Overview of Biomes
Subnautica features a variety of biomes, each with its own unique environment and characteristics. The game is set primarily in a tropical oceanic world, which contrasts with its sequel, Subnautica: Below Zero, set in an arctic biome [1:1]. While there are 15 distinct biomes in the original Subnautica, including additional areas like islands, players can experience diverse environments ranging from lush kelp forests to eerie blood kelp zones
[1].
Identifying Biomes
Players often identify biomes by their distinctive terrain features, color ambiance, and environmental cues. For instance, the Kelp Forest has a greenish hue, while the Crash Zone appears brown and cloudy [2:2]. On PC, players can press F1 to access biome information, or they might use online maps for guidance
[2:3]. Some players prefer to make up their own names based on the environment's appearance, such as "red grass" or "blue balls"
[2:5].
Favorite Biomes
Different players have different preferences for their favorite biomes. Common favorites include the Lost River and Lava Zone, known for their mysterious and challenging environments [5:3],
[5:4]. The Kelp Forest is also popular for its beauty and accessibility early in the game
[3:6]. Some players enjoy biomes with fewer aggressive creatures, appreciating the tranquility and safety they offer
[5:5].
Comparison with Below Zero
Subnautica: Below Zero is often noted for having more polished and visually appealing biomes due to improved game design and optimization techniques [3:1],
[4:4]. Players have mixed opinions about the transitions between biomes in Below Zero, with some finding them abrupt
[4:3], but overall, the graphical enhancements and organic movements of flora and fauna are praised
[4:4].
Unique Features and Experiences
Each biome in Subnautica offers unique experiences and challenges. For example, the Bloodgrass Plains are known for their serene music and sudden encounters with dangerous creatures like the Sea Dragon Leviathan [5:1]. The game's biomes not only provide visual diversity but also contribute to the overall atmosphere and storytelling, enhancing the player's immersion in the underwater world.
Looks like someone didn't play the first game before actively comparing it to the sequel.
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Subnautica has different biomes, but they are all in a tropical biome.
But in that sense, Below Zero has all its biomes situated in the arctic biome
Im trying to drop beacons at every biome so I know which direction to go for whatever I am looking for without the wandering around.
How do i know exactly which biome I've found so I can put the correct name on the beacons??
Funny enough, at least on console, the overall colour ambiance shifts when you enter a biome. Like the Kelp Forest is always accompanied with a green film. The Crash Zone is brown and cloudy. The Sparse Reef is suddenly dark and oppressive. The Grqnd Reef is etheric blue and the Blood Kelp Zone is also dark but the contrast of the blood vines it feels ominous instead.
If you're on PC I believe you can find a bunch of info by pressing F1
You guess with landmarks and context clues. If you need help there's an online map or two somewhere. There's certain features that give it away but I think the best way would be to read the wiki? Really depends on how fast you wanna get through the game I guess.
Just make up your own name based off the environment. Red grass, blue balls, green river, etc. The only way to know for sure is to look up a map online but that would spoil the mystery.
Thanks
The terrain changes should be pretty obvious, and each biome has really distinctive features.
You can also use the online interactive map, and if you know what general direction you went from shallows (compass) you should be able to get a really clear idea of where you are.
Subnautica as a series has a special place in my heart, it felt like yesterday that the series came out. While yes, I’ve never beaten both games—yet—I’ve played/watched it before ||blood kelp|| was even a thing. Why I never beaten the two games is up-in-the-air, probably the illogical fear of Reapers and Chelicerates.
I mainly enjoy Subnautica for a few things: •Setting •Music •The Nature (Also setting I guess)
I enjoy a good sci-fi romp, I love horror romps too! (I’ve beaten SOMA yet I can’t trump underwater fishies). The music in these games is top notch, and while some say Prunty doesn’t “capture” the setting properly, the mystical and alone tone in his music adds to the nature of BZ. What really ties the series together is the nature in it, the biomes and the planet. There’s something mystical when it comes to exploring each biome, or shitting your pants in them too. So, to wrap this up, which game has the “better” biomes and which biome is your favorite.
In my whole hearted opinion, I believe Subnautica: BZ has the better biomes. They feel more alive, the way they sprawl, the novelty that seems to never get old (expect for some obvious ones like the “starter biomes” and the Sparse Arctic. Whenever I explore some of these biomes, I never get used to them, and the novelty seems to stick. While I believe the Crystal Cave is one of the most beautiful, mystical biomes I ever laid my eyes on. My favorite biome is the Purple Vents; I don’t know why I just love them.
