TL;DR: To defeat Yurgir, you can either engage him directly with a strong combat strategy or use dialogue options to manipulate him into killing his allies and himself. Key strategies include sneaking for surprise attacks, using area-of-effect spells, and leveraging environmental hazards like bombs.
Surprise Attacks:
Area of Effect Spells:
Using Environmental Hazards:
Crowd Control:
Manipulating Yurgir:
Follow the Displacer Beast:
Use of Summoned Creatures:
Beating Yurgir can be challenging, but with the right strategies—whether through combat or clever dialogue—you can emerge victorious. Experiment with different approaches, utilize your environment, and don't hesitate to reload if things aren't going your way. Good luck!
I’ve done the fight three times (I’m a Druid, Shadowheart, Astarion, and Wyll) and I’m struggling. I’m on explorer difficulty too. Please help
This is an old post/question, but for anyone else trying to beat him, I see a lot of bad advice. It's easy if you follow these steps:
Just stay in that spot until you have sniped them all and win. No need for fancy spells, elixirs, or attacks.
I tell him to unalive himself lol
Do you have a save before the encounter? A good charisma based character? Is the rat guy still alive? If so you can literally talk Yurgir into killing his allies and then himself avoiding the battle entirely.
Yes? I don’t know I’ll have to double check, I know my charisma isn’t the highest. There’s a rat guy? Also I just started attacking him for Astarion’s approval cause I got disapproval for talking to him too long I guess
He'll disapprove but if you're successful, approve more.
It's a hilarious little, "Nevermind, dear, we're good!" moment.
CHA is not the only factor. From what I rememebr the dialougue is rather complex, and it has some inner passive checks (either perception or insight - can't remember which). I managed to do it as a bard by accident after I reloaded from a first talk, which resulted in fail + wipe.
Walk into the room with the spider web, wait for the displaced beast to approach you, cast hunger of hadar or some similar sight-obscuring spell on the ledge all the enemies teem towards, slowly pick them all off
I did the same thing. Sent my party to the spider area. Sent a mage hand to slap the Displacer Beast. When the Displacer Beast moved towards my group started the dialogue. When the main battle started killed the Displacer Beast first to stop the clones.
Yurgir and his minions gathered in one corner of the upper area. Cloud of Daggers, a couple of Powder Bombs and an Ice Storm took care of most of the minions. After a few deaths a couple of minions jumped down, but they were easily taken care of. Yurgir was still on the ledge, never jumped down, and was easily worn down.
As has been mentioned, there are numerous ways to deal with him. But if you want to kill him your best bet is to talk him to death.
The trouble is or at least it was in my playthrough was if you dally too long or come from a different more advantageous angle dialogue isn't available and it becomes a straight up fight.
Immediately after you jump down to follow the dispenser beast (they should be an autosave right around that point to make things easier) make sure you follow as close behind the beast as possible. Eventually you'll get to the ambush point but instead of getting attacked you'll have a dialogue opportunity. Talk to him about his contract. If you want to kill him versus free him from the contract start convincing him to kill witnesses (his followers) then beloved dispenser beast, then himself. If you go this route the 5 point charisma bump from the Sharran Sanctuary is a great asset. As well as any spells from party members who can boost your charisma or have boosted charisma themselves. I can't verify this first hand so take it with a huge grain of salt, apparently if you have any warlocks in your party you cannot resolve this without a fight.
If you don't want to talk him to death, spring the ambush on your terms. Immediately after jumping down the stairs there's a side path up a second set of ruined stairs that you can jump to. This will put you at the same level as Yurgir and most of his forces. Put everyone in stealth and with the past the successful perception check you should see where everyone is beforehand and be able to attack on your terms. If you do this, you won't be able to talk to him beforehand and if you jump back down the stairs you also won't be able to talk to him. I suppose if you're fast enough you might be able to split your party and put most of them up top if things go wrong and you do end up in a slugging match and keep your karma heavy character down at the bottom to try to initiate the dialogue. As far as attacking from up top goes, you can use smoke powder arrows or thunder arrows to watch him and his forces down into the hole. Arrow of many targets also proved to be a handy crowd control mechanism. But it's still going to be a difficult fight just less difficult because it's a counter ambush.
Cast AOEs on the adds. Use your tank and astarion to burn down Yurgir
Isn’t he resistant to fire damage though since he’s a devil?
I didnt literally mean burn him with fire damage. I mean knock his HP off in chunks. Astarion's sneak attack and some heavy blows from a tank should eliminate him, and hopefully your other characters can eliminate his teammates too.
It is a pretty tough fight overall tho. You can make it easier by passing some speech checks against him before the fight. I ended up only having to fight Yurgir himself in my solo game. Had to fight them all in my multi player game.
I’ve been trying to beat this guy. I got so close, killed him and was down to four of his goons. Can’t do it. How did you guys kill him?
Edit: I killed them, spam attacked Yurgir and threw his bombs at him. He died and dropped a lot of bombs, I scarified all but one character to make the room explode. 5 goons left standing and I spammed them with the rest of the bombs I’ve randomly found since starting the game.
I usually just convince him to kill himself and his friends
I read you have to have 21 charisma and I think no one is near that unfortunately. And I don’t think I have much left to do in that area beyond kill him/get whatever is in that area/go to the tower so not much fighting to level me up I think. Idk how to get more charisma though.
No matter how low your charisma score is, you always have at least a 5% chance of success!
Also the kys route isn't just one big roll, but a series of progressively more difficult checks that make the fight easier if you fail.
You can also have wyll initiate the dialog since he's a warlock with high charisma (do infernal warlocks even have to roll?)
You don't need charisma. There's a hidden Wis/Arc check which when succeeds will tell him the option of how merregons have ears. The contract says kill anyone who listened to it. Alternatively, you can kill the rats near the central statue which frees him from contract but Asterion if he's in your party will leave unless you can pass the persuasion check.
You don't need a certain amount of charisma, you just need to roll high enough. If you really don't want to fight them you could just save scum the dialogue.
The DC for the roll may be 21, very achievable with bonuses and proficiencies
Yeah he's annoying. I beat them on a technicality.
However it's possible to trick Yurgir into killing his troops and shapeshifting beast by dialogue, which make the fight far easier. Iirc at least convincing him to kill the mooks (who I found a lot more annoying) is a easy DC.
If you wanna kill him without dialog, your best chance is to sneak behind him. There is a ladder to the right of the ambush site (of course, make sure to not step in as it will force the conversation). Using that ladder will get you to the place where he's doing the ambush. Go on hiding and try to get max value from a Surprise round by using Lightning Bolt with Gale and finishing Yurgir with Astarion's Sneak attack and whatever else you have available. After that, focus down the Displacer Beast and then go for the Meregorns.
Otherwise, as the others have said, you can do a triple Persuasion (or Deception I'm not sure) check to make him kill his Meregorns, then the Displacer Beast and then himself.
Potion of Speed then Heightened Spell Cone of Cold followed by Cone of Cold scroll both with Elemental Affinity: Cold then Misty Step away.
Caveat, I only play on Balanced, so no idea if this would have been as easy on higher difficulties.
My first run I snuck up, took out Nessa from the stairs before she got a turn. Had everyone flee combat. Came back, hopped down and across the other stairs and then ambushed him with a Sneak Attack from Astarion. I think Yurgir almost lived long enough to get his actual turn after the Surprise round. Party was my Gold Draconic Sorcerer Durge, Arcane Trickster Astarion, Bear Barb Karlach, and Trickery Cleric Shadowhart.
2nd run and all subsequent ones have had the party limit mod, so I don't really count those as good examples of how easy it can be.
Genuinely can't figure out a way to get through this encounter. I've tried 10000 different types of sneak attacks n blah blah, I've barely even gotten close to winning.
I just did this boss and struggled for 2 hour on it.
There is a way to make him kill himself but you need a hidden check arcana when he is singing his contract after that you pursade him to kill his allies and himself.
And another way, is by sending a familiar only to agro the boss, after he is agroed and the familiar killed he and his minions will come down, and you can fight him outside near the staircase (don't forget to summon flesh in this fight it's a big minion you get from Balthazar).
PS: i choose the second method, since i got only 115 xp from the first method but i got 1200 xp from the second.
Sorry for my bad english.
Hey, did you ever open the room with the infernal iron? I genuinely cannot find the key anywhere, and it has an impossible lockpicking score.
