TL;DR Focus on mastering his 50/50 mix-ups, practice combos individually before chaining them, and utilize resources like video tutorials to refine your skills.
Understanding Sub-Zero's Playstyle
Sub-Zero is known for his 50/50 mix-up style, which involves alternating between overhead and low attacks to keep opponents guessing [2:3]
[3:2]. This approach can be particularly effective in creating pressure and forcing mistakes from opponents. His playstyle may not be heavy on pressure or keepaway tactics, but mastering the mix-ups can lead to significant advantages during matches.
Combo Practice
Practicing combos is essential for improving your gameplay with Sub-Zero. A recommended combo is B3, 2, Freeze, B1, 4, 3, enhanced slide, which deals decent damage [2:1]. It's important to practice these combos individually to get a feel for their timing and execution
[3:1]. Once comfortable, you can start experimenting with chaining different moves together to create more complex sequences.
Utilizing Special Moves
Sub-Zero has several special moves that can enhance his effectiveness in battle. The ice ball move, when meter burned, can eat projectiles, making it useful against zoning characters [2:2]. Additionally, his ability to cancel certain strings into ice ball can lead to full combos from anti-air situations
[2:2]. Understanding how to use these moves strategically can significantly improve your gameplay.
Learning Resources
Watching tutorials and guides can provide valuable insights and strategies for playing Sub-Zero effectively. There are comprehensive video guides available that break down his combos and offer tips and tricks for mastering his character [4:1]. These resources can help you understand the nuances of his abilities and optimize your playstyle.
Adapting to Game Changes
As Mortal Kombat 1 is relatively new, it's important to stay updated on any changes or patches that may affect Sub-Zero's performance. Engaging with community discussions and keeping an eye on updates can ensure that you're aware of any adjustments that might impact your training routines [2:3].
Imo he’s actually fun to play as and against. Liu kang is annoying tho
I like sub zero in this game too tbh I'm trying to learn Liu Kang but he's kinda difficult to learn
Imo I find him pretty easy. The only one that really feels difficult it’s kenshi. He just seems complex
Nah. All I see are a bunch of lame sub zero players that spam shit. He’s not fun at all.
A lot of his moves are unsafe. What were they spamming?
Lots of slides and that ice hammer combo. I picked up on how to block a lot of it today while playing, but still annoying.
Liu Kang looks annoying. Fast projectile into special…that’s always gonna be unfun to play against.
Yep. One of his kick strings is super safe and super fast. They can just spam that and they’ve won
Now I also saw he has a 1 bar 49% combo. Lol This stress test is not making this game look good. I’m actually concerned as fuck…
He’s ass in this game, in mk11 he was godly and I shit on so many people
I wouldn’t call him bad but he was a lot better damage wise during the stress test. Maybe you found him godly cause nobody could best your 50/50s?
He wasn’t godly sure but I was godly with him, I don’t mean to sound arrogant but I was beating supposed “meta characters” with sub zero and he was legit B tier at best if I remember correctly, I was beating noobs mileenas lui kangs Rambo’s Fujins jades, I was good asf but here he’s so slow in the time it takes for me to one move, someone fast like lui kang can pull off a 20% kombo, he was also better in the streets test and betas because he was in a select few roster 💀
Sub Zero's my favorite character by a few thousand miles but he doesn't really seem very good in MK11 so far. His combos are low damage, he seems to have no pressure options (3,3 knocks the opponent so far away there's not much follow up).
I was a Cryomancer main in MKX but he just doesn't seem to have the same style. Death circle barrage and the arctic trap seem to be reallt fun to force your opponent to guess when you'll stop attacking them and punish them for unblocking too early, but to do serious damage it seems like you need to have rising ice and/or deep freeze.
Am I bad, or does he need a buff? Could someone give me a pointer or 3?
Dude Sub is pretty good in this game he gets a lot of guaranteed damage that you can't break out of. He is great at whiff punishing. One of his ice ball moves eats projectiles when meter burned. He can slide punish projectiles and he has some extremely good pokes and anti airs.
You can anti air really far with back 2 and cancel that into ice ball to get a full combo from an anti air.
You can cancel his overhead into ice ball, cancel back 3 2 into ice ball which is a low starter. His forward 4 is super good for pressure and a lot of his strings are either safe or can be used to punish.
I wouldn't say he is the best character in the game it is still really early but Sub Zero is definitely no slouch in this game he is really good imo.
Also he does great damage from anywhere especially in the corner of you have his move that pops up that let's you really extend combos.
I would say though his tournament variations are kind of lame.
