Understanding Lore and Character Scaling
While not directly related to gameplay, understanding the lore can enhance your experience. The Tarnished, for example, is given as many tries as needed due to grace, which can be seen as a gameplay mechanic allowing multiple attempts at bosses [1:1]. This reflects the game's design where persistence is key to overcoming challenges. Familiarizing yourself with character scaling and lore might provide insights into enemy strengths and weaknesses.
Comedy and Lighthearted Approach
Elden Ring, like other Soulsborne games, incorporates elements of comedy and slapstick humor, which can make the gameplay experience more enjoyable [2:3]. Embracing this aspect can help alleviate frustration during difficult sections. The manga adaptation even highlights this comedic angle, suggesting that humor is an integral part of the Elden Ring universe
[2:10].
Achievement Strategies
For players aiming to complete all achievements in Elden Ring, Bloodborne, and the Souls trilogy, maintaining focus and sanity is crucial [3:1]. Some players have found themselves hallucinating item drops after extensive play sessions
[3:2]. Setting realistic goals and taking breaks can help manage the intensity of these challenging games.
Community Creations and Customization
The community often creates custom content inspired by Elden Ring, such as custom frames for cards or proxies [4:1]. Engaging with these creative projects can offer new perspectives on the game and inspire unique approaches to gameplay. Additionally, participating in community forums can provide valuable tips and tricks shared by fellow players.
Gameplay Mechanics and Design Insights
Exploring different UI designs and inventory management systems can offer insights into optimizing gameplay [5:1]. Understanding how resources are managed and displayed can improve efficiency during battles and exploration. Experimenting with different setups can lead to discovering what works best for your playstyle.
In summary, while direct gameplay tips for "Shadow of the Erdtree" were not specifically discussed, the broader themes and insights from the Elden Ring community can still contribute to enhancing your overall experience. Consider exploring lore, embracing the comedic aspects, setting achievement goals, engaging with community creations, and optimizing resource management for a well-rounded approach to playing Elden Ring.
And still got ass kicked by some barbarian with wood club
Yeahhh, Tarnished is just built absurdly different
In the lore the dawg is given as many tries as they need because of grace ….which sounds hella annoying if you’re a boss
Nice scaling
That’s quite a normal Redahn lowball imo.
Even if you don’t think he was actually stopping the stars, which is fair, he was definitely stopping the planet.
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there's Elden Ring manga ??!
and it's comedy too ?
what the hell
The author loves Elden ring. I think I saw a post of him taking break from making chapters when the DLC came out lol.
My longstanding stance is that Soulsborne games are slapstick comedies where you're the one having the slapstick done to you, I have laughed more playing them than I have playing most comedy games
The manga being a comedy is just more evidence that I'm right
I still remember playing sekiro and just started laughing like mad when the Swordsaint pulled out some guns
It's very comedy based but occasionally the fights get serious...ish.
Its also doing great things for the lore
It's surprisingly lore-accurate too, just made 50x more stupid.
Aseo wasn't in SoTE, I wept.
Aseo wasn't in Nightreign, I wept.
Doesn't look like Aseo's in ER's rerelease, I'm weeping.
Aseo can still show up as a DLC Nightfarer, or I'll weep.
Aseo will show up in the A24 EldenRing movie
It returned after the DLC was completed.
Why was he surprised to see Rya? Is he stupid?
Behold, Snek form Rya
Nice
Is your sanity still intact after DS3?
I started hallucinating Vertebrae Shackle drops at the end
Hey folks ! Here is my last custom frame project I made. Elden Ring is here, coming in two variant ! The first one I named "Inventory UI" is made for artifact cards while the second one, "Boss Fight" is made for Legendary creature or any other epic beast you may see fit. I had a lot of fun designing these and I do keep refining the details to push the render to the best I can do. Hope you'll like those frames & proxies !
MPC-Ready cards:
-Inventory UI frame: Sol Ring; Mox Amber; Krark's Thumb.
-Boss Fight: Old Gnawbone; Ebondeath, Dracolich; Inferno of the Star Mounts; Icingdeath, Frost Tyrant; Twinflame Tyrant; Tiamat.
Take care, happy proxying !
Damn this is sick! Any chance you would be willing to share the Photoshop file? I would love to whip up some Elden Ring boss proxies!
Really glad you like those ! I'll soon make a Project Collection of those frames on the Magic Proxies Discord including all .png layers composing my frames. Keep an eye over there ! ;)
That would be amazing, I’ll be over there and awaiting that post!!