Hi, i don't know which room you are talking about, but i never had a problem with lockpicking because i use Astarion and i buff him with guidance ( from shadowheart) so i get like 12-15 score before throwing the dice. PS: you can also quick save (with f5) before throwing the dice of lockpick and quickload(with f8) if you don't reach the score you want.
As a Paladin, but didn't appear to be class specific, in talking to him, I convinced him that >!his minions could hear his song!<, so he >!ordered them to kill themselves!<. I then convinced him to >!kill the beast for the same reason!<. I then convinced him to >!kill himself!<. >!Talked my way through the fight !<without lifting a finger.
Having my boy Astarion persuade him to kill himself felt kinda badass ngl
As a bard I just convinced him to kill all his minions and himself. So there is that option.
I never got a chance to dialogue him, he just keeps trying to sneak up on my party and attacks first. This has happened a lot in my playthrough, which is annoying as I'm playing a Bard. A lot of things just seem to want to kill on sight.
First encounter that's just been totally frustrating and annoying. Think I'm calling it after 7 hrs.
I remembered I had a "see invisible potion" which made the encounter much more manageable. It's really hard when a target can become invisible at will and you can only target visible characters.
Yeah pretty sure they might have made that up. It doesn't actually make much sense in the context of the situation. You can't get the summon close enough to the gem to do anything before it's spotted. Then it's quickly killed and you're back to square 1. If you did manage to grab it Yurgir's on the upper level so I'm not so sure you could get close enough for him to kill himself with the bombs.
I had this exact same problem, super charming warlock and the option never came up. There appears to be some sort of hidden Arcana check, but I'm finding conflicting info about it. Seemed like a warlock would be doubly positioned to trick him like that but alas.
I did pretty much the same thing but I first used Misty Step, then I have the spell that turns me to gas, I kept flying away up the stairs until it gave me the option “O to flee from battle” - that sent me to camp where I could meet the rest of my party. Felt a bit cheaty but I was so over it by that point 😂
A hilarious option I just discovered is to send a summoned creature - like the hand Gale can summon - into the room alone with your main party staying out of combat. Pick up his Umbral Gem and throw it, then hang around close enough to Yurgir so he throws his bombs at you. When the bombs explode, he'll die.
How did you killed him?
Talked Baltazar into lending me his meatwad of a minion to help fight. He soaked stuff up while I spent time kicking his band of minions off the ledge.
Like most encounters, you can lower the difficulty by a few conversation checks:
! You can talk him into killing his minions and the displacer beast with a few good rolls. You can also use Faerie fire to keep him from going invisible
I talked him into murdering everyone else and then himself.
Me and my buddy were able to kill him from afar. We sniped the displacer beast from up on the steps which triggered combat with Yurgi & the mob. We then just waited for them to move over to us and attacked them at range
Yes so i did now 😅
After trying (and failing) to defeat Yurgir countless times, I ended up killing him easy peasy… totally unplanned.
I had saved right before the conversation starts, just infront of the displacer beast. After many failed attempts I basically went ‚yeah no‘, left the displacer beast standing in front of the throne and started exploring the surroundings instead. With some small jumping, I found the ‘pavillion’ with the tainted spider meat and a chest with the ‘this will draw aggro’ red glow.
“Aggro? From who? There is nobody around?” I thought and looted it. Then I took three steps and turns out, you draw the aggro from Yurgir&Co. The displacer beast was on me in one round, but the rest? The merregons remained on the elevated level above me, which meant they started crowding on a ledge above the pavillion and just… stayed there. For the entire fight, unable to reach me as long as I stayed vaguely out of their crossbow range/behind the columns. They just did nothing on their turns.
Yurgir himself dashed every turn, but he still took about 7-8 turns to even reach me. During that time, I had easily taken care of the displacer beast and had removed almost all of his merregons with bombs and cantrips alone. By the time he had reached me, Yurgir was on his own – and with spirit guardians/branding smite and a lucky crit, he went down in two rounds.
Honestly, it felt kinda like cheating. Or at least an exploit of the merregons ai. But oh well. Maybe some of you will find this helpful. ^^
You can also just kill the last Dark Justiciar, thus helping Yurgir to fulfill his contact with Raphael. When you approach him after dealing with said last Dark Justiciar, he initiates conversation with you. Eventually, the situation resolves without any fighting.
I don't know what happened in my playthrough but I didn't follow the displacer beast and when I got to Yurgir we rolled for initiative every time. Never had a conversation with him.
I usually tell him to commit suicide. I love Gale's comment: "I'm impressed and a little bit afraid of you now."
Yeah. I was honestly considering doing this too once the fights got frustrating. But it was kinda out of character, so I decided to hold off for a while - and then the above just... happend.
I learned through lot of forgetful fireballs that devils are immune to fire so works well without wasting a turn casting fireball
You guys could talk to him? Somehow he was directly hostile to me as soon as I was approaching
I'm a bard. It's my job to convince people of the weirdest shit, lol. 🤣
How? I tried so many different ways but can't kill him. So I either steal the orb or side with him. That made Astarion break up with me, so next try I will go for the kill at all means (or let Astarion stay in camp maybe, realized it was not just short rage hours later).
You need to ask him for his contract and pretend to know how to break it. The diceroll is relatively hard. You should try with Sorc or bard.
If you kill one of the many rats in the area, they will eventually start to flee all to the bottom. You need to climb down the cliffs and kill all of them. I suggest one character with Spirit Guardian or place yourself inside a Cloud of Daggers. Afterwards, the last Dark Justiciar materializes in front of you. There are also documents nearby, revealing Raphael's involvement.
ngl, i didn't even realize there was a conversation. first time i went there, i accidentally aggroed the displacer beast and had to fight them all.
You shouldn't feel bad about "cheating" it - I try to think of it like Dark Souls; sometimes you just have to cheese it.
My party is level 6 now and I'm seeing all these options online of how you can get Yurgin to kill his soldiers etc.
When I go to him I only have choices that make him dissappear and ruin the Astarion quest or attack him and die.
He's also not ambushing me which I've seen online.
Any help or tips would be appreciated, I know I should be a higher level to beat Yurgir but if I can get rid of his soldiers I think I'd be able to defeat him.
I did it at level 8 last night, fighting him with all the adds and the displacer beast and walking into the ambush. It was the hardest fight yet and I don't think I could have managed at level 6 without some serious cheesing or using persuasion to make the fight easier.
I trapped most of the adds in a Hunger of Hadar cloud for most of the fight which kept them slowed and blinded, softened them up a little and gave me time to deal with the displacer beast and get into a better position. It worked but only barely.
If you're intent on fighting them all fair and square at a lower level make sure you're rested, buff up and bring characters that don't suffer too much against their resistances (fire and physical, IIRC).
I feel like you’re crazy underleveled for that point in the game. Go back to Act 1 and clear out stuff you missed.
I did everything in Act 1 except for the creche cause my guardian is saying don't.
Doing everything in act 1 will get you at least halfway to level 8. I wouldn't be surprised if with some optimizing 8 was possible. By the time you reach Yurgin you should absolutely be 8.
I beat him with my friend at level 6. It took us 10 tries, but we managed to figure out a solid strategy. A LOT OF EXPLOSIVE BARRELS
20 Charisma.
You don't actually need to sink another 20 hours into levelling yourself up for an important fight. You can beat enemies that are 2-3 levels higher than you (or more!) with some difficulty, but it's possible. Use whatever advantages the map gives you, like sneaking or shoving them off ledges. A lot of players lose fights 5 times and then just go in the 6th time without doing anything differently.
Use scrolls, coatings, elixirs etc. One of the strongest metas in the game rn is summoning a bunch of skeletons/elementals/whatever and let them draw aggro while your important characters get the kills. Do it before the fight so that you don't have to waste actions summoning during it. If you have Halsin or Jaheira you could respec them into spore druids for this purpose.
There's also the incredibly OP strategy of Globe of Invulnerability + Mind Sanctuary, but you might not have that unlocked. Look around for Globe scrolls and unlock the Mind Sanctuary ability (you need the special tadpole for that) with someone, then use them in the same spot and place all your party members there. After that just melt any enemy outside it.
So I'm playing on the easiest difficulty, thought I'd enjoy my first Playthrough with focus on the story. Nonetheless this game tends to wreck my ass from time to time.
So far I was always able to prepare, plan around and find a way but the fight against Yurgir is just to much. All enemy's start above you, the beast teleports you into the mines, the smaller enemies shoot your from above while a single one a time comes down to throw the mines in your face and everything takes aaaaages because the enemy stays still for 5-10 seconds before making a move.
