no overhead/throw mixup, but he does have a pretty decent stagger game, and while his fastest mid aside from d1 is 14 frames, his d4 has comparable range to lot of them and is 8 frames startup, +18(!) On block to guarantee jailing into his high starters for stagger pressure.

The gameplan is basically poke, throw mix, end in fireballs if it wont whiff on the character, walk back punish, and generally be a nuisance. Johnny's punish game is super strong but requires knowing matchups. He gets 270+ for one bar on any punish.

His stagger game is greatly enhanced in fatal blow range with the dash cancels but he can only mix in this way once every 10 seconds. If you have the life lead I'd block it out in these cases and take the throw if it happens. It's the least risky option, but I didn't see any other Johnny's do this in the climb to demi so ymmv.

Hope this helps. I got away with murder at times because people just held block and let me be a gorilla. Good luck!

11 upvotes on reddit
NTBlueShadow · OP · 6 years ago

This will help a lot, Thanks!

1 upvotes on reddit
Bslemoine · 6 years ago

Do a split and punch him in the nuts.

1 upvotes on reddit
See 9 replies
r/MortalKombat • [5]

Summarize

Any Johnny Cage guides or high level JC players

Posted by G0ffer · in r/MortalKombat · 6 years ago

Hi guys,

So I'm maining the main man himself because there's nothing more satisfying then busting your opponents balls twice in one combo.

Just wondering are there any Johnny Cage guides on his movelist and how to play him. I found alot of combo guys but no actual character guides.

Also are there any high level players I could watch that Main Johnny Cage.

Thanks in advance lads.

1 upvotes on reddit
2 replies
Helpful
Not helpful
View Source
2 replies
kcin982 · 6 years ago

Im 50 with more wins than losses. But i play cheap as f*ck. Force balls and charge kicks

2 upvotes on reddit
M
Meepwner · 6 years ago

Just posting to keep track if this thread. I want to use JC as my secondary but I'm having to try really hard just to make him viable.

1 upvotes on reddit
See 2 replies
r/mkxmobile • [6]

Summarize

Is this guy any good?

Posted by Silverfoxy_26 · in r/mkxmobile · 17 days ago
post image

i always have low view on Johnny cage. i don't know if it's a good move to inveset time on grinding this guy. i need ur suggestions pls tq

6 upvotes on reddit
5 replies
Helpful
Not helpful
View Source
5 replies
sultan_abw · 17 days ago

Oh he is good, just like any other Johnny with the SP1 spam, but pair him with SF Scorpion, you drain a bar of power on tag in and have some revives too, I used him in the previous krypt week and he served me well, I would fuse him up more before using him tho, the downside is probably his base stats aren't that high for a diamond

7 upvotes on reddit
Saggy8877 · 17 days ago

Give him speed buff and he'll be unstoppable 🤌🏻

3 upvotes on reddit
SeanoShiesty · 17 days ago

speed buff cards include ?

1 upvotes on reddit
sultan_abw · 17 days ago

This👆🏽

2 upvotes on reddit
sergeywin1 · 17 days ago

Oh this guy is a real trooper 💪

1 upvotes on reddit
See 5 replies
r/MortalKombat • [7]

Summarize

What are some good Johnny Cage tips besides pick a new character?

Posted by [deleted] · in r/MortalKombat · 6 years ago

Title says it all

4 upvotes on reddit
11 replies
Helpful
Not helpful
View Source
11 replies
[deleted] · 6 years ago

His most important tool is spacing. His B+3 starts with an advancing low string and his f+3 is a high. Johnny will step forward quite a bit so you can hit an opponent that's about the same distance as the match start.

b+3,4 bd3 amp dash 1,2,1 db3 This is a good low bnb. You can also do a high string f+3,4,4 before nut punch. If you end a combo with nut punch you can stand your opponent back up and mix it up with a throw too.

1 upvotes on reddit
[deleted] · 6 years ago

It’s funny, I mained Kitana before looking for a second so I know a bit about spacing.

Problem is idk if he’s a good second if they play very similarly

2 upvotes on reddit
T
TheBestPeter · 6 years ago

Try his Liu Kang variation. It plays the same way but does it well.