Unfortunately, BZ 'feels' like the better biomes. I say unfortunately because I equate it to just more experienced game design. They had better experience approaching a second game, and likely a better design team. They also had better experience with optimization and game engines, etc. So they were clearly able to figure out more natural design characteristics like the placement of details, decorations, doodads, etc.
But something about original Subnautica that always gets me, is that it feels less 'lived in'. The very scarcity of human familiarity (where BZ has all the above ground bases, and a physical person you can interface with) fuels how the world feels. Couple that with the fact that it has a larger map horizontally, you're met with much more vast biomes. Much more open feelings of emptiness. You marry that with the fact that you're truly alone in that game, and it feels damn good in a morbid way. I feel more lost and scared in the original game.
Where the details shine in BZ, I find it doesn't quite have that fear factor. You can subconsciously feel better knowing that the area is fairly recently inhabited by other humans. Then once you meet a living breathing one, you feel an even stronger sense of security of not being alone out there.
I do agree that the wildlife feels less alive/natural in the first one.
God, what a really good question honestly.
There are feelings / moods that come with each game that the other just doesn't have.
To put it bluntly, I beat BZ before beating the original game, and I had played the original first, trust me. (And I had watched a few full playthroughs, due to my fear haha). But I didn't feel as scared in BZ, and I was able to do the whole playthrough without taking any scared breaks, and before watching a full playthrough. I still have some freeze in place moments for sure (pun intended), but I can't quite nail it. I just felt 'safer'.
To answer about a favourite biome, it's always the Blood Kelp Trench from original Subnautica for me. The color palette there is mesmerizing, its extremely dark if you're in the right part of it, and the music/ambience is beautiful. It's eerie, yet quite safe. And I love that. It's a perfect balance of what draws me to the series.
A close second for me would be the Tree Spires in BZ. More specifically the southern edge of it, where you can look north and see the vast Ventgarden and thermal vents, but, you face south and you have the void. The feeling there is awe inspiring, especially when you know that merely like 200 meters more north, you've got the Chelicerate lurking.
I think BZ's better biomes are probably due to more experienced game design, too! I don't see that as a negative, though.
The huge tonal shift from Subnautica to BZ is one that I find really fascinating, so sorry for the ramble about it but...
(Major Subnautica spoilers.) Subnautica is a game about being thrown, alone, into a struggle to survive, and overcoming that challenge despite the overwhelming odds against you. >!You have these voices on the radio are calling out to you and you go to find them and they're dead before you ever get there. Every time you think you have somebody to help you, they're just snatched away from you. When you finally find the Sea Emperor, there's a real catharsis in answering the call of another living being and finding them alive. (Which is one reason why it's so devastating when she dies.)!<
>!On top of being alone, the world is just pants-shittingly scary. You have no idea what you're doing, warpers are hunting you down, and Reapers in particular are terrifying -- these relentless, often largely unseen, malevolent forces that absolutely dominate the places where they exist.!<
(Major BZ spoilers.) Below Zero is so different -- straight-up opposite in a lot of both brilliant and frustrating ways. >!When I started up BZ, I was so excited to get back in that water. I knew what I was doing, I wasn't scared, I was pumped. And BZ mirrors this by having Robin be someone who survives professionally because she enjoys it. The game starts us out with those voices on the radio again -- messages from a Sam who is already gone, was gone long before we even got here. But then we get another call for help, and this time when we get there, Al-an's alive. What ensues is less a story about the terror of surviving alone and instead something more contemplative about finding strength in the face of sorrow by reaching out to others.!<
>!The emphasis is routinely on how amazing and beautiful the world is. The chelicerates are awesome but they're not scary the way reapers were. Marguerit's a badass with a reaper skull hanging in her living room: both metaphorically and literally, that beast has already been conquered.!<
Anyway, my favorite biome is probably the mushroom forests in the original Subnautica. It's one of the first biomes we really encounter where we're starting to get to an uncomfortable depth, and in the day it's kind of this stark grey place with these massive trees. At night, with the flora glowing and the jellyrays like gentle ghosts, it's hauntingly beautiful, especially that spot with the bulb zone lurking a stone's throw away in the depth.
The lilypads are gorgeous, too. A great place for a base with a nice big dome for watching the glow whales. The music is great, too.
>I think BZ's better biomes are probably due to more experienced game design, too! I don't see that as a negative, though.
Oh of course, when I said unfortunately, I meant as in it comes with the upper hand of experienced game design, compared to how they had to approach the first game.