Any tips on how this fight becomes manageable?
There's an alternative path to the area that leads to the higher ledge so you start closer to him and his cronies.
Also, backing out of the room the way you came as soon as possible will buy you valuable time and cover.
Okay true, backing out of the room completely sounds like a viable plan, they want ME dead after all, why should I come to them?
You can throw the mines back and they instantly explode. For the enemies above it's possible to position your party underneath the ledge so that they cant easily hit you, but it's also good to run up and deal with them.
I tried hiding under the ledge and the fought took a bit longer but in the end they were able to run up the ledge get a hit in and run back so I was unable to hit them back.
Maybe I'll try throwing them. All my characters but Karlach are really weak with throwing stuff. I didn't try because I thought it's to far and to high as usual haha
Title says it all- This damn fight is actually doing my head in. Lowkey about to drop the game in it's entirity because of how fucking annoying this is. I have 0 chance. Yurgir is easy to pummel into death, but Nessa and the Merregons are my issue. And the dumb explosives. Help a guy out.
Tell him to k*ll himself.
That's a little harsh no? /J
No but idk how to even TALK to him. I've tried walking up to him but he just starts a fight every time- Also my charisma is 10 with +0. I just got the game few days ago and went with whatever they told me to take lmao. Only thing I touched up was my Tav's class and looks.
Not sure why he doesn't talk to you. If you are somehow able to talk to him, you can agree to free him from his curse instead of telling him to kill himself. >!He will also help you out without question in a later difficult fight if you do this!<
If you approach from the south, the same height as him, he'll attack.
If you approach down low, walking into his ambush with him above you, he'll talk.
If you can't talk your way out of him killing the displacer and his guys do you have any crowd control spells? Sleet Storm (can find scrolls) or Druid Spike Growth, Hungar of Hadar. Even dropping an ice storm can make it slippery for his guys.
I think if you kill all the rats he will go away without a fight or check, but I haven’t gone that route enough to know if there are any check involved
seems like absolute cap but mama told me to trust strangers on the internet so why not- I'll give it a go tomorrow, for laffs.
Yes, attacking the rats is the easiest way, follow the rats once youve killed a few and bring aoe
No checks involved if you deal with Lithyndor before talking to Yurgir
Convince him to kill himself.
Reload to before the fight. Follow Nessa into the front room with a high-perception, high-insight party. Enhance Ability or otherwise use stuff to boost the hell out of your Charisma to get him to end the minions, Nessa, and himself.
!That's pretty much it, The environment is the main issue as positioning correctly to avoid the archers is important but there are so many angles they can use to snipe you. His only threat for me is his concussive blast with getting knocked off the map, but god this boss fight is just painful. Probably spent 1-2 hours on this today and I am calling it quits for tonight. I have learned that there is ways to make the fight easier in the form of dialogue options, so that will be my next plan.!<
I did it on my second try, the first time I did the dialogue and picked up the orb while not stealthed and accidentally got into a fight without prepping at all and got slaughtered. Second time went pretty well. Running a tanky dps custom PC, 6 lvl warlock 1 lvl war cleric. Buffed to hell wearing adamantine heavy armor. Gale decked out in lightning charge gear, 6 wiz/1 cleric. Shadowheart stock build, for heals. Lae'zel stock build, also tanky dps. Started the fight by stealthing around the side, then opened with a damage scroll (can't remember which) with Shadowheart. Only did this so that Gale's lightning charge boots would proc since it's only in combat. The real opener was Gale running everything I had to boost lightning damage, and then shooting a lightning bolt down the main line with Yurgir and 4 or 5 merregons. Used my other characters to either shove excess merregon's down the cliff or set up the battlefield/buff for round 2. Round 2 lightning bolt from Gale immediately dropped Yurgir and 2 other merregons, mopped up 2 more with rest of team, displacer finally enters combat at the end of this round. Rd 3 and 4 just mopped up remaining merregons, heals, displacer beast fighting. Lost my mark target when lae'zel went down. Custom PC can get 6 main attacks per round with speed pot so I just used him to absolutely donk the hell out of clone and displacer beast. Playing on normal difficulty btw, if that matters.
For some reason he attacks me on sight... So went behind his back and unleashed a hell of damage in the shape of astarion range crit, tav sorc, and Wyll hunger of shadar to his face. After, drop him at the bottom and pray to kill him before he comes and blast you to oblivion.
You can also persuade him to kill his minions first, then his panther, and then himself
Yeah this is what I did. You have to go around the long way behind the giant statue but worth it. I died laughing.
If you haven't already, pick up the bombs he throws and throw them back at the groups of enemies. It will absolutely wreck them and make the fight a LOT easier!
I have heard about people doing this, are you just throwing directly from the ground to the target within a single action? Haven’t used throw besides potions. Can any character do this ? What Is the radius / damage looking like on those
Picking them up is a free action and I believe throwing counts as an attack so you can throw multiple bombs if you have extra attacks. The damage/radius is the same that you would take being hit by the bombs so it's pretty good.
When you select the throw action, the radius in which you can pick things up will appear around the character (kind of like jump), and you can move to pick things up. Basically select throw, click on something within your movement range to throw, then select the target. There should be an athletics check when you throw.
I cheesed this fight so hard. Advice:
How do you do this? My party consists of Laz, Astarion, Shadowheart, and my wizard (necromancy which has been so helpful in the ruins). I've tried every option if you follow the cat and that goes nowhere. I found the ambush spot which lets me kill Yurgir within the first 4 turns but the merregons just grenade the party to oblivion. If it wasn't for the grenades this would be doable. I know of the social options and I'm not desperate enough to save scum until my 0-charisma party talks him into killing himself.
I persuaded him to have the merregons kill each other and then himself. Easy :)
Exactly this! After I spent a few saves trying to ambush the ambush… should’ve just walked in the front door the whole time
He shows up later in a good way if you can manage it so I think it's worth not fighting him :)
I killed the rat man and then he loved me.
Better to side with him in the fight for story purposes later on.
I had a Ranger option to help him hunt down the remaining Sharran presence (maybe exclusive to having seen the Astarion and Raphael dialogues prior to this). That moved him out into the open and let me switch the ambush around and hit him from above
Also remember that you can throw any grounded grenade back at the enemies. Just right click on them. You'll definitely need this trick again later
I broke his contract and saved him, and it paid off for me later.
Balthazar had given me a bell to summon his flesh golem when I needed it (not as if I wanted to thank him for it later on), that monster helped during that fight a lot. Other than that my two cleric's AOE ice glyphs and two Guardians of Faith done the trick with my two warriors (La'zael and Karlach) using speed potions for doubled double attacks.
Was trying to convince Yurgir to kill everyone for me. I had NO bonuses to my rolls.
Roll one - kill his minions - rolled an 18 for the DC16 check
Roll two - kill the displacing beast - rolled a nat 20 for the DC21 check
Then failed the roll to kill himself but was able to molly wop him. I was extremely relieved after beating him as it was my fourth try to battle, but first time I went through the dialogue route to do it like that.
I spotted him before he saw my party and decided I didn't want to fight that beast and his minions fair and square so did some tactical sneaking and bomb planting so I could catch him unawares.
I'm sure I missed some interesting dialogue but there's always the next playthrough - perhaps I'll be braver next time.
I had Gale and Shadowheart staked out next to them while Karlach and I went to do the dialogue. So as soon as the fight starts gale and SH hit him with lightning bolt and guiding bolt before they even jumped into the initiative order. That really helped. Also found that one of his minions has a scroll of hold monster, but when I went to use it it gave it a 9% chance so I didn’t even waste a turn on it
Figured this was an okbuddy "hear me out" moment for a hot second.
reading the title
we're up all night to get lucky you know
I found it slightly easier to be on non-hostile terms with them so I could access the Merregon trader. Most importantly it let me pick off 4 Merregons one at a time. Yurgir himself died in a 1-2 critical ambush from Astarion to start combat whenever I was ready at my pace.
what dialogue choices do you follow to get yurgir to kill his merregons? i know i convinced him somehow in my first playthrough, and it makes the fight much easier, but i can't figure out how to do it now
You need someone with wisdom.
If I go with my high charisma warlock, his patron will laugh in the back of his mind at the obvious solution. But there are no choices to exploit it
If I lead with shadow heart. She notices the exploit and lets me suggest yurgir kill his men, his pet, and himself.