Otherwise, wait for the patch.

3 upvotes on reddit
[deleted] · 6 years ago

Any idea on that patch coming?

3 upvotes on reddit
T
TheBestPeter · 6 years ago

Should be soon. I think there’s a big tournament coming up and they don’t tend to release them right before those.

1 upvotes on reddit
[deleted] · 6 years ago

Jesus no, dont listen to the other guy. NEVER USE BRASS KNUCKLES! You are dropping what little pressure johnny can deal to activate it and then you'll get no benefit from it because it will only enhance your punches for a few seconds and you are meant to approach with your kicks as a cage player.

Caged rage sucks too. Use it VERY sparringly to stay unpredictable. Mime time is ONLY for extremely good reads like when you know that the opponent will perform a getup attack.

Ignore his second variant.

1 upvotes on reddit
[deleted] · 6 years ago

Is midscreen a good time to opt for the knuckles? Say they’re zoning and I’m mixing in fireballs

1 upvotes on reddit
[deleted] · 6 years ago

It's never a good time for them. They don't last enough and you will not use enough punches while approaching to get any advantage out of them. Remember that they only buff the damage for your BLOCKED punches. It's basically completely pointless.

That's why in a custom variant you replace it woth Pissed Off.

1 upvotes on reddit
[deleted] · 6 years ago

Play Sonya like every single retard out there is the best advice for any char

1 upvotes on reddit
[deleted] · 6 years ago

She’s gonna get spayed. I’m evading S-tiers in general.

2 upvotes on reddit
Senoboes · 6 years ago

Don't play him against females.

13 upvotes on reddit
See 11 replies
r/MortalKombat • [8]

Summarize

Any body know any good d2 kB combos for Johnny cage ?

Posted by jpa2003 · in r/MortalKombat · 5 years ago
7 upvotes on reddit
5 replies
Helpful
Not helpful
View Source
5 replies
Coca_Koala45 · 5 years ago

Dash,2,dash,2,dash,2,dash,121 shadow kick. I believ that's the optimal, if you want to spend bar go for the projectile. Maybe I put an extra dash 2 not sure

6 upvotes on reddit
Nawrly17 · 5 years ago

Yeah, for mid screen it might be better to end with nut punch for pressure.

1 upvotes on reddit
Coca_Koala45 · 5 years ago

If you are using outtake you better take the distance over the pressure

1 upvotes on reddit
J
jpa2003 · OP · 5 years ago

Alright thanks , I’ll try this out later

1 upvotes on reddit
Coca_Koala45 · 5 years ago

For the corner the best is 34, amp bf2, 121, shadow kick

3 upvotes on reddit
See 5 replies
r/MortalKombat • [9]

Summarize

Tips on how to play Johnny Cage?

Posted by Zeramith · in r/MortalKombat · 4 years ago

This is MK11 btw.

So my main is Sub-Zero and he has alot of great mix ups and I'm having alot of trouble with JC when opponents keep duck blocking and since JC doesn't have any good overheads I'm not really sure what to do in those situations, keep spamming throws?

Some beginner tips would be awesome :D

3 upvotes on reddit
3 replies
Helpful
Not helpful
View Source
3 replies
Teambooler24 · 4 years ago

He is a whiff punishing machine he doesn’t have mixups like sub zero ( sub mixups can carry people whether you’re good or not at times ) you have to play neutral, like the other guy said, go in and out within the range of you’re strings, and good example would be walk forward then back to bait out an attack then use b3 string to whiff punish for a combo. He also has a lot of strings with good push back so you can back dash and if he whiffs, whiff punish that too. He is the most neutral focused character in the game

2 upvotes on reddit
T
TheBestPeter · 4 years ago

The key to him is movement. He’s a character you really need to focus on your footsies and spacing with. Go on and out of the range of his advancing buttons and punish people when they whiff their attacks against you.

His pressure is really good, so keep doing that while they try to figure out when to counter attack and to add in some throws so they can’t just sit there blocking and they do need to do something.