​
You nailed exactly what I was trying to get across. Haha, I'm terrible with words. But everything you said fits my thoughts about the differences between the games. Especially noting that when we approach BZ, we have our own experiences coming from the first game. Not only are we knowledgeable in this type of situation now, but that is reflected by, like you said, Robin being someone who inherently has experience as well.
In the first game you control a character completely out of touch with the dire situation at hand, which perfectly reflects the player as well.
Not a biome but my favourite place is the cove tree area.
The biomes with many aggresive leviathans
My favourite is the kelp forest in the first game. :)
I aint talking about the size or anything im just talking about how the biome looks, the colour scale and the ambience in it. Especially Twisty Bridges and the Lilypad Islands.
Honestly I agree. Graphically, BZ looks a little more polished than SN. A lot of the flora and fauna movements seem to flow a little more organically too. Despite SN being better in pretty much every other area imo, this is one thing I agree BZ did better.
Building variety in BZ was also better as well, but I agree
Yes, this. I have never previously built a flourishing double biome tank surrounded by a self-sustaining thriving plant economy and a stereo sound system complete with relaxing lounge and viewing observatory in subnautica, but I did in BZ.
Just the different beds was nice. Actually got me to build one in my base.
One complaint is I wish they put the attachment point for the sea truck dock on the side so my base didn’t have a huge dong on it
It's a little too jarring of a change between each biome.
The transitions were way too abruptly, but thr game is definitely prettier. Also less pop-in... Subnautica 1 had an ungodly amount of pop-in for me that made it borderline unplayable at times.
Every single biome except the twisty bridges and sparse arctic was way to dark and murky. They had diversity, sure, but they all had the exact same vibe. Not a fan.
i think it was beutiful. sure the fog was overbearing, but i loved it. everything was so open too (accept some of the caves
Purple Vents? :(
Tree Spires? :(
Tree spires might as well be the same biome as the thermal spires, which, again, might is not that different from the purple vents. They both function the same and have the same creatures except for the ventgardens which are exclusive to the deep tree spires.
EDIT: Typo
The area is really small, realistically speaking, it shouldn't be that much diversity in a space so close
the ventgarden was my favorite place, even made a base there, the music it plays was great
I'm one of those that loves both games so there ya go
Comment your favorite biome or sub-biome down below.
bulb zone or lost river
Lost river and lava zone
The Lost river
The one without death.
The Bloodgrass plains located in a cave in the same area that the >!Alien Thermal plant!< is in
I discovered it randomly, the music got all nice and when i got out the water was a cool 20 something degrees Celcius
The >!Sea Dragon Leviathan!< scared the absolute life out of me, apparently their sounds are tied to the biome so i didnt hear one getting close
How do i get a map? How do i remember where I saw the big leviathan skull. I feel like I somehow did everything out of order I only recently have a base after I went to the first alien base. Am I stupid?
theres no map in game, but there are mods for interactive maps that you can download. if its your first playthrough however, i would highly recommend against getting a map as one quite negatively impacts the feeling of exploring the unknown that subnautica has.
i didnt use one for my first playthrough of the original, but made the mistake of doing so when playing below zero and it made the experience feel like more of a task than of a good videogame.
I tend to disagree. The unknown feels good at first but quickly turns into frustration when you wander around for 20 minutes looking for something you know was there and spawn beacons everywhere.
It is pitty that they did include some more complex map mechanism. Make it middle game thing - find cartography module in some wreck and then you can use scanner rooms to record map. Later maybe get smaller version of scanner for cyclops. That would not only be balanced but would introduce new, fun mechanics.
The map is from the Subnautica Wiki. This is the map of the surface biomes. [spoilers]: if you want to see the map with the giant leviathan skull, you have to get the map of the lost river, which is these cave biome below the other biomes
I agree with everything but bulb zone idk if I’m alone on this but it’s more of a yellow area for me personally
i ranked it orange because you can easily trip into dangerous areas. It also has the same amount of bone sharks as the underwater islands but also has ampeels. Atleast in my experience, it feels more dangerous
That’s fair I don’t actually know much about the underwater islands so I didn’t know about bone sharks there like despite playling through this game like 4 times now I don’t think I’ve ever gone to the underwater islands
it's yellow unless you're in a seamoth and get out of it for more than a few seconds- bonesharks are annoying as hell. prawn can usually take it, though, and the cyclops... they literally just die from brain damage after ramming it enough times. once i had to step away from the wheel and came back to 3 dead bonesharks in front of the window LMAO
White: No real danger. stalkers, tiger plants, sand sharks, and crash fish can all be easily avoided with a Sea Glide. You can trip into the Crash Zone and the Dunes in some areas, but overall they are easy to get out of and don't pose a serious threat.