But she has such bad charisma that it’s hard to win all 3 without save scumming. (One of the few times I do it). Not because I’m afraid of fighting him but my god I want to end the fight that way.
I forget the actual steps. But
I hate Raphael too. Maybe we can work together
Let me hear your contract
Your contract is a song?
Then the kill kill kill choices.
During my first run, I realized that when fighting Yurgir, I could simply throw his bombs back at him and his minions. It was highly effective, and the fight turned out to be one of the easiest boss battles when applying this "strategy." In my current run, I noticed that the game actually advises you on how this is the best way to defeat the orthon.
I have never killed my boy yurgir
He helps out on a certain arc too
He helps you only if you kill him in act 2. In that case, he respects your fighting skills.
!If you kill him in act 2 he goes back to hell and is there for the act 3 fight as recruitable and the end fight if you do recruit him.!<
Since I found out that you can off a lot of mini bosses by just persuading, I kept doing so. If not, I still wonder how would you even defeat goldy grandma.
Persuasion check, tell her the gold is hers now. She explodes. You can out drink (or pretend to) and tell a story to her drunkard sibling(?); He also explodes. And you can also convince her other (?) Surgeon sibling to have a medical procedure performed on himself.
I think you can also fuck over ketheric by guilting him through talking about his wife but night song will always fuck it up and make you fight him.
Trigger combat while on the roof. All the skulls will spend a ridiculous amount of time getting to you. Have Gale cast Wall of Fire from the small plank to the hole in the roof.
Have Shadowheart stand at the end of the firewall with Spirit Guardians on.
Karlach with misty step for quick clean up.
As the skulls die, goldilocks loses health.
Goldie comes up, hit with thunder arrows. Watch gold go flying everywhere.
She did climb back up again for me. But had like 6 health and was a scrawny demon at that point. So Karlach just bopped her over the head and we were done
The only difficult part was realizing that he dropps bombs when he gets low on health and his minions throw them if they are in range. Thus on second try i bum-rushed him with everybody so i could pick up the bombs before any of his minions could.
I just used one of the special arrows to knock him onto the low ground. He did shoot with his crossbow directly through the floor which I think was a bug but I took care of his minions pretty easily in the meantime. The real struggle was the displaced beast in the midst of it
This was me with the Moonrise Tower main floor fight. I tried to keep a story NPC alive and I didn't realise I made it harder on myself by approaching from the docks instead of joining the fight from the main entrance until my 2nd playthrough XD.
Those bombs made Yurgir the hardest combat for me in the entire game, the minions just kept picking them up and throwing them at me.
This is what happened to me in the (Act III) >!Gortash fight, except it was my own horde of Danse Macbre ghouls who do not allow me to control them. They'd just run forward and attack the grenades, nearly wiping out the whole party. !<
I tried everything. And after about 15 reloads, I'm given up. I went and read some guides, the problem is, I never get the chance to even have a turn. The party is "surprised" after the dialog (which fails) so all the minions and the demon take 2x turns and by the time my turn, I and all the party members are either dead or near to it and only casting healing spells just delay the inventible death , not even mentioning the 2 tailed jaguar, which also multiplies after a few turns. I think Larian threw a serious roadblock here, this is too much disadvantage at once, especially if I got no bonuses to my dice rolls.
I cheated, but I don't feel good about it. I sneaked behind the black animal and stole the orb. This skipped all the dialogue and the demons attacked . I ended up losing everyone, except my character that turned invisible and I went back to camp and resurrected everyone with Withers. The orb is in Astarion's inventory so I got what I needed, but by cheating, I also feel cheated, because I just believe this fight shouldn't be this hard, and I feel like I skipped a lot of the story.
The Orthon + his minions + the multiplying jaguar and having a height advantage is just too much I think.
I don't think I want to play this game if the game is gonna be like this from now on.
I'm surprised you got this far by just hamfisting yourself into every fight
There are indeed other ways to approach fights and through dialogue you can achieve differen't results
No, I got through with plenty of dialog and avoiding fights. The problem is that in this conversation I get no bonuses whatsoever, no matter who I enter with or myself- being a warlock, all my bonuses are missing. It's just throw a d16 or die, and I haven't managed to throw a 16 or higher. My issue is, I don't get a chance to even get my turn. By the time my turn, everyone is nearly dead. And I hate playing this game, if all I do is drinking health potions and casting healing spells continuously, because the initial attack was devastating.
As a warlock distinctly you should have charisma, and I'd be surprised if you didn't have persuasion proficiency on your lock. If you're proficient with base charisma on a lock you should have about a +6 by then, if not higher... that's a 50/50 without any other buffs like bless.
After trying about 5 more times. I'm giving up. The issue isn't just the turns, because I ambushed them. The problem is that all my characters are somewhat specialized to fire and some other spells and AoE that these things are immune to. Karlach has a 2handed axe that has a bonus of fire. Shadowheart is carrying a lengedary morning star, that has a sun-radiance sort of 2ndary damage, these things are immune to it.She has no other offensive weapon and her guardians and stuff are not enough.
I noticed, my edlricth blast from my warlock does lesser damage against these demons. Astarion is useless and weak, beside lockpicking and sneaking around, he needs to be kept out of combat most of the time. So, basically I got Karlach with a nerfed axe (here we go fire damage doesn't work) and my warlock with a nerfed eldricht blast against them.
So, I'm down to 2 offensive characters but both nerfed in this fight.Otherwise, this team did very well up to now as far as winning fights, I only had to reload a few times, but today I played from 9am to 5pm, replaying the same fight over and over from every angle and tricks possible and I couldn't progress.YES I stole the orb, I have a save point like that, and fled from the fight, but I don't want to progress anywhere without getting rid of this demon.
I might try to respec and re-do some the characters, I'm not even sure how because I got too used to the way they are. That's over 70+hrs of playing.. I feel like I wasted a whole day on 1 fight and I have no desire to play this game for a while, because this load point will be like a reminder of frustrating experience.
I really don't like losing this save point, because otherwise the whole trial thing went well too and while it did, I have no desire to re-do the whole thing again. IMO, it was rather slow and boring, sort of mini games that feel more like a chore and lot's of time wasted.
So yeah, maybe I'm playing the game wrong and don't like the outcome I get, but regardless, I feel like this fight is too far out of balance, it almost like requires specific specialization for each and if I don't have it, then it comes to cheesing or cheating somehow, which I don't want to do.
Astarion shouldn't be useless by this point. I have him specced primarily for thieving, and he can still murk a bitch. Put a weapon in his offhand that does secondary damage, or a solid crit. He can use his bonus actions to do offhand damage multiple times per fight.
Also bear in mind that every single character can use scrolls, potions and specialty arrows. If you're struggling make sure each has a decent supply on hand. You can even store them all in a backpack to keep your inventory clean and they can still access them from the wheel.
I’m so late but legit Astarion is my assassin and carries my entire team. His sneak/ range attacks don’t miss and he has a collection of arrows. I’m always surprised when someone says he’s not good in battle because I rely on him so much. Sometimes I just go explore with only him & tav and have handled a couple of fights just the two of us. He murks hard.
Bruh you can sneak behind him and get the surprised on him, so his team skips a turn instead. Don't go through the conversation. Instead, jump a level above, circle around the back and ambush them.
Sorry to necro - just to say - this is the way to fight. Directly opposite where you come in jump onto the broken stairs opposite (just like the ones you came in on) and sneak to the handy choke point. Sneak up a little and ice the fools. Literally, they are immune to fire and poison. Use ice storm/sleet storm and you get surprise. Half will be taken out first turn so battle goes much more quickly.
The annoyance and pain of restarting a slow fight 4 times till i found this way in... hope someone benefits
Found this thread late too. Good lord this was by far the hardest fight in the game yet for me. Killed the big guy after a single turn, but holy shit those extra attacks from his minions were absolutely lethal. I swear sometimes the RNG of this game is out to get me. After like 4 critical misses and at least 6 of them critical hitting I was screaming at my TV lmao
Guessing the bombs are destroying you? YOu can pick them up and throw them back. Handle the displacer beast, throw the bombs back up minotaurs, they don't do that much ranged damage, and just mow down any that manage to get to you. You can put down an AOE damage spell on the ramp if they're coming to fast. As soon as they're all dead, send your melee to go handle orthin.
just wanted to come in here and tell you that you saved my sanity. thats all.
i'm now free to live again.