I find funny that the community that is not paid to create amazing ideas, create things that is 1000x better than most secret lairs.
I appreciate mate ! I would really enjoy working for WotC designing card frames especially, this is my favorite hobby around proxies & custom made cards. But I do think card frames are designed by WotC's own artist team who also works onto visual development, concept art & more. Still, I'm having fun making my stuff and share it to the community :)
Sorry for my small rant on the comment. I really like when artist blend others ips into magic in a creative way like you did. You did an amazing work.
This is a great, Ive seen a few elden ring souls frames like this but this may be my favorite. Tyw boss frame especially is really great. Do you think you'll make the frames available to other people? I could see the boss frame doing really well.
Thank you ! Really glad you like those I appreciate :)
I'll soon make a Project Collection on Magic Proxies discord, sharing the composing files of those frames so you guys can make your own ;)
They looks awesome! can i use them for my proxies test?
I'm glad you like them ! Sure mate, you can print them for personnal use of course :)
They looks awesome, can i use them for proxies test?
Hey folks ! Here is my last custom frame project I made. Elden Ring is here, coming in two variant ! The first one I named "Inventory UI" is made for artifact cards while the second one, "Boss Fight" is made for Legendary creature or any other epic beast you may see fit. I had a lot of fun designing these and I do keep refining the details to push the render to the best I can do. Hope you'll like those frames & proxies !
MPC-Ready cards:
-Inventory UI frame: Sol Ring; Mox Amber; Krark's Thumb.
-Boss Fight: Old Gnawbone; Ebondeath, Dracolich; Inferno of the Star Mounts; Icingdeath, Frost Tyrant; Twinflame Tyrant; Tiamat.
Take care, happy proxying !
These frames look awesome! When doing custom frames, do you prefer to load into a designer for templating or do you literally Photoshop each individual card?
Thank you alot ! I'm glad you like 'em ! I directly go into Ps and hand-make everything so I have full control of every visual render part of my frames to the very pixel and make each individual card here. I setup my PS files so I have everything sorted in a patern so I mainly have to import & edit text, hand-paint art extend if needed, or whatever special misc. my frame do have that changes from one card to another :)
Man, sounds like work but I can see the degree of control really pays off. I’m gonna try that, thanks!
I’d like to see the “Inventory UI” as just a general frame, with “item effect” removed and icons for the different card types. The icon’s color could be the color of the card.
I like the idea and think the mana symbols look better vertically
Glad you think that way, my goal here was to replace the in-game ressources bar HUD with the mana pips. The generic mana pip taking place of the square-like shape and the colored mana pip taking the health, stamina and mana bar placements. I did stack them vertically to fit the in-game looks and I do like them that way too :) I made the horizontal variant for those who would like the classic pips placement more.
I hate onions, so I would passed and missed a masterpiece.
What are you? A child?
Someone who doenst like onions, are u a child?
Actual footage of the shattering
Then it would finally be good and probably deserve its nomination in goty
I recently played through elden ring for the first time after getting into it through nightreign, and I’ve enjoyed fighting all the bosses at their recommended level n I don’t want to end up overleveled going into SOTE. Should I go into the DLC in basic NG with my Elden lord title or is it a better experience to go into it with the slight ng+ difficulty bump to balance out the fact I’m over level 150. Ignore stats I’m going to renalla before starting again lol.
The DLC has a separate scaling mechanic for damage and defense, so level matters truthfully a lot less. With the build you have, you'll be fine. I'd actually recommend against going into the DLC on NG+ considering you'll just be making it harder for no reason.
This. I played SotE on NG+ and NG and NG was considerably easier, TBH. Those were on play throughs 4 and 5 so I had overcome the early skill issue. I will say, I explored almost the entire map the second time around in the DLC before going into the mid and late game bosses, but even the comparably leveled bosses were quite different on the difficulty scale.
NG+3 was a total bitch but is it true that bosses will still 2 shot me on a fresh DLC play through? Im about to start it soon.
Level 185.
So true. I went into the DLC at NG4 and it was tough.
Go into the DLC before NG+ trust me. It's scaled differently so it won't be too easy and you won't have to play through a second NG+ if you want to get multiple of one item in the DLC
At very least, if you started NG+, you'd have to clear 60% of the game again in order to access the DLC. I'd recommend heading into it in NG.