Thanks for the heads up. But maybe I'm not using him right because his B2 almost always whiffs on jumping enemies for me. Also I don't think he has many strings with more than -4 on block, which isn't bad but not great either. Also the overhead into ice ball requires you to amplify it which is too bad because then you have to take deep freeze in 2 of your ability slots.
Is he more of a corner dominator again in this game though?
Back 2 shouldn't be used if the opponent is too close all though if they are it's fast enough to do a quick back dash into B2 if your reactions are on point.
Also deep freeze is great honestly I would use it, it really helps me in a lot of MU against zones as I said it eats projectiles and it's hella fast so it's super easy to connect on reaction to most projectiles.
A lot of his strings not the full strings are pretty safe because you can either block or get a free D1 although I may be wrong but I tend to pretty much oppress my opponents doing this and they get antsy and press buttons really quick.
You should watch some pro sub players play so you can see more or less what his gameplan is I would say he is best played patiently in neutral and once you get your offense going just smoother your opponent.
It's never bad to have a secondary character though for those tricky MUs
Sup dood. So since the game is still new, things may change really soon. Imo Subs isn’t heavy on pressure. Neither up close, or keepaway pressure. He’s, so far, strongest in his 50/50 overhead or low hit confirms. https://youtu.be/f5q8yNj2nKE Since you played mkx, i assume you know tom brady. if you dont tho, he’s the #1 subzero. his channel has some really good knowledge right now.
It took me a while to sit down and get down the material on the video. About 3 hrs prolly of just sitting down, understanding, then putting in the muscle and visual memory. You could probably do it faster. good luck
Really quick follow up, do you know if rising ice is the only way to get the 8 hits for the crushing blow on his 1,2,4 string? Or do I need to be more creative?
If you get a couple jumping hits in with his freeze ball you can do it anywhere.
thats probably it. don’t stress it to hard. their’s probably not a lot more you could squeeze out of that combo.
Watch some tutorials, or go into a practise and play around with a few, I managed to string a kombo of 12 hits without watching anything.
It may be hard but you’re not gonna learn how to be good with him overnight. It takes a lot of practise.
No I know how to do combos and how to use his moves it just doesn't seem like he has many options unless you choose to take the deep freeze ability. Thanks for the heads up though, I'll keep at it.
Main combo I use on Sub is B3, 2, Freeze, B1, 4, 3, enhanced slide. It does 233 Damage. Not as high as some other character, but it’s still a decent combo.
Yeah that is my go to as well. Not bad especially since the slide crushing blow is easy but he just doesn't seem to have more than one or two option for any situation, which makes for easy reads.
I'm waiting on his MK 2 and 3 costume
Im Trying To Learn Sub-Zero For The First Time And I Have No Idea What Im Doing
His playstyle it's pretty much just 50/50 followed by basic combo, depending on the variant but the basic one it's basically that
Take your time practicing 1 kombo/special move at a time. Get a feel for their zones and timing. Then once you're confident in doing it individually, gradually build on that with experimenting with chains.
He has like 2 kinds of kombos why do you need almost 10 minutes for it?
I would like to help beginners out! Here are more guides like these for other characters! Link: https://www.youtube.com/playlist?list=PLLWTRIaseNnkXm1-ch-1VWmM18ftKOThu
I do like the the slide and the new f123 brutalities, but in general there is just too much of "enemy explodes" in mk1.
I really wish we got a Sub-Zero Cover Art for MK11 like we did for MKXL and Deception. Sub-Zero was peak here.
Not only do many of the brutalities seem to lack creativity, but the explosion brutalities seem to lack impact in MK1 too. It’s more like they just reduce to pulp and all the bones fall on the floor in about the same spot. The older games seemed to have greater explosions than the current game.
Personally brutalities are stellar this game when they aren’t like a random explosion. Some really work like noob’s but some are so random like kitana’s.
We get insanely good ones like shang’s acid stab, and mid ones like the random kabooms
I blame all the clowns who complain the animation were to long on mk 11 now they short asf
This was also my main, bro was he fun to play. I loved all the hate that came with it too. His damage w/ the krushing blows was insane 🔥
Back when sub zero had swag
He still has swag what you mean?
Not compared to mk11
Interesting because it seems like Kuai was always a brutal and harsh fighter. In MK1 I see they made attempts to switch it around to make it look like Kuai is now gentle and sub is more harsh and brutal as a fighter (in personality too) but sub seems so harsh, quick and brutal here.
Took me 3 years because I've been playing it off and on randomly whenever I'm in the mood. I've probably played this 300+ hours throughout my life on various consoles and on the actual arcade machine. One of my favourite games ever and I still think it holds up today.