It relies on an insight check.
For anyone who knows him, I think you can relate
I simply convinced him to kill all of his allies and then himself. Easy peasy.
By playing a dark character or something I suppose? My only solution is ambushing him before he ambushed me
Yeah, bard can talk so many enemies into so many things.
Bard dialogue options
It’s one of these bosses that you remember the name of since they made so much of a hard time on you
>Cheeses you by going invisible every single round after throwing explosives.
>Has the gall to say "Stop embarassing yourself, let's finish this."
Fuck this guy.
I convinced him to kill himself but now I can't find is damn body to loot
It’s a puddle of ash
I literally took smoke barrels from the Zhentarim hideout and stacked them behind those bastards. Then I filled the area with alchemist fire and smoke powder bombs. Killed all his minions with it. Very fun.
Woah, didn’t even know they had those, should check it out
TL;DR, I cast minor illusion to see his general location since it shows the investigation check and then cast a dmg aoe spell (he's immune to fire though so I recommend shatter).
Tactitian Difficulty, lvl6 party w/ bard, rogue, fighter, & wizard
Obviously, you still need a way to deal with the rather strong additional enemies (my strategy was summoning spectator + flesh (who you get in the chamber to the left of this)). Along with using bard shockwave (bard gets a passive that allows you to add penalties to enemy saves at the cost of bardic inspiration which you get for of) & a gust of wind. I reloaded with gust of wind once since I wanted to start fight with yurgir on the bottom floor but other than that I didn't need to reload. You also very much need a long rest for this fight and it's definitely the hardest fight in the game so far but I had a lot of fun figuring out how to deal with it. You can see that I also cast sleet storm and greases since I wanted him to walk up the walkway and trip then dogpile him but he ended up just shooting at me through the floor so I was forced to just use ranged and send laezel down lol
I threw water on him and that surprisingly worked. Wasn't permanent, recommend someone who can damage twice per turn, but still worked
I finally figured out how to fix this... had my Fighter use Sweep on the spot where he was, then had my Paladin hit him with Branding Smite.
That's a smart way to deal with his invisibility. It was driving me crazy! Thanks!
Since I was too lazy to swap companions at camp, my variant was to coat the entire 2nd floor with fire (fireball/wall of fire) and then have other characters attack where I saw "immune" pop up.
It's a lil cheesy. But my rational was that even if he's invisible, he'd be blocking flames and smoke, so my party should know where he is!
That's actually really solid rationale!
Personally, my entire RP goes out the window in combat and I don't really care if I break the logic of the verse a little bit to make the fight easier LOL
Ha. Thanks! Credit to the OP for finding an easy way to reveal his location ( I just tweaked it to my party ).
TBH, roleplaying single player is a bit silly, so like you, I don't need to justify much in combat. A win is a win!
EDIT: You are the OP lol.
I just tossed him one of the 87 illithid bomb thingies I picked up on the nautiloid xD
this is my first playthrough so I'm not too keen on cheesing it but I definitely plan to do some barrel cheesing on future playthroughs since the divinity player in me steal craves some barrel cheese so I might steal this for my next run
I mean I'm not cheesing anything either. I just had a handful of those things from the ship, takes enemies right out of invisibility.
Y'all sleeping on Holy Water
After reading up, I suspect I have permanently locked myself out from a "peaceful" solution for Yurgir. Combat starts instantly when I follow the displacer beast. So I tried to be smart and ambushing him instead. I jumped up on his platform and initiated combat. I managed to kill him fairly easy without him doing anything. But then all the merregons start hurling bombs that do between 20-40 damage, and there are eight of them. After one round, my entire party was wiped. I have tried several times and it always ends the same. Killing Yurgir in one round is easy enough, but I can't see how I'm supposed to survive the barrage of bombs that follow. My characters are all level 8.
Anyone got any ideas? Or should I just skip this fight entirely?
2nd easiest way is to chug an invis potion and run away after stealing the gem.
3rd easiest way is to head to the bottom of the Shar statue, light some candles and beat the hell out of some rats with aoe spells, and then one dude. Once he's dead Yurgir gives you the gem for free, though Astarion will be pissed and threaten to leave if you don't pass a dc15 deception check.
easiest way is to use fly to skip the elevator, and then knock to skip the door. Most experienced players use this route.
Actually, the easiest way is >!to convince him to kill himself if you win some Charisma rolls.!<
Yurgir won't even talk to me. Combat starts instantly. Does this mean that battle with him is supposed to be this hard? You aren't meant to fight him at all?
The fight is hard but not impossible. It shouldn’t trigger instantly unless you already pissed him off. I’d recommend talking to his displacer beast if you’re having trouble with the fight. You can sway her to your side with a few dc rolls.
BTW, tried to steal the gem with an invisibility potion. Got instantly pounded to dust before I could drink a second one.
Unless you're doing a solo run, you can revive the person who died at camp.
Alternatively, you don't actually need the gem so if you really can't do the fight you can just skip it. Nothing in that zone is essential, and the other 3 gems are much easier to get.
The idea is you walk in, grab the gem and drink the potion with a good initiative roll.
Or just suicide someone in and have withers rez them
Perhaps try a wall of stone/ice? Or have one of your party lurk in the back so they can make a run for it after Yurgir's dead, return to camp and revive the others.
I did this fight just last night (tacticion) and the merregons weren't the ones throwing bombs, it was Yurgir himself! Very odd.
My general tactic is having the fight spread out: send one (fast) character out in front of the others, land an attack, and have the ememies follow you in a long string of dashing targets. Generally makes things a lot easier, and I suspect there'll be a lot less bombing.
If you have Balthazar's bell, ring it.
I fought him and the displacer beast near their bed, and bottlenecked most of the Merregons in the next room. I kept summoning familiars, mage hands, Connor Vinderblad into that other room and a bunch of the bombs got lobbed at him. In close quarters those blasted the Merregons as well. When Yurg went down I put Karlach near the doorway and just had her tank the row of Merregons who lined up real nice to fight her.
I think a couple others come in from the sides. I used similar tactics (distraction, etc.) to keep them busy.
I believe you can also pick up the bombs before they go off and throw them. I'm not sure because I think that might have been patched over.
Well, the fight might be reasonable if it wasn't for all the bombs flying. I can't pick them up, they explode on impacts so my team is pretty much dead before I can do anything. I have watched some fights on YT and there the merregons act completely differently. They just attack like normal warriors and don't throw any bombs.
Have you tried fighting him from above? If you go to where you see the displacer beast on the stairs there’s a way to parkour up above the boss and it buys you time whilst his friends make their way up to you
I just kill him and the others. I do however leave 1 party member out of the fight. It is a dicey fight and honestly can go either way. My first time I was almost completely wiped out. That is why I now leave someone out of the battle. I always go in buffed for this fight. It can either be easy depending on dice rolls or hard.
I discovered around 2 hours into fighting against him that the Merrengons were shooting through the floor. Just thought I'd update people doing that fit too because it frustrated me to no end.
Got creamed the first time, as I walked into the ambush. But I got to talk to him that way which is a fun conversation.
Second time I was exploring the nest thing nearby and the displacer beast wandered over and engaged me, aggroing him and others. Yurgir moves really slow so I was able to kill the dudes near the rat throne before he got into the fight.
Oh really? I'll have to try that on consecutive playthroughs and see if it's easier than using the hallways.
Waited for his adds to come, killed them slowly and at the end Yurgir came when 2 were left. Threw a bomb in the area which broke invisibility and went all damage on him (Astarion did a 52 damage sneak attack).
Oh, and at the end grab the bombs he drops.
Almost the same here. He's easy when you aren't getting shot through cover you can't shoot through lol.
I used haste potions and beat the encounter with every party member on 2-3 health lol
I made all his adds come to me and die before engaging him directly. Too easy.
Wishing I had done that, trust me. Still, I would've beaten him second try had they not shot me through the upper floor I was standing on. -_-
I was able to pass enough speech checks to not have him attack me straight away. Then after failing the fight a few times, I used hold monster to kill the Displacer beast first, then did the entire fight on the platform you jump to from the displacer beast room. The small enemies just came in one by one and got slaughtered, Yurgir himself was the last to arrive and I kept him out of invisibility with throwables.
I'm in shar's gauntlet. I've done a whole bunch, killed everyone I've found, killed the rat man, completed the gauntlet rooms. I have seemingly done it all backwards, but I didn't realize. Shortly after going inside, I found a patch of mushrooms to jump on to the side and just kind of did a large roundabout.