​
Green: Slightly more dangerous then white, you can trip into dangerous locations fairly easily, warpers sometimes spawn in areas, but can be avoided if you move quick.
​
Yellow: Somewhat dangerous fauna, more annoying then anything else. Can be avoided if you move away fast.
​
Orange: Harder to avoid by moving faster, easy to trip into very dangerous locations, may posses ghosts.
​
Orange clarifications: The orange circle in the Grand Reef is supposed to show the Deep Grand Reef. I consider it more dangerous due to the ghost at the entrance and an inability to move fast as you need to >!get the orange tablet from the Degasi base, placing you in critical warper warp range.!<
​
The orange blob in the crash zone is the entrance to the Aroura, it's hard to tell where it is on the map, so I just approximated the location. I find it not too hard to get in there without even seeing the reaper.
​
Red: Very dangerous, reapers everywhere, some locations have warpers. Cannot move fast, but also can't stay still.
​
Dark Red: Don't even think about it.
Me who didn’t know there was a grand reef:
Wait till you hear about de deep grand reef
That makes me happy. I’ll actually start playing again.
The crystal caves in below zero were amazing. Super easy to get lost and turned around, beautiful music, super fucking dangerous and slightly annoying with the leviathan. Plus the red crystal caves have a geometry to them that makes determining what is up and what is down really difficult. Hella resources, both in the cave and right outside Marguerite's base.
The mushroom forest was really neat, out in the open and so far down light didn't reach there anymore.
Is it just me or are there a lack of aquatic threats in below zero? It seems to me once you get the seatruck the only thing to worry about are leviathans, and I've only found two leviathan threats, the large chysa something around the purple geysers, and the shadow laciathan in the crystal caves
Yep, playing right now and kinda hate how I feel I can ignore most fauna. Ran into the one near purple geysers last night though, and he's been the first one to almost push my shit in. Still feels like they leave you alone more than reapers did.
Lost River. Aside from the two juvenile ghost leviathans, the place is pretty safe. The Ghost Cove Tree is an area that's pretty and completely predator-free, and if you bring a PRAWN, it's resources galore.
My main base was on the ridge just before the ghost tree so it had a perfect view of all the ghost rays swimming around the tree on one side and a terrific view of a green waterfall and heat geyser on the other.
It’s an amazing spot, like being at the border between worlds. Also surprisingly quick access to both the surface and the lava zones below.
Grassy plateau for base, lost river for atmosphere
bloodkelp because soundtrack
I've played through many times and will always remember how freaked out that music made me the first time. Now I just chuckle and say "You can't scare me with your creepy music".
no, im serious. "crash site" is my favorite piece from the soundtrack, and it gets played there often.
Personally, I think the Floating Islands biome is really neat. It is freaky at first, but then has a really solid ambience.
In particular, I like making a research base on the "floating island" that has a heat geyser. I put the floating island in quotes because it actually is connected to the ocean floor. Thermal heating for a research base there is nice. It has a wreck, neat caves, it is fairly close to several key areas, and the color scheme is a sort of purple I vibe with.
Definitely a good thing to me at least. For some reason I didn't find beacon bits for a long time in my recent playthrough...was forever like "where is that one special spot again? Ugh, wish I had beacons"... Really wanna mess with that map mod I seen people using. But I haven't had the patience to dive into mods since I keep seeing something about having an older version for most to work. Is that a thing or can I just go ahead and install em? Am mistaken?
You'd have to look at the map mod's page and see if it's been updated to work with the new version of Subnautica that dropped.
Yeah I'll give it another look. I have nexus and all that jazz. Once in awhile I go through the process of modding games and then I come back to it later and wonder how it all works all over again lol. Thx
Yo, I’m on Nintendo Switch though. It’s not moddable because it’s not Steam.
Another option, since the fragments are bigger is to research scanners, make a few scanning rooms and scan for fragments. With the right biome, you'll for sure find beacons, and you'll probably walk away with a bunch of titanium too with all the double scans. There is a shocking amount of random scan bits hidden in grass.
Setting aside the very recent update, there's a major split in the modding community over pre- and post- the one update that pulled the QoL stuff from Below Zero. Dunno what the particular reason was, probably just that it broke some fundamental whatever thing needed for the older mods, but the mods do actually add quite a bit depending on the mod. Definitely work checking out. Even if it's just simple ones at first.