Pretty fun set however grinding 40 matches just to get a chance to fight Reptile (and potentially lose) is a massive pain in the ass. I've only ever fought and beat Reptile on the actual arcade machine once. The AI is notoriously cheap in old MK games and it's very easy to take bullshit damage. To fight Reptile, you only get one chance ever 40 matches, which will make shadows appear in the background in the pit stage, and you can't use block and have to perform a fatality all while getting a double flawless victory. If you fuck up you have to wait another 40 matches.
The achievement where you can't use kicks is also quite rough especially against Goro where Jump kicks are basically a necessity. However Kano, Johnny Cage and Raiden all have really good jump punches.
Nice one, congratulations 🎉
This is absolutely brutal, hats off to you
Congratulations! I wonder if I can do it one day but after your comment, I’m not really sure….
I need more guides ;( I suck at forming combos and not having the visual aid. I find the combos in the character tutorial to not be good
Yeah, I was going through the tutorial just to brush up on everything and found none of the combos sticking at all, I need a guide (because lol no fucking chance I'm finding anything good on my own) to help me out
I’m in need of a guide for Tanya lol idk what two of her abilities do so I just keep checking back here to see if anyone posted one. This is kinda why I feel like they should have done a kombat kast for every character
The sub zeros are sweaty enough right now without this, lol
I haven’t seen a single one. Just alot of Raiden.
Raidens insanely likable in the story so I can see everyone wanting to be him until they get to reptile
I’m glad you’re back. You were my favourite video guide for mk11
Thanks need to have a sub in the bag just in case.. fucking mixup did work on me last game.. not again
I get it. Sometimes you just don't wanna sit in training mode and run drills to improve your reactions, combos, or whatever. I've been there. Outside of going to training mode to practice some setups and occasionally testing what options I have in some situations, I rarely sit in training mode (not even to queue for ranked since I queue for ranked on the menu like a monster).
Well, I've achieved a moderate degree of success in this game (a few top 3 placements in my locals and 1.6k MR), so I thought I could help some people who are like me, because outside of training mode, there are SOOOOOOO MANY resources available to almost everyone.
Don't take any of this as a sign to avoid doing your labwork. Sitting in training mode is almost always a good thing when you know what you need to practice. In fact, I think my avoidance of training mode is what's holding me back from 1.7k MR, so I'll be making adjustments to my approach to things pretty soon. But I hope this helps some of you.
One thing people should really consider is also just adding and seeking players of characters you need matchup experience against. Get long sets with them in custom rooms, ask them what you should or could be doing. Some characters are very rare to find a good player on in this game just randomly but you can use discord servers or just add people you do find when it happens to play more.
But it is worth noting that there's only so far you can go without repetition, conditioning, and timing that training mode can accelerate through extensive use.
Also, if you are lower in rank, watching aaster replay probably won't do much to you.
Find replays of people just one or two rank higher than you, you can do that with ease in CFN. You can even filter down to the control type and the opposing character.
Of course they aren't all good players but you can learn to decipher between good and bad plays and avoid the bad plays yourself.
This applies even in Master imo. I've learned a bunch watching people 200ish MR above me. Watching Legend players is weird sometimes, some of them have super unique play styles that are really hard to emulate well (looking at you, Curryman).
Great tips.
Watching replays on Youtube is the best way to "passively" improve at the game, I highly recommend it.
I learned how to deal with Bison while pooping thanks to the match uploaders on YouTube
Going to be a real hassle next time a Bison shows up in ranked and you have to scramble to get your pants off before the match loads.
Pretty fun too imo
The Krillin Effect
Good advice and a good point at the end that these are not substitutes for doing your hands on training. It's like watching a million piano playing videos, studying music theory, then claiming to be an excellent piano player without touching the keys.
The single biggest thing that helped catapult me up ranks was showing replays to higher level players I knew. I did this whenever i got stuck on the way to Master and each time someone pointed out obvious mistakes I was completely missing. This is especially true before Platinum. Better players will instantly see your biggest flaws and knowing exactly what to work on is huge.
You don't know what you don't know. Go on a character specific discord, or even just make a thread here if you're stuck. There's a surprising amount of people (myself included) that are happy to share knowledge.