After. The. DLC
Don't worry about overleveling. When the DLC came out we have lots of folks getting into SOTE with LVL200+ build and still getting two shot. The Scadutree blessing system will give you a unique scaling for damage and defense so what matters is really the blessing level instead of just a few soul levels.
Comments: That actually looks pretty good
That’s the worst thing I’ve ever seen
This played so much better on Steam deck …Well valve optimized the Steam deck version themselves
Elden ring doesn’t play well on anything
The Switch 2 is already outdated hardware …This is on the devs not the Switch 2
Every time I click on this sub the last few weeks…
Elden Ring is pretty underwhelming on the Deck, I don’t know what people are smoking
And it’s at half the res of the switch. Their games have always stuttered on everything. Only exception is the Demon’s Souls remake but that wasn’t even handled by fromsoft so it doesn’t count XD
It’s underwhelming on steam compared to a good pc but right now on the switch 2 it’s worse than just underwhelming
its the good old ultra defensive fans, they dont like facts being shown except when they are positive,
no matter how powerful your hardware will be, most devs will overtune graphical features, because graphics sells better than a perfect framerate,
when people see breath of the wild running sub 30fps, calling it game of the generation, instead of being critical about performance,
so devs dont need to focus on the most important thing on a presentation,
this have been the standard for console games for over 30 years, because people keep rewarding it
> this have been the standard for console games for over 30 years, because people keep rewarding it
Almost like fans care about an overall experience and the super precious “if my FPS drops for even a second it’s unplayable” crowd are just a loud minority?
We’ve had video games and been enjoying them a very long time now and there’s always some people screeching about something or other while everyone else just goes and enjoys the fucking games.
Will Elden Ring be decent on the switch? Dunno. Personally I don’t overly care because I already have it on PC and don’t feel the need to buy it again, but I’m positive plenty of people will and enjoy it.
I mean the Switch 2 is good hardware.
But my god is Eldenring an unoptimized mess on Switch 2. I played it and its bad, super bad
Challenge mode. Git good with dropped frames
This "now that the hardware can actually manage it" is a false misconception based on how much marketing was done to push a heavily truncated Cyberpunk 2077. While they did a decent job, there was so much more that should have been done to optimize it even better.
That was mainly a PC game. So is Hogwarts, SW Outlaws, Borderlands 4. As well as other high end games that were catered to more powerful consoles like Elden Ring. Yet Switch 2 is a handheld device that simply will not run such games close to full capacity. So no the hardware cannot handle such games as if ported with some optimization.
The other two consoles are based on PC processors. Switch is based on mobile processing. Yes it is quite advanced. But not on the level of PC. A more realistic interpretation would be that devs actually put the effort into making lower end versions of such games for Switch 2. There should be no expectation of the same high end games with nothing not than basic optimization. Especially when CP 2077 was and still is not as clean a port as it could have been.
Bottom line. Those games ported into Switch 2 shouldn't be expected to be fully the same game. Yes there is lots of potential for great handheld games to be made for Switch 2. Just like many that were made for 3DS. Devs should really be reworking their games effectively.
Fortnite is an exemplary model that others should be looking at. It was a hugely successful game that invested into a version for mobile. It's pretty mind boggling to think of that game functioning on mobile from years ago. And it also happens to offer a well functioning port for Switch 2. It's because they invested into reworking it for mobile. Which is more like what these other third party devs should be working on when considering releasing on Switch 2. While it does use some innovative that PS5 didn't originally have, it is still a mobile console not on the level of a typical 'desktop' console.
Hardware is relative to form factor. 2025 handheld power is very different then 2025 console APU power and 2025 GPU power
It runs better on 2014 hardware.
I personally think the whole argument is so overblown. People are going to play the game regardless if they wanted to play it no matter the FPS and some aren’t going to play it regardless because they don’t want to play at 30fps or lower or have other options to play it. I don’t know why people waste so much time trying to convince people whose minds are already made up about something.
Yep pretty much this.
I don’t have a problem with people saying they don’t like something about a game, but god it’s annoying when other people say “I don’t agree/its not an issue/it doesn’t bother me” and suddenly it’s “glazing”, “boot licking”, and otherwise “defending these massive companies.
For example I’m not going to pretend Donkey Kong was anything but fantastic start to finish just because someone wants to complain about it. I had fun, I wasn’t bothered by lag, I wasn’t overstimulated, I didn’t find it repetitive or boring or whatever other complaint they want to go with.