He’s a very different style of play than Sub Zero, so you can’t just charge in and mix with him. You want to focus on being in the mid range, just past jump distance.

5 upvotes on reddit
Zeramith · OP · 4 years ago

Thank you, that's some helpful tips. I guess I am playing him too much as a rushdown which is wrong but I'm trying to learn different playstyles.

2 upvotes on reddit
See 3 replies
r/MortalKombat • [10]

Summarize

Best ability preset for Johnny cage ?

Posted by Siluke · in r/MortalKombat · 6 years ago

Completely new to this game and I am wondering what abilities are best to use on him.

1 upvotes on reddit
1 replies
Helpful
Not helpful
View Source
1 replies
Slickner · 6 years ago

I have two variations I like. One basically added all his special moves with his green aura, and his projectile. I forgot what's in the other one. I'd have to look. I don't know what people consider good, though.

1 upvotes on reddit
See 1 replies

Top People to Talk to

These are some of the top contributors related to
MortalKombat
mkxmobile
S

SockOnMyToes

No bio available
9806
Karma
3
Posts
2121
Comments
View Profile
Chat w/ Profile AI
T

TastyCthuloops

No bio available
844
Karma
1
Posts
110
Comments
View Profile
Chat w/ Profile AI
S

sultan_abw

No bio available
935
Karma
223
Posts
1464
Comments
View Profile
Chat w/ Profile AI
K

kcin982

No bio available
296
Karma
33
Posts
107
Comments
View Profile
Chat w/ Profile AI
C

Coca_Koala45

No bio available
295
Karma
8
Posts
123
Comments
View Profile
Chat w/ Profile AI
S

Senoboes

No bio available
259
Karma
14
Posts
190
Comments
View Profile
Chat w/ Profile AI
D

Drew-P-Cock

No bio available
3301
Karma
46
Posts
1845
Comments
View Profile
Chat w/ Profile AI

Related

Best training routines for Johnny Cage in Mortal Kombat 1

Best training routines for Sub-Zero in Mortal Kombat 1

Best finishing moves for Johnny Cage in Mortal Kombat 1

AI Answer

🤖

Best training routines for Johnny Cage in Mortal Kombat 2

Key Considerations for Training Johnny Cage in Mortal Kombat 2

  1. Understanding Moves and Combos:

    • Familiarize yourself with Johnny Cage's special moves, such as the Shadow Kick and the Forceball.
    • Practice his combos, focusing on linking basic attacks into special moves for maximum damage.
  2. Timing and Spacing:

    • Work on your timing to execute moves effectively. Johnny Cage's moves can be countered if not timed well.
    • Maintain proper spacing to avoid getting punished. Use his mobility to keep opponents at a distance.
  3. Defensive Techniques:

    • Practice blocking and countering. Johnny Cage has good defensive options, so learn to anticipate your opponent's moves.
    • Incorporate jump and dodge techniques to evade attacks and create openings for your own strikes.
  4. Mix-ups and Mind Games:

    • Use a mix of high and low attacks to keep your opponent guessing. Johnny Cage has the tools to pressure opponents effectively.
    • Utilize feints and baiting techniques to draw out counters from your opponent, allowing you to capitalize on their mistakes.
  5. Practice in Different Scenarios:

    • Train against various characters to understand their strengths and weaknesses. This will help you adapt your strategy based on the matchup.
    • Use the training mode to practice specific combos and setups repeatedly until you feel comfortable executing them in matches.

Recommendation: Focus on mastering a few key combos and special moves first, then gradually incorporate advanced techniques like mix-ups and counters. Regular practice in training mode will help you refine your skills and improve your overall gameplay with Johnny Cage.

Still looking for a better answer?

Get more comprehensive results summarized by our most cutting edge AI model. Plus deep Youtube search.

Try Gigabrain Pro for Free
gigaGigaBrain Logo
Support

Who are we?

Get API access

Leave us feedback

Contact us

Legal

Terms of Use

Privacy Policy

Shopping Tools

Product Comparisons

2023 GigaBrain Corporation
As an Amazon Associate, GigaBrain may earn a commission from qualifying purchases.