Just bought MK1 and likely need help. Been a fan of the games for a long time, but never really got good. Beaten a lot of them, all the NRS titles, deadly alliance, deception, and Armageddon. But it was mostly luck. Any tips on combos, who should I play, what Dlc should I get?
once you understand the basic fundamentals, play against hard cpu, it will train your brain to get better at hit confirming into combos safely. Watch a basic bread and butter combo on yt for your desired main. Dont give up! This game is fun and everyone quits cuz they suck at cameos.
play the tutorial, pick any character and practice, go to towers play online. Just have fun amigo
Respectfully, advise number 3 is not very good. I guess it depends on what OP's long term goal is, but fighting CPUs will build bad habits
The point of fighting CPU is for learning the opponents combo strings, whats low, whats an overhead etc... too many players jump to online matches without a clue of the match up
#3 is best at first. There's no pressure to win, just learn. It's fun, too. Go to practice mode and go ham with hard difficulty. When you jump online for the first time, the reward is sweet and addicting
All good advice, I can't remember if blocking works the same way with MK11, but if you block while standing, someone can kick you or do a lower attack, but if you block while crouching, they can do an attack like a jump kick or a higher attack, so remember to use the right block for the right kind of attacks.
Thank you these are some really good tips
yk what else is long and hard?
It depends on what you're getting good for. If you just want to enjoy the game on single player, you need to practice against higher level AI, understand its behavior, and work on your best combos with the characters you wanna play as.
If you want to get good competitively, you need to go get your ass kicked repeatedly by people who are better than you and pay close attention to what they are doing right and what you are doing wrong. This is what will reinforce good habits and help you get rid of bad ones.
Remember that human opponents and AI opponents are two different beasts. Don't assume that just because you're good at beating one that it means you'll be good at beating the other.
Thank you, probably going to play with family and friends.
Be good at the game
He is a bit fun but I don't now how to combo with him so I'm trying to learn some basic one (the clip is something I thought was some what decent)
You are not gonna get the ice ball on a regular match, use your normal combo starter, when you get it he is fun and very consistent
I know not to use it but I did the ice ball to start it
Try foreward 1 standing 2 into down foreward 3 instead
Maybe people here don't recomend him because he is "toxic"? But Sikander is an excelent sub player with sic combo routes.
You can combo with sub/sub, the damage is gonna be bad because you'll freeze off of the kameo or fighter, if not both.. freezing gives horrible scaling, it is ideally for anti-zoning. But yeah, the idea is you need to juggle them in the air, or if you have access to a restand, you can continue the combo.. as far as the restand, Ice slide into sektor's double rockets come to mind.
That ice ball isn’t gonna hit in neutral 99.9% of the time. I’d recommend looking up some videos on how to play neutral, how turns work, frame data etc, then you’ll be able to lab combos more efficiently
I know the ball won't work in a match so should I use cyrex or someone else?
His best kameo is Serena if you don’t have khameleon. Please go do his combo tutorials.
As others have said I think you should just learn the beginner stuff first then decide who you like to play. Once you’ve learnt the fundamentals then you’ll understand how to come up with all sorts of combos. I personally love this game for all the potential there is for creative combos
Them hitting the ground kills the combo so the FB can be blocked and punished.
Sub/Sub isn't much of a combo team but more of an anti zoning/mashing.
I remember Jason coming out on mkx and I watched my first “how to read frame data” video and it just killed me. Now I’m like gimmie gimmie gimmie every new character and don’t need it lol what a great joy it is to finally learn and understand
Sub/Sub is a good team, but you have to play patiently using it. The ice armor helps you ignore zoning, the parry can help you punish the opponent for mashing and armoring too much. The cold shoulder is a very safe move that you can do klone after to get a good distance away from the enemy. The freeze gives you decent combo damage and it can be done as an ambush after the ice armor which can give you safety and slide combos
Best training routines for Sub-Zero in Mortal Kombat 1
Key Considerations for Sub-Zero's Training Routines in Mortal Kombat 1:
Basic Moves Mastery: Start by mastering Sub-Zero's basic moves, including his punches, kicks, and special moves. Focus on:
Combos Practice: Work on chaining basic attacks into combos. Sub-Zero has some effective combos that can lead to significant damage:
Defensive Techniques: Sub-Zero is effective at zoning and countering. Incorporate defensive strategies:
Spacing and Zoning: Learn to control space using Sub-Zero's projectiles and mobility:
Matchup Knowledge: Understand how Sub-Zero fares against different characters. Some characters may have specific strategies that counter him, so adapt your training accordingly.
Recommendation: Set up a training routine that includes:
By focusing on these areas, you'll enhance your skills with Sub-Zero and become a formidable opponent in Mortal Kombat 1!
Get more comprehensive results summarized by our most cutting edge AI model. Plus deep Youtube search.