I’m sure Elden Ring will have some compromises, and I’m sure some people will love it anyway while others lose their minds at the thought of someone else enjoying something they don’t like.
Good interview. Does she not contribute to From anymore? Feel like the interviewer should have asked that.
Final question — she says she went independent. She mentions she’s composing for upcoming anime “Witch Hat Atelier”.
I guess she didn’t explicitly say if FromSoftware would still contract her out or not.
That's cool, I'm was already interested in Witch Hat Atelier. Yuka being involved makes me very excited!
I don't see a world where From needs an independent contractor when they have massive amounts of inhouse talent such as Tsukasa Saitoh, Shoi Miyazawa, Kota Hoshino, Tai Tomisawa and many others.
Albeit, thus said, their best OST is a result of collaboration with Ryan Amon, so who knows.
I’m so excited to hear her work in the WHA anime! It’s one of my all time favorite manga series, and she’s one of my favorite composers. It’s the perfect combination for me! 💕
She seems to have composed new tracks for Nightreign, but I'm not sure which.
I think she's still credited on SotE and Nightreign, she's just not an employee and can work on other stuff too if she wants.
She's the goat
Capital letters please bro.
Underlined.
In lights.
Those are two of my favorites as well. Unsurprisingly her taste is peak.
I love Dancers theme
Rennala is a legitimately beautiful composition that probably doesn't get the love it deserves because it isn't all that bombastic.
Elden ring filmini heyecanla bekliyorum fakat aynı şeyi sekironun animesi için söyleyemicem pek hoşuma gitmiyor şuanlık ama izlicem yinede
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Peter Jackson hala yönetmenlik yapıyor muydu en son rohhirrim animesinde yapımcı olmuştu yönetmen başkasıydı
Sekironun animesini pek sevmedim şuanlık ama Elden ring filmini güzel yaparlarsa yani uğraşırlarsa baya güzel olcak gibi. Çünkü elden ringin evreni gerçekten çok güzel detaylara dikkatini verince gerçekten uğraşılmış olduğunu görüyorsun. Mesela bir örnek vereyim: oyundaki yarasalar çok güzel şarkı söylüyodu hatta bazen savaşmayıp birkaç saniye dinliyodum. Merak edip araştırdım çevirisini buldum. Şarkı latinceymiş ve oyunun hikayesindeki bazı noktalara değiniyormuş
Eğer ilgini çekiyorsa bir reis var belgeselini yapmış muazzam
Sağol cansın ama bu kanalı zaten biliyorum hatta izlediğim bir yayıncının yayınlarına da geliyor orada bazen denk geliyoruz iyi birisi
Elden Ring: Shadow of the Erdtree gameplay tips
Here are some gameplay tips for "Elden Ring: Shadow of the Erdtree":
Explore Thoroughly: The world is vast and filled with hidden areas, items, and lore. Take your time to explore every nook and cranny to uncover secrets and powerful gear.
Upgrade Your Gear: Regularly upgrade your weapons and armor at the blacksmith. Focus on a few key weapons that suit your playstyle to maximize their effectiveness.
Experiment with Builds: Try different character builds (strength, dexterity, intelligence, faith) to find what suits your playstyle. Don't hesitate to respec if you want to try something new.
Use Spirit Summons: Summoning spirits can provide valuable assistance in tough battles. Experiment with different spirits to find ones that complement your playstyle.
Learn Enemy Patterns: Take the time to observe enemy attack patterns. Dodging and blocking at the right moments can make a significant difference in combat.
Utilize the Environment: Use the terrain to your advantage during fights. High ground and obstacles can provide cover and strategic advantages.
Manage Stamina Wisely: Always keep an eye on your stamina bar. Avoid running out of stamina during critical moments, as it can leave you vulnerable to attacks.
Take Advantage of Fast Travel: Use the fast travel system to quickly navigate between sites of grace, especially when you need to regroup or upgrade your gear.
Engage with NPCs: Interact with non-playable characters (NPCs) as they can provide valuable quests, lore, and items that enhance your gameplay experience.
Stay Patient: The game can be challenging, so don’t rush. Take your time to learn from each encounter and adapt your strategies accordingly.
Recommendation: Focus on building a balanced character that can handle both melee and ranged combat. This versatility will help you adapt to various challenges throughout the game. Enjoy the journey and embrace the challenge!
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