One of my (I think) last stops is Yugir, I didn't even find him until just now. I tried to fight him but it was proving to be quite hard l. I reloaded and decided to talk to him. He said the song is gone, the contract is complete. Seems any dialogue I choose has the same outcome- Raphael shows up, agrees to a new contract, and poofs Yugir away. I reloaded, put astarion in my group to see if it changed things. It didn't, except at the end astarion yelled at me and I think was about to permanently leave the campaign. I managed to convince him to stay with a persuasion roll, but I hate all of this.
I read I can convince Yugir to kill himself, but I can't seem to. Did I absolutely fuck it? Is my only course of action now to make astarion happy to kill all of them? Ack
ETA: thank you everyone !! I normally create a million new saves after I do anything, but with the gauntlet of Shar, I saved after each room on the same save file. So either I kill Yugir (tips?) or I reload and lose several hours of playing 🫠. Damn.
If you do the last Justiciar before talking to him. You can't convince him to kill himself.
You've already completed his quest. Death was the shortcut for not completing it.
I feel like I keep managing to do things totally ass backwards in this game. I didn't even know anything about a "last justicier". I explained what happened in a different comment, but damn. I think I killed rat man right before Yugir, I think I might just take the time set back cause that sucked. I'm not trying to romance astarion, but I am trying to do a good guy run and help everyone I can.
Reading books in the game (at least mechanically opening them in game, if not reading them yourself) helps, as does engaging in dialogue and using speak with animals (a fairly easy-to-craft potion that lasts until long rest, so you typically can have it up at all times). If something is not proving an existential threat to you, then you can try to learn more before going full hostile. When I encountered the rats, I admit that speak-with-animals did not do much for me (they don't say much that's helpful other than to warn you away and indicate they don't want you there). I did get some skill checks that definitely indicated something was off about these little guys, but nothing was clear about it. I realized later from some books that this was a way for the last justiciar to hide from Yurgir, but the full revelation was not clear until after I had negotiated my way through the Yurgir encounter (I had my paladin wander in as a negotiator with allies flanking on high ground if it went wrong). I initially had approached with everyone from the high ground (avoiding what was clearly the most-obvious bait and trap from the displacer beast running away from you), but you just go straight into combat with no dialogue (so I reloaded and let my Paladin purposefully walk into it to try to start some discussion). It's kind of annoying (unless they perhaps patched this to fix it) that you can't start the negotiation without having at least one character get 'tricked' into the trap.
I will caveat the above with noting that I was playing a Devotion Paladin, which is probably the most "ask questions first, probably never shoot later unless you have to" character you can play. To avoid that turning into getting into stupidly bad situations all the time, I had to approach even mildly suspicious encounters with a support, counter-ambush plan and setup in place from all my other party members and summons (with a plan to hopefully not have my character die immediately as the exposed target). It did at least make the idea of a fully-armored, tanky negotiator really cool (contrasted with a bard who probably would want some muscle accompanying them onto the disadvantageous ground for negotiation, my paladin could have literally everyone else set up in optimal combat positions if things went south with much less fear of just getting obliterated before my allies can react).
You’re fine. I honestly wouldn’t overthink it. Astarion stayed, and Yurgir will show up again in another light.
If you have gifted the necromancy of Thay to Astarion, I strongly suspect he won't need Raphael for his quest. Just leave his conflict with Cazador for way later in the last chapter.
The problem is that you killed the rat man, that's why your dialogue with yurgir is different and astarion is mad at you
I never even got dialogue with rat man 🥲 where I came in, like 5 rats were in a circle around an alter to shar and I had a weird feeling they would transform into harder enemies if I approached so I snuck up and killed them. A rat appeared and was chittering at me, I failed my roll and it said the rat is staring at me like he wants me to die and eat me. I figured either my failure caused me to totally misunderstand, or, whatever it was was infact a stronger monster that was gonna get me eventually. From then I ignored all the rats running around. I tried to talk to them, summoned a rat to hang out with them, nothing.
Later found the rat pit and it immediately aggro'd. I just killed everything and a man appeared saying he warned me and threatened me and I still didn't stay away, and why couldn't I just leave him alone. I never had any dialogue though. I asked what was happening and he just exploded. I didn't know 😭
Ah, I always have speak with animals and have never managed to aggro the rats or fight rat man so I'm not sure where exactly it went wrong, but yeah, rat man is part of yurgirs quest so either take the loss and do it differently in your next playthrough or reload ig 🙃
You can only convince him to kill himself by telling him it'll stop the song. You already stopped the song so that's off the table.
Your best bet is to be nice to him because he's a chill dude
I had the same issue. I went up to the high ground and just focused all attack on him, killed him, and ran away. It was enough to continue Astarion's quest.
Astarion will be mad any way you put it if Yurgir doesn't die, but there is a way to make him kill himself... if you haven't killed all the rats. Since you did, his contract is broken and the needed dialogue choices are probably no longer there. So yeah, if you want to do Astarion's quest right you need to kill him, but also if you convince the vamp to stay I don't think it affects much aside from tanking his approval.
Yurgir is a bit of a tough fight so depending on your party composition it can suck a bit. You need to start the combat by stealth attacking him. If you start it via dialogue it sucks like 10x more because of where you're standing. What level are you and what does your party look like?
It honestly doesn’t tank his approval that much. Mine was still over 70 after that.
You just gotta pass the roll or he leaves.
I was trying out a mod I made that added more enemies to the final fight. And I realized something. Since Yurgir is both completely immune to fight damage, and has long range attacks. I can just have him stand next to whatever enemy I want fireballed. Then have him shoot the dragon. Thus having the dragon attack the enemy for me. While doing no damage to Yurgir. Having the dragon take down the Emperor is hilarious.
Yurgir also laughs every time someone hits him with the fire spell. Which makes it even more satisfying.
Yurgir+Rolans cannon on tactician and above pretty much ends any threat that final section has.
The shape shifting cow is pretty good, 350hp when it turns into the minotaur
Yurgir is totally a piece of shit, I don't even let him live on my evil playthroughs out of principle, but... He's kinda icy too 🥶🥶🥶
He did massacre a lot of Shar worshipers and that deserves some reward lol.
One crime pardoned per Shar worshiper slain, within reason, alternately good for one 'murder' token which can be traded at your nearest temple of Bhaal for a free murder.
Ah yes. The best immunity there is. Immunity to "fight" damage.
im using all the best foods, fire resistance, bonemass, ... is the only way forward to tame a bunch of wolves or something? the BEST ive done is slashing him with black metal sword and i got about 1/3rd of his health off. I dont see any way to kill him solo without hoping he glitches and gets stuck somewhere or something.
Use a hoe to create pillars of earth around his altar. Make them as tall as you can and arrange them close together like tank traps. Yagluth won’t be able to path through them, his breath attack will struggle to be able to hit you, and if you get the height and angle yourself right against his meteor attack those won’t be able to hit you either. If you opt for a bow, use frost arrows.
Frostner or Silver Sword. Make sure you're not wearing Root armor as it increases fire damage taken. A full set of Fenris gear will give you Fire resistance, otherwise use a Fire resistance mead. Stay close to the pillars.
Like all bosses he becomes easier once you get the hang of his move set.
He also has a funky enough AI that sometimes you can walk around him in circles and hit him while he does nothing but try and turn to face you. You can get some free hits here, just watch for him raising an arm.
This, plus Frostner as your weapon. Yag is weak to spirit damage, so silver sword is also an option.
Yagluth is weak against spirit damage. Try fighting him with a Frostner. Also fight under his pillars. They will protect you like an umbrella.
I beat him with a fully upgraded silver sword and frost arrows/draugr bow. Also black metal shield and lots of potions. Def gotta keep moving and use the pillars like they said above. You might need to try to get your skill meters up as well
Also, try to get behind him. He will eventually turn into you when you run out of stam, but you can stay on his backside for a while.
this. i kited him around a particular one of the pillars which seemed to have an indestructible zone, and just smacked him in between his attacks. power attacks stagger and you can get a few swipes in
I KILLED HIM
finally... silver sword was clutch. keeping stamina up, constantly circling him, and rolling when he does the meteor shower. Just running in a circle until i could re-use a health potion again, then attacking him with full health/stamina... died a few more times but kept throwing my body at him until i got him.
oh, and not using a shield so i could move faster.
since you struggled with yagluth i'd reccommend turning on godmode for the next boss, it'll be an impossible difficulty spike for you
I did it with 60 wolves once, yagluth didn't stand a chance
Awesome solution! The only problem is if you already spawned him, it could be more difficult to pull off.