Bro, check the plateaus. There are major crash sites with some beacon fragments.
I do this too, and for cave entries, in my first playthrough I didn't do any beacons at all and just spent hours and hours roaming, and then finding Leviathans all the time... lost a couple of Cyclops that way!
Yo, here’s a tip. Use colors for danger scale, red is most deadly, blue is completely safe. And for yellow and orange don’t make a base because of danger scale. And yellow means no leviathans but dangerous with stuff (Ampeels, Bonesharks, Crabsnakes, etc), and orange is a main leviathan zone and red is for The Crater Edge or Major Leviathan Abundance sites, typically at the back of the Aurora.
Do you do yellow or orange then for areas with warpers and crabsquids?
if it works for you, its great.
I usually use the aurora as an ultimate recognition point and from there I estimate the angle and distance I need to travel to go whereever I want to.
Pretty much, when I’m low on resources I resort to making bases at the cyan and blue beacon areas and creating lockers and getting resources from nearby outcrops and storing them in the base. Or use the Seamoth to head back to my main GP (Grassy Plateaus) base to get resources.
Which ones? I left out >!Lost River!< and the >!Volcanic!< biomes cause those are mostly endgame and aren’t as commonly travelled to.
Lost river can be a bit freaky at first but it's one of my favorite biomes
weird, i got to the lost river before grand reef
Man I hate going to the volcanic Biomes
To me it is, the outer areas at least. The bulbs are pretty satisfying to wander around and the colours of the rocks are pretty lol, now the Deep Grand Reef is the real scary one Tho
The grand reef honestly is one of the safer biomes since all it has is two ghost leviathans and a few warpers if you avoid them then it’s a peaceful place
What's the Blood Kelp Trench again? the one with Lifepod 13?
It’s literally a deep trench between the dunes, sparse reef, sea traders path and a section of grassy plateau. As far as I can remember there are no life pods but there is a large wreck.
Where there's a ghost Leviathan, some P.R.A.W.N arm fragments and some Sea treaders by the side?
Glad someone agrees with me on the sparse reef, that place freaks me out everytime i travel though it
I love that place though. It's just so quiet compared to everywhere else, plus the green color on the water looks cool.
If it’s nighttime every biome is at the top
The new Subnautica 2 Devlog (check it out on the official Discord [discord.gg/subnautica] and Youtube [https://youtu.be/i8oqrucfXQo?si=p4B2KzHa4L2JRMFV]) had some in-game as well as Unreal Engine footage, which showed some of their file names. From that, I have gathered a list of possible Subnautica 2 names:
Biomes: Coral Gardens (CG); Kelp Forest; Overgrown Ruins; Sparse Plains; (BO?); (AR?)
Areas: Observatory (AR?); Graveyard (CG); Lead Zone (CG); Plateaus (CG); Shallows (CG);
Plants: Plate Coral; Coral Sea Whip;
Resources: Titanium Node; Silver Node; Salt Node; Acid Anemone; Gold Node; Sulfur Node; Water Slug; Copper Node; Titanium; Copper;
PDA: The slime may contain useful genetics. Recommend exposure and adaptation.; OXYGEN;
Base Building categories: Standard Elements (Divisional, Structural); Interior Facilities; Exterior Facilities; Furniture & Decor
Blueprints: (Standard Elements) Window; Nook; Half Round Room; Moonpool; /Divisional:/ Interior Wall; Interior Arch; Interior Door; Ladder; /Structural:/ Support Pillar; Floating Support; Standard Foundation; Superconducting Foundation; (Exterior Facilities?) Solar Panel; Room;
Vehicles: Tadpole
(From String Tables) Bio Incubator; Quartz Chips;
Theories: The pda suggests genetic adaptation with a slime, incubating creatures, and possibly extracting their genes, AR could be short for Architect, electricity management through Superconducting Foundations Very Likely a cool game!
Edit: Typos and consistency
Saw this and was excited! Cant wait for the game honestly.
Different biomes in subnautica
Key Biomes in Subnautica
Kelp Forest:
Grassy Plateaus:
Mushroom Forest:
Safe Shallows:
Blood Kelp Zone:
Deep Grand Reef:
Lost River:
Crater Edge:
Aurora Wreck:
Takeaways:
Recommendation: Familiarize yourself with the biomes early on to optimize resource gathering and avoid dangerous encounters. Consider building your base in a biome that offers easy access to multiple resources, like the Grassy Plateaus or Kelp Forest.
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