Didn't build the wall. Did breed the Loxen. Had about 15. Watching them stomp him as he pulled himself out of the earth was a delight.
A recommendation for those considering this strategy, don't wait to see how well they do before charging in. Wade in and start swinging as soon as Yaggie starts to climb up. This makes sure he can't focus exclusively on you, also when I did it, since the Loxen were taller than me, they acted as additional shielding against the meteors. I think I popped one stamina potion the whole time just so I didn't have to stop swinging Frostner. Other than that we dropped Yags quick and I still had one living Lox left. Joyous.
Alternative to breeding that many Loxen, you can also tame them wherever you find them there in the plains and then ride them to the altar. I tamed like 9 of them in groups of 3 at a time so I only needed to wait for a handful of births.
I somehow missed this encounter in my first playthough. My second one is a very enjoyable mixed durge Honour mode equating to "I do what I damn well fancy".
I came across the stairs to Yurgirs lair and followed the displacer beast who ran away, thinking that I'm being led to some treasure.
I was wrong.
I was ambushed by yurgir and his minions who all packed an incredible punch. My monk was killed whilst surprised, and my cloth barbarian was almost dead from some bombs that appeared. My ice sorcerer tav was under the arch so thankfully didn't get targeted, and preceeded to do huge damage to the minions with a lovely haste ice nuke when it was her turn, whilst the barbarian finished off the displacer beast. They were soon yeeted into the chasm by yurgir who GOES INVISIBLE TO THE POINT REGULAR SEE INVISIBLE SPELL OR VOLO EYE DIDNT WORK. Suffice to say, both those characters died.
The only reason why I didn't lose my honour run was because my skill monkey bard had a pathing issue over the stairs and got stuck before a jump, so was never a part of the battle.
Withers did his thing, I came back and used faerie fire for probably the first time ever, stunned yurgir and killed him and the other couple of minions in a turn.
This game is an absolute treat.
Really? I never knew that. I just talked Yurgir to death with my -1 persuasion human female Ranger (did a lot of save scumming on that encounter just because I didn't want to fight him and his minions).
All of Act 2 is why I love playing a Charisma class, Draconic Sorcerer or Sword Bard mostly. I call Act 2 my character's "I said kill yourself" arc. The three Thorms in Reithwin, Yurgir, and the Ketheric phase of the Myrkul fight all dealt with via sheer charisma.
For better or worse, skipping Ketheric is actually harder. You don't have time to get rid of the Mind Flayer, free Aylin, and whittle down the Necromites to manageable numbers. I got the No Free Lunch achievement by taking my sweet time beating Ketheric to death after those goals.
He's still a pain... but after he caught me from the high-ground the first time, I turned everyone invisible & snuck up behind him & his mates. Backstab him a few times so he dies first then throw his mates off the ledge. It's not high enough to kill them but it helped to spread them out.
How did you finish the Temple of Shar the first time without meeting him? I assumed you needed his gem to open the door to the nightsong.
Not sure. I remember seeing all the minions first time but I could just walk up to the gem and take it and walk off. Unless I am misremembering and opened the door some other way.
Iirc If you kill all the rats before facing him nothing happens until you talk to him and you can just grab the gem and walk away without triggering the cutscene.
You can also talk him to death, no fight 😂
You actually only need one gem to operate the first elevator. You can cast Knock on the door to the entrance to the Shadowfell.
So i shouldn't immediately do a Dark Urge run on Honor Mode after beating the game only one time... asking for a friend... lol 😆 I totally did that and was like... well that was dumb of me
I mean you can... but I don't know why you would 😂 I completed once on balanced, once on Tact and them did HM on my 3rd try after losing it in act 1 twice for stealing 😅
You can float down with one orb and cast knock.
When I do decide to fight them all directly rather than employ cheesy dialogue shenanigans, I usually find it easier to kill the Merregons FIRST. Get them wet, hasted 2x Call Lightning per round, etc.
Restart the encounter, talk to him, pass some persuasion checks and he'll take care of them himself. Or you can pick off the displacer beast before initiating the fight (it'll wander off to where you find the spider corpse if you ignore the ambush).
oh, ok
If you’re on the platform above he will attack without dialogue. If you enter from the bottom level he will give you dialogue
huh, I tried talking, but he didn't kill the merregons
A well placed Slow or Confusion can be devastating against the Merregons here; as can throwing Yurgir’s bombs at them.
I know this is cheesing but have you tried having a nice talk with them?
I tried talking my way through but they still become hostile when I pick up the umbral gem
Beware spoilers but the song where everyone who hears it has to die can also be heard by everyone in their ranks
It’s a toughie. Kill displace beast first, then try to silence, or hold, or use Tasha’s laughter on the devil. I also used a little bell to summon Meat at that point.
I am currently trying to break his curse and googled a bunch of stuff because I am stumped. I saw I needed to kill the rats and that they would bring forth the final justiciar to kill and free Yurgir. But when I go to the rats and piss them off to fight they don't come. There's one rat that warns me about one becoming many and I get a cut scene with him then after it's done it sounds like a ton of rats forming then nothing happens. Is it broken? Or am I missing something??
Kill rats until you see them run, they are running to the bottom of the map, follow the rat trail until you reach the bottom (Near the giant statues of Shar with a bunch of giant pots). The boss fight is down there.
I did that and the boss fight won't activate for me.
When you kill first two rats there is a special rat spawns in front of you and warns you and if you spare it in exchange of a location of Shar worshipers’ treasure then the boss fight won’t trigger because a part of him left so he can not revert the spell and come back.
So I've talked with the Orthon with Will. I was trying to persuade Yugir to kill himself but ended up looking around for him, trying to solve his problem. If I try to talk with him again, he turn upset. What should I do?
kill him.
You CAN use a caster to fog cloud, or darkness, and form a line, sneak in, grab the stone and walk out.
but easier just to kill him.
You can jump onto his level from the hallway, to get right up and close when the fight starts,
I usually hypnotic patterned them all, focus fired the boss before he can turn invis, then 1 by 1 take out the guards as they are incapacitated.
and maybe you have a bell, if you want to use it.
I've tried this fight like half a dozen times and I get annihilated each attempt. I'm really confused by the balancing with this encounter. There's 8 Merregon + Yurgir (who hits like a truck and is constantly invisible), plus the displacer beast. The beast is easy to burst down, but I'm lost on how I'm supposed to kill the rest. The upper platform they ambush from has a lot of weird angles from which they can all rain down arrows on you, and there's really only a couple of VERY small areas on the lower level that are safe from their ranged attacks. The Merregon also seem to refuse to chase me and will stay up on the upper level indefinitely, even if I'm out of range. They'll just stay up there and wait for me to come to them.
I realize that there's a skill check to make them kill themselves or something like that, but if the player fails it (which I always seem to), am I just forced into this impossible encounter? I don't like savescumming, but this feels like an instance where the game is pushing me to either pass the skill check in dialogue or savescum until I pass it since the fight is so brutal.
Is there something I'm missing here? I'm confused since I can see the quest item on the ground in the middle of this area, so it's not an optional encounter but I'm not sure how I'm supposed to win here w/o savescumming.
You can pick up the orthon bombs and throw them back at them. This also disables their countdown, and they do pretty decent damage - I think that you only need to throw about 6 of them at Yurgir to kill him?
That is utterly useless as he just goes invisible after attacking me, I have volos eye and he never appears this is so mismanaged the developers can fix this in a day but they are too arrogant to admit their own mistakes.
mismanaged... they are too arrogant to admit their own mistakes
You were either under-levelled (likely), not thinking creatively enough, and/or there was a skill issue. The encounter is designed to challenge standard strategies. Putting your frustration on the devs like that is a gross misdirection of the real problem. They even give you the option to reduce the difficulty of the game on the fly if you're flying too close to the sun.
And Yurgir wasn't appearing when you looked at him with See Invisibility (via Volo's eye) because it's not guaranteed – invisible creatures have a chance to resist by making a Dexterity saving throw. I don't know whether the Save DC of that eye is set or whether it is based on your character's Spell Save DC, but he must have rolled well enough to pass it. He failed that saving throw against my character after we gave him disadvantage on Dex saves. He's not immune.
It’s the dice roll. I got high dex and still fail the check lol. Judging that he will always come towards my party, I threw a bottle of grease on the floor. And he slipped on it which makes him prone instantly.
This is irrelevant because Yurgir will literally just use his second attack to shoot the bombs and burst down your whole party instantly.
lul came to this thread later, not irrelevant at all, I made Karlach invisible and had her sneak up on him (the irony), hit him with a surprise attack, then he ran away before throwing his bombs at her feet and then turning invis, but I thought "huh what if I just yeet these bombs back at him he's invis but he should be right there" and I did that and used bonus action to shoot the bombs and he's like 20% HP first turn and then my ranger finished him off.
P.S: you can also pick up his bombs for your own use later lol
Idk if it’s a bug or not, but to make it worse, if you run up from the back approach so you’re on the same ledge as them, his merrengons seem to love to run into melee range and then chuck like 3 or 4 orthonic hand bombs at once, nuking your entire party to almost zero while they only take the force damage cause they’re immune to the fire. They weren’t doing this the last time I fought them and actually won (I reloaded a save from pre mausoleum cause I made a huge mistake later on), so why do they suddenly have this “fuck you your entire party takes 60 damage” attack?
Split your party at the bottom of broke stairs. Have one caster engage battle. (Gale) Shoot spell at minion and then go into cover. Repeat. Once all minions dead have whole party pummel boss. Use Karach and Lazeal.
Bait them through the dungeon, have a teleported or speed demon start the fight then run down the hall ip the stairs and funnel them through there
Just go invisible and take it. If you start a fight go invisible again. Beat them at their own game
I killed yugir in one turn, I have the feat of alert so i am mostly the first or second in a turn, I habe extra attack because i was a level 6 paladin, hit him with the first attack and got a critical attack and used divine smite as a reaction, hit him with divine smite(level 2) one more time and it left him with about 10 hp karlach finished him off after me
How to deal with the Yurgir's fucking invisibility? I kill everyone but he keeps hit killing me and disappearing, I can't figure out what to do
Volo eye, elixir of see invis, see invis spell. Also, if you can guess where he is, you can throw an alchemist fire or cast an AoE spell. If it hits, it will reveal him.
Thanks, I didn't notice I had some elixirs, I don't have spells, and when I finally hit him, se just disappeared again, but I'll check if I have elixir, thanks bro
the spell to see invisibility, the volos's eye, ethel's eye, or deal AoE to making him do different things.
Faerie fire, or other things that prevent them to become invisible... and so on.
I don't have the spell, neither the de bolo's eyes or ether eye, I tried to attack and it worked but he just disappeared again
Depends of what you have in menu, your party, spells,granades, attacks, etc .
If you may disable like hypnotic pattern, stunt him, Hunter mark, fearie fire,or any effect that helps.
Also AoE works always (except if it's fire or venom), also protections fory you are useful like protection from good/evil, blur, mirror image, bless.
in overall if you engage a fight that you don't prepare before to end it quick then first start as better possible position , use aoe to damage the companions or disable it, protect you, and think in a long run. .
alt + right click his portrait to ping him then just toss some stuff at the ping to deal with the invisibility
I'm not on PC, on Xbox I can't do that
If you choose to fight him, he started giggling and complimenting you when you brought his hp to really low.
And he called me little rabbit and helped me later, Yurgir is a bro.
LOL Today I attacked him for a change of pace. His bombs bring him out of Invisible pretty easily. Just pick one up an throw it on the upper level.
yurgir is better alive as your ally.
Even if you killed him he can still be your ally.
depends on how much times did you kill him ;D
No, kill him. Devils are fickle when it comes to the wording of their deals (yes, I know it doesn't make a difference. It should tho).
The difficulty of this encounter and my complete uninvolvement and avoidance of >!Raphael!< has made me lose all interest in Yurgir. My companions are Wyll, Shadowheart, and Gale if that's relevant.
I struggled with this fight until I snuck into the large area to the left of his “throne” where the chest is. Starting the fight at that location had all of his minions attempt to engage me from the distant upper level, where I was able to wrap them all up in a very satisfying Hunger of Hadar and slowly pick them off from range. Trivial fight after that.
Hold up. People keep saying this is Astarion's quest. I only went here for Shadowheart though
Found you can skp him if you kill the rats/dark justiciar first.
If you talk to him first without attacking, passing 3 persuation checks after asking about his song contract will make him kill his minions, his displacer beast, and eventually, himself. No fight necessary.
He drops a really good bow after he dies, and this progresses Astarions quest. If you're confident in your persuasion abilities, I recommend giving this a go! Just save beforehand :)
Doesn’t work if you’re a warlock 😞
Oh really? I wonder why
Go around, up the stairs, sneak behind and surprise him if you're going to kill him. That way, you'll gain max amount of XP from it.
I wouldn't know. I beat him with my silver tongue and pretty, pretty face.
FINALLY me too
So I had practically a hardcore run going till I hit the plains. No deaths. 1 shot on everything. Plains kicking my butt. I got further in and after fully upgrading my padded leather to 36 armor each I thought I’d try him. I heard he was the easiest boss. I am o for 5 on him. I have fire wine and fire cape but still no luck. I got him to about 65 percent with bone mass power and frostner , but once it wears off I start to slowly die. No way he is easy.
This is 100% my thoughts. I see Yag as a simple 3 attack rotation boss, akin to an easier dark souls boss. All my teamates think he is hell
Instead of Frostnier, try the silver sword. Kite him around one of the big pillers so you can hide from the meteors.
You want to attack when he raises his hand to slam the ground As soon as he slams the ground with his hand rush in and hit him as much as you can then back out and kite again till he is done with a meteor attack and his breath attack.
Your opportunity for attack is everytime he ground slams. With a fire wine you can tank it as long as you are using the best health and stamina food you can, bring some stam potions and health potions as well. Once you get the timing of his attacks the fight becomes really easy.
It works on normal. On hard you need to top best food with health potions to tank it, also assuming the you dodge roll the hit itself and just tanking the flames. They are no joke on hard-core.
You want to attack when he raises his hand
When he raises his right arm. When he raises his left meteors gonna give you a hard time. His firebreath can be avoided by simply walking around him, no need to waste stamina sprinting. Also worth noting that if you're lucky enough to get a yag location by the coast you can mitigate a great deal of damage by dipping in the water from time to time, while dodging meteors for example.
you can mitigate a great deal of damage by dipping in the water from time to time
Root chest 4 life. Well not for Yag itself but I'm glad I'm not the only one hopping in a river whenever something threatens me with fire. :D
I found him tough too, he got me on my first try. The windows of opportunity to attack him are so small. Only tip I can give you is be patient and bring a full stack of healing, stam and tasty meads. Its a fight that requires running a lot so you have to use stamina potions a lot to pull off some combos.
I've recently found it's a lot easier if your friend goes behind your back and gets to the mistlands before you even finish the Plains and shows up to the Yagluth fight with a damn fireball staff
Easier trick, breed 100 2-star wolves. Bring them to Yagluth, fight is over in less than 10 seconds.
Interesting. Once I got the hang of him, he was pretty easy. But to be fair, I don't think any boss in this game is well designed as all are basically damage sponges that can be easily cheesed.
I found him quite easy in a party of two, can't imagine he'll be easy solo though.
Basically he's easy if you abuse hit a lack of turning ability. But solo I imagine it would take forever to nickel and dime him down while turning him.
Samsies. I feel every other boss was pretty reasonable, but Yags WASTED our squad over and over.
Clear the whole area around him of mobs, and kite him around one of his pillars with a bow. Try to keep his head just visible around the pillar as you backpedal around the same pillar. As you do this you'll find the sweet spot where he doesnt attack, or rarely does. His meteors always come from his direction, so when this attacks comes just tuck close to the pillar. Eventually the pillar will get destroyed from his meteors, but you've got 5 more! if solo bring about 600 arrows, possibly two bows?
how to beat yurgir in baldurs gate 3
Here are some key strategies to beat Yurgir in Baldur's Gate 3:
Preparation:
Understanding Yurgir's Abilities:
Positioning:
Control Spells:
Focus Fire:
Healing and Support:
Use of Items:
Recommendation: If you're struggling, consider adjusting your party composition or leveling up before attempting the fight again. Sometimes, a different approach or a few more levels can make a significant difference in challenging encounters.
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